ディシジョン
ディシジョン(Decisions)とは、伯爵以上の所領有りのキャラクターがとることのできるユニークな行動です。キャラクターに 無能力者の特性がある場合、ほとんどのディシジョンは使用できません。キャラクターが仕様要件の1つ以上を満たさない限り、ディシジョンは表示されません。
大ディシジョン
大ディシジョン(Major decisions)[1]は世界に永続的な痕跡を残し、そのディシジョンによって影響を受けるすべての支配者に対して通知がされます。
※説明文の一部な日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しています。
基本
ディシジョン | 効果 | コスト | 要求事項 |
---|---|---|---|
新たな王国の創設する |
|
300ゴールド 500の威信(Prestige) 200の信仰点(Piety) |
|
新たな帝国を創設する |
|
1200ゴールド 2000の威信 600の信仰点 |
|
特別な継承法を導入する |
|
300の威信 |
|
支配者に挑戦する |
|
なし | |
分家の創設 |
|
なし |
|
血統の聖別 |
|
2500の信仰点 |
|
魔女の集会を創設する |
|
なし |
|
主君を通じての封建制政府を採用する |
150の威信 |
| |
主君を通じて氏族制の政体を採用する |
150の威信 |
| |
封建制政府を採用する |
|
200の威信 |
|
氏族制の政体を採用する |
200の威信 |
| |
聖戦騎士団の設立 |
|
500ゴールド 1000の信仰点 |
|
聖なる河(Sacred River)の管理権を取る |
|
350の信仰点 規模に応じたゴールド |
|
大学を設立 |
150の威信 |
| |
コンスタンティノープルを取り戻す |
なし |
| |
ローマを取り戻す |
なし |
| |
借金を返済 |
|
規模に応じたゴールド |
|
牢獄からの脱走 |
|
なし |
|
ユニークディシジョン
以下の大ディシジョンは、キャラクターに関係なく、1ゲームにつき1回のみ行うことができます。
基本
ディシジョン | 効果 | コスト | 要求事項 |
---|---|---|---|
トゥール・ポワティエ間の戦いの報復 |
|
なし | |
サオシャントになる |
|
なし | |
ガラスの記念碑を建てる |
150の威信 規模に応じたゴールド |
| |
ドイツの僭称者を解体(Dismantle German Pretenders) |
10000の威信 |
| |
ギリシャの僭称者を解体 |
10000の威信 |
| |
多くの王冠を持つ王朝 |
|
| |
シチリア議会に権限を与える[3] |
1500 ゴールド 3000 威信 |
| |
〈フランス人の作品〉に示唆を受ける |
|
3000の威信 500のゴールド |
|
大分裂の修復 |
なし | ||
カルパティア山脈を越える準備をする |
1000の威信 | ||
キリスト教徒の入植を促進 |
|
2000の威信 500の信仰点 |
|
タールトシュ派の復活 |
|
2000の信仰点 | |
ブリタニアを取り戻せ |
|
なし |
|
アイルランドでの請求権要求 |
1000のゴールド 2000の威信 |
| |
カロリング朝の国境を復元 |
|
なし |
|
アシュアリー派カリフ領を再興する |
|
なし |
|
血統を強化 |
|
なし |
|
(ウッコ(Ukko) / ロド(Rod) / ディエヴァス(Dievas))の擁護者 |
|
なし |
|
アフリカ統一 |
|
None |
|
領国創始ディシジョン
以下のユニークディシジョンは、新たな強大な領国をもたらします。
ディシジョン | 効果 | コスト | 要求事項 |
---|---|---|---|
転輪聖王になる |
|
500の信仰点 規模に応じたゴールド |
|
最も偉大なるハンへの登極 |
|
350の威信 規模に応じたゴールド |
|
バクトリアの支配権を打ち立てる |
|
350の威信 規模に応じたゴールド |
|
ウトラメール帝国を創設 |
|
なし |
|
ルーム王国を形成する。 |
|
なし | |
ポルトガルを形成 |
|
300のゴールド |
|
アラゴン王国の創設 |
|
200のゴールド |
|
ボスニア王国の確立[3] |
|
300のゴールド 200の威信 |
|
イスラエルの復興 |
|
なし | |
Restore the Danelaw |
|
None |
|
Restore the Kingdom of Cornwall |
|
300 Gold |
|
Restore the Holy Roman Empire |
|
500 Gold 200 Piety |
|
Revive Greater Armenia |
|
2000 Prestige 1000 Piety |
|
Form Archduchy of Austria |
|
1000 Gold |
|
Form the Swiss Confederation |
|
250 Gold |
|
Unify the Burgundies |
|
1000 Gold |
|
Unify Italy |
|
None |
|
Unite the Slavs |
|
600 Gold |
|
Unite the South Slavs |
|
None |
|
Unite the West Slavs |
|
None |
|
Unite the Spanish Thrones |
|
None |
|
Restore the Roman Empire
There are three separate decisions named Restore the Roman Empire, allowing the taker to form the Roman Empire title. They differ in description and requirements; there is a decision for each of these titles:[4]
If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Restore the Roman Empire (Byzantine Empire) |
|
None |
|
Restore the Roman Empire (Holy Roman Empire) |
|
None |
|
Restore the Roman Empire (Empire of Italia) |
|
None |
|
Culture creation decisions
- こちらも参照: Culture#Creatable_cultures
The following decisions allow characters to create a new culture.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Embrace English Culture |
|
None |
|
Embrace Outremer Culture |
|
None |
|
Establish Norman Culture |
|
None |
|
Religious decisions
These decisions greatly affect at least one faith.
False conversion decisions
These decisions are related to false faith conversion.
Decision | Effect | Cost | Requirements | ||
---|---|---|---|---|---|
Revoke False Conversion[8] |
|
250 Piety |
|
20 years | |
Amnesty for False Conversions |
|
250 Piety |
|
10 years |
Minor decisions
The following decisions have a cooldown and do not affect the world at large.
Decision | Effect | Cost | Requirements | Cooldown |
---|---|---|---|---|
Search for Physician |
|
None |
|
1 year |
Invite Knights |
|
150 Prestige |
|
10 years |
Invite Claimants |
|
150 Prestige if Count 350 Prestige if Duke 750 Prestige if King 1500 Prestige if Emperor |
|
10 years |
Convert to Local Culture |
|
300 Prestige |
|
Lifetime |
Borrow Gold from Holy Order |
|
50 Piety |
|
15 years |
Revoke Holy Order Lease |
|
500 Piety |
|
None |
Submit to the Great Khan |
None |
|
None | |
Return Roma |
|
None |
|
None |
Raise a Runestone |
|
None |
|
None |
Determine Bhakti |
|
100 Piety if no patron deity 500 Piety if any patron deity |
|
None |
Divine the Stars |
|
None |
|
None |
Give your Ancestor a Sky Burial |
|
None |
|
None |
Initiate Endura |
|
None |
|
None |
Seek Aid of the Spirits |
|
None |
|
5 years |
Take Vow of Poverty |
|
None |
|
None |
Renounce Vow of Poverty |
|
100 Piety |
|
None |
Commission Epic |
|
Depends on monthly income |
|
10 years |
Extort Subjects |
|
None |
|
2 years |
Sell Minor Titles |
|
150 Prestige |
|
5 years |
Embrace Celibacy |
|
None |
|
1 year |
Abandon Celibacy |
|
None |
|
1 year |
Hold Mystical Communion |
|
100 Piety |
|
5 years |
Pet Cat |
|
None |
|
5 years |
Pet Dog |
|
None |
|
5 years |
Attempt Suicide |
|
None |
|
5 years |
Activities
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is a child, imprisoned, at war or commanding an army.
Activity | Immediate effects | Cost | Additional requirements | Cooldown | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Call Hunt |
|
Depends on primary title tier (divide by 1.5) | None | 5 years | ||||||||||||||||||
Host Feast |
|
Depends on primary title tier | None | 5 years | ||||||||||||||||||
Meditate in Seclusion |
|
None | Faith has one of the following tenets:
|
3 years | ||||||||||||||||||
Go on a Pilgrimage |
|
Depends on distance to destination |
Lollardy faith |
15 years | ||||||||||||||||||
Undertake the Hajj |
|
Depends on distance to Mecca |
Islam religion |
15 years | ||||||||||||||||||
Host Grand Rite |
|
50 Gold |
Witch trait |
10 years |
Coping actions
Coping actions are decisions available to characters with a coping mechanism trait and reduce Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.
Decision | Stress | Cost | Required trait | Description |
---|---|---|---|---|
Confess | −20 |
|
Contrite | Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind. |
Consume Hashish Cakes | −20 |
|
Hashishiyah | Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish! |
Donate to Charity | −20 |
|
Improvident | There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give. |
Flagellate | −40 |
|
Flagellant | Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears. |
Indulge in Drink | −20 |
|
Drunkard | The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge! |
Indulge in Food | −20 |
|
Comfort Eater | When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind. |
Lash Out | −20 |
|
Irritable | To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself. |
Seclude Yourself | −20 |
|
Reclusive | To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal. |
Shun Food | −20 |
|
Inappetetic | I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm. |
Talk to Confidant | −20 |
|
Confider | To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller! |
Visit a Brothel | −40 |
|
Rakish | Nothing relieves the mind like some carnal relief. |
Visit the Market | −20 |
|
Profligate | Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures! |
Work off Some Stress (sic)[3] | −20 |
|
Athletic | Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease. |
Write Thoughts Down | −20 |
|
Journaller | I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can! |
Unused decisions
The following decisions are unavailable in-game:
Decision | Effect | Cost | Requirements | Cooldown | 展開するNotes |
---|
See also
References
- ↑ 訳者注:日本語化MOD「大きな決断」から変更しました
- ↑ 訳者注:witch+craftで魔女の生成物かもしれません
- ↑ 以下の位置に戻る: 3.0 3.1 3.2
game\localization\english\decisions_l_english.yml
- ↑ restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in
game\common\decisions\80_major_decisions_roman.txt
- ↑
game\common\scripted_effects\00_major_decisions_scripted_effects.txt
- ↑ roman_restoration.0004 in
game\events\decision_events\roman_restoration_events.txt
- ↑ roman_restoration.0151 in
game\events\decision_events\roman_restoration_events.txt
- ↑
game\common\decisions\10_religious_decisions.txt
- ↑
events\religion_events\false_conversion_events.txt
- ↑
common\decisions\test_decision.txt