Council

提供:ck3wiki
ナビゲーションに移動 検索に移動
A screenshot of the council screen.

The council is a group of 6 specialized Vassal or Courtier characters that help a landed character rule its realm. Each council member is able to perform one task at a time. If a Councilor is also a Commander, it cannot lead troops while assigned to a task. A Councilor gains Lifestyle Experience for their position's primary skill as well as other ancillary benefits.

The Spouse position can be filled by either an unlanded spouse or one who's a direct vassal (but not indirect). If the Faith has the Polygamous Marriage Type Doctrine, the Primary Spouse will fill the position. It is possible to switch the Primary Spouse.

The Court Chaplain can only be changed if the Liege's Faith has the Revocable Clerical Appointment doctrine. Faiths with the Theocratic doctrine have a Realm Priest instead of Court Chaplain. Realm Priests Lease all Temple Holdings in the Liege's Domain and receive a portion of the Taxes and Levies of every vassal's Realm Priest of the same Faith. Realm Priests provide their Liege with Taxes and Levies the same way Vassals do; if they hold a negative  Opinion of the Liege, they will not provide any. A higher opinion will provide a higher amount of Taxes. Realm Priests provide all their Taxes and Levies regardless of  Opinion if their liege has a  Strong Hook on them.

Characters cannot be appointed Councilors if they have the  Incapable trait. In addition a character with the  Excommunicated trait cannot be appointed Court Chaplain or Realm Priest if faith has the Communion tenet.

Council task[編集 | ソースを編集]

Each non-spouse councilor can be assigned to one of 3 possible tasks. Current progress towards a councilor task is lost if the task is changed, except for Integrate Title and Increase Development in County.

While a Councilor is performing a task, one event related to it can trigger each year. Positive events can take place if the councilor's skill is above 8 and negative events can take place if the councilor's skill is below 15.

Position Primary Skill Tasks Effects Possible positive events Possible negative events
Spouse
 
  All   Assist Ruler   20% of all Councilor's Skills are added to the Ruler's
  •   +75 Prestige
  •   +10 Dread
  •   +2 Advantage for 10 years
  •   +10% Levy Size for 10 years
  •   −20% Mercenary Hire Cost for 10 years
  •   −25% Men-at-Arms Maintenance for 5 years
  •   +20 Opinion with a Dynasty member
  •   +30 Opinion with Head of Faith
  •   Two children stop being rivals
  •   Player Heir befriends another one of the children
  •   Gain a Favor Hook on a Courtier
None
  Court Politics   50% of Councilor's Diplomacy Skill is added to the Ruler's
  Chivalry   50% of Councilor's Martial Skill is added to the Ruler's
  Manage Domain   50% of Councilor's Stewardship Skill is added to the Ruler's
  Court Intrigue   50% of Councilor's Intrigue Skill is added to the Ruler's
  Patronage   50% of Councilor's Learning Skill is added to the Ruler's
Court Chaplain
 
  Learning   Religious Relations
  •   +0.05 Piety per Councilor Skill
  •   +0.5 Theocratic Ruler Opinion per Councilor Skill
  +30 Opinion with a theocratic vassal for 5 years
  •   −50 Piety
  •   −30 Opinion with a theocratic vassal for 5 years
  Convert Faith in County   At 100% progress, County changes Faith to the liege's
  •   +5% County Monthly Development for 5 years
  •   +25% County Levy Size for 5 years
  •   +30 County Popular Opinion for 5 years
  −30 County Popular Opinion for 5 years
  Fabricate Claim on County   At 100% progress, gain an Unpressed Claim   20% Chance to gain a Claim on the County's Duchy
  •   −100 Piety
  •   −30 Opinion with the title holder for 5 years
  •   −20 Opinion with a Powerful Vassal for 5 years
  •   −10 Direct Vassal Opinion for 5 years
Chancellor
 
  Diplomacy   Foreign Affairs
  •   +0.05 Prestige per Councilor Skill
  •   +0.5 Independent Ruler Opinion per Councilor Skill
  •   Ends a Truce against another ruler
  •   +30 Opinion with a neighbor for 5 years
  •   −30 Opinion with a neighbor for 5 years
  •   Neighbor gains an Unpressed Claim
  •   Ends an enemy Truce
  Domestic Affairs   +0.5 Direct Vassal Opinion per Councilor Skill
  •   +30 Opinion with a Powerful Vassal for 5 years
  •   A Feudal Contract raises Feudal Taxes
  •   Option to end a Vassal war
  •   Option to give a vassal Partition Law
  •   −150 Prestige
  •   −30 Opinion with a Powerful Vassal for 5 years
  •   A Feudal Contract lowers Feudal Taxes
  Integrate Title   At 100 progress, the targeted Title becomes de jure part of the Primary Title
  •   +15% Task Progress
  •   Option to gain County Development or Prestige
  −15% Task Progress
Steward
 
  Stewardship   Collect Taxes   +0.5% Domain Taxes per Councilor Skill   Gold based on current monthly income   County Corruption for 5 years
  Increase Development in County
  •   −1% Building and Holding Construction Time per Councilor Skill
  •   +0.2 Monthly Development Growth per Councilor Skill
  •   At 100%, increase Development by 1
  •   +20 County Control
  •   +10% County Holding Taxes for 10 years
  •   −20 County Control
  •   +20 County Building Construction Time
  •   −40 County Popular Opinion for 5 years
  Promote Culture   At 100%, County changes Culture to the liege's
  •   +10% County Holding Taxes for 5 years
  •   +25% County Levy Size for 5 years
  •   +40 County Popular Opinion for 5 years
  •   −40 County Popular Opinion for 5 years
Marshal
 
  Martial   Organize Levies
  •   +5% Levy Size, Garrison Size and Reinforcement Rate
  •   +1% Levy Size, Garrison Size and Reinforcement Rate per Councilor Skill
  •   +5% County Holding Taxes for 5 years
  •   No County Corruption for 5 years
  •   −5% Levy Size for 5 years
  •   −10% County Holding Taxes for 5 years
  •   Thieves Guild County Corruption for 5 years
  Train Commanders
  •   −5% Men-at-Arms Maintenance
  •   −1% Men-at-Arms Maintenance per Councilor Skill
  •   +0.33% Monthly chance to improve or find a Commander per Councilor Skill
  •   +1 Prowess to a Commander
  •   Commander gains a new Commander trait
  •   Commander gains the Wounded trait
  •   Commander gains the Maimed trait
  •   Commander is killed
  Increase Control in County
  •   +0.2% Monthly chance to remove County Corruption per Councilor Skill
  •   Targeted County cannot gain Corruption
  •   +50 County Popular Opinion for 5 years
  •   +30 Opinion with a baron for 5 years
  •   −20 County Control
  •   −50 County Popular Opinion for 5 years
  •   −30 Opinion with a baron for 5 years
Spymaster
 
  Intrigue   Disrupt Schemes
  •   +5 Hostile Scheme Resistance
  •   +0.5 Hostile Scheme Resistance per Councilor Skill
  •   +10 Scheme Discovery Chance
  •   +1 Scheme Discovery Chance per Councilor Skill
  •   An enemy Hostile Scheme is canceled
  •   Discover a Criminal secret
  •   Discover a Shunned secret
  •   A personal secret is revealed to a Powerful Vassal
  •   A courtier's secret is revealed to a Powerful Vassal
  Support Schemes
  •   +10 Hostile Scheme Power
  •   +1 Hostile Scheme Power per Councilor Skill
  •   +5 Hostile Scheme Success Chance
  •   +0.5 Hostile Scheme Success Chance per Councilor Skill
  •   Discover a Criminal secret
  •   Discover a Shunned secret
  •   −150 Prestige
  •   −100 Piety
  •   A Hostile Scheme is canceled
  Find Secrets
  •   +5% Chance to discover a Secret at court (if any) per Councilor Skill
  •   With Truth is Relative perk a Hook will be fabricated if there are no Secrets
None
  •   −15 Opinion with the target
  •   Crime against the Liege

Benefits from being a councilor[編集 | ソースを編集]

Each councilor will gain various benefits depending on both the exact position and the title rank of its liege.

Liege Title Rank   Chancellor effects   Marshal effects   Steward effects   Spymaster effects   Court Chaplain effects
  Duke
  •   +1 Monthly Prestige
  •   +10 Fellow Vassal Opinion
  •   +10% Diplomacy Lifestyle Experience
  •   +2 Prowess
  •   +10% Levy Size
  •   −10% Army Maintenance
  •   +10% Martial Lifestyle Experience
  •   +1 Monthly Gold
  •   +10% Domain Taxes
  •   −10% Building Construction Cost
  •   +10% Stewardship Lifestyle Experience
  •   +20 Natural Dread
  •   +10 Hostile Scheme Power
  •   +4 Hostile Scheme Success Chance
  •   +10% Intrigue Lifestyle Experience
  •   +1 Monthly Piety
  •   +10 Popular Opinion
  •   +10% Learning Lifestyle Experience
  King
  •   +2 Monthly Prestige
  •   +15 Fellow Vassal Opinion
  •   +15% Diplomacy Lifestyle Experience
  •   +3 Prowess
  •   +15% Levy Size
  •   −15% Army Maintenance
  •   +15% Martial Lifestyle Experience
  •   +2 Monthly Gold
  •   +15% Domain Taxes
  •   −15% Building Construction Cost
  •   +15% Stewardship Lifestyle Experience
  •   +30 Natural Dread
  •   +15 Hostile Scheme Power
  •   +6 Hostile Scheme Success Chance
  •   +15% Intrigue Lifestyle Experience
  •   +2 Monthly Piety
  •   +15 Popular Opinion
  •   +15% Learning Lifestyle Experience
  Emperor
  •   +3 Monthly Prestige
  •   +20 Fellow Vassal Opinion
  •   +20% Diplomacy Lifestyle Experience
  •   +4 Prowess
  •   +20% Levy Size
  •   −20% Army Maintenance
  •   +20% Martial Lifestyle Experience
  •   +3 Monthly Gold
  •   +20% Domain Taxes
  •   −20% Building Construction Cost
  •   +20% Stewardship Lifestyle Experience
  •   +40 Natural Dread
  •   +20 Hostile Scheme Power
  •   +8 Hostile Scheme Success Chance
  •   +20% Intrigue Lifestyle Experience
  •   +3 Monthly Piety
  •   +20 Popular Opinion
  •   +20% Learning Lifestyle Experience