配偶者(Spouse)の職は所領なし(unlanded)の配偶者または直臣(direct vassal)(ただし間接的(indirect)ではない)である者のいずれかによって埋められます。宗派(Faith)が複婚制(Polygamous Marriage Type)の教義(doctrine)を持っている場合は主要な配偶者(Primary Spouse)がその職を埋めます。主要な配偶者の変更は可能です。
Realm Priests provide all their Taxes and Levies regardless of Opinion if their liege has a Strong Hook on them.
Characters cannot be appointed Councilors if they have the Incapable trait. In addition a character with the Excommunicated trait cannot be appointed Court Chaplain or Realm Priest if faith has the Communion tenet.
Each non-spouse councilor can be assigned to one of 3 possible tasks. Current progress towards a councilor task is lost if the task is changed, except for Integrate Title and Increase Development in County.
While a Councilor is performing a task, one event related to it can trigger each year. Positive events can take place if the councilor's skill is above 8 and negative events can take place if the councilor's skill is below 15.
Position
Primary Skill
Tasks
Effects
Possible positive events
Possible negative events
Spouse
All
Assist Ruler
20% of all Councilor's Skills are added to the Ruler's
+75 Prestige
+10 Dread
+2 Advantage for 10 years
+10% Levy Size for 10 years
−20% Mercenary Hire Cost for 10 years
−25% Men-at-Arms Maintenance for 5 years
+20 Opinion with a Dynasty member
+30 Opinion with Head of Faith
Two children stop being rivals
Player Heir befriends another one of the children
Gain a Favor Hook on a Courtier
None
Court Politics
50% of Councilor's Diplomacy Skill is added to the Ruler's
Chivalry
50% of Councilor's Martial Skill is added to the Ruler's
Manage Domain
50% of Councilor's Stewardship Skill is added to the Ruler's
Court Intrigue
50% of Councilor's Intrigue Skill is added to the Ruler's
Patronage
50% of Councilor's Learning Skill is added to the Ruler's
Court Chaplain
Learning
Religious Relations
+0.05 Piety per Councilor Skill
+0.5 Theocratic Ruler Opinion per Councilor Skill
+30 Opinion with a theocratic vassal for 5 years
−50 Piety
−30 Opinion with a theocratic vassal for 5 years
Convert Faith in County
At 100% progress, County changes Faith to the liege's
+5% County Monthly Development for 5 years
+25% County Levy Size for 5 years
+30 County Popular Opinion for 5 years
−30 County Popular Opinion for 5 years
Fabricate Claim on County
At 100% progress, gain an Unpressed Claim
20% Chance to gain a Claim on the County's Duchy
−100 Piety
−30 Opinion with the title holder for 5 years
−20 Opinion with a Powerful Vassal for 5 years
−10 Direct Vassal Opinion for 5 years
Chancellor
Diplomacy
Foreign Affairs
+0.05 Prestige per Councilor Skill
+0.5 Independent Ruler Opinion per Councilor Skill
Ends a Truce against another ruler
+30 Opinion with a neighbor for 5 years
−30 Opinion with a neighbor for 5 years
Neighbor gains an Unpressed Claim
Ends an enemy Truce
Domestic Affairs
+0.5 Direct Vassal Opinion per Councilor Skill
+30 Opinion with a Powerful Vassal for 5 years
A Feudal Contract raises Feudal Taxes
Option to end a Vassal war
Option to give a vassal Partition Law
−150 Prestige
−30 Opinion with a Powerful Vassal for 5 years
A Feudal Contract lowers Feudal Taxes
Integrate Title
At 100 progress, the targeted Title becomes de jure part of the Primary Title
+15% Task Progress
Option to gain County Development or Prestige
−15% Task Progress
Steward
Stewardship
Collect Taxes
+0.5% Domain Taxes per Councilor Skill
Gold based on current monthly income
County Corruption for 5 years
Increase Development in County
−1% Building and Holding Construction Time per Councilor Skill
+0.2 Monthly Development Growth per Councilor Skill
At 100%, increase Development by 1
+20 County Control
+10% County Holding Taxes for 10 years
−20 County Control
+20 County Building Construction Time
−40 County Popular Opinion for 5 years
Promote Culture
At 100%, County changes Culture to the liege's
+10% County Holding Taxes for 5 years
+25% County Levy Size for 5 years
+40 County Popular Opinion for 5 years
−40 County Popular Opinion for 5 years
Marshal
Martial
Organize Levies
+5% Levy Size, Garrison Size and Reinforcement Rate
+1% Levy Size, Garrison Size and Reinforcement Rate per Councilor Skill
+5% County Holding Taxes for 5 years
No County Corruption for 5 years
−5% Levy Size for 5 years
−10% County Holding Taxes for 5 years
Thieves Guild County Corruption for 5 years
Train Commanders
−5% Men-at-Arms Maintenance
−1% Men-at-Arms Maintenance per Councilor Skill
+0.33% Monthly chance to improve or find a Commander per Councilor Skill
+1 Prowess to a Commander
Commander gains a new Commander trait
Commander gains the Wounded trait
Commander gains the Maimed trait
Commander is killed
Increase Control in County
+0.2% Monthly chance to remove County Corruption per Councilor Skill
Targeted County cannot gain Corruption
+50 County Popular Opinion for 5 years
+30 Opinion with a baron for 5 years
−20 County Control
−50 County Popular Opinion for 5 years
−30 Opinion with a baron for 5 years
Spymaster
Intrigue
Disrupt Schemes
+5 Hostile Scheme Resistance
+0.5 Hostile Scheme Resistance per Councilor Skill
+10 Scheme Discovery Chance
+1 Scheme Discovery Chance per Councilor Skill
An enemy Hostile Scheme is canceled
Discover a Criminal secret
Discover a Shunned secret
A personal secret is revealed to a Powerful Vassal
A courtier's secret is revealed to a Powerful Vassal
Support Schemes
+10 Hostile Scheme Power
+1 Hostile Scheme Power per Councilor Skill
+5 Hostile Scheme Success Chance
+0.5 Hostile Scheme Success Chance per Councilor Skill
Discover a Criminal secret
Discover a Shunned secret
−150 Prestige
−100 Piety
A Hostile Scheme is canceled
Find Secrets
+5% Chance to discover a Secret at court (if any) per Councilor Skill
With Truth is Relative perk a Hook will be fabricated if there are no Secrets
None
−15 Opinion with the target
Crime against the Liege
Benefits from being a councilor
Each councilor will gain various benefits depending on both the exact position and the title rank of its liege.
Liege Title Rank
Chancellor effects
Marshal effects
Steward effects
Spymaster effects
Court Chaplain effects
Duke
+1 Monthly Prestige
+10 Fellow Vassal Opinion
+10% Diplomacy Lifestyle Experience
+2 Prowess
+10% Levy Size
−10% Army Maintenance
+10% Martial Lifestyle Experience
+1 Monthly Gold
+10% Domain Taxes
−10% Building Construction Cost
+10% Stewardship Lifestyle Experience
+20 Natural Dread
+10 Hostile Scheme Power
+4 Hostile Scheme Success Chance
+10% Intrigue Lifestyle Experience
+1 Monthly Piety
+10 Popular Opinion
+10% Learning Lifestyle Experience
King
+2 Monthly Prestige
+15 Fellow Vassal Opinion
+15% Diplomacy Lifestyle Experience
+3 Prowess
+15% Levy Size
−15% Army Maintenance
+15% Martial Lifestyle Experience
+2 Monthly Gold
+15% Domain Taxes
−15% Building Construction Cost
+15% Stewardship Lifestyle Experience
+30 Natural Dread
+15 Hostile Scheme Power
+6 Hostile Scheme Success Chance
+15% Intrigue Lifestyle Experience
+2 Monthly Piety
+15 Popular Opinion
+15% Learning Lifestyle Experience
Emperor
+3 Monthly Prestige
+20 Fellow Vassal Opinion
+20% Diplomacy Lifestyle Experience
+4 Prowess
+20% Levy Size
−20% Army Maintenance
+20% Martial Lifestyle Experience
+3 Monthly Gold
+20% Domain Taxes
−20% Building Construction Cost
+20% Stewardship Lifestyle Experience
+40 Natural Dread
+20 Hostile Scheme Power
+8 Hostile Scheme Success Chance
+20% Intrigue Lifestyle Experience
+3 Monthly Piety
+20 Popular Opinion
+20% Learning Lifestyle Experience
備考
Strictly speaking, only faiths with the Lay Clergy doctrine have Court Chaplains. However, both the game and this wiki use "Court Chaplain" as a generic term for the Learning-based councillor that includes true Court Chaplains and Theocratic Realm Priests.