「ディシジョン」の版間の差分
(→基本) |
(→基本) |
||
136行目: | 136行目: | ||
|- id="Adopt Clan Ways through Liege" | |- id="Adopt Clan Ways through Liege" | ||
− | | | + | | 主君を通じて氏族制の政体を採用する<br>{{collapse|1=''我が領土が拡がるにつれて、それを制御するための課題も増えてきた。我が主は既に氏族制の仕組みを取り入れている。主君にその体制を模倣して我が領国を再構成する手助けを請うことが出来るかもしれない。''}} |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 政府が氏族制になる |
− | * {{icon|yes}} | + | * {{icon|yes}} 部族制政府の封臣は氏族制になる |
− | * [[File:Holding castle.png|24px]] | + | * [[File:Holding castle.png|24px]] すべての部族制所領が城砦所領になる |
− | | {{icon|prestige}} | + | | {{icon|prestige}} 150の威信 |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 部族制政府 |
− | * {{icon|yes}} | + | * {{icon|yes}} 宗派は組織化されている |
− | * {{icon|yes}} | + | * {{icon|yes}} 氏族制政府である主君 |
− | * {{icon|no}} {{iconify|Disparate Tribes}} | + | * {{icon|no}} {{iconify|Disparate Tribes||||異なる部族}} の権限法 |
|- id="Adopt Feudal Ways" | |- id="Adopt Feudal Ways" | ||
<!-- convert_whole_realm_to_feudalism_decision --> | <!-- convert_whole_realm_to_feudalism_decision --> | ||
<!-- Note: not to be confused with convert_to_feudalism_decision which is commented out in the files. --> | <!-- Note: not to be confused with convert_to_feudalism_decision which is commented out in the files. --> | ||
− | | | + | | 封建制政府を採用する<br>{{collapse|1=''[称号]を拡大・発展させ続けるために、私たちは古い方法を捨て、新たな統治方法を採用してゆかねばならない。''}} |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 政府が封建制になる |
− | * {{icon|yes}} | + | * {{icon|yes}} 部族制政府の封臣は封建制になる |
− | * [[File:Holding castle.png|24px]] | + | * [[File:Holding castle.png|24px]] すべての部族制所領が城砦所領になる |
* Buildings constructed in tribal holdings will now become feudal buildings when you adopt feudalism. Which buildings the old ones convert to is random, but the total level of the old buildings will be identical. (For example, an upgraded palisade could become a level two watch tower, or a level one hunting ground and a level one pastoral lands, but there will always be two levels of building.) Upgrading the tribal hold itself is equivalent to one level of building, but if all the tribal buildings are fully upgraded, then it doesn't give anything. Starting with 1.2 update, this also applies to all of your vassals. | * Buildings constructed in tribal holdings will now become feudal buildings when you adopt feudalism. Which buildings the old ones convert to is random, but the total level of the old buildings will be identical. (For example, an upgraded palisade could become a level two watch tower, or a level one hunting ground and a level one pastoral lands, but there will always be two levels of building.) Upgrading the tribal hold itself is equivalent to one level of building, but if all the tribal buildings are fully upgraded, then it doesn't give anything. Starting with 1.2 update, this also applies to all of your vassals. | ||
− | | {{icon|prestige}} | + | 封建制(feudalism)を採用すれば、部族制所領に建てられた建物はその時から封建制建築物(buildings)になります。元の建築物がどの建築物に変換されるかはランダムですが、元の建築物の合計レベルは保たれます。(たとえば、アップグレードされた柵(palisade)は、レベル2の監視塔、またはレベル1の狩猟場とレベル1の放牧地になることができますが、建築物のレベルが2なのは変わりません)。部族が所有する建物をアップグレードすることは、建築物の1レベルに相当しますが、すべての部族制建築物が完全にアップグレードされると、何も提供されません。1.2アップデートから、これはあなたの封臣すべてに適用されます。 |
+ | | {{icon|prestige}} 200の威信 | ||
| | | | ||
* {{icon|yes}} Tribal government | * {{icon|yes}} Tribal government |
2021年1月28日 (木) 22:17時点における版
ディシジョン(Decisions)とは、伯爵以上の所領有りのキャラクターがとることのできるユニークな行動です。キャラクターに 無能力者の特性がある場合、ほとんどのディシジョンは使用できません。キャラクターが仕様要件の1つ以上を満たさない限り、ディシジョンは表示されません。
大ディシジョン
大ディシジョン(Major decisions)[1]は世界に永続的な痕跡を残し、そのディシジョンによって影響を受けるすべての支配者に対して通知がされます。
※説明文の一部な日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しています。
基本
ディシジョン | 効果 | コスト | 要求事項 |
---|---|---|---|
新たな王国の創設する |
|
![]() ![]() ![]() |
|
新たな帝国を創設する |
|
![]() ![]() ![]() |
|
特別な継承法を導入する |
|
![]() |
|
支配者に挑戦する |
|
なし | |
分家の創設 |
|
なし |
|
血統の聖別 |
|
![]() |
|
魔女の集会を創設する |
|
なし |
|
主君を通じての封建制政府を採用する |
![]() |
| |
主君を通じて氏族制の政体を採用する |
![]() |
| |
封建制政府を採用する |
封建制(feudalism)を採用すれば、部族制所領に建てられた建物はその時から封建制建築物(buildings)になります。元の建築物がどの建築物に変換されるかはランダムですが、元の建築物の合計レベルは保たれます。(たとえば、アップグレードされた柵(palisade)は、レベル2の監視塔、またはレベル1の狩猟場とレベル1の放牧地になることができますが、建築物のレベルが2なのは変わりません)。部族が所有する建物をアップグレードすることは、建築物の1レベルに相当しますが、すべての部族制建築物が完全にアップグレードされると、何も提供されません。1.2アップデートから、これはあなたの封臣すべてに適用されます。 |
![]() |
|
Adopt Clan Ways |
![]() |
| |
Found Holy Order |
|
![]() ![]() |
|
Take Stewardship of the Sacred River |
|
![]() ![]() |
|
Found University |
![]() |
| |
Reclaim Constantinople |
None |
| |
Reclaim Rome |
None |
| |
Repay Loan |
|
![]() |
|
Escape from Prison |
|
None |
|
Unique decisions
The following major decisions can only be taken once per game, regardless of character.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Avenge the Battle of Tours |
|
None | |
Become the Saoshyant |
|
None | |
Build a Glass Monument |
![]() ![]() |
| |
Dismantle German Pretenders |
![]() |
| |
Dismantle Greek Pretenders |
![]() |
| |
Dynasty of Many Crowns |
|
| |
Empower Sicilian Parliament[3] |
|
![]() ![]() |
|
Inspire Opus Francigenum |
|
![]() ![]() |
|
Mend the Great Schism |
|
None | |
Prepare to Cross the Carpathians |
![]() |
||
Promote Christian Settlements |
|
![]() ![]() |
|
Revive Táltosism |
|
![]() |
|
Reclaim Britannia |
|
None |
|
Request Claim on Ireland |
![]() ![]() |
| |
Restore Carolingian Borders |
|
None |
|
Restore the Ash'ari Caliphate |
|
None |
|
Strengthen Bloodline |
|
None |
|
Defenders of High God (Ukko / Rod / Dievas) |
|
None |
|
Unite Africa |
|
None |
|
Realm founding decisions
The following unique decisions will result in the creation of a powerful new realm.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Become Chakravarti |
|
![]() ![]() |
|
Become Greatest of Khans |
|
![]() ![]() |
|
Establish Bactrian Supremacy |
|
![]() ![]() |
|
Form the Outremer Empire |
|
None |
|
Form the Sultanate of Rum |
|
None | |
Form Portugal |
|
![]() |
|
Found the Kingdom of Aragon |
|
![]() |
|
Found Kingdom of Bosnia[3] |
|
![]() ![]() |
|
Restore Israel |
|
None | |
Restore the Danelaw |
|
None |
|
Restore the Kingdom of Cornwall |
|
![]() |
|
Restore the Holy Roman Empire |
|
![]() ![]() |
|
Revive Greater Armenia |
|
![]() ![]() |
|
Form Archduchy of Austria |
|
![]() |
|
Form the Swiss Confederation |
|
![]() |
|
Unify the Burgundies |
|
![]() |
|
Unify Italy |
|
None |
|
Unite the Slavs |
|
![]() |
|
Unite the South Slavs |
|
None |
|
Unite the West Slavs |
|
None |
|
Unite the Spanish Thrones |
|
None |
|
Restore the Roman Empire
There are three separate decisions named Restore the Roman Empire, allowing the taker to form the Roman Empire title. They differ in description and requirements; there is a decision for each of these titles:[4]
If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Restore the Roman Empire (Byzantine Empire) |
|
None |
|
Restore the Roman Empire (Holy Roman Empire) |
|
None |
|
Restore the Roman Empire (Empire of Italia) |
|
None |
|
Culture creation decisions
- こちらも参照: Culture#Creatable_cultures
The following decisions allow characters to create a new culture.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Embrace English Culture |
|
None |
|
Embrace Outremer Culture |
|
None |
|
Establish Norman Culture |
|
None |
|
Religious decisions
These decisions greatly affect at least one faith.
False conversion decisions
These decisions are related to false faith conversion.
Decision | Effect | Cost | Requirements | ||
---|---|---|---|---|---|
Revoke False Conversion[8] |
|
![]() |
|
20 years | |
Amnesty for False Conversions |
|
![]() |
|
10 years |
Minor decisions
The following decisions have a cooldown and do not affect the world at large.
Decision | Effect | Cost | Requirements | Cooldown |
---|---|---|---|---|
Search for Physician |
|
None |
|
![]() |
Invite Knights |
|
![]() |
|
![]() |
Invite Claimants |
|
![]() ![]() ![]() ![]() |
|
![]() |
Convert to Local Culture |
|
![]() |
|
![]() |
Borrow Gold from Holy Order |
|
![]() |
|
![]() |
Revoke Holy Order Lease |
|
![]() |
|
None |
Submit to the Great Khan |
None |
|
None | |
Return Roma |
|
None |
|
None |
Raise a Runestone |
|
None |
|
None |
Determine Bhakti |
|
![]() ![]() |
|
None |
Divine the Stars |
|
None |
|
None |
Give your Ancestor a Sky Burial |
|
None |
|
None |
Initiate Endura |
|
None |
|
None |
Seek Aid of the Spirits |
|
None |
|
![]() |
Take Vow of Poverty |
|
None |
|
None |
Renounce Vow of Poverty |
|
![]() |
|
None |
Commission Epic |
|
![]() |
|
![]() |
Extort Subjects |
|
None |
|
![]() |
Sell Minor Titles |
|
![]() |
|
![]() |
Embrace Celibacy |
|
None |
|
![]() |
Abandon Celibacy |
|
None |
|
![]() |
Hold Mystical Communion |
|
![]() |
|
![]() |
Pet Cat |
|
None |
|
![]() |
Pet Dog |
|
None |
|
![]() |
Attempt Suicide |
|
None |
|
![]() |
Activities
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is a child, imprisoned, at war or commanding an army.
Activity | Immediate effects | Cost | Additional requirements | Cooldown | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
|
![]() |
None | ![]() | ||||||||||||||||||
![]() |
|
![]() |
None | ![]() | ||||||||||||||||||
![]() |
|
None | ![]()
|
![]() | ||||||||||||||||||
![]() |
|
![]() |
|
![]() | ||||||||||||||||||
![]() |
|
![]() |
|
![]() | ||||||||||||||||||
![]() |
|
![]() |
|
![]() |
Coping actions
Coping actions are decisions available to characters with a coping mechanism trait and reduce Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.
Decision | Stress | Cost | Required trait | Description |
---|---|---|---|---|
Confess | −20 |
|
![]() |
Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind. |
Consume Hashish Cakes | −20 |
|
![]() |
Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish! |
Donate to Charity | −20 |
|
![]() |
There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give. |
Flagellate | −40 |
|
![]() |
Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears. |
Indulge in Drink | −20 |
|
![]() |
The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge! |
Indulge in Food | −20 |
|
![]() |
When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind. |
Lash Out | −20 |
|
![]() |
To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself. |
Seclude Yourself | −20 |
|
![]() |
To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal. |
Shun Food | −20 |
|
![]() |
I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm. |
Talk to Confidant | −20 |
|
![]() |
To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller! |
Visit a Brothel | −40 |
|
![]() |
Nothing relieves the mind like some carnal relief. |
Visit the Market | −20 |
|
![]() |
Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures! |
Work off Some Stress (sic)[3] | −20 |
|
![]() |
Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease. |
Write Thoughts Down | −20 |
|
![]() |
I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can! |
Unused decisions
The following decisions are unavailable in-game:
Decision | Effect | Cost | Requirements | Cooldown | 展開するNotes |
---|
See also
References
- ↑ 訳者注:日本語化MOD「大きな決断」から変更しました
- ↑ 訳者注:witch+craftで魔女の生成物かもしれません
- ↑ 以下の位置に戻る: 3.0 3.1 3.2
game\localization\english\decisions_l_english.yml
- ↑ restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in
game\common\decisions\80_major_decisions_roman.txt
- ↑
game\common\scripted_effects\00_major_decisions_scripted_effects.txt
- ↑ roman_restoration.0004 in
game\events\decision_events\roman_restoration_events.txt
- ↑ roman_restoration.0151 in
game\events\decision_events\roman_restoration_events.txt
- ↑
game\common\decisions\10_religious_decisions.txt
- ↑
events\religion_events\false_conversion_events.txt
- ↑
common\decisions\test_decision.txt