宮廷
- こちらも参照: Royal court
それぞれの 所領持ちのキャラクター には、領国 の所領無しのキャラクターで構成される宮廷(court)があります。宮廷は家族、騎士、愛人、廷臣(Courtiers)、客人(guests)で構成されます。
廷臣
廷臣とは、主君の宮廷に住んでいる所領のない人物のことです。彼らは評議員、指揮官、騎士、封臣 に任命されることができます。宮廷での地位を持たないもしくは マイナー称号 を持たない廷臣の場合は毎月2%の確率でそこから去っていきます。その確率は0以上の評価の10ポイントごとに-0.1%され、0以下の評価の10ポイントごとに+0.1%されます。さらにこの確率は以下に示す補正を受けます。
状態 | 去っていく確率 |
---|---|
子供 | -3% |
いずれかの請求権 | -1% |
妊娠 特性 | -1% |
主君と婚姻している | -0.5% |
低い健康 | -0.3% |
主君もしくは他の廷臣が友人 | -0.2% |
主君もしくは他の廷臣が愛人 | -0.2% |
主君もしくは他の廷臣が近親者 | -0.2% |
庶子の特性 | +0.3% |
主君がライバル | +0.5% |
客人
客人とは所領なしのキャラクターで彼らは3年間統治者の宮廷に滞在し、その後はそこから去るかどうかを月に1度決めます。この間、彼らは宮廷の他のメンバーと交流し、ランダムなイベントに参加することができます。彼らは評議会の議席、宮廷での地位、所領、マイナー称号が与えられる、もしくは誘惑計画が使用されることによって、領国に永久に留まるようになります。また客人は大小様々な ゴールドを支払うことによって直接募集することもできます。基本の額は10ゴールドで、客人が請求権、有用な特性、または高いスキルを持っている場合は増加します。 統治者が自分の請求権を押し通す力を持っているとか、統治者やその成人した子供が結婚していないなど、明確な理由があれば、客人はあなたの宮廷を訪れる可能性が高くなります。廷臣が少ないほど、より多くの客人を獲得できます。
所領なしのキャラクターは「宮廷へ招く(Invite to Court)」の関係行動(interaction)を利用して宮廷へ招聘することができます。基本の抵抗値(reluctance)は-50であり、通常、 弱いフックなしでは実行することはできません。
請求権のある客人が立ち去ろうとしている場合は、その主君には客人を1年間引き止める選択肢が与えられます。
宮廷職
宮廷職(Court positions)は廷臣や直臣に与えられる専門的な役割で、今以上の強力な利益をあなたに与えますが、 ゴールドで毎月の給料を支払う必要があり、200の 威信を支払わずに取り消したり置き換えたりすることはできません。投獄中の者には刑執行人を除いた宮廷職を与えられません。
官職の賞与は廷臣の適正(Aptitude)によります。適性は5段階あり各段階で20ポイントの適性が要求されます。もし文化が家業(Family Business)の伝統を持っている場合は、同じ文化の家族は+20の適性を得ます。
職 | 主君に対する効果 | 職を得た者が得る効果 | 基本給 | カテゴリー | 席 | 要求事項 | 適正 | DLC |
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古物蒐集家(Antiquarian) |
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0.15 | 共通 | 1 |
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宦官長(Chief Eunuch) |
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0.25 | 特殊 | 1 |
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カーディー長(Chief Qadi) |
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0.25 | 特殊 | 1 |
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宮廷庭師(Court Gardener) |
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0.5 | 特殊 | 1 | |||
宮廷道化師(Court Jester) |
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0.25 | 共通 | 1 |
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侍医(Court Physician) |
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0.1 | 共通 | 1 | Vassal candidate |
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給仕長(Cup-Bearer) |
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0.25 | 王室 | 1 |
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ガルーダ(Garuda) |
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0.25 | 特殊 | 5 |
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救貧院長(High Almoner) |
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0.25 | 王室 | 1 |
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白鳥の番人(Keeper of the Swans) |
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0.25 | 特殊 | 1 |
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主馬頭(Master of the Horse) |
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0.5 | 王室 | 1 |
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狩猟頭(Master of the Hunt) |
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0.25 | 王室 | 1 |
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侍従長(Seneschal) | +0.1 to +0.5 Monthly Control Growth |
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0.5 | 共通 | 1 |
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護衛(Bodyguard) |
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0.5 | 共通 | 2 |
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Royal Court | |
宮廷技師(Court Artificer) |
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0.5 | 王室 | 3 |
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Royal Court | ||
宮廷楽士(Court Musician) |
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0.25 | 王室 | 1 |
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Royal Court | |
宮廷詩人(Court Poet) |
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0.25 | 王室 | 1 |
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Royal Court | ||
宮廷教師(Court Tutor) |
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0.5 | 共通 | 1 |
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Royal Court | |
文化使節(Cultural Emissary) |
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0.25 | 特殊 | 1 |
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Royal Court | |
処刑人(Executioner) |
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0.25 | 王室 | 1 |
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Royal Court | |
毒見役(Food Taster) |
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0.25 | 王室 | 1 |
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Royal Court | |
女官(Lady-in-waiting) |
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0.5 | 王室 | 2 |
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Royal Court | |
代闘士(Personal Champion) |
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0.25 | 共通 | 1 |
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Royal Court |
王室建築家(Royal Architect) | -5% to -30% Building Construction Time |
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0.5 | 王室 | 1 |
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Royal Court |
Prisoners
Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's realm capital while at war or following battles if the enemy commander has low Prowess. A ruler can attempt to imprison any character within their realm but this will incur tyranny, particularly if the prisoner is Noble, unless they are guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either the dungeon or under house arrest and can be freely moved between the two. By default prisoners are held in the dungeon if Lowborn and house arrest if Noble. Prisoners suffer the following penalties:
A prisoner will gain stress while in prison and will eventually die if he has too much stress.
Negotiate release
A ruler can offer to release a prisoner in exchange for one or more of the following:
Condition | Acceptance | Opinion |
---|---|---|
Banish | -50 | -20 |
Demand conversion | -20 | -10 |
Gain Weak Hook | -80 | -20 |
Recruit | -10 | -15 |
Renounce claims | -25 | -30 |
Take the vows | -30 | -10 |
Ransom
A ruler can ransom imprisoned characters, exchanging gold or a weak hook for the prisoner's freedom. The Ransom interaction is used on the prisoner, not the recipient. The character who is sent the ransom is decided in the following order:
- The prisoner themselves if they are landed
- Their direct liege if prisoner is a courtier
- The prisoner themselves, if they are unlanded
Prisoners and their direct liege may also offer to pay ransom to the jailer, with an additional option of using a hook on the jailer. Vassals and courtiers who have their ransom paid for by their liege gain +5 opinion for 1 year.
Ransom cost
When paying with gold, the ransom cost of a given prisoner depends on the ransom recipient's primary title rank as well as the prisoner's relation with the recipient. If a spouse is also the primary heir and/or close family, only the spouse price applies. If the ransom recipient is unable to afford the full price of the ransom, the price is reduced to as much gold as they have left.
Rank | Ransom cost | |||
---|---|---|---|---|
Ruler / primary heir | Spouse | Close family member | Other | |
Unlanded | — | — | — | 10 |
Baron | 30 | 15 | 10 | 10 |
Count | 50 | 25 | 15 | 10 |
Duke | 100 | 50 | 25 | 10 |
King | 200 | 100 | 50 | 20 |
Emperor | 500 | 250 | 125 | 50 |
If the jailor has the Golden Obligations perk, all ransom costs are increased to approximately 6 times the jailor's tax income (minimum of 50, maximum of 300 gold).
Characters who are unlanded and liegeless cost 100 gold to ransom if the jailer has the Golden Obligations perk (can be increased further) or if the character at least 100 gold to spare.
Punishment
Execution
A ruler can execute any imprisoned character. Each execution will give -20 Opinion with the victim's dynasty and -30 Opinion with the victim's friends and lovers as well as +2 Tyranny unless the prisoner is guilty of a very severe crime or follows a faith considered Hostile or Evil. There are 4 execution methods:
- If the prisoner follows the same faith and the faith does not have the Gruesome Festivals tenet the prisoner will be beheaded. Beheading costs 25 Piety if the character is Unlanded, Baron or Count and 100 Piety if the character is Duke, King or Emperor and grants Dread based on their realm size.
- If the prisoner follows a different faith and the faith does not have the Gruesome Festivals tenet the prisoner will be burned at stake. Burning at stake grants Dread based on their realm size as well as 25 piety if the faith has the Fundamentalist doctrine.
- If the faith has the Gruesome Festivals tenet the prisoner will be sacrificed. Sacrificing grants 17 Dread and 50 Piety if the prisoner follows the same faith and 250 Piety if it follows a different faith.
- Characters with the Cannibal trait can devour the prisoner. Devouring grants Dread based on their realm size and give -35 Stress at the cost of a 20% chance to gain the Ill trait.
Torture
Torture is an intrigue action that can be performed upon prisoners and has the following effects:
- The torturer character gains +20 dread.
- The torturer character loses −100 piety if its faith forbids it.
- The torturer character loses −10 stress if they have the Sadistic trait.
- The torturer character gains +10 stress if they have the Trusting trait.
- The torturer character gains +100 Stress if they have the Compassionate trait.
- The tortured character loses −75 opinion for 50 years towards the torturing character.
- The tortured character gains the Recently Tortured modifier for 5 years, giving −0.75 Health.
- If the tortured character has or knows a secret it will have the option to reveal it to avoid torture.
Castration
Adult characters of a culture with the Amharic Highlanders, Byzantine Traditions or Court Eunuchs tradition can castrate male prisoners, giving them the Eunuch trait.
Blinding
Adult characters of a culture with the Byzantine Traditions or Merciful Blindings tradition can blind their prisoners, giving them the Blind trait.
Crime
Crimes are actions that allow a character to imprison someone from their realm without incurring tyranny and may remove tyranny from certain punishments. Crimes of courtiers and vassals may be pardoned, preventing just imprisonment in exchange for an opinion bonus. Crimes can be personal, familial or religious.
- Personal crimes are caused by certain actions taken against a ruler and allows only the said ruler to imprison the criminal character
- Familial crimes are caused by certain actions taken against a character and allows any ruler from the same family to imprison the criminal character
- Religious crimes are caused by traits that are considered criminal by a faith and allows any ruler of that faith to imprison the criminal character
The following actions are crimes:
Crime | Requirements | Title Revocation | Banishment | Execution | Type |
---|---|---|---|---|---|
Attempted Abduction | Abduction scheme fails on the character | Personal | |||
Attempted Arrest | Liege requests imprisonment and character refuses | Personal | |||
Attempted Elopement | Elope scheme fails on the character's spouse | Personal | |||
Slept With My Spouse | Caught sleeping with liege's spouse | Personal | |||
Attempted To Murder Me | Murder scheme fails on the character | Personal | |||
Blinded Me | Blinded the character | Personal | |||
Botched My Treatment | Court physician's risky treatment of liege failed | Personal | |||
Castrated Me | Castrated the character | Personal | |||
Declared War | Declaring war upon the character | Personal | |||
Elopement | An elope scheme succeeds on the character's spouse | Personal | |||
Failed To Treat Me | Court physician's safe treatment of liege failed | Personal | |||
Revolted against Me | Civil war ended in white peace or better for the liege | Personal | |||
Refused Imprisonment | Vassal refuses imprisonment and realm has high crown authority | Personal | |||
Refused Retraction | Vassal refuses vassal retraction and realm has High Crown Authority | Personal | |||
Refused Revocation | Vassal refuses Title Revocation and realm has High Crown Authority | Personal | |||
Scheming Against Me | Discovered as agent in a scheme against the character | Personal | |||
Spying on Liege | Spymaster fails the Find Secrets task on the liege | Personal | |||
Tortured Me | Tortured the character | Personal | |||
Attempted To Murder Family Member | Murder scheme fails on a member of the character's family | Familial | |||
Botched Treatment of Kin | Court physician's risky treatment of liege's family member failed | Familial | |||
Failed To Treat Kin | Court physician's safe treatment of liege's family member failed | Familial | |||
Murdered Family Member | Murder scheme fails secrecy on a member of the character's family | Familial | |||
Tortured Family Member | Tortured a family member of the character | Familial | |||
Unlawfully Executed Family | Executed a family member of the character without a valid reason | Familial | |||
Excommunicated | Character has the Excommunicated trait and faith has the Communion tenet | Religious | |||
Known Adulterer | Character has the Adulterer trait and faith has the criminal adultery doctrine for its gender | Religious | |||
Known Cannibal | Character has the Cannibal trait and faith does not have the Ritual Cannibalism tenet | Religious | |||
Known Deviant | Character has the Deviant trait and faith has the criminal deviancy doctrine | Religious | |||
Known Fornicator | Character has the Fornicator trait and faith has the criminal / adultery doctrine for its gender | Religious | |||
Known Sodomite | Character has the Sodomite trait and faith has the criminal same-sex relations doctrine | Religious | |||
Known Witch | Character has the Witch trait and faith has the criminal witchcraft doctrine | Religious | |||
Known Kinslayer | Character has a Kinslayer trait and faith has the criminal kinslaying doctrine for its severity | Religious | |||
Denounced | Character has the Denounced trait | Dynastic |