称号

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2021年2月23日 (火) 20:41時点におけるGnagaoka (トーク | 投稿記録)による版 (→‎Titular titles)
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CK3の紹介 #06 - 直轄領. Havocが直轄領の管理についてもっと教えることがあるともう一度戻ってきてくれました!

称号(title)は原則としてその土地の所有者であるという証明であり、どのキャラクターが特定の場所を所有するかを決定しています。各称号には階位(rank[1])があり、紋章(coat of arms)も独自のものを持ちます。称号によってはそれを所有するキャラクターの所領(holding)の文化に基づいた名前に変更することができます。すべての称号はその所有者(holder)が名前を変更できます。

称号階位

各称号には階位(Rank)があり、封建的な序列における地位を決定しています。階位は主としてその称号の保有者が他のキャラクターを封臣にできるのか、逆に他のキャラクターに従臣できるのかを規定します。たとえば、国王は公爵の封臣にはなれず、国王の封臣はすべて公爵、伯爵、男爵になります(つまるところプレイヤーは自分の主要称号と同じ階位の者を従臣させることはできません)。称号階位はその称号を保有するプレイヤーにどういったボーナスを与えるかも決定します。最も低位の「プレイ可能な(playable)」な称号は伯爵(Count)です。男爵(Baron)が独立したりプレイ可能になることはありません。

階位   威信 / 称号   直轄領 限界   騎士   連隊   封臣 限界   計画の抵抗力   付与された場合の評価   作成/ 簒奪のコスト   破棄するコスト   作成の報奨   称号の継承法の除去コスト
  男爵領 0 +1 0 0 0 +2 0 常に存在する 破棄することはできない 常に存在する 継承法を持つことはできない
  伯爵領 +0.1 +2 +5 +2 0 +4 +40 常に存在する 破棄することはできない 常に存在する 継承法を持つことはできない
  公爵領 +0.2 +2 +6 +3 +20 +8 +60 250 400 300 375
  王国 +0.8 +3 +7 +4 +40 +16 +80 500 800 400 1000
  帝国 +1.6 +4 +8 +5 +60 +32 +100 1000 1200 500 1500

付与された称号の評価補正はすべて50年に及び、重ねがけ(stack)することができます。

Primary title

The Primary title is the highest title of a character and determines the Realm's Color and coat of arms. If a character owns multiple titles of the same highest rank, they can freely choose which one is the Primary title.

De Jure

De Jure, meaning "by law", means that a title historically covered certain lower Rank titles. The Duchy, Kingdom and Empire map modes will show all De Jure titles. A character who owns a title can choose the De Jure Casus belli to seize a single De Jure title covered by it, provided that the character's culture has the appropriate innovation below:

  • Seize De Jure County requires the Tribal-era innovation Casus Belli.
  • Seize De Jure Duchy requires the Early Medieval-era innovation Chronicle Writing.
  • Seize De Jure Titles requires the Late Medieval-era innovation Rightful Ownership.

If a Count's Liege does not hold the Duchy title that covers the Vassal's Primary title, or a Duke's Liege does not hold either the Kingdom or the Empire title that covers the Vassal's Primary title, the Vassal will give less   Taxes and   Levies and have -5   Opinion of the Liege.

If a ruler completely controls a Duchy and owns a Kingdom title other than the one the Duchy De Jure belongs to, or if a ruler completely controls a Kingdom and owns an Empire title other than the one the Kingdom De Jure belongs to, then the said Duchy or Kingdom will slowly become De Jure part of the character's Primary title. The process can be sped up by using the Chancellor task Integrate title.

Any ducal or kingdom title can be created by a character who controls at least 51% of its De Jure Counties as long as they hold either two titles of lower Rank or one title of equal or higher Rank; empire titles require at least 81% of their De Jure Counties. In the Region of Europe, AI characters will only create Kingdom titles if they have certain cultures.

Usurpation

If a character is holding more than 50% of the De Jure Counties of a title held by a Ruler of the same Faith or a Faith which is not considered Hostile or Evil, then the character can Usurp the title. If the holder's Faith is considered Hostile or Evil, then they must not hold any De Jure counties of the title to be able to be Usurped.

If a character is a Vassal, they cannot Usurp a title belonging to the Liege, nor can they Usurp one that has the same Rank or higher than the Liege's Primary title.

De jure drift

De jure drift or assimilation is the process by which the de jure borders of kingdoms and empires can change over time.

In general, a duchy will assimilate into a kingdom after being controlled by that kingdom for 100 years, and a kingdom will similarly assimilate into an empire in the same time frame. The duration required for assimilation is decreased by the Chancellor task "Integrate Title". Every duchy in the game is considered to be part of a specific de jure kingdom. Vassals within a de jure border have fewer reasons and abilities to revolt against their liege and declare independence.

A duchy will begin to drift into a kingdom when all of the following conditions are met:

  • The entire duchy (i.e. all county titles; baronies are allowed to be outside the realm) is within the realm of the king.
  • The king does not hold the crown of the current de jure kingdom to which the duchy belongs.
  • The ducal title either does not exist or is held by the king or by a vassal of the king.
  • The duchy is not part of the kingdom of Jerusalem.
  • The kingdom is its owner's primary title or the owner is an emperor and the drifting ducal title does not exist.
  • The duchy shares a land border with the existing de jure kingdom

Upon reaching Jan 01 of the next year, drift is visible as dashed stripes on the kingdoms map mode. Hovering over the duchy will show a tooltip indicating the number of years until full assimilation.

Whenever the conditions for assimilation are not met — for example, if the local ruler of a duchy rebels against top-liege, or if one of the counties in the duchy is conquered by another independent realm - the counter will tick backwards instead of forwards, and at twice the speed. When the conditions are again met — for example, if the duke's rebellion is put down - the counter will resume ticking forwards.

Kingdoms assimilate into empires in a near-identical fashion: the emperor must hold or control all county titles in the de jure kingdom, and the empire title to which the kingdom belongs de jure either does not exist or is not held by that emperor. In addition, the drifting kingdom must either:

  • Share a land border with an existing de jure kingdom
  • Share a naval border a maximum of 2 sea tiles away from an existing de jure kingdom

Assimilation allows titular kingdoms and empires to become non-titular and vice versa. If a de jure kingdom becomes titular, it can be created by whoever controls its de jure capital.

Claim

A claim represents a character's legal right to obtain a title which is not theirs and allows the creation of a claimant faction. If the title belongs to a vassal, the claim allows the liege to revoke the claimed title without incurring tyranny. Otherwise, a claim provide a casus belli to gain the claimed title through war. Alternatively, if the title belongs to the liege and the government is tribal, the claimant vassal can use the ‘Challenge the Ruler’ decision, which is a duel. Claims can be pressed or unpressed.

  •   Pressed claims are inherited by the character's primary heir as unpressed
  •   Unpressed claims are not inherited by the character's primary heir but can become pressed if they are used for a casus belli and the war ends in white peace
  •   Implicit claims are given to all children of a character on its titles and will become pressed if the character dies and the child does not inherit the title

Claims on landed titles can be obtained the following ways:

  • Using the ‘Fabricate Claim on County’ councilor interaction will provide an   unpressed claim on the targeted county; if the court chaplain has high   learning, there is a 20% chance of gaining a claim on the county's de jure duchy instead.
  • A dynasty head can use the claim title interaction on dynasty members to gain an   unpressed claim on their primary title.
  • A character with the ‘Sanctioned Loopholes’ perk can use the ‘Buy Claim’ interaction to gain an   unpressed claim on another character's primary title at the following cost: (Note: if your character's primary title is a Kingdom or an Empire, you will be unable to claim another Kingdom/Empire level title)
Title rank Piety cost
  County 250
  Duchy 500
  Kingdom 1000
  Empire 2000

Revocation

Revoking Titles of vassals is a crucial part of realm management, as it allows redistribution of power.

To revoke Titles:

  • Feudal or Clan Rulers require Level 2 Crown Authority (and thus the Tribal Era Innovation Planned Assemblies).
  • Tribal Rulers require Level 3 Tribal Authority. This means that Tribal Rulers can only revoke titles at least 10 years after a game has started, provided they have enough Prestige to implement Level 2 Tribal Authority on Day 1.

Revoking Titles incur Tyranny if done without a valid reason; valid revocation reasons include:

  • having a Claim on the Title being revoked;
  • Vassal has committed a Crime of a certain Severity

If the Vassal doesn't accept the revocation, they will rise in revolt, along with other disgruntled Vassals; imprisoned Vassals cannot refuse Title revocation.

Holding too many titles

Overextension: If a character is a   Count or   Duke, their realm can include a maximum of 30 County titles without penalties; for Dukes, this include the Counties controlled by their Count Vassals. Each county over the limit gives an overextension penalty that reduces the character's   Gold income by -10%. Count-rank characters are unlikely to see this however, as they are further limited by their   Domain Limit, which is usually much lower.

Too Many Held Duchies: If a character is a   King or   Emperor, they can hold a maximum of 2 Duchy titles without penalties. Any Duchy above the limit reduces the   Opinion of all Vassals by -15.

名ばかりの称号

名ばかりの称号(Titular titles)は特殊な状況でのみ取得でき、慣習的領土の一部ではありません。

称号 階位 首都 要求事項
アルメニア公国群(Armenian Principalities)   王国 アニ(Ani)   867年のアショト(Ashot)王子
教皇領(The Papacy)   王国 ローマ   カトリックの宗教指導者
全地総主教領(The Ecumenical Patriarchate)   王国 コンスタンティノープル(Constantinople)   正教会の宗教指導者
オーストリア大公国(Archduchy of Austria)   王国 ヴィエナ(Vienna)   オーストリア大公国を形成のディシジョン
スイス(Switzerland)   王国 ベルン(Bern)   スイス連邦の形成のディシジョン
デーンロウ王国(Kingdom of the Danelaw)   王国 エオヴォルウィーチ(Eoforwic)   デーンロウの復興のディシジョン
バクトリア帝国(Empire of Bactria)   帝国 バルフ(Balkh)   バクトリアの支配権を打ち立てるのディシジョン
大アルメニア帝国(Empire of Greater Armenia)   帝国 アニ   大アルメニアの復活のディシジョン
ウトラメール帝国(Empire of Outremer)   帝国 エルサレム(Jerusalem)   ウトラメール帝国を創設のディシジョン
スラヴ帝国(Empire of Slavia)   帝国 キエフ(Kiev)   スラヴの統一のディシジョン
ローマ帝国(The Roman Empire)   帝国 ローマ(Roma)   ローマ帝国の復興のディシジョン
モンゴル帝国(The Mongol Empire)   帝国 カラコルム(Karakorum)   最も偉大なるハンへの登極のディシジョン
チャガタイ(The Chagatai)   帝国 サマルカンド(Samarqand)   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している
イルハン国(The Ilkhanate)   帝国 タブリーズ(Tabriz)   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している
黒オルド(The Black Horde)   帝国 デリー(Delhi)   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している
ジョチ・ウルス(The Golden Horde)   帝国 カラコルム   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している
白オルド(The White Horde)   帝国 プラハ(Prague)   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している
アルード汗国(The Aarlud Khanate)   帝国 ロスキレ(Roskilde)   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している
バルーン汗国(The Baruun Khanate)   帝国 アレクサンドリア(Alexandria)   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している
ターグスコール汗国(The Tögsköl Khanate)[2]   帝国 ローマ   モンゴル帝国が最低でも50の領国サイズを持ちかつ大ハーンの主要な後継者が死去している

他のすべての宗教指導者もまた、それぞれ公爵領の階位に相当する独自の名ばかりの称号を持っています。

称号の一覧

  1. 訳者中:tierと表現されることもあり
  2. 訳者注:スウェーデン語でtake schoolの意味らしいです