建築物
各々の所領(Holding)は、多くの 建築物(buildings) を利用できます。通常の建築物は主として課税(tax)と徴募兵(levies)に焦点を当てていますが、要塞レベルの増加や供給(supply)の増加といった副次的な効果もあり、必要な開発度レベル(level of Development)に達した時点で改築(upgrade)することができます。男爵領(Barony)では一度に建築または改築できる建築物は1つだけです。建築物は男爵(Baron)、その直接の主君(direct Liege)、または更に上位の主君によって建築されることができます。
建築物は他の建築物に建替(converted)することができますが、またレベル1から始まり費用も全額支払う必要があります。建替は男爵領の直接の所有者(direct holder)によってのみ開始できます。
所領建築物
所領建築物は、都市(City)もしくは寺院(Temple)所領でのみ構築できます。これらはすべて建築または改築に150 ゴールドと3年を必要とし、必要な所領レベルと同じ革新性(Innovation)を必要とします。
Tribe buildings
Tribe holdings have only 4 buildings types of 2 buildings each available, but most buildings benefit the entire Realm. Reforming to feudal grants the same amount of random buildings as previously built in the province.
- Level 1 buildings cost 75 Gold and 200 Prestige
- Level 2 buildings cost 100 Gold and 300 Prestige
Military Camps
Military Camps can be constructed in all Castle, City or Temple Holdings. Each building takes 1 year to construct or upgrade.
Building type | Level | Levies | Supply Limit | Control | Levy Reinforcement | Archer | Skirmisher | Skirmisher | Archer | Skirmisher | Light Cavalry | Heavy Infantry | Cost | Required Innovation |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Military Camps ファイル:Building military camps.png |
Hide Tents | +100 | 0 | 0 | 0 | +4% | +2% | +2% | 0 | 0 | 0 | 0 | 100 | None |
Camp Cooks | +175 | +200 | 0 | 0 | +6% | +4% | +4% | +2% | +2% | 0 | 0 | 150 | None | |
Training Fields | +250 | +200 | 0 | 0 | +8% | +6% | +6% | +2% | +2% | 0 | 0 | 200 | Burhs | |
Watchposts | +325 | +200 | +5% | 0 | +10% | +8% | +8% | +4% | +4% | 0 | 0 | 250 | Burhs | |
Camp Smiths | +400 | +200 | +5% | 0 | +12% | +10% | +10% | +4% | +4% | +2% | 0 | 300 | Castle Baileys | |
Mustering Halls | +475 | +200 | +5% | 0 | +14% | +12% | +12% | +6% | +6% | +2% | 0 | 350 | Castle Baileys | |
Militia Barracks | +550 | +200 | +5% | +5% | +16% | +14% | +14% | +6% | +6% | +2% | 0 | 400 | Royal Armory | |
Levying Squares | +625 | +200 | +5% | +5% | +18% | +16% | +16% | +8% | +8% | +2% | +2% | 450 | Royal Armory |
Duchy buildings
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and most have 3 levels.
- Level 1 buildings cost 300 Gold with the exception of the Great Megalith that costs 600
- Level 2 buildings cost 400 Gold
- Level 3 buildings cost 500 Gold
Building type | Level 1 effects | Level 2 effects | Level 3 effects | Requirements | Description |
---|---|---|---|---|---|
Archery Grounds ファイル:Building royal hunting grounds.png |
Realm
|
Realm
|
Realm
|
Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills. | |
Blacksmiths ファイル:Building blacksmiths.png |
Realm
|
Realm
|
Realm
|
Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments. | |
Jousting Fields ファイル:Building jousting lists.png |
Realm
|
Realm
|
Realm
|
By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners. | |
Leisure Palaces ファイル:Building leisure palace.png |
Duchy
Realm
|
Duchy
Realm
|
Duchy
Realm
|
While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts. | |
Marches ファイル:Building march.png |
Duchy
|
Duchy
|
Duchy
|
Marcher lords protect the borders with fortifications and local garrisons. | |
Military Academies ファイル:Building military academy.png |
Realm
|
Realm
|
Realm
|
Dedicated facilities for training officers and knights, improving their efficiency in combat. | |
Royal Armories ファイル:Building royal armory.png |
Duchy
|
Duchy
|
Duchy
|
By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy. | |
Royal Reserves ファイル:Building royal forest.png |
Duchy
Holding
|
Duchy
Holding
|
Duchy
Holding
|
A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent. | |
Siege Works ファイル:Building siege works.png |
Duchy
Realm |
Duchy
Realm |
Duchy
Realm |
Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons. | |
Tax Offices ファイル:Building tax assessor.png |
Duchy
|
Duchy
|
Duchy
|
Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due! | |
Royal Gardens ファイル:Building royal forest.png |
Duchy
Holding
Realm |
Duchy
Holding
Realm |
Duchy
Holding
Realm |
Few places allow people to relax and socialize as well as a beautiful garden. While a small and personal garden would suffice for most, only the most spectacular of creations is good enough for the wealthy and powerful! | |
Great Megalith |
Duchy
Holding
Realm |
Megalithic Constructions tenet | An extremely ambitious version of the Megalith, the Great Megalith project involves covering the landscape of the countryside in small Megalithic constructions centered around a single gargantuan construction. |
Historical duchy buildings
Historical duchy buildings start already constructed. If so desired they can be replaced by other duchy buildings as well as rebuilt afterwards.
Building | Holding effects | County effects | Realm effects | Barony | Description |
---|---|---|---|---|---|
Aurelian Walls 100px |
|
|
|
Rome | The Aurelian Walls were built during the reign of the Roman Emperors Aurelian and Probus. To this day they provide formidable defense, completely enclosing the seven hills of Rome. |
Theodosian Walls 100px |
|
|
|
Constantinople | The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, but they still remain some of the most formidable fortifications built by human hands. |
Holy buildings
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and can only be used if the county owner's faith considers the barony a holy site. All holy buildings require 1000 Gold and 6 years to be completed.
Building | Holding effects | County effects | Realm effects | Religion | Description |
---|---|---|---|---|---|
Grand Cathedral 100px |
+2 Monthly Tax |
|
|
Christianity | The Holy Site in this area attracts Christian pilgrims from all around the known world. The grand cathedral is not just a marvel of engineering and beauty, but also a safe haven for travelers and a prestigious monument to its sponsor. |
Grand Mosque 100px |
+2 Monthly Tax |
|
Islam | The Holy Site in this area is a popular destination for devout pilgrims. The grand mosque gives them a place to pray, rest and pay homage before continuing their journey. Its beautiful domes and great intricate spires signal the greatness of god for all to see. | |
Grand Temple 100px |
|
|
All Pagan | The Holy Site in this area attracts the faithful in droves. The grand temple is covered in ornate carvings displaying heroic deeds by gods and demi-gods alike. Massive bonfires send plumes of smoke upwards to the gods themselves, with holy men administering blessings to all who venerate the spirits. | |
Grand Temple 100px |
+2 Monthly Tax |
|
Buddhism, Hinduism or Jainism | The Holy Site in this area attracts scores of humble pilgrims seeking to cleanse their souls. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets. | |
Grand Temple 100px |
+2 Monthly Tax |
|
All others | The Holy Site in this area is a meeting point for the devout and dedicated. The grand temple stands as a noble tribute to the higher powers, its walls and domes smoothed and painted in resplendent colors that honor the divine. |
Historical holy buildings
Historical holy buildings are constructed in the place of regular holy buildings in certain baronies.
Building | Holding effects | County effects | Realm effects | Barony | Constructed | Religions | Description |
---|---|---|---|---|---|---|---|
Great Mosque of Mecca ファイル:Structure great mosque of mecca.png |
+3 Monthly Tax |
|
|
Mecca | Islam | The Great Mosque of Mecca is a massive and ancient structure whose walls surround the holy Kaaba. Many great Sultans have expanded upon the mosque and its surroundings since its construction. Every Muslim is supposed to visit this site when on the Hajj. | |
The Prophetic Mosque ファイル:Structure cathedral muslim.png |
|
|
Al-Madina | Islam | The Prophetic Mosque, or the Al-Masjid an-Nabawi, is an open-air style mosque established by the prophet Muhammad himself. It was one of the first mosques that he constructed, and the site was close to where he had his residence. | ||
Imam Ali Mosque ファイル:Structure imam ali mosque.png |
+3 Monthly Tax |
|
|
An-Najaf | Islam (Shia doctrine) | The Imam Ali Mosque houses the tomb of Ali, cousin of Muhammad and the first Shi'ite Imam after him. Thousands of pilgrims come to pay tribute each year, greeted by the magnificent green dome of the mosque. | |
Mahabodhi Temple ファイル:Structure mahabodhi temple.png |
+3 Monthly Tax |
|
|
Gaya | Buddhism | The Mahabodhi Temple marks the location where the Buddha is said to have attained enlightenment. The site is a significant destination for pilgrimage by both Buddhists and Hindus. The construction of the temple was started around the year 200 by Emperor Ashoka, and has since been improved and restored multiple times. | |
Great Mosque of Djenne ファイル:Structure great mosque of djenne.png |
|
|
Jenne-Jeno |
|
The Great Mosque of Djenne stands on the bank of the Bani River. Constructed entirely out of mudbrick it requires a lot of care, which the faithful are more than willing to provide. Every year, large gatherings of people converge to repair and improve the mosque. |
Historical buildings
Historical buildings are unique buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map. Some historical buildings may only be constructed by characters of a certain religion and become disabled if captured by someone of another religion.
Building | Holding effects | County effects | Realm effects | Barony | Required innovation | Required religion |
---|---|---|---|---|---|---|
Buddhas of Bamiyan ファイル:Structure buddhas of bamiyan.png |
|
Bamiyan | Always constructed | Any Eastern | ||
Canterbury Cathedral ファイル:Structure canterbury cathedral.png |
+3 Monthly Tax |
|
|
Canterbury | Always constructed | Christian |
City walls of Toledo ファイル:Structure toledo.png |
|
|
Madīnat al-Mulūk | Always constructed | Any | |
Danevirke |
+2 Defender Advantage | Hedeby | Always constructed | Any | ||
Doge's Palace ファイル:Structure doges palace.png |
|
|
Venezia | Always constructed | Any | |
Farum Brigantium ファイル:Structure hercules.png |
+1 Monthly Tax |
|
A Corunnã | Always constructed | Any | |
Great Mosque of Samarra ファイル:Structure great mosque of samarra.png |
|
Samarra | Always constructed | Muslim | ||
Hadrian's Wall ファイル:Structure hadrians wall.png |
-10% Building Construction Gold Cost |
|
Always constructed | Any | ||
House of Wisdom ファイル:Structure grand library of baghdad.png |
|
Baghdad | Always constructed | Any | ||
Iron Pillar of Delhi ファイル:Structure iron pillar of delhi.png |
|
|
Indraprastha | Always constructed | Any | |
Nalanda University ファイル:Structure nalanda.png |
|
Pataliputra | Always constructed | Any | ||
Offa's Dyke |
+2 Defender Advantage |
|
Always constructed | Any | ||
Palace of Aachen ファイル:Structure palace of achen.png |
+0.2 Monthly Development |
|
Aachen | Always constructed | Any | |
Petra ファイル:Structure petra.png |
+0.8 Monthly Tax |
|
Baidha-Petra | Always constructed | Any | |
Rock of Gibraltar ファイル:Structure gibraltar.png |
|
+10% Monthly Development |
|
Algeciras | Always constructed | Any |
Roman Walls of Lugo ファイル:Structure lugo walls.png |
|
|
|
Lugo | Always constructed | Any |
Shwedagon Pagoda ファイル:Structure shwedagon pagoda.png |
+2 Monthly Tax |
|
Dagon | Always constructed | Any Eastern | |
Stonehenge ファイル:Structure stonehenge.png |
Salisbury | Always constructed | Any | |||
The Colosseum ファイル:Structure colosseum.png |
-10% Building Construction Time | -5% Army Maintenance | Rome | Always constructed | Any | |
The Friday Mosque ファイル:Structure the friday mosque.png |
|
+50% Level of Devotion impact | Isfahan | Always constructed |
| |
The Great Mosque of Cordoba ファイル:Structure great mosque of cordoba.png |
+3 Monthly Tax |
|
Qurtubah | Always constructed |
| |
The Pyramids ファイル:Structure the pyramids.png |
+0.1 Monthly Development |
|
Gizeh | Always constructed | Any | |
Walls of Genoa ファイル:Structure walls of genoa.png |
|
|
Genoa | Always constructed | Any | |
Dome of the Rock ファイル:Structure dome of the rock.png |
+3 Monthly Tax |
|
|
Jerusalem | Always constructed |
|
Hagia Sophia Cathedral ファイル:Structure hagia sophia.png |
|
Constantinople | Always constructed | Christian | ||
Al-Azhar University ファイル:Structure al-azhar university.png |
|
Cairo |
|
Any | ||
Aljafería ファイル:Structure aljaferia.png |
|
|
|
Saraqustah | Any | |
Brihadeeswarar Temple ファイル:Structure brihadeeswarar temple.png |
|
Tanjavur | Any Eastern | |||
Golden Gate of Kyiv ファイル:Structure golden gate of kiev.png |
|
|
|
Kyiv | Any | |
Iron Pillar of Dhar ファイル:Structure iron pillar of dhar.png |
|
|
Dhara |
|
Any | |
Temple City ファイル:Structure khajuraho temples.png |
+1.5 Monthly Tax |
|
Chanderi |
|
Any Eastern | |
The University of Sankoré ファイル:Structure the university of sankore.png |
|
Tirakka |
|
Any | ||
Alcázar of Segovia ファイル:Structure alcazar segovia.png |
|
|
|
Segovia | Hoardings | Any |
Ananda Temple ファイル:Structure shwedagon pagoda.png |
+3 Monthly Tax |
|
Pagan | None | Any Eastern | |
Cathedral of Santiago de Compostela ファイル:Structure compostela.png |
+3 Monthly Tax |
|
|
Santiago | None | |
Cologne Cathedral ファイル:Structure cologne cathedral.png |
+2 Monthly Tax |
|
|
Cologne | Crop Rotation | Christian |
Heddal Stave Church ファイル:Structure cathedral pagan.png |
|
|
|
Túnsberg | City Planning | Any |
Lund Cathedral ファイル:Structure lund cathedral.png |
+2 Monthly Tax |
|
|
Lund | Crop Rotation | Christian |
Notre-Dame ファイル:Structure notre dame.png |
+2 Monthly Tax |
|
|
Paris | Windmills | Christian |
The Tower of London ファイル:Structure tower of london.png |
|
|
+30% Dread Gain | Lunden | Battlements | Any |
The University of Siena ファイル:Structure university of siena.png |
|
Siena | Decision | Any | ||
Visby Ringmur ファイル:Structure visby ringmur.png |
|
|
Visby | Battlements | Any | |
Walls of Benin ファイル:Structure walls of benin.png |
|
|
Benin City | Battlements | Any |
Upgradable historical buildings
The following historical buildings can be upgraded.
Type | Building | Holding effects | County effects | Realm effects | Required innovation | Required religion | Description | Barony | |
---|---|---|---|---|---|---|---|---|---|
Alhambra ファイル:Structure alhambra.png |
Alhambra Fortress Ruins |
|
Always constructed | Any | The Alhambra is a fortress built upon the remains of an ancient Roman fortification. While it is serviceable as a defensive structure, with the right investments it could be turned into something more... | Granada | |||
Royal Palace of Alhambra |
|
|
|
Hoardings | Any | The Alhambra has since its days as a mere roman ruin been upgraded to a royal palace befitting an emperor! A shining example of local architecture, the color of the buildings in contrast with the surrounding woods lead poets to describe it as "a pearl set in emeralds". | |||
Citadel of Aleppo ファイル:Structure the citadel of aleppo.png |
Citadel of Aleppo |
|
+0.1 Monthly Prestige | Always constructed | Any | The Citadel of Aleppo is an ancient fortification, having been in use by numerous powers since it was constructed. The citadel acts as a royal residence, fortified retreat, temple and prison. | Halab | ||
Reconstructed Citadel of Aleppo |
|
|
|
Hoardings | Any | After having went through major reconstruction, the Citadel of Aleppo has been significantly fortified and turned into a proper palatial city! | |||
Hotin Fortification ファイル:Structure hotin fortress.png |
Hotin Fort |
|
+5% Monthly Renown | None | Any | Hotin Fort is a small fort built on the banks of the river Dniester. Its location allows it to protect local trade routes and grants the owner control of the river. | Hotin | ||
Hotin Fortress |
|
|
|
Hoardings | Any | An impressive Fortress that makes the old fort pale in comparison. The fortifications have been expanded across the centuries to include high stone walls, a wide moat, and several massive towers. This defensive structure will hold most besiegers at bay with ease. | |||
Temple of Uppsala ファイル:Structure temple of uppsala.png |
Temple of Uppsala | +1 Monthly Tax |
|
|
Always constructed |
|
The temple at Uppsala serves as a religious center for large parts of Scandinavia. A sacred tree stands near the temple, next to a well, similar to that of the legendary Yggdrasil. | Sigtuna | |
Uppsala Cathedral | +2 Monthly Tax |
|
|
Manorialism |
|
A lofty cathedral built to rival the most splendid constructions of southern Europe, Uppsala Cathedral serves as the burial site for some of the most prominent monarchs of Sweden and contains several saintly relics. |
Mines
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years. Mines can only be constructed in Castle, City or Temple holdings by rulers of Feudal or Clan government.
- Constructing the Mining Settlement requires 400 Gold and the Crop Rotation Innovation
- Upgrading to Mine requires 500 Gold and the Manorialism Innovation
- Upgrading to Large Mine requires 600 Gold and the Windmills Innovation
- Upgrading to Mining Complex requires 700 Gold and the Cranes Innovation
Mine | Mining Settlement effects | Mine effects | Large Mine effects | Mining Complex effects | Barony | Mining Settlement constructed | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Holding | County | Holding | County | Holding | County | Holding | County | ||||
Siderokausia | +3 | +10% | +5 | +15% | +7 | +20% | +9 | +25% | Polygyros | The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines. | |
Argentiera | +3 | +10% | +5 | +15% | +7 | +20% | +9 | +25% | Cagliari | 1066 only | The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver. |
Falun | +2 |
|
+3.5 |
|
+5 |
|
+6.5 |
|
Falene | 1066 only | Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper. |
Kutná Hora | +3 |
|
+5 |
|
+7 |
|
+9 |
|
Čáslav | 1066 only | The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering. |
Rammelsberg | +5 |
|
+8 |
|
+11 |
|
+14 |
|
Goslar | 1066 only | At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine. |
Gold Mines of Mali | +5 |
|
+8 |
|
+11 |
|
+14 |
|
|
The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal. | |
Kremnica | +3 | +5% | +5 | +10% | +7 | +15% | +9 | +20% | Turiec/Turóc | The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time! | |
Kollur | +5 |
|
+8 |
|
+11 |
|
+14 |
|
Mudigonda | The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable. | |
Schwaz | +3 | +10% | +5 | +15% | +7 | +20% | +9 | +25% | Innsbruck | The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area. |
Decision buildings
The following buildings can only be created by certain Decisions. The Parliament will become inactive if the realm capital is moved.
Hall of Heroes
The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225 Gold and takes 16 months.
The Hall of Heroes can be built multiple times by swapping faiths and remains active for all Baltic, Slavic or Finnish Pagan faiths. The bonuses this building provide stack with eachother, resulting in a possible tripling of the above bonuses.
Terrain buildings
Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.
- Level 3-4 buildings require at least a level 2 Holding
- Level 5-6 buildings require at least a level 3 Holding
- Level 7-8 buildings require a level 4 Holding
Tradeports
Tradeports can be constructed in all Coastal Baronies. Constructing or upgrading a Tradeport takes 2 years.
Building type | Level | Holding Tax | Development Growth | Cost | Required Innovation | Description |
---|---|---|---|---|---|---|
Tradeport ファイル:Building tradeport.png |
Small Harbor | +0.35 | +5% | 150 | None | A humble harbor sits at the shore, allowing ships to load and off-load their cargo without much effort. |
Fishing Net Weavers | +0.55 | +10% | 225 | None | A workshop where fishing nets are woven has been set up here. Day in and day out nets are made and repaired tirelessly. | |
Tradeport | +0.75 | +15% | 300 | Manorialism | The harbor has become a hub for trade and travel in the area. Ships from all around the coast come here to trade. | |
Shipwrights | +0.95 | +20% | 375 | Manorialism | Skillful shipwrights gather at this port to construct and repair ships for the highest bidder. | |
Expanded Dock | +1.15 | +25% | 450 | Windmills | No longer will merchant ships have to compete for a spot to load and unload their precious cargo — the abundant space on the dock gives more than enough room for everyone to do business! | |
Shipyards | +1.35 | +30% | 525 | Windmills | Several ships lay ready in the yards, waiting for a crew to man them in times of need for the crown. | |
Grand Port | +1.55 | +35% | 600 | Cranes | This grand port offers plenty of room for merchants and fishermen to dock and handle their cargo. Travelers from far and wide come here, seeking safety in the haven that is the port. | |
Drydocks | +1.75 | +40% | 675 | Cranes | A revolutionary new means of docking ships has arrived in the form of the drydock. The ship is sailed into a narrow passage, where the water is pumped out. The ship is then suspended on blocks of stone, and can then be repaired and maintained with ease. |
Building details
Building type | Initial effects | Full upgrade effects | Terrain | Construction time | Construction cost | Geographical restrictions |
---|---|---|---|---|---|---|
Barracks ファイル:Building barracks.png |
Holding
Realm
|
Holding
County
Realm
|
3 years | 150 | ||
Camelry ファイル:Building camel farms.png |
Holding
Realm
|
Holding
County
Realm
|
3 years | 150 | ||
Desert Agriculture ファイル:Building plantations.png |
Holding
|
Holding
County
Realm
|
2 years | 100 | ||
Elephantry |
Holding
Realm
|
Holding
County
Realm
|
Jungle | 5 years | 150 | India or South East Asia |
Farms & Fields ファイル:Building cereal fields.png |
Holding
|
Holding
County
|
3 years | 150 | ||
Forestry ファイル:Building logging camps.png |
Holding
|
Holding
County
Realm
|
3 years | 100 | ||
Hill Farms ファイル:Building hill farms.png |
Holding
|
Holding
County
Realm
|
Hills | 3 years | 100 | |
Hunting Grounds |
Holding
Realm
|
Holding
County
Realm
|
2 years | 100 | ||
Manor Houses ファイル:Building farm estates.png |
Holding
|
Holding
County
|
Farmlands | 5 years | 200 | |
Orchards |
Holding
|
Holding
County
Realm
|
3 years | 200 | ||
Outposts ファイル:Building outposts.png |
Holding
|
Holding
County
Realm
|
2 years | 100 | ||
Pastoral Lands |
Holding
|
Holding
County
Realm
|
2 years | 150 | ||
Quarries ファイル:Building quarries.png |
Holding
|
Holding
County
Realm
|
2 years | 100 | ||
Regimental Grounds ファイル:Building regimental grounds.png |
Holding
Realm
|
Holding
County
Realm
|
5 years | 200 | ||
Wetland Farms ファイル:Building peat quarries.png |
Holding
|
Holding
County
|
Wetlands | 3 years | 100 |
Fort buildings
Fort buildings can only be constructed in Castle Holdings built in certain terrain and require the same Innovation as the Holding level they require.
- Level 1 buildings cost 150 Gold
- Level 2 buildings cost 225 Gold
- Level 3 buildings cost 300 Gold and at least Keep holding level
- Level 4 buildings cost 375 Gold and at least Keep holding level
- Level 5 buildings cost 450 Gold and at least Concentric Castle holding level
- Level 6 buildings cost 525 Gold and at least Concentric Castle holding level
- Level 7 buildings cost 600 Gold and at least Fortress holding level
- Level 8 buildings cost 675 Gold and at least Fortress holding level
References