|
|
432行目: |
432行目: |
| | | |
| |- id="Mend the Great Schism" | | |- id="Mend the Great Schism" |
− | | Mend the Great Schism<br>{{collapse|1=''The Great Schism saw the Christian Church divided into two branches, but if all five of the Episcopal Sees of the Pentarchy could be restored under the rule of a single Empire under the enlightened leadership of a saintly ruler, there may be a chance to finally reunite Christendom.''}} | + | | 大分裂の修復<br>{{collapse|1=''教会大分裂はキリスト教会を分裂させてしまったが、全ての五大総主教座を単一の帝国の支配下で、聖なる統治者の啓蒙された指導の下に回復することができれば、キリスト教世界の再統合の機会が訪れるだろう。''}} |
| | | | | |
− | * {{icon|fervor}} {{green|+25%}} Fervor | + | * {{icon|fervor}} {{green|+25%}} 情熱 |
− | * {{icon|fervor}} {{green|−25%}} Fervor for all other Christian faiths | + | * {{icon|fervor}} {{green|−25%}} すべての他のキリスト教宗派の情熱 |
− | * {{icon|unknown}} {{green|80%}} chance for each character of a different Christian faith that used to have the Ecumenism doctrine to convert to the character's faith (main christian faiths) | + | * {{icon|unknown}} {{green|80%}} 世界教会主義(Ecumenism)の教義を持っていた異なるキリスト教宗派の各々のキャラクターがあなたの宗派に鞍替えする確率(主にキリスト教宗派) |
− | * [[File:Doctrine ecumenical christian.png|24px]] Your faith gains Ecumenism if it did not already have it. | + | * [[File:Doctrine ecumenical christian.png|24px]] あなたの宗派が世界教会主義を持っていなかった場合はそれを得る。 |
− | * [[File:Doctrine ecumenical christian.png|24px]] All other Christian faiths lose the Ecumenism doctrine | + | * [[File:Doctrine ecumenical christian.png|24px]] すべての他のキリスト教宗派は世界教会主義の教義を失う |
− | ** All characters with the {{icon|cynical}} Cynical trait will convert and all characters with the {{icon|zealous}} Zealous trait will refuse | + | ** {{icon|cynical}} 冷笑的(Cynical)の特性を持つすべてのキャラクターが改宗する。またすべての{{icon|zealous}} 狂信的の特性を持つキャラクターがそれを拒絶する。 |
− | * {{icon|yes}} Gain ''the Ecumenist'' nickname | + | * {{icon|yes}} 「統一者(the Ecumenist)」の異名を得る |
− | | None | + | | なし |
| | | | | |
− | * {{icon|yes}} Adult | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} Independent | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} Title rank is emperor | + | * {{icon|yes}} 称号階位が皇帝 |
− | * {{icon|piety}} Christian religion | + | * {{icon|piety}} キリスト教 |
− | * [[File:Icon piety christian 05.png|24px]] Religious Icon Level of Devotion | + | * [[File:Icon piety christian 05.png|24px]] 献身レベルが宗教的イコン(Religious Icon) |
− | * {{icon|yes}} Control Alexandria, Antiocheia, Constantinople, Jerusalem and Roma | + | * {{icon|yes}} アレクサンドリア(Alexandria)、アンティオキア(Antiocheia)、コンスタンティノープル(Constantinople)、エルサレム(Jerusalem)、ローマを掌握している |
− | * {{icon|yes}} Holders of Alexandria, Antiocheia, Constantinople, Jerusalem and Roma are same faith | + | * {{icon|yes}} アレクサンドリア、アンティオキア、コンスタンティノープル、エルサレム、ローマの所有者たちが同じ宗派である |
| | | |
| |- id="Prepare to Cross the Carpathians" | | |- id="Prepare to Cross the Carpathians" |
− | | Prepare to Cross the Carpathians<br>{{collapse|1=''Competing tribes on the steppe, especially the marauding Pecheneg warbands that litter our territory, are making life increasingly difficult. Across the Carpathians, however, lie the fertile, wooded valleys and rolling plains of weak Pannonia...''}} | + | | カルパティア山脈を越える準備をする<br>{{collapse|1=''草原の競合部族、特に我々の縄張りを荒らし回り、略奪を重ねるペチェネグの戦士団は我々の生活を益々困難なものにしている。しかしながら、カルパティア山脈を越えた先には肥沃な大地、緑豊かな警告、そして組みし易いパンノニアのなだらかな平原がある…''}} |
| | | | | |
− | * [[File:Default cb.png|24px]] Gain the Migrate to Pannonia casus belli | + | * [[File:Default cb.png|24px]] 「パンノニアへの移住」の開戦事由を得る |
− | | {{icon|prestige}} 1000 Prestige | + | | {{icon|prestige}} 1000の威信 |
| | | | | |
− | * {{icon|yes}} Adult | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} At peace | + | * {{icon|yes}} 平和状態にある |
− | * {{icon|yes}} Tribal government | + | * {{icon|yes}} 部族制政府 |
− | * {{icon|yes}} Year is 911 or earlier | + | * {{icon|yes}} 911年以前 |
− | * {{icon|culture}} Mogyër culture | + | * {{icon|culture}} マジャール(Mogyër)文化 |
− | * {{icon|culture}} Liege is not Mogyër if not independent | + | * {{icon|culture}} 独立していない場合、主君がマジャールではないこと |
− | * {{icon|no}} Owns 12 or more county titles de jure in Kingdom of Pannonia | + | * {{icon|no}} パンノニア王国における慣習的伯爵領称号を12以上有する |
− | * {{icon|no}} Title rank is emperor | + | * {{icon|no}} 称号階位が皇帝 |
− | * {{icon|no}}[[File:Rules.png|24px]] ''Immediate'' Hungarian Migration game rule | + | * {{icon|no}}[[File:Rules.png|24px]] ゲームルールのハンガリー人の移住(Hungarian Migration)が「即時(Immediate)」である |
| | | |
| |- id="Promote Christian Settlements" | | |- id="Promote Christian Settlements" |
− | | Promote Christian Settlements<br>{{collapse|1=''By opening the [title] to traders and settlers from nearby Christian realms, I will be able to speed the development of my country and strengthen our bond with the Universal Church.''}} | + | | キリスト教徒の入植を促進<br>{{collapse|1=''近隣のキリスト教圏からの商人や移民に[title]を開放することで、我が国の発展はうまく行くであろうし、普遍教会との絆も深めることができよう。''}} |
| | | | | |
| * {{icon|culture}} Every Magyar county de jure part of Kingdom on Hungary changes culture to Hungarian | | * {{icon|culture}} Every Magyar county de jure part of Kingdom on Hungary changes culture to Hungarian |
| * {{icon|development}} Every Magyar county de jure part of Kingdom on Hungary gains 1 development if below 5 | | * {{icon|development}} Every Magyar county de jure part of Kingdom on Hungary gains 1 development if below 5 |
| * {{icon|piety}} Every Magyar county de jure part of Kingdom on Hungary may convert to a Christian faith | | * {{icon|piety}} Every Magyar county de jure part of Kingdom on Hungary may convert to a Christian faith |
− | * {{icon|horse positive}} Every Magyar county de jure part of Kingdom on Hungary gains the Christian Settlers modifier for 100 years: | + | * {{icon|horse positive}} Every Magyar county de jure part of Kingdom on Hungary gains the Christian Settlers modifier for 100 years: |
− | ** {{icon|development}} {{green|+10%}} Monthly Development | + | ** {{icon|development}} {{green|+10%}} 月間の開発度 |
− | ** {{icon|time}} {{green|−10%}} Building Construction Time | + | ** {{icon|time}} {{green|−10%}} 建築物の建築時間 |
− | ** {{icon|opinion}} {{red|−10}} Popular Opinion | + | ** {{icon|opinion}} {{red|−10}} 領民の評価 |
− | | {{icon|prestige}} 2000 Prestige<br>{{icon|piety}} 500 Piety | + | | {{icon|prestige}} 2000の威信<br>{{icon|piety}} 500の信仰点 |
| | | | | |
− | * {{icon|yes}} Adult | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} Independent | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} At peace | + | * {{icon|yes}} 平和状態にある |
− | * {{icon|culture}} Magyar culture group | + | * {{icon|culture}} マジャール文化グループ |
− | * {{icon|culture}} Realm capital has a Magyar culture | + | * {{icon|culture}} 領国首都がマジャール文化である |
− | * [[File:Doctrine ecumenical christian.png|24px]] Faith has the Ecumenism doctrine | + | * [[File:Doctrine ecumenical christian.png|24px]] 宗派が世界教会主義の教義を持っている |
− | * {{icon|piety}} At least 2 neighbor independent rulers are Christian | + | * {{icon|piety}} 最低でも2人の近隣の独立支配者がキリスト教である |
− | * {{icon|yes}} Owns Kingdom of Hungary or Empire of Carpathia | + | * {{icon|yes}} ハンガリー王国もしくはカルパチア(Carpathia)帝国を有する |
− | * {{icon|no}} ''Revive Táltosism'' | + | * {{icon|no}} 「タールトシュ派の復活(Revive Táltosism)」 |
− | * {{icon|no}} Starting Year is 1066 | + | * {{icon|no}} 開始年が1066年 |
| | | |
| |- id="Revive Táltosism" | | |- id="Revive Táltosism" |
− | | Revive Táltosism<br>{{collapse|1=''Christianity might have its advantages, but it has caused no end of grief and unrest amongst our subjects. Perhaps it is time to rekindle our connection with the ancient rites...''}} | + | | タールトシュ派の復活<br>{{collapse|1=''キリスト教化には利点があるのかも知れないが、我が臣民のなかにある悲嘆と不安に終わりをもたらしてはいない。恐らくは、古の儀式との因縁を目覚めさせる時が来たのだ…''}} |
| | | | | |
− | * {{icon|Táltosism}} Convert to Táltosism | + | * {{icon|Táltosism}} タールトシュ派に改宗する |
| * {{icon|Táltosism}} Close family and vassals may convert | | * {{icon|Táltosism}} Close family and vassals may convert |
| * {{icon|yes}} Gain ''the Apostate'' nickname | | * {{icon|yes}} Gain ''the Apostate'' nickname |
560行目: |
560行目: |
| * {{icon|warning}} Destroy the Holy Roman Empire title | | * {{icon|warning}} Destroy the Holy Roman Empire title |
| * {{icon|yes}} Gain ''the Great'' nickname | | * {{icon|yes}} Gain ''the Great'' nickname |
− | | None | + | | なし |
| | | | | |
− | * {{icon|yes}} Adult | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} At peace | + | * {{icon|yes}} 平和状態にある |
| * {{icon|empire}} Own the Empire of Francia title | | * {{icon|empire}} Own the Empire of Francia title |
| * {{icon|yes}} Realm capital is in the region of Western Europe | | * {{icon|yes}} Realm capital is in the region of Western Europe |
573行目: |
573行目: |
| | | |
| |- id="Restore the Ash'ari Caliphate" | | |- id="Restore the Ash'ari Caliphate" |
− | | Restore the Ash'ari Caliphate<br>{{collapse|1=''If a righteous ruler reclaims the holy cities from the clutches of the infidels, the Caliphate could be restored and unite the true worshipers of Allah under a single cause.''}} | + | | アシュアリー派カリフ領を再興する<br>{{collapse|1=''正当な支配者が異教徒の手から聖なる都市を取り戻すことで、カリフ領は再興され、アッラーの真の崇拝者を一つの大義の下団結させることができるだろう。''}} |
| | | | | |
− | * {{icon|piety islam}} {{green|+250}} Piety | + | * {{icon|piety islam}} {{green|+250}} 信仰点 |
− | * {{icon|fervor}} {{green|+15%}} Fervor | + | * {{icon|fervor}} {{green|+15%}} 情熱 |
| * {{icon|yes}} Gain the Sunni Caliphate title | | * {{icon|yes}} Gain the Sunni Caliphate title |
− | | None | + | | なし |
| | | | | |
− | * {{icon|yes}} Adult | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} Independent | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} Title rank is king or emperor | + | * {{icon|yes}} 称号階位が王もしくは皇帝 |
− | * {{icon|yes}} Control the County of Mecca | + | * {{icon|yes}} メッカ(Mecca)伯爵領を掌握している |
− | * {{icon|yes}} Control Hashimid, Oultrejourdain, Palestine and Shammar | + | * {{icon|yes}} ハーシム(Hashimid)、外ヨルダン(Oultrejourdain)、パレスチナ(Palestine)、シャンマル(Shammar)を掌握している |
− | * {{icon|ash'arism}} Ash'arism faith | + | * {{icon|ash'arism}} 宗派がアシュアリー派 |
− | * {{icon|piety islam}} 3000 Piety | + | * {{icon|piety islam}} 3000の信仰点 |
− | * {{icon|decision}} Form the Outremer Empire decision | + | * {{icon|decision}} 「ウトラメール帝国を創設」のディシジョン |
| | | |
| |- id="Strengthen Bloodline" | | |- id="Strengthen Bloodline" |
− | | Strengthen Bloodline<br>{{collapse|1=''Vigor, beauty and intellect are all proof of a bloodline's strength. A dynasty thus blessed will pass these gifts on from generation to generation.''}} | + | | 血統を強化<br>{{collapse|1=''活力、美貌、知性はすべて血統の強さの証である。このように祝福された王朝は、これらの贈り物を世代から世代へと伝えるだろう。''}} |
| | | | | |
| * {{icon|health positive}} Dynasty gains the Strong Blood permanent modifier | | * {{icon|health positive}} Dynasty gains the Strong Blood permanent modifier |
− | | None | + | | なし |
| | | | | |
− | * {{icon|yes}} Dynasty Head | + | * {{icon|yes}} 王朝の当主 |
− | * {{icon|no}} Negative congenital traits | + | * {{icon|no}} ネガティブな先天的特性 |
− | * {{icon|yes}} One of the following traits | + | * {{icon|yes}} 以下の特性のどれか1つ |
− | ** {{iconify|Beautiful}} | + | ** {{iconify|Beautiful||||美人}} |
− | ** {{iconify|Genius}} | + | ** {{iconify|Genius||||天才}} |
− | ** {{iconify|Herculean}} | + | ** {{iconify|Herculean||||ヘラクレス}} |
| * {{icon|yes}} One positive manifestation of each of the congential traits above | | * {{icon|yes}} One positive manifestation of each of the congential traits above |
| | | |
| |- id="Defenders of High God" | | |- id="Defenders of High God" |
− | | Defenders of High God (Ukko / Rod / Dievas) <br>{{collapse|1=''Foreign forces are skirting our territories like a pack of hungry wolves. If the ways of old are to survive, I must win the respect of the clans. Together we will raise a glorious war hall in (Perun's / Perkele's / Perkūnas') honor.''}} | + | | (ウッコ(Ukko) / ロド(Rod) / ディエヴァス(Dievas))の擁護者 <br>{{collapse|1=''餓狼の群れの如く、諸外国の軍勢が我らが領域を取り囲んでいる。古き手法がこれらを凌ぎ生き延びる術であるならば、我らが同胞の敬意を勝ち得ねばならぬ。(ペルーン(Perun's) / ペルケレ(Perkele's) / ペルクーナス(Perkūnas'))の栄光の下、我ら共に燦然たる闘争の殿堂を打ち建てようぞ。''}} |
| | | | | |
| * [[File:Building hall of heroes.png|24px]] Creates a Hall of Heroes on a ({{iconify|Slovianskan}} / {{iconify|Suomenusko}} / {{iconify|Vidilist}}) Holy Site you hold | | * [[File:Building hall of heroes.png|24px]] Creates a Hall of Heroes on a ({{iconify|Slovianskan}} / {{iconify|Suomenusko}} / {{iconify|Vidilist}}) Holy Site you hold |
610行目: |
610行目: |
| * {{icon|warrior of the faith}} Gain {{green|Defender Of The Faith}} | | * {{icon|warrior of the faith}} Gain {{green|Defender Of The Faith}} |
| * {{icon|holy warrior}} Gain trait Holy warrior | | * {{icon|holy warrior}} Gain trait Holy warrior |
− | * {{icon|fervor}} {{green|+25%}} Fervor | + | * {{icon|fervor}} {{green|+25%}} 情熱 |
− | | None | + | | なし |
| | | | | |
− | * {{icon|yes}} Any Holy Site ({{iconify|Slovianskan}} / {{iconify|Suomenusko}} / {{iconify|Vidilist}}) | + | * {{icon|yes}} いずれかの聖地({{iconify|Slovianskan}} / {{iconify|Suomenusko}} / {{iconify|Vidilist}}) |
| ** Is held by you. | | ** Is held by you. |
| * {{icon|yes}} Your level of devotion {{icon|devoted servant}} is Devoted servant (3) or above | | * {{icon|yes}} Your level of devotion {{icon|devoted servant}} is Devoted servant (3) or above |
622行目: |
622行目: |
| |- id="Unite Africa" | | |- id="Unite Africa" |
| <!-- Note: has alternative descriptions. --> | | <!-- Note: has alternative descriptions. --> |
− | | Unite Africa<br>{{collapse|1=''The peoples of Africa are proud, brave and strong. Yet, so many are misled and worship false gods. The time has come to unite them all under [god].''}} | + | | アフリカ統一<br>{{collapse|1=''アフリカの人々は誇り高く、勇敢で力強い。しかし、多くの人々が偽りの神々を崇拝している。[god]のもとで団結する時が来た。''}} |
| | | | | |
− | * {{icon|prestige}} {{green|+750}} Prestige | + | * {{icon|prestige}} {{green|+750}} 威信 |
− | * {{icon|piety}} {{green|+500}} Piety | + | * {{icon|piety}} {{green|+500}} 信仰点 |
− | * {{icon|fervor}} {{green|+25%}} Fervor | + | * {{icon|fervor}} {{green|+25%}} 情熱 |
| * {{icon|unknown}} {{green|33%}} chance for each vassal or county in Africa to convert to the character's faith | | * {{icon|unknown}} {{green|33%}} chance for each vassal or county in Africa to convert to the character's faith |
− | * {{icon|yes}} Gain ''the Unifier of Africa'' nickname | + | * {{icon|yes}} 「アフリカの統一者(the Unifier of Africa)」の異名を得る |
| | None | | | None |
| | | | | |
− | * {{icon|yes}} Control the region of Africa | + | * {{icon|yes}} アフリカ地域を掌握する |
− | * {{icon|yes}} Realm capital is in the region of Africa | + | * {{icon|yes}} 領国首都がアフリカ地域にある |
− | * {{icon|culture}} Any African culture group | + | * {{icon|culture}} 任意のアフリカ文化グループ |
| |} | | |} |
| | | |
この記事の古いセクションの検証または更新にご協力ください。
少なくともいくつかはバージョン1.1で最終的に検証されました。
ディシジョン(Decisions)とは、伯爵以上の所領有りのキャラクターがとることのできるユニークな行動です。キャラクターに 無能力者の特性がある場合、ほとんどのディシジョンは使用できません。キャラクターが仕様要件の1つ以上を満たさない限り、ディシジョンは表示されません。
大ディシジョン
大ディシジョン(Major decisions)[1]は世界に永続的な痕跡を残し、そのディシジョンによって影響を受けるすべての支配者に対して通知がされます。
※説明文の一部な日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しています。
基本
ユニークディシジョン
以下の大ディシジョンは、キャラクターに関係なく、1ゲームにつき1回のみ行うことができます。
基本
ディシジョン
|
効果
|
コスト
|
要求事項
|
トゥール・ポワティエ間の戦いの報復
732年、トゥールへの途上でウマイヤ軍がフランク人に敗北した。状況が異なれば、ヨーロッパの全てが今日イスラム教の支配下にあっただろう。 私は殉教者の仇を討ち、その夢を実現させる。
|
- +750 威信
- +500 信仰点
- +25% 情熱(Fervor)
- −25% カトリック宗派の情熱
- 33% 各封臣もしくは西ヨーロッパの伯爵領がキャラクターの宗派に鞍替えする可能性
- 「復讐者(the Avenger)」の異名を得る
- 殉教者の復讐(Avenger of the Martyrs)の補正を得る
|
なし
|
- イスラム教
- イベリア(Iberia)と南フランク(Southern Francia)地域を掌握する
- フランク、イベリア、北西アフリカのどこか1つに領国首都を置く
|
サオシャントになる
イスラーム教徒を追い出し、ゾロアスターの支配をペルシャ帝国全体に復活させることによって、敬虔な支配者はゾロアスターの予言したサオシャント、つまり世界の救世主と認められるかもしれない。
|
- +15% 情熱
- サオシヤントの特性を得る
- 子孫はサオシヤントの子孫特性を獲得する
- 35% 各廷臣(courtier)がキャラクターの宗派へ鞍替えする確率
- 王朝はサオシャントの復活(Saoshyant Resurgent)の補正を25年間得る。以下の効果を得る。
- +15% 月間の威信
- +15% 月間の信仰点
- +25 同じ宗派の評価
- 「サオシヤント(the Saoshyant)」の異名を得る
|
なし
|
- 成人している
- 平和状態にある
- ペルシャ帝国の称号を有するもしくはそのすべての慣習的領土を有する
- ゾロアスター教
- 献身レベルが最低でも美徳の模範(Paragon of Virtue)
|
ガラスの記念碑を建てる
最も深い冬にあっても陽光が夏のように暖かく、植物が一年中育つような総ガラス製の建物を夢見ていた!
|
- 領国首都にガラスの記念碑(Glass Monument)の建築物を建てる
- 「ガラスの男(the Man of Glass)」の異名を得る
|
150の威信 規模に応じたゴールド
|
- 成人している
- 狂気(Lunatic)の特性イベント
- 名声レベルが最低でも一目置かれている(Distinguished)
|
ドイツの僭称者を解体(Dismantle German Pretenders)
イタリア半島とガリア国境を奪還すれば、帝国の爵位を不当に主張するドイツの僭称者どもに対抗するだけの強い地位を得ることになろう。
|
- 神聖ローマ帝国に対して征服戦争を開始する
|
10000の威信
|
- 成人している
- 独立している
- 平和状態にある
- あなたがビザンツ帝国もしくはローマ帝国の称号を有する
- 別の誰かが神聖ローマ帝国の称号を有する
- イタリア地域を掌握する
- ブラバント(Brabant)、ユーリッヒ(Jülich)、ルクセンブルク(Luxembourg)、下ロレーヌ(Lower Lorraine)、上ロレーヌ(Upper Lorraine)を掌握する
- 生ける伝説(The Living Legend)の名声レベル
- ギリシャもしくはイタリアもしくはローマ文化
|
ギリシャの僭称者を解体
イタリア半島を支配しギリシアへの足がかりを得れば、帝国の威光の残滓にすがりつくだけの腐敗したビザンツ帝国に対抗するだけの、強い地位を得ることになろう。
|
- ビザンツ帝国に対して征服戦争を開始する
|
10000の威信
|
- 成人している
- 独立している
- 平和状態にある
- あなたが神聖ローマ帝国の称号を有する
- 別の誰かがビザンツ帝国の称号を有する
- イタリア地域を掌握する
- アカイア(Achaia)、アテネ(Athens)、ケファロニア(Cephalonia)、デュラキオン(Dyrrachion)、エピロス(Epirus)を掌握する
- 生ける伝説の名声レベル
- 以下の文化のどれか
- 中部ゲルマングループ内の任意の文化
- フランク(Frankish)、フランス(French)もしくはイタリア
|
多くの王冠を持つ王朝
いつの日か、私たちの王朝は世界中の領土を支配するだろう。結婚と征服を通じて、[dynasty]の名前はすべての人に知られるようになる。
|
- +1000 名誉
- 王朝は「多くの王冠を持つ王朝」の永続的な補正を得る。以下を得る
- +2 管理
- +20% 月間の威信
- +10% 徴募兵のサイズ
- +5 直接的な封臣の評価
|
|
- 10人の王朝メンバーが王もしくは皇帝として独立している
|
シチリア議会に権限を与える[3]
貴族、聖職者、市民の代表者と古いローマの基盤のバランスをとることで、君主と臣民の両方の利益のために、新しい諮問機関を組織することができる。
|
- 領国首都が議会(Parliament)の建築物を建てるための新しい建築物スロットを得る
- 王権法が次のレベルになる
- 領国首都が属する公爵領における慣習的伯爵領が150年の間「議会官僚機構(Parliamentary Bureaucracy)」を得る。以下を得る。
- −5% 建築物の建築時間
- −5% 建築物を建設するゴールドコスト
- +10% 月間の開発度
|
1500 ゴールド 3000 威信
|
- 成人している
- 独立している
- 平和状態にある
- 封建制政府
- 最低でも10の学識(Learning)
- 名声レベルが最低でも屈指の大成者(Illustrious)
- 中部ゲルマン、イベリア、もしくはラテン文化グループ
- ナポリ王国もしくはシチリア王国もしくはトリナクリア(Trinacria)王国の称号を有する
- シチリア(Sicily)公爵領、カプア(Capua)公爵領を掌握する
- 領国首都がカプア公爵領もしくはシチリア公爵領に存在する
- 自立した封臣(Autonomous Vassals) 法
|
〈フランス人の作品〉に示唆を受ける
[title]をこの暗黒時代から救い出し、我々の故郷を熱く波打つヨーロッパ文化の中心とするべく、発見と美とに満ちた新たな時代が我々を待っている。
|
- 王権法が次のレベルになる
- 150年間の間、必要とされる公爵領の首都が「繁栄している文化(Flourishing Culture)」の補正を得る。以下の効果を得る。
- −10% 建築物を建築する時間
- −10% 建築物を建設するゴールドコスト
- −10% 建築物を建設する威信コスト
- +10% 月間の開発度
|
3000の威信 500のゴールド
|
- 成人している
- 平和状態にある
- 封建制政府
- 称号階位が王もしくは皇帝
- 最低でも10の学識
- 名声レベルが最低でも「雲上人」
- 騎士(Knighthood)と君主大権(Royal Prerogative)と風車(Windmills)の革新性
- フランク帝国、フランス王国、もしくはブルゴーニュ(Burgundy)王国の称号を有する
- 以下のどちらか1つを支配する
- オルレアン(Orleans)公爵領とヴァロワ(Valois)公爵領
- プロヴァンス(Provence)公爵領とトゥールーズ(Toulouse)公爵領
- フランクもしくはラテン文化グループ
- イタリア文化
- 自立した封臣 法
|
大分裂の修復
教会大分裂はキリスト教会を分裂させてしまったが、全ての五大総主教座を単一の帝国の支配下で、聖なる統治者の啓蒙された指導の下に回復することができれば、キリスト教世界の再統合の機会が訪れるだろう。
|
- +25% 情熱
- −25% すべての他のキリスト教宗派の情熱
- 80% 世界教会主義(Ecumenism)の教義を持っていた異なるキリスト教宗派の各々のキャラクターがあなたの宗派に鞍替えする確率(主にキリスト教宗派)
- あなたの宗派が世界教会主義を持っていなかった場合はそれを得る。
- すべての他のキリスト教宗派は世界教会主義の教義を失う
- 冷笑的(Cynical)の特性を持つすべてのキャラクターが改宗する。またすべての 狂信的の特性を持つキャラクターがそれを拒絶する。
- 「統一者(the Ecumenist)」の異名を得る
|
なし
|
- 成人している
- 独立している
- 称号階位が皇帝
- キリスト教
- 献身レベルが宗教的イコン(Religious Icon)
- アレクサンドリア(Alexandria)、アンティオキア(Antiocheia)、コンスタンティノープル(Constantinople)、エルサレム(Jerusalem)、ローマを掌握している
- アレクサンドリア、アンティオキア、コンスタンティノープル、エルサレム、ローマの所有者たちが同じ宗派である
|
カルパティア山脈を越える準備をする
草原の競合部族、特に我々の縄張りを荒らし回り、略奪を重ねるペチェネグの戦士団は我々の生活を益々困難なものにしている。しかしながら、カルパティア山脈を越えた先には肥沃な大地、緑豊かな警告、そして組みし易いパンノニアのなだらかな平原がある…
|
- 「パンノニアへの移住」の開戦事由を得る
|
1000の威信
|
- 成人している
- 平和状態にある
- 部族制政府
- 911年以前
- マジャール(Mogyër)文化
- 独立していない場合、主君がマジャールではないこと
- パンノニア王国における慣習的伯爵領称号を12以上有する
- 称号階位が皇帝
- ゲームルールのハンガリー人の移住(Hungarian Migration)が「即時(Immediate)」である
|
キリスト教徒の入植を促進
近隣のキリスト教圏からの商人や移民に[title]を開放することで、我が国の発展はうまく行くであろうし、普遍教会との絆も深めることができよう。
|
- Every Magyar county de jure part of Kingdom on Hungary changes culture to Hungarian
- Every Magyar county de jure part of Kingdom on Hungary gains 1 development if below 5
- Every Magyar county de jure part of Kingdom on Hungary may convert to a Christian faith
- Every Magyar county de jure part of Kingdom on Hungary gains the Christian Settlers modifier for 100 years:
- +10% 月間の開発度
- −10% 建築物の建築時間
- −10 領民の評価
|
2000の威信 500の信仰点
|
- 成人している
- 独立している
- 平和状態にある
- マジャール文化グループ
- 領国首都がマジャール文化である
- 宗派が世界教会主義の教義を持っている
- 最低でも2人の近隣の独立支配者がキリスト教である
- ハンガリー王国もしくはカルパチア(Carpathia)帝国を有する
- 「タールトシュ派の復活(Revive Táltosism)」
- 開始年が1066年
|
タールトシュ派の復活
キリスト教化には利点があるのかも知れないが、我が臣民のなかにある悲嘆と不安に終わりをもたらしてはいない。恐らくは、古の儀式との因縁を目覚めさせる時が来たのだ…
|
- タールトシュ派に改宗する
- Close family and vassals may convert
- Gain the Apostate nickname
- Counties of the same culture group may convert and gain the Magyar Sympathy modifier for 25 years, giving the following effects:
- +25 Popular Opinion
- Choice to gain one Level of Devotion or swap one of the following Táltosism tenets:
- Astrology for Christian Syncretism
- Ancestor Worship for Human Sacrifice
- Auspicious Birthright for Adaptive
|
2000 Piety
|
- Adult
- At peace
- Feudal government
- Magyar culture group
- Realm capital has a Magyar culture
- Level of Fame is at least Illustrious
- Absolute Crown Authority
- Early Medieval era
- Theologian trait
- Owns Kingdom of Hungary or a vassal does
- Pagan religion
- Promote Christian Settlements decision
|
Reclaim Britannia
These lands were once ruled by Celts, and the significance and influence of the culture is once again spreading throughout the lands. As more men and women embrace the Celtic tongue and culture, it is only right to make it official!
|
- All counties in the region of Britannia gain the Reclaimed Britannia modifier for 10 years, giving the following effects:
- +75% Promote Celtic Culture Speed
- Gain the Pendragon nickname if not of the Goidelic culture group
- Gain the Tuatha Dé Danann nickname if of the Goidelic culture group
|
None
|
- Adult
- At peace
- Brythonic or Goidelic culture group
- All powerful vassals belong to Brythonic or Goidelic
- Control the region of Britannia
|
Request Claim on Ireland
If the Holy See sanctions a campaign against the barbarous tribes of Ireland, all of the British Isles could become ours to rule.
|
- Gain the Laudably Conquer County casus belli for 100 years
|
1000 Gold 2000 Piety
|
- Adult
- Independent
- At peace
- Feudal government
- Title rank is king or emperor
- Frankish, North Germanic or West Germanic culture group
- Catholicism faith
- Level of Devotion is at least Devoted Servant
- +80 Opinion with the pope
- Control Deira, Essex, Lancester and Mercia
- Control the region of Ireland
|
Restore Carolingian Borders
The dream of Charlemagne of a united Europe was unraveled by his sons and the pettiness of German Princes, yet it can still come true if the Franks unite under this single purpose.
|
- +350 Prestige
- Gain the Primogeniture Law
- Culture gains the Heraldry, Knighthood, and Royal Prerogative innovations if it did not already have them
- −100 Opinion with the owner of the Holy Roman Empire title
- Owner of the Holy Roman Empire spends -350 Prestige
- Destroy the Holy Roman Empire title
- Gain the Great nickname
|
なし
|
- 成人している
- 平和状態にある
- Own the Empire of Francia title
- Realm capital is in the region of Western Europe
- The Holy Roman Empire title is owned by another character
- Control the western half of Europe
- French culture
- Christian religion
- Level of Fame is at least Illustrious
|
アシュアリー派カリフ領を再興する
正当な支配者が異教徒の手から聖なる都市を取り戻すことで、カリフ領は再興され、アッラーの真の崇拝者を一つの大義の下団結させることができるだろう。
|
- +250 信仰点
- +15% 情熱
- Gain the Sunni Caliphate title
|
なし
|
- 成人している
- 独立している
- 称号階位が王もしくは皇帝
- メッカ(Mecca)伯爵領を掌握している
- ハーシム(Hashimid)、外ヨルダン(Oultrejourdain)、パレスチナ(Palestine)、シャンマル(Shammar)を掌握している
- 宗派がアシュアリー派
- 3000の信仰点
- 「ウトラメール帝国を創設」のディシジョン
|
血統を強化
活力、美貌、知性はすべて血統の強さの証である。このように祝福された王朝は、これらの贈り物を世代から世代へと伝えるだろう。
|
- Dynasty gains the Strong Blood permanent modifier
|
なし
|
- 王朝の当主
- ネガティブな先天的特性
- 以下の特性のどれか1つ
- One positive manifestation of each of the congential traits above
|
(ウッコ(Ukko) / ロド(Rod) / ディエヴァス(Dievas))の擁護者
餓狼の群れの如く、諸外国の軍勢が我らが領域を取り囲んでいる。古き手法がこれらを凌ぎ生き延びる術であるならば、我らが同胞の敬意を勝ち得ねばならぬ。(ペルーン(Perun's) / ペルケレ(Perkele's) / ペルクーナス(Perkūnas'))の栄光の下、我ら共に燦然たる闘争の殿堂を打ち建てようぞ。
|
- Creates a Hall of Heroes on a ( Slovianskan / (unrecognized string “suomenusko” for Template:Icon) Suomenusko / Vidilist) Holy Site you hold
- Gain +1 building slot on Holy Site you hold
- Gain Defender Of The Faith
- Gain trait Holy warrior
- +25% 情熱
|
なし
|
- いずれかの聖地( Slovianskan / (unrecognized string “suomenusko” for Template:Icon) Suomenusko / Vidilist)
- Your level of devotion is Devoted servant (3) or above
- At least 3/4/5 of your Vassals (Count or Duke/King/Emperor)
- Is a Powerful Vassal
- Has at least 60 opinion of you
|
アフリカ統一
アフリカの人々は誇り高く、勇敢で力強い。しかし、多くの人々が偽りの神々を崇拝している。[god]のもとで団結する時が来た。
|
- +750 威信
- +500 信仰点
- +25% 情熱
- 33% chance for each vassal or county in Africa to convert to the character's faith
- 「アフリカの統一者(the Unifier of Africa)」の異名を得る
|
None
|
- アフリカ地域を掌握する
- 領国首都がアフリカ地域にある
- 任意のアフリカ文化グループ
|
Realm founding decisions
The following unique decisions will result in the creation of a powerful new realm.
Decision
|
Effect
|
Cost
|
Requirements
|
Become Chakravarti
With the necessary rituals and ceremonies, I will formalize my divine status as the rightful ruler of the entire world.
|
- +750 Prestige
- +2 Levels of Fame
- +50% Fervor
- −50% Holy War Piety Cost
- Gain the Chakravarti trait
- Deccan Empire, Empire of Rajastan and The Bengal Empire titles are replaced by Empire of India
- Gain the Empire of India title
- Faith gains the Rightful Rulers of the World special doctrine
- 50% chance for each vassal to convert to the character's faith
|
500 Piety Scaled Gold
|
- Adult
- Independent
- Religious Icon Level of Devotion
- Realm capital is in the region of India
- Control Deccan Empire, Empire of Rajastan and The Bengal Empire
- One of the following religions
- Buddhism
- Hinduism
- Jainism
|
Become Greatest of Khans
I am ready to call every clan leader from across my vast realm to a gathering. They will proclaim me the Khan of Khans, lord of all that is under the Sky. From there, we conquer.
|
- Gain the Mongol Empire title
- Mongol Empire gains High Partition title succession law
- Gain the Greatest of Khans trait
- Gain the The Great Khan permanent modifier
- Gain the Mongol Invasion of Kingdom casus belli
- Level of Fame becomes The Living Legend if not already
- Gain 3 armies of 5000 Levies, 2000 Horse Archers, 2000 Light Horsemen, 150 Armored Horsemen, 50 Mangonels, and 1 army of 1400 Horse Archers, 2000 Light Horsemen, 250 Armored Horsemen, and 100 Mangonels, that do not use supply
|
350 Prestige Scaled Gold
|
- Adult
- Independent
- Tribal government
- Title rank is king or emperor
- At least 25 realm size
- Realm capital is in the Steppe region
- Tengriism faith
- Level of Fame is at least Exalted among Men
- Mongolic culture group
|
Establish Bactrian Supremacy
For generations, Bactrian kings dominated the crossroad of civilizations. It is time to take up their mantle, and let word spread from caravanserai to oasis that here, under the four corners of the sky, it is we who rule.
|
- Gain the Empire of Bactria title
- County of Balkh gains the Royal Tolls permanent modifier
|
350 Prestige Scaled Gold
|
- Adult
- Independent
- Feudal government
- Title rank is king or emperor
- Realm capital is in the region of Bactria
- Control the region of Bactria
- Afghan culture
- Level of Fame is at least Illustrious
- One of the following religions
- Buddhism
- Zoroastrianism
|
Form the Outremer Empire
Only once the golden cross shines from Ascalon to Omar and the infidels have been truly cast out of the Holy Land will the sacred mission of the Crusades be achieved.
|
- +150 Prestige
- +100 Piety
- +15% Fervor
- −25% Ash'arism faith fervor
- Gain the Empire of Outremer title
- Kingdom of Arabia becomes de jure part of Empire of Outremer
- Kingdom of Jerusalem becomes de jure part of Empire of Outremer
- Kingdom of Mesopotamia becomes de jure part of Empire of Outremer
- Kingdom of Syria becomes de jure part of Empire of Outremer
- Kingdom of Israel becomes de jure part of Empire of Outremer if owned
- Any other Kingdom Title becomes de jure part of Empire of Outremer if owned
- Change culture to Outremer
- County of Jerusalem changes culture to Outremer
- Culture gains the Men-at-Arms innovation
- Culture gains the Desert Tactics innovation
- Culture gains all innovations from the founder's previous culture
- Culture gains two random innovations from the Levantine culture
- Culture gains one random innovation from the Bedouin culture
- Destroy the Sunni Caliphate title
- 35% chance for each owned county to change faith to Catholicism
- 35% chance for each Muslim vassal to change faith to Catholicism
- 50% chance for each vassal in the same culture group to change culture to Outremer
|
None
|
- Adult
- Independent
- Title rank is king
- Catholicism faith
- The Living Legend Level of Fame
- Control the region of Outremer
- Realm capital is in the region of Outremer
- Crusades are available
- Not in Byzantine culture group
|
Form the Sultanate of Rum
By bringing the Roman heartland of Asia Minor under Faith control, we will create a new, better Rome under the guiding light of [god].
|
- +150 Prestige
- Gain the Kingdom of Rum title
- If vassal become independent and the former liege gains the following:
- Unpressed claim on the Kingdom of Rum title
- −100 Opinion for 50 years
|
None
|
- Adult
- At peace
- Control the region of Asia Minor
- Realm capital is in the regions of Asia Minor or Persia
- Islam religion
- Level of Fame is at least Illustrious
- Level of Devotion is at least Devoted Servant
- One of the following:
- Independent
- Liege follows Islam religion
- Title rank is emperor
- Greek culture
|
Form Portugal
Once I am in control of the western coast of the Iberian Peninsula, I can form the Kingdom of Portugal and establish our own unique culture.
|
- +350 Prestige
- Gain the Kingdom of Portugal title
- Duchy of Algarve becomes de jure part of Kingdom of Portugal
- Duchy of Beja becomes de jure part of Kingdom of Portugal
- Duchy of Coimbra becomes de jure part of Kingdom of Portugal
- Duchy of Portucale becomes de jure part of Kingdom of Portugal
- All Iberian culture group characters and counties adopt Portuguese culture
- Culture gains a random Civic and Military Innovation
- Gain the Great nickname
|
300 Gold
|
- Independent
- Control Algarve, Beja, Coimbra and Portucale
- Iberian culture group
|
Found the Kingdom of Aragon
The Aragón river flows through my realm, creating rich and fertile lands. Such a land deserves to be its own kingdom, so I shall make it one!
|
- +350 Prestige
- Gain the Kingdom of Aragon title
- Duchy of Aragon becomes de jure part of Kingdom of Aragon
- Duchy of Barcelona becomes de jure part of Kingdom of Aragon
|
200 Gold
|
- Independent
- Control the Duchy of Aragon and Duchy of Barcelona
- Title rank is count or duke
|
Found Kingdom of Bosnia[3]
The mountains and forests of central Bosnia flit ceaselessly between lords from the north and south. Perhaps not for much longer...
|
- Gain the Kingdom of Bosnia title
- Duchy of Bosnia becomes de jure part of Kingdom of Bosnia
- Duchy of Zachlumia becomes de jure part of Kingdom of Bosnia
|
300 Gold 200 Prestige
|
- Independent
- Control Bosnia and Zachlumia
- Capital is within Bosnia or Zachlumia
- Feudal or Clan government
- Title rank is count or duke
- Level of Splendor is at least Reputable
- Bosnian, Croatian or Serbian culture
- Tribal era
|
Restore Israel
It is time for the Children of Israel to found a new United Monarchy built around Jerusalem and the Promised Land, so that Jews may once more live together in peace and harmony.
|
- +150 Prestige
- +100 Piety
- +25% Fervor
- Kingdom of Jerusalem title is replaced by Kingdom of Israel
- Gain the Kingdom of Israel title
- 33% chance for each owned county to gain the character's faith and culture
|
None
|
- Adult
- Independent
- At peace
- Judaism religion
- County of Jerusalem shares the character's faith
- Level of Fame is at least Illustrious
- Level of Devotion is at least Devoted Servant
- Control Oultrejourdain, Palestine and Urdunn
|
Restore the Danelaw
As the laws of the Danes once ruled these lands they shall once again!
|
- Kingdom of England title is replaced by Kingdom of the Danelaw
- Gain the Kingdom of the Danelaw title
- Kingdom of the Danelaw gains Scandinavian Elective title succession law
- Gain the Dane nickname
|
None
|
- Adult
- At peace
- Control Deira, East Anglia, East Seaxe, Lancester and Mercia
- North Germanic culture group
|
Restore the Kingdom of Cornwall
The spirit of ancient Dumnonia has burned in our breasts since Brutus first landed on Britannia's misty shores. It will burn brighter yet.
|
- Gain the Kingdom of Cornwall title
- Duchy of Hwicce becomes de jure part of Kingdom of Cornwall if owned
- Duchy of Wessex becomes de jure part of Kingdom of Cornwall if owned
|
300 Gold
|
- Adult
- Independent
- Feudal or Clan government
- Title rank is count or duke
- Owns Duchy of Cornwall and all its counties
- Brythonic culture group
- At least one barony has Brythonic culture group
- Level of Fame is at least Exalted among Men
|
Restore the Holy Roman Empire
The true Empire in the West lies in tatters, the legacy of Charlemagne shattered by cruel fate. It would take a strong and godly ruler to return Germany's imperial dignity.
|
- +750 Prestige
- +500 Fame
- +30 Opinion with current direct vassals for 30 years
- Gain the Holy Roman Empire title
- Holy Roman Empire gains Princely Elective title succession law
- Unless the Empire of Germania is held, kingdoms that are part of its dejure become dejure part of the HRE
- Held Kingdom Titles that are completely controlled become de jure part of Holy Roman Empire
- Destroy the Kingdom of East Francia title
- Gain the Great nickname
|
500 Gold 200 Piety
|
- Adult
- Independent
- Feudal or Clan government
- Title rank is king
- At least 140 realm size
- Owns the Kingdom of East Francia title
- Own at least 3 kingdom titles
- Christian religion
- Level of Fame is at least Illustrious
- Spiritual head of faith
- One of the following
- +60 Opinion with the head of faith
- A hook on the head of faith
- Owner of the Byzantine Empire title follows the same faith
- Excommunicated trait
- Empire of Francia exists
|
Revive Greater Armenia
Greece and Persia are not the only lands ever to maintain imperial dignity. There was a time long ago, before Rome had ever seen an emperor, when our monarch was King of Kings. That time may yet come again.
|
- Gain the Empire of Greater Armenia title
- All held kingdoms in the region of Armenia become de jure part of Empire of Greater Armenia
|
2000 Prestige 1000 Piety
|
- Adult
- Independent
- Feudal or Clan government
- Title rank is king
- Control the region of Armenia
- One of the following
- Armenian culture
- Apostolic faith
|
Form Archduchy of Austria
By gaining enough influence within the Empire, the Austrian Duchy could achieve greater dignity than any other Elector.
|
- +350 Prestige
- Gain the Archduchy of Austria title
- Gain the Primogeniture Law
- Duchy of Austria becomes de jure part of Archduchy of Austria
- Duchy of Carinthia becomes de jure part of Archduchy of Austria if controlled
|
1000 Gold
|
- Adult
- At peace
- Control the region of Austria
- Same faith as emperor
- Same dynasty as emperor, or have a strong hook on emperor
- Own the Holy Roman Empire title or be a vassal of its owner
- Level of Fame is at least Illustrious
- Title rank is king
|
Form the Swiss Confederation
If all the Alpine Cantons are brought together, the Empire will have to recognize their claim as a unified Confederation.
|
- +350 Prestige
- Gain the Kingdom of Switzerland title
- Duchy of Currezia becomes de jure part of Kingdom of Switzerland
- Duchy of Transjurania becomes de jure part of Kingdom of Switzerland
- Duchy of Savoy becomes de jure part of Kingdom of Switzerland if controlled
- Gain Absolute Crown Authority Law if government is Feudal/Clan
|
250 Gold
|
- Adult
- At peace
- Does not own a Kingdom title
- Control Duchy of Currezia, and Duchy of Transjurania
- Liege owns an Empire title
- Level of Fame is at least Illustrious
- Central Germanic group, Cisalpine, Frankish, Italian, Lombard or Occitan culture
|
Unify the Burgundies
Ever since being brought under Frankish heel, the lands of the Burgundians have been fragmented, split by foreign Kings. If all the Burgundies were united under the same banner, they could finally reclaim their place as a sovereign power in Europe.
|
- +150 Prestige
- Gain the Kingdom of Burgundy title
- Change culture to Occitan if not already
- Culture discovers the Bailiffs, Burhs and Guilds innovations
- Become independent
- Former liege gains an unpressed claim on the Kingdom of Burgundy title
- −100 Opinion with the former liege gains for 50 years
|
1000 Gold
|
- Adult
- At peace
- Realm capital is in the region of Burgundy
- Control the region of Burgundy
- Title rank is count or duke
- French or Occitan culture
- Liege owns the Holy Roman Empire, Empire of Francia or Kingdom of France title
- Level of Fame is at least Illustrious
|
Unify Italy
If the squabbling city-states and barbarous realms of Italy are brought once again under Imperial rule, the entire peninsula will regain its dignity and power.
|
- +350 Prestige
- Kingdom of Croatia and Kingdom of Sicily become de jure part of Empire of Italia
- Culture discovers the Guilds, Men-at-Arms, and Pike Columns innovations
|
None
|
- Adult
- Independent
- At peace
- Own the Empire of Italia title
- Control the regions of Italia and Illyricum
- Realm Capital is in the region of Italia
- Italian or Roman culture
- Level of Fame is at least Exalted among Men
- Restore Carolingian Borders decision
|
Unite the Slavs
If all of the Slavic peoples unite, there is no one who can stop us. I will bring about the mightiest empire the world has ever known!
|
- +750 Prestige
- Culture gains up to 3 Innovations from other Slavic cultures
- Gain the Empire of Slavia title
- All owned Slavic kingdom titles become de jure part of Empire of Slavia
- Gain the Bogatyr nickname if male
- Gain the Polyanitsa nickname if female
|
600 Gold
|
- East Slavic, West Slavic or South Slavic culture group except Vlach
- Control the region of Slavia
|
Unite the South Slavs
We were one people when we first came to these lands. Over the years we scattered, dividing ourselves into many tribes. Now we are surrounded by mighty Empires with strange customs. Due to their influence our own way of life is slowly fading. We cannot let this happen — the time has come to unite once more.
|
- +750 Prestige
- Culture gains a random Civic and Military Innovation
- All owned South Slavic kingdom titles are merged under the primary title
|
None
|
- South Slavic culture group except Vlach
- Control Bulgaria, Croatia, Moldavia, Serbia and Wallachia
- Primary title is Bulgaria, Croatia, Moldavia, Serbia or Wallachia unless emperor
|
Unite the West Slavs
We were one people when we first came to these lands. Over the years we scattered, dividing ourselves into many tribes. With foreign forces lurking at our doorstep, it is time to stand together once more.
|
- +750 Prestige
- Culture gains a random Civic and Military Innovation
- All owned West Slavic kingdom titles are merged under the primary title
- Gain two levels of Crown Authority Law if government is Feudal or Clan
|
None
|
- West Slavic culture group
- Control Bohemia, Great Moravia, Poland and Pomerania
- Primary title is Bohemia, Great Moravia, Poland or Pomerania unless emperor
|
Unite the Spanish Thrones
The Spanish Thrones will be united once more, and this time under the banner of [title].
|
- +750 Prestige
- All owned Spanish kingdom titles are merged under the primary title
- Gain the next level of Crown Authority Law if government is Feudal or Clan
|
None
|
- Iberian culture group
- Control Castille, Léon and Galicia
- Primary title is Castille, Léon, Galicia or Portugal unless emperor
- Year is 1000 or above
|
Restore the Roman Empire
There are three separate decisions named Restore the Roman Empire, allowing the taker to form the Roman Empire title. They differ in description and requirements; there is a decision for each of these titles:[4]
If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.
Culture creation decisions
- こちらも参照: Culture#Creatable_cultures
The following decisions allow characters to create a new culture.
Religious decisions
These decisions greatly affect at least one faith.
Decision
|
Effect
|
Cost
|
Requirements
|
Accuse the Krstjani of Heresy
The wild Bosnian highlands have, for years, housed a sect that does not truly belong to East or West, yet both seem content to ignore this growing deviation.\n\nNo longer! We shall have the [religious head] formally declare them heretics, and they will have nowhere to hide!
|
- If the head of faith refuses lose −30 Opinion with them and cannot take the decision for 30 years
- If the head of faith agrees gain +30 Opinion with them and the Krstjani loses the Ecumenism doctrine
- The head of faith always agrees if the character has a Strong Hook on them
|
250 Piety
|
- Adult
- Independent
- Title tier is at least duke
- Feudal or Clan government
- Faith has a head of faith
- Character's faith has the Ecumenism doctrine
- Krstjani faith has the Ecumenism doctrine
- Level of Devotion is at least Devoted Servant
- A neighbor Duke of at least 8 Realm Size practices Krstjani
- Excommunicated trait
|
Restore Ecumenical Patriarchate
Only a pious and influential ruler that holds sway over Constantinople will be capable of cleansing the Patriarchate to restore it to a purer form, devoid of barbarity and iconoclasm.
|
- +250 Piety
- +15% Fervor
- −30% Iconoclasm Fervor
- Orthodoxy faith gains the Ecumenism doctrine
- Iconoclasm faith loses the Ecumenism doctrine
- The Ecumenical Patriarchate replaces the Iconoclast Patriarchate
|
None
|
- Adult
- Independent
- Title rank is king or emperor
- Own the County of Constantinople title
- 1500 Piety
- Orthodoxy Faith
- Ecumenical Patriarchate
|
Establish Iconoclast Patriarchate
Only a pious and influential ruler that holds sway over Constantinople could cleanse the Ecumenical Patriarchate and restore it to a purer form, devoid of idolatry and corruption.
|
- +250 Piety
- +15% Fervor
- −30% Orthodoxy Fervor
- Iconoclasm faith gains the Ecumenism doctrine
- Orthodoxy faith loses the Ecumenism doctrine
- The Iconoclast Patriarchate replaces the Ecumenical Patriarchate
|
None
|
- Adult
- Independent
- Title rank is king or emperor
- Own the County of Constantinople title
- 1500 Piety
- Iconoclasm Faith
- Iconoclast Patriarchate
|
Restore the Faith High Priesthood
The office of the [religious head] — the High Priest of Judaism — has been vacant since the destruction of the Second Temple at the hands of the Romans. Yet, if we are able to retake control of enough of our ancestral holy sites, a new priesthood could be established.
|
- +300 Prestige
- +250 Piety
- +10% Fervor
- A random character becomes head of faith and vassal
|
None
|
- Adult
- Independent
- At peace
- Control at least 3 holy sites
- 1000 Piety
- One of the following:
- Historical Jewish faith (except Samaritanism)
- Historical Zoroastrian faith
|
Dismantle the Papacy
Once the entire Italian peninsula has been brought under [faith] control, we will be able to permanently expunge the Catholic heathens from this world.
|
- +500 Piety
- +50% Fervor
- −100% Catholicism fervor
- Catholicism faith loses the Ecumenism doctrine
- The former pope converts to the character's faith
- Destroy the Papacy title
|
None
|
- Adult
- Independent
- Title rank is king or emperor
- Control the region of Italia
- Realm capital is in the region of Africa, Europe or Middle-East
- Religion of Faith is one of the following
- Norse
- Islam
- Greco-Roman
- Slavic
- Baltic
- Faith does not have Pacifism or Christian Syncretism tenets
- The pope is landed
|
Restore the Papacy
If a pious Catholic were to recover the core territories of Saint Peter's patrimony, the Holy See could be restored once more to its rightful place in the Vatican.
|
- +250 Piety
- +15% Fervor
- The Court Chaplain gains the Papacy, County of Rome, Duchy of Latium and Duchy of Spoleto titles
- Catholicism faith gains the Ecumenism doctrine
|
None
|
- Adult
- Independent
- Title rank is king or emperor
- Catholicism faith
- 3000 Piety
- Own the County of Roma title
- Control Ancora, Latium, Romagna and Spoleto
|
Faith Cannibalism
Our creator [god] made us in their image. By imbibing the reflection of the divine we grow closer to [god].
|
- −50% Piety cost to reform or create a faith with the Ritual cannibalism tenet
- All close family members gain the Cannibal trait
- All intimidated vassals gain the Cannibal trait
- Gain the Devourer nickname
|
250 Piety
|
- Adult
- Cannibal trait or cannibal secret
- Court chaplain has the Cannibal trait or a cannibal secret
- Level of Devotion is at least Devoted Servant
- +40 Opinion with head of faith if one exists
- Faith has the Ritual Cannibalism tenet
- Can only be done once per faith
|
False conversion decisions
These decisions are related to false faith conversion.
Decision
|
Effect
|
Cost
|
Requirements
|
Revoke False Conversion[8]
|
|
250 Piety
|
|
20 years
|
|
Amnesty for False Conversions
|
- If the decision taker's faith is Pluralist, all AI vassals, guests and courtiers will convert if they would be more or equally tolerated under their original faith by the decision taker compared to their false faith. Moreover, they must be:
- Not Zealous
- Not the head of the false faith
- Neither Deceitful nor Paranoid, unless they practice the decision taker's faith in secret.
- For Pluralist and independent rulers, sub-realm counties will also convert if they fulfil the tolerance requirement.
- On the other hand, if the decision taker is not Pluralist, AI vassals, guests and courtiers as well as sub-realm counties will only convert to their original faith if they practice the decision taker's faith in secret.
- In all cases, converted counties may lose the Suspected False Converts modifier, and will gain the modifier Relieved Crypto-Religionists for 25 years. Furthermore, converted characters will gain Promoted Religious Freedom (+30, −0.1 per month) opinion modifier with the decision maker for 25 years.
- Player vassals who are false converts are given a choice in revealing their faith or keeping it secret.
- Honest and Trusting characters taking this decision gain 10 stress.
|
250 Piety
|
- One of the following is true:
- Is Pluralist and for any vassal or county in the ruler's sub-realm that is falsely converted, the decision taker tolerates the original faith more than or as much as the false faith.
- Any vassal or sub-realm county practices the decision taker's faith in secret.
- Is adult
- Is not Zealous
- Has less than 20 Dread.
- Has no tyranny
|
10 years
|
|
Minor decisions
The following decisions have a cooldown and do not affect the world at large.
Decision
|
Effect
|
Cost
|
Requirements
|
Cooldown
|
Search for Physician
A court physician is essential to care for the sick and wounded at my court. I will ask my servants to bring forth a number of suitable candidates.
|
- Gain the option to hire one of the following Court Physicians within two weeks:
- A character with 5-10 Learning
- A character with 10-15 Learning
- A character with 1-15 Learning and the Wise Man or Mystic trait if they're in the capital county
- A character with 15 Learning if the character taking the decision has at least 15 Learning
|
None
|
|
1 year
|
Invite Knights
As the [title] of [realm], I need brave knights to defend the realm and conquer new lands. I will send out a herald to let my subjects know I am in search of skilled warriors.
|
- 3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
- 3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
- 3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
|
150 Prestige
|
|
10 years
|
Invite Claimants
In order to extend my realm, I must have valid claims on foreign land. Luckily for me, there are many claimants out there who would be willing to become my vassals in return for military support.
|
- 3 characters with relevant claims will arrive as guests within the next 5 years
|
150 Prestige if Count 350 Prestige if Duke 750 Prestige if King 1500 Prestige if Emperor
|
- Title rank is at least duke
|
10 years
|
Convert to Local Culture
Truth be told, there is little separating my traditions from those of the people in my capital. We observe the same holy days, the same public feasts, and our language has become almost the same.
|
- Adopts the culture of the realm capital
- 20% chance for each vassal to convert to the character's culture
|
300 Prestige
|
- Adult
- At peace
- Realm capital has a different culture
|
Lifetime
|
Borrow Gold from Holy Order
I am in need of money, and who better to ask for help than the servants of [god]? I can send out letters and hope that I get a response.
|
- Gain scaled Gold
- The holy order will make demands if the loan is not repaid
- If the character dies the loan is inherited
|
50 Piety
|
- Any holy order with the same faith and enough gold
- No active loan
|
15 years
|
Revoke Holy Order Lease
The Holy Order stationed in the [barony] has done good work, but the holding is now needed for other things.
|
- Take a barony title from the holy order
- −40 Opinion with the holy order grandmaster
- −20 Opinion with the head of faith if one exists
|
500 Piety
|
- Adult
- At peace
- Own the de jure county of a holy order barony
|
None
|
Submit to the Great Khan
It is time to acknowledge that the Mongols truly are the rulers of the world. I will join their ranks, rather than fight them.
|
- Become a vassal of the Mongol Empire
- All offensive wars end in white peace
|
None
|
- Independent
- Mongol Empire borders the realm
- Title rank is emperor
|
None
|
Return Roma
The Holy Father has been vanquished from his seat in Roma. It is my sacred duty as a Catholic to return this most holy of places to its rightful owner.
|
- The pope gains the County of Roma title
- +250 Piety
- +20 Opinion with the pope
- +10 Stress if character has the Ambitious trait
- +30 Stress if character has the Cynical trait
|
None
|
- Independent
- Own the County of Roma title
- Catholicism faith
|
None
|
Raise a Runestone
My [relation], [ancestor] has passed away. I will raise a runestone to honor them life, and to bring fame to all who bear the name [dynasty]. Future generations will never forget the greatness of [ancestor]!
|
- +100 Piety
- +10 Opinion with vassals of the same faith
- Capital county gains the Runestone permanent modifier
|
None
|
- Ásatrú faith
- Dead ancestor
|
None
|
Determine Bhakti
Every devout [faith follower] should have bhakti, or a devotion to a specific god or goddess who most strongly resonates with their soul. I should contemplate the various divine beings and decide which one calls to me the most.
|
- If faith is Vaishnavism choose or replace one of the following permanent bonuses:
- −33% Stress Gain and Medium Health Boost
- +10% Domain Taxes from same faith and +20% Monthly Stewardship Lifestyle Experience
- +2 Martial and +3 Controlled Territory Defender Advantage
- +2 Learning and +20% Monthly Piety
- If faith is Shaivism choose or replace one of the following permanent bonuses:
- +25% Fertility, +10 Attraction Opinion, and +10 Close Relative Opinion
- +4 Attacker advantage and +4 Prowess
- +20 Spouse Opinion, +10 Close Relative Opinion, and +10 Dynasty Opinion
- +20% Monthly Lifestyle Experience and +10 Religious Vassal Opinion
- If faith is Smartism choose or replace one of the following permanent bonuses:
- +2 Stewardship, +5% Domain Taxes and −10 Attraction Opinion
- +2 Diplomacy and +2 Learning
- +10 Vassal Opinion and Small Health Boost
- +10 Dynasty Opinion and +2 Faith Hostility Advantage
- For all other Faiths choose or replace one of the following permanent bonuses:
- −33% Stress Gain and Medium Health Boost
- +2 Learning and +20% Monthly Prestige
- +4 Prowess and +4 Faith Hostility Advantage
- +2 Stewardship, +5% Domain Taxes and −10 Attraction Opinion
|
100 Piety if no patron deity 500 Piety if any patron deity
|
- Faith has the Bhakti tenet
|
None
|
Divine the Stars
Our destinies are written in the stars themselves. By studying them I may gain some insight into what the future holds...
|
- Gain a random modifier for 10 years:
- +2 Diplomacy, +25% Monthly Diplomacy Lifestyle Experience and −2 Martial
- +2 Martial, +25% Monthly Martial Lifestyle Experience and −2 Learning
- +2 Stewardship, +25% Monthly Stewardship Lifestyle Experience and −2 Intrigue
- +2 Intrigue, +25% Monthly Intrigue Lifestyle Experience and −2 Diplomacy
- +2 Learning, +25% Monthly Learning Lifestyle Experience and −2 Stewardship
|
None
|
- Faith has the Astrology tenet
|
None
|
Give your Ancestor a Sky Burial
My [relation], [ancestor] has passed away. Tradition dictates that they should be given a sky burial, their remains left for the scavengers to feast upon so that they may feed the world which once fed them.
|
- +250 Piety
- +20 Opinion with vassals whose faiths have the same tenet
|
None
|
- Faith has the Sky Burials tenet
- Dead ancestor
|
None
|
Initiate Endura
As the end of my life draws near, I should initiate the Consolamentum ritual to cleanse my soul of sin and move on from this world.
|
- Character dies
- +1 Level of Devotion
|
None
|
- Faith has the Consolamentum tenet
- One of the following
- 60 years old
- Health is Near Death or Dying
- Incapable trait
|
None
|
Seek Aid of the Spirits
Spirits inhabit the world all around us, some helpful, some malevolent, and some indifferent to human lives. I can ask my priest to call upon them to aid me in my endeavors, but there is no telling what the outcome will be...
|
- Choose an offering
- An expensive offering gives +40 Stress if the character has the Cynical or Greedy traits
- No offering gives +40 Stress if the character has the Generous or Humble traits
- Triggers one of the following
- A positive effect
- Lose a negative trait, if any, or gain a positive trait
- Lose Dull trait, or gain Shrewd trait
- Lose Weak trait, or gain Loses Strong trait
- Gains a positive modifier
- +3 Stewardship and +25% Fertility for 20 years
- +3 Intrigue and +25% Dread Gain for 20 years
- +3 Learning and −25% Stress Gain for 20 years
- +3 Martial and +4 Prowess for 20 years
- +3 Diplomacy and Small Health Boost for 20 years
- No effect
- A negative effect
- Possessed trait
- Impotent trait
- Infirm trait
- Ill Ill trait
- Expensive offering will reduce the chance for no effect, increase the chance of a trait change should a positive effect occurs, and increase the chance of Posssessed Trait should a negative effect occurs.
- No offering will increase the chance for no effect and negative effect.
- Having Zealous trait will reduce the chance for no effect, while having Cynical trait will increase the chance for no effect.
- A Court Chaplain with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning)
- A Court Chaplain with 10 Learning will have no impact on the effect.
- A Court Chaplain with 9 or lower Learning will reduce the chance for positive effect while increasing the chance for negative effect.
- Having a Court Chaplain with any Mystic trait will increase the chance of positive effect.
- Having a Court Chaplain with better Mystic trait will increase the chance for a trait change, should a positive effect occurs. The higher level of the trait, the higher the chance increases.
|
None
|
- Faith has the Adorcism tenet
- Court Chaplain
- Possessed trait
|
5 years
|
Take Vow of Poverty
Money is the root of all evil. While I cannot feasibly give away everything and remain [title], I can vow to give a portion of my income away each month.
|
- Vow of Poverty
- +5 Clergy Opinion
- +2 Monthly Piety
- −20% Monthly Income
- +10 Stress if the character has the Ambitious trait
- +35 Stress if the character has the Cynical trait
- +60 Stress if the character has the Greedy trait
|
None
|
- Faith has the Vows of Poverty tenet
|
None
|
Renounce Vow of Poverty
There is no getting around the fact that I need a bigger budget to effectively govern my realm. Pragmatism demands the revocation of my vow of poverty.
|
- Lose Vow of Poverty
- +10 Stress if the character has the Humble trait
- +35 Stress if the character has the Zealous trait
- +60 Stress if the character has the Generous trait
|
100 Piety
|
- Faith has the Vows of Poverty tenet
|
None
|
Commission Epic
My family history contains many tales of great success and honor. If any of those were composed into a single story, it would certainly reflect very well on myself!
|
- Choose who shall write the epic:
- Choosing the storyteller will give +30 Stress if the character has the Greedy trait
- Choose a theme:
- Focusing on the character will grant 150 Prestige and 50 Renown when the poem is complete
- Focusing on family will grant 75 Prestige and 75 Renown when the poem is complete
- Focusing on truth will grant 150 Prestige and 250 Piety when the poem is complete
- +2 Monthly Prestige for 10 years if the epic is regular
- +5 Monthly Prestige for 10 years if the epic is exceptional
|
Depends on monthly income
|
- Adult
- Writing History perk
|
10 years
|
Extort Subjects
When I am in need of money, my subjects should be happy to pay their dues! Where would they even be without me, after all?
|
- Two events to gain gold in exchange for penalties will take place within the next 5 days
- +60 Stress if the character has the Generous trait
|
None
|
- Adult
- It is MY Domain perk
|
2 years
|
Sell Minor Titles
Selling titles — of purely symbolic importance — to people of more means than pedigree will bolster my treasury.
|
- Scaled Gold
- One of the following happens in 5 days:
- Gain random Gold, Prestige and a Weak Hook on a vassal
- Gain random Gold and reduce a powerful vassal's feudal taxes
- Lose random Prestige and 30 Opinion with a vassal
- Choose to gain random Gold or random Prestige
- Choose to gain random Gold or random Renown
- Choose to lose random Prestige or 30 Opinion with a powerful vassal
|
150 Prestige
|
- Adult
- At Any Cost perk
|
5 years
|
Embrace Celibacy
A life devoid of carnal pleasures will bring me peace and satisfaction.
|
- Gain the Celibate trait
- +60 Stress if the character has the Lustful trait
|
None
|
- Adult
- Restraint perk
- Seducer trait
- Eager Reveler trait
- Famous Reveler trait
- Legendary Reveler trait
|
1 year
|
Abandon Celibacy
I have duties to the realm, and to myself... I can no longer live in celibacy.
|
- Lose the Celibate trait
|
None
|
- Restraint perk
- Celibate trait
|
1 year
|
Hold Mystical Communion
I will reach for the presence of [god] in transfixed ecstasy.
|
- +300 Learning Lifestyle Experience
- Gain the Divine Guidance modifier for 5 years, giving the following effects:
- +1 Martial
- +1 Learning
- −25% Stress Gain
- +25% Stress Loss
- 50% chance to gain one of the following in 3 days:
- −20 Opinion with the court chaplain
- Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
- −20 Opinion with a vassal with the Zealous trait
- Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
- −30 Opinion with the head of faith and −1 level of devotion
- Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue** +30 Opinion with a vassal with the Zealous trait
- +30 Opinion with a vassal, councilor or family member with a required trait
- Ill trait
- Ill trait removed
|
100 Piety
|
- Adult
- One of the following
- Wise Man trait
- Mystic trait
- Miracle Worker trait
|
5 years
|
Pet Cat
It is time to take a deep breath and find my trusted four-legged companion cat. Some people say cats are evil and selfish creatures, but no matter how tough life gets I know they will always be there for me!
|
- −10 Stress
|
None
|
- Pet cat
|
5 years
|
Pet Dog
It is time to take a deep breath and find my trusted four-legged companion dog. Some people say dogs are base creatures, but no matter how tough life gets I know they will always be there for me!
|
- One of the following happens:
- 98% character gains −10 Stress
- 1% choice between an Unpressed Claim on a random neighbor title or +20 Opinion with the title holder
- 1% character is injured
|
None
|
- Pet dog
|
5 years
|
Attempt Suicide
There is only darkness and pain. People tell me it will get better, but how do they know? And what does that help me in this moment? It is time to shed the trappings of this mortal realm.
|
- −1 Level of Devotion
- 50% chance the following happen
- Character dies
- −1 Level of Splendor
- −30 Opinion with all vassals
|
None
|
- Faith has the Consolamentum tenet
- One of the following
- Cancer trait
- Melancholic trait
- Great Pox trait
- Incapable trait
- Leper trait
- Lunatic trait
- Stress Level 3
- Best Friend, Soulmate or Child with high Opinion died
|
5 years
|
Activities
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is
a child, imprisoned, at war or commanding an army.
Activity
|
Immediate effects
|
Cost
|
Additional requirements
|
Cooldown
|
Call Hunt
The untamed wilds are calling, and all manner of beasts are awaiting my spear and arrow!
|
- −30 Stress if the character doesn't have the Lazy trait
- Additional stress lost if character have Diligent, Athletic, Sadistic, Brave or Hunter trait.
- Additional stress gain if character have Compassionate or Craven trait.
- Can trigger events with courtiers, vassals and guests. See also modifiers from hunting.
|
Depends on primary title tier (divide by 1.5)
|
None
|
5 years
|
Host Feast
Cracking open the casks and inviting guests of honor is not only a duty, but an opportunity to reaffirm bonds of loyalty, and often a great pleasure!
|
- +100 Piety if faith has the Hedonistic tenet
- +100 Piety if faith has the Ritual Celebrations tenet
- −30 Stress if the character doesn't have the Shy trait
- Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
- Can trigger events with courtiers, vassals, family, liege and personal scheme targets. See also modifiers from feasting.
|
Depends on primary title tier
|
None
|
5 years
|
Meditate in Seclusion
|
- Choose a place to meditate based on what terrain controlled baronies have:
- If meditating at the castle lose −10 Stress
- If meditating outside the castle can lose or gain random Stress, gain Learning or lose a negative trait
- Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
- −1 Diplomacy
- −1 Martial
- −1 Stewardship
- −1 Intrigue
- Each meditation increases the chance of a successful outcome for further meditations
|
None
|
Faith has one of the following tenets:
|
3 years
|
Go on a Pilgrimage
The holy sites are the places in our world that are closest to [faith]. To see them for myself is to prove my dedication as a [faith adherent].
|
- Choose a destination
- Can trigger various events. See also modifiers gained from pilgrimages.
- 50% Chance to gain or upgrade a Mystic trait if faith has the Esotericism tenet
- Grants a modifier for 10 years if faith has a corresponding tenet:
- Character may die if they're ill
|
Depends on distance to destination
|
Lollardy faith
Paulicianism faith
Waldensianism faith
|
15 years
|
Undertake the Hajj
The Hajj to Mecca is one of the pillars of my faith. The time has come for me to undertake it, and fulfill my duty as a Muslim.
|
- Gain the Hajjaj Trait
- +250 Piety if Mecca is nearby
- +375 Piety if Mecca is some distance away
- +625 Piety if Mecca is far
- +875 Piety if Mecca is very far
- Gain the Display of Submission permanent modifier if faith has the Struggle and Submission tenet
- Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
- +5 Monthly Piety
- +5 Same Faith Opinion
- −10 Attraction Opinion
- Character may die if they're ill
|
Depends on distance to Mecca
|
Islam religion
Alevism faith
Druze faith
Qarmatianism faith
Alawism faith
|
15 years
|
Host Grand Rite
We will worship [witch god] and delve deep into their mysteries! The Grand Rite is an excellent opportunity to socialize and exchange knowledge with my fellow witches.
|
- 7 days after starting the activity choose what to perform:
- Being successful grants +20 Opinion with every participant
- Being unsuccessful grants −15 Opinion with every participant and +20 Stress
- Can trigger events with characters with the Witch trait
|
50 Gold
|
Witch trait
Witch Coven house modifier
|
10 years
|
Coping actions
Coping actions are decisions available to characters with a coping mechanism trait and reduce Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.
Decision
|
Stress
|
Cost
|
Required trait
|
Description
|
Confess
|
−20
|
- Expose a secret if the character has any
- Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
- −5 General Opinion
|
Contrite
|
Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.
|
Consume Hashish Cakes
|
−20
|
- Gain the Hashish Stupor modifier for 2 years, giving the following effects:
- −1 Stewardship
- −2 Learning
|
Hashishiyah
|
Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!
|
Donate to Charity
|
−20
|
- Scaled gold
|
Improvident
|
There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give.
|
Flagellate
|
−40
|
- Gain the Wounded trait
- If already Wounded, gain the Severely Injured trait
- If already Severely Injured, gain the Brutally Mauled trait
- If already Brutally Mauled, character dies
|
Flagellant
|
Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.
|
Indulge in Drink
|
−20
|
- −150 Prestige
|
Drunkard
|
The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!
|
Indulge in Food
|
−20
|
- Scaled gold
|
Comfort Eater
|
When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.
|
Lash Out
|
−20
|
- 50% Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
- −10 Direct Vassal Opinion
- 50% Chance to lose −40 Opinion with a vassal
- Friend vassals will only be insulted if the character has no other vassals
|
Irritable
|
To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.
|
Seclude Yourself
|
−20
|
- −150 Prestige
|
Reclusive
|
To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.
|
Shun Food
|
−20
|
- Gain the Famished modifier for 3 years, giving the following effects:
- −1 Prowess
- Moderate Health Penalty
|
Inappetetic
|
I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.
|
Talk to Confidant
|
−20
|
- −10 Opinion with all courtiers except one
|
Confider
|
To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
|
Visit a Brothel
|
−40
|
- Scaled gold
- 20% chance to gain the Lover's Pox trait
- 5% chance to gain the Great Pox trait
- 5% chance to be suspected of adultery
|
Rakish
|
Nothing relieves the mind like some carnal relief.
|
Visit the Market
|
−20
|
- Scaled gold
|
Profligate
|
Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!
|
Work off Some Stress (sic)[3]
|
−20
|
- Gain the Sweaty Stench modifier for 1 year, giving the following effects:
- −5 General Opinion
|
Athletic
|
Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.
|
Write Thoughts Down
|
−20
|
- Gain the Occupied Writing modifier for 1 year, giving the following effects:
- −2 Diplomacy
|
Journaller
|
I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!
|
Unused decisions
The following decisions are unavailable in-game:
Decision
|
Effect
|
Cost
|
Requirements
|
Cooldown
|
Notes
|
Restore Pope in Rome
|
|
|
|
|
|
Adopt Feudalism
|
|
|
|
|
|
Build a Grand Church
|
|
|
|
|
|
Wild Goose Chase[10]
|
- −13 Gold
- +20 Stress
|
-
|
- Not in an activity
- Not imprisoned
- Not busy with an event
- Does not have a contagious deadly disease
- Does not have the trait Incapable
- Is not at war
- Is not currently commanding an army
|
-
|
Shown only in debug mode (debug_only = yes ).
|
See also
References
- ↑ 訳者注:日本語化MOD「大きな決断」から変更しました
- ↑ 訳者注:witch+craftで魔女の生成物かもしれません
- ↑ 3.0 3.1 3.2
game\localization\english\decisions_l_english.yml
- ↑ restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in
game\common\decisions\80_major_decisions_roman.txt
- ↑
game\common\scripted_effects\00_major_decisions_scripted_effects.txt
- ↑ roman_restoration.0004 in
game\events\decision_events\roman_restoration_events.txt
- ↑ roman_restoration.0151 in
game\events\decision_events\roman_restoration_events.txt
- ↑
game\common\decisions\10_religious_decisions.txt
- ↑
events\religion_events\false_conversion_events.txt
- ↑
common\decisions\test_decision.txt