「軍勢」の版間の差分

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もし軍勢が敗走した場合、その指揮官が捕らえられ投獄される可能性は10%です。
 
もし軍勢が敗走した場合、その指揮官が捕らえられ投獄される可能性は10%です。
  
==徴募兵と常備軍==
+
 
 +
== Men-at-Arms ==
 +
{{about|def=no|the innovation|Men-at-Arms (innovation)}}
 +
Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter at least one other type, reducing their {{iconify|Damage}} proportional to the size difference of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month.
 +
 
 +
Each Ruler has a limited number of regiments for Men-at-Arms, but existing regiments may be upgraded to increase their size. The number of regiments you can have depends on your rank, and various cultural [[innovation|innovations]] increase the number of regiments you can have and the maximum size you can upgrade them to. Regiments can also be downsized (to decrease the monthly maintenance) or destroyed; the cost to create and increase the regiments is not refunded when downsizing or destroying a regiment. Men-at-Arms regiments are inherited by the primary heir when a ruler dies; if the heir was already a landed ruler with their own Men-at-Arms regiments, the inherited regiments are added to their own, up to the maximum allowed number of regiments.
 +
 
 +
Feudal and Clan Rulers pay for Men-at-Arms with {{iconify|Gold}}. Tribal Rulers pay twice more with {{iconify|Prestige}}.
 +
 
 +
All Men-at-Arms (except Elephants) triple their maintenance cost when raised.
 +
 
 +
=== Regular ===
 +
Regular Men-at-Arms are available to all cultures as long as the other requirements are met.
 
{| class="mildtable plainlist sortable"
 
{| class="mildtable plainlist sortable"
! 名前
+
! Regiment
! 種類
+
! Type
! 作成費用
+
! {{icon|gold}} Cost
! 規模ごとの兵士
+
! {{icon|gold}} Maintenance (raised)
! 攻撃力
+
! {{icon|levies}} Soldiers per size
! 耐久力
+
! {{iconify|Damage}}
! 追撃力
+
! {{iconify|Toughness}}
! 退却力
+
! {{iconify|Pursuit}}
! カウンター
+
! {{iconify|Screen}}
! +地形
+
! [[File:Icon maa countered.png|24px]] Counters
! -地形
+
! Helpful terrain
! 作成条件
+
! Disadvantageous terrain
 +
! Requirements
 
|-
 
|-
| '''徴募兵'''
+
| '''Light Footmen'''
|なし
+
| {{iconify|Skirmishers}}
| style="text-align: center; | 0
+
| style="text-align: center; | 45
| style="text-align: center; | -
+
| style="text-align: center; | 0.45
 +
| style="text-align: center; | 100
 
| style="text-align: center; | 10
 
| style="text-align: center; | 10
 +
| style="text-align: center; | 16
 
| style="text-align: center; | 10
 
| style="text-align: center; | 10
 +
| style="text-align: center; | 16
 +
| {{iconify|Heavy Infantry}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Jungle}}
 +
* {{iconify|Taiga}}
 +
| None
 +
| None
 +
|-
 +
| '''Bowmen'''
 +
| {{iconify|Archers}}
 +
| style="text-align: center; | 55
 +
| style="text-align: center; | 0.6
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 25
 +
| style="text-align: center; | 10
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
| {{iconify|Skirmishers}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Taiga}}
 +
| None
 +
| None
 +
|-
 +
| '''Light Horsemen'''
 +
| {{iconify|Light Cavalry}}
 +
| style="text-align: center; | 85
 +
| style="text-align: center; | 1.05
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 30
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| None
 +
|-
 +
| '''Pikemen'''
 +
| {{iconify|Spearmen}}
 +
| style="text-align: center; | 75
 +
| style="text-align: center; | 0.9
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 24
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Light Cavalry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
| None
 +
|-
 +
| '''Armored Footmen'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 90
 +
| style="text-align: center; | 1.2
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 32
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
| {{iconify|Quilted Armor}} innovation (Tribal Era)
 +
|-
 +
| '''Armored Horsemen'''
 +
| {{iconify|Heavy Cavalry}}
 +
| style="text-align: center; | 200
 +
| style="text-align: center; | 2.1
 +
| style="text-align: center; | 50
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 35
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 0
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Arched Saddle}} innovation (Early Medieval Era)
 +
|-
 +
| '''Crossbowmen'''
 +
| [[File:Unit crossbowmen.png|24px]] Archers
 +
| style="text-align: center; | 88
 +
| style="text-align: center; | 0.9
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 42
 +
| style="text-align: center; | 18
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Heavy Infantry}}
 +
| {{iconify|Hills}}
 +
|
 +
* {{iconify|Desert}}
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
| {{iconify|Advanced Bowmaking}} innovation (High Medieval Era)
 +
|-
 +
| '''House Guard'''
 +
| [[File:Unit default.png|24px]] Heavy Infantry
 +
| style="text-align: center; | 50
 +
| style="text-align: center; | 0.41
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 24
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
| [[File:Warfare legacy track.png|24px]] Finishing the Warfare dynasty legacy<br>{{icon|warning}} Only one size-one regiment can be maintained by each character
 +
|-
 +
| '''Order Knights'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 90
 +
| style="text-align: center; |
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 36
 +
| style="text-align: center; | 26
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
|なし
+
| {{iconify|Spearmen}}
|なし
+
| None
|なし
+
| None
|なし
+
| {{icon|piety}} Christian Holy Order
 +
|}
 +
 
 +
=== Cultural ===
 +
Cultural Men-at-Arms are locked behind cultural innovations that are only available to specific cultures. They tend to be more powerful than their regular counterparts.
 +
{| class="mildtable plainlist sortable"
 +
! width=1% | Regiment
 +
! Type
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
! Innovation
 +
! Era
 +
! Culture
 
|-
 
|-
| '''軽歩兵'''
+
| '''Abudrar'''
|軽装歩兵
+
| {{iconify|Skirmishers}}
| style="text-align: center; | 45
+
| style="text-align: center; | 81
 
| style="text-align: center; | 100
 
| style="text-align: center; | 100
| style="text-align: center; | 10
+
| style="text-align: center; | 20
 
| style="text-align: center; | 16
 
| style="text-align: center; | 16
 +
| style="text-align: center; | 20
 
| style="text-align: center; | 10
 
| style="text-align: center; | 10
| style="text-align: center; | 16
+
|
|重歩兵
+
* {{iconify|Heavy Infantry}}
|森林、タイガ、ジャングル
+
* {{iconify|Light Cavalry}}
|なし
+
|
|なし
+
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| {{iconify|Desert}}
 +
| {{iconify|Desert Mountain Practices}}
 +
| Early Medieval
 +
|
 +
* Baranis
 +
* Beja
 +
* Maghrebi
 +
* Yemeni
 +
|-
 +
| '''Ayyar'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 75
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 35
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 12
 +
| style="text-align: center; | 0
 +
|  
 +
* {{iconify|Spearmen}}
 +
| None
 +
| None
 +
| {{iconify|Futuwaa}}
 +
| Tribal
 +
|
 +
* All Iranian
 
|-
 
|-
| '''短弓兵'''
+
| '''Bush Hunters'''
|弓兵
+
| {{iconify|Archers}}
 
| style="text-align: center; | 55
 
| style="text-align: center; | 55
 
| style="text-align: center; | 100
 
| style="text-align: center; | 100
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 12
 +
| style="text-align: center; | 5
 +
| style="text-align: center; | 0
 +
| {{iconify|Skirmishers}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Jungle}}
 +
| None
 +
| {{iconify|Bush Hunting}}
 +
| Tribal
 +
|
 +
* All Akan
 +
* All Yoruba
 +
|-
 +
| '''Caballeros'''
 +
| {{iconify|Light Cavalry}}
 +
| style="text-align: center; | 85
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 16
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 50
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Caballeros}}
 +
| Early Medieval
 +
|
 +
* All Iberian
 +
* Andalusian
 +
|-
 +
| '''Cataphracts'''
 +
| {{iconify|Heavy Cavalry}}
 +
| style="text-align: center; | 260
 +
| style="text-align: center; | 50
 +
| style="text-align: center; | 120
 +
| style="text-align: center; | 35
 
| style="text-align: center; | 25
 
| style="text-align: center; | 25
 
| style="text-align: center; | 10
 
| style="text-align: center; | 10
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Cataphracts}}
 +
| Early medieval
 +
| All Byzantine except Alan & Assyrian
 +
|-
 +
| '''Chasseurs'''
 +
| {{iconify|Light Cavalry}}
 +
| style="text-align: center; | 111
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 40
 +
| style="text-align: center; | 15
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Desert}}
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Desert Tactics}}
 +
| High Medieval
 +
| Outremer
 +
|-
 +
| '''Chu-ko-nu Archers'''
 +
| [[File:Unit crossbowmen.png|24px]] Archers
 +
| style="text-align: center; | 82.5
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 20
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
|軽装歩兵
+
| {{iconify|Skirmishers}}
|丘陵、森林、タイガ
+
|
|なし
+
* {{iconify|Desert Mountains}}
|なし
+
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
| {{iconify|Chu-ko-nu}}
 +
| Tribal
 +
| Han
 
|-
 
|-
| '''軽装騎兵'''
+
| '''Druzhina'''
|軽騎兵
+
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 95
+
| style="text-align: center; | 117
 
| style="text-align: center; | 100
 
| style="text-align: center; | 100
 +
| style="text-align: center; | 40
 
| style="text-align: center; | 30
 
| style="text-align: center; | 30
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 30
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
| {{iconify|Druzhina}}
 +
| Early Medieval
 +
| All East Slavic
 +
|-
 +
| '''Gendarmes'''
 +
| {{iconify|Heavy Cavalry}}
 +
| style="text-align: center; | 240
 +
| style="text-align: center; | 50
 +
| style="text-align: center; | 125
 +
| style="text-align: center; | 40
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 10
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Jungle}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Valets}}
 +
| Late Medieval
 +
|
 +
* Breton
 +
* French
 +
* Norman
 +
* Occitan
 +
|-
 +
| '''Goedendag Militia'''
 +
| {{iconify|Skirmishers}}
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 13
 +
| style="text-align: center; | 18
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 16
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Heavy Infantry}}
 +
| None
 +
| None
 +
| {{iconify|Adaptive Militia}}
 +
| Late Medieval
 +
| Dutch
 +
|-
 +
| '''Guinean Uplanders'''
 +
| {{iconify|Skirmishers}}
 +
| style="text-align: center; | 54
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 18
 +
| style="text-align: center; | 14
 +
| style="text-align: center; | 0
 
| style="text-align: center; | 20
 
| style="text-align: center; | 20
 +
| {{iconify|Heavy Infantry}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Forest}}
 +
* {{iconify|Hills}}
 +
| None
 +
| {{iconify|Upland Skirmishing}}
 +
| Tribal
 +
| All West African
 +
|-
 +
| '''Hobelars'''
 +
| {{iconify|Light Cavalry}}
 +
| style="text-align: center; | 94
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 50
 
| style="text-align: center; | 30
 
| style="text-align: center; | 30
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Hills}}
 +
* {{iconify|Forest}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Hobbies}}
 +
| High Medieval
 +
|
 +
* Cornish
 +
* Cumbrian
 +
* Irish
 +
* Pictish
 +
|-
 +
| '''Horn Warriors'''
 +
| {{iconify|Skirmishers}}
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 12
 +
| style="text-align: center; | 16
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 20
 +
| {{iconify|Heavy Infantry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
| {{iconify|Mountain Skirmishing}}
 +
| Tribal
 +
|
 +
* Afar
 +
* Somali
 +
* Welayta
 +
|-
 +
| '''Horse Archers'''
 +
| [[File:Unit horse archers.png|24px]] Skirmishers
 +
| style="text-align: center; | 135
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 40
 
| style="text-align: center; | 30
 
| style="text-align: center; | 30
|弓兵
+
|  
|平地、乾燥地
+
* {{iconify|Heavy Infantry}}
|丘陵、山岳、山地砂漠、湿原
+
* {{iconify|Skirmishers}}
|なし
+
|  
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
* {{iconify|Steppe}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Jungle}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Compound Bows}}
 +
| Tribal
 +
|
 +
* All Mongolic
 +
* All Turkic
 +
* Alan
 +
* Mogyër
 
|-
 
|-
| '''パイク兵'''
+
| '''Huscarls'''
|槍兵
+
| {{iconify|Heavy Infantry}}
| style="text-align: center; | 75
+
| style="text-align: center; | 117
 
| style="text-align: center; | 100
 
| style="text-align: center; | 100
 +
| style="text-align: center; | 40
 +
| style="text-align: center; | 26
 +
| style="text-align: center; | 0
 
| style="text-align: center; | 24
 
| style="text-align: center; | 24
 +
|
 +
* {{iconify|Archers}}
 +
* {{iconify|Spearmen}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Taiga}}
 +
| None
 +
| {{iconify|Hirds}}
 +
| Early Medieval
 +
|
 +
* All North Germanic
 +
* Anglo-Saxon
 +
* Frisian
 +
* Old Saxon
 +
|-
 +
| '''Khandayat'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 108
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 42
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Light Cavalry}}
 +
* {{iconify|Spearmen}}
 +
| {{iconify|Jungle}}
 +
| None
 +
| {{iconify|Khandayats}}
 +
| Early Medieval
 +
|
 +
* All Dravidian
 +
* All Indo-Aryan
 +
|-
 +
| '''Konni'''
 +
| {{iconify|Light Cavalry}}
 +
| style="text-align: center; | 111
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 25
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 60
 +
| style="text-align: center; | 20
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Konni Raids}}
 +
| Tribal
 +
|
 +
* All South Slavic
 +
* Hungarian
 +
* Polabian
 +
* Polish
 +
* Pomeranian
 +
|-
 +
| '''Landsknechts'''
 +
| {{iconify|Spearmen}}
 +
| style="text-align: center; | 90
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 30
 
| style="text-align: center; | 24
 
| style="text-align: center; | 24
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
|軽騎兵、重騎兵
+
|  
|丘陵、山岳、山地砂漠
+
* {{iconify|Heavy Cavalry}}
|なし
+
* {{iconify|Light Cavalry}}
|なし
+
* {{iconify|Spearmen}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
| {{iconify|Zweihanders}}
 +
| Late Medieval
 +
|
 +
* Bavarian
 +
* Franconian
 +
* Frankish
 +
* German
 +
* Lombard
 +
* Saxon
 +
* Swabian
 
|-
 
|-
| '''重歩兵'''
+
| '''Longbowmen'''
|重歩兵
+
| {{iconify|Archers}}
 +
| style="text-align: center; | 66
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 14
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Skirmishers}}
 +
| {{iconify|Hills}}
 +
| None
 +
| {{iconify|Longbow}}
 +
| Late Medieval
 +
|
 +
* English
 +
* Welsh
 +
|-
 +
| '''Metsänvartija'''
 +
| {{iconify|Archers}}
 +
| style="text-align: center; | 60.5
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 14
 +
| style="text-align: center; | 10
 +
| style="text-align: center; | 10
 +
| {{iconify|Skirmishers}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Taiga}}
 +
| None
 +
| {{iconify|Forest Wardens}}
 +
| Tribal
 +
|
 +
* All Baltic
 +
* All Balto-Finnic
 +
* All Ugro-Permian
 +
* All Volga-Finnic
 +
|-
 +
| '''Mountaineers'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 108
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40
 +
| style="text-align: center; | 26
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
| {{iconify|Spearmen}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
| None
 +
| {{iconify|Alpine Supremacy}}
 +
| Early Medieval
 +
|
 +
* All Quiangic
 +
* All Tibetan
 +
|-
 +
| '''Mubarizun'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 108
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 25
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Infantry}}
 +
* {{iconify|Spearmen}}
 +
| None
 +
| None
 +
| {{iconify|Mubarizun}}
 +
| Tribal
 +
|
 +
* Bedouin
 +
* Butr
 +
* Egyptian
 +
* Mashriqi
 +
* Nubian
 +
|-
 +
| '''Palace Guards'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 108
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 38
 +
| style="text-align: center; | 24
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 20
 +
| {{iconify|Spearmen}}
 +
|
 +
* {{iconify|Hills}}
 +
* {{iconify|Jungle}}
 +
| None
 +
| {{iconify|Royal Army Tradition}}
 +
| Early Medieval
 +
| All Burman
 +
|-
 +
| '''Palatini'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 180
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 60
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 20
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
| {{iconify|Legionnaires}}
 +
| Late Medieval
 +
| Roman
 +
|-
 +
| '''Picchieri'''
 +
| {{iconify|Spearmen}}
 +
| style="text-align: center; | 97.5
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40
 +
| style="text-align: center; | 24
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Light Cavalry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
| {{iconify|Pike Columns}}
 +
| High Medieval
 +
| All Latin except Roman
 +
|-
 +
| '''Sahel Horsemen'''
 +
| {{iconify|Light Cavalry}}
 
| style="text-align: center; | 90
 
| style="text-align: center; | 90
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 30
 +
|
 +
* {{iconify|Archers}}
 +
* {{iconify|Heavy Infantry}}
 +
|
 +
* {{iconify|Desert}}
 +
* {{iconify|Drylands}}
 +
* {{iconify|Floodplains}}
 +
* {{iconify|Oasis}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
| {{iconify|Sahel Horsemen}}
 +
| Tribal
 +
|
 +
* All Sahelian
 +
* All Senegambian
 +
* All Central African
 +
* Daju
 +
* Zaghawa
 +
|-
 +
| '''Sarawit'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 108
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 32
 +
| style="text-align: center; | 26
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 10
 +
| {{iconify|Light Cavalry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
|
 +
* {{iconify|Desert}}
 +
* {{iconify|Drylands}}
 +
| {{iconify|Sarawit}}
 +
| High Medieval
 +
| Ethiopian
 +
|-
 +
| '''Schiltron'''
 +
| {{iconify|Spearmen}}
 +
| style="text-align: center; | 112.5
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 36
 +
| style="text-align: center; | 28
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Light Cavalry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Plains}}
 +
| None
 +
| {{iconify|Rectilinear Schiltron}}
 +
| Late Medieval
 +
|
 +
* Gaelic
 +
* Scots
 +
|-
 +
| '''Shomer'''
 +
| {{iconify|Skirmishers}}
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 10
 +
| style="text-align: center; | 24
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 40
 +
| {{iconify|Heavy Infantry}}
 +
| None
 +
| None
 +
| {{iconify|Defensive Tactics}}
 +
| Tribal
 +
| All Israelite
 +
|-
 +
| '''Zbrojnosh'''
 +
| {{iconify|Heavy Infantry}}
 +
| style="text-align: center; | 99
 
| style="text-align: center; | 100
 
| style="text-align: center; | 100
 
| style="text-align: center; | 34
 
| style="text-align: center; | 34
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 10
 +
|
 +
* {{iconify|Spearmen}}
 +
* {{iconify|Archers}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| {{iconify|Wetlands}}
 +
| {{iconify|Zbrojnosh}}
 +
| Tribal
 +
|
 +
* Czech
 +
* Slovien
 +
|}
 +
 +
=== Regional ===
 +
Regional Men-at-Arms are made available through regional innovations.
 +
{| class="mildtable plainlist sortable"
 +
! width=1% | Regiment
 +
! Type
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
! Innovation
 +
! Era
 +
! Region
 +
|-
 +
| '''Camel Riders'''
 +
| [[File:Unit camel riders.png|24px]] Light Cavalry
 +
| style="text-align: center; | 85
 +
| style="text-align: center; | 100
 
| style="text-align: center; | 22
 
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 20
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Desert}}
 +
* {{iconify|Drylands}}
 +
* {{iconify|Floodplains}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
|
 +
* {{iconify|War Camels}}
 +
|
 +
* Tribal Era
 +
|
 +
* The Middle East
 +
* Persia
 +
* North Africa
 +
|-
 +
| '''War Elephants'''
 +
| [[File:Unit war elephants.png|24px]] Heavy Cavalry
 +
| style="text-align: center; | 400
 +
| style="text-align: center; | 25
 +
| style="text-align: center; | 250
 +
| style="text-align: center; | 50
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Infantry}}
 +
* {{iconify|Skirmishers}}
 +
| {{iconify|Jungle}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|
 +
* {{iconify|Elephantry}}
 +
|
 +
* Tribal Era
 +
|
 +
* India
 +
* South East Asia
 +
|}
 +
 +
=== Siege Weapons ===
 +
{{see also|Warfare#Siege}}
 +
Siege Weapons are man-at-arms regiments that cannot fight in battle but will greatly increase Siege Progress when attacking Holdings. They are unlocked by discovering the corresponding innovation.
 +
{| class="mildtable" style="text-align: center;
 +
! Regiment
 +
! [[File:Unit stat siege progress.png|24px]] Daily Siege Progress
 +
! {{icon|fort level}} Max Fort Level
 +
! {{icon|gold}} Feudal / Clan cost
 +
! {{icon|prestige}} Tribal cost
 +
! Innovation
 +
! Description
 +
|-
 +
| style="text-align: left; | {{iconify|Onagers}}
 +
| +0.2
 +
| 5
 +
| 60
 +
| 120
 +
| {{iconify|Onager}}
 +
| ''These small torsion catapults can tear down enemy fortification by hurling stone projectiles over a distance.''
 +
|-
 +
| style="text-align: left; | {{iconify|Mangonels}}
 +
| +0.3
 +
| 10
 +
| 66
 +
| 132
 +
| {{iconify|Mangonels innovation|text=Mangonels}}
 +
| ''The traction-powered mangonel is easier to operate than the onager while also boasting a faster rate-of-fire.''
 +
|-
 +
| style="text-align: left; | {{iconify|Trebuchets}}
 +
| +0.4
 +
| 15
 +
| 78
 +
| 156
 +
| {{iconify|Trebuchet innovation|text=Trebuchet}}
 +
| ''The counterweight trebuchet can hurl large projectiles with much greater force than mangonels or onagers.''
 +
|-
 +
| style="text-align: left; | {{iconify|Bombards}}
 +
| +0.6
 +
| 30
 +
| 96
 +
| 192
 +
| {{iconify|Bombards innovation|text=Bombards}}
 +
| ''No longer constrained by the limits of levers and pulleys, these cannons can blast through fortifications with ease.''
 +
|}
 +
 +
=== Comparison Tables by Regiment Type ===
 +
The tables below provide a direct comparison between different regiments of the same class, organized with the basic type first, followed by regional, with the cultural types last. Deviations from the basic type are color coded in {{green|green}} where superior (or merely different) and {{red|red}} where inferior.
 +
====Skirmishers====
 +
{| class="mildtable plainlist sortable"
 +
! Regiment
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
|-
 +
| {{icon|Skirmishers}} '''Light Footmen'''
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 10
 +
| style="text-align: center; | 16
 +
| style="text-align: center; | 10
 +
| style="text-align: center; | 16
 +
| {{iconify|Heavy Infantry}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Jungle}}
 +
* {{iconify|Taiga}}
 +
| None
 +
|-
 +
| {{icon|Skirmishers}} '''Abudrar'''
 +
| style="text-align: center; | 81 ({{red|+36}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 20 ({{green|+10}})
 +
| style="text-align: center; | 16
 +
| style="text-align: center; | 20 ({{green|+10}})
 +
| style="text-align: center; | 10 ({{red|-6}})
 +
|
 +
* {{iconify|Heavy Infantry}}
 +
* {{green|{{iconify|Light Cavalry}}}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Hills}}
 +
|
 +
* {{red|{{iconify|Desert}}}}
 +
|-
 +
| {{icon|Skirmishers}} '''Goedendag Militia'''
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 13 ({{green|+3}})
 +
| style="text-align: center; | 18 ({{green|+2}})
 +
| style="text-align: center; | 0 ({{red|-10}})
 +
| style="text-align: center; | 16
 +
|
 +
* {{green|{{iconify|Heavy Cavalry}}}}
 +
* {{iconify|Heavy Infantry}}
 +
| {{red|None}}
 +
| None
 +
|-
 +
| {{icon|Skirmishers}} '''Guinean Uplanders'''
 +
| style="text-align: center; | 54 ({{red|+9}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 18 ({{green|+8}})
 +
| style="text-align: center; | 14 ({{red|-2}})
 +
| style="text-align: center; | 0 ({{red|-10}})
 +
| style="text-align: center; | 20 ({{green|+4}})
 +
| {{iconify|Heavy Infantry}}
 +
|
 +
* {{green|{{iconify|Drylands}}}}
 +
* {{iconify|Forest}}
 +
* {{iconify|Hills}}
 +
| None
 +
|-
 +
| {{icon|Skirmishers}} '''Horn Warriors'''
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 12 ({{green|+2}})
 +
| style="text-align: center; | 16
 +
| style="text-align: center; | 0 ({{red|-10}})
 +
| style="text-align: center; | 20 ({{green|+4}})
 +
| {{iconify|Heavy Infantry}}
 +
|
 +
* {{green|{{iconify|Desert Mountains}}}}
 +
* {{green|{{iconify|Hills}}}}
 +
* {{green|{{iconify|Mountains}}}}
 +
| None
 +
|-
 +
| {{icon|Skirmishers}} '''Shomer'''
 +
| style="text-align: center; | 45
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 10
 +
| style="text-align: center; | 24 ({{green|+8}})
 +
| style="text-align: center; | 0 ({{red|-10}})
 +
| style="text-align: center; | 40 ({{green|+24}})
 +
| {{iconify|Heavy Infantry}}
 +
| {{red|None}}
 +
| None
 +
|-
 +
| [[File:Unit horse archers.png|24px]]  '''Horse Archers'''
 +
| style="text-align: center; | 135 ({{red|+90}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 45 ({{green|+35}})
 +
| style="text-align: center; | 20 ({{green|+4}})
 +
| style="text-align: center; | 40 ({{green|+30}})
 +
| style="text-align: center; | 30 ({{green|+14}})
 +
|
 +
* {{iconify|Heavy Infantry}}
 +
* {{green|{{iconify|Skirmishers}}}}
 +
|
 +
* {{green|{{iconify|Drylands}}}}
 +
* {{green|{{iconify|Plains}}}}
 +
* {{green|{{iconify|Steppe}}}}
 +
|
 +
* {{red|{{iconify|Desert Mountains}}}}
 +
* {{red|{{iconify|Jungle}}}}
 +
* {{red|{{iconify|Mountains}}}}
 +
* {{red|{{iconify|Wetlands}}}}
 +
|-
 +
|}
 +
 +
====Archers====
 +
{| class="mildtable plainlist sortable"
 +
! Regiment
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
|-
 +
| {{icon|Archers}} '''Bowmen'''
 +
| style="text-align: center; | 55
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 25
 +
| style="text-align: center; | 10
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
| {{iconify|Skirmishers}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Taiga}}
 +
| None
 +
|-
 +
| [[File:Unit crossbowmen.png|24px]] '''Crossbowmen'''
 +
| style="text-align: center; | 88 ({{red|+33}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 42 ({{green|+17}})
 +
| style="text-align: center; | 18 ({{green|+8}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{green|{{iconify|Heavy Cavalry}}}}
 +
* {{green|{{iconify|Heavy Infantry}}}}
 +
|
 +
* {{iconify|Hills}}
 +
|
 +
* {{red|{{iconify|Desert}}}}
 +
* {{red|{{iconify|Drylands}}}}
 +
* {{red|{{iconify|Plains}}}}
 +
|-
 +
| {{icon|Archers}} '''Bush Hunters'''
 +
| style="text-align: center; | 55
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 30 ({{green|+5}})
 +
| style="text-align: center; | 14 ({{green|+4}})
 +
| style="text-align: center; | 5 ({{green|+5}})
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Skirmishers}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Jungle}}
 +
| None
 +
|-
 +
| {{icon|Archers}} '''Chu-ko-nu Archers'''
 +
| style="text-align: center; | 82.5 ({{red|+27.5}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 30 ({{green|+5}})
 +
| style="text-align: center; | 20 ({{green|+10}})
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
|槍兵
+
|  
|なし
+
* {{iconify|Skirmishers}}
|なし
+
|  
|キルテッドアーマー
+
* {{green|{{iconify|Desert Mountains}}}}
 +
* {{green|{{iconify|Hills}}}}
 +
* {{green|{{iconify|Mountains}}}}
 +
| None
 +
|-
 +
| {{icon|Archers}} '''Longbowmen'''
 +
| style="text-align: center; | 66 ({{red|+11}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 45 ({{green|+20}})
 +
| style="text-align: center; | 14 ({{green|+4}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{green|{{iconify|Heavy Cavalry}}}}
 +
* {{green|{{iconify|Skirmishers}}}}
 +
|
 +
* {{iconify|Hills}}
 +
| None
 +
|-
 +
| {{icon|Archers}} '''Metsänvartija'''
 +
| style="text-align: center; | 60.5 ({{red|+5.5}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 30 ({{green|+5}})
 +
| style="text-align: center; | 14 ({{green|+4}})
 +
| style="text-align: center; | 10 ({{green|+10}})
 +
| style="text-align: center; | 10 ({{green|+10}})
 +
| {{iconify|Skirmishers}}
 +
|
 +
* {{iconify|Forest}}
 +
* {{iconify|Taiga}}
 +
| None
 +
|}
 +
 
 +
====Light Cavalry====
 +
{| class="mildtable plainlist sortable"
 +
! Regiment
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
|-
 +
| {{icon|Light Cavalry}} '''Light Horsemen'''
 +
| style="text-align: center; | 85
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 30
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
| [[File:Unit camel riders.png|24px]] '''Camel Riders'''
 +
| style="text-align: center; | 85
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 20
 +
| {{iconify|Archers}}
 +
|
 +
* {{green|{{iconify|Desert}}}}
 +
* {{iconify|Drylands}}
 +
* {{green|{{iconify|Floodplains}}}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
|-
 +
| {{icon|Light Cavalry}} '''Caballeros'''
 +
| style="text-align: center; | 85
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 20 ({{red|-10}})
 +
| style="text-align: center; | 50 ({{green|+20}})
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{green|{{iconify|Hills}}}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 
|-
 
|-
| '''重装騎兵'''
+
| {{icon|Light Cavalry}} '''Chasseurs'''
|重騎兵
+
| style="text-align: center; | 111 ({{red|+26}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40 ({{green|+18}})
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 40 ({{green|+10}})
 +
| style="text-align: center; | 15 ({{red|-15}})
 +
| {{iconify|Archers}}
 +
|
 +
* {{green|{{iconify|Desert}}}}
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
| {{icon|Light Cavalry}} '''Hobelars'''
 +
| style="text-align: center; | 94 ({{red|+9}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 50 ({{green|+20}})
 +
| style="text-align: center; | 30
 +
| {{iconify|Archers}}
 +
|
 +
* {{green|{{iconify|Hills}}}}
 +
* {{green|{{iconify|Forest}}}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
| {{icon|Light Cavalry}} '''Konni'''
 +
| style="text-align: center; | 111 ({{red|+26}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 25 ({{green|+3}})
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 60 ({{green|+30}})
 +
| style="text-align: center; | 20 ({{red|-10}})
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
| {{icon|Light Cavalry}} '''Sahel Horsemen'''
 +
| style="text-align: center; | 90 ({{red|+5}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 15
 +
| style="text-align: center; | 30
 +
| style="text-align: center; | 30
 +
|
 +
* {{iconify|Archers}}
 +
* {{green|{{iconify|Heavy Infantry}}}}
 +
|
 +
* {{green|{{iconify|Desert}}}}
 +
* {{iconify|Drylands}}
 +
* {{green|{{iconify|Floodplains}}}}
 +
* {{green|{{iconify|Oasis}}}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
|}
 +
 
 +
====Heavy Cavalry====
 +
{| class="mildtable plainlist sortable"
 +
! Regiment
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
|-
 +
| {{icon|Heavy Cavalry}} '''Armored Horsemen'''
 
| style="text-align: center; | 200
 
| style="text-align: center; | 200
 
| style="text-align: center; | 50
 
| style="text-align: center; | 50
156行目: 1,386行目:
 
| style="text-align: center; | 20
 
| style="text-align: center; | 20
 
| style="text-align: center; | 0
 
| style="text-align: center; | 0
|弓兵
+
| {{iconify|Archers}}
|平地、乾燥地
+
|
|丘陵、山岳、山地砂漠、湿原
+
* {{iconify|Drylands}}
|鞍橋
+
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
| {{icon|Heavy Cavalry}} '''Cataphracts'''
 +
| style="text-align: center; | 260 ({{red|+60}})
 +
| style="text-align: center; | 50
 +
| style="text-align: center; | 120 ({{green|+20}})
 +
| style="text-align: center; | 35
 +
| style="text-align: center; | 25 ({{green|+5}})
 +
| style="text-align: center; | 10 ({{green|+10}})
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
| {{icon|Heavy Cavalry}} '''Gendarmes'''
 +
| style="text-align: center; | 240 ({{red|+40}})
 +
| style="text-align: center; | 50
 +
| style="text-align: center; | 125 ({{green|+25}})
 +
| style="text-align: center; | 40 ({{green|+5}})
 +
| style="text-align: center; | 20
 +
| style="text-align: center; | 10 ({{green|+10}})
 +
| {{iconify|Archers}}
 +
|
 +
* {{iconify|Drylands}}
 +
* {{iconify|Plains}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{red|{{iconify|Jungle}}}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 +
|-
 +
| [[File:Unit war elephants.png|24px]] '''War Elephants'''
 +
| style="text-align: center; | 400 ({{red|+200}})
 +
| style="text-align: center; | 25 ({{red|-25}})
 +
| style="text-align: center; | 250 ({{green|+150}})
 +
| style="text-align: center; | 50 ({{green|+15}})
 +
| style="text-align: center; | 0 ({{red|-20}})
 +
| style="text-align: center; | 0
 +
|
 +
* {{green|{{iconify|Heavy Infantry}}}}
 +
* {{green|{{iconify|Skirmishers}}}}
 +
| {{green|{{iconify|Jungle}}}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Mountains}}
 +
* {{iconify|Wetlands}}
 
|}
 
|}
  
 +
====Heavy Infantry====
 +
{| class="mildtable plainlist sortable"
 +
! Regiment
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
|-
 +
| {{icon|Heavy Infantry}} '''Armored Footmen'''
 +
| style="text-align: center; | 90
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 32
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
|-
 +
| [[File:Unit default.png|24px]] '''House Guard'''
 +
| style="text-align: center; | 50 ({{green|-40}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40 ({{green|+8}})
 +
| style="text-align: center; | 30 ({{green|+8}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 24 ({{green|+24}})
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Order Knights'''
 +
| style="text-align: center; | 90
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 36 ({{green|+4}})
 +
| style="text-align: center; | 26 ({{green|+4}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Ayyar'''
 +
| style="text-align: center; | 75 ({{green|-15}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 35 ({{green|+3}})
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 12 ({{green|+12}})
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Spearmen}}
 +
| None
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Druzhina'''
 +
| style="text-align: center; | 117 ({{red|+27}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40 ({{green|+8}})
 +
| style="text-align: center; | 30 ({{green|+8}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 30 ({{green|+30}})
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Huscarls'''
 +
| style="text-align: center; | 117 ({{red|+27}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40 ({{green|+8}})
 +
| style="text-align: center; | 26 ({{green|+4}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 24 ({{green|+24}})
 +
|
 +
* {{green|{{iconify|Archers}}}}
 +
* {{iconify|Spearmen}}
 +
|
 +
* {{green|{{iconify|Forest}}}}
 +
* {{green|{{iconify|Taiga}}}}
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Khandayat'''
 +
| style="text-align: center; | 108 ({{red|+18}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 42 ({{green|+10}})
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{green|{{iconify|Light Cavalry}}}}
 +
* {{iconify|Spearmen}}
 +
| {{green|{{iconify|Jungle}}}}
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Mountaineers'''
 +
| style="text-align: center; | 108 ({{red|+18}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40 ({{green|+8}})
 +
| style="text-align: center; | 26 ({{green|+4}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
| {{iconify|Spearmen}}
 +
|
 +
* {{green|{{iconify|Desert Mountains}}}}
 +
* {{green|{{iconify|Mountains}}}}
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}}  '''Mubarizun'''
 +
| style="text-align: center; | 108 ({{red|+18}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 45 ({{green|+13}})
 +
| style="text-align: center; | 25 ({{green|+3}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{green|{{iconify|Heavy Infantry}}}}
 +
* {{iconify|Spearmen}}
 +
| None
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Palace Guards'''
 +
| style="text-align: center; | 108 ({{red|+18}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 38 ({{green|+6}})
 +
| style="text-align: center; | 24 ({{green|+2}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 20 ({{green|+20}})
 +
| {{iconify|Spearmen}}
 +
|
 +
* {{green|{{iconify|Hills}}}}
 +
* {{green|{{iconify|Jungle}}}}
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Palatini'''
 +
| style="text-align: center; | 180 ({{red|+90}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 60 ({{green|+28}})
 +
| style="text-align: center; | 30 ({{green|+8}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 20 ({{green|+20}})
 +
| {{iconify|Spearmen}}
 +
| None
 +
| None
 +
|-
 +
| {{icon|Heavy Infantry}} '''Sarawit'''
 +
| style="text-align: center; | 108 ({{red|+18}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 32
 +
| style="text-align: center; | 26 ({{green|+4}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 10 ({{green|+10}})
 +
| {{green|{{iconify|Light Cavalry}}}}
 +
|
 +
* {{green|{{iconify|Desert Mountains}}}}
 +
* {{green|{{iconify|Hills}}}}
 +
* {{green|{{iconify|Mountains}}}}
 +
|
 +
* {{red|{{iconify|Desert}}}}
 +
* {{red|{{iconify|Drylands}}}}
 +
|-
 +
| {{icon|Heavy Infantry}} '''Zbrojnosh'''
 +
| style="text-align: center; | 99 ({{red|+9}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 34 ({{green|+2}})
 +
| style="text-align: center; | 20 ({{red|-2}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 10 ({{green|+10}})
 +
|
 +
* {{iconify|Spearmen}}
 +
* {{green|{{iconify|Archers}}}}
 +
|
 +
* {{green|{{iconify|Forest}}}}
 +
* {{green|{{iconify|Hills}}}}
 +
* {{green|{{iconify|Mountains}}}}
 +
| {{red|{{iconify|Wetlands}}}}
 +
|}
  
==攻城兵器==
+
====Spearmen====
 +
{| class="mildtable plainlist sortable"
 +
! Regiment
 +
! {{icon|gold}} Cost
 +
! {{icon|levies}} Soldiers per size
 +
! {{iconify|Damage}}
 +
! {{iconify|Toughness}}
 +
! {{iconify|Pursuit}}
 +
! {{iconify|Screen}}
 +
! [[File:Icon maa countered.png|24px]] Counters
 +
! Helpful terrain
 +
! Disadvantageous terrain
 +
|-
 +
| {{icon|Spearmen}} '''Pikemen'''
 +
| style="text-align: center; | 75
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 22
 +
| style="text-align: center; | 24
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Light Cavalry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
|-
 +
| {{icon|Spearmen}}  '''Landsknechts'''
 +
| style="text-align: center; | 90 ({{red|+15}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 30 ({{green|+8}})
 +
| style="text-align: center; | 24
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Light Cavalry}}
 +
* {{green|{{iconify|Spearmen}}}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
|-
 +
| {{icon|Spearmen}}  '''Picchieri'''
 +
| style="text-align: center; | 97.5 ({{red|+22.5}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 40 ({{green|+18}})
 +
| style="text-align: center; | 24
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Light Cavalry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
| None
 +
|-
 +
| {{icon|Spearmen}} '''Schiltron'''
 +
| style="text-align: center; | 112.5 ({{red|+37.5}})
 +
| style="text-align: center; | 100
 +
| style="text-align: center; | 36 ({{green|+14}})
 +
| style="text-align: center; | 28 ({{green|+4}})
 +
| style="text-align: center; | 0
 +
| style="text-align: center; | 0
 +
|
 +
* {{iconify|Heavy Cavalry}}
 +
* {{iconify|Light Cavalry}}
 +
|
 +
* {{iconify|Desert Mountains}}
 +
* {{iconify|Hills}}
 +
* {{iconify|Mountains}}
 +
* {{green|{{iconify|Plains}}}}
 +
| None
 +
|}
 +
 
 +
== Supply ==
 +
Supply reflects whether armies are properly provided with food and other necessities. Armies carry supplies with them as they move around the map. All armies can carry at least 100 units of Supply, although armies commanded by a commander with the Living Off the Land perk can carry up to 300 supply. When they are raised, they start with 100 Supply. Supply is consumed once per month whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in owned, occupied or allied territory up to the current Barony's Supply Limit. Low Supply will apply penalties to [[Warfare#The_advantage_modifier|Advantage]] in battles. If an army runs out of Supply entirely, it will receive a bigger Advantage penalty and also take Attrition damage every month.
 +
 
 +
=== Supply limit ===
 +
The base supply limit of a barony is 2000. The minimum supply limit of a barony is 1000. {{#lst:County|DevelopmentSupplyLimit}} coastal baronies have their supply limit increased by {{green|+25%}}. A barony's supply limit can also be affected by its terrain. {{#lst:Government|TribalSupplyLimitPenalty}}
 +
 
 +
== Attrition ==
 +
Attrition is a loss of Levies and Men-at-Arms that is caused by various factors:
 +
* Besieging and looting armies suffer {{red|1%}} attrition per month.
 +
* Armies that have completely run out of supplies suffer {{red|5%}} attrition per month.
 +
* Moving into a hostile county instantly causes the army to lose {{red|5%}} of their troops (minimum of 100) as long as the following is true:
 +
:* The county only borders other hostile counties.
 +
:* The county is not coastal.<ref>"Marching into a County controlled by the enemy, that doesn’t border anything you control and is not on the coast, will make your army take a single and quite significant attrition hit." From [[forum:1279641|CK3 Dev Diary #3 - War]].</ref>
 +
 
 +
Temporary modifiers, tenets and traits of an army's commander may reduce the amount of attrition taken:
 +
{| class="mildtable sortable"
 +
|-
 +
! Source
 +
! Amount (%)
 +
! Conditions
 +
! Notes
 +
|-
 +
| [[File:Modifier martial positive.png|24px]] ''Accustomed to Foraging'' modifier
 +
| {{green|−10}}
 +
| County is hostile
 +
| Gained via random {{iconify|Martial lifestyle}} event(s).
 +
|-
 +
| [[File:Modifier martial positive.png|24px]] ''Improved Pillaging'' modifier
 +
| {{green|−25}}
 +
| County is hostile
 +
| Gained via random {{iconify|Martial lifestyle}} event(s).
 +
|-
 +
| [[File:Core_tenet_holytree.png|24px]] [[Sanctity of Nature]] tenet
 +
| {{green|−25}}
 +
| County terrain is one of the following:
 +
* {{iconify|Forest}}
 +
* {{iconify|Taiga}}
 +
* {{iconify|Jungle}}
 +
| -
 +
|-
 +
| [[File:Core_tenet_skyshaman.png|24px]] [[Sun Worship]] tenet
 +
| {{green|−25}}
 +
| County terrain is one of the following:
 +
* {{iconify|Desert}}
 +
* {{iconify|Desert Mountains}}
 +
| -
 +
|-
 +
| {{icon|jungle stalker}} [[Jungle Stalker]] commander trait
 +
| {{green|−50}}
 +
| County has {{iconify|Jungle}} terrain.
 +
| -
 +
|-
 +
| {{icon|reaver}} [[Reaver]] commander trait
 +
| {{green|−75}}
 +
| County is hostile
 +
| -
 +
|}
  
==特別な兵士==
+
== Special soldiers ==
 +
Special soldiers are maintenance free armies that belong to historical rulers and do not reinforce.
 +
{| class="mildtable sortable"
 +
! Army
 +
! Inherited
 +
! Ruler
 +
! Year
 +
|-
 +
| {{icon|levies}} 1400 Levies<br>{{icon|heavy infantry}} 100 Armored Footmen
 +
| {{icon|no}}
 +
| {{icon|county}} Hæsteinn of Montaigu
 +
| 867
 +
|-
 +
| {{icon|levies}} 1400 Levies<br>{{icon|heavy infantry}} 100 Armored Footmen
 +
| {{icon|no}}
 +
| {{icon|county}} Hæsteinn of Montaigu
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Halfdan of the Jórvík
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Halfdan of the Jórvík
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Halfdan of the Jórvík
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Halfdan of the Jórvík
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Ivar of the Suđreyjar
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Ivar of the Suđreyjar
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Ivar of the Suđreyjar
 +
| 867
 +
|-
 +
| {{icon|levies}} 1250 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} Ivar of the Suđreyjar
 +
| 867
 +
|-
 +
| {{icon|levies}} 1200 Levies
 +
| {{icon|yes}}
 +
| {{icon|county}} Hummay of Bilma
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1200 Levies
 +
| {{icon|yes}}
 +
| {{icon|county}} Hummay of Bilma
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1200 Levies
 +
| {{icon|yes}}
 +
| {{icon|county}} Hummay of Bilma
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1075 Levies
 +
| {{icon|yes}}
 +
| {{icon|county}} Vijayabahu of Rohana
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1075 Levies
 +
| {{icon|yes}}
 +
| {{icon|county}} Vijayabahu of Rohana
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1075 Levies
 +
| {{icon|yes}}
 +
| {{icon|county}} Vijayabahu of Rohana
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1075 Levies
 +
| {{icon|yes}}
 +
| {{icon|county}} Vijayabahu of Rohana
 +
| 1066
 +
|-
 +
| {{icon|levies}} 800 Levies
 +
| {{icon|no}}
 +
| {{icon|duchy}} William II of Normandy
 +
| 1066
 +
|-
 +
| {{icon|levies}} 800 Levies
 +
| {{icon|no}}
 +
| {{icon|duchy}} William II of Normandy
 +
| 1066
 +
|-
 +
| {{icon|levies}} 800 Levies
 +
| {{icon|no}}
 +
| {{icon|duchy}} William II of Normandy
 +
| 1066
 +
|-
 +
| {{icon|levies}} 800 Levies<br>{{icon|heavy infantry}} 200 Armored Footmen
 +
| {{icon|no}}
 +
| {{icon|duchy}} William II of Normandy
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1000 Levies
 +
| {{icon|yes}}
 +
| {{icon|duchy}} William II of Normandy
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1000 Levies
 +
| {{icon|no}}
 +
| {{icon|kingdom}} Harald IV of Norway
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1000 Levies
 +
| {{icon|no}}
 +
| {{icon|kingdom}} Harald IV of Norway
 +
| 1066
 +
|-
 +
| {{icon|levies}} 700 Levies
 +
| {{icon|no}}
 +
| {{icon|kingdom}} Harold II Godwineson of England
 +
| 1066
 +
|-
 +
| {{icon|levies}} 700 Levies
 +
| {{icon|no}}
 +
| {{icon|kingdom}} Harold II Godwineson of England
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1410 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1410 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1700 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1700 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1700 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 1700 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 2000 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 2000 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 2000 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|-
 +
| {{icon|levies}} 2000 Levies
 +
| {{icon|yes}}
 +
| {{icon|empire}} Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk
 +
| 1066
 +
|}
  
 +
== References ==
 +
<references/>
 +
{{Mechanics navbox}}
  
==供給と消耗==
+
[[Category:War]]

2021年1月16日 (土) 02:50時点における版

CK3の紹介 #09 - 軍事。 Pixelated Apolloが軍隊と強い軍隊の作り方に焦点を当てて、あなたを手助けします!

「軍勢」(army)とは、戦争中に他の軍勢を攻撃したり、所領(holding)を包囲したりするために、統制可能な大規模な兵士の集団です。その編成に基づいて、一定の品質を持った軍勢が示されます。

移動命令の半分まで完了すると、軍勢は移動ロック状態になり、目的地に到着するまで命令を受付なくなります。

海域を横断するよう命じられた軍勢は艦隊に乗り込みます。軍勢の大きさに比例して ゴールドがかかります。航行中、軍勢の維持費は+25%引き上げられ、30日を超えると軍勢は配給(supplies)を失い始めます。


スタッツ

すべてのユニットは5つの重要なスタッツ(stats)を持ちます。

  • 兵力(Strength): ユニット内の兵士の数を表します。スタッツの合計数に影響します。
  •  攻撃力(Damage): 各々のポイントが戦闘フェーズ(battle phase)の間、0.03のダメージを与えます。[1]
  •  耐久力(Toughness): 攻撃力によって受けた損害を減少させる(敗走(routed)と死傷(killed)の両方)。すべての兵力が消失するまで、各々のポイントは1ダメージまで耐えられます。[2]
  •  追撃力(Pursuit): 各々のポイントが追撃フェイズの間、0.17のダメージを与えます。[3]
  •  退却力(Screen): 各々のポイントが追撃フェイズ(retreat phase)の間、0.33のダメージを防ぎます。[4]

徴募兵

徴募兵(Levies)はすべての軍勢の大部分を構成します。これは徴集された農民のことで、それだけではまったく効果的ではありませんが、より重要な部隊を補完したり、肉の盾の代わりとしたり有象無象として使われます。徴募兵は10の 攻撃力と10の 耐久力をもちます。

騎士

騎士(Knights)は軍勢で戦うキャラクターで、戦闘力はその 武勇能力で決まります。各々の支配者(ruler)は少数の騎士しか持つことができません。デフォルトでは、騎士は 武勇能力に基づいて自動的に任命されますが、キャラクターは騎士になることを手動で強制または禁止することができます。

騎士の戦闘スタッツは、 武勇能力に基づいています。 武勇の各々のポイントについて、騎士は100の 攻撃力と10の 耐久力を受け取ります。

もし各騎士が戦闘(Battle)に敗れた場合、10%の確率で捕らえられて投獄され(imprisoned)、5%の確率で殺されます。軍勢が初期戦闘フェーズ(Early Battle Phase)で敗走した場合はそれぞれ55.3%、27.6%となります。

騎士に任命されるには、キャラクターが次の条件を満たしている必要があります。

  • 成人(adult)していること
  • 投獄されていないこと
  •  盲目の特性も 無能力者の特性も持っていないこと
  • 聖職者(clergy)の一員と 献身的の特性を持つキャラクターは、宗派(faith)が「聖職者の機能(Clerical Function)としての募兵(Recruitment)」の教義を持っている場合にのみ騎士として働くことができます。
  • 「性に関する見解(View on Gender)」の教義(doctrine)に基づきます
  • 「男性優位(Male Dominated)」: 男性しか騎士になれない
  • 「女性優位(Female Dominated)」: 女性しか騎士になれない
  • 「平等」: 男性、女性両方ともが騎士になれる

指揮官

各軍勢には1人の指揮官(Commander)を置くことができます。指揮官とは、軍を指揮し、その 武勇能力を使って軍勢の 優位性(Advantage)を高めるキャラクターのことです。指揮官にはさまざまな指揮官の特性があり、戦闘に直接影響を与えたり、戦闘以外で指揮官ボーナスを軍勢に与えることができます。

もし軍勢が敗走した場合、その指揮官が捕らえられ投獄される可能性は10%です。


Men-at-Arms

the innovationについてはこちら Men-at-Arms (innovation).

Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter at least one other type, reducing their  Damage proportional to the size difference of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month.

Each Ruler has a limited number of regiments for Men-at-Arms, but existing regiments may be upgraded to increase their size. The number of regiments you can have depends on your rank, and various cultural innovations increase the number of regiments you can have and the maximum size you can upgrade them to. Regiments can also be downsized (to decrease the monthly maintenance) or destroyed; the cost to create and increase the regiments is not refunded when downsizing or destroying a regiment. Men-at-Arms regiments are inherited by the primary heir when a ruler dies; if the heir was already a landed ruler with their own Men-at-Arms regiments, the inherited regiments are added to their own, up to the maximum allowed number of regiments.

Feudal and Clan Rulers pay for Men-at-Arms with  Gold. Tribal Rulers pay twice more with  Prestige.

All Men-at-Arms (except Elephants) triple their maintenance cost when raised.

Regular

Regular Men-at-Arms are available to all cultures as long as the other requirements are met.

Regiment Type Cost Maintenance (raised) Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain Requirements
Light Footmen  Skirmishers 45 0.45 100 10 16 10 16  Heavy Infantry
  •  Forest
  •  Jungle
  •  Taiga
None None
Bowmen  Archers 55 0.6 100 25 10 0 0  Skirmishers
  •  Forest
  •  Hills
  •  Taiga
None None
Light Horsemen  Light Cavalry 85 1.05 100 22 15 30 30  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
None
Pikemen  Spearmen 75 0.9 100 22 24 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
None None
Armored Footmen  Heavy Infantry 90 1.2 100 32 22 0 0  Spearmen None None  Quilted Armor innovation (Tribal Era)
Armored Horsemen  Heavy Cavalry 200 2.1 50 100 35 20 0  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
 Arched Saddle innovation (Early Medieval Era)
Crossbowmen Unit crossbowmen.png Archers 88 0.9 100 42 18 0 0
  •  Heavy Cavalry
  •  Heavy Infantry
 Hills
  •  Desert
  •  Drylands
  •  Plains
 Advanced Bowmaking innovation (High Medieval Era)
House Guard Unit default.png Heavy Infantry 50 0.41 100 40 30 0 24  Spearmen None None Warfare legacy track.png Finishing the Warfare dynasty legacy
Only one size-one regiment can be maintained by each character
Order Knights  Heavy Infantry 90 100 36 26 0 0  Spearmen None None Christian Holy Order

Cultural

Cultural Men-at-Arms are locked behind cultural innovations that are only available to specific cultures. They tend to be more powerful than their regular counterparts.

Regiment Type Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain Innovation Era Culture
Abudrar  Skirmishers 81 100 20 16 20 10
  •  Heavy Infantry
  •  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
 Desert  Desert Mountain Practices Early Medieval
  • Baranis
  • Beja
  • Maghrebi
  • Yemeni
Ayyar  Heavy Infantry 75 100 35 22 12 0
  •  Spearmen
None None  Futuwaa Tribal
  • All Iranian
Bush Hunters  Archers 55 100 30 12 5 0  Skirmishers
  •  Forest
  •  Hills
  •  Jungle
None  Bush Hunting Tribal
  • All Akan
  • All Yoruba
Caballeros  Light Cavalry 85 100 22 16 20 50  Archers
  •  Drylands
  •  Hills
  •  Plains
  •  Desert Mountains
  •  Mountains
  •  Wetlands
 Caballeros Early Medieval
  • All Iberian
  • Andalusian
Cataphracts  Heavy Cavalry 260 50 120 35 25 10  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
 Cataphracts Early medieval All Byzantine except Alan & Assyrian
Chasseurs  Light Cavalry 111 100 40 15 40 15  Archers
  •  Desert
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
 Desert Tactics High Medieval Outremer
Chu-ko-nu Archers Unit crossbowmen.png Archers 82.5 100 30 20 0 0  Skirmishers
  •  Desert Mountains
  •  Hills
  •  Mountains
None  Chu-ko-nu Tribal Han
Druzhina  Heavy Infantry 117 100 40 30 0 30  Spearmen None None  Druzhina Early Medieval All East Slavic
Gendarmes  Heavy Cavalry 240 50 125 40 20 10  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Jungle
  •  Mountains
  •  Wetlands
 Valets Late Medieval
  • Breton
  • French
  • Norman
  • Occitan
Goedendag Militia  Skirmishers 45 100 13 18 0 16
  •  Heavy Cavalry
  •  Heavy Infantry
None None  Adaptive Militia Late Medieval Dutch
Guinean Uplanders  Skirmishers 54 100 18 14 0 20  Heavy Infantry
  •  Drylands
  •  Forest
  •  Hills
None  Upland Skirmishing Tribal All West African
Hobelars  Light Cavalry 94 100 22 15 50 30  Archers
  •  Hills
  •  Forest
  •  Desert Mountains
  •  Mountains
  •  Wetlands
 Hobbies High Medieval
  • Cornish
  • Cumbrian
  • Irish
  • Pictish
Horn Warriors  Skirmishers 45 100 12 16 0 20  Heavy Infantry
  •  Desert Mountains
  •  Hills
  •  Mountains
None  Mountain Skirmishing Tribal
  • Afar
  • Somali
  • Welayta
Horse Archers Unit horse archers.png Skirmishers 135 100 45 20 40 30
  •  Heavy Infantry
  •  Skirmishers
  •  Drylands
  •  Plains
  •  Steppe
  •  Desert Mountains
  •  Jungle
  •  Mountains
  •  Wetlands
 Compound Bows Tribal
  • All Mongolic
  • All Turkic
  • Alan
  • Mogyër
Huscarls  Heavy Infantry 117 100 40 26 0 24
  •  Archers
  •  Spearmen
  •  Forest
  •  Taiga
None  Hirds Early Medieval
  • All North Germanic
  • Anglo-Saxon
  • Frisian
  • Old Saxon
Khandayat  Heavy Infantry 108 100 42 22 0 0
  •  Light Cavalry
  •  Spearmen
 Jungle None  Khandayats Early Medieval
  • All Dravidian
  • All Indo-Aryan
Konni  Light Cavalry 111 100 25 15 60 20  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
 Konni Raids Tribal
  • All South Slavic
  • Hungarian
  • Polabian
  • Polish
  • Pomeranian
Landsknechts  Spearmen 90 100 30 24 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Spearmen
  •  Desert Mountains
  •  Hills
  •  Mountains
None  Zweihanders Late Medieval
  • Bavarian
  • Franconian
  • Frankish
  • German
  • Lombard
  • Saxon
  • Swabian
Longbowmen  Archers 66 100 45 14 0 0
  •  Heavy Cavalry
  •  Skirmishers
 Hills None  Longbow Late Medieval
  • English
  • Welsh
Metsänvartija  Archers 60.5 100 30 14 10 10  Skirmishers
  •  Forest
  •  Taiga
None  Forest Wardens Tribal
  • All Baltic
  • All Balto-Finnic
  • All Ugro-Permian
  • All Volga-Finnic
Mountaineers  Heavy Infantry 108 100 40 26 0 0  Spearmen
  •  Desert Mountains
  •  Mountains
None  Alpine Supremacy Early Medieval
  • All Quiangic
  • All Tibetan
Mubarizun  Heavy Infantry 108 100 45 25 0 0
  •  Heavy Infantry
  •  Spearmen
None None  Mubarizun Tribal
  • Bedouin
  • Butr
  • Egyptian
  • Mashriqi
  • Nubian
Palace Guards  Heavy Infantry 108 100 38 24 0 20  Spearmen
  •  Hills
  •  Jungle
None  Royal Army Tradition Early Medieval All Burman
Palatini  Heavy Infantry 180 100 60 30 0 20  Spearmen None None  Legionnaires Late Medieval Roman
Picchieri  Spearmen 97.5 100 40 24 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
None  Pike Columns High Medieval All Latin except Roman
Sahel Horsemen  Light Cavalry 90 100 22 15 30 30
  •  Archers
  •  Heavy Infantry
  •  Desert
  •  Drylands
  •  Floodplains
  •  Oasis
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
 Sahel Horsemen Tribal
  • All Sahelian
  • All Senegambian
  • All Central African
  • Daju
  • Zaghawa
Sarawit  Heavy Infantry 108 100 32 26 0 10  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Desert
  •  Drylands
 Sarawit High Medieval Ethiopian
Schiltron  Spearmen 112.5 100 36 28 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Plains
None  Rectilinear Schiltron Late Medieval
  • Gaelic
  • Scots
Shomer  Skirmishers 45 100 10 24 0 40  Heavy Infantry None None  Defensive Tactics Tribal All Israelite
Zbrojnosh  Heavy Infantry 99 100 34 20 0 10
  •  Spearmen
  •  Archers
  •  Forest
  •  Hills
  •  Mountains
 Wetlands  Zbrojnosh Tribal
  • Czech
  • Slovien

Regional

Regional Men-at-Arms are made available through regional innovations.

Regiment Type Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain Innovation Era Region
Camel Riders Unit camel riders.png Light Cavalry 85 100 22 15 20 20  Archers
  •  Desert
  •  Drylands
  •  Floodplains
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  War Camels
  • Tribal Era
  • The Middle East
  • Persia
  • North Africa
War Elephants Unit war elephants.png Heavy Cavalry 400 25 250 50 0 0
  •  Heavy Infantry
  •  Skirmishers
 Jungle
  •  Desert Mountains
  •  Mountains
  •  Wetlands
  •  Elephantry
  • Tribal Era
  • India
  • South East Asia

Siege Weapons

こちらも参照: Warfare#Siege

Siege Weapons are man-at-arms regiments that cannot fight in battle but will greatly increase Siege Progress when attacking Holdings. They are unlocked by discovering the corresponding innovation.

Regiment Unit stat siege progress.png Daily Siege Progress Max Fort Level Feudal / Clan cost Tribal cost Innovation Description
 Onagers +0.2 5 60 120  Onager These small torsion catapults can tear down enemy fortification by hurling stone projectiles over a distance.
 Mangonels +0.3 10 66 132  Mangonels The traction-powered mangonel is easier to operate than the onager while also boasting a faster rate-of-fire.
 Trebuchets +0.4 15 78 156  Trebuchet The counterweight trebuchet can hurl large projectiles with much greater force than mangonels or onagers.
 Bombards +0.6 30 96 192  Bombards No longer constrained by the limits of levers and pulleys, these cannons can blast through fortifications with ease.

Comparison Tables by Regiment Type

The tables below provide a direct comparison between different regiments of the same class, organized with the basic type first, followed by regional, with the cultural types last. Deviations from the basic type are color coded in green where superior (or merely different) and red where inferior.

Skirmishers

Regiment Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain
Light Footmen 45 100 10 16 10 16  Heavy Infantry
  •  Forest
  •  Jungle
  •  Taiga
None
Abudrar 81 (+36) 100 20 (+10) 16 20 (+10) 10 (-6)
  •  Heavy Infantry
  •  Light Cavalry
  •  Desert Mountains
  •  Mountains
  •  Hills
  •  Desert
Goedendag Militia 45 100 13 (+3) 18 (+2) 0 (-10) 16
  •  Heavy Cavalry
  •  Heavy Infantry
None None
Guinean Uplanders 54 (+9) 100 18 (+8) 14 (-2) 0 (-10) 20 (+4)  Heavy Infantry
  •  Drylands
  •  Forest
  •  Hills
None
Horn Warriors 45 100 12 (+2) 16 0 (-10) 20 (+4)  Heavy Infantry
  •  Desert Mountains
  •  Hills
  •  Mountains
None
Shomer 45 100 10 24 (+8) 0 (-10) 40 (+24)  Heavy Infantry None None
Unit horse archers.png Horse Archers 135 (+90) 100 45 (+35) 20 (+4) 40 (+30) 30 (+14)
  •  Heavy Infantry
  •  Skirmishers
  •  Drylands
  •  Plains
  •  Steppe
  •  Desert Mountains
  •  Jungle
  •  Mountains
  •  Wetlands

Archers

Regiment Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain
Bowmen 55 100 25 10 0 0  Skirmishers
  •  Forest
  •  Hills
  •  Taiga
None
Unit crossbowmen.png Crossbowmen 88 (+33) 100 42 (+17) 18 (+8) 0 0
  •  Heavy Cavalry
  •  Heavy Infantry
  •  Hills
  •  Desert
  •  Drylands
  •  Plains
Bush Hunters 55 100 30 (+5) 14 (+4) 5 (+5) 0
  •  Skirmishers
  •  Forest
  •  Hills
  •  Jungle
None
Chu-ko-nu Archers 82.5 (+27.5) 100 30 (+5) 20 (+10) 0 0
  •  Skirmishers
  •  Desert Mountains
  •  Hills
  •  Mountains
None
Longbowmen 66 (+11) 100 45 (+20) 14 (+4) 0 0
  •  Heavy Cavalry
  •  Skirmishers
  •  Hills
None
Metsänvartija 60.5 (+5.5) 100 30 (+5) 14 (+4) 10 (+10) 10 (+10)  Skirmishers
  •  Forest
  •  Taiga
None

Light Cavalry

Regiment Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain
Light Horsemen 85 100 22 15 30 30  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
Unit camel riders.png Camel Riders 85 100 22 15 20 20  Archers
  •  Desert
  •  Drylands
  •  Floodplains
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
Caballeros 85 100 22 15 20 (-10) 50 (+20)  Archers
  •  Drylands
  •  Hills
  •  Plains
  •  Desert Mountains
  •  Mountains
  •  Wetlands
Chasseurs 111 (+26) 100 40 (+18) 15 40 (+10) 15 (-15)  Archers
  •  Desert
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
Hobelars 94 (+9) 100 22 15 50 (+20) 30  Archers
  •  Hills
  •  Forest
  •  Desert Mountains
  •  Mountains
  •  Wetlands
Konni 111 (+26) 100 25 (+3) 15 60 (+30) 20 (-10)  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
Sahel Horsemen 90 (+5) 100 22 15 30 30
  •  Archers
  •  Heavy Infantry
  •  Desert
  •  Drylands
  •  Floodplains
  •  Oasis
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands

Heavy Cavalry

Regiment Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain
Armored Horsemen 200 50 100 35 20 0  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
Cataphracts 260 (+60) 50 120 (+20) 35 25 (+5) 10 (+10)  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Wetlands
Gendarmes 240 (+40) 50 125 (+25) 40 (+5) 20 10 (+10)  Archers
  •  Drylands
  •  Plains
  •  Desert Mountains
  •  Hills
  •  Jungle
  •  Mountains
  •  Wetlands
Unit war elephants.png War Elephants 400 (+200) 25 (-25) 250 (+150) 50 (+15) 0 (-20) 0
  •  Heavy Infantry
  •  Skirmishers
 Jungle
  •  Desert Mountains
  •  Mountains
  •  Wetlands

Heavy Infantry

Regiment Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain
Armored Footmen 90 100 32 22 0 0  Spearmen None None
Unit default.png House Guard 50 (-40) 100 40 (+8) 30 (+8) 0 24 (+24)  Spearmen None None
Order Knights 90 100 36 (+4) 26 (+4) 0 0  Spearmen None None
Ayyar 75 (-15) 100 35 (+3) 22 12 (+12) 0
  •  Spearmen
None None
Druzhina 117 (+27) 100 40 (+8) 30 (+8) 0 30 (+30)  Spearmen None None
Huscarls 117 (+27) 100 40 (+8) 26 (+4) 0 24 (+24)
  •  Archers
  •  Spearmen
  •  Forest
  •  Taiga
None
Khandayat 108 (+18) 100 42 (+10) 22 0 0
  •  Light Cavalry
  •  Spearmen
 Jungle None
Mountaineers 108 (+18) 100 40 (+8) 26 (+4) 0 0  Spearmen
  •  Desert Mountains
  •  Mountains
None
Mubarizun 108 (+18) 100 45 (+13) 25 (+3) 0 0
  •  Heavy Infantry
  •  Spearmen
None None
Palace Guards 108 (+18) 100 38 (+6) 24 (+2) 0 20 (+20)  Spearmen
  •  Hills
  •  Jungle
None
Palatini 180 (+90) 100 60 (+28) 30 (+8) 0 20 (+20)  Spearmen None None
Sarawit 108 (+18) 100 32 26 (+4) 0 10 (+10)  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Desert
  •  Drylands
Zbrojnosh 99 (+9) 100 34 (+2) 20 (-2) 0 10 (+10)
  •  Spearmen
  •  Archers
  •  Forest
  •  Hills
  •  Mountains
 Wetlands

Spearmen

Regiment Cost Soldiers per size  Damage  Toughness  Pursuit  Screen Icon maa countered.png Counters Helpful terrain Disadvantageous terrain
Pikemen 75 100 22 24 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
None
Landsknechts 90 (+15) 100 30 (+8) 24 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Spearmen
  •  Desert Mountains
  •  Hills
  •  Mountains
None
Picchieri 97.5 (+22.5) 100 40 (+18) 24 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
None
Schiltron 112.5 (+37.5) 100 36 (+14) 28 (+4) 0 0
  •  Heavy Cavalry
  •  Light Cavalry
  •  Desert Mountains
  •  Hills
  •  Mountains
  •  Plains
None

Supply

Supply reflects whether armies are properly provided with food and other necessities. Armies carry supplies with them as they move around the map. All armies can carry at least 100 units of Supply, although armies commanded by a commander with the Living Off the Land perk can carry up to 300 supply. When they are raised, they start with 100 Supply. Supply is consumed once per month whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in owned, occupied or allied territory up to the current Barony's Supply Limit. Low Supply will apply penalties to Advantage in battles. If an army runs out of Supply entirely, it will receive a bigger Advantage penalty and also take Attrition damage every month.

Supply limit

The base supply limit of a barony is 2000. The minimum supply limit of a barony is 1000. County coastal baronies have their supply limit increased by +25%. A barony's supply limit can also be affected by its terrain. Government

Attrition

Attrition is a loss of Levies and Men-at-Arms that is caused by various factors:

  • Besieging and looting armies suffer 1% attrition per month.
  • Armies that have completely run out of supplies suffer 5% attrition per month.
  • Moving into a hostile county instantly causes the army to lose 5% of their troops (minimum of 100) as long as the following is true:
  • The county only borders other hostile counties.
  • The county is not coastal.[5]

Temporary modifiers, tenets and traits of an army's commander may reduce the amount of attrition taken:

Source Amount (%) Conditions Notes
Modifier martial positive.png Accustomed to Foraging modifier −10 County is hostile Gained via random  Martial lifestyle event(s).
Modifier martial positive.png Improved Pillaging modifier −25 County is hostile Gained via random  Martial lifestyle event(s).
Core tenet holytree.png Sanctity of Nature tenet −25 County terrain is one of the following:
  •  Forest
  •  Taiga
  •  Jungle
-
Core tenet skyshaman.png Sun Worship tenet −25 County terrain is one of the following:
  •  Desert
  •  Desert Mountains
-
Jungle Stalker commander trait −50 County has  Jungle terrain. -
Reaver commander trait −75 County is hostile -

Special soldiers

Special soldiers are maintenance free armies that belong to historical rulers and do not reinforce.

Army Inherited Ruler Year
1400 Levies
100 Armored Footmen
No Hæsteinn of Montaigu 867
1400 Levies
100 Armored Footmen
No Hæsteinn of Montaigu 867
1250 Levies Yes Halfdan of the Jórvík 867
1250 Levies Yes Halfdan of the Jórvík 867
1250 Levies Yes Halfdan of the Jórvík 867
1250 Levies Yes Halfdan of the Jórvík 867
1250 Levies Yes Ivar of the Suđreyjar 867
1250 Levies Yes Ivar of the Suđreyjar 867
1250 Levies Yes Ivar of the Suđreyjar 867
1250 Levies Yes Ivar of the Suđreyjar 867
1200 Levies Yes Hummay of Bilma 1066
1200 Levies Yes Hummay of Bilma 1066
1200 Levies Yes Hummay of Bilma 1066
1075 Levies Yes Vijayabahu of Rohana 1066
1075 Levies Yes Vijayabahu of Rohana 1066
1075 Levies Yes Vijayabahu of Rohana 1066
1075 Levies Yes Vijayabahu of Rohana 1066
800 Levies No William II of Normandy 1066
800 Levies No William II of Normandy 1066
800 Levies No William II of Normandy 1066
800 Levies
200 Armored Footmen
No William II of Normandy 1066
1000 Levies Yes William II of Normandy 1066
1000 Levies No Harald IV of Norway 1066
1000 Levies No Harald IV of Norway 1066
700 Levies No Harold II Godwineson of England 1066
700 Levies No Harold II Godwineson of England 1066
1410 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
1410 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
1700 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
1700 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
1700 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
1700 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
2000 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
2000 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
2000 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066
2000 Levies Yes Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk 1066

References

  1. 訳者注:戦闘において敵にどれだけの負傷者を生じさせられるか
  2. 戦闘において負傷者となる前にどれだけの攻撃を受けることができるか
  3. 訳者注:勝利した軍勢は総合的な追撃力の値に応じて敗走した敵負傷者を致命的な死傷者に変える
  4. 敗走した軍勢は退却力の合計値によって戦闘の追撃における負傷者の数を削減する
  5. "Marching into a County controlled by the enemy, that doesn’t border anything you control and is not on the coast, will make your army take a single and quite significant attrition hit." From CK3 Dev Diary #3 - War.