一族
キャラクターの一族(Family)は近親と縁戚の2つの関係者から構成されます。キャラクターの祖父母、両親、兄弟姉妹 (異母兄弟を含む) 、子供、孫は近親者(Close Family) と見なされ、叔父、叔母、従兄弟、甥、姪は 大家族(Extended Family)と見なされます。大抵の場合、一族のほとんどは同じ王朝に属しています。
親または兄弟が65歳未満で死亡した場合、キャラクターは ストレスを獲得します。
評価補正
同じ王朝内の人物、特に近親者には 評価ボーナスがあります。しかしこのボーナスは公の関係に絞られ、秘密にしている家族関係にはボーナスを与えません[1]。キャラクターが別のキャラクターと複数の関係を持つシナリオでは、関連のあるすべての補正が適用されることに注意してください。
他のキャラクターとの関係 | 評価 |
---|---|
親-親 | +50 |
兄弟(異母兄弟を含む) | +25 |
配偶者(二次配偶者を含む) | +25 |
同じ王朝 | +5 |
婚姻
婚姻(Marriage)とは、個人的な関係で2人の異性の間[2]の法的な共同体です。婚姻できるのは16歳以上のキャラクターだけです。どちらかのキャラクターが若すぎる場合は、両方の当事者が成人するまで、パートナー候補の2人が婚約することがあります。[3]
配偶者、側室(concubines)、配偶者で多産なものは嫡出子(legitimate children)を持つことができます。普通、婚姻した子供は父親の家に属します。しかし、母系制(matrilineal marriage)では、母親の家から子どもが生まれます。また、婚姻は他のキャラクターとの 同盟の一つの方法でもあります。
宗派の教義(faith's doctrines)は、ある人物が誰と婚姻するか、何人の正式なパートナーを持つか、そして婚姻が離婚に終わるかどうかに影響します。
- 男妾(consorts)、側室(concubines)婚姻の教義は、支配者が配偶者とともに最大3人の配偶者を持つことを認めています。男妾、側室から生まれた子は、 男妾/側室の子 特性を得ます。婚姻とは異なり、側室は同盟をもたらす事はありません。ただし、男妾や側室は離婚することなく自由に破棄することができます。
- 近親婚主義は近親婚を合法とします。
- 婚姻は離婚の教義の法理に従って終了することができます。離婚の対象者は、元配偶者との間に −25の評価「(私と離婚した)」を50年間、相手の近親者との間に −5の評価「(私の近親者と離婚した)」を5年間得ます。離婚した人物は再婚することがあります。
複婚
複婚の教義においては、キャラクターは1人の配偶者と婚姻することができ、支配者(教義「性に関する見解」に依存)はさらに3人までの二次配偶者(secondary spouses)を持つことができます。もし2人の既婚の支配者が複婚の教義を持っていて、ジェンダー教義によってそうすることが許されるなら、彼らはそれぞれ複数の配偶者を持つかもしれません。「男女平等」の教義では、もう一方の支配者が1人以上の配偶者をもつことについての制限は存在しません。
「単婚」教義を持つ任意の配偶者は −40の評価「(一夫一婦制ではない)」を被ることになります。以前に一夫多妻(例えば、二次配偶者が離婚した)であった一夫一婦制の配偶者については、 −20の評価「(他の配偶者を持つことで婚姻を冒涜した)」を20年間得ることになります。任意の一夫一婦制の近親者も同様に −20の評価補正を被ることになります。「男妾/側室」の教義あるいは複婚の信条を持つ配偶者は同様の罰則を被りません。婚姻をセットアップする際、複婚を信じでおらず複婚の一部となるような婚約者(prospective spouses)はの婚姻の受け入れペナルティを被ります[4]。
支配者が各々の称号ランクにおいて期待される配偶者の数に達していない場合は、欠落している配偶者の数1人に対して、月当たり 敬虔値−0.5のペナルティを受けます。[5]
称号レベル | 期待される配偶者 |
---|---|
所領なし(庶民) | 1 |
男爵 | 1 |
伯爵 | 1 |
公爵 | 2 |
王 | 3 |
皇帝 | 4 |
婚姻の受け入れ
AIキャラクターとの婚姻を成功させるためには、プレイヤーは婚姻者からの婚姻の受け入れ得点が少なくとも+1に達していなければなりません。以下は、婚姻の受け入れに影響する可能性のあるすべての条件を含むリストです:[6]
条件 | 婚姻の受け入れ |
---|---|
弱いフック | +100 |
強いフック | +200もしくは自動的に受諾する |
パーク「有望な展望」 |
|
パーク「王朝の栄光」 | +30 |
私達の結婚を手配した | −15 |
プレイヤーの後継者(heir)である |
|
同盟を望む | さまざま |
同盟を望まない | −100 |
上方婚(Marrying up) | 称号ランクの違いごとに +30 |
下方婚(Marrying down) |
|
評価 |
|
「恋人たちの幸せを願っている」 | +15 |
AIの属性値「慈悲」(compassion)が0以上でありかつ婚姻者は互いに愛し合っている | AIの属性値「慈悲」1に対して+0.25 |
候補者(Candidate)は庶民 |
|
候補者の栄光(Splendor)レベル | +(栄光レベル×5-5) |
不正な婚姻(父系制/母系制) | さまざま |
異なる宗派 |
|
宗派に一夫多妻の原則も一夫多妻の教義もないかつ、婚姻者が一夫多妻の結婚に属する | −1000 |
年齢を考慮 | さまざま |
この婚姻が低い生殖力を持つ可能性あり[7] | さまざま |
重要ではない廷臣 | +10 |
重要な廷臣 | −10 |
婚姻者は受領者の子どもたちの親だ | −25 |
プレイヤーはAIの主君だ |
|
貴重な請求者(Claimant ) | −50 |
AIの称号の1つに対する請求者 | −50 |
脅迫(Intimidated) | さまざま |
畏怖(Terrified) | さまざま |
AIにとってキャラクターは大切だ | さまざま |
この婚姻は近親婚になる | −1000 |
受領者の年齢 | +(受領者の年齢− 20) |
配偶者である評議員-ブーストされた子供もしくは後継者 |
|
姦通
婚姻外の恋人を持つことは、 恋人の秘密を作ります。 これが明らかになると、宗派の / 姦通者の教義によっては、恋人の2人のキャラクターが 間男(Fornicator)と姦通者(Adulterer)の特性を得ることがあります。婚外で生まれたと知られた子供は、彼らの宗派の 私生児の教義が「私生児は存在しない」の場合に 非嫡出子(特性)もしくは 婚外子(Wild Oat)を得ます。もし婚外子が領地を得ることに成功した場合、 成り上がった私生児の特性を得ます。
近親相姦
近親相姦とは、家族同士の性行為のことです。宗派の 血族関係の教義は近親婚の合法性を決めます。婚姻で近親相姦が許されていない関係を持つキャラクター達は「近親相姦者である」の秘密を獲得し、もしそれが暴露されると 近親相姦の特性を暴露します。近親相姦の関係は、法的なものであろうとなかろうと、近親交配による子孫の誕生のリスクがあります。
神統結婚の信条は近親婚にボーナスを与えます。
ターゲットキャラクターの宗派がそのような近親相姦の関係を受け入れていない限り、または誘惑者が「僅かな望み」のパーク( 誘惑ツリー)を持っていない限り、親族を誘惑するのはより難しくなります。
特性の継承
先天性特性(Congenital Trait)はキャラクターの子孫(offspring)に受け継ぐことができます。ステータスボーナスやその他の効果を得るために、先天性特性が可視化( active )される必要はもちろんですが、キャラクターは陰性 (inactive)の特性も持っているかもしれません。それは不可視の特性で、その段階でも子供に受け継がれる可能性があります。[8]
子供に遺伝する特性がいくつかありますが、それらは活性/不活性の継承メカニズムが使用されません。本節の文脈において、先天性特性という用語を使った時はそのような特性を除外します。また非遺伝ではあるが継承される特性も含みません。
Chance of active inheritance
The chances of inheriting a congenital trait as an active trait is based on what version (active or inactive) the parents have:[9]
Mother Father
|
None | Inactive | Active |
---|---|---|---|
None | 0% | 2% | 25% |
Inactive | 2% | 10% | 50% |
Active | 25% | 50% | 80% |
Chance of inactive inheritance
If the child does not inherit actively, there is a chance that they will inherit the trait as an inactive trait instead:[9]
Mother Father
|
None | Inactive | Active |
---|---|---|---|
None | 0% | 25% | 75% |
Inactive | 25% | 50% | 100% |
Active | 75% | 100% | 150% |
General logic for trait with tiers inheritance
- Start from highest trait
- Calculate active chance. Lower tiers ( including inactive ) count as inactive of the tier. Each level down beyond the first multiplies chance by a define
- If active, use it; DONE
- Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2
When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is.
When going down a tier, add 40%.[9]
List of congenital traits
The table below contains all genetic traits that use the inheritance mechanism as described above.[10][11] This list does not contain traits such as Sayyid, which can be inherited from a character's non-biological parent (in the case of secret bastards), or Inbred which uses a custom inheritance chance. The natural prevalence column denotes the likelihood of any character being born with the trait if it is not inherited from their parents. For every trait with natural prevalence, the same value can be assumed for random prevalence (i.e. for generated characters).[10] Note that some traits cannot be inherited at the same time since they are incompatible; such traits are indicated if they belong in the same group.
Trait | Natural prevalence (%) | Group | Notes |
---|---|---|---|
Melancholic (genetic variant) | 0.5 | - | If inherited on birth, it is initially hidden.[12] |
Lunatic (genetic variant) | 0.5 | - | If inherited on birth, it is initially hidden. |
Possessed (genetic variant) | 0.5 | - | If inherited on birth, it is initially hidden. |
Homely | 0.5 | Beauty | |
Ugly | 0.25 | Beauty | |
Hideous | 0.15 | Beauty | |
Comely | 0.5 | Beauty | |
Pretty / Handsome | 0.25 | Beauty | |
Beautiful | 0.15 | Beauty | |
Slow | 0.5 | Intelligence | |
Stupid | 0.25 | Intelligence | |
Imbecile | 0.05 | Intelligence | |
Quick | 0.5 | Intelligence | |
Intelligent | 0.25 | Intelligence | |
Genius | 0.05 | Intelligence | |
Delicate | 0.5 | Physique | |
Frail | 0.25 | Physique | |
Feeble | 0.15 | Physique | |
Hale | 0.5 | Physique | |
Robust | 0.25 | Physique | |
Amazonian / Herculean | 0.15 | Physique | |
Fecund | 0 at birth[13], unknown for generation | Fertility | |
Club-footed | 0.5 | - | Also gained via inbreeding. |
Hunchbacked | 0.5 | - | Also gained via inbreeding. |
Lisping | 0.5 | - | |
Stuttering | 0.5 | - | |
Dwarf | 0.5 | Stature | Also gained via inbreeding. |
Giant | 0.5 | Stature | Also gained via inbreeding. |
Spindly | 0.5 | Physique (incompatible with good traits) | Also gained via inbreeding. |
Scaly | 0.5 | - | Also gained via inbreeding. |
Albino | 0.5 | - | |
Wheezing | 0.5 | - | Also gained via inbreeding. |
Bleeder | 0.5 | - | Also gained via inbreeding. |
Barren / Sterile | 0.5 | Fertility | Also gained via inbreeding. |
List of other inherited traits
- こちらも参照: Descendant traits
The following list contains all other traits that use a separate inheritance mechanic. For entries without a chance to inherit value for both parents, assume the value for single parent.
Trait | Chance to inherit (%) | Notes | |
---|---|---|---|
Single parent | Both parents | ||
Great Pox | 10 | - | |
Lover's Pox | 10 | - | |
Pure-blooded | 15 | 75 | Gained initially through inbreeding. |
Inbred | 15 | - | Gained initially through inbreeding. |
Sayyid | 100 | - | Only inherited from apparent father. |
Saoshyant / Saoshyant Descendant | 100 | - | When parent has Saoshyant, Saoshyant Descendant is inherited instead.[14] |
Paragon / Consecrated Blood | 100 | - | When parent has Paragon, Consecrated Blood is inherited instead. |
The Savior / Divine Blood | 100 | - | When parent has The Savior, Divine Blood is inherited instead. |
Inbreeding
Inbreeding is the process of two related characters having children together. For these purposes, related characters are those who share a common ancestor. Such children can be born with negative congenital traits even if neither parent has them, or the Inbred trait in advanced cases. However, there is a small chance for the child to gain the Pure-blooded trait instead.
In the first generation, small-scale incest such as cousin marriage may not have a massive immediate impact. Nonetheless, repeated instances over successive generations may have an accumulative effect through negative inherited traits and a narrowed gene pool.
Chance of inbreeding
The chance of a child being considered inbred can be found from the product of the following:[15]
- Number of common ancestors
- Inbreeding factor based on number of common ancestors
- Inbreeding chance modifier. Currently, only the Pure-blooded trait provides such an effect.
Common ancestors
The more common ancestors two parents have within four generations (up to their great-great grandparents, and including themselves), the more likely their children will be inbred.[16] Some potential incestuous marriages are noted below. The value provided for common ancestors assumes that ancestors were otherwise non-incestuous and monogamous. Cousins are not removed. Additionally, the value is relative to the breeding couple.
Relation | Common ancestors | Explanation |
---|---|---|
Full siblings | 30 (maximum possible) | By definition, (full) siblings share parents, and thus by extension all other ancestors. The maximum amount of shared ancestors from n generations can be found from [math]\displaystyle{ \text{Max Shared Ancestors} = 2 ^ {n + 1} - 2 }[/math], thus being 30 from 4 generations. Or, written out, full siblings share both parents (2), two sets of grandparents (4), four sets of great grandparents (8) and eight sets of great-great grandparents (16). |
Parent-child | 15 | In the case of a partner being the other partner's ancestor, they are counted as a common ancestor.[17] As a result, the common ancestors are the following (perspective is child/parent): parent/self (1), one set of grandparents/both parents (2), two sets of great-grandparents/standard grandparents (4), four sets of great-great grandparents/great grandparents (8). Note that the parent's great-great grandparents are the child's 3×-great grandparents, and are therefore not counted. |
Half siblings | 15 | They share one parent, and therefore share only half of the maximum amount of ancestors. Alternatively, they share one parent (1), one set of grandparents (2), two sets of great grandparents (4) and four sets of great-great grandparents (8). |
First cousins | 14 | First cousins share grandparents (2), two sets of great grandparents (4) and four sets of great-great grandparents (8). |
Uncle-niece/aunt-nephew | 14 | Similar to first cousins, but rather than sharing grandparents, the sibling's grandparents are the uncle/aunt's parents. Note that since the uncle/aunt's great-great grandparents are the sibling’s 3×-great grandparents, who are 5 generations away from the sibling’s perspective, they are not counted. |
Second cousins | 6 | Second cousins share one set of great grandparents (2) and two sets of great-great grandparents (4). |
Third cousins | 2 | Third cousins share one set of great-great grandparents. |
Inbreeding factor
The inbreeding factor for a given amount of common ancestors can be found through the following:[9]
Common ancestors | Factor | Chance before modifiers |
---|---|---|
0-14 | 0.33 | Between 0% and 4.62% |
15-16 | 0.75 | Between 11.25% and 12% |
17-19 | 1 | Between 17% and 19% |
20-21 | 2 | Between 40% and 42% |
22-30 | 3 | Between 66% and 90% |
Effect of Pure-blooded on inbreeding
The Pure-blooded trait provides −50% chance of inbreeding per parent. If two parents have the Pure-blooded trait, this effect combines to no chance of gaining traits due to inbreeding. Note that this excepts the chance of gaining the Pure-blooded trait naturally, as well as the inheritance of such traits via parents. It is unknown whether the Pure-blooded trait has an effect on gaining the Inbred trait.[12]
Traits gained from inbreeding
The following traits may be gained from inbreeding. Note that these general inbred traits may also be gained naturally and are congenital. Offspring only have a chance to gain these traits as a result of inbreeding if their parents do not possess any of these traits (plus the Inbred trait).[18] The traits below appear equally likely.[12]
- Barren / Sterile
- Scaly
- Club-footed
- Wheezing
- Spindly
- Giant
- Hunchbacked
- Bleeder
- Dwarf
Additionally, there are two traits that may only be gained initially through inbreeding and have special requirements: Inbred and Pure-blooded.
Inbred
The Inbred trait may be inherited from one's parents. It may also be gained if a character with a general inbred trait has children with someone with whom they share a common ancestor.[18] The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.[12]
Pure-blooded
The Pure-blooded trait may be inherited from one's parents. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the Pure-blooded trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:[9]
The inbreeding traits overwrite the Pure-blooded trait, thus the chance for a child to have the Pure-blooded trait by gaining it naturally is equal to the chance of not getting an inbreeding trait multiplied by the chance to get the Pure-blooded trait. This chance is maximized at 22 common ancestors for a value of 2.24%.
Common ancestors | Factor | Final chance | Chance after Inbred roll |
---|---|---|---|
0-19 | 0 | 0% | 0% |
20-21 | 0.15 | Between 3% and 3.15% | Between 1.8% and 1.83% |
22-30 | 0.3 | Between 6.6% and 9% | Between 2.24% and 0.9% |
As a result, parents must have at least 20 common ancestors for a child to gain the Pure-blooded trait naturally. This does not apply to inheriting it from parents.
References
- ↑ 訳者注:CK2では内部的には「Real Father」として保持されていましたが、Ck3ではどうかわかりませんでした。また「Real Mather」のような人物は存在しないと思われます。
- ↑ 訳者注:Ck2では同性婚がModで可能?だったようなので、Ck3でも可能かもしれません
- ↑ 訳者注:婚約は解消することもあります
- ↑ 訳者注:意味の捉え方に自信なし
- ↑
game\common\defines\00_defines.txt
,PIETY_LOSS_PER_MISSING_SPOUSE = 0.5
,DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }
- ↑
game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt
,marriage_ai_accept_modifier
- ↑ 訳者注:特性(trait)の影響?
- ↑ "[遺伝特性は]見えます、ただしキャラクターは陰性の特性も保持している…それらは可視化されていないが、子孫に受け継ぐことができる!" rageair's reply in CK3 Dev Diary #7 - キャラクターとポートレートのスレッド
- ↑ 9.0 9.1 9.2 9.3 9.4
common\defines\00_defines.txt
,NChildbirth
- ↑ 10.0 10.1
common\traits\00_traits.txt
- ↑ "[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in
common\traits\_traits.info
- ↑ 12.0 12.1 12.2 12.3 Pure-blooded effect on inbreeding on talk page
- ↑ Natural prevalence of Fecund on talk page
- ↑
events\decisions_events\major_decisions_events.txt
,major_decisions.0101
- ↑ "The final chance [for inbreeding] in percent is given by the number of common ancestors X corresponding level factor X inbreeding chance modifier" Developer comments in
game\common\defines\00_defines.txt
. - ↑
game\common\defines\00_defines.txt
,NChildbirth|INBREEDING_ANCESTOR_GENERATIONS = 4
- ↑ The fact that the parents themselves are included in the common ancestor count is implied in the wording of developer comments found at
game\common\defines\00_defines.txt
(emphasis added): "How many generations are checked for common ancestors of the both parents (including the parents) for the purposes of getting the inbreeding trait and the pure-blooded trait" - ↑ 18.0 18.1 "[enables_inbred = yes] enables the children of the character to be considered for the inbred trait (no by default). It only enables the inbred chance if there are common ancestors of the parents, so there is no risk of 'inbred' if the parents are not related. If inbred is not enabled by parents' traits, but there are common ancestors, there's a chance (same as for inbred trait when it's enabled) the child will get a random trait with enables_inbred = yes." Developer comments in
game\common\traits\_traits.info