法律
法律(Laws)とは領国(realm)の発展に極めて重大な影響をもたらす王法のことです。
権限
封建制(Fedal)と氏族制(Clan)政府は王権法(Crown Authority Law)を利用できます。これは必要な革新性を研究すると権限を引き上げることができ、20年ごとに変更可能です。レベル2の王権は部族時代(Tribal era)に属する 民会の革新性が必要で、レベル3とレベル4は中世初期時代(Early Medieval era)に属する 君主大権の革新性が必要です
部族制政府は部族権限法(Tribal Authority Law)を利用することができ、権限を増加させるために革新性を必要としません。そして法律は10年ごとに変更可能です。権限法を変更するコストは支配者の領国(Realm)サイズに比例します。また影響は少ないですが支配者の 学識能力にも比例します。
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継承法
法律が関係する継承(succession)には性別(gender)、領国(realm)、称号(title)の3種類があります。性別法や相続法を変えるには500の 威信が必要です。またすべての有力な封臣(powerful vassals)が祝に対して肯定的な 評価を持つか、投獄されているか、畏怖を感じている必要があります。
性別法
性別法(gender law)はどの性別が称号と請求権(claims)を受け継ぐか、また宗派(Faith)の教義が許す限り複数のパートナーを持つことができる性別を決定します。 西ゴートの慣例(Visigothic Codes)の革新性は宗派にかかわらず平等の継承が利用可能です。
領国継承法
領国継承法(realm succession law)はキャラクターの死亡後にその称号のどこが何人の後継者に継承されるかを決定するものです。領国継承法にかかわらず相続しなかった称号に対する請求権(claims)はすべて子どもに与えられます。
Title Succession
Feudal Rulers can apply a Title Succession Law on Duchy, Kingdom or Empire titles at the cost of 1500 Prestige. Note that this will only affect the succession law for the title in question; other titles the character holds will be distributed normally. (This can lead to unexpected results.)
Law | Direct Vassal Opinion | Effect | Requirements |
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Feudal Elective | +10 | The Ruler and all direct De Jure Vassals of one or two Ranks below the Title can nominate an Heir from amongst themselves and the Close Family of the Ruler. | Not Anglo-Saxon culture Not North Germanic culture group |
Saxon Elective | +5 | The Ruler and all direct De Jure Vassals of one or two Ranks below the Title can nominate an Heir from the most Powerful Vassals amongst them, the Ruler's Legitimate children, and any other valid Claimant. | Anglo-Saxon culture Title rank is kingdom or empire |
Scandinavian Elective | +5 | The Ruler and all De Jure Vassals (except Barons) can nominate an Heir amongst the Ruler's Extended Family and any available Claimants. Voting Power in this Succession Law is influenced by the Elector's total Domain Development and Capital Popular Opinion. Known criminals are not eligible Heirs, but their descendants are. Grandchildren of non-criminal, living children are not eligible Heirs. | North Germanic culture group |
Tanistry Elective | +5 | The Ruler and Vassals of one or two Ranks below the Title can nominate an Heir - the Tanist - from among the members of the Ruler's Dynasty. Vassals will tend to favor older, distant relatives over Close Family. | Brythonic or Goidelic culture group Title rank is kingdom or empire |
Princely Elective | +10 | The Emperor and the seven Prince-Electors can nominate an Heir from amongst themselves, any Legitimate children and siblings of the ruler, as well as any other major De Jure Vassal of the Empire. If an historical elector Title is held by infidels or does not exist, another De Jure Vassal will take its place. This Succession Law places a significant importance on Faith and Piety. The Electoral Titles for this realm are the Counties of Cologne, Mainz and Trier, and the Duchies Bohemia, East Franconia, Ostfalen and Ostmark. Removing this Law costs 10000 Prestige. Having this Law active increases the vassal limit by 20. |
Holy Roman Empire title |
Strategies
- Monitor which holdings will be lost upon succession: Click the "Succession" tab under the "Realm" window.
- Get out of Confederate Partition as soon as possible: It is the only succession law which creates new titles upon succession, thus almost guaranteeing a split in the player's realm unless the player restricts the realm to the De Jure Counties of their primary duchy or kingdom. If expanding, they should aim to occupy at most 50% of other duchies/ kingdoms to avoid having enough land to cause a split.
- Tribal realms are locked to Confederate Partition; they must reform to either Clan or Feudal government before being able to select other succession types.
- If you have a partition succession and multiple heirs, you may want to remove all heirs except one, if possible, so that your primary heir inherits all titles. This is difficult to do, but there are ways. (Sons with low prowess can be forced to serve as knights, and may die in combat. If you are the dynasty head, you can disinherit all heirs but one. If you have the sadistic personality trait, you can use murder schemes against your children. Etc.)
- If an event allows you to choose an "elective" title succession law, be aware that this only applies to the title in question. For instance, if you play as the King of Scotland (Goidelic culture group) and you have partition succession, switching Scotland to "Tanistry Elective" will not affect how your duchies and counties are distributed. When you die, if your primary heir is not your tanist, you may find yourself playing a new king with very few holdings and a great deal of internal "border gore".
- If you have another kingdom in addition to Scotland, then Scotland will be completely removed from partition. All your titles under de jure Scotland will be inherited by the tanist, and your children will inherit the second kingdom and other external titles. This will split your former realm but you will not lose all your domain. On the other hand, if this second kingdom is also under tanistry, it will also be removed from partition and your children will only divide your titles outside of both kingdoms. This will not split your realm, but the electors in both kingdoms have to elect the same person.
- If you only have one kingdom with tanistry and partition, you can save your domain by adding tanistry law to your duchies. This is expensive (1500 prestige) but such a duchy will be removed from partition and its de jure counts (which is usually only you) will vote for the successor of the duchy title. You should appoint the same person who is going to inherit the kingdom.
Additional Info
"Succession Laws EXPLAINED", forum thread: https://forum.paradoxplaza.com/forum/threads/succession-laws-explained.1419049/