宮廷

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2022年9月8日 (木) 02:47時点におけるGnagaoka (トーク | 投稿記録)による版 (→‎宮廷職)
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こちらも参照: Royal court

それぞれの 所領持ちのキャラクター には、領国 の所領無しのキャラクターで構成される宮廷(court)があります。宮廷は家族騎士愛人、廷臣(Courtiers)、客人(guests)で構成されます。

廷臣

廷臣とは、主君の宮廷に住んでいる所領のない人物のことです。彼らは評議員指揮官、騎士、封臣 に任命されることができます。宮廷での地位を持たないもしくは マイナー称号 を持たない廷臣の場合は毎月2%の確率でそこから去っていきます。その確率は0以上の評価の10ポイントごとに-0.1%され、0以下の評価の10ポイントごとに+0.1%されます。さらにこの確率は以下に示す補正を受けます。

状態 去っていく確率
子供 -3%
いずれかの請求権 -1%
  妊娠 特性 -1%
  主君婚姻している -0.5%
  低い健康 -0.3%
主君もしくは他の廷臣が友人 -0.2%
主君もしくは他の廷臣が愛人 -0.2%
主君もしくは他の廷臣が近親者 -0.2%
  庶子の特性 +0.3%
主君がライバル +0.5%

客人

客人とは所領なしのキャラクターで彼らは3年間統治者の宮廷に滞在し、その後はそこから去るかどうかを月に1度決めます。この間、彼らは宮廷の他のメンバーと交流し、ランダムなイベントに参加することができます。彼らは評議会の議席、宮廷での地位、所領、マイナー称号が与えられる、もしくは誘惑計画が使用されることによって、領国に永久に留まるようになります。また客人は大小様々な   ゴールドを支払うことによって直接募集することもできます。基本の額は10ゴールドで、客人が請求権、有用な特性、または高いスキルを持っている場合は増加します。 統治者が自分の請求権を押し通す力を持っているとか、統治者やその成人した子供が結婚していないなど、明確な理由があれば、客人はあなたの宮廷を訪れる可能性が高くなります。廷臣が少ないほど、より多くの客人を獲得できます。

所領なしのキャラクターは「宮廷へ招く(Invite to Court)」の関係行動(interaction)を利用して宮廷へ招聘することができます。基本の抵抗値(reluctance)は-50であり、通常、  弱いフックなしでは実行することはできません。

請求権のある客人が立ち去ろうとしている場合は、その主君には客人を1年間引き止める選択肢が与えられます。

宮廷職

宮廷職(Court positions)は廷臣や直臣に与えられる専門的な役割で、今以上の強力な利益をあなたに与えますが、  ゴールドで毎月の給料を支払う必要があり、200の  威信を支払わずに取り消したり置き換えたりすることはできません。投獄中の者には刑執行人を除いた宮廷職を与えられません。

官職の賞与は廷臣の適正(Aptitude)によります。適性は5段階あり各段階で20ポイントの適性が要求されます。もし文化が家業(Family Business)の伝統を持っている場合は、同じ文化の家族は+20の適性を得ます。

主君に対する効果 職を得た者が得る効果 基本給 カテゴリー 要求事項 適正 DLC
古物蒐集家(Antiquarian)
  •   宝物劣化の軽減(Artifact Decay Reduction)-7%-35%
  •   略奪(Raids)と包囲(Sieges)による宝物破壊の軽減 0-80%
  •   宝物の製作依頼(Commission Artifact)のディシジョンのを有効化
  •   宝物の修繕(Repair)と再鍛造(Reforge )ができるようになる
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   他の職を持つことができない
0.15 共通 1
  •    廷臣に該当するもの
  •    妻(Spouse)に該当するもの
  •    封臣に該当するもの
  •   学識1に対して+2.5 (最大60)
  •   管理であれば+10
  •   内向的であれば+10
  • ひらめきを完遂していれば+30
宦官長(Chief Eunuch)
  •   敵対的計画力(Hostile Scheme Power) +2%+32%
  •   敵対的計画の抵抗値 +2%+32%
  •   月間の宮廷の威光(Court Grandeur)の変化 +5%+15%
  •   宮廷の威光 0+2
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   有力なスパイ
0.25 特殊 1
  •   王国もしくは帝国級の称号
  •   宮廷宦官もしくはビザンツの伝統
  •   去勢に該当するもの
  •    封臣に該当するもの
  •   外交1に対して+2.5 (最大50)
  •   策略1に対して+2.5 (最大50)
  •   盲目であれば-50
  •   病弱であれば-50
カーディー長(Chief Qadi)
  •   献身レベル(Level of Devotion)1に対して学識+1
  •   月間の信仰点 +2%+10%
  •   主君の評価 +10
  •   外交+1
  •   月間の威信 +0.5
0.25 特殊 1
  •   王国もしくは帝国級の称号
  •   イスラム宗教
  •   イスラム宗教に該当するもの
  •   学識教育に該当するもの
  •   性別法(Gender doctrine)の見解がこれを許可
  •   学識1に対して+2.5
  •   寛大であれば+15
  •   公正であれば+15
  •   学者であれば+15
  •   節制であれば+15
  •   独善的であれば-10
  •   貪欲であれば-10
宮廷庭師(Court Gardener)
  •   +10 Courtier and Guest Opinion
  •   +0.1 to +0.7 Development Growth in Realm Capital
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   Cannot have another position
0.5 特殊 1
  •   Culture has Garden Architects tradition
  •    Councilor candidate
  •    封臣に該当するもの
  • +2.5 per   Stewardship (max 60)
  • +5 if   Architect
  • +10 if   Herbalist
  • +10 if   Patient
  • +20 if   Gardener
宮廷道化師(Court Jester)
  •   25% chance to reduce stress each year
  •   +10% to +20% Monthly Court Grandeur Change
  •   0 to +2 Court Grandeur
  •   月間の威信 -0.5
  •   -25% Hostile Scheme Power
  •   -10% Hostile Scheme Success Chance
  •   主君の評価 -5 if Lowborn
  •   主君の評価 -20 if Noble
  •   他の職を持つことができない
0.25 共通 1
  •   Duchy or above title rank
  •    Councilor candidate
  •    直臣ではない該当者
  • +2.5 per   Diplomacy
  • +10 if   Athletic
  • +10 if   Poet
  • +20 if   Gregarious
  • +20 if   Shrewd
  • +20 if   Stubborn
侍医(Court Physician)
  •   +10% to +25% Monthly Court Grandeur Change
  •   0 to +2 Court Grandeur
  •   Tries to treat illness traits
  •   主君の評価 +5
  •   +1 学識
  •   月間の威信 +0.5
  •   Powerful Agent
0.1 共通 1    封臣に該当するもの
  • +1.75 per   学識 (max 50)
  • +10 if   Herbalist
  • +5 if   Wise Woman
  • +10 if   Mystic
  • +20 if   Miracle Worker
  • +10 if   Novice Physician
  • +20 if   Physician
  • +40 if   Renowned Physician
  • -50 if   Blind
  • -75 if   Infirm
給仕長(Cup-Bearer)
  •   20% Chance to prevent a Poison Murder scheme
  •   +5% to +15% Monthly Court Grandeur Change
  •   0 to +2 Court Grandeur
  •   主君の評価 +10
  •   月間の威信 +0.5
  •   他の職を持つことができない
  •   Powerful Agent
0.25 王室 1
  •   Kingdom or Empire title rank
  •    Councilor candidate
  •    妻に該当するもの
  •    封臣に該当するもの
  • +2.5 per   Diplomacy (max 50)
  • +10 if   Honest
  • +10 if   Trusting
  • -10 if   Deceitful
ガルーダ(Garuda)
  •   +5% to +15% Monthly Court Grandeur Change
  •   0 to +10% Dread Gain
  •   0 to -10% Dread Decay
  •   Less likely to be captured battle
  •   Less likely to die in battle
  •   主君の評価 +5
  •   +8 Prowess
  •   月間の威信 -0.2
0.25 特殊 5
  •   Kingdom or Empire title rank
  •   Culture has Garuda Warriors tradition
  •   Knight candidate
  • +2 per   Prowess (max 50)
  • +2.5 per   Martial (max 50)
  • +5 if   Aspiring Blademaster
  • +15 if   Blademaster
  • +30 if   Legendary Blademaster
救貧院長(High Almoner)
  •   +1 Court Grandeur
  •   +5% to +20% Monthly Piety
  •   0 to +20% Monthly Court Grandeur Change
  •   主君の評価 +10
  •   +1 Learning
  •   月間の威信 +0.5
0.25 王室 1
  •   Kingdom or Empire title rank
  •    封臣に該当するもの
  • +2.5 per   Learning (max 50)
  • +20 if   Compassionate
  • +20 if   Devoted
  • +20 if   Generous
  • -10 if   Avaricious
  • -10 if   Greedy
  • -10 if   Profligate
白鳥の番人(Keeper of the Swans)
  •   +1 Diplomacy per Level of Fame
  •   0 to +2 Court Grandeur
  •   主君の評価 +10
  •   月間の威信 +0.5
0.25 特殊 1
  •   Kingdom of England title
  •   直臣に該当するもの
  • +4 per   Stewardship (max 50)
  • +5 if   Novice Hunter
  • +10 if   Hunter
  • +20 if   Master Hunter
主馬頭(Master of the Horse)
  •   +1% to +8% Knight Effectiveness
  •   +5% to +20% Monthly Court Grandeur Change
  •   0 to +2 Court Grandeur
  •   主君の評価 +10
  •   月間の威信 +0.5
0.5 王室 1
  •   Kingdom or Empire title rank
  •   直臣に該当するもの
  • +2 per   Prowess (max 50)
  • +2.5 per   Martial (max 50)
  • +10 if   Overseer
狩猟頭(Master of the Hunt)
  •   +10% to +20% Monthly Court Grandeur Change
  •   0 to +2 Court Grandeur
  •   Enables special Hunt Activity events
  •   主君の評価 +10
  •   +1 Prowess
  •   月間の威信 +0.5
0.25 王室 1
  •   Kingdom or Empire title rank
  •   直臣に該当するもの
  • +1.5 per   Martial (max 50)
  • +2 per   Prowess (max 50)
  • +5 if   Brave
  • +20 if   Novice Hunter
  • +30 if   Hunter
  • +40 if   Master Hunter
  • -10 if   Craven
侍従長(Seneschal)   +0.1 to +0.5 Monthly Control Growth
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   他の職を持つことができない
0.5 共通 1
  •    Councilor candidate
  •    妻に該当するもの
  •    封臣に該当するもの
  • +2.5 per   Stewardship (max 50)
  • +20 if   Administrator
  • +20 if   Overseer
護衛(Bodyguard)
  •   50% Chance to prevent an Assassination Murder scheme
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   他の職を持つことができない
  •   Powerful Agent
0.5 共通 2
  •   Gender matches Martial Custom
  •    Councilor candidate
  •    妻に該当するもの
  •    Vassalに該当するもの
  • +4 per   Prowess (max 50)
  • +5 if   Aspiring Blademaster
  • +5 if   Gallant
  • +10 if   Blademaster
  • +10 if   Paranoid
  • +15 if   Legendary Blademaster
  • +20 if   Brave
  • +20 if   Shieldmaiden
  • -15 if   Craven
Royal Court
宮廷技師(Court Artificer)
  •   10% to 30% Yearly Chance to gain Inspiration
  •   0 to +2 Court Grandeur
  •   主君の評価 +10
  •   月間の威信 +2
  •   他の職を持つことができない
  •   Will leave the Court if fired
0.5 王室 3
  •   Kingdom or Empire title rank
  •   Inspired or completed an inspiration
  •    Councilor candidate
  •    妻に該当するもの
  • +1 per any skill
Royal Court
宮廷楽士(Court Musician)
  •   +1 to +3 Court Grandeur
  •   0 to +20% Monthly Court Grandeur Change
  •   +30 Opinion for 10 years from Feasts without Musical Theorists
  •   +65 Opinion for 10 years from Feasts with Musical Theorists
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   他の職を持つことができない
0.25 王室 1
  •   Kingdom or Empire title rank
  •    Councilor candidate
  •    妻に該当するもの
  •    封臣に該当するもの
  • +2.5 per   Diplomacy (max 50)
  • +10 if   Poet
  • +20 if Musical Theorists tradition
  • +30 if   Gregarious
  • -10 if   Shy
Royal Court
宮廷詩人(Court Poet)
  •   10% to 30% Yearly Chance to gain Inspiration
  •   +1 to +3 Court Grandeur
  •   0 to +20% Monthly Court Grandeur Change
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   他の職を持つことができない
0.25 王室 1
  •   Kingdom or Empire title rank
  •   Poet candidate
  •    Councilor candidate
  •    妻に該当するもの
  •    封臣に該当するもの
  • +1 per   Learning (max 50)
  • +2.5 per   Diplomacy (max 50)
  • +15 if   Gregarious
  • +20 if Refined Poetry tradition
Royal Court
宮廷教師(Court Tutor)
  •   +4 to +20 Learn Language Scheme Power
  •   Enables the Have Child Study Language Interaction
  •   Improves Education Outcomes
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   他の職を持つことができない
0.5 共通 1
  •    Councilor candidate
  •    妻に該当するもの
  •    封臣に該当するもの
  • +2.5 per   Learning (max 50)
  • +10 if   Shrewd
  • +10 if   Patient
  • +10 if   Quick
  • +20 if   Intelligent
  • +20 if 15 points in every skill
  • +40 if   Genius
  • -10 if   Reclusive
  • -20 if   Shy
Royal Court
文化使節(Cultural Emissary)
  •   月間の威信 +0.1 to +1
  •   +2 to +20 Different Culture Opinion
  •   主君の評価 +5
  •   月間の威信 +0.5
0.25 特殊 1
  •   Customs dynasty legacy level 4
  •   8 Diplomacy candidate
  • +2.5 per   Diplomacy (max 50)
  • +10 per Known Language (max 100)
  • +15 if   Gregarious
  • +15 if   Just
  • +30 if   Diplomat
Royal Court
処刑人(Executioner)
  •   Can publicly execute prisoners
  •   +5% to +25% Dread Gain
  •   -5% to -25% Dread Decay
  •   主君の評価 +5
  •   月間の威信 -0.2
  •   Existing crimes are forgiven
  •   他の職を持つことができない
0.25 王室 1
  •   Kingdom or Empire title rank
  •   Criminal or Imprisoned candidate
  •    Councilor candidate
  •    妻に該当するもの
  •    封臣に該当するもの
  • +2 per   Prowess (max 50)
  • +2.5 per   Intrigue (max 50)
  • +20 if   Sadistic
  • +25 if   Torturer
Royal Court
毒見役(Food Taster)
  •   33% Chance to prevent a Poison Murder scheme
  •   +1 to +3 Court Grandeur
  •   0 to -10% Enemy Hostile Scheme Success Chance
  •   Can lose weight more quickly
  •   主君の評価 +5
  •   月間の威信 +0.5
  •   他の職を持つことができない
  •   Powerful Agent
0.25 王室 1
  •   Kingdom or Empire title rank
  •    Councilor candidate
  •    妻に該当するもの
  •    封臣に該当するもの
  • +3 per   Intrigue (max 50)
  • +15 if   Comfort Eater
  • +15 if   Herbalist
  • +20 if Culinary Artists tradition
  • +25 if   Gluttonous
  • -50 if   Inappetetic
Royal Court
女官(Lady-in-waiting)
  •   +10% to +20% Stress Loss
  •   +1 to +10 Hostile Scheme Resistance
  •   主君の評価 +5
  •   月間の威信 +1
  •   他の職を持つことができない
  •   Powerful Agent
0.5 王室 2
  •   Kingdom or Empire title rank
  •   Female
  •   Female candidate
  •    Councilor candidate
  •    封臣に該当するもの
  • +2.5 per   Diplomacy (max 50)
  • +10 if   Honest
  • +40 if   Gregarious
Royal Court
代闘士(Personal Champion)
  •   決闘裁判(Trial-by-Combat)での戦いにおいて主君の代理をする
  •   恐怖の減衰(Dread Decay) -25%-25%
  •   月間の威信 0+0.4
  •   主君の評価 +5
  •   月間の威信 +0.5
0.25 共通 1
  •   性別が軍の慣習(Martial Custom)に一致
  •    封臣に該当するもの
  •   武勇1に対して+4 (最大50)
  •   剣使い志願者であれば+5
  •   剣豪であれば+15
  •   勇敢であれば+20
  •   楯の乙女であれば+20
  •   剣聖であれば+30
  •   臆病者であれば-15
  •   盲目であれば-50
  •   不具であれば-50
  •   病弱であれば-75
Royal Court
王室建築家(Royal Architect)   建設時間 -5%-30%
  •   主君の評価 +5
  •   月間の威信 +0.5
0.5 王室 1
  •   王国もしくは帝国級の称号
  •   直臣に該当するもの
  •   管理1に対して+2.5 (最大 50)
  •   建築家であれば+40
  •   盲目であれば-50
Royal Court

Prisoners

Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's realm capital while at war or following battles if the enemy commander has low   Prowess. A ruler can attempt to imprison any character within their realm but this will incur tyranny, particularly if the prisoner is Noble, unless they are guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either the dungeon or under house arrest and can be freely moved between the two. By default prisoners are held in the dungeon if Lowborn and house arrest if Noble. Prisoners suffer the following penalties:

House arrest Dungeon
  Diplomacy -5 -5
  Natural Dread -20 -30
  Dread Loss -100% -100%
  Monthly Lifestyle Experience -75% -150%
  Stress Gain 0 +50%
  Prisoner Family Opinion 0 -15
  Health Penalty None Severe
  Illness Risk None After 5 years

A prisoner will gain stress while in prison and will eventually die if he has too much stress.

Negotiate release

A ruler can offer to release a prisoner in exchange for one or more of the following:

Condition Acceptance Opinion
Banish -50 -20
Demand conversion -20 -10
  Gain Weak Hook -80 -20
Recruit -10 -15
Renounce claims -25 -30
Take the vows -30 -10

Ransom

A ruler can ransom imprisoned characters, exchanging   gold or a   weak hook for the prisoner's freedom. The Ransom interaction is used on the prisoner, not the recipient. The character who is sent the ransom is decided in the following order:

  1. The prisoner themselves if they are landed
  2. Their direct liege if prisoner is a courtier
  3. The prisoner themselves, if they are unlanded

Prisoners and their direct liege may also offer to pay ransom to the jailer, with an additional option of using a hook on the jailer. Vassals and courtiers who have their ransom paid for by their liege gain +5   opinion for 1 year.

Ransom cost

When paying with   gold, the ransom cost of a given prisoner depends on the ransom recipient's primary title rank as well as the prisoner's relation with the recipient. If a spouse is also the primary heir and/or close family, only the spouse price applies. If the ransom recipient is unable to afford the full price of the ransom, the price is reduced to as much gold as they have left.

  Rank   Ransom cost
Ruler / primary heir Spouse Close family member Other
Unlanded 10
  Baron 30 15 10 10
  Count 50 25 15 10
  Duke 100 50 25 10
  King 200 100 50 20
  Emperor 500 250 125 50

If the jailor has the Golden Obligations perk, all ransom costs are increased to approximately 6 times the jailor's tax income (minimum of 50, maximum of 300 gold).

Characters who are unlanded and liegeless cost 100 gold to ransom if the jailer has the Golden Obligations perk (can be increased further) or if the character at least 100 gold to spare.

Punishment

Execution

A ruler can execute any imprisoned character. Each execution will give -20   Opinion with the victim's dynasty and -30   Opinion with the victim's friends and lovers as well as +2 Tyranny unless the prisoner is guilty of a very severe crime or follows a faith considered Hostile or Evil. There are 4 execution methods:

  • If the prisoner follows the same faith and the faith does not have the Gruesome Festivals tenet the prisoner will be beheaded. Beheading costs 25   Piety if the character is Unlanded, Baron or Count and 100   Piety if the character is Duke, King or Emperor and grants   Dread based on their realm size.
  • If the prisoner follows a different faith and the faith does not have the Gruesome Festivals tenet the prisoner will be burned at stake. Burning at stake grants   Dread based on their realm size as well as 25   piety if the faith has the   Fundamentalist doctrine.
  • If the faith has the Gruesome Festivals tenet the prisoner will be sacrificed. Sacrificing grants 17   Dread and 50   Piety if the prisoner follows the same faith and 250   Piety if it follows a different faith.
  • Characters with the   Cannibal trait can devour the prisoner. Devouring grants   Dread based on their realm size and give -35   Stress at the cost of a 20% chance to gain the   Ill trait.

Torture

Torture is an intrigue action that can be performed upon prisoners and has the following effects:

  • The torturer character gains +20   dread.
  • The torturer character loses −100   piety if its faith forbids it.
  • The torturer character loses −10   stress if they have the   Sadistic trait.
  • The torturer character gains +10   stress if they have the   Trusting trait.
  • The torturer character gains +100   Stress if they have the   Compassionate trait.
  • The tortured character loses −75   opinion for 50 years towards the torturing character.
  • The tortured character gains the Recently Tortured modifier for 5 years, giving   −0.75 Health.
  • If the tortured character has or knows a secret it will have the option to reveal it to avoid torture.

Castration

Adult characters of a culture with the Amharic Highlanders, Byzantine Traditions or Court Eunuchs tradition can castrate male prisoners, giving them the   Eunuch trait.

Blinding

Adult characters of a culture with the Byzantine Traditions or Merciful Blindings tradition can blind their prisoners, giving them the   Blind trait.

Crime

  Crimes are actions that allow a character to imprison someone from their realm without incurring tyranny and may remove tyranny from certain punishments. Crimes of courtiers and vassals may be pardoned, preventing just imprisonment in exchange for an   opinion bonus. Crimes can be personal, familial or religious.

  • Personal crimes are caused by certain actions taken against a ruler and allows only the said ruler to imprison the criminal character
  • Familial crimes are caused by certain actions taken against a character and allows any ruler from the same family to imprison the criminal character
  • Religious crimes are caused by traits that are considered criminal by a faith and allows any ruler of that faith to imprison the criminal character

The following actions are crimes:

Crime Requirements Title Revocation Banishment Execution Type
Attempted Abduction Abduction scheme fails on the character Personal
Attempted Arrest Liege requests imprisonment and character refuses Personal
Attempted Elopement Elope scheme fails on the character's spouse Personal
Slept With My Spouse Caught sleeping with liege's spouse Personal
Attempted To Murder Me Murder scheme fails on the character     Personal
Blinded Me Blinded the character Personal
Botched My Treatment Court physician's risky treatment of liege failed     Personal
Castrated Me Castrated the character Personal
Declared War Declaring war upon the character   Personal
Elopement An elope scheme succeeds on the character's spouse Personal
Failed To Treat Me Court physician's safe treatment of liege failed Personal
Revolted against Me Civil war ended in white peace or better for the liege   Personal
Refused Imprisonment   Vassal refuses imprisonment and realm has high crown authority   Personal
Refused Retraction   Vassal refuses vassal retraction and realm has High Crown Authority   Personal
Refused Revocation   Vassal refuses Title Revocation and realm has High Crown Authority   Personal
Scheming Against Me Discovered as agent in a scheme against the character Personal
Spying on Liege   Spymaster fails the Find Secrets task on the liege Personal
Tortured Me Tortured the character Personal
Attempted To Murder Family Member Murder scheme fails on a member of the character's family     Familial
Botched Treatment of Kin Court physician's risky treatment of liege's family member failed     Familial
Failed To Treat Kin Court physician's safe treatment of liege's family member failed Familial
Murdered Family Member Murder scheme fails secrecy on a member of the character's family     Familial
Tortured Family Member Tortured a family member of the character Familial
Unlawfully Executed Family Executed a family member of the character without a valid reason     Familial
Excommunicated Character has the   Excommunicated trait and faith has the   Communion tenet       Religious
Known Adulterer Character has the   Adulterer trait and faith has the criminal adultery doctrine for its gender   Religious
Known Cannibal Character has the   Cannibal trait and faith does not have the   Ritual Cannibalism tenet   Religious
Known Deviant Character has the   Deviant trait and faith has the criminal   deviancy doctrine   Religious
Known Fornicator Character has the   Fornicator trait and faith has the criminal  /  adultery doctrine for its gender   Religious
Known Sodomite Character has the   Sodomite trait and faith has the criminal   same-sex relations doctrine   Religious
Known Witch Character has the   Witch trait and faith has the criminal   witchcraft doctrine   Religious
Known Kinslayer Character has a   Kinslayer trait and faith has the criminal   kinslaying doctrine for its severity   Religious
Denounced Character has the   Denounced trait Dynastic

References