ディシジョン
Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements.
Major decisions
Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.
Decision | Effect | Cost | Requirements |
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Found a New Kingdom |
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Found a New Empire |
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Adopt Special Succession Type |
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Challenge the Ruler |
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None | |
Create Cadet Branch |
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None |
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Consecrate Bloodline |
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Found Witch Coven |
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None |
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Adopt Feudal Ways through Liege |
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Adopt Clan Ways through Liege |
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Adopt Feudal Ways |
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Adopt Clan Ways |
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Found Holy Order |
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Take Stewardship of the Sacred River |
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Found University |
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Reclaim Constantinople |
None |
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Reclaim Rome |
None |
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Repay Loan |
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Escape from Prison |
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None |
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Unique decisions
The following major decisions can only be taken once per game, regardless of character.
Decision | Effect | Cost | Requirements |
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Avenge the Battle of Tours |
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None | |
Become the Saoshyant |
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None | |
Build a Glass Monument |
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Dismantle German Pretenders |
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Dismantle Greek Pretenders |
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Dynasty of Many Crowns |
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Empower Sicilian Parliament[1] |
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Inspire Opus Francigenum |
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Mend the Great Schism |
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None | |
Prepare to Cross the Carpathians |
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Promote Christian Settlements |
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Revive Táltosism |
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Reclaim Britannia |
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None |
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Request Claim on Ireland |
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Restore Carolingian Borders |
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None |
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Restore the Ash'ari Caliphate |
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None |
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Strengthen Bloodline |
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None |
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Defenders of High God (Ukko / Rod / Dievas) |
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None |
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Unite Africa |
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None |
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Realm founding decisions
The following unique decisions will result in the creation of a powerful new realm.
Decision | Effect | Cost | Requirements |
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Become Chakravarti |
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Become Greatest of Khans |
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Establish Bactrian Supremacy |
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Form the Outremer Empire |
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None |
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Form the Sultanate of Rum |
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None | |
Form Portugal |
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Found the Kingdom of Aragon |
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Found Kingdom of Bosnia[1] |
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Restore Israel |
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None | |
Restore the Danelaw |
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None |
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Restore the Kingdom of Cornwall |
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Restore the Holy Roman Empire |
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Revive Greater Armenia |
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Form Archduchy of Austria |
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Form the Swiss Confederation |
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Unify the Burgundies |
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Unify Italy |
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None |
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Unite the Slavs |
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Unite the South Slavs |
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None |
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Unite the West Slavs |
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None |
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Unite the Spanish Thrones |
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None |
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Restore the Roman Empire
There are three separate decisions named Restore the Roman Empire, allowing the taker to form the Roman Empire title. They differ in description and requirements; there is a decision for each of these titles:[2]
If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.
Decision | Effect | Cost | Requirements |
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Restore the Roman Empire (Byzantine Empire) |
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None |
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Restore the Roman Empire (Holy Roman Empire) |
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None |
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Restore the Roman Empire (Empire of Italia) |
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None |
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Culture creation decisions
- こちらも参照: Culture#Creatable_cultures
The following decisions allow characters to create a new culture.
Decision | Effect | Cost | Requirements |
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Embrace English Culture |
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None |
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Embrace Outremer Culture |
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None |
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Establish Norman Culture |
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None |
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Religious decisions
These decisions greatly affect at least one faith.
False conversion decisions
These decisions are related to false faith conversion.
Decision | Effect | Cost | Requirements | ||
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Revoke False Conversion[6] |
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20 years | |
Amnesty for False Conversions |
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10 years |
Minor decisions
The following decisions have a cooldown and do not affect the world at large.
Decision | Effect | Cost | Requirements | Cooldown |
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Search for Physician |
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None |
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Invite Knights |
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Invite Claimants |
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Convert to Local Culture |
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Borrow Gold from Holy Order |
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Revoke Holy Order Lease |
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None |
Submit to the Great Khan |
None |
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None | |
Return Roma |
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None |
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None |
Raise a Runestone |
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None |
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None |
Determine Bhakti |
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None |
Divine the Stars |
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None |
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None |
Give your Ancestor a Sky Burial |
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None |
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None |
Initiate Endura |
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None |
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None |
Seek Aid of the Spirits |
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None |
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Take Vow of Poverty |
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None |
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None |
Renounce Vow of Poverty |
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None |
Commission Epic |
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Extort Subjects |
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None |
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Sell Minor Titles |
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Embrace Celibacy |
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None |
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Abandon Celibacy |
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None |
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Hold Mystical Communion |
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Pet Cat |
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None |
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Pet Dog |
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None |
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Attempt Suicide |
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None |
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Activities
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is a child, imprisoned, at war or commanding an army.
Activity | Immediate effects | Cost | Additional requirements | Cooldown | ||||||||||||||||||
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Coping actions
Coping actions are decisions available to characters with a coping mechanism trait and reduce Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.
Decision | Stress | Cost | Required trait | Description |
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Confess | −20 |
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Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind. |
Consume Hashish Cakes | −20 |
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Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish! |
Donate to Charity | −20 |
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There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give. |
Flagellate | −40 |
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Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears. |
Indulge in Drink | −20 |
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The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge! |
Indulge in Food | −20 |
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When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind. |
Lash Out | −20 |
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To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself. |
Seclude Yourself | −20 |
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To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal. |
Shun Food | −20 |
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I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm. |
Talk to Confidant | −20 |
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To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller! |
Visit a Brothel | −40 |
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Nothing relieves the mind like some carnal relief. |
Visit the Market | −20 |
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Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures! |
Work off Some Stress (sic)[1] | −20 |
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Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease. |
Write Thoughts Down | −20 |
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I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can! |
Unused decisions
The following decisions are unavailable in-game:
Decision | Effect | Cost | Requirements | Cooldown | 展開するNotes |
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See also
References
- ↑ 1.0 1.1 1.2
game\localization\english\decisions_l_english.yml
- ↑ restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in
game\common\decisions\80_major_decisions_roman.txt
- ↑
game\common\scripted_effects\00_major_decisions_scripted_effects.txt
- ↑ roman_restoration.0004 in
game\events\decision_events\roman_restoration_events.txt
- ↑ roman_restoration.0151 in
game\events\decision_events\roman_restoration_events.txt
- ↑
game\common\decisions\10_religious_decisions.txt
- ↑
events\religion_events\false_conversion_events.txt
- ↑
common\decisions\test_decision.txt