宗派
それぞれのキャラクターは宗教のうちから特定の宗派の信仰に従い、どのように生きるかを決定づけます。
熱意
熱意はその信仰の信者がどの程度正しいと信じているかを示す0%から100%の範囲の割合です。熱意は統治者が新しい信仰を作成する際のコストの高さや州やキャラクターの改宗しやすさを決定します。
熱意は毎月+0.3の割合で増加しますが、宗教家、特に宗教指導者の美徳と罪によってその値は変更されます。20州を超えて信仰されている信仰の熱意はより遅く増大するようになります。新しい信仰は100%の熱意で始まり、歴史的な信仰は50%の熱意で始まります。宗教指導者のない信仰に宗教指導者の称号が作成されたときには+50の熱意を獲得します。
40%未満の熱意の場合、異端が発生するようになり、熱意が10%減る毎にその可能性は増大していきます。異端が現れたときに異端を受け入れた各統治者に応じて、離反した元の信仰には15%の熱意が追加されます。
熱意は聖戦の宣戦事由によって変化します。聖戦の攻撃側は熱意を失い、一方で防御側は熱意を得ます
Conversion
Each character can convert to a different faith at any point. To do so, click on the Faith button on the bottom left corner of the screen (between the House and Culture buttons) and select the desired Faith from the Other Faiths menu.
Conversion costs piety based on the difference between the doctrines of the new faith and the doctrines of the old one. The cost can also be affected by the following:
- −1% per Learning attribute of character
- −15% if old faith has Pluralistic doctrine
- −20% if holding Stonehenge special building in Salisbury
- −25% if both old faith and new faith has Pluralistic doctrine
- −25% if converting to the faith of a concubine
- −35% if converting to an existing faith
- −50% if converting to an existing faith within the same religion
- −50% if converting to the faith of a spouse
- −50% if converting to the faith of an attacker in a Holy War
- −50% if character's dynasty has 3 legacies in the Adventure tree
- −75% if character has the Apostate lifestyle perk
- −150% if the new faith exists in the realm or a neighboring realm and same religious family
- −225% if converting to an organized faith from an unreformed faith
- −225% if converting to the faith of a concubine while old faith is unreformed
- −250% if converting to the faith of a spouse while old faith is unreformed
- −250% if converting to the faith of an attacker in a Holy War while old faith is unreformed
- −250% if the new faith exists in the realm or a neighboring realm and different religious family
- +25% if the new faith is unreformed while having clan government
- +50% if the new faith is unreformed while having feudal government
- +75% if the new faith is unreformed while having republican government
- +100% if the new faith belongs to a different religion within the same religious family
- +200% if the new faith belongs to a different religious family
- +500% if the new faith is unreformed while the old faith is organized
- +500% if the new faith's religion is dead
New faiths
A ruler who is at peace can create a new faith for a religion once per lifetime by spending a very large amount of piety. The farther the new faith's tenets will be from the character's original faith, the more piety it will cost to change it. Once a new faith is created, the ruler, their close family and their realm capital will instantly convert. Vassals may convert depending on their opinion and difference in
learning. New faiths inherit the holy sites of the original faith.
A ruler who is a vassal cannot create a new faith unless their primary title rank is at least duke.
A new faith cannot have both its tenets and doctrines entirely identical to those of an existing faith.
Reformation
Faiths that are unreformed can be reformed by a ruler who controls at least 3 holy sites by spending a large amount of piety. Upon reformation, the new faith will keep the name of the old faith while the old faith will be renamed.
When reforming their faith, AI rulers will never change tenets or doctrines except possibly for those regarding the head of faith.
List of Abrahamic faiths
Christianity
Christian faiths have the special doctrine Teachings of Jesus, which makes them treat faiths with the Christian Syncretism tenet as hostile instead of evil, and neutralizes opinion penalties with them. Some of them also have the Ecumenism main doctrine, which treats faiths with the same doctrine as astray instead of hostile.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Ecumenism | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Catholicism![]() |
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Orthodoxy![]() |
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Coptic 100px |
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Apostolic![]() |
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Insular Christianity 100px |
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Krstjani![]() |
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Conversos 100px |
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Nestorianism 100px |
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Bogomilism 100px |
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Catharism 100px |
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Iconoclasm![]() |
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Lollardy![]() |
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Paulicianism![]() |
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Waldensianism![]() |
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Messalianism 100px |
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Adamitism 100px |
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Islam
Muslim faiths have the special doctrine Teachings of the Prophet, which makes them treat faiths with the Islamic Syncretism tenet hostile instead of evil, and neutralizes opinion penalties with them. They also have the main doctrine Muhammad's Succession, which divides them into the Sunni, Shia, Muhakkima and Zandaqa sub-groups. Members of sub-groups largely treat each other as astray instead of hostile; only the Zandaqa group still treats others as hostile, but will also get +5 advantage against co-religionists. Some Muslim faiths don't have access to the Undertake the Hajj decision.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Muhammad's Succession | Hajj | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Ash'arism![]() |
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Muwalladism 100px |
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Maturidism 100px |
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Almohadism 100px |
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Mu'tazilism 100px |
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Isma'ilism 100px |
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Zayidism 100px |
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Nizarism 100px |
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Imamism 100px |
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Ibadism 100px |
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Najdatism 100px |
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Azraqism 100px |
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Sufrism 100px |
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Druze![]() |
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Alawism![]() |
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Alevism![]() |
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Ikhtilafism 100px |
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Qarmatianism![]() |
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Quranism 100px |
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Judaism
Jewish faiths have the special doctrine Teachings of Moses, which makes them treat faiths with the Jewish Syncretism tenet as hostile instead of evil, and neutralizes opinion penalties with them.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Kuzarism![]() |
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Haymanot 100px |
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Rabbinism 100px |
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Karaism 100px |
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Malabarism 100px |
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Samaritanism 100px |
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Dualism
Dualist faiths have a special doctrine "Gnosticism", inheritable by new faiths, which makes them treat faiths with the Gnosticism doctrine or tenet as Righteous, as well as applying all other effects of the "Gnosticism" tenet. In both start dates Manicheanism is the only dualist faith remaining. However, dualist faiths can pop up rarely as heresies of other Abrahamic religions. Mandeaism, Priscillianism, and Cainitism are possible Christian heresies. Manicheanism, Sabianism, and Valentianism are possible Muslim heresies. Sethianism is a possible Jewish heresy.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Potential Parent Religion | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Manicheanism 100px |
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Islam |
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Cainitism 100px |
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Chrisitanity |
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Mandeaism 100px |
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Chrisitanity |
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Priscillianism 100px |
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Chrisitanity |
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Sabianism 100px |
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Islam |
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Sethianism 100px |
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Judaism |
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Valentinianism![]() |
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Islam |
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Miletê Tawûsê Melek
All Miletê faiths except Yazidism start as dead in both start dates and are identical in doctrines to each other.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Kitêbacilweism 100px |
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Meshefaresism 100px |
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Yazidism 100px |
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List of eastern faiths
Buddhism
All Buddhist faiths have no head of faith.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Nangchos![]() |
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Vajrayana 100px |
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Theravada 100px |
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Mahayana 100px |
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Ari 100px |
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Hinduism
All Hindu faiths have no head of faith.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Shaivism![]() |
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Vaishnavism 100px |
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Krishnaism 100px |
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Smartism 100px |
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Advaita Vedanta 100px |
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Srikula Shaktism 100px |
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Kalikula Shaktism 100px |
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Jainism
All Jain faiths have no head of faith. New Janist faiths based off of Digambara will inherit the Naked Priests doctrine, while new faiths based off the other Janist faiths will not have the Naked Priests doctrine.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Naked Priests | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Digambara![]() |
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Svetambara 100px |
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Yapaniya 100px |
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Zoroastrianism
Zoroastrianism can only be selected as a starting religion in 867. While it still exists in 1066, there aren't any landed characters that practice it. It is the only Eastern religion that treats other faiths within the religion as hostile.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Mazdayasna![]() |
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Zurvanism 100px |
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Gayomarthianism 100px |
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Khurmazdism 100px |
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Khurramism 100px |
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Arewordik![]() |
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Mazdakism 100px |
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Taoism
All Taoist faiths are not practiced in any county; in 867, Duke Huaishen of Guiyi is one of the few playable characters who practices it. Their number of holy sites also differ.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Quanzhen 100px |
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Shangqing 100px |
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Zhengyi 100px |
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List of pagan faiths
Tibetan
Tibetan is the only religion to have both organized and unreformed faiths at game start. Since an unreformed religion in the same group already exists, 24px Khyarwé Bönpo cannot be reformed; one must convert to 24px Gyur Bönpo instead.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Organization | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Gyur Bön 100px |
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Khyarwé Bön 100px |
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Mandé
Both Mandé faiths are unreformed.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Siguism![]() |
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Bidaism![]() |
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Hsexje
Both Hsexje faiths start unreformed.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Vvluphixje 100px |
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Melie 100px |
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Tanism
Both Tani faiths start unreformed.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Donyi-Poloism 100px |
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Sedism 100px |
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Mundhumism
Both Mundhum faiths start unreformed.
Faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Holy sites |
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Kiratism 100px |
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Yumaism 100px |
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Single faith religions
The following religions start unreformed and have only a single faith. The faith Paganism does not refer to a specific faith but all faiths that are not present ingame but for history purposes (i.e. Celtic and Arabian paganism)
Religion and faith | Tenets | Views on gender | Religious attitude | Clerical tradition | Head of faith | Marriage doctrines | Crime doctrines | Clergy doctrines | Exists | Holy sites |
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Hausa Bori ![]() |
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Steppe Tengriism ![]() |
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Finno-Ugric Ukonusko (unrecognized string “ukonusko” for Template:Icon) |
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Slavic Slovianska Pravda ![]() |
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Oromo-Somali Waaqism ![]() |
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Yoruba Orisa ![]() |
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Akan Akom ![]() |
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Baltic Vidilism ![]() |
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Kordofan Kushitism ![]() |
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Senegambian Roog Sene ![]() |
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Norse Ásatrú ![]() |
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Siberian Turumism 100px |
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Uralic Táltosism ![]() |
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Greco-Roman Hellenism ![]() |
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Zunbil Zunism 100px |
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Pagan Paganism 100px |
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