信条

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2021年2月20日 (土) 13:15時点におけるGnagaoka (トーク | 投稿記録)による版 (→‎共通の信条)
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信条(Tenets)は、ある宗派の最も重要な儀式(rites)、作法(rituals)、伝統(traditions)を表します。それぞれの宗派はこの3つを必ず持ちます。

新しい宗派を創設するときの信条を選択するための信仰点(piety)コストは、その宗派がどの宗教(religion)に属するかによります。信条のコストもそれが元の宗派に存在する場合は50%割り引かれます。

共通の信条

以下の信条はすべての宗教で利用可能なものです。

※説明文は日本語化MOD(CK3_JPM_PROJECT)の成果を使用しております。

信条 効果 美徳(Virtues) 罪(Sins) 最大信仰点コスト 要求事項 説明
 
適応性(Adaptive)
  •   +30% 伯爵領の改宗抵抗力
  •   +15 異なる宗派の支配者からの評価
  •   +15 異なる宗派の支配者への評価
  •   −25% 異なる宗派の領民の評価(Popular Opinion)
  •   異なる宗派の封臣が独立派閥(Independence factions)や民族主義派閥(Populist factions)に参加しにくくなります。
  • ユダヤ教、仏教、ジャイナ教(Jain)もしくは原始宗教(Pagan)の場合は500
  • キリスト教もしくはイスラム教の場合は1500
  • それ以外の場合は1000
  教義(doctrine)の宗教的態度(Religious Attitude)が多元主義(Pluralist) 古い制約について独善的に固執するのは信仰者を傷つけるだけだ。我々が信仰の中核となる信念に忠実である限り、自らの法律を周辺の世界に適応させることができる。
 
禁欲主義(Asceticism)
  •  「隠遁における瞑想(Meditate in Seclusion)」のディシジョンが有効化
  •   大食
  •   強欲
  •   熱心な酒好き
  •   著名な酒飲み
  •   伝説の酒豪
  • キリスト教、二元論、仏教、ジャイナ教もしくは道教の場合は500
  • ゾロアスター教もしくは原始宗教の場合は1500
  • それ以外の場合は1000
なし 唯物論的な追求は、神の真理から我々を盲目にする。贅沢をせずに質素な生活に身を捧げてこそ、精神的な悟りを得ることができるのだ。
 
占星術(Astrology)
  •   +25% 海軍の速度
  •   「星を読む(the Divine the Stars)」のディシジョンが有効化
  • ゾロアスター教もしくは原始宗教の場合は500
  • キリスト教、イスラム教もしくはユダヤ教の場合は1500
  • その他の場合は1000
なし 夜空は、神の領域に通じる窓である。そこには世界の偉大なる秘密や神秘が記されていて、どこを見ればいいのかを知っていれば、誰でも学ぶことができる。
 
肉欲の法悦(Carnal Exaltation)
  •   +25% 生殖力(Fertility)
  • ヒンドゥー教の場合は500
  • キリスト教もしくはユダヤ教の場合は1500
  • 仏教もしくはジャイナ教の場合は2000
  • その他の場合は1000
なし 肉の悦びは地上に存在する他のいかなる体験をも超越しているという点で崇高なものであり、我々を神へ近づける。我々は己の性欲を讃え、それを満たす機会を追い求めなくてはならない。
 
共同のアイデンティティ(Communal Identity)
  •   +10 同じ宗派の評価
  •   +50% 同じ宗派の場合における文化の同化速度(Culture Promotion Speed)
  •   +50% 同じ宗派の場合における伯爵領の改宗速度
  •   −50% 異なる文化の場合における伯爵領のの改宗速度
  • 仏教もしくはジャイナ教の場合は1000
  • その他の場合は500
なし 我々の信仰と文化は本質的に結びついている。このやり方は、外国人を排除する傾向があるが、我々のコミュニティの絆を強める。
 
聖餐(Communion)
  •   宗教指導者への「贖宥状を求める(Seek Indulgences)」の関係行動が有効化
  •   宗教指導者はキャラクターを破門(Excommunicate)できる
  •   破門は犯罪(Crime)となる
  •   嘘つき
  • キリスト教もしくはユダヤ教の場合は500
  • 原始宗教の場合は1500
  • その他の場合は1000
   教義の宗教指導者がなし(None) 我々の儀式は単なる象徴的なものではない―神の存在そのものを呼び起こすものである。実際に我々の儀式に参加できない、もしくは参加しない人々は、真の信者ではない。
 
神統結婚(Divine Marriage)
  •   +10 近親者(Close Family member)と婚姻をした場合における封臣の評価
  •   +1000 単婚制(Monogamous)の近親者と最初の婚姻をした場合における信仰点
  • イスラム教、二元論、仏教もしくはジャイナ教の場合は1500
  • その他の場合は1000
  教義の血族関係(consanguinity)が無制限の婚姻(Unrestricted Marriage) 神の血が王と女王の血筋に流れている。私たちの血統を純粋に保つことは、一族の統治が何世紀にもわたって続くことを保証するための最良の方法である。
 
神権国家(Ecclesiarchy)
  • 場合によっては:
  •   五大総主教座(キリスト教)(The Pentarchy (Christianity))
  •   +0.1 聖地1つに対して月間の情熱(Fervor)
  •   巡礼(pilgrimage)を完遂すると聖職者(Clergy)の評価補正を得る
  • キリスト教、ヒンドゥー教もしくはゾロアスター教の場合は1000
  • その他の場合は1500
   教義の宗教的態度が多元主義 聖地は単に神聖な場所というだけではない——宗教的指導者たちが支配する権力の座そのものである。
 
秘教(Esotericism)
  •   学識教育は賢者(Wise Man)の特性をもたらすかもしれない
  •   武装した巡礼(Pilgrimages)は賢者の特性をアップグレードもしくは取得する機会を与える
  •   賢者
  •   秘法家
  •   奇跡を為す者
  • ヒンドゥー教、ジャイナ教、ゾロアスター教もしくは原始宗教の場合は500
  • キリスト教の場合は1500
  • その他の場合は1000
なし 神の大いなる神秘は人間の理解を超えているかもしれないが、それは無知の言い訳にはならない。彼らの存在そのものが、私たちに周辺世界の知識と理解を求めさせる。
 
グノーシス主義(Gnosticism)
  •   +2 学識
  •   −2 管理
  •   −5 伯爵領称号を授与する際のストレス
  •   −15 公爵領称号を授与する際のストレス
  •   −65 王国称号を授与する際のストレス
  •   −160 帝国称号を授与する際のストレス
  •   同じ信条を持つ宗派に正当(Righteous)だとみなされる
  • 二元論もしくはゾロアスター教の場合は500
  • イスラム教、ユダヤ教、ヒンドゥー教もしくは原始宗教の場合は1500
  • その他の場合は1000
  •   東方習合主義の信条
知識を通して、全人類の中に宿る神性の光が解放され、霊的世界の本来の故郷へと帰還できるかもしれない。
 
Legalism
  •   −10% Law Cost per Virtue trait
  •   +10% Law Cost per Sin trait
  •   Characters are less likely to join Factions if the Liege has a virtue trait
  •   Characters are more likely to join Factions if the Liege has a sin trait
  •   Electors are more likely to vote for the Liege's choice if it has the Just trait
  •   Just (great)
  •   Arbitrary (great)
  • 500 if Muslim, Jewish or Zoroastrian
  • 1500 if Buddhist, Jain or Pagan
  • 1000 if any other
None Our laws are the result of generations of wisdom and devoutness, and adhering to them is by its very nature pious. A sinner, no matter who, will never be above the law.
 
Mendicant Preachers
  •   +33% County Conversion Speed
  •   Completing a pilgrimage grants a Holy Order Hire Cost modifier
  •   Temperate
  •   Gluttonous
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
  Hedonistic tenet Our missionaries travel far and wide with nothing but the clothes they wear on their back. They live off the generosity of those they visit, and share the knowledge of the true faith in return.
 
Monasticism
  •   廷臣へ「誓約を頼む(Ask to Take Vows)」の関係行動(interaction)が有効になります
  •   Temperate
  •   Gluttonous
  • 500 if Christian, Dualist, Buddhist or Jain
  • ゾロアスター教もしくは原始宗教の場合は1500
  • 1000 if any other
  Hedonistic tenet The pleasures of fine food and drink only serve to distract us from service to the divine. Isolating ourselves in remote monasteries is the best way to avoid these temptations.
 
Natural Primitivism
  •   +25% Stress Loss
  •   −25% Stress Gain
  •   +50% Law Cost
  •   +100% Tyranny Gain
  •   Characters don't wear clothes if the nudity game setting is enabled
  • 1000 if Hindu or Jain
  • 1500 if Christian, Dualist, Buddhist or Pagan
  • 2000 if any other
  •    Criminal same-sex relations doctrine
  •    Criminal male adultery doctrine
  •    Criminal female adultery doctrine
  •    Criminal deviancy doctrine
  •    Criminal witchcraft doctrine
  •    Criminal kinslaying doctrine
Civilization is unnatural, a futile and blasphemous attempt by man to impose order on an inherently unordered creation. We embrace naturism and live as god intended, wild and free.
 
Polyamory
  No penalties from extramarital relationships
  • 500 if Hindu
  • 1500 if Abrahamic, Buddhist or Jain
  • 1000 if any other
  •    Shunned male adultery doctrine
  •    Criminal male adultery doctrine
  •    Shunned female adultery doctrine
  •    Criminal female adultery doctrine
Our love for each other should be as unconditional as [Fertility God]'s love for us. We must cast away the outdated notions of one person owning the affections of another.
 
Pursuit of Power
  •   −50% Title Creation Cost
  •   −50% Tyranny Gain
  •   −10 Direct Vassal Opinion
  •   Grants the Conquest Casus Belli
  •   Grants the Invasion Casus Belli once per lifetime
  •   Ambitious
  •   Content
  • 1000 if Muslim, Hindu or Pagan
  • 1500 if Jewish
  • 2000 if any other
None What is and is not righteous is transient, defined by those who currently hold power. This means that the pursuit of power is the only truly righteous cause.
 
Religious Law
  • Variant Names:
  •   Fatwa (Islam)
  •   Halakha (Judaism)
  •   −10% Law Cost
  •   Enables the Temporal Condemnation interaction with Vassals
  • 500 if Muslim or Jewish
  • 1500 if Christian, Hindu, Zoroastrian or Pagan
  • 1000 if any other
None The border between theological and legal arguments is thin, and spiritual qualities can and should be considered in secular settlements.
 
Ritual Cannibalism
  •   Cannibal is no longer Criminal
  •   Cannibal (great)
  • 1000 if Christian or Pagan
  • 1500 if Hindu
  • 2000 if any other
None Mankind is blessed to have been bestowed with the spark of the divine. Human flesh is therefore sacred, its presence something to be savored, not buried or burned.
 
Ritual Celebrations
  •   +5 Vassal Opinion
  •   +5 Courtier Opinion
  •   +100 Piety when holding a Feast
  •   −100 Piety when refusing to attend a Feast
  • 500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
None The worship of the divine is something to be exalted in and shared with our community. Organizing great festivals to honor and praise the divine brings us all together.
 
Sacred Lies
  •   +50 Piety when successfully completing a Scheme
  •   +20 Agent Acceptance
  •   Deceitful
  • 1000 if Pagan
  • 1500 if Muslim or Jewish
  • 2000 if any other
None Lying is the most profound art in existence. Those who can convince others of their lie are holy. Those who can successfully lie to themselves are unstoppable.
 
Sanctity of Nature
  •   +5 Popular Opinion
  •   +5 Advantage in Forest, Jungle and Taiga terrain
  •   −25% Attrition in Forest, Jungle and Taiga terrain
  •   +10% Building Construction Gold Cost
  • 500 if Pagan
  • 1500 if Hindu
  • 2000 if Abrahamic
  • 1000 if any other
None The natural world is the creation of the divine, and we are merely guests in it. We must respect and honor every tree, every animal, and even the ground itself.
 
Tax Nonbelievers
  • Variant Names:
  •   Jizya (Islam)
  •   +20% Domain Taxes if different faith
  •   +25% Levy Reinforcement Rate if same faith
  •   −25% Levy Reinforcement Rate if different faith
  • 500 if Muslim or Pagan
  • 1500 if Christian or Dualist
  • 1000 if any other
None Military service is for the faithful only, while a tax is levied on all nonbelievers for the protection they are offered.
 
Unrelenting Faith
  •   +4 Prowess
  •   +2 Faith Hostility Advantage
  •   Members of the clergy can serve as Commanders or Knights
  • 500 if Muslim, Jewish or Pagan
  • 1500 if Buddhist or Jain
  • 1000 if any other
None Our convictions are strong, and we will gladly fight and die for our faith. No matter how badly the odds are stacked against us, we shall not surrender.
 
Vows of Poverty
  •   Enables the Take Vow of Poverty decision
  •   Generous (great)
  •   Greedy (great)
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
None Money corrupts the hearts of men and pushes them away from the true faith. We must shun the acquisition of material wealth if we are to focus on what really matters.

Restricted tenets

The following tenets are only available to certain religions.

Tenet Effects Virtues Sins Max piety cost Religions Requirements Description
 
Adorcism
  •   Enables the Seek Aid of the Spirits decision
  •   Possessed(great)
500
  • Hausan
  • Akan
The spirits of the world can do great works of both good and evil. By honoring and respecting them we can only hope that they will do their good to us and their evil to our foes.
 
Alexandrian Catechism
  +20% Monthly Learning Lifestyle Experience 1000 Christianity    Fundamentalist religious attitude doctrine The Catechetical School of Alexandria had a long tradition of encouraging theologians to think critically and question the status quo.
  • Despite the physical destruction of the school, we carry on these traditions.
 
Ancestor Worship
  •   +100% Prestige from Level of Splendor
  •   +5 Close Family Opinion
  •   +50% Maximum Long Reign Opinion Bonus
  •   Completing a pilgrimage grants Close Family Opinion modifier
500 All Pagan None Our ancestors watch over us from beyond the grave, guiding us and showing us the way forward. For this we must respect and honor them.
 
Aniconism
  •   −33% Temple Holding and Temple Building Construction Cost
  •   −33% Temple Holding and Temple Building Construction Time
  • 500 if Christian, Muslim or Jewish
  • 1000 if Dualist or Miletê
All Abrahamic None The worship of graven images has blinded far too many to the divine truth. We will cast all icons out of our holy places so that our faithful will not fall into that trap.
 
Armed Pilgrimages
  •   −20% Holy War Piety Cost
  •   +25% County Conversion Speed per owned Holy Site if no Head of Faith
  •   Can declare Great Holy Wars if Faith has a Head of Faith
  •   Completing a pilgrimage grants a Monthly Piety from Knights modifier
  • 500 if Christian
  • 1000 if Jewish
  • Christianity
  • Judaism
  •   Dharmic Pacifism tenet
  •   Pacifism tenet
Our pilgrims travel across the world to visit our sacred holy sites — we will gladly take up the sword to keep them safe from any who would harm them.
 
Auspicious Birthright
  •   5% Chance a child is born with the Miracle Worker trait
  •   Miracle Worker gives +50 Same faith opinion and +5 Monthly Piety instead of the normal amounts
  •   Miracle Worker(great)
500 Uralic None Every one of us is born with a destiny, the most import of which is the táltos — those who are chosen from birth to wield magical powers and become spiritual leaders.
 
Bhakti
  Enables the Determine Bhakti decision 1000 Hinduism None Mortals cannot live up to the full glory of the divine, but by selectinggle aspect of divinity to emulate, worship and devote oneself to, we can come closer to them than otherwise would be possible.
 
Ritual Suicide
  • Variant Names:
  •   Consolamentum (Christianity)
  •   −50% Short Reign Duration
  •   Enables the Initiate Endura decision
  • 1500 if Dualist, Hindu or Jain
  • 1000 if any other
  • 500 if Kushite
  • All Eastern (Except Zoroastrian)
  • Christianity
  • Dualism
  • Miletê Tawûsê Melek
  • Kushite
None When we grow old or sick, we perform a ritual to cleanse our soul of sins. Once that is done, we quickly and definitively end our lives, so that {1}s does not have the opportunity to infest us once more.
 
Dharmic Pacifism
  •   +1 Domain Limit
  •   +10 Opinion of other Pacifists
  •   +20% County Conversion Resistance
  •   Cannot declare Holy Wars or Raid
  •   Wrathful
  • 500 if Buddhism or Jainism
  • 1000 if any other
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
  •   Armed Pilgrimages tenet
  •   Human Sacrifice tenet
We are all part of the cosmic order. Violence against anything is violence against everything, oneself included.
 
Hedonistic
  •   +100 Piety when holding a Feast
  •   Gluttonous(great)
  •   Temperate(great)
  • 500 if Hindu
  • 1500 if Muslim or Jewish
  • 2000 if Christian, Buddhist or Jain
  • 1000 if any other
All except Dualism
  •   Mendicant Preachers tenet
  •   Monasticism tenet
The divine filled this world with a bounty of pleasures for us to indulge in and enjoy — to not partake of such things is to snub the very work of creation itself.
 
Human Sacrifice
  •   Grants the Raid for Captives Casus Belli
  •   +50 Piety per executed Count
  •   +100 Piety per executed Duke
  •   +500 Piety per executed King
  •   +1000 Piety per executed Emperor
  • 1000 if Pagan
  • 1500 if Hindu
  • 2000 if any other
  • All Eastern
  • All Pagan
  • Dualism
  • Miletê Tawûsê Melek
  •   Dharmic Pacifism tenet
  •   Pacifism tenet
The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life.
 
Inner Journey
  •   Enables the Meditate in Seclusion decision
  •   Patient
  •   Impatient
500
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
None Only by understanding one's self can we understand the world. The journey of self-discovery is important as it is long and difficult.
 
Literalism
  •   Enables the Literalist Debate interaction with characters of the same faith
  •   Scholar
  •   Astute Intellectual
  •   Mastermind Philosopher
  • 500 if Muslim or Jewish
  • 1000 if Christian, Dualist or Miletê
All Abrahamic None Our holy texts clearly state divine intent, and human interpretation is of limited value.
 
Pacifism
  •   +1 Domain Limit
  •   +10 Opinion of Other Pacifists
  •   Cannot declare Holy Wars or Raid
  • Rulers at peace for at least two years will have their   Piety change by 1 each month
  •   Wrathful
  • 500 if Christian or Taoist
  • 1500 if Muslim
  • 1000 if any other
  • All Abrahamic
  • All Pagan
  • Zoroastrianism
  • Taoism
  •   Armed Pilgrimages tenet
  •   Human Sacrifice tenet
Violence is an abhorrent act that only leads to suffering, pain and regret. By working to avoid it whenever possible we can build stronger, more secure societies for the faithful to live in.
 
Pastoral Isolation
  •   +10 Different Faith Liege Opinion
  •   +30% County Conversion Resistance
  •   −10% Monthly Development
  •   +20 Enemy Demand Conversion Acceptance
  •   Christian Faiths are considered Righteous
  •   Counties and characters may sometimes reconvert to this faith
500 Christianity
  •   None head of faith doctrine
  •   Sanctioned False Conversions tenet
All we want is to be left alone. Our practices are our own, and no more the business of anyone else than theirs are of ours.
 
Reincarnation
  •   +20% County Conversion Resistance
  •   4% Chance of a child to gain the Reincarnation trait and an ancestor's personality trait at age 9
  • 500 if Dualist, Buddhist, Hindu or Jain
  • 1500 if Muslim
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Islam
  • Dualism
  • Miletê Tawûsê Melek
None We have lived many lives before this one, and will continue to live many lives after it. Every death is only the beginning of something new.
 
Ritual Hospitality
  • Variant Names:
  •   Pūjā (Hinduism)
  •   +0.3 Monthly piety per powerful vassal on the council
  •   Enables the Host as Honored Guest interaction with landed characters
  •   Generous
  •   Callous
  • 500 if Buddhist, Hindu or Jain
  • 1000 if any other
  • All Eastern
  • All Pagan
None Hospitality is one of the greatest virtues mankind can exhibit. Guests in our home, be they mortal or divine, should always be treated with the utmost honor and respect.
 
Sacred Childbirth
  • Variant Names:
  •   Kūdikis Lemti (Baltic)
  •   +10% Fertility
  •   −50% Pregnancy Complication Chance
500
  • Baltic
  • Oromo-Somali
None The bathhouses where mothers give birth must be cleansed and prepared with the proper rituals, in order to encourage the divine to grant us their blessing during childbirth.
 
Sanctioned False Conversions
  • Variant Names:
  •   Taqiya (Islam)
  •   +30% County Conversion Resistance
  •   Counties and characters may sometimes reconvert to this faith
  • 500 if Zoroastrian
  • 1500 if Dualist, Buddhist, Hindu or Jain
  • 1000 if any other
All except Christianity None If your life is threatened, it is acceptable to confess a false faith, as long as you keep the truth in your heart.
 
Sky Burials
  •   Enables the Give your Ancestor a Sky Burial decision
  •   Small Disease Resistance (Health) Boost
500
  • All Eastern
  • All Pagan
None The dead should not be imprisoned underground — it is far better to allow them to be consumed by scavenging birds, where in a final act of generosity they can feed the world that fed them.
 
Struggle and Submission
  •   +50% Piety and Devotion from Holy Wars
  •   +25% County Conversion Speed per owned Holy Site if no Head of Faith
  •   Can declare Great Holy Wars if Faith has a Head of Faith and Fervor is high enough
  •   Completing a pilgrimage grants a Same faith opinion modifier
  • 500 if Muslim
  • 1500 if Dualist
  • Islam
  • Dualism
None Divine will is the source of all good, so a good existence is based on submission to that will, expressed through the struggle to enact it.
 
Sun Worship
  •   −25% Attrition in Desert and Desert Mountains terrain
  •   Enables the Sun Trial interaction with Prisoners
  •   +250 Piety when holding a Feast during the summer months
1000 Zunbil None The light-bringer, the live-giver, the ever-burning flame — It reigns high in the sky as the true sovereign of the world
 
Warmonger
  •   Members of the clergy can serve as Commanders or Knights
  •   Grants the Conquest Casus Belli
  •   Grants the Invasion Casus Belli once per lifetime
  •   No Offensive War Opinion
  •   Being at peace for more than 6 months lowers Vassal Opinion
  •   Can declare Great Holy Wars if Faith has a Head of Faith and is Organized
  •   Knights that are neither   Calm nor   Craven can become   Berserkers
  • 2000 if Buddhist, Jain or Taoist
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Miletê Tawûsê Melek
  •   Dharmic Pacifism tenet
  •   Pacifism tenet
Faith and war go hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer.

Syncretism

All faiths can pick a Syncretism tenet, which borrow at least one virtue and sin from another religion, grant +30   Opinion mutually with all characters following it, and makes their faiths unable to be considered or consider the current faith Evil. Each faith can have only one Syncretism tenet and cannot have the one that affects its own religion.

Eastern Syncretism does not provide an opinion bonus. In addition, since Eastern faiths never consider a Faith to be Evil, it has no impact on the religious hostility of Eastern faiths.

Tenet Affected religions Virtues Sins Max piety cost Description
 
Christian Syncretism
  Christian   Compassionate
  •   Callous
  •   Sadistic
  • 500 if Muslim or Dualist
  • 1000 if any other
Jesus of Nazareth may not have been true divinity, but he was an upstanding and virtuous figure. We should honor and respect his teachings.
 
Islamic Syncretism
  Islamic   Generous
  •   Arbitrary
  •   Greedy
  • 500 if Christian or Dualist
  • 1000 if any other
The Prophet's words are indisputably wise and just, and whatever our doubts, we should take heed of his thoughts and deeds.
 
Jewish Syncretism
 Jewish   Patient
  •   Cynical
  •   Greedy
  • 500 if Christian or Dualist
  • 1000 if any other
Though we do not agree about with its claims about God's chosen people, the wisdom of the Jewish Torah is undeniable, and there is much to be learned from the text.
 
Eastern Syncretism
  All Eastern   Honest   Wrathful
  • 500 if Dualist or Pagan
  • 1500 if Muslim
  • 1000 if any other
There is something to be learned from the way the different eastern religions tolerate each other. They may not follow the true faith, but that does not make them evil.
 
Syncretic Folk Traditions
  All Unreformed   Humble   Arrogant 1000 Who are we to tell others their traditions are untrue? It is not our place to lecture them about customs they have practiced for centuries: Instead, we should learn quietly about their ways.