伝統
伝統は文化の主要な風俗を表し、さまざまな効果を与えます。部族の時代には文化は5つまで伝統を持つことができ、次の時代に到達するたび、伝統の追加スロットが与えられます。 伝統を追加する基本コストは2000の威信で、次の事由により増加します。
- +2000 文化がその伝統に好ましい特色を持たない。
- +3000 伝統の任意条件を満たしていない。これはAIの文化指導者には適用されない。
DLC Royal Courtでは、伝統の置き換えができ、それには+50%のコスト補正がかかります。また、確立するまでに+25%の時間がかかります。
伝統を確立するために要する時間は、その文化を持つ伯爵領の数に依存します。その文化の伯爵領の数が少ないほど、早く進行します。伝統が確立するまでの期間の最大値は30年です。
多くの伝統は別の伝統と相互に排他的です。この制限を回避する唯一の方法は、他の伝統を持つ文化との混合です。
Realm traditions[編集 | ソースを編集]
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Description |
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80px Agrarian |
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Culture is present in a county with Farmlands or Floodplains | Culture is present in 5 counties with Farmlands or Floodplains |
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This culture is distinctly agrarian, their lands producing ample crops for hungry armies. While not having to struggle for food means many peasants for the levy, it also means that each soldier is not as motivated as those from harsher regions. |
80px Amharic Highlanders |
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30% of culture is present in counties with Hills | Spiritual |
The Amharic highlands are quite suitable for farming as long as one knows how to best approach the matter. For many generations this people have worked and lived in this environment, thriving while developing their own traditions and customs. |
80px Ancient Miners |
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Cornish or Gur culture |
This culture has always been surrounded by raw materials, ore, and uncut gems. They have an affinity for finding sites for mining excavations. | ||
80px Astute Diplomats |
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It is a common idea in this culture that the purest expression of superiority is the ability to subdue your enemy without fighting them. | ||
80px Castle Keepers |
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Battlements innovation |
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Offense is not a good defense. A good defense is having the most castles on the face of the known world. |
80px City Keepers |
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Communal Government innovation |
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Cities are the beating urban heart of this culture, and they wish for every one of their metropolises to become enviable gems known across the world. |
80px Coastal Warriors |
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30% of culture is present in coastal counties | Bellicose |
We have always been drawn to the shoreline. The sting of sea air, the crying gulls, the scent of smoked fish... what warrior would ever opt to live far from the water and its freedoms? |
80px Collective Lands |
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Culture has at least 2 Counts with the Peasant Leader trait |
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The idea that individuals personally own land is alien to this culture; land belongs to all people, for the common good. | |
80px Court Eunuchs |
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Councilor with the Eunuch trait |
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This culture makes extensive use of eunuchs at court, occupying positions ranging from domestic servants to bureaucratic administrators and even military commanders. Men with no desire are easy to trust. | |
80px Culture Blending |
(unrecognized string “roc” for Template:Icon) Royal Court DLC | At least 30% of the realm does not have the same culture |
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Members of this culture have often lived alongside people of other cultures. Through exposure, they have become adept at incorporating foreign languages, traditions and customs into their own lives. | |
80px Dryland Dwellers |
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Culture is present in a county with Desert or Drylands | 30% of culture is present in counties with Desert or Drylands |
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This culture is accustomed to living in dry climates, and know where to find water and how to work the lands. |
80px Eastern Roman Legacy |
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(unrecognized string “heritage” for Template:Icon) Byzantine heritage | Culture has at least 50 Counties de jure part of Byzantine Empire |
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The military organization of the Roman Empire is still in living memory within this culture. A professional army is favored over levied troops. |
80px Equal Inheritance |
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Warrior Queens tradition | Culture has at least 3 male and 3 female Counts | Egalitarian |
This culture has a history of rulers dividing their lands between all their children, even those who normally would be excluded. |
80px Esteemed Hospitality |
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(unrecognized string “heritage” for Template:Icon) Iranian heritage |
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In this culture rulers are known, and expected, to welcome anyone who might come to their court with open arms. Hosting guests and visitors in a spectacular fashion. | |
80px Family Business |
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At least 10 Close Family members | 80 Opinion with 50% of all Close Family Members |
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This culture encourages businesses to develop along familial lines, each generation picking up the tools and techniques of their trade from the last, building a strong tradition of ancestral professionalism |
80px Fervent Temple Builders |
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At least 20% of the culture's holdings are temple holdings | Culture has at least 5 Counts with the Zealous trait |
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This culture finds constructing temples the most direct path to the divine. Fervent rulers are expected to build many, and grand, temples. |
80px Forest Folk |
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30% of culture is present in counties with Forest or Taiga |
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This culture lives close to vast forests, and knows how to forage its bounties. |
80px Garden Architects |
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At least 10 counties with Desert Agriculture, Orchards or Farms & Fields buildings |
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This culture has a long tradition of constructing and maintaining various types of gardens, building themselves a small paradise. | |
80px Hereditary Hierarchy |
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Feudal government |
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It is ingrained in this culture that leadership in passed on by blood, nobility is bound by stone in castles, and that the feudal structure is unshakable. They do not easily forget those who break the feudal code. |
80px Hidden Cities |
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30% of culture is present in counties with Jungle | Bureaucratic |
Whether they are up in the jungle trees, or protected by the organic maze, foreigners may not even know this culture's cities exist, let alone have a clue how to besiege them. |
80px Hill Dwellers |
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30% of culture is present in counties with Hills |
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This culture is at home in hills, and know how to work its lands effectively. |
80px Isolationist |
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Below 40 Cultural Acceptance with all neighbor cultures |
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This culture prefers to keep to itself, and doesn't often look outside its own sphere. | |
80px Jungle Dwellers |
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30% of culture is present in counties with Jungle |
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This culture lives close to the jungle, and knows how to harvest its riches. |
80px Legalistic |
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Faith has a Head of Faith |
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This culture regards the rule of law and its codification as being the most important parameter of a civilized society. | |
80px Malleable Subjects |
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Who's to say what freedom is? One king is much like another regardless of culture. True freedom comes from learning how to live with any liege. | |
80px Marital Ceremonies |
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Culture has less than 5 Counts with the Adulterer trait |
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For this culture, the union of two people in marriage is considered a highly public and ritualistic affair. | |
80px Maritime Mercantilism |
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Culture is present in a coastal county | 30% of culture is present in coastal counties |
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The world may be ruled by armies, but this culture knows that it is truly controlled by whoever dominates the flow of gold across the seas. |
80px Matriarchal |
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Culture has 5 at least female Counts | Egalitarian |
This culture enforces a matriarchal hierarchy, where the ruling class is overwhelmingly comprised of women. |
80px Metalworkers |
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Culture is present in a County with a Mine |
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This culture has enjoyed easy access to iron for centuries. Over time they have developed their understanding of metal to such a degree that their name has become a byword for durable and high quality arms and armor. | |
80px Monastic Communities |
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Faith has Monasticism tenet | Devoted Servant level of devotion |
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This culture has a long history of sending noble progeny to serve the faith. Revered political thinkers often arise from the monastic orders. |
80px Mountain Homes |
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30% of culture is present in counties with Mountain or Desert Mountain |
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This culture knows how to live and thrive on plateaus near the harsh slopes of mountains. |
80px Parochialism |
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(unrecognized string “heritage” for Template:Icon) Latin heritage | Have a city holding in at least 90% of counties that share your culture within your realm |
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City residents of this culture are fiercely competitive and independent. They invest a lot of money and energy to make sure that their city is the grandest. |
80px Pastorialists |
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40% of culture is present in counties with Plains or Steppe | 60% of culture is present in counties with Plains or Steppe |
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This culture is at home in wide and open terrain, where they herd large groups of animals. |
80px Polders |
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30% of culture is present in coastal counties |
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This culture has a long tradition of reclaiming land from the surrounding sea. This allows them to utilize what would normally be a shallow seabed for farming and construction. |
80px Republican Legacy |
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At least 10% of the culture's holdings are city holdings |
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This culture has a long history of republican values, where the urban classes are just as important as the rural landholders. |
80px Ruling Caste |
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Any councilor with a different culture |
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Rulers of this culture are used to lording over subjects that are not their own culture. They know how to effectively suppress revolts, though at the cost of public perception. | |
80px State Ransoming |
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(unrecognized string “foi” for Template:Icon) Fate of Iberia DLC | (unrecognized string “heritage” for Template:Icon) Iberian Heritage or Cultural Head speaks 24px Iberian Vulgar |
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Every soldier goes into battle ready to risk life and limb for their liege! Does it not behoove the liege to offer them some guarantee of safety, regardless of station, should they be captured in the field? |
80px Staunch Traditionalists |
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(unrecognized string “roc” for Template:Icon) Royal Court DLC | Entire realm shares the same culture |
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Tradition is tradition, it is immovable and unchangeable. We must be ready and willing to stand up for what makes us who we are. |
80px Tribal Unity |
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At least 3 House Members |
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This culture emphasizes the familial and communal bonds its people share, pushing them to remember their shared heritage. |
80px Wetlanders |
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30% of culture is present in counties with Wetlands |
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This culture has mastered the bogs and marshes. Though life is at times a battle against mold, they have learned to use the peat to their advantage. |
Warfare traditions[編集 | ソースを編集]
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Description |
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80px Adaptive Skirmishers |
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500 Archers and 500 Skirmishers |
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This culture knows how to effectively field skirmishers in any environment. | |
80px Battlefield Looters |
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Culture has 3 Counts with the Reaver trait |
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In this culture battles are not fought for prestige, but for profit. Who cares about one's standing if you're unable to pay for the war? | |
80px Forest Fighters |
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30% of culture is present in counties with Forest or Taiga |
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This culture is well-versed at fighting in forests. |
80px Formation Fighting Experts |
500 Archers and 500 Spearmen |
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This culture knows how to create synergy between different types of units by use of efficient protective formations. | ||
80px Frugal Armorsmiths |
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500 Archers and 500 Skirmishers |
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While a set of high-quality armor might save one life, having ten decent sets might win a battle. | |
80px Highland Warriors |
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30% of culture is present in counties with Hills |
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Warriors of this culture fight well in the slopes and valleys of their hilly homes. |
80px Hit-and-Run Tacticians |
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500 Light Cavalry and 500 Skirmishers |
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This culture has mastered the use of lightly-armored units to hit the enemy hard, and then fall back. | |
80px Horse Breeders |
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Culture can recruit cavalry | Culture has access to unique light cavalry, heavy cavalry, or horse archer men at arms |
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This culture has painstakingly accumulated knowledge and experience in the fine art and science of horse breeding. Whether destriers or coursers, the horses of these people are renowned for their superiority. |
80px Jungle Warriors |
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30% of culture is present in counties with Jungle |
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Warriors of this culture know well how to traverse treacherous jungles. |
80px Longbow Competitions |
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(unrecognized string “heritage” for Template:Icon) Brythonic, Goidelic or West Germanic heritage | 1200 Archers |
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This culture favors a bow more powerful than most could draw, and practicing with them once a week is as dear as any ritual of worship everywhere from the most rural villages to the largest urban metropoles. |
80px Malleable Invaders |
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(unrecognized string “heritage” for Template:Icon) Mongolic or Turkic heritage |
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We will take your lands, your children, your traditions, and your future! |
80px Mountaineers |
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30% of culture is present in counties with Mountain or Desert Mountain |
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Soldiers of this culture carry all they need to traverse mountains. |
80px Only the Strong |
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Egalitarian ethos | 6 Knights with 12 Prowess |
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This culture places a strong emphasis on having a few, well-trained warriors. If you're not the best-of-the-best, you're not welcome to serve. |
80px Quarrelsome |
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Culture has 5 Counts at war |
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Border conflicts are common for rulers of this culture. Land often changes hands in unjust ways. |
80px Recognition of Talent |
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10 prisoners with a skill of at least 12 |
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"Kill me if you wish, but if you let me live, I shall serve you loyally." | |
80px Reverence for Veterans |
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Culture has 5 Disfigured, Maimed, One-Eyed, One-Legged or Scarred Counts |
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This culture doesn't look down upon those who can no longer fight due to injury, instead they are celebrated as heroes and used as teachers. | |
80px Stalwart Defenders |
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24px Strategic Marches duchy building |
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Defending that which is one's own is of paramount importance to this culture. | |
80px Stand and Fight! |
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500 Heavy Infantry and 500 Spearmen |
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Warriors from this culture are unyielding and unshakable. They do not fall back - even in the face of overwhelming odds, for better or for worse. | |
80px Strength in Numbers |
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500 Archers and 500 Skirmishers |
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This culture forsakes having elite troops, and instead favors massed armies. | |
80px Swords for Hire |
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Culture has 5 Counts with the Brilliant Strategist trait |
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This culture views mercenary work favorably and encourages warriors to seek glory as mercenaries in-between wars. | |
80px Warrior Priests |
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12 clergy characters of the same faith with 10 Prowess who cannot be knights |
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This culture believes that if you choose to pursue theological studies, you must also be able to defend your faith. | |
80px Warriors by Merit |
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5 Courtiers with 10 Prowess who cannot be Knights |
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This culture believes that if you've proven yourself capable as a warrior, you should be allowed to fight — no matter who you are. | |
80px Warriors of the Dry |
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30% of culture is present in counties with Desert or Drylands |
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This culture has mastered the art of fighting in very dry climates. |
80px Winter Warriors |
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30% of culture is present in counties that get Harsh Winters |
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This culture is used to the reality that harsh winds and bitter cold brings. |
Social traditions[編集 | ソースを編集]
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Description |
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80px Avid Falconers |
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The art of breeding, training and hunting with raptors like falcons and hawks is one of the most prestigious past-times among this culture's elite. | ||
80px Beacon of Learning |
Children are 3 times more likely to gain the Pensive trait
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(unrecognized string “lop” for Template:Icon) Legacy of Persia DLC
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Culture has at least 5 Counts with the Scholar trait | Ceremonious
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A nexus of Greek, Indian, and Arabic scholarship, this culture prides itself on scientific advancement. |
80px Charismatic (Welcoming) |
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Culture has at least 5 Counts with the Grey Eminence trait |
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The people of this culture excel in diplomatic matters, and social etiquette is valued above all else. | |
80px Charitable |
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Culture has at least 5 Counts with the Generous trait |
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Regardless of faith, people of this culture are motivated to support those less fortunate. | |
80px Chivalry |
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Culture originates from Western Europe | 6 Knights with at least 12 Prowess |
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This culture has embraced chivalry and chivalric codes of conduct as a social method of regulating behavior. Martial prowess, duty, honor and morality are prized, as is bad poetry and romantic literature. |
80px Dexterous Fishermen |
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Culture is present in a coastal county | 30% of culture is present in coastal counties |
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Anyone can fish, but to do so with such skill that any catch is bountiful, regardless of tide or wind, is a rarer talent. No one knows the coast, land or sea, better than these fishermen. |
80px Diasporic |
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All |
People of this culture have lost the homeland they once held dear. Some among them travel the world searching for a place where they may begin anew. | ||
80px Equitable |
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Culture has at least 5 Counts with the Just trait |
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In this culture truth and impartial justice is valued highly. | |
80px Enlightened Magnates |
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(unrecognized string “lop” for Template:Icon) Legacy of Persia DLC
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Culture has at least 3 Counts with the Poet trait | Ceremonious
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This culture has a storied heritage of administrative acumen and poetic skill. A good ruler should possess a glorious mixture of both - or seek counsel with those who do. |
80px Expert Artisans |
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(unrecognized string “roc” for Template:Icon) Royal Court DLC | Culture has at least 3 Counts who have or had an inspiration |
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Children in this culture often carry on the profession of their parents, accumulating extensive knowledge and skill for their trade across generations. |
80px Eye for an Eye |
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Culture has at least 5 Counts with the Vengeful trait |
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In this culture slights are not to be forgotten, nor forgiven. Its people can carry grudges for long, and vengeance is carried out with a passion. | |
80px Forbearing |
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Culture has at least 5 Counts with the Patient trait |
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In this culture being patient and restrained in the face of adversity is common. | |
80px Industrious |
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Culture has at least 5 Counts with the Diligent trait |
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This culture teaches and enshrines ideas of industriousness and hard work on behalf of one's community. | |
80px Life is just a Joke |
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Culture has at least 5 Counts with the Cynical trait |
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This culture would chuckle on the chopping block with an axe above its head. | |
80px Loyal Subjects |
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Culture has at least 3 Count Vassals of a different culture Liege |
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For this culture, serving one's liege and country is both noble and just - a duty and a privilege, rather than an avaricious arrangement or an unwanted burden. | |
80px Martial Admiration |
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6 Knights with at least 12 Prowess |
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Those who are willing to take up sword and fight for their culture are worthy of admiration. No matter the odds. |
80px Mendicant Mystics |
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Culture has at least 3 Counts with the Wise Man/Woman, Mystic or Miracle Worker trait |
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The holy people of this culture believe strongly that the faith should be ministered in the field, and their most devout frequently wander the world. | |
80px Modest |
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Culture has at least 5 Counts with the Temperate trait |
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This culture values modesty, one should not take up too much space or think oneself better than others. | |
80px Musical Theorists |
(unrecognized string “roc” for Template:Icon) Royal Court DLC | Culture has at least 3 Counts with the Poet trait |
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This culture treats music almost as the language of the divine, and thus many individuals take up the noble and celebrated pursuit of musical study from a young age. | |
80px Noble Adoption |
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Adoption game rule set to Forbidden |
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Adopting orphaned children into noble houses is commonplace in this society. The blood of the covenant is thicker than the water of the womb. | |
80px Northern Stories |
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Culture has at least 3 Counts with the Poet trait |
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Life is lived, told, and remembered through the lens of tales. What we say, and what people say about us, matters as much as what we do. We remember that, and it shows in our stories. |
80px Pacifists |
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Bellicose ethos | At peace |
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For this culture, the use of force can never be justified. Only by pursuing a path of non-violence can people truly live in peace. |
80px Performative Honor |
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5 Courtiers with 10 Prowess who cannot be Knights | Bellicose |
Honor is born, yes, but honor is also earned and lost through deeds. By pursuing and avenging slights, or failing to, soldiers fade to scum while whelps grow into warriors. |
80px Philosopher Culture |
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Culture has at least 5 Counts with the Scholar trait |
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This culture promotes thought and self-reflection. |
80px Practiced Pirates |
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50% of culture is present in coastal counties | 70% of culture is present in coastal counties |
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Storming a port, setting it ablaze, and taking everything that isn't nailed down may not be noble, but it is profitable. |
80px Prolific Hunters |
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Culture has at least 5 Counts with the Novice Hunter, Hunter or Master Hunter trait |
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Driven by economic necessity, or perhaps social expectation, this culture has refined their hunting practices to precise and almost beautiful art. |
80px Refined Poetry |
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(unrecognized string “nrl” for Template:Icon) Northern Stories tradition | Culture has at least 3 Counts with the Poet trait |
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Poetry is considered a noble art in this culture, and many spend their time piecing words together with meaning and thought. |
80px Ritualized Friendship |
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Have at least one Friend |
Have at least three Friends | All |
Blood may be thicker than water, but wine makes for better living. |
80px Seafarers |
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70% of culture is present in coastal counties |
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For this culture, the call of the sea is too strong to resist, and they live to sail like a dream on a crystal clear ocean, or ride on the crest of a wild raging storm. |
80px Spartan |
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Tribal government | Disgraced, Established or Distinguished level of fame |
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This culture doesn't prize the trappings of power - the ceremony, the wealth, the pointless decoration. This culture is more interested in power itself, preferably in the form of towering walls and keeps. |
80px Storytellers |
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(unrecognized string “nrl” for Template:Icon) Northern Stories tradition | Culture has at least 3 Counts with the Poet trait |
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This culture has a strong and persistent oral tradition. The past is preserved through ritualistic storytelling, where the heroes and legends of the past are passed down through generations. |
80px Strong Believers |
Culture has at least 5 Counts with the Zealous trait |
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The people of this culture are particularly zealous and dedicated to their faith. | ||
80px The Right to Prove |
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5 Courtiers with 10 Prowess who cannot be Knights |
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Though not all are born fighters, with the right mettle and a strong sword-arm, any can show themselves a warrior at heart and so become one in deed. |
80px Trials-by-Combat |
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(unrecognized string “heritage” for Template:Icon) North Germanic heritage
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Culture has at least 3 Counts with the Brilliant Strategist trait and 10 Learning |
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Words are a coward's substitute for weapons. Why leave justice to decrepit laws and corrupt magistrates when disputes can be settled faster and fairer with the blade? |
80px Vegetarians |
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This culture has developed a strong aversion to consuming the flesh of animals, and practices vegetarianism throughout their society. | |
80px Warrior Culture |
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Culture has at least 3 Counts with the Strong, Hale, Robust or Herculean traits |
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This culture values martial prowess and strength above everything else. Children are brought up knowing how to fight, and are discouraged from scholarly pursuits. Weakness is not tolerated. |
80px Xenophilic |
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30% Cultural Acceptance with 3 cultures | 40% Cultural Acceptance with 4 cultures |
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This culture embraces everyone and is genuinely fascinated by all cultures. |
Ritual traditions[編集 | ソースを編集]
When a ritual tradition conflicts with a faith doctrine the tradition takes precedence.
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Descriptions |
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80px Bound by Faith |
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Culture has 90% of its rulers from the same faith | Spiritual |
In this culture being of a different faith means that you're not eligible for succession. | |
80px By the Sword |
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Culture has 5 Counts with the Zealous trait | Spiritual |
Members of this culture believe that the best missionary is one carrying a sword. While support for holy wars are widespread, motives are scrutinized as to make sure the Divine powers would approve. |
80px Concubines |
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Polygamous or Consorts & Concubines marriage doctrine | All |
Rulers of this culture often keep a number of concubines in their household, regardless of their faith. | |
80px Culinary Artists |
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Culture is present in a county with Farmlands or Floodplains | Culture is present in 5 counties with Farmlands or Floodplains |
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Food isn't just sustenance for this culture; it is both an art and a ritual, a focal point for family and community alike. |
80px Frequent Festivities |
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Culture has 3 Counts with the Eager, Famous or Legendary Reveler trait |
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The frequency and exuberance with which this culture throws festivities would be considered vulgar to others, but a party is a party! | |
80px Linguists |
24px 3 Known Languages and Devoted Servant level of devotion |
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To learn the words of a neighbor brings you one step closer to the language of the Divine. | ||
80px Medicinal Herbalists |
Culture has 3 Counts with the Herbalist trait |
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This culture long ago developed knowledge of the medicinal properties of the plants and trees; to them most ailments are treatable with the right poultice, salve or stew. | ||
80px Merciful Blindings |
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Byzantine Traditions tradition | Prisoner with a crime warranting Banishment or Execution |
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No matter how far beyond forgiveness one has gone, this culture thinks it is better to gouge out an eye than run through a heart. |
80px Monogamous |
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Monogamous marriage doctrine | All |
In this culture one keeps a single spouse, regardless of faith. | |
80px Mystical Ancestors |
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Culture descends from a culture that had the tradition | Spiritual |
Lineage is very important to this culture, to the point where ancestors have become mythical and legendary beings with many who claim to be their descendants. | |
80px Polygamous |
Characters can have up to 4 Spouses if allowed by Gender Law |
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Polygamous or Consorts & Concubines marriage doctrine | All |
In this culture one tend to have multiple spouses, regardless of faith. |
80px Religion Blending |
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2 Vassals of the same culture and different faith |
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Members of this culture often live together with those sharing different faiths and beliefs, and do well in adopting foreign elements into their own worship. | |
80px Religious Patronage |
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At least 20% of the culture's holdings are temple holdings | Culture has 5 Counts with the Zealous trait |
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For the salvation of the soul, one must commit to works of religious significance. You cannot purchase redemption, but having a temple of priests sing your praises helps! |
80px Runestone Raisers |
Enables the Raise a Runestone decision |
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Culture has 5 Counts with the Arrogant, Journaller or Poet trait |
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Death, conquest, the acquisition of rank — are these not the things that define life in the nobility? Where our people go, so go the markers of our lives' worth. |
80px Sacred Groves |
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30% of culture is present in counties with Forest, Taiga or Jungle | Spiritual |
Trees are considered sacred by this culture. The forest is a living being that ought to be cared for—not destroyed. |
80px Sacred Hunts |
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Culture has 5 Counts with the Novice Hunter, Hunter or Master Hunter trait |
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Hunting is neither a sport nor a pastime, it is nothing less than the purest expression of the human experience, where one may connect with the divine by demonstrating their mastery over nature. |
80px Sacred Mountains |
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30% of culture is present in counties with Mountain or Desert Mountain | Spiritual |
This culture considers mountains to be connections to the divine, and treats them with reverence and respect. |
80px Sorcerous Metallurgy |
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Accepted Witchcraft doctrine | Culture has 3 Counts with the Witch trait |
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There are as many alchemists in this culture attempting to turn metal into gold as there are smiths forging weapons. What does it matter if this culture's wealth and weaponry are enhanced by witchcraft? |
80px Tabletop Warriors |
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(unrecognized string “foi” for Template:Icon) Fate of Iberia DLC | Must have at least 18 Martial, 18 Learning, or Artifact that allows Board Games |
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Any commander can gamble and get lucky on the day of battle. A real strategist keeps their mind honed through practice and pretend, so that they have no need of 'luck'. |
80px Water Rituals |
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(unrecognized string “lod” for Template:Icon) Legends of the Dead DLC | Culture has at least five rulers employing 24px Court Physicians |
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The purifying properties of water are an essential part of life for this culture and the ritual of ablution occupies a prominent position in their society. |
Regional traditions[編集 | ソースを編集]
All regional traditions are restricted to certain regions, heritages or cultures.
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Description |
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80px African Tolerance |
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50% Cultural Acceptance with 5 cultures |
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Though some would decry it as weakness, a realm founded on understanding and tolerance is a realm built on sturdy foundations. |
80px Bush Hunting |
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30% of culture is present in counties with Jungle |
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The bush is a rough and rugged place, but it offers a bounty of opportunity for those who know where to look and how to exploit it. Training our archers in these techniques will give them an advantage when engaging enemies in these areas. |
80px Byzantine Traditions |
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County of Byzantion title |
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This culture is closely associated with the imperial traditions of the Eastern Roman Empire and its legacy in the form of a complex and intricate code of courtly conduct. |
80px Caravaneers |
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Assyrian, Bedouin, Gaw, Hausa, Khwarezmian, Saka, Samoyed, Sephardi, Sogdian, Soninke, Tajik, Tangut, Tocharian or Uyghur | Egalitarian |
This culture is well-integrated into the commercial practices of the region, and its people are strongly associated with the caravan trade. | |
80px Caucasian Wolves |
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30% of culture is present in counties with Mountain |
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Having spent centuries making themselves a home around the Caucasian gates, this culture has grown well at home with everything that mountain warfare entails. |
80px Chanson de Geste |
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6 Knights with at least 12 Prowess |
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This culture values the heroic deeds of long gone ancestors. The romantic retelling of the lives of knights such as Guillaume, or Roland, will inspire generations to come. |
80px Defensive Tactics |
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800 Skirmishers | Communal |
Our people have been exiled and driven out time and time again. While tragic, these experiences have led us to become exceptionally skilled in rear-guard tactics which minimize casualties. | |
80px Desert Ribats |
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30% of culture is present in counties with Desert or Drylands |
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This culture has a tradition of fortified desert retreats, where the pious can live in connection with the open sky and the sands. This lifestyle breeds able and pious desert warriors and attracts mystics. |
80px Desert Travelers |
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This culture is no stranger to the harsh environment of the desert and has mastered the use of camels to aid them in travel, warfare, and everyday life. | |
80px Druzhina |
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6 Knights with at least 12 Prowess |
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Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies. |
80px Fierce Independence |
24px Can recruit Tawashi as Men-at-Arms
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(unrecognized string “heritage” for Template:Icon) Iranian heritage
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You must not have any Counties of another Culture in your Realm | Bellicose
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Throughout the years, many tyrants have tried to stomp out this culture. But, through resilience and military achievements, it has survived. |
80px Forest Wardens |
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30% of culture is present in counties with Forest or Taiga |
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Our ancestors have lived in these forests for generations, but now they are under threat by outsiders. Centuries of accumulated experience fighting in forests will aid us in protecting our ancestral homeland. |
80px Frontier Warriors |
24px Can recruit Tarkhans as Men-at-Arms
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20% of this Culture's Counties must be present within the Kingdoms of Transoxiana, Khorasan or Khotan
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30% of culture is present in counties with Steppe or Desert | Bellicose
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This culture is on a constant struggle to tame the wild frontier, utilizing a volatile mixture of elite soldiers, tribal mercenaries and fanatic volunteers. |
80px Futuwaa |
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6 Knights with at least 12 Prowess |
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Our youth have begun forming clubs that promote prowess, vigor, and moral behavior. By endorsing and supporting these clubs, we will ensure a supply of able-bodied soldiers we can rally to our cause. |
80px Garuda Warriors |
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(unrecognized string “heritage” for Template:Icon) Dravidian heritage | 6 Knights with at least 12 Prowess |
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Distinguished warriors in this culture are designated as Garudas, and are expected to fight until death. Even those who follow a Garuda are expected to die if their leader does, either in battle or by their own hand. |
80px Himalayan Settlers |
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30% of culture is present in counties in the Himalaya region |
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This culture has made its home atop the 'roof of the world', where the air is fresh but cold, and the winters long and hard. They pride themselves that few of the cultures below would be able to live as well as this people does, among the peaks and plateaus where otherwise only sheep can thrive. |
80px Hirds |
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Culture has at least 3 Counts with Strong, Hale, Robust or Herculean |
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The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies. |
80px Horse Lords |
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(unrecognized string “heritage” for Template:Icon) Mongolic or Turkic heritage |
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This culture has mastered the horse and its use in warfare. | |
80px Irrigation Experts |
The Gardener, Patient and Scholar Traits gives a Tax bonus in Deserts, Drylands, and Desert Mountains
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(unrecognized string “heritage” for Template:Icon) Iranian heritage
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30% of culture is present in counties with Desert or Drylands | Ceremonious
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This culture are masters of water technology, and through inventiveness and communal effort, they can make even the harshest deserts bloom. |
80px Jirga |
Can enact the Tribal Elective Succession Law
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Tribal Government
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Communal
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The elder and leaders of this culture can hold assemblies to solve disputes according to their ancient tribal code - and crown kings of the land. | |
80px Khadga Puja |
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6 Knights with at least 12 Prowess |
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This culture has embraced the martial art and ritual worship of two-handed broadswords letting them foster strong and able warriors. The heavy swords allow them to mow down infantry and cavalry alike. |
80px Konni Raids |
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500 Light Cavalry | Stoic |
Light cavalry which can strike quickly at exposed enemies before darting back away, our Konni can be formed into regiments which specialize in harassment and raiding. | |
80px Land of the Bow |
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In a land of plenty, enriched by the Nile and their own ingenuity, the Nubian have prospered for generations. For almost as long, the bow has been the weapon of choice to deter the raiders and brigands of the surrounding deserts. | |
80px Lords of the Elephant |
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Elephantry innovation | Culture has at least 3 level 2 Elephantry buildings |
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This culture venerates elephants, likening them to royalty. They are masterful at capturing them, training them, and using them for devastating effect in war. |
80px Mountain Herding |
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30% of culture is present in counties with Mountain |
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This culture has made the cooler mountains their homes in an otherwise dry and arid region. The herders and farmers of these uplands have make for resilient and robust warriors, and over time their toil has made this people flourish far above the naked desert. |
80px Mountain Skirmishing |
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30% of culture is present in counties with Mountain |
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The great mountains in the Horn of Africa pose logistical challenges to many types of armies, but our skirmishers can easily adapt to these conditions to rout enemy invaders. |
80px Mountaineer Ruralism |
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30% of culture is present in counties with Mountain | Stoic |
From their origins in the hills of the Bohemian Forest, to the crags of the Ore and Tatra mountains, most in this culture know not only how to traverse the rocky lands, but handle life on a mountain with ease. |
80px Mubarizun |
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30% of culture is present in counties with Desert or Drylands |
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Modeled after the legendary champions of the Rashidun army, our Mubarizun soldiers are trained to excel in both formation fighting as well as single combat. |
80px Pragmatic Creed |
24px Can recruit Zupin Spearmen as Men-at-Arms
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(unrecognized string “heritage” for Template:Icon) Iranian heritage
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The Warriors of this culture are not beholden to pomp, and emphasize the worth and adaptability of the common soldier at the expense of the traditional mounted elite. | ||
80px Royal Army |
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(unrecognized string “heritage” for Template:Icon) Burman heritage | 5 War Elephants | Spiritual |
We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants. |
80px Saharan Nomads |
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Culture is present in a county in the Sahara region | 30% of culture is present in counties in the Sahara region |
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This culture is intimately accustomed with the Saharan desert, which it has traversed for centuries, connecting the Mediterranean with the sub-Saharan kingdoms of the Sahel. |
80px Steppe Tolerance |
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Those who live on the Steppe will always have much in common with those who share their way of life. Strangers may worship differently, but they still live in the saddle. | ||
80px Strong Kinship |
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Gaelic or Scottish culture or descent | At least 3 House Members |
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This culture has a strong tradition of kinship within the extended family, or clan. In times of need a ruler will always be able to rely on their kin. |
80px The Witenagemot |
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(unrecognized string “heritage” for Template:Icon) Brythonic, Goidelic or West Germanic heritage | All councilors have positive Opinion |
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This culture has a long history of holding assemblies comprised of the land's ruling potentates, debating politics, law, finance, and, most importantly, how best to... advise the ruler. |
80px Ting-Meet |
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(unrecognized string “heritage” for Template:Icon) North Germanic heritage | All counties have positive Popular Opinion |
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In Scandinavia, the distances and wilderness render centralized authority ineffective. When disputes must be resolved and decisions made, the Ting-meet is gathered, an assembly of peers presided over by a lawspeaker. |
80px Upland Skirmishing |
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30% of culture is present in counties with Hills |
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The hills of the wooded savanna have been our homeland for generations. Our ancestors showed us how to utilize this terrain, and with raiders threatening our borders, we can use this knowledge in our defense. |
80px Visigothic Codes |
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Culture has at least 3 male and 3 female Counts | Egalitarian |
Although many of the older traditions of the Visigoths have long been wiped from the world, the children of the Pyrenees remember the ancient ways, and how land was divided between sons and daughters practically but fairly. |
80px Warrior Queens |
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Daju or Nubian culture or descent | Culture has at least 3 male and 3 female Counts | Egalitarian |
Those who live in East Africa well remember the great Warrior Queens who once stood against invaders and forged kingdoms on the Kush. Our neighbors may insist on the superiority of males, but we track our bloodlines through our mothers, and the warcry of powerful Nubian women send these foreign "men" running home. |
References[編集 | ソースを編集]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 +81% to +86% more likely.
- ↑ https://www.reddit.com/r/CrusaderKings/comments/vtd2x4/analyzing_how_to_get_hunter_traits/
- ↑ https://www.reddit.com/r/CrusaderKings/comments/vtfw26/analyzing_how_to_get_reveler_traits/