実績
Crusader Kings IIIには117種類の異なった実績があります。これらはすべてSteamの実績システムを使用しています。実績を達成してもゲーム内で意味があるわけではありませんが、ゲーム内で確認でき、翌日にはプレーヤーのSteamのプロフィールに追加されます。
それぞれの達成の難しさは様々で達成が容易なもの(他のキャラクターと結婚するなど)もあれば、もっと難しいもの(ローマ帝国を再興するなど)もあります。
実績が得られるのはシングルプレイのときだけです。過去のバージョンでゲームをする場合は、そのバージョンにそDLCがあった場合のみ、取得可能です。ルーラーデザイナーを使用していた場合、AI用のカスタムキャラクターを作成しておらず、人物作成に400ポイント以上使用していない場合は実績を取得できます(一部実績を除く、詳細は後述)。手動で操作する人物を切り替えたりコンソールコマンドを使用したりした場合、そのプレイでの実績獲得は出来なくなります。バージョン1.9以降、実績の有効化にはアイアンモードも未修整のチェックサムも必要ありません[1]。
実績の一覧[編集 | ソースを編集]
- The descriptions on this page are taken from the in-game achievement list; the descriptions on Steam are slightly different.
- The Starting conditions column may denotes the requirements for the starting characters, preventing the use of certain tricks or custom rulers.
- The "DI" column is for difficulty as assigned by Paradox, using the abbreviations VE = Very Easy, E = Easy, M = Medium, H = Hard, VH = Very Hard. It should be noted that this difficulty may not accord with player experience. For example, Saga in Stone is classified as Easy despite being generally considered one of the most challenging and time-consuming achievements without use of exploits; conversely, Carolingian Consolidation is relatively straightforward from the 1066 start.
Base game[編集 | ソースを編集]
Achievement | Starting conditions | Requirements | Hints & strategies | DI |
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配偶者が計画によってプレイヤーに暗殺された。 | Create a married ruler with the Impatient and Schemer traits and start a murder scheme against the spouse. | VE
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宗派を創設した。 | Create a Catholic ruler with a theology education trait and at least 27 years old. It will start with enough lifestyle points to take the Prophet lifestyle perk. | VE
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結婚している。 | Play the Iberia in Pieces scenario as King Antso IV of Navarra. He is unmarried and has a lover he can marry from the start. | VE
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Has created a cadet branch. | Play the Iberia in Pieces scenario as King Antso IV of Navarra. He can create a Cadet Branch from the start. | E
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宗教指導者に対する強いフックがある | Create a Catholic ruler with intrigue education and get the 'Truth is Relative' perk. Begin fabricating a hook on the Pope, delaying the scheme's completion until a strong hook is offered. | E
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867年シナリオで、マジャル連合のアールモシュ=アールパードとしてプレイする | Declaring war using the Migrate to Pannonia casus belli will create two powerful armies in the realm capital and outnumber the Bulgarian armies two to one. | E
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Has 100 Dread | Create a custom ruler with the Arbitrary, Sadistic and Wrathful traits and pick the Intimidation lifestyle focus. | E
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Modified a vassal contract with a hook. | Play the The Fate of England scenario as King Harold of England. He starts with a Strong Hook on a Vassal. | E
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Gain a title that is a higher rank than previous title. | Play the The Great Adventurers scenario as Rurik Rurikid of Novgorod. He starts with the land and gold required to create the Kingdom of Novgorod. | E
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Gain a claim on a title with a scheme. | Replace any duke vassal character with a custom ruler with the Midas Touched, Impatient and Schemer traits and put the remaining points into Stewardship. Take the Domain lifestyle focus and use your free perk to pick the "Meritocracy" perk. Use the Claim Throne scheme against your liege. | E
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Successfully seduce 10 characters. | Create a custom ruler with intrigue education and traits that grant personal scheme power. | E
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Gain a Stress level. | Play the Wrath of the Northmen scenario as Björn Ironside of Uppland. He starts with the Honest trait and can immediately reach the first Stress level by starting a few Murder Schemes. | E
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Irish culture Capital is in Ireland region |
Owns the Kingdom of Ireland | Play the Rags to Riches scenario as Petty King Murchad of Munster. Fabricating claims is sufficient for this, as most of Ireland is divided among independent counts. | E
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Has 10 children | Has 10 children | Create a married ruler with 9 children and the Lustful, Fecund and Seducer traits. Use the Seduce scheme on the wife. Very easy if your faith allows concubines or polygamy. | E
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A lover saved the player from a murder attempt. | You will need at least one lover, who is not a ruler (landed or otherwise), for this to trigger. The Mortal Adoration perk is not necessary but greatly increases the odds.
Start in 1066 and play as Count Otger of Spreewald. He starts with a rival who has high Intrigue and a wife who is his soulmate. Wait for your rival to attempt to murder you and restart until your soulmate saves you. |
E
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Murder a lover's spouse. | Play the Iberia in Pieces scenario as King Antso IV of Navarra. He starts with a lover. Marry her to someone with low intrigue and start a murder scheme against her spouse. | E
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Has max stress. | Play the Wrath of the Northmen scenario as Björn Ironside of Uppland. He starts with the Honest trait and can immediately reach the highest possible Stress level by starting 10 Murder Schemes. | E
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Has a full set of lifestyle traits perks in a tree:
Has neither:
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Has a full set of lifestyle traits perks in a tree:
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Start in 1066 as king of England. Create 75 year old custom ruler with Coptic faith, Syriac culture (of Byzantine Heritage), mastermind philosopher, genius and strong traits. With all these you get 56 experience per month. Take medicine focus then invest all perks in health and opinion. When duke of Normandy declares war on you immediately surrender. You'll get last 7 perks in 10-11 years.
Note that having lifestyle traits is not enough. You need to unlock required lifestyle perks in a tree. |
E
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Dynasty has a complete legacy track | Dynasty has a complete legacy track | Play the The Carolingians scenario as Charles the Bald of West Francia. He has enough Renown to unlock two legacy levels from the start and the Karlings dynasty also has the fastest progression. Don't worry if an AI character becomes Dynasty Head, it will always try to complete the legacy tree with the most current progress. | M
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Murder a character whose heir is the player. | In 867 start as Prince Ibrahim ibn Ahmad, Duke of Gabes. Start a murder scheme against your liege brother and it will always succeed. | M
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Declare war against a sibling with the Claim Casus Belli | Play the The Carolingians scenario as any character. All of them can declare such a war as soon as the game starts. | M
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Has Exalted Among Men level of fame. | Play the The Great Adventurers scenario as Jarl Hæsteinn of Montaigu. He starts with the Illustrious level of fame. | M
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Know 10 secrets. | Each seduced character will grant a secret. See the Seductive achievement for tips. | M
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Win a defensive or offensive Great Holy War. | Under the usual starting conditions of 1066, only Catholicism and Ash'arism satisfy the conditions for declaring Great Holy Wars, and the Pope will unlock this ability in 1095, before the Caliph. Thus starting as a Catholic in 1066 and participating in the first Crusade is the quickest way to get this achievement. | M
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Completely controls the Kingdom of Thessalonika Is French |
Note that you don't need to hold the Kingdom of Thessalonika title, only all its counties. Replace the Byzantine emperor from 1066 with a custom character of French culture and Catholic faith and traits that will offset the Opinion loss. Find a way to conquer enough territory from Hungary and Pechenegs to create the Empire of Carpathia. Then destroy the Byzantine Empire title. | M
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Playing as Jarl Hæsteinn of Montaigu in 867 | Owns a Kingdom title or higher Is playing as as Jarl Hæsteinn of Montaigu |
Declare war on Cornwall using the Conquer Duchy Casus Belli. You should have no problem winning the war unless the Cornish get a strong ally (just restart if that happens). Move capital to Cornwall, convert to the local culture, recreate the Duchy and then use the Restore the Kingdom of Cornwall decision. | M
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A child has the Inbred trait | A child has the Inbred trait | Allows custom characters. Easily combined with A Perfect Circle. Play the Iberia in Pieces scenario as King Alfonso VI of León. He starts as lovers with his full sister Infanta Urraca Fernandez of León. | M
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Win a civil war. | A Peasant Rabble revolt will not count for this achievement. In 867 Umayyad starts on the brink of civil war, especially if you surrender in the starting wars. But winning might be difficult in that situation. | M
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Playing as Duke Rurik Rurikid of Novgorod in 867 | Owns the Empire of Russia | The Kingdom of Novgorod can be created right from the start. Then, to form the Empire of Russia within Rurik's lifetime, you need to do as the Varangians did and convert to the local culture and religion. Your neighbors will be happy and accept vassalage if you are de jure their liege (some gifts might be required). Use your once-per-lifetime Subjugation casus belli to conquer Minsk, then continue to use the Conquer Duchy casus belli.
Alternatively, you can start multiple murder plots to stress suicide Rurik, allowing you to play as his only heir, a 17-year-old who also uses the martial tree. His stats are worse than Rurik's, but you have much longer to form Russia before succession issues. May be combined with Vladimir's Second Choice achievement. |
M
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Has a directly owned province with a fully upgraded duchy building. | Create a faith with the Megalithic Constructions tenet. Great Megalith does not have any upgrades and will trigger the achievement when first build. Otherwise, requires late-game technology. | M
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Create a holy order. | Play the The Carolingians scenario as King Louis II of Italy. He starts the closest to meeting the creation requirements. | M
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Playing as Duke William the Bastard of Normandy in 1066 | Win the Norman Conquest Is English |
Moving the Realm Capital within the de jure territory of Kingdom of England enables the Embrace English Culture decision. The achievement checks direct vassals only so revoke all the duchies of non-English vassals and transfer non-English counts to English dukes if you have at least one in the realm. | M
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Playing as Duke Vratislav Přemyslid of Bohemia in 1066 | Owns the Kingdom of Bohemia Owns the Holy Roman Empire |
Wait a few months and you will have enough gold to create the Duchy of Moravia. Then make no expenses for a few years and you'll be able to create the Kingdom of Bohemia. | M
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Has Religious Icon level of devotion | Create a custom ruler with traits that grant monthly piety. Doubly so if they are considered virtues. | M
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Is Hindu Owns or is liege of the owner of the Counties of: |
In 867 Maharaja Bhoja of Pratihara starts in control of all but one of the Holy Sites and needs only to gain a casus belli against a Duke ruler. | M
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Owns an Empire title and is naked | Owns an Empire title Is naked |
Allows custom characters. Replace the Byzantine or Holy Roman emperor with a custom character with the Cynical trait as well as traits that grant piety, especially if they are considered virtues. Pick the Theology lifestyle focus and use the associated lifestyle tree. After enough Piety has been obtained convert to Adamitism. Optionally pick the Lunatic trait, there is a very small chance to trigger an event that will make the character naked. | M
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Has 3 strong hooks on vassals. | Using the predominant Homosexuality game rule, choose a ruler under a faith which criminalizes it—Björn Ironside in 867 is a safe option—then wait a few years for vassals to start their criminal love affairs for you to find. Also, with the Truth is Relative perk, your spymaster can fabricate Strong Hooks with the Find Secrets task. The task typically fabricates Hooks on courtiers, not rulers, but you can use it to get Hooks on your own courtiers and then land them. | M
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Dynasty has Legendary level of splendor | In 1066 the Pugyel dynasty in Tibet starts with Famous level of splendor. When possible marry your kids to 3rd generation heirs to kings so their kids become part of your house and murder until they become the king. | H
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Castilian, Basque, Portuguese, Catalan, Andalusian, Visigothic or Suebi culture Muslim faith Capital is in Iberia |
Taken the Avenge the Battle of Tours decision
Completely controls the Iberia region |
In 867 replace the Umayyad Sultan with a custom character of Andalusian culture and Muwalladism faith. This both solves his initial Popular Opinion problems and cancels the starting wars against him. Conquer the independent counties before Asturias gets the chance. Then get the three island counties to the east, followed by Navarra and Asturias. When ready attack Francia. | H
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Culture has all Innovations | Indian cultures in 1066 offer the best start. Change the Divergent and Hybrid Culture Cooldowns game rule to Faster and create hybrid cultures to speed up the process. | H
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In 867 is playing as either:
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Completely control the Empire of Britannia (Only need to hold the region of Britannia, do not need to hold the empire title) | Aside from Earl Alfred of Wessex, all characters from the Wrath of the Northmen scenario are children of Ragnarr Loðbrók. Ivar the Boneless and Halfdan Whiteshirt offer the best starts. | H
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Date is 1452.12.1 | To minimize chance of a game over, consider starting in 1066 as Heinrich IV of the Holy Roman Empire and focusing on having as many landed dynasty members as possible. The predominant homosexuality or asexuality rules can alleviate performance lag in the late game by reducing the number of children thanks to fewer seduction schemes. | H
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Highest ranked title is a County | Owns an Empire title | Start as the heir of Seljuk in 1066, Ayaz Alp Arslanonlu of West-Tokharestan. Wait for the emperor to die. | H
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Playing as Duchess Matilda of Tuscany in 1066 | Any dynasty member owns the Kingdom of Italy Dynasty has 50 living members |
Fabricate claims to conquer all the independent counties in Italy (restart if your Realm Priest has poor Learning). Meanwhile, try to request a claim on the Duchy of Lombardy, either by befriending the Pope or fabricating a hook on him (requiring perks in the Family Hierarch or Schemer perk trees, respectively). You should then have enough land to form the Kingdom of Italy.
To accelerate the siring of dynasty members, land all your sons and matrilineal sons-in-law. Rulers and their spouses receive a fertility bonus. |
H
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Playing as Count Eudes Robertine of Anjou in 867 | Owns the Kingdom of France | Build up your power among your fellow vassals, focusing on getting the Duchy of Anjou first. To do so with relative safety within France, modify your feudal contract, offering your liege high levies in exchange for Protected Title Revocation and, when available, high taxes for March. When ready to face the king, use the Claim Throne scheme (requires Meritocracy perk). | H
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Playing as Duke Nuño Mendez of Portucale in 1066 | Owns the Kingdom of Portugal
Is Playing Duke Nuño Mendez of Portucale. |
Sometimes the character starts with the Meritocracy perk, allowing the Claim Throne scheme to be used from the start with adequate success chance. Note that you will still have to defeat several Muslim neighbors in order to form Portugal. Alternatively, try allying France on day 1 and immediately declaring an independence war on your liege, then using your French ally for the two back-to-back wars you'll need to take the south. Divorcing Duke Nuño’s first wife can help secure a useful alliance. You can also align with William the Conqueror early, but his special troops will be preoccupied with England for a while. With the Fate of Iberia DLC you can Found Portugal without being independent as long as it's the Opportunity Phase (which the game begins in). |
H
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Has 3 virtuous traits | Has 3 virtuous traits | Allows custom characters. Start as Bayajidda of Kano in 867. He starts with two virtues and can instantly (if lucky) get Possessed through the Seek Aid of the Spirits decision. If the decision doesn't result in Possessed reset and try again. | H
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Dynasty has 100 living members | The Salian dynasty in 1066 offers both the best start and the fastest progression. | H
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Iberian heritage culture
Christian faith |
Completely controls the Iberia region All counties in the Iberia region is Christian |
In 867 replace the Umayyad Sultan with a custom character of Andalusian culture, Apostolic faith, learning education and pick traits that will offset the Opinion loss. This will also cancel the starting wars against him. Focus on the Theologian lifestyle tree and conquer the independent counties before Asturias gets the chance. Then get the three island counties to the east, followed by Navarra and finally Asturias. If the Fate of Iberia DLC is installed keep the Iberian Struggle in the Opportunity phase as long as possible. | H
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In 1066, is playing as either:
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Owns the Empire of Hispania | If the Fate of Iberia DLC is installed disable it so you don't have to end the Iberian Struggle too in order to create the Empire of Hispania title. Start as Alfonso, he is a high Intrigue character—with some luck and preparation you can kill your two brothers within two years to get their kingdoms (you might need to wait a few months after starting the game before agents are willing to join your murder plots). Then, press your claim on the Kingdom of Navarra. At this point, you can use the Unite the Spanish Thrones decision to unite León, Galicia, Castille and Navarra, giving you a strong core from which you can expand into the rest of the Iberian peninsula until you can create the Empire of Hispania. It is not necessary to complete this achievement in one character's lifetime. | H
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Playing as Duke Robert de Hauteville of Apulia in 1066 | One of the following:
One of the following: |
Start by obtaining enough gold to create the Duchy of Calabria and then the Kingdom of Sicily, then focus on Kingdom of Epirus.
The achievement does not require you to be independent, so it is possible to swear fealty to the Byzantine Empire, obtain the Religious Rights feudal contract via hook, and conquer and convert the required provinces as a vassal. Alternatively, educate your heir as Greek and Orthodox, claim the emperor's throne with him, and then convert back to Catholic with your vassals, taking care not to lose the Kingdom of Sicily, Naples or Trinacria. |
H
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Missing unique ancestors is 50 or more. | Does not require two distinct grandparents or great-grandparents. Requires having no more than 12 unique characters among the player's parents through great-great-great-grandparents (the maximum possible is 62; 62 − 50 = 12). If there is no recorded parent, as for lowborn, it's counted as a whole tree of unrelated ancestors.
Start in Iceland with the restricted diplomatic range rule, where you're rather isolated and can be left alone. Use the Ruler Designer to create a character of the Messalianism faith with the Pure-blooded trait, then inbreed siblings for three generations. The greatest threat to this achievement is cuckoldry. Playing a female ruler (easy as Messalianism is gender-equal) together with the predominant Homosexuality or Asexuality rules can alleviate this. Alternatively, play as a Zoroastrian ruler somewhere in India. Since it is an Eastern Religion, you won't have to worry about Holy Wars. |
VH
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Playing as someone in the Karling Dynasty | Is independent
All dynasty members except the player is not landed or an independent ruler |
In 1066 Count Herbert of Vermandois, a vassal of France, is the only landed Karling. Playing as him, focus on getting the Kidnapper perk and then kidnapping the French king, your liege. Before that, you can fabricate a Hook on the king to become his spymaster when you're ready to abduct him, for greater Scheme Power. Form an independence faction before the abduction scheme completes, as you won't be able to form a faction once your liege is imprisoned. Once he's in jail, immediately send an ultimatum—the king won't be able to refuse, as he's your prisoner. This makes you an independent Karling count, which technically counts as consolidation. | VH
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Is playing Countess Daurama Daura of Kano in 867 | Has reformed and converted all African Counties to one of the following religions:
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The Prophet lifestyle perk would reduce the price of reforming faith by 50%. Reforming the Faith with the Fundamentalist doctrine and the Mendicant Preachers and Sanctioned False Conversions tenets to increase the realm's conversion speed and resistance. Warmonger or Reincarnation are good choices for the third tenet. Revocable Clergy appointment doctrine allows you to select a priest with higher learning to speed up manual conversion. Try not to overuse Holy Wars, for they decrease fervor and at 40% or less there can be a heresy outbreak (of the unreformed version of your faith). Ensure that all of the county holders in your realm within Africa are converted to the proper faith. Keep an eye on nearby cultures, especially new hybrids, and hybridize with one that gets you closer to feudalizing.
Remember: all of Africa has to follow your religion, not your faith. Those who follow the unreformed version of your faith are still following your religion. |
VH
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Owns the Roman Empire | In 1066, replace the Byzantine emperor with a custom ruler. This way you won't start at war with the Seljuk. Declare De Jure wars for Croatia, the Sicilian counties and Venice; Holy wars for the African/Middle East ones. Claim Latium manually - wait for the Duchy claim event and be swift before the Pope hires too many mercs. Rush Divine Right to get both Genoa and Romagna (they need to be claimed manually as well) in a single war with the HRE. | VH
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At least 10 dynasty members are independent and own a Kingdom title or higher. | In 867 replace the khagan of Kirghiz with a custom ruler with 9 sons and whatever traits are beneficial. You start completely controlling the de jure territory of 3 kingdoms and half of two more. The Kirghiz Khanate does not have any de jure territory so you can grant independence to any kingdom. Create the kingdoms you already control and conquer more, then give them to your sons and grant them independence all together. | VH
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Northern Lords[編集 | ソースを編集]
Achievement | Starting conditions | Requirements | Hints & strategies | DI |
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十字軍の初代王 任意の北ゲルマン人で開始し、最初のカトリック十字軍に攻撃者として直ちに加わる |
North Germanic heritage or Norman culture | Is Catholic
Joined the First Crusade |
Simply start in 1066 and wait. The Pope should call the first Crusade around 1100, give or take. | VE
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ヴォルヴァ 任意の北ゲルマンのアゥサトゥルー信者として開始してそれを維持し、魔女の集会を創設する決断を実行する |
North Germanic heritage or Norman culture Asatru faith |
Has North Germanic heritage or Norman culture | Replace a Count with a 34 years old custom character with the correct culture and Ásatrú faith and give them the Witch trait, 6 children and other traits that grant personal scheme power. Use the Convert to Witchcraft scheme on 3 of them to give them the Witch secret and then use the Found Witch Coven decision. | VE
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危険な事業 小人として、ヨーロッパ外のどこかでヴァリャーグの冒険戦争に勝利する |
Won a Varangian Adventurer Conquest war outside of Europe.
Is a dwarf |
In 867 create a Norse culture character with the Dwarf trait. Win a war with the Varangian Adventure casus belli. | E
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石のサガ あなたの王朝が100のルーン石碑を建立する |
Has taken the "Raise Runestone" decision 100 times. | In 867 replace a norse ruler with a custom character with no skills, 90 years and 40 children. Wait to die, raise a runestone as the player heir, repeat and have as many heirs as possible when nearing the end of the succession line.
The most fastest way is having only one childless son, when you and your son is heir to each other. First, you need to earn 5000 gold, 3 counties and 1 duchy. Grant one county to a random people and your heir, and imprison that people. Surrender when he rebels, you will be playing as your heir. And since your heir becomes a duchy from a count, he can raise a runestone. Grant one county to your heir again(you can't raise a runestone if you becomes a duchy from a civilian), imprison that random people and surrender, you can raise a runestone again with no cooldown time. Repeat this until you get the achievement. If you have some money problem, you can get Subject Extortion skill, its cooldown time also resets when you're deposed. For example, Replace Byzantine emperor with a custom 46 year-old ruler, give him Stewardship education trait, Norse culture and a son. Start by maxing out wealth tree. In the first few years, your vassals won't start a faction against you, take this time and save up 5000 gold. When your vassals rebel, you'll be deposed, become a Thrace duke, and lost Constantinopole to new emperor. This is good, because the cost of raising a runestone depends on your monthly income, now that your income is so low, the cost would be minimum which is 50, your gold reserve is enough to cover them. Now you can start being deposed, in about 15 years you can get this achievement. |
E
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故郷から遠く離れて 任意の北ゲルマンのアゥサトゥルー信者として開始してそれを維持し、インド洋諸島地域に領国首都を置く。ルーラーデザイナーで作成された人物は使用できない場合があります |
North Germanic heritage or Norman culture Asatru faith |
Has North Germanic heritage or Norman culture Is Ásatrú |
Play the The Great Adventurers scenario as Jarl Hæsteinn of Montaigu. Start of by taking counties from the North Africans, Tulunids, the East Africans, and finally use the Varangian Adventure casus belli on the island of Socotra. This is the easiest path to take. | M
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ウラジミールの第二の選択 任意の北ゲルマンのアゥサトゥルー信者として開始し、任意のイスラム宗派へ改宗し、全てのロシア地域を任意のイスラム宗派に改宗する |
North Germanic heritage or Norman or Russian culture Asatru faith |
Has North Germanic heritage or Norman or Russian culture | Play the The Great Adventurers scenario as Rurik Rurikid of Novgorod. He starts with the land and gold required to create the Kingdom of Novgorod. Consider lowering the frequency of Scandinavian Adventurers in game rules if converting to Islam while still weak. The Qarmatian faith is a good choice for this achievement, as it combines the Fundamentalist doctrine with the Mendicant Preachers tenet for a +53% county conversion speed.
NOTE: The Russian Region required for this achievement requires the de jure Empire of Russia AND the de jure Kingdom of Galicia-Volhynia |
M
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クヌート大王 未改革の部族として、北海帝国の創設の決断を行う |
Government is Tribal
Religion is Unreformed |
Any of the tribal sons of Ragnar (Ivar the Boneless, Sigurdr Snake in the Eye, or Bjorn Ironside) can quickly snowball and conquer all the required territory in one or two lifetimes. However, the decision requires holding the three kingdom titles (England, Denmark, and Norway) for 30 years within one ruler's lifetime. Use Scandinavian Elective succession to choose a young heir and Learning lifestyle's health increasing perks to ensure your ruler lives long enough to meet the condition. | H
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狐よりも速く ノースの部族として、シチリアを完全に支配する |
North Germanic heritage or Norman culture Asatru faith Tribal Government |
Has North Germanic heritage or Norman culture
Is Asatru |
Starting as Jarl Haesteinn in 867 use the Duchy conquest casus belli to seize Sicily while they are at war with the Byzantines. Move your capital to Palermo and start conquering small independants Counts and Dukes. For Byzantine territories, wait for a weakness or make allies to match their strength and use the Kingdom conquest casus belli to take all of the land in one war, since it could be a costly war keep it for the end.
Another approach would be to swear fealty to the Byzantine Emperor after you have seized Sicily, start by conquering the smaller independent realms and vassals of the Byzantine empire. Take note that if you follow this approach you will feudalize upon becoming a vassal of the emperor and should modify your feudal contract to protect yourself from title revocation, you can always add religious rights to your contract later. You will then have to break away from the empire eventually and can do this via an independence faction, use your spy master to find hooks on the various dukes in the empire so you can force them to join. A few assassinations can also destabilize the empire. Once you are independent the achievement should fire. |
H
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ミクラガルドの国 任意の北ゲルマンのアゥサトゥルー信者として開始してそれを維持し、テッサロニカ王国を完全支配し、ビザンツ帝国を保有することなく任意の帝国を保有する。ルーラーデザイナーで作成された人物は使用できない場合があります |
North Germanic heritage or Norman culture Asatru faith |
Has North Germanic heritage or Norman culture
Is Asatru |
Starting as Count Hæsteinn of Montaigu in 867, declare a conquest war on Count Gregorios of Napoli to reach the Diplomatic Range needed to declare on The Byzantine Empire. Hire mercenaries to fight for you to not waste your special soldiers, hire one company for the county war and save your money for later. If you capture any important couriers, make sure to ransom them for some extra money, which means extra soldiers.
When you are ready, declare war on The Byzantine Empire with the Invade Kingdom casus belli and select Thessalonika. Preferably wait until The Byzantine Emprie is at war or deals with rebellions. Priortize sieging down counties close to the objective and preferably inside the objective. Eventually you will have to face the armies of The Byzantine Empire, defending will most times just about make you win, but getting them to cross a strait (for example between Kalliopolis and Lampsakos) will greatly increase your chances of winning. If you reset your perks at the start, you can chose to go the Gallant path. This will help with overal combat and decrese the war-score needed to win the war. You can now go on and create any empire you want. The Empire of Ajuraan only needs 18 counties and you can reach High Chiefdom of Naqis to not deal with The Tulunid Sultanate and The Abbasid Empire. |
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諸島全土の王 任意の北ゲルマンのアゥサトゥルー信者として開始してそれを維持し、領国の規模を80以上にすることなく全大西洋及び地中海諸島地域を完全支配する |
North Germanic heritage or Norman culture Asatru faith |
Is North Germanic culture group or Norman
Is Asatru
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The most powerful island holder is the Byzantine Empire. Try starting as Jarl Haesteinn in 867 and take a part of Sardinia to get in range of them. Then immediately invade Thessalonika with mercenaries to capture both the islands in it and to take Constantinople away from them to weaken them for future wars. Form or usurp a duchy, but don't form the kingdom of Thessalonika yet as having a kingdom will block the Elevate the Kingdom of Mann & the Isles decision. Conquer weaker islands to build Haesteinn's fame to that of a Living Legend. Wait for Ivar the Boneless or his event spawn troops to die and take the Isle of Mann. Then use Elevate the Kingdom of Mann & the Isles decision to get a kingdom title and more event spawn troops. Use these troops to battle the powerful Karlings, Wessex, Arabs, and the Byzantines for the rest of the islands. In version 1.3.1 you can go over 80 realm size, for the achievement to unlock you will have to go under the 80 realm size and reload the save file. This is due to the game only checking if it is possible at the start of the game and does not (yet) add any flags to the game to fully disable it. After getting this achievement consider doing the Miklagarðaríki achievement in the same playthrought : the empire of Italia only needs 42 counties (you already have Corsica and Sardinia) and if the kingdom of Italy exists you can annex it in one war. |
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Royal Court[編集 | ソースを編集]
Achievement | Starting conditions | Requirements | Hints & strategies | DI |
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後援 ひらめきを持つ人物のプロジェクトに出資し、結果物を受け取る |
Has funded an Inspired character and completed the event chain | Take the Commission Artifact decision. | VE
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転向する道 分岐した文化を作成する |
Has created a divergent culture | Start as one of the Duke vassals of the Byzantine Empire. Most of them can create a divergent culture from the start if they only change ethos. | E
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収束する道 混合文化を作成する |
Has created a hybrid culture | Play the Wrath of the Northmen scenario as Ivar the Boneless of Isles. You can immediately take the decision to form a hybrid culture. | E
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私が作った The description of the achievements |
Looted an Artifact without having an Artifact Claim
Heir inherited the artifact |
Once you gain any artifact gift it to a weak ruler. | E
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多国語 個人的に10の言語を習得する |
Knows 10 languages | Create a 21 years old custom character with the Mastermind Philosopher trait and put the remaining points into Learning.
Choose a culture with the "Astute Diplomats" tradition for the +1 foreign language limit and +25% Learn Language Scheme Power (Franconian, German, Nubian, Volhynian, Öngüd, Croatian, Bolghar) or with "Culture Blending" for the +30% Learn Language Scheme Power and +1 Max Learn Language Schemes (Mon, Gond, Kamrupi, Avar, Merya, Meshchera, Muroma).
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Brave and Bold Starting as the Piasts in 867, rule Poland, adopt Feudalism, and own a Famed or Illustrious-rarity regalia, crown, weapon, and armor. |
Playing as Siemowit of Greater Poland in 867 | Owns the Kingdom of Poland Government is Feudal |
The fastest way to adopt Feudalism is to use the "Adopt Feudal Ways through Liege" decision. Conquer land in Poland until you are stronger than the ruler of Great Moravia. Then border Great Moravia and convert to Catholicism so the leader will want to take you as a vassal. Swear fealty to Great Moravia and take the decision to become feudal. At this point either fight for independence to be able to form Poland or take over Great Moravia from within. Either way, make sure you own and keep the Kingdom of Poland.
The artifacts can be acquired by sponsoring their creation yourself, and by taking them from others. To get more Inspired characters, raise court grandeur, switch to a Scholarly court, and get the first Erudition dynasty legacy. Periodically use the character finder to search for characters with inventory artifacts, sorting by rank, and focusing on emperors and kings. With the Accomplished Forger perk, buy claims on their artifacts, then demand the artifacts, steal them or go to war for them. |
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Crème de la Crème Reach the maximum level of Court Grandeur |
Has Court Grandeur level 10 | Start as the Holy Roman Empire in 1066. Display all court artifacts and gradually increase amenities. | M
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Hoarder Have an Artifact in every slot in the Inventory and Royal Court |
All Inventory artifact slots are used
All Royal Court artifact slots are used |
Make use of the Commission Artifact decision. It will be the main source of artifacts. | M
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One of a Kind Obtain an epic Artifact from an adventurer inspiration |
Obtained a historical artifact | M
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The True Royal Court As a Vassal to an Emperor, have a higher Court Grandeur than they do |
Owns a Kingdom title Is a vassal |
Start as Qocho in the 867 start date and swear fealty to the Kirghiz Khanate, unpause to instantly unlock the achievement | M
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They Belong in a Museum! Appoint a Character with a completed Adventure Inspiration as your Antiquarian |
Employs an Antiquarian
Antiquarian completed an adventure inspiration |
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Beta Israel As a Jewish King in East Africa, diverge your Culture. May not be available for characters created in the Ruler Designer. |
Custom character | Is Jewish Owns a Kingdom title or higher Capital province is in east Africa |
The cost of creating a divergent culture increases with Realm size, so keeping the realm small will make this easier to achieve. If the Realm is large, you can grant titles and transfer vassals to one of your vassals who isn't in your De Jure territory and grant them independence to drastically reduce the Realm size. | H
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Bod Chen Po As a member of the Pugyel Dynasty, re-create the Empire of Tibet |
Playing as a member of the Pugyel dynasty | Owns the Empire of Tibet | Achievable in a couple of decades as Chéchentsa Tsédé of Gugé in 1066. Restart until you get a Diplomacy education and respec perks to get True Ruler. Almost everything in the empire of Tibet can be diplomatically vassalized besides the kingdoms of Maryül and Mjinjaa. Claim Maryül as the dynasty head. To allow for more vassalization, sway the targets, and create the kingdoms that are de jure above them. Focus on wealth for faster title creation. Mjinjaa is not necessary to create the empire, but can be subjugated with a high enough level of fame; if this is the goal, prioritize prestige & fame instead of gold.
Namdé Ösung of Gugé in 867 is also viable. Be reminded that the faith Namdé Ösung follows does have the tenet "Dharmic Pacifism" which disallows you to fight holy wars. Creating a new faith with "Warmonger" instead will allow you conquests and holy wars for easier blobbing. |
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Delusions of Grandeur Be at least 6 levels above your Court Grandeur Expectations |
Is 6 levels above expected Court Grandeur level | Expected court grandeur is directly based on the number of counties in your subrealm, so it's necessary to be small. Play the Iberia in Pieces scenario as any king character and do not expand. All their courts have a grandeur expectation of 1. Display artifacts and increase court amenities. | H
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Inspirational Sponsor 30 successful Inspirations in one game |
Has sponsored 30 successful Inspirations | The Seljuk dynasty in 1066 offers the fastest progression. | H
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Rise of the Ghurids Starting as the Duke of Ghur in 867 or 1066, conquer the Region of the Historical Ghurid Empire |
Playing as Firuzkuhshah Zahhak of Ghurid in 867 or Muhammad Abbaszde of Ghurid in 1066 | Completely controls the Historical Ghurid Empire region:
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Muhammad Abbaszde (in 1066) is on the line of succession to his liege's title once his liege's son is murdered. Alternatively just use the claim throne scheme. Conquer some Indian land, probably convert to Ashari, and build up a good domain (convert culture or hybridize as well). When powerful enough, swear fealty to the Seljuks and claim their throne too. Vassalization with True Ruler perk could be useful in India, and also in Persia if the Seljuks have collapsed. Bengal and Rajputana are usually good targets for kingdom holy wars. | H
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True Tolerance Rule a Realm containing at least 10 Cultures with 95% or more Cultural Acceptance |
Has at least 10 cultures in the realm with 95% or more cultural acceptance | Your culture doesn't count. Start in 867 as High Chieftain Radomil of Lusatia. Slavic cultures start with very high acceptance towards each other in 867 and Polabian culture offers the best start while also lacking the Staunch Traditionalists tradition. If you get a royal court use the Administrative court type. | H
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Playing as Suleyman Qutalmishoglu of Samosata in 1066 | Owns the Kingdom of Rum Culture is a hybrid culture |
Start by forming a cadet branch, going to war for independence, fabricating a claim on Edessa, pressing it, and usurping the duchy. Conserve the special troops & conquer some more territory to build up power for fighting the Byznatines. Alliances are important & murdering the Byzantine emperor can be useful. It is not necessary to complete the achievement within Suleyman's lifetime. If you're still a vassal of the empire with a lot of wrong-religion land, and a large enough peasant faction presses its demands while the emperor is weak, your land may be lost and have to be reconquered. A kingdom holy war for Anatolia would be nice if you can get the devotion for it. Pay attention to the exact requirements for the decision to form Rum. It's OK if the target hybrid culture's two parent cultures have been themselves diverged or hybridized from Greek & Oghuz. | H
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Lingua Franca Have all Royal Courts in the world speak your Court Language. May not be available for characters created in the Ruler Designer. |
Custom character | Has a Royal Court All Royal Courts have the same court language |
No custom characters allowed. The most straight forward way to accomplish this is to destroy all royal courts in the game other than your own. Fast kingdom conquest can be done with the By The Sword tradition, which removes the once per lifetime restriction on kingdom level holy wars.
AI Adoption of another court's language is weighted down by being a different religious group and their court capital being outside of the same geographic region, and against the number of counties with the AI's current court language. This means that an AI whose religious group is different from yours or whose capital is outside of your capital's region will not adopt your court's language. To keep a vassal king from changing culture to the local culture, or change an existing vassal king's culture, you can convert the culture of their capital county. The AI will switch culture to their liege's if their capital county is the same culture as their liege's. However, the AI is biased towards keeping their current court language. If after sometime the AI doesn't switch their court language to yours, revoke the kingdom title and give it to a character of your culture. |
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Nobody Comes to Fika With the County of Fika as your Primary Title, diverge your Culture and spread it to 30 Counties held by you or your Vassals |
Has created a divergent culture
At least 30 counties in the realm have the same culture |
Note: The County of Fika has to be your primary title at the time you diverge your culture. After that you do not need to have the County of Fika as your primary title anymore to get the achievement. Disable AI culture hybridization and divergence in the game rules to prevent fracture of your culture by your vassals.
Pick on your weaker neighbors and diverge your culture as soon as you have the prestige, then form a duchy and just play a regular game, converting enough counties to get the achievement. Consider swearing fealty to the Duke of Kanem right away for safety and ease of expansion, since he'll create a kingdom soon after, allowing you to create a duchy yourself. Converting to the Coptic faith lets you promote your culture 50% faster in converted counties thanks to the Communal Identity tenet. Or simply reform Bori to have that tenet. Alternatively, start as Jarl Haesteinn in 867. Immediately assign your steward to convert the County of Montaigu to Norse culture and your Godi (Realm Priest) to fabricate a claim on the County of Fika. In the mean time, use the "Conquer County" Casus Belli for the County of Melilla to secure a foothold in Africa. Next, use the "Conquer County" Casus Belli to take the County of Zammour, which grants the diplomatic range to declare war on coastal Sub-Saharan holdings. Declare another "Conquer County" war for any Sub-Saharan coastal holding of your choosing, but be careful not to lose Haesteinn's special event troops to attrition. You may now enforce your claim on the County of Fika. After taking the County of Fika and converting the County of Montaigu to Norse culture, select the title "County of Fika," and make it your primary title. Diverge the Norse culture. Once diverged, Varangian Adventure for a title of your choosing or continue as you are and complete the achievement by converting 30 counties to your culture. |
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Fate of Iberia[編集 | ソースを編集]
Achievement | Starting conditions | Requirements | Hints & strategies | DI |
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Basque In My Glory Embrace the Euskal Erlijioa Faith during the Iberian Struggle. |
Year is 1200 or later
Has taken the "Champion the Faith of the Country Basques" decision. |
Trivial as a custom king of France in 867, as they already hold enough counties. Take Basque culture, Cynical, Virtuous and Prestigious traits, go on Pilgrimage and take prestige decisions. Once enough Prestige and Piety is stored (1000 each), take the major decision 'Champion the Faith of the Country Basques'. | E
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Friendship Is Magic Use a friendship Hook on a different-Faith Ruler Involved in the Iberian Struggle. |
Involved in the Iberian Struggle | Involved in the Iberian Struggle
Used a Best Friend hook on a different-Faith Ruler Involved in the Iberian Struggle |
Both characters must be Involved, not Interlopers. In 867 start as King Alfonsu III of Asturias. He starts as friends with Sheikh Lubb Muzez of Najera, who will usually agree to an Oath of True Friendship. Then use the hook. | E
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History's Best Friends Sleep with your best friend while having the Ritualized Friendship Cultural Tradition. |
Culture has the Ritualized Friendship tradition
Slept with a Best Friend |
Change the Sexuality Distribution game rule to Homosexuality. Play the The Struggle for Iberia scenario as Ibn-Marwan of Badajoz. He starts as friends with Emir Sa'dun ibn Fath of Burtughal, who will usually agree to an Oath of True Friendship. Then use the Seduce scheme on him. | E
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High Stakes Bet a Title on a strategy game match against another Ruler and complete the match. |
Completed a board game for Land | Play the Iberia in Pieces scenario as either King Alfonso VI of León or King Sancho II of Castille. Both of them can do a board game against each other for land from the start. | M
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Iberia or Iberia? As an Iberian character, control all of the Caucasian Iberia region. May not be available for characters created in the Ruler Designer. |
Custom character | Has Iberian Heritage
Control the following counties:
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The required area comprises the duchy of Georgia, the duchy of Tao-Klarjeti except for Acampse, and the counties of Hayk and Vanand. In 867, play as the Abbasid to start with half of the required counties. Conquer the remaining ones, then the islands in the Mediterranean to advance towards the county of Mayurqa. Move the realm capital there and convert to local culture. | M
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Iberian Compromise End the Iberian Struggle through compromise. |
Achieved the Status Quo ending for the Iberian Struggle | Requires being Involved in the struggle (not Interloper). Keep constructing buildings that provide taxes in city holdings to push the struggle phase towards Conciliation, then do the same in castle holdings to reach the Compromise phase. Then grant independence to vassals until you control less than 50% of Iberia.
Make sure that you keep all holdings in your primary kingdom title when releasing vassals, as that is one of the requirements. Releasing one or two large vassals to go under the 50% limit will make it easier to meet the requirement of having 60 opinion or strong hooks on all independent involved rulers |
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Iberian Hostilities End the Iberian Struggle through means of force. |
Achieved the Dominance ending for the Iberian Struggle | Requires being Involved in the struggle (not Interloper). In 867 replace the Umayyad Sultan with a custom character of Andalusian culture and Muwalladism faith. This both solves his initial Popular Opinion problems and cancels the starting wars against him. Convert the counties in your capital's kingdom and create a second kingdom title before a vassal gets the chance to do it. Then keep constructing buildings that provide taxes in castle holdings to push the struggle phase towards Hostility. | M
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Holidaying in Iberia Start as an Uninvolved character, become Involved and end the Iberian Struggle. |
Uninvolved in the Iberian Struggle | Achieved any of the three main endings for the Iberian Struggle | The ending based on the "Iberian Foothold" decision for Uninvolved characters does not count for this achievement; at some point you must meet the conditions to become Involved (not Interloper). In 1066 France offers the best start but Almoravid offers a safer one. In 867, Haesteinn can easily carve out a realm in Iberia and become a major power in the struggle. | H
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Iberian Conciliation End the Iberian Struggle by setting your differences aside. |
Achieved the Détente ending for the Iberian Struggle | Requires being Involved in the struggle (not Interloper). In 867 replace the Umayyad Sultan with a custom character of Andalusian culture, Muwalladism faith, traits that grant prestige and a number of daughters. This both solves his initial Popular Opinion problems and cancels the starting wars against him. Keep constructing buildings that provide taxes in city holdings to push the struggle phase towards Conciliation. After you've made enough progress grant independence to vassals until you control less than 50% of Iberia.
Make sure that you keep all holdings in your primary kingdom title when releasing vassals, as that is one of the requirements. Releasing one or two large vassals to go under the 50% limit will make it easier to meet the requirement of having alliances with all independent involved rulers. |
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The Andalusian Inquisition Convert all of Iberia to Mozarabism. |
All counties in the Iberia region follow Mozarabism | In 867 replace the Umayyad Sultan with a custom character of Andalusian culture, Mozarabism faith, learning education and pick traits that will offset the Opinion loss. This will also cancel the starting wars against him. Focus on the Theologian lifestyle tree and convert all your counties. Keep the Iberian Struggle in the Opportunity phase as long as possible. May be combined with Reconquista achievement. | H
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Legacy of The Campeadores Create and rule Valencia as an heir to El Cid. May not be available for characters created in the Ruler Designer. |
Year is 1066
Custom character |
Owns the Kingdom of Valencia
Related to Rodrigo de Vivar |
No custom characters allowed. Play the Iberia in Pieces scenario as King Sancho II of Castille. Rodrigo de Vivar (El Cid) is his friend and top knight. Invite your sister Elvira Jimena to your court and marry her to El Cid in a matrilineal marriage. While waiting for them to have at least one son find a way to get rid of your brothers so that El Cid's son becomes your player heir. Alternatively, marry him to any woman with sufficient fertility, and then marry his daughter to your son.
Starting as Infanta Urraca, the Jimena countess in the Iberia in Pieces start, becoming friends with King Sancho II of Castille will allow you to marry El Cid matrilinearally. As she has claims on all the counties of the Kingdom of Leon and the Duchy of Castille, Urraca can quickly amass power as a vassal under Sancho, who usually wins the war for his claim on Leon. Remember to break up with her initial lover, the King of Leon, to ensure that your children are El Cid's. Alternatively, starting as Infanta Urraca, murder Sancho II which causes Alfonso to inherit Castille. El Cid is now Alfonso's knight, and because Alfonso is Urraca's lover, he will agree to a matrilineal marriage between her and El Cid. Murder the remaining siblings to inherit all of the kingdoms, and start expanding. Make sure El Cid's real children inherits. |
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Tours and Tournaments[編集 | ソースを編集]
Achievement | Starting conditions | Requirements | Hints & strategies | DI |
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Hunting Accident Succeed with the Murder intent while on a Hunt. |
Succeeded with the Murder intent while on a Hunt | Start a hunt and once you arrive change the intent to murder a low-intrigue participant. Create a character in the Göttingen county due to high income, aim for high intrigue and prowess. | E
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A Thousand & One Nights Orchestrate a Grand Wedding where the Spouses become Soulmates |
Orchestrated a Grand Wedding where the Spouses become Soulmates | Be one of the spouses, and set your event Intent to Seduce your betrothed. | M
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Black Dinner Successfully host a Murder Feast or a Bloody Wedding |
Completed a a Murder Feast or a Bloody Wedding | Create an intrigue character in Göttingen who has Elusive Shadow education with age at least 37, to have the perks to unlock the required 'Forever Infamous' perk. Start a murder feast. | M
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Fly, My Pretty! Finish the Falconer Track in the Hunter Trait |
Finished the Falconer Track in the Hunter Trait | The fourth Activities legacy increases experience gain. Cultures with the Prolific Hunters or Avid Falconers traditions (Bedouins, some Mongolics, and some Turkics) can use the Hunt activity twice as often. You gain more experience from successful hunts, but favor experience gain options over success chance gain options. If your hunts take a long time to start, don't invite far-away people. In Grand Tournaments, there's a Tourney Grounds event that can give a little Falconer experience. | M
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Imperial March As an Emperor, go on an Intimidation Tour visiting all of your Powerful Vassals |
Emperor title rank
Visited all powerful vassals on an Intimidation Tour |
Play as Kaiser Heinrich IV of the Holy Roman Empire or Basileus Konstantinos X of The Byzantine Empire. They can do the tours from the start. | M
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Lions & Tigers & Bears, Oh My! Capture a large wild animal while on a hunt |
Captured a large wild animal while on a hunt | Once a (non-legendary) hunt starts, choose to target the lynx, bear, leopard, lion, or tiger, then choose to corner it (not ambush with bow, etc.), then choose to capture it. Without going into great detail, big cats are easier to find in African desert or Indian jungle; lynxes and bears in Europe, the steppe and Tibet. While targeting any animal, it's also possible to randomly encounter a wolf, hyena, or any of the aforesaid five animals, and with very high diplomacy, choose to befriend the animal, which will capture it if successful. Wolves and hyenas count for the achievement in the random event, but there is no option to capture them when they are intentionally targeted. The Slay Beast intent does not prevent capture opportunities. | M
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Pathway to Heaven With any one Character, go to Pilgrimages to all of your Holy Sites |
Went on pilgrimage to all of the faith's holy sites with the same character | Achievable with any character. The second Activities legacy reduces pilgrimage cost. Or, create a custom character in central Africa that follows one of the pagan religions there to have all holy sites close by. Give the character Martial Education, the Forder, Pilgrim and Hajji traits, Hausa culture, at least 21 years old and put all the remaining points into Stewardship to have the most travel speed. Take the Organized March lifestyle perk. | M
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Sir Lance-a-Lot Participate in a Joust with a maxed-out Horse Hastiluder track |
Participated in a Joust after maxing-out the Horse Hastiluder track | The Joust event requires the Horseshoes and Arched Saddle innovations and either a capital in the Europe region, the Chivalry tradition, or the Chanson de Geste tradition. Perks in the Strategist and Gallant trees give Hastiluder experience gain. The fifth Activities legacy increases Hastiluder experience gain. Traveling gives a little Horse experience based on distance traveled. You can't have a Joust in mountains or wetlands. Your character has to be the one with the Horse track; a champion won't count. | M
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The Grandest Tour Visit ten Kingdom-tier Vassals on a Tour |
Visited ten Kingdom-tier Vassals on a Tour | Very easy to do alongside "Bod Chen Po" after you create your empire title, vassalize as much as possible in India and should allow for 10 kingdom-tier vassals for a tour. | M
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The Very Best Finish any track in the Hastiluder Trait |
Finish any track in the Hastiluder Trait | Perks in the Strategist and Gallant trees give Hastiluder experience gain. The fifth Activities legacy increases Hastiluder experience gain. | M
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A.E.I.O.U. & Me Starting as the Habsburgs, rule the Archduchy of Austria, arrange 5+ Grand Weddings, and don’t wage War |
Playing as Werner of Aargau in 1066 | Rules the Archduchy of Austria Arranged at least 5 Grand Weddings Declared any war |
Diplomacy Path: With diplomacy and piety, you can get duchy claims from the pope, petition your liege for the titles (keep liege opinion high), and rely on allies to win wars to revoke counties for a better domain. You can't petition for titles if your liege has the lowest crown authority. Alternately, become emperor and revoke or create the duchies, and ensure none are lost on succession while you lose the empire. Make sure no one from the Etichonen dynasty is elected emperor.
Intrigue Path: Start as Werner in Aargau, marry your son into the duchy of austria, and become an intrigue focused character, murder the two sons who would inherit instead, then as you receive the duchy with your grandchildren, use your bishop to constantly get claims on the Steyermark duchy and petition for it from your liege, or try to marry into the family and once again get your heir to inherit both titles. Grand Weddings have a chance to give you a strong hook on your liege, which you need for the Archduchy of Austria decision, and the first Dynasty legacy of 'Activities' increases that chance (make sure the emperor isn't busy and will attend when planning the weddings). Alternatively you can get the "Ritualized Friendship" tradition for your culture, and Swear Oath of True Friendship with the Emperor. Strong hooks can also sometimes be fabricated. All wars where you are not the primary aggressor (the character who declared the war) are allowed, including tyranny wars from imprisoning or revoking, factions against you, crusades, or ally's wars. |
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A Knight's Tale Have one of your Lowborn Knights win a Joust, then land them |
Have one of your Lowborn Knights win a Joust, then land them. | During the downtime before the Joust event, select "Your Knights" at the bottom right, and allow only your lowborn knights to participate, while disallowing everyone else. | H
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A True and Perfect Knight Have a max rank Acclaimed Knight with the Warrior of the Faith Trait |
Has a max rank Acclaimed Knight with the Warrior of the Faith (Crusader, Mujahid, Valhalla Bound, etc.) Trait | Acclaimed knights gain glory per winning battle they participate in, so farming as many battles as possible through constant wars and raiding is the fastest way to reach level 6. Norse is highly recommended as they have a +20% glory bonus through cultural traditions and faith tenets, and can raid overseas to constantly fight battles without waiting to siege wargoals. | H
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In My Element(s) Pass through every Terrain, including naval, whilst on the same Travel |
Passed through every terrain while traveling during an activity | Create a custom character with the Pilgrim trait. When planning the activity manually add detours through each terrain type. Detours can't deviate from the optimal path too much, with a limit on additional travel time, so starting from taiga in the north or jungle in the south and ending on the opposite side of the map, while passing through Egypt for floodplains and oasis, is the easiest to plan. The two naval terrains are Sea and Coastal Sea.
Example: Start as the Chiefdom of Obran Osh in 867 with Vaishnavism (Hindu) as your faith and perform a pilgrimage to Ujjayini with the following stops:
This route will hit the 14 terrains on land and 2 at sea, at least once at:
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There and Back Again Finish both Track of the Traveler Trait |
Finished both tracks of the Traveler Trait | Travel until you acquire the Traveler trait. The Wanderer track is easily leveled by travelling a lot. The Seasoned track requires encountering Danger events while traveling, so ensure your Caravan Master and travel options do not make travel Safety too high, and then plan travels which make detours through provinces with appreciable Danger. It's possible to modify the route while the travel is ongoing to make further detours towards short-lived dangers like battles and sieges. Choosing the safest options in Danger events may lead to reduced or zero Seasoned experience. | H
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The Iron and Golden King Have a capital Barony with 60+ Income, a 500+ size stationed Heavy Cavalry unit, and a Special mine |
Has a capital Barony with 60+ Income, a 500+ size stationed Heavy Cavalry unit and a Special mine | There are 27 special building slots where mines can be built, but some are better than others. Mines have a unique mine icon on the Economy map mode. Considering terrain for buildings (for windmills, etc.), the best mine counties are Bambuk in Mali, Göttingen in Germany, Mudigonda in Andhra, Malaya in Lanka, and Bure in Mali. The ones with desert/dry terrain are the worst. Change the county capital to the holding with the mine if necessary.
The barony's income is indicated as "Tax" in the Holding view. "Monthly Income" modifiers like Greedy or Wealth Focus are irrelevant. Increase "Taxes" with buildings, high personal stewardship, Tax Offices in the duchy building slot (+15-30%), increasing Development, and Collecting Taxes with a skilled steward. You can get the Avaricious trait (+15%) and the Absolute Control perk (+10%), and be the Steward of your liege (+10% if emperor). A common event while traveling through another ruler's province with the Cattle Pastures building can give the Improved Pastures modifier (+20%) to your capital. The Domain Focus has many random events which may give holding tax modifiers. With a good county, this is possible with High Medieval tech, and trivial with Late Medieval tech. |
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Your Eternal Reward As a Regent, successfully Coup your Liege and take their Realm without War or Schemes |
As a Regent, successfully Coup your Liege and take their Realm without War or Schemes | In 1066 the Fatimid Sultanate starts with a regency at 100 scales of power towards the regent. The Emir of Alexandria is the most powerful and wealthy vassal. Use the Overthrow Regent scheme on the Fatimid regent to take the regency for yourself. The Fatimid Sultanate is prone to dissolving by faction, so create or join the dissolution faction yourself so that you can prevent it from firing.
Use ruler designer to create a genius ruler with high overall stats and marry a 20+ skill wife that matches the skill of the regency mandate (Fill Coffers = Stewardship, Swell Armies = Martial, Promote Authority = Diplomacy). You will need to succeed regularly at the mandate events, in addition to using the Swings the Scales decision, to maintain Scales of Power level 6. |
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Ahab Succeed a Legendary Hunt |
Succeed a Legendary Hunt | Legendary sightings that let you start legendary hunts can spawn either (a) while not travelling or at an activity, or (b) during a hunt. In a given county, sightings can spawn either for its holder, or for any of his lieges; your sightings appear in the "current situation" interface while your vassals' and lieges' do not, and while you can take advantage of other characters' sightings on ordinary hunts, you cannot for a legendary hunt.
No sightings will spawn outside hunts for you if any county in your sub-realm has spawned a sighting for anybody in the last 10 years, so to reduce this cooldown, grant independence to counties that have spawned sightings. The more vassals you have, the more often you should check the hunt planning map to see if sightings have spawned for them. It's easier to grant independence if you hold the land for at least two titles of your tier, so you can destroy either one as needed. To maximize the chance that a sighting outside a hunt is legendary (at about 1 in 13), have a master of the hunt, unlock the fourth Activities legacy, and max the Venator track of your Hunter trait. To maximize the chance of getting a legendary sighting during a hunt, invite as few people to the hunt as possible (especially no lovers. no court physician helps too), don't have a dog, don't have a Learning lifestyle, Gardener, or Herbalist, be under 45 years of age, and maximize your *initial* hunt success chance. |
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Like No One Ever Was Finish all Tracks in the Hastiluder Trait |
Finished all Tracks in the Hastiluder Trait | The Activities dynasty legacy at level 5 gives a bonus to experience in the Hastiluder trait, as well as the Strategy (left branch) and Chivalry (right branch) lifestyle. | VH
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Little William Marshal Win every Contest in a Tournament with at least three contests |
Won every Contest in a Tournament with at least three contests | Currently bugged. | VH
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References[編集 | ソースを編集]
- ↑ 訳者注:そのため、非公式日本語化MODなどのMODを併用したプレイでも実績の獲得が可能です
Very easy | - |
Easy | - |
Medium | - |
Hard | - |
Very hard | Mother of Us All |
Insane | - |