特性

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2021年1月15日 (金) 03:30時点におけるGnagaoka (トーク | 投稿記録)による版 (→‎性格特性)
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こちらも参照: コンソールコマンド#特性ID

特性は、キャラクターのパーソナリティ、能力、評判、および身体的特徴を表します。これらの特性は、イベントによって獲得したり失われたりすることがあり、なかには子孫に受け継がれる特性もあります。特性は、属性値(attributes)から他人が感じている評価(opinion )まで、キャラクターに関するすべてに影響します。ほとんどの特性は、特定のイベントの結果に影響を与えたり、追加の選択肢を与えたりします。ルーラーデザイナーを使用する場合は、カスタマイズポイント(customization points)を消費します。

性格特性

性格特性はキャラクターを最もよく表現している特性で、性格特性と相反する行動や決断を行った時に、 ストレスを受けるかどうかや、受けるストレスの大きさに影響を与えます。 AIキャラクターの場合、特性は他のキャラクターの 恐怖に対する抵抗力も決定します。キャラクターは3つ以上の性格特性を持たない傾向があります。性格特性は変えることもありますが、そうすることは非常に難しく、ストレスレベル(Stress Level)2以上での精神崩壊(mental break)の結果として発生するのが最も多いです。

それぞれの性格特性は反対の特性を持っており、通常、反対の性格特性を持った人物は互いの 評価が低くなります。キャラクターは2つの相反する特性を持つことはできません。

※説明文は日本語化MOD(CK3_JPM_PROJECT)の説明文を使用させていただいています


特性 キャラクターの効果 勇敢(Boldness) AIの効果 コスト 特性 キャラクターの効果 勇敢 AIの効果 コスト
Trait brave.png
勇敢(Brave)
  • +2 軍事(Martial)
  • +3 武勇(Prowess)
  • +5 封臣(Vassal)の評価
  • +10 魅了(Attraction)の評価
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • +100% 戦闘で捕縛もしくは死ぬ可能性
  • 狩り(Hunting)を通じてストレスが減少
+200
  • +20 活力(Energy)
  • +20 社交性(Sociability)
  • -20 合理性(Rationality)
+40 Trait craven.png
臆病(Craven)
  • +10 計画発見確率(Scheme Secrecy)
  • -50% 戦闘で捕縛もしくは死ぬ可能性
  • +20 同じ特性の評価
  • -2 軍事
  • -3 武勇
  • -5 封臣の評価
  • -10 魅了の評価
-200
  • +10 合理性
  • -20 活力
  • -20 社交性
-10
Trait calm.png
穏和(Calm)
  • +1 外交(Diplomacy)
  • +1 策略(Intrigue)
  • +10% ストレス現象
  • +10% 計画発見確率
  • +50% 恐怖の減衰
  • +10 同じ特性の評価
  • -10 反対の特性の評価
-20
  • +75 合理性
  • -10 活力
  • -10 復讐心(Vengefulness)
+25 Trait wrathful.png
憤怒(Wrathful)
  • +2 軍事
  • +20 自然な恐怖(Natural Dread)
  • -1 外交
  • -1 策略
+35
  • +20 復讐心
  • +10 活力
  • -20 慈悲(Compassion)
  • -35 合理性
+30
Trait chaste.png
貞節(Chaste)
  • +2 学識(Learning)
  • -25% 生殖力(Fertility)
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • +20 名誉(Honor)
  • +10 活力
  • +10 熱意(Zeal)
  • -20 強欲(Greed)
  • -20 社交性(Sociability)
+20 Trait lustful.png
好色(Lustful)
  • +2 策略
  • +25% 生殖力
  • +10% 誘惑(Seduction)の策謀力(Scheme Power)
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • Asexual.png -50% 無性愛(Asexuality)の可能性
  • +35 社交性
  • +20 強欲
  • +10 活力
  • -10 名誉
  • -10 熱意
+25
Trait content.png
満足(Content)
  • +2 学識
  • +10% ストレス減少
  • +10 封臣の評価
  • +20 主君(Liege)の評価
  • +20 同じ特性の評価
  • -1 策略
-50
  • +10 名誉
  • -10 社交性
  • -10 復讐心
  • -10 熱意
  • -50 活力
  • -75 強欲
+20 Trait ambitious.png
野心的(Ambitious)
  • +1 外交
  • +1 軍事
  • +1 管理(Stewardship)
  • +1 策略
  • +1 学識
  • +1 武勇
  • +25% ストレス増加
  • -15 主君の評価
  • -15 同じ特性の評価
  • 直轄領が保有数制限以下の場合に称号を譲ったり、封臣に独立を許したりすることでストレスを獲得
+50
  • +75 活力
  • +75 強欲
  • +20 社交性
  • +10 熱意
  • -20 名誉
+40
Trait diligent.png
勤勉(Diligent)
  • +1 外交
  • +1 軍事
  • +1 管理
  • +1 策略
  • +1 学識
  • +20% ストレス利得
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • 狩りを通してのストレス減少
+35
  • +75 活力
  • +20 合理性
  • +10 復讐心
+40 Trait lazy.png
怠惰(Lazy)
  • +15% ストレス減少
  • -1 外交
  • -1 策略
  • -1 管理
  • -1 軍事
  • -1 学識
  • 狩りを通してのストレス現象なし
-20
  • +10 強欲
  • -10 慈悲
  • -10 社交性
  • -10 復讐心
  • -50 活力
-10
Trait fickle.png
気まぐれ(Fickle)
  • +1 外交
  • +20% 敵対的な策謀に対する抵抗力(Hostile Scheme Resistance)
  • -2 管理
+20
  • -20 名誉
  • -20 合理性
  • -20 復讐心
+25 Trait stubborn.png
頑固(Stubborn)
  • +3 管理
  • -5 主君の評価
  • -5 封臣の評価
  • +0.25 病気への抵抗(Disease Resistance)の健康ブースト
  • +50 名誉
  • +50 復讐心
  • -10 合理性
+30
Trait forgiving.png
寛容(Forgiving)
  • +2 外交
  • +1 学識
  • -2 策略
  • +15 捕虜(Prisoner)の評価
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • 恐喝(Blackmail)、暗殺(Murder)、拷問(Torture)、投獄(Imprisonment)、称号の剥奪によりストレスを獲得
  • +50 慈悲
  • +20 名誉
  • +10 合理性
  • -10 活力
  • -200 復讐心
+25 Trait vengeful.png
執念深い(Vengeful)
  • +2 策略
  • +2 武勇
  • +15% 恐怖の利得
  • +15 ライバルに対しての敵対的な計画の成功率
  • -2 外交
  • ライバルに対する暗殺と処刑(Execution)を通じてストレスが減少
  • +200 復讐心
  • +10 活力
  • -10 名誉
  • -10 合理性
  • -20 慈悲
+30
Trait generous.png
寛大(Generous)
  • +3 外交
  • -10% 毎月の収入(Income)
  • -15 反対の特性の評価
  • +35 慈悲
  • +20 名誉
  • +10 社交性
  • -200 強欲
+20 Trait greedy.png
強欲(Greedy)
  • +15% 毎月の収入
  • -2 外交
  • 追加の税金を通じてストレス減少
  • 「贈り物する」を通じてストレス増加
  • 「封臣を与える」を通じてストレス増加
  • 直轄領保有限界数以下のときに「称号を与える」を通じてストレス増加
  • +200 強欲
  • -10 名誉
  • -20 慈悲
+30
Trait gregarious.png
社交的(Gregarious)
  • +2 外交
  • +5 魅了の評価
  • +15% 個人計画力(Personal Scheme Power)
  • +10 同じ特性の評価
  • 饗宴(Feasting)を通じてストレス減少
+20
  • +200 社交性
  • +35 慈悲
+30 Trait shy.png
内向的(Shy)
  • +1 学識
  • +15% 敵対的な計画への抵抗力
  • +15 同じ特性の評価
  • -2 外交
  • -5 魅了の評価
  • -15% 個人計画力
  • 脅迫、懐柔(swaying)、評議会への招聘などによるストレス獲得。他のキャラクターに関連するほとんどすべてのこと
-20
  • -10 復讐心
  • -10 熱意
  • -200 社交性
-10
Trait honest.png
正直(Honest)
  • +2 外交
  • -4 策略
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • 「脅迫をする」通じてストレス増加
+10
  • +50 名誉
  • +20 社交性
  • +10 慈悲
+20 Trait deceitful.png
嘘つき(Deceitful)
  • +4 策略
  • -2 外交
  • -10 反対の特性の評価
-10
  • +10 合理性
  • -10 慈悲
  • -50 名誉
+30
Trait humble.png
謙虚(Humble)
  • +0.5 月毎の信仰点(Piety)
  • +10 主君の評価
  • +10 封臣の評価
  • +10 聖職者(Clergy)の評価
  • -15 反対の特性の評価
  • +20 慈悲
  • +20 名誉
  • -10 活力
  • -50 強欲
+20 Trait arrogant.png
傲慢(Arrogant)
  • +1 月毎の威信(Prestige)
  • -10 策謀の計画発見確率
  • -5 封臣の評価
  • -5 主君の評価
  • -15 反対の特性の評価
+35
  • +20 強欲
  • +20 社交性
  • +10 活力
  • -20 慈悲
  • -20 名誉
  • -20 合理性
+20
Trait just.png
公正(Just)
  • +2 管理
  • +1 学識
  • -3 策略
  • +5 封臣の評価
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • 捕虜の処刑と脅迫を通してストレスが増加
  • +200 名誉
  • +20 合理性
  • +10 復讐心
  • +10 熱意
+40 Trait arbitrary.png
独善的(Arbitrary)
  • +3 策略
  • +15 自然な恐怖
  • -50% ストレス増加
  • -2 管理
  • -1 学識
  • -5 封臣の評価
+10
  • -10 慈悲
  • -10 熱意
  • -20 合理性
  • -200 名誉
+30
Trait patient.png
忍耐(Patient)
  • +2 学識
  • +10 敵対的な策謀に対する抵抗力
  • +5 封臣の評価
  • +5 主君の評価
  • -15 反対の特性の評価
-20
  • +35 合理性
  • +10 復讐心
  • -10 活力
+30 Trait impatient.png
Impatient(短気)
  • +20% 月毎の威信
  • +15% 敵対的な計画力
  • -2 学識
  • -5 封臣の評価
  • -5 主君の評価
  • -15 反対の特性の評価
+20
  • +10 活力
  • -10 復讐心
  • -35 合理性
+25
Trait temperate.png
節制(Temperate)
  • +2 管理
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • +0.25 健康ブースト
  • +10 活力
  • -10 復讐心
  • -35 強欲
+40 Trait gluttonous.png
大食(Gluttonous)
  • +10% ストレス現象
  • -2 管理
  • -5 魅了の評価
  • -10 反対の特性の評価
  • +10 同じ特性の評価
  • +35 強欲
  • -10 活力
+20
Trait trusting.png
お人好し(Trusting)
  • +2 外交
  • -2 策略
  • +15 主君の評価
  • +15 封臣の評価
  • +15 敵の敵対的な計画の成功率
  • 脅迫を通してストレスが増加
  • +50 名誉
  • +50 社交性
  • +20 慈悲
  • -20 合理性
  • -20 復讐心
+10 Trait paranoid.png
Paranoid(疑心暗鬼)
  • +3 策略
  • +25% 恐怖の利得
  • +10% 計画発見確率
  • -25 敵の個人計画の成功率
  • -1 外交
  • +100% ストレス利得
  • -10 封臣の評価
  • キャラクターを評議会へ招待することによってストレスを獲得
  • +20 復讐心
  • -10 慈悲
  • -20 名誉
  • -20 合理性
  • -50 社交性
-10
Trait zealous.png
狂信的(Zealous)
  • +2 軍事
  • +20% 月毎の信仰点
  • +15 同じ特性の評価
  • -10 反対の特性の評価
  • -35 異なる宗派の評価
  • +20% 宗派の改宗コスト
  • 異なる宗派を改宗することでストレスが減少
  • +200 熱意
  • +20 活力
  • -20 合理性
+30 Trait cynical.png
冷笑的(Cynical)
  • +2 学識
  • +2 策略
  • -20% 宗派の改宗コスト
  • +10 同じ特性の評価
  • -10 反対の特性の評価
  • -20% 月毎の信仰点
  • +50 合理性
  • -10 慈悲
  • -20 活力
  • -200 熱意
+30
Trait compassionate.png
慈悲(Compassionate)
  • +2 外交
  • +5 魅了の評価
  • -15 反対の特性の評価
  • -2 策略
  • -15 自然な恐怖
  • +100% 恐怖の減衰
  • 脅迫、処刑、称号の剥奪を通してストレスが増加
  • +200 慈悲
  • +50 名誉
  • +50 社交性
  • -20 強欲
+10 Trait callous.png
非情(Callous)
  • +2 策略
  • -20% 暴政(Tyranny)の利得
  • +25% 恐怖の利得
  • +25% 恐怖の減衰
  • -2 外交
  • -5 魅了の評価
  • -5 近親者の評価
  • これは嗜虐的と相互排他的です。
  • +10 合理性
  • -10 社交性
  • -50 名誉
  • -200 慈悲
+40
Trait sadistic.png
嗜虐的(Sadistic)
  • +2 策略
  • +4 武勇
  • +35 自然な恐怖
  • -10 一般的な評価
  • Yes 自分の子に対して敵対的な計画を使用できる
  • 処刑と暗殺を通してストレスが減少
  • これは非情と相互排他的です。
  • -75 名誉
  • -200 慈悲
+40

特性 説明 特性 説明
Brave(勇敢) 挑戦することも危険なことも、この人物は恐れない。 Craven この人物は挑戦されることを楽しむことはなく、少なくとも、恐れている。
Calm(臆病) この人物は穏やかで、ゆったりとしている。 Wrathful(憤怒) この人物はすぐに怒り、そして激怒する。
Chaste(貞節) この人物は肉体的な誘惑を避け、なれなれしい触れ合いを嫌う。 Lustful(好色) この人物の心には、肉欲が熱く滾(たぎ)っている。
Content(満足) 所有しているものが、多かれ少なかれ、この人物には十分だ。 Ambitious(野心的) この人物は自分の求めるものを知っていて、それを手に入れようとすることに躊躇しない。
Diligent(勤勉) この人物は困難をいとわない。 Lazy(怠惰) 人生の最も楽な道とは、この人物が最も通る道である。
Fickle(気まぐれ) この人物は考えを変えることが多く、予測は難しい。 Stubborn(頑固) この人物はなにがあっても引き下がらない。
Forgiving(寛容) この人物はたいていの出来事から次へと進むのが早い。 Vengeful(執念深い) この人物は些細なことを忘れたり、この人物に悪事を働いた人のことを忘れたりするのが遅い。
Generous(寛大) 博愛と慈善に満ちた行いは、この人物にとっては当たり前なことだ。 Greedy(強欲) この人物は財布のひもをいつも握っていて、中身をいっぱいにする方法をいつも探している。
Gregarious(社交的) この人物は、他者と過ごす時間を楽しむ。 Shy(内向的) この人物は、他者との交流を避けることを好む。
Honest(正直) この人物は正直で誠実であることに価値を置く。 Deceitful(嘘つき) 嘘やごまかしをすることがこの人物の性格である。
Humble(謙虚) この人物は、人生に多くを求めない。 Arrogant(傲慢) この人物は自分の価値観を全く疑っていない
Just(公正) この人物は強い正義感をもっている。 Arbitrary(独善的) この人物は自分のことは自分でやるし、他人のことはほとんど気にしない。
Patient(忍耐) 時が来るまでの忍耐はこの人物の得意とするところだ。 Impatient(短気) この人物は何事にもすぐに取り組むべきと考えている。理想的には今!
Temperate(節制) この人物によると、何事もほどほどに楽しむのが一番だそうだ。 Gluttonous(大食) この人物は節制など小馬鹿にしている。求めるものはすべてなのだ。
Trusting(お人好し) この人物はすぐに人を信頼してしまう。 Paranoid(疑心暗鬼) この人物はどんな影にも敵が潜んでいると思っている。
Zealous(狂信的) 宗教的信念が、この人物の中心で明るく燃えあがっている。 Cynical(冷笑的) この人物は、人はみな利己的であると信じている。
Compassionate(慈悲) 情け深く、同情的、この人物は心あたたかい。 Callous(非情) 無慈悲で冷血と呼ばれるこの人物はほとんどの人に無関心だ。
Sadistic(嗜虐的) この人物には、他人の苦しみほど喜びをもたらすものはほぼない。

Education traits

When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait. Prowess education is an exception, as there's no corresponding lifestyle or education focus for this attribute. Instead, if either the child's or its guardian's culture that has the Knighthood innovation, has a Martial education focus, and is of a gender that be knight, they will receive a Prowess education trait in additional to a Martial one.

Skill Trait Skill Monthly Skill Lifestyle Experience Cost Description
Diplomacy.png
Diplomacy
 Naive Appeaser +2 +10% 0 The Naive Appeaser has been somewhat educated in the art of diplomacy but is nevertheless more often an embarrassment to themselves and those around them than not.
 Adequate Bargainer +4 +20% +20 Things often work out in favor of the Adequate Bargainer, but whether this is due to their skill in diplomacy or luck is up for debate.
 Charismatic Negotiator +6 +30% +40 A master of persuasive rhetoric and the nuances of diplomacy; the Charismatic Negotiator is an excellent diplomat.
 Grey Eminence +8 +40% +80 As familiar with the nuances of diplomacy as the back of their hand, the Grey Eminence is a master of the art.
Martial.png
Martial
 Misguided Warrior +2 +10% 0 The Misguided Warrior has received an education in the art of war, but is more likely to hurt themselves than their enemies.
 Tough Soldier +4 +20% +20 The Tough Soldier has shown some prowess in martial matters, but still has a lot to learn.
 Skilled Tactician +6 +30% +40 The Skilled Tactician is a reliable commander and fearsome warrior, renowned for their martial skill.
 Brilliant Strategist +8 +40% +80 The battlefield is the domain of the Brilliant Strategist, and no martial matter is beyond their knowledge.
Stewardship.png
Stewardship
 Indulgent Wastrel +2 +10% 0 The Indulgent Wastrel received an education in stewardship to study the flow of money, but unfortunately the flow seems to go only one way...
 Thrifty Clerk +4 +20% +20 The Thrifty Clerk is adequate when it comes to investments and administrations, but blunders in the art of stewardship are still the norm.
 Fortune Builder +6 +30% +40 The Fortune Builder possesses a keen sense for all matters relating to stewardship and is an administrative force to be reckoned with.
 Midas Touched +8 +40% +80 The Midas Touched is followed by success after success in the art of stewardship, displaying an indisputable mastery of the art.
Intrigue.png
Intrigue
 Amateurish Plotter +2 +10% 0 The Amateurish Plotter has had some education in the art of intrigue, but any knowledge in the art has eluded them.
 Flamboyant Trickster +4 +20% +20 The Flamboyant Trickster has received an education in the art of intrigue, but still has a lot left to learn before mistakes and blunders become exceptions rather than the norm.
 Intricate Webweaver +6 +30% +40 The Intricate Webweaver is a master of intrigue, manipulation, and secrecy.
 Elusive Shadow +8 +40% +80 The Elusive Shadow has excelled as a master of intrigue, and the shroud of secrecy around them is second to none.
Learning.png
Learning
 Conscientious Scribe +2 +10% 0 Despite an education focused on learning the Conscientious Scribe shows little aptitude for the subject — at least they can read...
 Insightful Thinker +4 +20% +20 The Insightful Thinker is adept at most matters theological, but sadly both actual skill and dedication seem to be lacking.
 Astute Intellectual +6 +30% +40 The Astute Intellectual possesses a deep understanding of theology, philosophy, and all subjects of deeper learning.
 Mastermind Philosopher +8 +40% +80 The Mastermind Philosopher possess an uncanny insight into all subjects of higher learning.
War.png
Prowess
 Bumbling Squire +1 The Bumbling Squire is only technically a knight, remembering little from their formal training.
 Confident Knight +2 The Confident Knight is familiar with the ways of their culture's traditional combat, even fighting a few actions against recalcitrant peasants as a teenager.
 Formidable Banneret +3 The Formidable Banneret led troops and fought bandits even before their majority, battle-hardened into a determined combatant.
 Famous Champion +4 The Famous Champion is known, respected, and perhaps even feared throughout the realm as a paragon of their culture's warrior practices.

Congenital traits

こちらも参照: Trait inheritance

Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.

The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events.

Trait Effects Caused by inbreeding Cost Description
Melancholic
  • −1 Diplomacy
  • −1 Martial
  • −1 Stewardship
  • −1 Intrigue
  • −10% Fertility
  • −0.5 Health
No -20 This character has a hard time seeing the good in life.
Lunatic
  • +10% Hostile Scheme Resistance
  • +10 Same trait opinion
  • −10 Attraction opinion
  • −10 Vassal opinion
  • −0.25 Health
No -15 Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not.
Possessed
  • Learning lifestyle.png +10% Monthly Learning lifestyle Experience
  • +15 Same trait opinion
  • −10 Attraction opinion
  • −0.5 Health
No -20 The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body.
Fecund
  • +50% Fertility
  • +5 Years Life Expectancy
No +50 This character is fruitful and fertile.
Albino
  • +15 Natural Dread
  • +10 Same trait opinion
  • −10 General opinion
No 0 With their white hair and red eyes, this character strikes fear in many.
Lisping
  • +10 Same trait opinion
  • −5 Attraction opinion
  • −2 Diplomacy
No -5 This character has trouble pronouncing certain sounds.
Stuttering
  • +10 Same trait opinion
  • −2 Diplomacy
No -5 Finishing a sentence quickly is not this character's strong suit.
Pure-blooded
  • +10% Fertility
  • −50% Inbreeding chance
  • +0.25 Health
Yes +50 This character is of a pure bloodline.
Giant
  • +6 Prowess
  • +5 Vassal opinion
  • +10 Tribal Ruler Opinion
  • +20 Same trait opinion
  • −5 Attraction opinion
  • −0.25 Health
Yes +20 Others have to crane their necks, and rein in awe, as this character walks by.
Scaly
  • +10 Natural Dread
  • +10 Same trait opinion
  • −10 Vassal opinion
  • −30 Attraction opinion
  • −20% Fertility
Yes 0 This character is covered in scaly patches of skin.
Club-footed
  • +10 Same trait opinion
  • −10 Attraction opinion
  • −2 Prowess
Yes 0 This character is cursed with twisted feet and an unsightly walk.
Dwarf
  • +20 Same trait opinion
  • −20 Attraction opinion
  • −4 Prowess
Yes 0 This character is afflicted by a genetic disorder that stunts their growth.
Hunchbacked
  • +10 Same trait opinion
  • −30 Attraction opinion
  • −10 Vassal opinion
  • −2 Prowess
Yes -10 This character is weighted down by the curse of a humpback.
Sterile / Barren −50% Fertility Yes 0 This character's loins are utterly unable to give life.
Wheezing
  • −10 Vassal opinion
  • −0.15 Health
Yes -10 This character is cursed to spend their life coughing and wheezing.
Spindly
  • −1 Prowess
  • −10 Attraction opinion
  • −0.25 Health
Yes -10 This character's limbs are long and knobby.
Bleeder
  • −10 Vassal opinion
  • -1.5 Health
Yes -20 Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body.

Leveled congenital traits

The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.

Trait group Negative level 3 Negative level 2 Negative level 1 Positive level 1 Positive level 2 Positive level 3
Homely / Beautiful  Hideous (-30 cost)
  • −3 Diplomacy
  • −30 Attraction opinion
  • −30% Fertility
 Ugly (-20 cost)
  • −2 Diplomacy
  • −20 Attraction opinion
  • −20% Fertility
 Homely (-10 cost)
  • −1 Diplomacy
  • −10 Attraction opinion
  • −10% Fertility
 Comely (+40 cost)
  • +1 Diplomacy
  • +10 Attraction opinion
  • +10% Fertility
  • Slower Portrait Aging
Trait beauty good 2.png
Pretty (f) /
Handsome (m)
(+80 cost)
  • +2 Diplomacy
  • +20 Attraction opinion
  • +20% Fertility
  • Slower Portrait Aging
 Beautiful (+120 cost)
  • +3 Diplomacy
  • +30 Attraction opinion
  • +30% Fertility
  • Slower Portrait Aging
Slow / Bright  Imbecile (-45 cost)
  • −8 Diplomacy
  • −8 Martial
  • −8 Stewardship
  • −8 Intrigue
  • −8 Learning
  • Focus invalid.png −30% Monthly Lifestyle Experience
 Stupid (-30 cost)
  • −4 Diplomacy
  • −4 Martial
  • −4 Stewardship
  • −4 Intrigue
  • −4 Learning
  • Focus invalid.png −20% Monthly Lifestyle Experience
 Slow (-15 cost)
  • −2 Diplomacy
  • −2 Martial
  • −2 Stewardship
  • −2 Intrigue
  • −2 Learning
  • Focus invalid.png −10% Monthly Lifestyle Experience
 Quick (+80 cost)
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • Focus invalid.png +10% Monthly Lifestyle Experience
 Intelligent (+160 cost)
  • +3 Diplomacy
  • +3 Martial
  • +3 Stewardship
  • +3 Intrigue
  • +3 Learning
  • Focus invalid.png +20% Monthly Lifestyle Experience
 Genius (+240 cost)
  • +5 Diplomacy
  • +5 Martial
  • +5 Stewardship
  • +5 Intrigue
  • +5 Learning
  • Focus invalid.png +30% Monthly Lifestyle Experience
Fragile / Physical  Feeble (-45 cost)
  • −6 Prowess
  • −10 Attraction opinion
  • -1 Health
 Frail (-30 cost)
  • −4 Prowess
  • −5 Attraction opinion
  • −0.5 Health
 Delicate (-15 cost)
  • −2 Prowess
  • −0.25 Health
 Hale (+60 cost)
  • +2 Prowess
  • +5 Attraction opinion
  • +0.25 Health
 Robust (+120 cost)
  • +4 Prowess
  • +10 Attraction opinion
  • +0.5 Health
Trait physique good 3.png
Amazonian (f) /
Herculean (m)
(+180 cost)
  • +8 Prowess
  • +15 Attraction opinion
  • +1 Health

Physical traits

Trait Character effects AI effects Cost Description
Shrewd
  • +2 Diplomacy
  • +2 Martial
  • +2 Stewardship
  • +2 Intrigue
  • +2 Learning
+50 Rationality +50 Life has taught this character the value of good judgement and sharp wit.
Strong
  • +4 Prowess
  • +0.5 Health
+20 Energy +50 Though training and perseverance, this character has been granted a strong body.
Scarred
  • +0.1 Monthly prestige
  • +5 Attraction opinion
+10 Visibly wearing the memories of battles or accidents, this character is noticeably scarred.
One-Eyed
  • +1 Learning
  • +10 Dread
  • −2 Prowess
  • −5 Attraction opinion
  • +100% Likelihood of capture or death in Battle
−10 Energy +10 This character only has one eye.
One-Legged
  • +1 Learning
  • −10 Dread
  • −4 Prowess
  • −10 Attraction opinion
  • +100% Likelihood of capture or death in Battle
−10 Energy -5 This character only has one leg.
Disfigured
  • −4 Diplomacy
  • −20% Fertility
  • −20 Attraction opinion
  • +100% Likelihood of capture or death in Battle
−20 Sociability -10 This character is hideously disfigured.
Weak
  • −4 Prowess
  • −10 Attraction opinion
  • −10 Vassal opinion
  • −0.5 Health
−20 Energy -10 This character's body is on the decline.
Dull
  • −2 Diplomacy
  • −2 Martial
  • −2 Stewardship
  • −2 Intrigue
  • −2 Learning
−50 Rationality -20 It has been a long time since this character's mind had any exercise.
Eunuch
  • −20 Attraction opinion
  • Can not have children
  • Can not inherit titles
  • May not marry
−20 Energy This character has been intentionally castrated.

Lifestyle traits

Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each lifestyle trait costs 50 customization points.

Trait Character effects AI effects Cost Requirements Description
August
  • +2 Diplomacy
  • +1 Martial
  • +1 Monthly prestige
+20 Energy +50 Diplomacy lifestyle.png Finishing the August Diplomacy perk tree The August is honored as a true ruler, worthy of the empires of old!
Diplomat
  • +3 Diplomacy
  • +20 Independent Ruler Opinion
  • +25% Personal Scheme Power
  • +20 Energy
  • +20 Sociability
+50 Diplomacy lifestyle.png Finishing the Diplomat Diplomacy perk tree The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land.
Patriarch / Matriarch
  • +10 House Opinion
  • +15 Close Family Opinion
  • +20% Fertility
  • +20% Stress loss
  • +20 Energy
  • +20 Sociability
+50 Diplomacy lifestyle.png Finishing the Family Hierarch Diplomacy perk tree A person who is truly dedicated to their family, and the prosperity of their House.
Gallant
  • +2 Martial
  • +4 Prowess
  • +20% Monthly prestige
  • +20 Attraction opinion
  • +35 Boldness
  • +20 Honor
  • +20 Sociability
+50 Martial lifestyle.png Finishing the Gallant Martial perk tree True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel.
Overseer
  • +2 Martial
  • +2 Stewardship
  • +50% Monthly Control Growth
+20 Rationality +50 Martial lifestyle.png Finishing the Overseer Martial perk tree The guidance, firmness of hand, and authority ensure problems are solved properly.
Strategist
  • +1 Diplomacy
  • +3 Martial
  • Death natural.png +25% Enemy Fatal Casualties
  • Cross water without Advantage loss
+30 Rationality +50 Martial lifestyle.png Finishing the Strategist Martial perk tree The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage.
Administrator
  • +1 Diplomacy
  • +3 Stewardship
  • +5 Vassal opinion
  • +20 Rationality
  • +10 Energy
+50 Stewardship lifestyle.png Finishing the Administrator Stewardship perk tree To organize, administrate, and raise efficiency - the Administrator will get it done.
Architect
  • +2 Stewardship
  • −15% Building and Holding Construction Time
  • −10% Building and Holding Gold Cost
  • +10 Energy
  • +5 Rationality
+50 Stewardship lifestyle.png Finishing the Architect Stewardship perk tree The works of an experienced builder will stand for centuries.
Avaricious
  • +2 Stewardship
  • +15% Holding Taxes
  • +30 Greed
  • +20 Energy
  • −20 Honor
  • −20 Rationality
  • −30 Compassion
+50 Stewardship lifestyle.png Finishing the Avaricious Stewardship perk tree Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth?
Schemer
  • +5 Intrigue
  • +25% Hostile Scheme Power
−20 Honor +50 Intrigue lifestyle.png Finishing the Schemer Intrigue perk tree The Schemer lives to understand and manipulate the things that drive other people - and exploit them!
Seducer / Seductress
  • +3 Intrigue
  • +20% Fertility
  • +40 Attraction opinion
  • +20 Sociability
  • −10 Honor
+50 Intrigue lifestyle.png Finishing the Seducer Intrigue perk tree It is not difficult to desire. The true challenge is to be desired.
Torturer
  • +4 Prowess
  • +50% Dread gain
  • +25% Hostile Scheme Resistance
  • +10% Levy Size
  • +20 Boldness
  • +20 Vengefulness
  • −30 Honor
+50 Intrigue lifestyle.png Finishing the Torturer Intrigue perk tree Inflicting pain. Holding someone's life in your hands. This is true power.
Scholar
  • +5 Learning
  • +15% Monthly Development Growth
  • +10 Hostile Scheme Success chance
  • +10 Personal Scheme Success chance
+30 Rationality +50 Learning lifestyle.png Finishing the Scholar Learning perk tree Philosophy, nature, and knowledge. Understanding the world is the only way to rule it.
Theologian
  • +3 Learning
  • +20% Monthly piety
  • +20 Zeal
  • +10 Rationality
+50 Learning lifestyle.png Finishing the Theologian Learning perk tree Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life.
Whole of Body
  • +25% Fertility
  • −25% Stress gain
  • +0.5 Health
+20 Energy +75 Learning lifestyle.png Finishing the Whole of Body Learning perk tree Know yourself, know your limitations, and know the full extent of your reach.
Celibate
  • +1 Monthly piety
  • +10 Clergy opinion
  • −10 Opposite trait opinion
  • Can not have children
  • +30 Zeal
  • −35 Sociability
Embrace Celibacy decision
NoTrait reveler.png Reveler
This character has sworn themselves to celibacy.
Herbalist
  •  +2 Learning
  •  +2 Intrigue
  • +0.5 Disease Resistance Health Boost
  • +10 Rationality
+50 Learning lifestyle.png Medicine lifestyle focus events This character is well versed in herbs, botany, and medical practices related to plants.

Leveled lifestyle traits

The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.

Trait chain Level 1 effects Level 2 effects Level 3 effects
Trait blademaster.png Blademaster
  • Aspiring Blademaster (+20 cost)
  • +3 Prowess
  • +0.25 Disease Resistance Health Boost
  • Blademaster (+40 cost)
  • +6 Prowess
  • +0.5 Disease Resistance Health Boost
  • Legendary Blademaster (+60 cost)
  • +12 Prowess
  • +1 Disease Resistance Health Boost
Trait hunter.png Hunter
  • Novice Hunter (+20 cost)
  • +2 Prowess
  • +10% Stress loss
  • Hunter (+40 cost)
  • +4 Prowess
  • +15% Stress loss
  • Master Hunter (+60 cost)
  • +6 Prowess
  • +20% Stress loss
Trait mystic.png Mystic
  • Wise Woman (f)/Wise Man (m) (+20 cost)
  • +1 Learning
  • Mystic (+40 cost)
  • +2 Learning
  • Miracle Worker (+60 cost)
  • +4 Learning
Trait reveler.png Reveler
  • Eager Reveler (+25 cost)
  • +2 Diplomacy
  • +1 Intrigue
  • +10 Same trait opinion
  • Famous Reveler (+50 cost)
  • +3 Diplomacy
  • +2 Intrigue
  • +15 Same trait opinion
  • Legendary Reveler (+75 cost)
  • +4 Diplomacy
  • +3 Intrigue
  • +20 Same trait opinion
Trait physician.png Physician
  • Novice Physician (+20 cost)
  • +1 Learning
  • +0.25 Disease Resistance Health Boost
  • Physician (+40 cost)
  • +2 Learning
  • +0.5 Disease Resistance Health Boost
  • Renowned Physician (+60 cost)
  • +4 Learning
  • +1 Disease Resistance Health Boost

Commander traits

Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.

Trait Effect Description
Aggressive Attacker Death natural.png +25% Enemy Fatal Casualties Nothing will sate the Aggressive Attacker but the blood of their enemies.
Flexible leader −50% Enemy Defensive Advantage The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings.
Forder Crosses water without Advantage penalties The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers.
Holy Warrior +10 Faith Hostility Advantage Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated.
Logistician +100% Supply Duration If there is one thing the Logistician knows, it is how to make supplies last - and last well.
Military Engineer −30% Siege Phase Time With extensive knowledge of siege engines and defensive capabilities, the Military Engineer will not be kept at bay.
Organizer
  • +25% Movement Speed
  • −20% Retreat Losses
In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation.
Reaver
  • +100% Raid Speed
  • Death natural.png −75% Hostile County Attrition
The Reaver longs for loot almost as much as victory: if there is anything of value to be had they will find it.
Unyielding Defender Death natural.png −25% Friendly Fatal Casualties The Unyielding Defender knows one thing above all else; this is as far as the enemy goes.
Cautious Leader
  • +4 Minimum Battle Roll
  • −2 Maximum Battle Roll
The Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain.
Reckless
  • +6 Maximum Battle Roll
  • −4 Minimum Battle Roll
If there is an advantage to be had, the Reckless is sure to seize it.
Forest Fighter +5 Advantage in Forest and Taiga terrain Where some see forests as obstacles, the Forest Fighter sees opportunity.
Open Terrain Expert +4 Advantage in Farmlands, Plains and Steppe terrain Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle.
Rough Terrain Expert +4 Advantage in Hills, Mountains and Wetlands terrain Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle.
Desert Warrior
  • +5 Advantage in Desert, Desert Mountains, Drylands and Oasis terrain
  • No Desert Supply Limit Penalty
The punishing sun and beating heat of the desert is no foe to the Desert Warrior.
Jungle Stalker
  • +6 Jungle Advantage
  • Death natural.png −50% Jungle Attrition
  • No Jungle Supply Limit Penalty
The lush forest of any jungle is an ally to the Jungle Stalker.

Criminal traits

Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.

Trait Effects Deciding factor Cost Description
Adulterer +10 Same trait opinion
  • Doctrine adultery men.png Male Adultery doctrine
  • Doctrine adultery women.png Female Adultery doctrine
-5 This character has violated the sanctity of marriage by copulating with another.
Fornicator +10 Same trait opinion
  • Doctrine adultery men.png Male Adultery doctrine
  • Doctrine adultery women.png Female Adultery doctrine
-5 This character has copulated outside of wedlock.
Deviant
  • +25% Stress loss
  • +35 Same trait opinion
Doctrine deviancy.png Deviancy doctrine -5 This character has an... eclectic and unconventional taste.
Dynastic Kinslayer −5 Dynasty Opinion Doctrine kinslaying.png Kinslaying doctrine This character has committed the sin of murdering a dynasty member.
Familial Kinslayer
  • −5 Dynasty Opinion
  • −5 Close Family Opinion
Doctrine kinslaying.png Kinslaying doctrine This character has slain a member of their extended family.
Kinslayer
  • −5 Dynasty Opinion
  • −10 Close Family Opinion
Doctrine kinslaying.png Kinslaying doctrine This character is known for having slain close kin.
Incestuous +20 Same trait opinion Doctrine consanguinity.png Consanguinity doctrine 0 This character is known for having sexual relations with relatives.
Sodomite +10 Same trait opinion Doctrine homosexuality.png Same-Sex Relations doctrine This character is known for having sexual relations with people of their own gender.
Witch
  • +1 Intrigue
  • +1 Learning
  • +20 Same trait opinion
  • −1 Diplomacy
Doctrine witchcraft.png Witchcraft doctrine +10 This character dabbles in subjects many would consider occult.
Cannibal
  • +2 Prowess
  • +15% Stress loss
  • +20 Natural Dread
  • +35 Same trait opinion
Core tenet foodsacrifice.png Ritual Cannibalism tenet +40 This character thinks that other people make the best of meals.
Excommunicated −50% Monthly piety Core tenet chalice.png Communion tenet This character has been excluded from participating in religious services.

Coping mechanisms

A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose  stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.

Trait Character effects AI effects Cost Description
Drunkard
  • +20% Stress loss
  • −2 Stewardship
  • −2 Prowess
  • +10 Same trait opinion
  • −0.15 Health
  • −10 Rationality
  • −15 Energy
-10 This character has taken to the bottle, and is constantly looking for its bottom.
Flagellant
  • +20% Stress loss
  • −2 Prowess
  • −0.5 Health
  • +25 Zeal
  • +10 Honor
  • +5 Boldness
-10 The catharsis of self-flagellation is the only thing which makes this character feel better.
Comfort Eater
  • +20% Stress loss
  • −1 Stewardship
  • +5 Greed
  • −5 Energy
-5 This character often tries to fill the emptiness they feel by indulging in comforting foods.
Contrite
  • +20% Stress loss
  • −2 Intrigue
  • +10 Compassion
  • +10 Honor
  • +10 Zeal
  • −10 Vengefulness
-5 This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.
Improvident
  • +20% Stress loss
  • +1 Diplomacy
  • −15% Monthly income
  • +10 Compassion
  • −10 Greed
-5 This character habitually gives far more money away to charities than they can reasonably afford.
Inappetetic
  • +20% Stress loss
  • −1 Diplomacy
  • −3 Prowess
  • −5 Greed
  • −10 Energy
-5 Stress has ruined this character's appetite, causing them to skip meals and waste away...
Reclusive
  • +20% Stress loss
  • −2 Diplomacy
  • −1 Stewardship
  • −10 Boldness
  • −10 Energy
  • −50 Sociability
-5 This character often sequestrates themselves away and neglects their responsibilities.
Irritable
  • +20% Stress loss
  • −2 Diplomacy
  • −1 Martial
  • +2 Prowess
  • +10% Dread gain
  • −5 Attraction opinion
  • +10 Boldness
  • +10 Energy
  • +10 Vengefulness
  • −10 Compassion
  • −20 Rationality
0 Stress has made this character prone to frequent outbursts and tantrums.
Rakish
  • +20% Stress loss
  • +1 Intrigue
  • −1 Diplomacy
  • +5 Same trait opinion
  • −5 Attraction opinion
  • +20 Sociability
  • +10 Greed
  • −10 Energy
  • −10 Honor
  • −10 Zeal
0 This character spends so much time in the brothel that it has become their second home.
Hashishiyah
  • +20% Stress loss
  • −2 Stewardship
  • −2 Learning
  • +10 Same trait opinion
  • −10 Vengefulness
  • −15 Energy
+5 This character is dependent on the consumption of hashish to deal with the stress of everyday life.
Profligate
  • +20% Stress loss
  • +0.5 Monthly prestige
  • −10% Monthly income
  • +10 Greed
  • −10 Compassion
+10 Compulsive spending causes this character to frequently waste money on unnecessary purchases.
Confider
  • +1 Diplomacy
  • +20% Stress loss
  • +20 Sociability
  • +10 Compassion
+15 In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.
Journaller
  • +20% Stress loss
  • +1 Learning
+10 Rationality +15 This character has taken to writing down the thoughts which plague them to make them easier to manage.
Athletic
  • +1 Prowess
  • +20% Stress loss
  • +0.25 Health
  • +25 Energy
  • +5 Boldness
+40 Regular exercise helps this character keep a level head and burn off stress.

Childhood traits

Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning Focus invalid.png Wrong education AI Boldness AI Compassion AI Energy AI Greed AI Honor AI Rationality AI Sociability AI Vengefulness
Bossy 0 +1 +1 0 0  Diplomacy +25 0 0 +25 +15 +15 0 +15
Charming +1 0 0 +1 0  Stewardship 0 +15 0 +25 −15 +15 +25 +15
Curious +1 0 0 0 +1  Martial +25 +25 +15 0 +15 0 +15 −15
Pensive 0 0 +1 0 +1  Intrigue −15 0 +15 −15 +15 +25 −25 0
Rowdy 0 +1 0 +1 0  Learning +25 −15 +25 0 −15 −15 +15 +15

Health traits

A Health trait is a negative trait that lowers a character's  Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.

The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning  Prowess  Dread  Fertility  Dread Loss Attraction Health Curable Congenital Cost
Wounded 0 −1 0 −1 0 −2 −10 0 +100% 0 −0.5 Yes No
Severely Injured 0 −2 0 −2 0 −4 −15 −25% +100% −10 −1 Yes No
Brutally Mauled 0 −4 0 −4 0 −8 −20 −75% +100% −20 −2 Yes No
Sickly 0 0 0 0 0 0 −20 0 +100% 0 −1.25 Yes No
Impotent 0 0 0 0 0 0 0 −50% 0 0 0 No No
Infirm −3 −3 −3 −3 −3 −6 −15 −30% +100% 0 −0.5 No No -20
Incapable −6 −6 −6 −6 −6 −12 −25 −1000% +100% 0 −1.5 No No
Inbred −5 −5 −5 −5 −5 −2 0 −50% 0 −30 −0.75 No Yes -30
Maimed −2 −2 −2 −2 −2 −4 −15 −50% +100% −10 −1.5 No No
Blind 0 −6 −2 −2 0 −10 −10 0 0 −10 −0.12 No No -10

Diseases

Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning  Prowess  Dread  Fertility  Dread Loss Attraction Health Curable Congenital Weight Cost
Ill 0 0 0 0 0 −4 −10 −20% +100% 0 −0.5 Yes No 4000 0
Bubonic Plague −2 −3 −2 −3 −2 −10 −30 −50% +100% −30 −3.25 Yes No 2
Cancer 0 0 0 0 0 0 −15 −20% +100% 0 −1.5 Yes No 150 -10
Consumption −2 0 −1 −2 0 −2 −10 0 +100% −10 −1 Yes No 100 0
Great Pox −1 −1 −1 −1 −1 0 −20 −20% +100% −10 −0.5 Yes Yes 120 -10
Gout Ridden −2 −1 0 0 0 −2 −5 0 0 −15 −0.5 Yes No 250 -5
Leper 0 0 0 0 0 −8 −20 −95% +100% −35 −0.75 No No 40 0
Lover's Pox 0 0 0 0 0 0 −5 0 0 −20 0 No Yes 150 0
Pneumonia −2 −2 −2 −2 −2 −8 −10 −50% +100% 0 −1.5 Yes No 80 0
Smallpox −2 0 −1 0 −2 −10 −15 −25% +100% −10 −1.75 Yes No 2 0
Typhus −1 0 −2 −1 −2 −4 −15 −20% +100% −10 −1.75 Yes No 100 0

Dynasty traits

Dynasty traits can be either given or removed by members of the same Dynasty.

Trait Effects Cost Requirements Description
Bastard
  • +5 Same trait opinion
  • −15 Dynasty Opinion
  • −1 Diplomacy
  • Can not inherit titles
0
  • Secret adultery.png Character was born outside marriage or concubinage
  • Doctrine bastardry.png Faith does not have the No Bastards bastardry doctrine
This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life.
Bastard Founder
  • −1 Diplomacy
  • Can not inherit titles
Yes Character gained a Landed title while being a Bastard A former bastard who has founded their own Dynasty.
Born in the Purple
  • +0.5 Monthly prestige
  • +5 Vassal opinion
+40
  • One of the parents had their capital in the Barony of Constantinople when the character was born
  • The same parent owned the Byzantine Empire or Roman Empire title when the character was born
  • Yes If the mother was landless she must have physically been in Constantinople during the birth
  • Yes If the mother was landed she must have been at peace with the father during the birth
  • No Mother was imprisoned during the birth.
  • No Mother was commanding an army the during birth.
This character was born to prominent parents, a rich life and high expectations.
Child of Concubine −1 Diplomacy Yes One of the parents was a Concubine when the character was born This character was born of a concubine.
Child of Consort −1 Diplomacy Yes One of the parents was a Consort when the character was born This character was fathered by a consort.
Denounced
  • −1 Diplomacy
  • −1 Monthly prestige
  •  Crime towards members of the same Dynasty
Yes Denounce Dynasty Head interaction This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member.
Disinherited
  • −5 Dynasty Opinion
  • Can not inherit titles from the same Dynasty
Yes Disinherit Dynasty Head interaction This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member.
Disputed Heritage
  • −1 Diplomacy
  • −10 House Opinion
Secret adultery.png Illegitimate Child secret was exposed Credible Rumors surround this character's heritage. Many say that their father is someone else.
Legitimized Bastard
  • −10 Dynasty Opinion
  • −1 Diplomacy
0 Yes Legitimize House Head interaction This character was born a bastard, but has since been legitimized.
Reincarnation
  • +1 Monthly piety
  • +5 Same faith opinion
  • Core tenet adorcism.png Faith has the Reincarnation tenet
  • 4% chance at birth
This character is said to be the reincarnation of their ancestor.
Twin +15 Twin Sibling Opinion 2% chance at birth This character was born a twin.
Wild Oat −1 Diplomacy 0
  • Secret adultery.png Character was born outside marriage or concubinage
  • Doctrine bastardry.png Faith has the No Bastards bastardry doctrine
This character was born out of wedlock.

Descendant traits

こちらも参照: Breeding#List of other inherited traits

Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable.

Founding trait Effects AI Zeal Descendant trait Effects AI Zeal Founding requirements
Saoshyant
  • +1 Diplomacy
  • +2 Learning
  • +2 Prowess
  • +5 Same faith opinion
+100 Saoshyant Descendant
  • +1 Learning
  • +5 Same faith opinion
0 Become the Saoshyant decision
Sayyid +5 Same faith opinion 0 Sayyid +5 Same faith opinion 0 Yes Historical character
Paragon +20 Temple Vassal opinion +20 Consecrated Blood +10 Temple Vassal opinion +10
The Savior +10 Same faith opinion

Hidden: +75% county conversion speed[1]

+100 Divine Blood +5 Same faith opinion

Hidden: +25% county conversion speed[2]

0
  • Consecrate Bloodline decision
  • Yes Head of Faith

Decision traits

The following traits can be gained via  decisions and have not yet been included above.

Trait Effects Decision Description
Augustus
  • +0.5 Monthly prestige
  • +10 Vassal opinion
Restore the Roman Empire This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due.
Chakravarti
  • +2 Diplomacy
  • +1 Martial
  • +2 Learning
  • +20 Same faith opinion
Become Chakravrati This character has united the center of the world, and is the rightful ruler of its entirety.
Greatest of Khans
  • +2 Diplomacy
  • +2 Martial
  • +1 Stewardship
  • +2 Prowess
  • +50 Natural Dread
  • −25% Dread decay
  • +10 Same Culture Opinion
  • +25% Hostile Scheme Resistance
  • −20 Enemy Hostile Success chance
  • +20 Vassal Limit
Become Greatest of Khans This character has been proclaimed the ruler of the universe itself, by right of conquest.
Pilgrim
  • +10% Monthly piety
  • +5 Same faith opinion
Go on a Pilgrimage This character has completed a pilgrimage to a holy site.
Hajji / Hajjah
  • +10% Monthly piety
  • +5 Same faith opinion
Undertake the Hajj This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca.

Other traits

Trait Effects Cost Notes Description
Adventurer
  • +1 Martial
  • +1 Prowess
  • +10 Same trait opinion
  • −1 Diplomacy
+20 This character has led a life of bravery and action as an adventurer.
Berserker
  • +2 Martial
  • +5 Prowess
  • +10 Same trait opinion
  • −2 Diplomacy
+40 Once this character's blood starts to boil it will only be sated by the death of their enemies.
Devoted
  • +0.3 Monthly piety
  • +5 Same faith opinion
  • Can not inherit
  • May not marry

This trait has several different names depending on circumstance:

Condition Name
Male Monk
Female Nun
Child Promised to the Clergy
Buddhist Bhikkhu / Bhikkhuni
Hindu Sanyasi / Sanyasini
Jain Muni / Aryika
This character has dedicated their life to the service of a higher power.
Heresiarch
  • +2 Martial
  • +2 Learning
  • +2 Prowess
  • +5 Advantage against co-religionists
  • +10 Same faith opinion
+50 This character is the local leader of a heretical sect.
Holy Monarch
  • +3 Martial
  • +2 Prowess
  • +5 Faith Hostility Advantage
  • −20% Retreat Losses
  • Death natural.png −15% Friendly Fatal Casualties
  • +50% Monthly Control
  • +35 Popular opinion
  • +15 Same faith opinion
  • +10 Same trait opinion
  • Yes Ignore Negative Culture Opinion
+120

This trait has different names depending on religion:

Condition Name
Tibetan Kailash King/Queen
Buddhist High Aasaan
Christian Crusader King/Queen
Dualist Chosen of Xradesahr
Norse Hersir
Hellenic Archon / Archontess
Hindu Rajarishi
Muslim Amir al-Mu'minin
Jain Irenic Monarch
Jewish Nagid
Uralic Hadùr's Chosen
Baltic Dievas' Chosen
Slavic Perun's Chosen
Finno-Ugric Bear King/Queen
Siberian Ulgen's Chosen
Tengri Sky-King / Sky-Queen
Mandé Nyame's Chosen
Hausa Galadima
Senegambian Roog's Chosen
Zoroastrian Argbadh
Zunbil Sun-King / Sun-Queen
A great warrior King who has carved their own kingdom out of the lands of the infidels.
Murderer −15 General opinion -10 This character has illegally brought about someone's demise.
Order Member
  • +1 Martial
  • +4 Prowess
  • +15 Same trait opinion
  • Can not inherit
  • May not marry
This character serves in a militarized Holy Order.
Peasant Leader
  • -50% Army Gold Maintenance
  • +10 Popular opinion
  • +25 Same trait opinion
  • −10 General opinion
+100 This character is a jumped up peasant who revolted against their betters.
Pregnant −2 Prowess This character is with child.
Raider
  • +2 Martial
  • +3 Prowess
  • +0.3 Monthly prestige
  • +5 Same trait opinion
+25 Is renamed to Viking if culture has the Longships innovation This character is a well-known plunderer of foreign settlements.
Varangian
  • +1 Diplomacy
  • +2 Martial
  • +2 Prowess
  • +10 Same trait opinion
+40 This character has served the Byzantine Army as part of the Varangian Guard.
Crusader
  • +2 Martial
  • +3 Prowess
  • +15 Clergy opinion
  • +5 Same faith opinion
+50 This character has participated in a Crusade.
Mujahid
  • +2 Martial
  • +3 Prowess
  • +15 Clergy opinion
  • +5 Same faith opinion
+50 This character has participated in a Jihad.
Trait faith warrior.png Warrior of the Faith
  • +2 Martial
  • +3 Prowess
  • +15 Clergy opinion
  • +5 Same faith opinion
+50

This trait has different names in each religion:

Condition Name
Tibetan Kailash Guardian
Buddhist Atoner
Dualist Guardian of Light
Norse Valhalla Bound
Hellenic Ares' Own
Hindu Shiva's Hand
Jain Pacifier
Jewish Kanai
Uralic Forged of Hadúr
Baltic Hound of Dievas
Slavic Perun's Champion
Finno-Ugric Ukko's Hammer
Siberian Ulgen's Nimrod
Tengri Skylord
Mandé Nyame's Shield
Hausa Facilitator
Senegambian Takhar's Arbiter
Zoroastrian Gond-i Shahanshah
Zunbil Warrior of the Sun
This character has participated in a Great Holy War.

Unobtainable

These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters.

Trait Effects Notes Description
Saint +2 Monthly piety Used by some historical characters. Exceptionally holy, the saint is a beacon of light for everyone religious.
Henbane Addict
  •  +20% Stress loss
  • +10 Same trait opinion
Used by an Easter egg character. This character regularly uses hallucinogens to escape a reality that they cannot handle.

References

  1. common\script_values\99_court_chaplain_values.txt, conversion_savior_liege
  2. common\script_values\99_court_chaplain_values.txt, conversion_divine_blood_liege