「リソース」の版間の差分
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== 威信 == | == 威信 == | ||
− | + | 威信(Prestige)はキャラクターの社会的地位を表します。これは主に称号(title)を持つことによって得られます。威信は封臣(vassal)との交流、ディシジョン(decisions)、宣戦布告に使うことができます。Prestige has one "weaker" currency, fame. | |
=== 名声レベル === | === 名声レベル === | ||
− | + | キャラクターの名声レベル(level of fame)とは、そのキャラクターの世間からの評判(reputation)と誰からどれだけ認知されているかを示した度合いです。名声は蓄積されるリソースではありますが、威信のようには使えません。しかしながらキャラクターが威信を得るたびに、同量の名声も得ることになります。名声が高まれば次の名声レベルに向かって進捗が進み、それはさまざまな恩恵を授けます。不名誉な行動で失った威信はキャラクターの名声レベルを下げるでしょう。キャラクターに十分な威信がなければ、威信の代償として名声レベルを支払うことができます。 | |
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2021年2月2日 (火) 23:29時点における版
ゲームのほとんどの行動に必要な3つの重要なリソース(resources)があります。それは威信(Prestige)、信仰点(Piety)、ゴールド(Gold)です。それぞれのリソースは別々のものに使うことができ、それらはすべてイベントを通じて使うことも得ることもできます。
威信
威信(Prestige)はキャラクターの社会的地位を表します。これは主に称号(title)を持つことによって得られます。威信は封臣(vassal)との交流、ディシジョン(decisions)、宣戦布告に使うことができます。Prestige has one "weaker" currency, fame.
名声レベル
キャラクターの名声レベル(level of fame)とは、そのキャラクターの世間からの評判(reputation)と誰からどれだけ認知されているかを示した度合いです。名声は蓄積されるリソースではありますが、威信のようには使えません。しかしながらキャラクターが威信を得るたびに、同量の名声も得ることになります。名声が高まれば次の名声レベルに向かって進捗が進み、それはさまざまな恩恵を授けます。不名誉な行動で失った威信はキャラクターの名声レベルを下げるでしょう。キャラクターに十分な威信がなければ、威信の代償として名声レベルを支払うことができます。
信仰点
Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's Learning skill and traits that its Faith considers virtues. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.
月間の信仰点
The table below shows available sources of monthly piety. Note that these are value gains; for percentage effects, see the table on factors.
Source | Monthly piety |
---|---|
Learning skill |
+0.1 |
Reincarnation trait |
+1 |
Humble trait |
+0.5 |
Celibate trait |
+1 |
Devoted trait |
+0.3 |
Saint trait (unobtainable) |
+2 |
Is Court Chaplain |
|
Religious Relations council task |
+0.05 per Learning skill |
Theology focus |
+1 |
Has a virtuous trait |
|
Has a sinful trait |
|
Grand Cathedral |
+0.25 |
Grand Mosque |
+0.25 |
+0.25 | |
Mahabodhi Temple |
+1 |
Imam Ali Mosque |
+1 |
Great Mosque of Mecca |
+1 |
Great Mosque of Cordoba |
+0.5 |
Great Mosque of Djenne |
+1 |
Great Mosque of Samarra |
+0.3 |
Canterbury Cathedral |
|
Prophetic Mosque |
+0.5 |
Notre Dame |
+1 |
Brihadeeswarar Temple |
+0.2 |
Shwedagon Pagoda |
+0.5 |
Hagia Sophia |
+0.1 per knight |
Hall of Heroes |
+0.1 |
Monasteries |
+0.1 per level |
Ritual Hospitality tenet | |
Braslau holy site |
+0.1 per knight |
Is head of faith | |
Polygamous marriage doctrine | |
Prophetic Visions modifier ( Possessed trait) |
+1 |
Steward of the Sacred River modifier ( Take Stewardship of the Sacred River decision) |
+5 |
Cologne Cathedral |
+0.1 per knight |
Halq modifier ( Undertake the Hajj) |
+5 |
Various events |
Factors affecting monthly piety
The following table shows factors affecting the gain of monthly piety as a percentage effect. For value additions to monthly piety, see the table above
Source | 月間の信仰点 |
---|---|
Cologne Cathedral | +15% |
Buddhas of Bamiyan | +10% |
Ananda Temple | +5% |
Temple City | +5% per powerful vassal on the council |
The Third Temple / Dome of the Rock | +3% |
Reconquista innovation | +10% |
Divine Right innovation | +10% |
Ordained Rulership (Second tier of Erudition legacy) | +10% |
Prophet perk (Theologian tree) | |
Defender of Faith perk (Theologian tree) | |
Sculptor's Workshop Investment modifier (A Word of Advice event) | |
Great Sculptor's Workshop Investment modifier (A Word of Advice event) | |
Earthly Focus modifier (Scholarship lifestyle event) | |
Clerical Guidance modifier (Commision Epic decision) | |
Related to Wisdom modifier (Sell Minor Titles decision) | |
Excommunication Recently Lifted | |
Crusading House modifier (house beneficiary won Crusade) | |
House of the Mujahid modifier (house beneficiary won Jihad) | |
Holy Warriors modifier (house beneficiary won Great Holy War) | |
Saoshyant Resurgent modifier (Become the Saoshyant decision) | |
Devotee of Hayagriva modifier (Determine Bhakti decision) | |
Jerusalem holy site | +20% |
Dwin holy site | +5% |
Armagh holy site | +5% |
Mecca holy site | +2% per knight |
Lalish holy site | +20% |
Ayodhya holy site | +1% per knight |
Palitana holy site | +10% |
Maowün holy site | +1% per knight |
Rebgong holy site | +2% per powerful vassal on the council |
Takht-e Soleyman holy site | +10% |
Uppsala holy site | +2% per knight |
Raivola holy site | +2% per powerful vassal on the council |
Kiev holy site | +10% |
Olvia holy site | +10% |
Kabul holy site | +5% |
Multan holy site | +5% |
Lhasa holy site | +20% |
Kukiya holy site | +1% per knight |
Ife holy site | +20% |
Harar holy site | +10% |
Theologian trait | +20% |
Cynical trait | −20% |
Zealous trait | +20% |
Pilgrim trait | +10% |
Excommunicated trait | −50% |
Stuffed Corpse modifier (Mental break event) | |
Church and State perk (Theologian tree) | |
Divine Protection modifier ( Go on a Pilgrimage) | +5% |
Dedicated Pilgrim modifier ( Go on a Pilgrimage) | +10% |
Determined Pilgrim modifier ( Go on a Pilgrimage) | +2.5% |
献身レベル
Each time a character gains piety, they will also gain devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the Dutiful level.
ゴールド
Gold is a measure of a character's wealth reserves. Most rulers start the game with Gold equal to 12 months of income.
借金
Debt occurs when a character has negative Gold. During Debt characters cannot declare war, their Counties can always acquire Corruption, their Men-at-Arms cannot reinforce and they can experience various negative events. In addition Debt grants increasingly negative modifiers the longer it goes on.
Years in Debt | Levy Size | Levy Reinforcement Rate | Development Growth | Vassal Opinion | County Opinion | Advantage | Join Faction Acceptance |
---|---|---|---|---|---|---|---|
0 | −10% | −10% | −10% | −5 | −5 | −5 | +10 |
1 | −20% | −20% | −20% | −10 | −10 | −10 | +20 |
2 | −30% | −30% | −30% | −15 | −15 | −15 | +30 |
3 | −40% | −40% | −40% | −20 | −20 | −20 | +40 |
4 | −50% | −50% | −50% | −25 | −25 | −25 | +50 |
5 | −50% | −50% | −50% | −30 | −30 | −30 | +60 |
10 | −90% | −90% | −90% | −50 | −50 | −50 | +70 |
収入
Monthly gold income comes from multiple sources.
Domain tax is generated by a character's personal holdings. The holder of the barony receives all of the barony's domain tax. It can be increased by the following:
- Character's Stewardship skill (+2% per level)
- Buildings
- Collect Taxes council task (+0.5% per Stewardship level)
- County development (+0.5% per level)
Vassal tax is given to a title holder's direct liege. The amount given depends on the vassal's obligations:
- Castles are limited to normal obligations, giving 10% of their domain tax to the liege.
- Cities are held by republics, who provide 20% taxes.
- Vassal counts, dukes and kings provide tax based on their individual vassal contracts.
- With the Lay Clergy doctrine, churches function identically to castles.
- With the Theocratic doctrine, churches are held directly by a Realm Priest and are taxed under the system explained below.
Realm Priests receive vassal income at a rate of 25% from Realm Priests belonging to their liege's direct vassals. They also provide up to 50% of their income from directly-controlled churches and their vassal priests to their feudal liege, scaled based on opinion.
The taxable income of feudal vassals (count/duke/king) is their own domain tax, as well as vassal tax from their own vassals. If the vassal receives income from a Realm Priest, this income is not included as taxable income.[1]
こちらも
- 名声, a resource related to dynasties.