ディシジョン

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ディシジョン(Decisions)とは、伯爵以上の所領有りのキャラクターがとることのできるユニークな行動です。キャラクターに 無能力者の特性がある場合、ほとんどのディシジョンは使用できません。キャラクターが仕様要件の1つ以上を満たさない限り、ディシジョンは表示されません。

大ディシジョン

大ディシジョン(Major decisions)[1]は世界に永続的な痕跡を残し、そのディシジョンによって影響を受けるすべての支配者に対して通知がされます。

※説明文の一部な日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しています。

基本

ディシジョン 効果 コスト 要求事項
新たな王国の創設する
  • 王国の称号が作成される
  • 保持されているすべての公爵領称号が作成された称号の慣習的領土の一部となる
300ゴールド
500の威信(Prestige)
200の信仰点(Piety)
  • Yes 成人している
  • Yes 独立している
  • Yes 平和状態にある
  • Yes 称号階位が公爵である
  • Yes 領国(Realm)サイズが30、もしくは最低でも3つの公爵領称号
  • 名声レベル(Level of Fame)が最低でも屈指の大成者(Illustrious)
  • Rules.png カスタム王国(Custom Kingdoms)がゲームルールで有効になっている
新たな帝国を創設する
  • 帝国の称号が作成される
  • 保持されているすべての王国称号が作成された称号の慣習的領土の一部となる
1200ゴールド
2000の威信
600の信仰点
  • Yes 成人している
  • Yes 独立している
  • Yes 平和状態にある
  • Yes 称号階位が王である
  • Yes 領国サイズが120もしくは最低でも3つの王国称号と80の領国サイズ
  • 名声レベルが最低でも雲上人(Exalted among Men)
  • Rules.png カスタム王国がゲームルールで有効になっている
特別な継承法を導入する
  • 主要称号の継承法がキャラクターの文化特有のものに変更される
  • +30 30年の間、同じ文化の封臣たちの評価が上がる
300の威信
  • Yes 称号階位が国王または皇帝
  • ゴイデル(Goidelic)または北ゲルマン(North Germanic)文化グループ。もしくはアングロサクソン(Anglo-Saxon)文化
  • No 西暦1100年以上
支配者に挑戦する
  • 勝利した場合は「請求された称号(claimed title)」を取得、12年間の間、前支配者からの 評価が−50
  • 敗北した場合は、12年間の間、前支配者からの 評価が−30、名声レベルを失う
  • 敗北したキャラクターは 負傷(Wounded)の特性を得る
    • もしすでに 負傷(Wounded)の特性があれば、 重傷(Severely Injured)の特性を得る
    • もしすでに 重傷の特性があれば、 致命傷(Brutally Mauled)の特性を得る
    • もしすでに 致命傷の特性があれば、その者は死ぬ
なし
  • Yes 成人している
  • Yes 部族政府(Tribal government)
  • 封臣である
  • Default cb.png 主君の称号を請求している
  • Doctrine gender equal.png キャラクターは同じ性別もしくは宗派(Faith)が「平等(Equal)」の教義(doctrine)を有する
  • Yes 主君が成人している
  • 10年毎に1度しか挑戦できない
分家の創設
  • +350 威信
  • Yes 現在の家(House)の分家(Cadet Branch)を作成する
なし
  • Yes 成人している
  • No 部族政府
  • No 家長(House head)
  • No 家長の称号の1つに対して継承順位が3番目以降
  • No 宗派が「神権制(Theocratic)」の教義を有している状態での宮廷司祭(Court chaplain)
  • No 私生児(Bastard)の特性
血統の聖別
  • +500 名誉(Renown)
  • +25% 情熱(Fervor)
  • 宗教指導者(Head of Faith)でない場合、規範(Paragon)の特性を取得
  • 宗教指導者の場合、救世主(Savior)の特性を取得
2500の信仰点
  • Yes 最低でも伯爵領以上の称号が3つ
  • Yes 宗派が組織化されている(Organized)
  • Yes 聖地(holy site)を支配している
  • 献身レベル(Level of Devotion)が宗教的イコン(Religious Icon)
  • それが存在すれば、宗教指導者の評価が+75
  • 1つの宗派につき1回しかできない
  • キャラクターが 満足(Content)の特性を持っていれば、ストレスが+100
  • キャラクターが 謙虚(Humble)の特性を持っていれば、ストレスが+100
魔女の集会を創設する
  • 家は「魔女の集会」の永続的な補正を得る。これは家の各々のメンバーに以下を与える。
    • +10% 生殖力
    • +0.5 健康
    • +10 敵対的な計画力
    • +10 敵対的な計画への抵抗
  • 魔女(Witch)の特性を持ったキャラクターによって教育されたすべての子供は魔女の特性を得る
  • 魔女の特性を持ったすべてのキャラクターは、その他の者を魔術(witchcraft)[2]に変換するのがより成功しやすくなる
なし
  • Yes 家長
  • 魔女の特性もしくは秘密
  • プレイヤーの後継者は魔女の特性、またはあなたに知られた秘密がある
  • 最低でも60%の家のメンバー(ただし小さな家では4人以上)が、魔女の特性もしくはあなたに知られた秘密を持っている
主君を通じての封建制政府を採用する
  • Yes 政府(Government)が封建制(Feudal)になる
  • Yes 部族制政府の封臣は封建制になる
  • Holding castle.png すべての部族制所領(tribal holdings)が城砦所領(castle holdings)になる
150の威信
  • Yes 部族制政府
  • Yes 宗派は組織化されている
  • Yes 封建制政府である主君
  • No  異なる部族(Disparate Tribes)の権限法
主君を通じて氏族制の政体を採用する
  • Yes 政府が氏族制になる
  • Yes 部族制政府の封臣は氏族制になる
  • Holding castle.png すべての部族制所領が城砦所領になる
150の威信
  • Yes 部族制政府
  • Yes 宗派は組織化されている
  • Yes 氏族制政府である主君
  • No  異なる部族 の権限法
封建制政府を採用する
  • Yes 政府が封建制になる
  • Yes 部族制政府の封臣は封建制になる
  • Holding castle.png すべての部族制所領が城砦所領になる
  • 封建制(feudalism)を採用すれば、部族制所領に建てられた建物はその時から封建制建築物(buildings)になります。元の建築物がどの建築物に変換されるかはランダムですが、元の建築物の合計レベルは保たれます。(たとえば、アップグレードされた柵(palisade)は、レベル2の監視塔、またはレベル1の狩猟場とレベル1の放牧地になることができますが、建築物のレベルが2なのは変わりません)。部族の支配する建築物をアップグレードすることは、建築物の1レベルに相当しますが、すべての部族制建築物が完全にアップグレードされると、それらは何も提供しなくなります。1.2アップデートから、これはあなたの封臣すべてに適用されます。
200の威信
  • Yes 部族制政府
  • Yes 宗派が組織化されている
  • すべての部族時代の革新性
  • 領国首都の開発度が5以上
  •  絶対的な部族権限 法
  • 名声レベルが最低でも一目置かれている(Distinguished)
  • No 主君が封建制もしくは氏族制政府
  • No イスラム教
氏族制の政体を採用する
  • Yes 政府が氏族制になる
  • Yes 部族制政府の封臣は氏族制になる
  • Holding castle.png すべての部族制所領が城砦所領になる
200の威信
  • Yes 部族制政府
  • Yes 宗派は組織化されている
  • すべての部族時代の革新性
  • 領国首都の開発度が5以上
  •  絶対的な部族権限 法
  • 名声レベルが最低でも一目置かれている
  • No 主君が封建制もしくは氏族制政府
  • Yes イスラム教
聖戦騎士団の設立
  • Yes 新たに創設された聖戦騎士団(Holy Order)の後援者(Patron)となる
500ゴールド
1000の信仰点
  • Yes 成人している
  • Yes 平和状態にある
  • Yes 称号階位が王もしくは皇帝である
  • Yes 領国首都を除く、最低1つの城砦所領または都市所領
  • 宗教指導者が存在する場合は、その物からの評価が最低でも60
  • 献身レベルが最低でも献身的なしもべ(Devoted Servant)
  • No 聖戦騎士団の後援者
聖なる河(Sacred River)の管理権を取る
    • +1 外交
    • +1 学識
    • Icon piety eastern 01.png +5 月間の信仰点
    • +10 同じ宗派の神権制の支配者の評価
  • 他のキャラクターが 「聖河の管理者」 の補正を持っている場合はそれを削除し、彼らからの 評価が−40されます。
  • Yes 「ガンジスの守護者(the Lord of the Ganges)」の異名(nickname)を得ます
350の信仰点
規模に応じたゴールド
  • Yes 成人している
  • Yes 称号階位が最低でも公爵
  • Yes ヒンドゥスターン平野(Ganges Plain)地域を掌握している
  • Yes 領国首都がヒンドゥスターン平野地域に存在する
  • Religion shaivism.png ヒンディー今日
  • 名声レベルが最低でも屈指の大成者(Illustrious)
  • Icon piety eastern 01.png 献身レベルが最低でも忠実な信徒(Dutiful)
大学を設立
  • Building university.png 史実における場所で大学の建築物を作成する
  • Yes 「学者(the Scholar)」の異名を得る
150の威信
  • Yes 成人している
  • Yes 称号階位が王もしくは皇帝
  • 名声レベルが最低でも雲上人
  • 史実における大学の場所が最低でも40の開発度を持つ


コンスタンティノープルを取り戻す
  • Realm capital.png コンスタンティノープルの男爵領が領国首都になる
なし
  • Yes 成人している
  • ビザンツ帝国の称号を有する
  • コンスタンティノープルの伯爵領を自信が所有しているもしくは主君が所有している
ローマを取り戻す
  • Realm capital.png ローマの男爵領が領国首都になる
なし
  • Yes 成人している
  • ローマ帝国の称号を有する
  • ローマの伯爵領を自信が所有しているもしくは主君が所有している
借金を返済
  • Yes 聖戦騎士団からの借金に関するすべてのネガティブな効果を削除
規模に応じたゴールド
  • 「修道会から借金をする(Borrow Gold from Holy Order)」のディシジョン
牢獄からの脱走
  • 50% 牢獄から脱獄のチャンス
  • 看守の 評価が−20になり、 中程度の健康ペナルティを5年間得る確率が50%
    • キャラクターが 臆病(Craven)もしくは繊細(Delicate)もしくは 虚弱の特性を持っている場合はチャンスが66%になる
    • キャラクターが 軟弱もしくは 脆弱(Feeble)の特性を持っている場合、チャンスが75%になる
なし
  • Yes 最低でも10歳以上
  • 投獄されている
  • 5年おきに1回しか試すことはできない

ユニークディシジョン

以下の大ディシジョンは、キャラクターに関係なく、1ゲームにつき1回のみ行うことができます。

基本

ディシジョン 効果 コスト 要求事項
トゥール・ポワティエ間の戦いの報復
  • +750 威信
  • +500 信仰点
  • +25% 情熱(Fervor)
  • −25% カトリック宗派の情熱
  • 33% 各封臣もしくは西ヨーロッパの伯爵領がキャラクターの宗派に鞍替えする可能性
  • Yes 「復讐者(the Avenger)」の異名を得る
  • Yes 殉教者の復讐(Avenger of the Martyrs)の補正を得る
なし
  • Icon piety islam 01.png イスラム教
  • Yes イベリア(Iberia)と南フランク(Southern Francia)地域を掌握する
  • Yes フランク、イベリア、北西アフリカのどこか1つに領国首都を置く
サオシャントになる
  • +15% 情熱
  • サオシヤントの特性を得る
  • 子孫はサオシヤントの子孫特性を獲得する
  • 35% 各廷臣(courtier)がキャラクターの宗派へ鞍替えする確率
  • 王朝はサオシャントの復活(Saoshyant Resurgent)の補正を25年間得る。以下の効果を得る。
    • +15% 月間の威信
    • +15% 月間の信仰点
    • +25 同じ宗派の評価
  • Yes 「サオシヤント(the Saoshyant)」の異名を得る
なし
  • Yes 成人している
  • Yes 平和状態にある
  • ペルシャ帝国の称号を有するもしくはそのすべての慣習的領土を有する
  • Religion urartuism.png ゾロアスター教
  • Icon piety eastern 04.png 献身レベルが最低でも美徳の模範(Paragon of Virtue)
ガラスの記念碑を建てる
  • Building generic house.png 領国首都にガラスの記念碑(Glass Monument)の建築物を建てる
  • Yes 「ガラスの男(the Man of Glass)」の異名を得る
150の威信
規模に応じたゴールド
  • Yes 成人している
  • 狂気(Lunatic)の特性イベント
  • 名声レベルが最低でも一目置かれている(Distinguished)
ドイツの僭称者を解体(Dismantle German Pretenders)
  • Default cb.png 神聖ローマ帝国に対して征服戦争を開始する
10000の威信
  • Yes 成人している
  • Yes 独立している
  • Yes 平和状態にある
  • あなたがビザンツ帝国もしくはローマ帝国の称号を有する
  • Yes 別の誰かが神聖ローマ帝国の称号を有する
  • Yes イタリア地域を掌握する
  • Yes ブラバント(Brabant)、ユーリッヒ(Jülich)、ルクセンブルク(Luxembourg)、下ロレーヌ(Lower Lorraine)、上ロレーヌ(Upper Lorraine)を掌握する
  • 生ける伝説(The Living Legend)の名声レベル
  • ギリシャもしくはイタリアもしくはローマ文化
ギリシャの僭称者を解体
  • Default cb.png ビザンツ帝国に対して征服戦争を開始する
10000の威信
  • Yes 成人している
  • Yes 独立している
  • Yes 平和状態にある
  • あなたが神聖ローマ帝国の称号を有する
  • Yes 別の誰かがビザンツ帝国の称号を有する
  • Yes イタリア地域を掌握する
  • Yes アカイア(Achaia)、アテネ(Athens)、ケファロニア(Cephalonia)、デュラキオン(Dyrrachion)、エピロス(Epirus)を掌握する
  • 生ける伝説の名声レベル
  • 以下の文化のどれか
    • 中部ゲルマングループ内の任意の文化
    • フランク(Frankish)、フランス(French)もしくはイタリア
多くの王冠を持つ王朝
  • +1000 名誉
  • 王朝は「多くの王冠を持つ王朝」の永続的な補正を得る。以下を得る
    • +2 管理
    • +20% 月間の威信
    • +10% 徴募兵のサイズ
    • +5 直接的な封臣の評価
  • Yes 10人の王朝メンバーが王もしくは皇帝として独立している
シチリア議会に権限を与える[3]
  • Building generic house.png 領国首都が議会(Parliament)の建築物を建てるための新しい建築物スロットを得る
  • 王権法が次のレベルになる
  • 領国首都が属する公爵領における慣習的伯爵領が150年の間「議会官僚機構(Parliamentary Bureaucracy)」を得る。以下を得る。
    • −5% 建築物の建築時間
    • −5% 建築物を建設するゴールドコスト
    • +10% 月間の開発度
1500 ゴールド
3000 威信
  • Yes 成人している
  • Yes 独立している
  • Yes 平和状態にある
  • Yes 封建制政府
  • 最低でも10の学識(Learning)
  • 名声レベルが最低でも屈指の大成者(Illustrious)
  • 中部ゲルマン、イベリア、もしくはラテン文化グループ
  • ナポリ王国もしくはシチリア王国もしくはトリナクリア(Trinacria)王国の称号を有する
  • Yes シチリア(Sicily)公爵領、カプア(Capua)公爵領を掌握する
  • Yes 領国首都がカプア公爵領もしくはシチリア公爵領に存在する
  • No  自立した封臣(Autonomous Vassals) 法
〈フランス人の作品〉に示唆を受ける
  • 王権法が次のレベルになる
  • 150年間の間、必要とされる公爵領の首都が「繁栄している文化(Flourishing Culture)」の補正を得る。以下の効果を得る。
    • −10% 建築物を建築する時間
    • −10% 建築物を建設するゴールドコスト
    • −10% 建築物を建設する威信コスト
    • +10% 月間の開発度
3000の威信
500のゴールド
  • Yes 成人している
  • Yes 平和状態にある
  • Yes 封建制政府
  • Yes 称号階位が王もしくは皇帝
  • 最低でも10の学識
  • 名声レベルが最低でも「雲上人」
  • 騎士(Knighthood)と君主大権(Royal Prerogative)と風車(Windmills)の革新性
  • Yes フランク帝国、フランス王国、もしくはブルゴーニュ(Burgundy)王国の称号を有する
  • Yes 以下のどちらか1つを支配する
    • Yes オルレアン(Orleans)公爵領とヴァロワ(Valois)公爵領
    • Yes プロヴァンス(Provence)公爵領とトゥールーズ(Toulouse)公爵領
  • フランクもしくはラテン文化グループ
  • No イタリア文化
  • No  自立した封臣 法
Mend the Great Schism
  • +25% Fervor
  • −25% Fervor for all other Christian faiths
  • 80% chance for each character of a different Christian faith that used to have the Ecumenism doctrine to convert to the character's faith (main christian faiths)
  • Doctrine ecumenical christian.png Your faith gains Ecumenism if it did not already have it.
  • Doctrine ecumenical christian.png All other Christian faiths lose the Ecumenism doctrine
    • All characters with the Cynical trait will convert and all characters with the Zealous trait will refuse
  • Yes Gain the Ecumenist nickname
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is emperor
  • Christian religion
  • Icon piety christian 05.png Religious Icon Level of Devotion
  • Yes Control Alexandria, Antiocheia, Constantinople, Jerusalem and Roma
  • Yes Holders of Alexandria, Antiocheia, Constantinople, Jerusalem and Roma are same faith
Prepare to Cross the Carpathians
  • Default cb.png Gain the Migrate to Pannonia casus belli
1000 Prestige
  • Yes Adult
  • Yes At peace
  • Yes Tribal government
  • Yes Year is 911 or earlier
  • Mogyër culture
  • Liege is not Mogyër if not independent
  • No Owns 12 or more county titles de jure in Kingdom of Pannonia
  • No Title rank is emperor
  • NoRules.png Immediate Hungarian Migration game rule
Promote Christian Settlements
  • Every Magyar county de jure part of Kingdom on Hungary changes culture to Hungarian
  • Every Magyar county de jure part of Kingdom on Hungary gains 1 development if below 5
  • Every Magyar county de jure part of Kingdom on Hungary may convert to a Christian faith
  • Every Magyar county de jure part of Kingdom on Hungary gains the Christian Settlers modifier for 100 years:
    • +10% Monthly Development
    • −10% Building Construction Time
    • −10 Popular Opinion
2000 Prestige
500 Piety
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Magyar culture group
  • Realm capital has a Magyar culture
  • Doctrine ecumenical christian.png Faith has the Ecumenism doctrine
  • At least 2 neighbor independent rulers are Christian
  • Yes Owns Kingdom of Hungary or Empire of Carpathia
  • No Revive Táltosism
  • No Starting Year is 1066
Revive Táltosism
  • Convert to Táltosism
  • Close family and vassals may convert
  • Yes Gain the Apostate nickname
  • Counties of the same culture group may convert and gain the Magyar Sympathy modifier for 25 years, giving the following effects:
    • +25 Popular Opinion
  • Choice to gain one Level of Devotion or swap one of the following Táltosism tenets:
    • Astrology for Christian Syncretism
    • Ancestor Worship for Human Sacrifice
    • Auspicious Birthright for Adaptive
2000 Piety
  • Yes Adult
  • Yes At peace
  • Yes Feudal government
  • Magyar culture group
  • Realm capital has a Magyar culture
  • Level of Fame is at least Illustrious
  •  Absolute Crown Authority
  • Early Medieval era
  • Theologian trait
  • Yes Owns Kingdom of Hungary or a vassal does
  • No Icon piety pagan 01.png Pagan religion
  • No Promote Christian Settlements decision
Reclaim Britannia
  • All counties in the region of Britannia gain the Reclaimed Britannia modifier for 10 years, giving the following effects:
    • +75% Promote Celtic Culture Speed
  • Yes Gain the Pendragon nickname if not of the Goidelic culture group
  • Yes Gain the Tuatha Dé Danann nickname if of the Goidelic culture group
None
  • Yes Adult
  • Yes At peace
  • Brythonic or Goidelic culture group
  • All powerful vassals belong to Brythonic or Goidelic
  • Yes Control the region of Britannia
Request Claim on Ireland
  • Default cb.png Gain the Laudably Conquer County casus belli for 100 years
1000 Gold
2000 Piety
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Feudal government
  • Yes Title rank is king or emperor
  • Frankish, North Germanic or West Germanic culture group
  • Catholicism faith
  • Level of Devotion is at least Devoted Servant
  • +80 Opinion with the pope
  • Yes Control Deira, Essex, Lancester and Mercia
  • No Control the region of Ireland
Restore Carolingian Borders
  • +350 Prestige
  • Gain the Primogeniture Law
  • Culture gains the Heraldry, Knighthood, and Royal Prerogative innovations if it did not already have them
  • −100 Opinion with the owner of the Holy Roman Empire title
  • Owner of the Holy Roman Empire spends -350 Prestige
  • Destroy the Holy Roman Empire title
  • Yes Gain the Great nickname
None
  • Yes Adult
  • Yes At peace
  • Own the Empire of Francia title
  • Yes Realm capital is in the region of Western Europe
  • Yes The Holy Roman Empire title is owned by another character
  • Yes Control the western half of Europe
  • French culture
  • Christian religion
  • Level of Fame is at least Illustrious
Restore the Ash'ari Caliphate
  • +250 Piety
  • +15% Fervor
  • Yes Gain the Sunni Caliphate title
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Yes Control the County of Mecca
  • Yes Control Hashimid, Oultrejourdain, Palestine and Shammar
  • Ash'arism faith
  • 3000 Piety
  • Form the Outremer Empire decision
Strengthen Bloodline
  • Dynasty gains the Strong Blood permanent modifier
None
  • Yes Dynasty Head
  • No Negative congenital traits
  • Yes One of the following traits
    •  Beautiful
    •  Genius
    •  Herculean
  • Yes One positive manifestation of each of the congential traits above
Defenders of High God (Ukko / Rod / Dievas)
  • Building hall of heroes.png Creates a Hall of Heroes on a ( Slovianskan / (unrecognized string “suomenusko” for Template:Icon) Suomenusko /  Vidilist) Holy Site you hold
  • Yes Gain +1 building slot on Holy Site you hold
  • Gain Defender Of The Faith
  • Gain trait Holy warrior
  • +25% Fervor
None
  • Yes Any Holy Site ( Slovianskan / (unrecognized string “suomenusko” for Template:Icon) Suomenusko /  Vidilist)
    • Is held by you.
  • Yes Your level of devotion is Devoted servant (3) or above
  • Yes At least 3/4/5 of your Vassals (Count or Duke/King/Emperor)
    • Is a Powerful Vassal
    • Has at least 60 opinion of you
Unite Africa
  • +750 Prestige
  • +500 Piety
  • +25% Fervor
  • 33% chance for each vassal or county in Africa to convert to the character's faith
  • Yes Gain the Unifier of Africa nickname
None
  • Yes Control the region of Africa
  • Yes Realm capital is in the region of Africa
  • Any African culture group

Realm founding decisions

The following unique decisions will result in the creation of a powerful new realm.

Decision Effect Cost Requirements
Become Chakravarti
  • +750 Prestige
  • +2 Levels of Fame
  • +50% Fervor
  • −50% Holy War Piety Cost
  • Gain the Chakravarti trait
  • Deccan Empire, Empire of Rajastan and The Bengal Empire titles are replaced by Empire of India
  • Gain the Empire of India title
  • Yes Faith gains the Rightful Rulers of the World special doctrine
  • 50% chance for each vassal to convert to the character's faith
500 Piety
Scaled Gold
  • Yes Adult
  • Yes Independent
  • Icon piety eastern 05.png Religious Icon Level of Devotion
  • Yes Realm capital is in the region of India
  • Yes Control Deccan Empire, Empire of Rajastan and The Bengal Empire
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion shaivism.png Hinduism
    • Religion jainism.png Jainism
Become Greatest of Khans
  • Gain the Mongol Empire title
  • Mongol Empire gains High Partition title succession law
  • Gain the Greatest of Khans trait
  • Gain the The Great Khan permanent modifier
  • Default cb.png Gain the Mongol Invasion of Kingdom casus belli
  • Level of Fame becomes The Living Legend if not already
  • Gain 3 armies of 5000 Levies, 2000 Horse Archers, 2000 Light Horsemen, 150 Armored Horsemen, 50 Mangonels, and 1 army of 1400 Horse Archers, 2000 Light Horsemen, 250 Armored Horsemen, and 100 Mangonels, that do not use supply
350 Prestige
Scaled Gold
  • Yes Adult
  • Yes Independent
  • Yes Tribal government
  • Yes Title rank is king or emperor
  • Yes At least 25 realm size
  • Yes Realm capital is in the Steppe region
  • Tengriism faith
  • Level of Fame is at least Exalted among Men
  • Mongolic culture group
Establish Bactrian Supremacy
  • Gain the Empire of Bactria title
  • County of Balkh gains the Royal Tolls permanent modifier
350 Prestige
Scaled Gold
  • Yes Adult
  • Yes Independent
  • Yes Feudal government
  • Yes Title rank is king or emperor
  • Yes Realm capital is in the region of Bactria
  • Yes Control the region of Bactria
  • Afghan culture
  • Level of Fame is at least Illustrious
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion urartuism.png Zoroastrianism
Form the Outremer Empire
  • +150 Prestige
  • +100 Piety
  • +15% Fervor
  • −25% Ash'arism faith fervor
  • Gain the Empire of Outremer title
  • Kingdom of Arabia becomes de jure part of Empire of Outremer
  • Kingdom of Jerusalem becomes de jure part of Empire of Outremer
  • Kingdom of Mesopotamia becomes de jure part of Empire of Outremer
  • Kingdom of Syria becomes de jure part of Empire of Outremer
  • Kingdom of Israel becomes de jure part of Empire of Outremer if owned
  • Any other Kingdom Title becomes de jure part of Empire of Outremer if owned
  • Change culture to Outremer
  • County of Jerusalem changes culture to Outremer
  • Culture gains the Men-at-Arms innovation
  • Culture gains the Desert Tactics innovation
  • Culture gains all innovations from the founder's previous culture
  • Culture gains two random innovations from the Levantine culture
  • Culture gains one random innovation from the Bedouin culture
  • Destroy the Sunni Caliphate title
  • 35% chance for each owned county to change faith to Catholicism
  • 35% chance for each Muslim vassal to change faith to Catholicism
  • 50% chance for each vassal in the same culture group to change culture to Outremer
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king
  • Catholicism faith
  • The Living Legend Level of Fame
  • Yes Control the region of Outremer
  • Yes Realm capital is in the region of Outremer
  • Yes Crusades are available
  • Not in Byzantine culture group
Form the Sultanate of Rum
  • +150 Prestige
  • Gain the Kingdom of Rum title
  • If vassal become independent and the former liege gains the following:
    • Unpressed claim on the Kingdom of Rum title
    • −100 Opinion for 50 years
None
  • Yes Adult
  • Yes At peace
  • Yes Control the region of Asia Minor
  • Yes Realm capital is in the regions of Asia Minor or Persia
  • Icon piety islam 01.png Islam religion
  • Level of Fame is at least Illustrious
  • Icon piety islam 03.png Level of Devotion is at least Devoted Servant
  • Yes One of the following:
    • Yes Independent
    • Icon piety islam 01.png Liege follows Islam religion
  • No Title rank is emperor
  • No Greek culture
Form Portugal
  • +350 Prestige
  • Gain the Kingdom of Portugal title
  • Duchy of Algarve becomes de jure part of Kingdom of Portugal
  • Duchy of Beja becomes de jure part of Kingdom of Portugal
  • Duchy of Coimbra becomes de jure part of Kingdom of Portugal
  • Duchy of Portucale becomes de jure part of Kingdom of Portugal
  • All Iberian culture group characters and counties adopt Portuguese culture
  • Culture gains a random Civic and Military Innovation
  • Yes Gain the Great nickname
300 Gold
  • Yes Independent
  • Yes Control Algarve, Beja, Coimbra and Portucale
  • Iberian culture group


Found the Kingdom of Aragon
  • +350 Prestige
  • Gain the Kingdom of Aragon title
  • Duchy of Aragon becomes de jure part of Kingdom of Aragon
  • Duchy of Barcelona becomes de jure part of Kingdom of Aragon
200 Gold
  • Yes Independent
  • Yes Control the Duchy of Aragon and Duchy of Barcelona
  • Yes Title rank is count or duke
Found Kingdom of Bosnia[3]
  • Gain the Kingdom of Bosnia title
  • Duchy of Bosnia becomes de jure part of Kingdom of Bosnia
  • Duchy of Zachlumia becomes de jure part of Kingdom of Bosnia
300 Gold
200 Prestige
  • Yes Independent
  • Yes Control Bosnia and Zachlumia
  • Yes Capital is within Bosnia or Zachlumia
  • Yes Feudal or Clan government
  • Yes Title rank is count or duke
  • Level of Splendor is at least Reputable
  • Bosnian, Croatian or Serbian culture
  • No Tribal era
Restore Israel
  • +150 Prestige
  • +100 Piety
  • +25% Fervor
  • Kingdom of Jerusalem title is replaced by Kingdom of Israel
  • Gain the Kingdom of Israel title
  • 33% chance for each owned county to gain the character's faith and culture
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Religion kabarism.png Judaism religion
  • Religion kabarism.png County of Jerusalem shares the character's faith
  • Level of Fame is at least Illustrious
  • Level of Devotion is at least Devoted Servant
  • Yes Control Oultrejourdain, Palestine and Urdunn
Restore the Danelaw
  • Kingdom of England title is replaced by Kingdom of the Danelaw
  • Gain the Kingdom of the Danelaw title
  • Kingdom of the Danelaw gains Scandinavian Elective title succession law
  • Yes Gain the Dane nickname
None
  • Yes Adult
  • Yes At peace
  • Yes Control Deira, East Anglia, East Seaxe, Lancester and Mercia
  • North Germanic culture group
Restore the Kingdom of Cornwall
  • Gain the Kingdom of Cornwall title
  • Duchy of Hwicce becomes de jure part of Kingdom of Cornwall if owned
  • Duchy of Wessex becomes de jure part of Kingdom of Cornwall if owned
300 Gold
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Title rank is count or duke
  • Yes Owns Duchy of Cornwall and all its counties
  • Brythonic culture group
  • At least one barony has Brythonic culture group
  • Level of Fame is at least Exalted among Men
Restore the Holy Roman Empire
  • +750 Prestige
  • +500 Fame
  • +30 Opinion with current direct vassals for 30 years
  • Gain the Holy Roman Empire title
  • Holy Roman Empire gains Princely Elective title succession law
  • Unless the Empire of Germania is held, kingdoms that are part of its dejure become dejure part of the HRE
  • Held Kingdom Titles that are completely controlled become de jure part of Holy Roman Empire
  • Destroy the Kingdom of East Francia title
  • Yes Gain the Great nickname
500 Gold
200 Piety
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Title rank is king
  • Yes At least 140 realm size
  • Owns the Kingdom of East Francia title
  • Own at least 3 kingdom titles
  • Christian religion
  • Level of Fame is at least Illustrious
  •  Spiritual head of faith
  • Yes One of the following
    • +60 Opinion with the head of faith
    • A hook on the head of faith
  • No Owner of the Byzantine Empire title follows the same faith
  • No Excommunicated trait
  • No Empire of Francia exists
Revive Greater Armenia
  • Gain the Empire of Greater Armenia title
  • All held kingdoms in the region of Armenia become de jure part of Empire of Greater Armenia
2000 Prestige
1000 Piety
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Title rank is king
  • Yes Control the region of Armenia
  • Yes One of the following
    • Armenian culture
    • Apostolic faith
Form Archduchy of Austria
  • +350 Prestige
  • Gain the Archduchy of Austria title
  • Gain the Primogeniture Law
  • Duchy of Austria becomes de jure part of Archduchy of Austria
  • Duchy of Carinthia becomes de jure part of Archduchy of Austria if controlled
1000 Gold
  • Yes Adult
  • Yes At peace
  • Yes Control the region of Austria
  • Yes Same faith as emperor
  • Yes Same dynasty as emperor, or have a strong hook on emperor
  • Own the Holy Roman Empire title or be a vassal of its owner
  • Level of Fame is at least Illustrious
  • No Title rank is king
Form the Swiss Confederation
  • +350 Prestige
  • Gain the Kingdom of Switzerland title
  • Duchy of Currezia becomes de jure part of Kingdom of Switzerland
  • Duchy of Transjurania becomes de jure part of Kingdom of Switzerland
  • Duchy of Savoy becomes de jure part of Kingdom of Switzerland if controlled
  • Gain Absolute Crown Authority Law if government is Feudal/Clan
250 Gold
  • Yes Adult
  • Yes At peace
  • No Does not own a Kingdom title
  • Yes Control Duchy of Currezia, and Duchy of Transjurania
  • Liege owns an Empire title
  • Level of Fame is at least Illustrious
  • Central Germanic group, Cisalpine, Frankish, Italian, Lombard or Occitan culture
Unify the Burgundies
  • +150 Prestige
  • Gain the Kingdom of Burgundy title
  • Change culture to Occitan if not already
  • Culture discovers the Bailiffs, Burhs and Guilds innovations
  • Become independent
  • Former liege gains an unpressed claim on the Kingdom of Burgundy title
  • −100 Opinion with the former liege gains for 50 years
1000 Gold
  • Yes Adult
  • Yes At peace
  • Yes Realm capital is in the region of Burgundy
  • Yes Control the region of Burgundy
  • Yes Title rank is count or duke
  • French or Occitan culture
  • Liege owns the Holy Roman Empire, Empire of Francia or Kingdom of France title
  • Level of Fame is at least Illustrious
Unify Italy
  • +350 Prestige
  • Kingdom of Croatia and Kingdom of Sicily become de jure part of Empire of Italia
  • Culture discovers the Guilds, Men-at-Arms, and Pike Columns innovations
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Own the Empire of Italia title
  • Yes Control the regions of Italia and Illyricum
  • Yes Realm Capital is in the region of Italia
  • Italian or Roman culture
  • Level of Fame is at least Exalted among Men
  • No Restore Carolingian Borders decision
Unite the Slavs
  • +750 Prestige
  • Culture gains up to 3 Innovations from other Slavic cultures
  • Gain the Empire of Slavia title
  • All owned Slavic kingdom titles become de jure part of Empire of Slavia
  • Yes Gain the Bogatyr nickname if male
  • Yes Gain the Polyanitsa nickname if female
600 Gold
  • East Slavic, West Slavic or South Slavic culture group except Vlach
  • Yes Control the region of Slavia
Unite the South Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • All owned South Slavic kingdom titles are merged under the primary title
None
  • South Slavic culture group except Vlach
  • Yes Control Bulgaria, Croatia, Moldavia, Serbia and Wallachia
  • Yes Primary title is Bulgaria, Croatia, Moldavia, Serbia or Wallachia unless emperor
Unite the West Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • All owned West Slavic kingdom titles are merged under the primary title
  • Gain two levels of Crown Authority Law if government is Feudal or Clan
None
  • West Slavic culture group
  • Yes Control Bohemia, Great Moravia, Poland and Pomerania
  • Yes Primary title is Bohemia, Great Moravia, Poland or Pomerania unless emperor
Unite the Spanish Thrones
  • +750 Prestige
  • All owned Spanish kingdom titles are merged under the primary title
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • Iberian culture group
  • Yes Control Castille, Léon and Galicia
  • Yes Primary title is Castille, Léon, Galicia or Portugal unless emperor
  • Yes Year is 1000 or above

Restore the Roman Empire

There are three separate decisions named Restore the Roman Empire, allowing the taker to form the Roman Empire title. They differ in description and requirements; there is a decision for each of these titles:[4]

If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.

Decision Effect Cost Requirements
Restore the Roman Empire
(Byzantine Empire)

Decisions

  • Yes If capital is not Byzantion or Roma, move capital to Byzantion (if culture is part of Byzantine group) or Roma (otherwise), usurping the title if needed[5]
None

Decisions

  • Own the Byzantine Empire
  • Yes One of the following is true:
    • Has a Christian religion
    • Has a Greco-Roman religion
    • Has Roman culture
Restore the Roman Empire
(Holy Roman Empire)

Decisions Decisions

  • The Roman Empire gains the coat of arms and color of the Holy Roman Empire
  • If Byzantine Emperor is a different character, they gain 35 stress.[6]
None

Decisions

  • Own the Holy Roman Empire
  • Does not own the Byzantine Empire
  • Has a Christian religion
Restore the Roman Empire
(Empire of Italia)

Decisions Decisions

  • If restorer is of Greco-Roman religion, the Byzantine and Holy Roman Emperors gain 10 stress if they are  Zealous and Christian.[7]
None

Decisions

  • Own the Empire of Italia
  • Owns neither the Byzantine Empire nor the Holy Roman Empire
  • Italy must have been unified
  • One of the following is true:
    • Has Roman culture
    • Has Italian culture and has a Christian religion
    • Has Italian culture and has a Greco-Roman religion

Culture creation decisions

こちらも参照: Culture#Creatable_cultures

The following decisions allow characters to create a new  culture.

Decision Effect Cost Requirements
Embrace English Culture
  • +150 Prestige
  • Change culture to English
  • Family Members change culture to English
  • Every owned county de jure in Kingdom of England has a 40% chance to change culture to English
  • English culture gains several Norman and Anglo-Saxon culture innovations
None
  • Yes Adult
  • Own the Kingdom of England title
  • Yes Realm capital is in Kingdom of England
  • Frankish culture group


Embrace Outremer Culture
  • Change culture to Outremer
  • Courtiers of the same Dynasty change culture to Outremer
  • Realm Capital changes culture to Outremer
  • Domain counties in the region of Middle-East change culture to Outremer
None
  • Frankish culture group
  • Character or liege follows a Christian faith
  • Form the Outremer Empire decision
  • Yes Realm capital is in the region of Africa, Middle-East or Persia
  • Yes One of the following:
    • Own the Empire on Outremer title
    • Liege owns the Empire on Outremer title
    • Liege belongs to the Outremer culture
    • Level of Fame is at least Exalted among Men
  • No Roman culture


Establish Norman Culture
  • Change culture to Norman
  • Norse and French culture characters in the Northern France region change culture to Norman
  • Culture gains all innovation discovered by the Norse and French cultures
  • Yes Duchy of Neustria is renamed Duchy of Normandy
None
  • Yes At peace
  • Yes Own and fully control the Duchy of Neustria
  • Norse culture
  • At least one county de jure part of Duchy of Neustria has French culture
  • No Norman culture doesn't exist

Religious decisions

These decisions greatly affect at least one faith.

Decision Effect Cost Requirements
Accuse the Krstjani of Heresy
  • If the head of faith refuses lose −30  Opinion with them and cannot take the decision for 30 years
  • If the head of faith agrees gain +30  Opinion with them and the Krstjani loses the Doctrine ecumenical christian.png Ecumenism doctrine
    • The head of faith always agrees if the character has a  Strong Hook on them
250 Piety
  • Yes Adult
  • Yes Independent
  • Yes Title tier is at least duke
  • Yes Feudal or Clan government
  • Yes Faith has a head of faith
  • Doctrine ecumenical christian.png Character's faith has the Ecumenism doctrine
  • Doctrine ecumenical christian.png Krstjani faith has the Ecumenism doctrine
  • Level of Devotion is at least Devoted Servant
  • A neighbor Duke of at least 8 Realm Size practices Krstjani
  • No Excommunicated trait
Restore Ecumenical Patriarchate
  • +250 Piety
  • +15% Fervor
  • −30% Iconoclasm Fervor
  • Doctrine ecumenical christian.png Orthodoxy faith gains the Ecumenism doctrine
  • Doctrine ecumenical christian.png Iconoclasm faith loses the Ecumenism doctrine
  • The Ecumenical Patriarchate replaces the Iconoclast Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Own the County of Constantinople title
  • 1500 Piety
  • Orthodoxy Faith
  • No Ecumenical Patriarchate
Establish Iconoclast Patriarchate
  • +250 Piety
  • +15% Fervor
  • −30% Orthodoxy Fervor
  • Doctrine ecumenical christian.png Iconoclasm faith gains the Ecumenism doctrine
  • Doctrine ecumenical christian.png Orthodoxy faith loses the Ecumenism doctrine
  • The Iconoclast Patriarchate replaces the Ecumenical Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Own the County of Constantinople title
  • 1500 Piety
  • Iconoclasm Faith
  • No Iconoclast Patriarchate
Restore the Faith High Priesthood
  • +300 Prestige
  • +250 Piety
  • +10% Fervor
  • A random character becomes head of faith and vassal
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Control at least 3 holy sites
  • 1000 Piety
  • Yes One of the following:
    • Religion kabarism.png Historical Jewish faith (except Samaritanism)
    • Religion zoroastrian.png Historical Zoroastrian faith
Dismantle the Papacy
  • +500 Piety
  • +50% Fervor
  • −100% Catholicism fervor
  • Doctrine ecumenical christian.png Catholicism faith loses the Ecumenism doctrine
  • Yes The former pope converts to the character's faith
  • Destroy the Papacy title
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Yes Control the region of Italia
  • Yes Realm capital is in the region of Africa, Europe or Middle-East
  • Yes Religion of Faith is one of the following
    • Norse
    • Icon piety islam 01.png Islam
    • Greco-Roman
    • Religion slavic.png Slavic
    • Religion baltic.png Baltic
  • No Faith does not have Pacifism or Christian Syncretism tenets
  • No The pope is landed
Restore the Papacy
  • +250 Piety
  • +15% Fervor
  • The Court Chaplain gains the Papacy, County of Rome, Duchy of Latium and Duchy of Spoleto titles
  • Doctrine ecumenical christian.png Catholicism faith gains the Ecumenism doctrine
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Catholicism faith
  • 3000 Piety
  • Own the County of Roma title
  • Yes Control Ancora, Latium, Romagna and Spoleto
Faith Cannibalism
  • −50% Piety cost to reform or create a faith with the Ritual cannibalism tenet
  • All close family members gain the Cannibal trait
  • All intimidated vassals gain the Cannibal trait
  • Yes Gain the Devourer nickname
250 Piety
  • Yes Adult
  • Cannibal trait or cannibal secret
  • Court chaplain has the Cannibal trait or a cannibal secret
  • Level of Devotion is at least Devoted Servant
  • +40 Opinion with head of faith if one exists
  • No Faith has the Ritual Cannibalism tenet
  • Can only be done once per faith

False conversion decisions

These decisions are related to false faith conversion.

Decision Effect Cost Requirements
Revoke False Conversion[8] 250 Piety 20 years
Amnesty for False Conversions
  • If the decision taker's faith is  Pluralist, all AI vassals, guests and courtiers will convert if they would be more or equally tolerated under their original faith by the decision taker compared to their false faith. Moreover, they must be:
    • Not  Zealous
    • Not the head of the false faith
    • Neither  Deceitful nor  Paranoid, unless they practice the decision taker's faith in secret.
  • For  Pluralist and independent rulers, sub-realm counties will also convert if they fulfil the tolerance requirement.
  • On the other hand, if the decision taker is not  Pluralist, AI vassals, guests and courtiers as well as sub-realm counties will only convert to their original faith if they practice the decision taker's faith in secret.
  • In all cases, converted counties may lose the Suspected False Converts modifier, and will gain the modifier Relieved Crypto-Religionists for 25 years. Furthermore, converted characters will gain Promoted Religious Freedom (+30, −0.1 per month) opinion modifier with the decision maker for 25 years.
  • Player vassals who are false converts are given a choice in revealing their faith or keeping it secret.
  •  Honest and  Trusting characters taking this decision gain 10 stress.
250 Piety
  • One of the following is true:
    • Is  Pluralist and for any vassal or county in the ruler's sub-realm that is falsely converted, the decision taker tolerates the original faith more than or as much as the false faith.
    • Any vassal or sub-realm county practices the decision taker's faith in secret.
  • Is adult
  • Is not  Zealous
  • Has less than 20 Dread.
  • Has no tyranny
10 years

Minor decisions

The following decisions have a cooldown and do not affect the world at large.

Decision Effect Cost Requirements Cooldown
Search for Physician
  • Gain the option to hire one of the following Court Physicians within two weeks:
    • A character with 5-10  Learning
    • A character with 10-15  Learning
    • A character with 1-15  Learning and the Wise Man or Mystic trait if they're in the capital county
    • A character with 15  Learning if the character taking the decision has at least 15  Learning
None
  • None
1 year
Invite Knights
  • Doctrine gender male dominated.png 3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
  • Doctrine gender equal.png 3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
  • Doctrine gender female dominated.png 3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
150 Prestige
  • None
10 years
Invite Claimants
  • Yes 3 characters with relevant claims will arrive as guests within the next 5 years
150 Prestige if Count
350 Prestige if Duke
750 Prestige if King
1500 Prestige if Emperor
  • Yes Title rank is at least duke
10 years
Convert to Local Culture
  • Adopts the culture of the realm capital
  • 20% chance for each vassal to convert to the character's culture
300 Prestige
  • Yes Adult
  • Yes At peace
  • Realm capital has a different culture
Lifetime
Borrow Gold from Holy Order
  • Gain scaled Gold
  • The holy order will make demands if the loan is not repaid
  • If the character dies the loan is inherited
50 Piety
  • Yes Any holy order with the same faith and enough gold
  • Yes No active loan
15 years
Revoke Holy Order Lease
  • Take a barony title from the holy order
  • −40 Opinion with the holy order grandmaster
  • −20 Opinion with the head of faith if one exists
500 Piety
  • Yes Adult
  • Yes At peace
  • Yes Own the de jure county of a holy order barony
None
Submit to the Great Khan
  • Become a vassal of the Mongol Empire
  • War outcome white peace.png All offensive wars end in white peace
None
  • Yes Independent
  • Yes Mongol Empire borders the realm
  • No Title rank is emperor
None
Return Roma
  • Yes The pope gains the County of Roma title
  • +250 Piety
  • +20 Opinion with the pope
  • +10 Stress if character has the Ambitious trait
  • +30 Stress if character has the Cynical trait
None
  • Yes Independent
  • Own the County of Roma title
  • Catholicism faith
None
Raise a Runestone
  • +100 Piety
  • +10 Opinion with vassals of the same faith
  • Capital county gains the Runestone permanent modifier
None
  • Ásatrú faith
  • Dead ancestor
None
Determine Bhakti
  • If faith is Vaishnavism choose or replace one of the following permanent bonuses:
    • −33%  Stress Gain and Medium Health Boost
    • +10% Domain Taxes from same faith and +20% Monthly Stewardship Lifestyle Experience
    • +2  Martial and +3 Controlled Territory Defender Advantage
    • +2  Learning and +20% Monthly Piety
  • If faith is Shaivism choose or replace one of the following permanent bonuses:
    • +25%  Fertility, +10 Attraction Opinion, and +10 Close Relative Opinion
    • +4 Attacker advantage and +4 Prowess
    • +20 Spouse Opinion, +10 Close Relative Opinion, and +10 Dynasty Opinion
    • +20% Focus invalid.png Monthly Lifestyle Experience and +10 Religious Vassal Opinion
  • If faith is Smartism choose or replace one of the following permanent bonuses:
    • +2  Stewardship, +5% Domain Taxes and −10 Attraction Opinion
    • +2  Diplomacy and +2  Learning
    • +10 Vassal Opinion and Small Health Boost
    • +10 Dynasty Opinion and +2 Faith Hostility Advantage
  • For all other Faiths choose or replace one of the following permanent bonuses:
    • −33%  Stress Gain and Medium Health Boost
    • +2  Learning and +20% Monthly Prestige
    • +4  Prowess and +4 Faith Hostility Advantage
    • +2  Stewardship, +5% Domain Taxes and −10 Attraction Opinion
100 Piety if no patron deity
500 Piety if any patron deity
  • Yes Faith has the Bhakti tenet
None
Divine the Stars
  • Gain a random modifier for 10 years:
    • +2  Diplomacy, +25% Monthly Diplomacy Lifestyle Experience and −2  Martial
    • +2  Martial, +25% Monthly Martial Lifestyle Experience and −2  Learning
    • +2  Stewardship, +25% Monthly Stewardship Lifestyle Experience and −2  Intrigue
    • +2  Intrigue, +25% Monthly Intrigue Lifestyle Experience and −2  Diplomacy
    • +2  Learning, +25% Monthly Learning Lifestyle Experience and −2  Stewardship
None
  • Yes Faith has the Astrology tenet
None
Give your Ancestor a Sky Burial
  • +250 Piety
  • +20 Opinion with vassals whose faiths have the same tenet
None
  • Yes Faith has the Sky Burials tenet
  • Dead ancestor
None
Initiate Endura
  • Character dies
  • +1 Level of Devotion
None
  • Yes Faith has the Consolamentum tenet
  • Yes One of the following
    • Yes 60 years old
    • Health is Near Death or Dying
    •  Incapable trait
None
Seek Aid of the Spirits
  • Choose an offering
    • An expensive offering gives +40  Stress if the character has the Cynical or Greedy traits
    • No offering gives +40  Stress if the character has the Generous or Humble traits
  • Triggers one of the following
    • A positive effect
      • Lose a negative trait, if any, or gain a positive trait
        • Lose Dull trait, or gain Shrewd trait
        • Lose Weak trait, or gain Loses Strong trait
      • Gains a positive modifier
        • +3  Stewardship and +25%  Fertility for 20 years
        • +3  Intrigue and +25%  Dread Gain for 20 years
        • +3  Learning and −25%  Stress Gain for 20 years
        • +3  Martial and +4  Prowess for 20 years
        • +3  Diplomacy and Small Health Boost for 20 years
    • No effect
    • A negative effect
      • Possessed trait
      • Impotent trait
      • Infirm trait
      •  Ill Ill trait
  • Expensive offering will reduce the chance for no effect, increase the chance of a trait change should a positive effect occurs, and increase the chance of Posssessed Trait should a negative effect occurs.
  • No offering will increase the chance for no effect and negative effect.
  • Having Zealous trait will reduce the chance for no effect, while having Cynical trait will increase the chance for no effect.
  • A  Court Chaplain with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning)
  • A  Court Chaplain with 10 Learning will have no impact on the effect.
  • A  Court Chaplain with 9 or lower Learning will reduce the chance for positive effect while increasing the chance for negative effect.
  • Having a  Court Chaplain with any Mystic trait will increase the chance of positive effect.
  • Having a  Court Chaplain with better Mystic trait will increase the chance for a trait change, should a positive effect occurs. The higher level of the trait, the higher the chance increases.
None
  • Yes Faith has the Adorcism tenet
  •  Court Chaplain
  • No Possessed trait
5 years
Take Vow of Poverty
  • Vow of Poverty
    • +5 Clergy Opinion
    • +2 Monthly Piety
    • −20% Monthly Income
  • +10 Stress if the character has the Ambitious trait
  • +35 Stress if the character has the Cynical trait
  • +60 Stress if the character has the Greedy trait
None
  • Yes Faith has the Vows of Poverty tenet
None
Renounce Vow of Poverty
  • Lose Vow of Poverty
  • +10 Stress if the character has the Humble trait
  • +35 Stress if the character has the Zealous trait
  • +60 Stress if the character has the Generous trait
100 Piety
  • Yes Faith has the Vows of Poverty tenet
None
Commission Epic
  • Choose who shall write the epic:
    • Choosing the storyteller will give +30  Stress if the character has the Greedy trait
  • Choose a theme:
    • Focusing on the character will grant 150  Prestige and 50  Renown when the poem is complete
    • Focusing on family will grant 75  Prestige and 75  Renown when the poem is complete
    • Focusing on truth will grant 150  Prestige and 250  Piety when the poem is complete
  • +2 Monthly Prestige for 10 years if the epic is regular
  • +5 Monthly Prestige for 10 years if the epic is exceptional
Depends on monthly income
  • Yes Adult
  • Writing History perk
10 years
Extort Subjects
  • Two events to gain gold in exchange for penalties will take place within the next 5 days
  • +60 Stress if the character has the Generous trait
None
  • Yes Adult
  • It is MY Domain perk
2 years
Sell Minor Titles
  • Scaled Gold
  • One of the following happens in 5 days:
    • Gain random  Gold,  Prestige and a  Weak Hook on a vassal
    • Gain random  Gold and reduce a powerful vassal's feudal taxes
    • Lose random  Prestige and 30  Opinion with a vassal
    • Choose to gain random  Gold or random  Prestige
    • Choose to gain random  Gold or random  Renown
    • Choose to lose random  Prestige or 30  Opinion with a powerful vassal
150 Prestige
  • Yes Adult
  • At Any Cost perk
5 years
Embrace Celibacy
  • Gain the Celibate trait
  • +60 Stress if the character has the Lustful trait
None
  • Yes Adult
  • Restraint perk
  • No Seducer trait
  • No Eager Reveler trait
  • No Famous Reveler trait
  • No Legendary Reveler trait
1 year
Abandon Celibacy
  • Lose the Celibate trait
None
  • Restraint perk
  • Celibate trait
1 year
Hold Mystical Communion
  • +300 Learning Lifestyle Experience
  • Gain the Divine Guidance modifier for 5 years, giving the following effects:
    • +1 Martial
    • +1 Learning
    • −25% Stress Gain
    • +25% Stress Loss
  • 50% chance to gain one of the following in 3 days:
    • −20 Opinion with the court chaplain
      • Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
    • −20 Opinion with a vassal with the Zealous trait
      • Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
    • −30 Opinion with the head of faith and −1 level of devotion
      • Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue** +30 Opinion with a vassal with the Zealous trait
    • +30 Opinion with a vassal, councilor or family member with a required trait
    • Ill trait
    • Ill trait removed
100 Piety
  • Yes Adult
  • Yes One of the following
    • Wise Man trait
    • Mystic trait
    • Miracle Worker trait
5 years
Pet Cat
  • −10 Stress
None
  • Pet cat
5 years
Pet Dog
  • One of the following happens:
    • 98% character gains −10  Stress
    • 1% choice between an  Unpressed Claim on a random neighbor title or +20  Opinion with the title holder
    • 1% character is injured
None
  • Pet dog
5 years
Attempt Suicide
  • −1 Level of Devotion
  • 50% chance the following happen
    • Character dies
    • −1 Level of Splendor
    • −30 Opinion with all vassals
None
  • No Faith has the Consolamentum tenet
  • One of the following
    • Cancer trait
    • Melancholic trait
    • Great Pox trait
    •  Incapable trait
    • Leper trait
    • Lunatic trait
    • Stress Level 3
    • Best Friend, Soulmate or Child with high Opinion died
5 years

Activities

Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is a child, imprisoned, at war or commanding an army.

Activity Immediate effects Cost Additional requirements Cooldown
Activity hunt.png Call Hunt
  • −30 Stress if the character doesn't have the Lazy trait
  • Additional stress lost if character have Diligent, Athletic, Sadistic, Brave or Hunter trait.
  • Additional stress gain if character have Compassionate or Craven trait.
  • Can trigger events with courtiers, vassals and guests. See also modifiers from hunting.
Depends on primary title tier (divide by 1.5) None 5 years
Activity feast.png Host Feast
  • +100 Piety if faith has the Hedonistic tenet
  • +100 Piety if faith has the Ritual Celebrations tenet
  • −30 Stress if the character doesn't have the Shy trait
  • Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
  • Can trigger events with courtiers, vassals, family, liege and personal scheme targets. See also modifiers from feasting.
Depends on primary title tier None 5 years
Activity meditation.png Meditate in Seclusion
  • Choose a place to meditate based on what terrain controlled baronies have:
    • If meditating at the castle lose −10  Stress
    • If meditating outside the castle can lose or gain random  Stress, gain  Learning or lose a negative trait
  • Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
    • −1 Diplomacy
    • −1 Martial
    • −1 Stewardship
    • −1 Intrigue
  • Each meditation increases the chance of a successful outcome for further meditations
None Yes Faith has one of the following tenets:
  • Asceticism
  • Inner Journey
3 years
Activity pilgrimage.png Go on a Pilgrimage
  • Choose a destination
  • Can trigger various events. See also modifiers gained from pilgrimages.
  • 50% Chance to gain or upgrade a Mystic trait if faith has the Esotericism tenet
  • Grants a modifier for 10 years if faith has a corresponding tenet:
Modifier Tenet Effect
Determined Pilgrim Armed Pilgrimages
  • 騎士一人に対して月間の 信仰点 +2.5%
In the Footsteps of My Forebears Ancestor Worship
  • +10 近縁者の評価(Close relative opinion)
Poverty's Journey Mendicant Preachers
  • 聖戦騎士団の雇用コスト−33%
The Seats of Bishops Ecclesiarchy
  • 聖職者の評価 +10
Display of Submission Struggle and Submission
  • 同じ宗派の評価 +10
  • Character may die if they're ill
Depends on distance to destination

No Lollardy faith
No Paulicianism faith
No Waldensianism faith

15 years
Activity pilgrimage.png Undertake the Hajj
  • Gain the Hajjaj Trait
  • +250 Piety if Mecca is nearby
  • +375 Piety if Mecca is some distance away
  • +625 Piety if Mecca is far
  • +875 Piety if Mecca is very far
  • Gain the Display of Submission permanent modifier if faith has the Struggle and Submission tenet
  • Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
    • Icon piety islam 01.png +5 Monthly Piety
    • +5 Same Faith Opinion
    • −10 Attraction Opinion
  • Character may die if they're ill
Depends on distance to Mecca

Icon piety islam 01.png Islam religion
No Alevism faith
No Druze faith
No Qarmatianism faith
No Alawism faith

15 years
Activity witch ritual.png Host Grand Rite
  • 7 days after starting the activity choose what to perform:
    • Being successful grants +20  Opinion with every participant
    • Being unsuccessful grants −15  Opinion with every participant and +20  Stress
  • Can trigger events with characters with the Witch trait
50 Gold

Witch trait
Witch Coven house modifier

10 years

Coping actions

Coping actions are decisions available to characters with a coping mechanism trait and reduce  Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.

Decision Stress Cost Required trait Description
Confess −20
  • Expose a secret if the character has any
  • Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
    • −5 General Opinion
Contrite Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.
Consume Hashish Cakes −20
  • Gain the Hashish Stupor modifier for 2 years, giving the following effects:
    • −1 Stewardship
    • −2 Learning
Hashishiyah Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!
Flagellate −40
  • Gain the Wounded trait
    • If already Wounded, gain the Severely Injured trait
    • If already Severely Injured, gain the Brutally Mauled trait
    • If already Brutally Mauled, character dies
Flagellant Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.
Indulge in Drink −20
  • −150 Prestige
Drunkard The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!
Indulge in Food −20
  • Scaled gold
Comfort Eater When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.
Lash Out −20
  • 50% Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
    • −10 Direct Vassal Opinion
  • 50% Chance to lose −40 Opinion with a vassal
    • Friend vassals will only be insulted if the character has no other vassals
Irritable To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.
Seclude Yourself −20
  • −150 Prestige
Reclusive To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.
Shun Food −20
  • Gain the Famished modifier for 3 years, giving the following effects:
    • −1 Prowess
    • Moderate Health Penalty
Inappetetic I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.
Talk to Confidant −20
  • −10 Opinion with all courtiers except one
Confider To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
Visit a Brothel −40
  • Scaled gold
  • 20% chance to gain the Lover's Pox trait
  • 5% chance to gain the Great Pox trait
  • 5% chance to be suspected of adultery
Rakish Nothing relieves the mind like some carnal relief.
Visit the Market −20
  • Scaled gold
Profligate Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!
Work off Some Stress (sic)[3] −20
  • Gain the Sweaty Stench modifier for 1 year, giving the following effects:
    • −5 General Opinion
Athletic Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.
Write Thoughts Down −20
  • Gain the Occupied Writing modifier for 1 year, giving the following effects:
    • −2 Diplomacy
Journaller I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!

Unused decisions

The following decisions are unavailable in-game:

Decision Effect Cost Requirements Cooldown Notes

See also

References

  1. 訳者注:日本語化MOD「大きな決断」から変更しました
  2. 訳者注:witch+craftで魔女の生成物かもしれません
  3. 以下の位置に戻る: 3.0 3.1 3.2 game\localization\english\decisions_l_english.yml
  4. restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in game\common\decisions\80_major_decisions_roman.txt
  5. game\common\scripted_effects\00_major_decisions_scripted_effects.txt
  6. roman_restoration.0004 in game\events\decision_events\roman_restoration_events.txt
  7. roman_restoration.0151 in game\events\decision_events\roman_restoration_events.txt
  8. game\common\decisions\10_religious_decisions.txt
  9. events\religion_events\false_conversion_events.txt
  10. common\decisions\test_decision.txt