「特性」の版間の差分
(→性格特性) |
(→性格特性) |
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55行目: | 55行目: | ||
| [[File:Trait craven.png]]<br>臆病(Craven) | | [[File:Trait craven.png]]<br>臆病(Craven) | ||
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− | * {{icon|scheme secrecy}} {{green|+10}} | + | * {{icon|scheme secrecy}} {{green|+10}} 計画発見確率(Scheme Secrecy) |
* {{icon|unknown}} {{green|-50%}} 戦闘で捕縛もしくは死ぬ可能性 | * {{icon|unknown}} {{green|-50%}} 戦闘で捕縛もしくは死ぬ可能性 | ||
* {{icon|opinion}} {{green|+20}} 同じ特性の評価 | * {{icon|opinion}} {{green|+20}} 同じ特性の評価 | ||
116行目: | 116行目: | ||
* {{icon|intrigue}} {{green|+2}} 策略 | * {{icon|intrigue}} {{green|+2}} 策略 | ||
* {{icon|fertility}} {{green|+25%}} 生殖力 | * {{icon|fertility}} {{green|+25%}} 生殖力 | ||
− | * {{icon|scheme success chance}} {{green|+10%}} | + | * {{icon|scheme success chance}} {{green|+10%}} 誘惑(Seduction)の策謀力(Scheme Power) |
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
− | * [[File:Asexual.png|24px]] '''-50%''' | + | * [[File:Asexual.png|24px]] '''-50%''' 無性愛(Asexuality)の可能性 |
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150行目: | 150行目: | ||
* {{icon|diplomacy}} {{green|+1}} 外交 | * {{icon|diplomacy}} {{green|+1}} 外交 | ||
* {{icon|martial}} {{green|+1}} 軍事 | * {{icon|martial}} {{green|+1}} 軍事 | ||
− | * {{icon|stewardship}} {{green|+1}} | + | * {{icon|stewardship}} {{green|+1}} 管理(Stewardship) |
* {{icon|intrigue}} {{green|+1}} 策略 | * {{icon|intrigue}} {{green|+1}} 策略 | ||
* {{icon|learning}} {{green|+1}} 学識 | * {{icon|learning}} {{green|+1}} 学識 | ||
* {{icon|prowess}} {{green|+1}} 武勇 | * {{icon|prowess}} {{green|+1}} 武勇 | ||
− | * {{icon|stress gain}} {{red|+25%}} | + | * {{icon|stress gain}} {{red|+25%}} ストレス増加 |
* {{icon|opinion}} {{red|-15}} 主君の評価 | * {{icon|opinion}} {{red|-15}} 主君の評価 | ||
* {{icon|opinion}} {{red|-15}} 同じ特性の評価 | * {{icon|opinion}} {{red|-15}} 同じ特性の評価 | ||
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 直轄領が保有数制限以下の場合に称号を譲ったり、封臣に独立を許したりすることでストレスを獲得 |
| +50 | | +50 | ||
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171行目: | 171行目: | ||
* {{icon|diplomacy}} {{green|+1}} 外交 | * {{icon|diplomacy}} {{green|+1}} 外交 | ||
* {{icon|martial}} {{green|+1}} 軍事 | * {{icon|martial}} {{green|+1}} 軍事 | ||
− | * {{icon|stewardship}} {{green|+1}} | + | * {{icon|stewardship}} {{green|+1}} 管理 |
* {{icon|intrigue}} {{green|+1}} 策略 | * {{icon|intrigue}} {{green|+1}} 策略 | ||
* {{icon|learning}} {{green|+1}} 学識 | * {{icon|learning}} {{green|+1}} 学識 | ||
− | * {{icon|stress gain}} {{red|+20%}} | + | * {{icon|stress gain}} {{red|+20%}} ストレス利得 |
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
189行目: | 189行目: | ||
* {{icon|diplomacy}} {{red|-1}} 外交 | * {{icon|diplomacy}} {{red|-1}} 外交 | ||
* {{icon|intrigue}} {{red|-1}} 策略 | * {{icon|intrigue}} {{red|-1}} 策略 | ||
− | * {{icon|stewardship}} {{red|-1}} | + | * {{icon|stewardship}} {{red|-1}} 管理 |
* {{icon|martial}} {{red|-1}} 軍事 | * {{icon|martial}} {{red|-1}} 軍事 | ||
* {{icon|learning}} {{red|-1}} 学識 | * {{icon|learning}} {{red|-1}} 学識 | ||
205行目: | 205行目: | ||
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* {{icon|diplomacy}} {{green|+1}} 外交 | * {{icon|diplomacy}} {{green|+1}} 外交 | ||
− | * {{icon|scheme success chance}} {{green|+20%}} | + | * {{icon|scheme success chance}} {{green|+20%}} 敵対的な策謀に対する抵抗力(Hostile Scheme Resistance) |
− | * {{icon|stewardship}} {{red|-2}} | + | * {{icon|stewardship}} {{red|-2}} 管理 |
| +20 | | +20 | ||
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215行目: | 215行目: | ||
| [[File:Trait stubborn.png]]<br>頑固(Stubborn) | | [[File:Trait stubborn.png]]<br>頑固(Stubborn) | ||
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− | * {{icon|stewardship}} {{green|+3}} | + | * {{icon|stewardship}} {{green|+3}} 管理 |
* {{icon|opinion}} {{red|-5}} 主君の評価 | * {{icon|opinion}} {{red|-5}} 主君の評価 | ||
* {{icon|opinion}} {{red|-5}} 封臣の評価 | * {{icon|opinion}} {{red|-5}} 封臣の評価 | ||
− | * {{icon|health boost}} {{green|+0.25 | + | * {{icon|health boost}} {{green|+0.25 病気への抵抗(Disease Resistance)の健康ブースト}} |
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231行目: | 231行目: | ||
* {{icon|learning}} {{green|+1}} 学識 | * {{icon|learning}} {{green|+1}} 学識 | ||
* {{icon|intrigue}} {{red|-2}} 策略 | * {{icon|intrigue}} {{red|-2}} 策略 | ||
− | * {{icon|opinion}} {{green|+15}} | + | * {{icon|opinion}} {{green|+15}} 捕虜(Prisoner)の評価 |
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 恐喝(Blackmail)、暗殺(Murder)、拷問(Torture)、投獄(Imprisonment)、称号の剥奪によりストレスを獲得 |
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247行目: | 247行目: | ||
* {{icon|intrigue}} {{green|+2}} 策略 | * {{icon|intrigue}} {{green|+2}} 策略 | ||
* {{icon|prowess}} {{green|+2}} 武勇 | * {{icon|prowess}} {{green|+2}} 武勇 | ||
− | * {{icon|dread}} {{green|+15%}} | + | * {{icon|dread}} {{green|+15%}} 恐怖の利得 |
− | * {{icon|scheme success chance}} {{green|+15}} | + | * {{icon|scheme success chance}} {{green|+15}} ライバルに対しての敵対的な計画の成功率 |
* {{icon|diplomacy}} {{red|-2}} 外交 | * {{icon|diplomacy}} {{red|-2}} 外交 | ||
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} ライバルに対する暗殺と処刑(Execution)を通じてストレスが減少 |
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263行目: | 263行目: | ||
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* {{icon|diplomacy}} {{green|+3}} 外交 | * {{icon|diplomacy}} {{green|+3}} 外交 | ||
− | * {{icon|gold}} {{red|-10%}} | + | * {{icon|gold}} {{red|-10%}} 毎月の収入(Income) |
* {{icon|opinion}} {{red|-15}} 反対の特性の評価 | * {{icon|opinion}} {{red|-15}} 反対の特性の評価 | ||
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274行目: | 274行目: | ||
| [[File:Trait greedy.png]]<br>強欲(Greedy) | | [[File:Trait greedy.png]]<br>強欲(Greedy) | ||
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− | * {{icon|gold}} {{green|+15%}} | + | * {{icon|gold}} {{green|+15%}} 毎月の収入 |
* {{icon|diplomacy}} {{red|-2}} 外交 | * {{icon|diplomacy}} {{red|-2}} 外交 | ||
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} 追加の税金を通じてストレス減少 |
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 「贈り物する」を通じてストレス増加 |
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 「封臣を与える」を通じてストレス増加 |
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 直轄領保有限界数以下のときに「称号を与える」を通じてストレス増加 |
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291行目: | 291行目: | ||
* {{icon|diplomacy}} {{green|+2}} 外交 | * {{icon|diplomacy}} {{green|+2}} 外交 | ||
* {{icon|opinion}} {{green|+5}} 魅了の評価 | * {{icon|opinion}} {{green|+5}} 魅了の評価 | ||
− | * {{icon|scheme success chance}} {{green|+15%}} | + | * {{icon|scheme success chance}} {{green|+15%}} 個人計画力(Personal Scheme Power) |
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} 饗宴(Feasting)を通じてストレス減少 |
| +20 | | +20 | ||
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302行目: | 302行目: | ||
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* {{icon|learning}} {{green|+1}} 学識 | * {{icon|learning}} {{green|+1}} 学識 | ||
− | * {{icon|scheme success chance}} {{green|+15%}} | + | * {{icon|scheme success chance}} {{green|+15%}} 敵対的な計画への抵抗力 |
* {{icon|opinion}} {{green|+15}} 同じ特性の評価 | * {{icon|opinion}} {{green|+15}} 同じ特性の評価 | ||
* {{icon|diplomacy}} {{red|-2}} 外交 | * {{icon|diplomacy}} {{red|-2}} 外交 | ||
* {{icon|opinion}} {{red|-5}} 魅了の評価 | * {{icon|opinion}} {{red|-5}} 魅了の評価 | ||
− | * {{icon|scheme success chance}} {{red|-15%}} | + | * {{icon|scheme success chance}} {{red|-15%}} 個人計画力 |
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 脅迫、懐柔(swaying)、評議会への招聘などによるストレス獲得。他のキャラクターに関連するほとんどすべてのこと |
| -20 | | -20 | ||
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321行目: | 321行目: | ||
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}}「脅迫をする」通じてストレス増加 |
| +10 | | +10 | ||
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342行目: | 342行目: | ||
| [[File:Trait humble.png]]<br>謙虚(Humble) | | [[File:Trait humble.png]]<br>謙虚(Humble) | ||
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− | * {{icon|piety}} {{green|+0.5}} | + | * {{icon|piety}} {{green|+0.5}} 月毎の信仰点(Piety) |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} 主君の評価 |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} 封臣の評価 |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} 聖職者(Clergy)の評価 |
* {{icon|opinion}} {{red|-15}} 反対の特性の評価 | * {{icon|opinion}} {{red|-15}} 反対の特性の評価 | ||
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356行目: | 356行目: | ||
| [[File:Trait arrogant.png]]<br>傲慢(Arrogant) | | [[File:Trait arrogant.png]]<br>傲慢(Arrogant) | ||
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− | * {{icon|prestige}} {{green|+1}} | + | * {{icon|prestige}} {{green|+1}} 月毎の威信(Prestige) |
− | * {{icon|scheme secrecy}} {{red|-10}} | + | * {{icon|scheme secrecy}} {{red|-10}} 策謀の計画発見確率 |
* {{icon|opinion}} {{red|-5}} 封臣の評価 | * {{icon|opinion}} {{red|-5}} 封臣の評価 | ||
* {{icon|opinion}} {{red|-5}} 主君の評価 | * {{icon|opinion}} {{red|-5}} 主君の評価 | ||
373行目: | 373行目: | ||
| [[File:Trait just.png]]<br>公正(Just) | | [[File:Trait just.png]]<br>公正(Just) | ||
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− | * {{icon|stewardship}} {{green|+2}} | + | * {{icon|stewardship}} {{green|+2}} 管理 |
* {{icon|learning}} {{green|+1}} 学識 | * {{icon|learning}} {{green|+1}} 学識 | ||
* {{icon|intrigue}} {{red|-3}} 策略 | * {{icon|intrigue}} {{red|-3}} 策略 | ||
379行目: | 379行目: | ||
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 捕虜の処刑と脅迫を通してストレスが増加 |
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392行目: | 392行目: | ||
* {{icon|dread}} {{green|+15}} 自然な恐怖 | * {{icon|dread}} {{green|+15}} 自然な恐怖 | ||
* {{icon|stress loss}} {{green|-50%}} ストレス増加 | * {{icon|stress loss}} {{green|-50%}} ストレス増加 | ||
− | * {{icon|stewardship}} {{red|-2}} | + | * {{icon|stewardship}} {{red|-2}} 管理 |
* {{icon|learning}} {{red|-1}} 学識 | * {{icon|learning}} {{red|-1}} 学識 | ||
* {{icon|opinion}} {{red|-5}} 封臣の評価 | * {{icon|opinion}} {{red|-5}} 封臣の評価 | ||
406行目: | 406行目: | ||
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* {{icon|learning}} {{green|+2}} 学識 | * {{icon|learning}} {{green|+2}} 学識 | ||
− | * {{icon|scheme success chance}} {{green|+10}} | + | * {{icon|scheme success chance}} {{green|+10}} 敵対的な策謀に対する抵抗力 |
* {{icon|opinion}} {{green|+5}} 封臣の評価 | * {{icon|opinion}} {{green|+5}} 封臣の評価 | ||
* {{icon|opinion}} {{green|+5}} 主君の評価 | * {{icon|opinion}} {{green|+5}} 主君の評価 | ||
418行目: | 418行目: | ||
| [[File:Trait impatient.png]]<br>Impatient(短気) | | [[File:Trait impatient.png]]<br>Impatient(短気) | ||
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− | * {{icon|prestige}} {{green|+20%}} | + | * {{icon|prestige}} {{green|+20%}} 月毎の威信 |
− | * {{icon|scheme success chance}} {{green|+15%}} | + | * {{icon|scheme success chance}} {{green|+15%}} 敵対的な計画力 |
* {{icon|learning}} {{red|-2}} 学識 | * {{icon|learning}} {{red|-2}} 学識 | ||
* {{icon|opinion}} {{red|-5}} 封臣の評価 | * {{icon|opinion}} {{red|-5}} 封臣の評価 | ||
433行目: | 433行目: | ||
| [[File:Trait temperate.png]]<br>節制(Temperate) | | [[File:Trait temperate.png]]<br>節制(Temperate) | ||
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− | * {{icon|stewardship}} {{green|+2}} | + | * {{icon|stewardship}} {{green|+2}} 管理 |
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
− | * {{icon|health boost}} {{green|+0.25 | + | * {{icon|health boost}} {{green|+0.25 健康ブースト}} |
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446行目: | 446行目: | ||
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* {{icon|stress loss}} {{green|+10%}} ストレス現象 | * {{icon|stress loss}} {{green|+10%}} ストレス現象 | ||
− | * {{icon|stewardship}} {{red|-2}} | + | * {{icon|stewardship}} {{red|-2}} 管理 |
* {{icon|opinion}} {{red|-5}} 魅了の評価 | * {{icon|opinion}} {{red|-5}} 魅了の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
462行目: | 462行目: | ||
* {{icon|opinion}} {{green|+15}} 主君の評価 | * {{icon|opinion}} {{green|+15}} 主君の評価 | ||
* {{icon|opinion}} {{green|+15}} 封臣の評価 | * {{icon|opinion}} {{green|+15}} 封臣の評価 | ||
− | * {{icon|scheme success chance}} {{red|+15}} | + | * {{icon|scheme success chance}} {{red|+15}} 敵の敵対的な計画の成功率 |
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 脅迫を通してストレスが増加 |
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475行目: | 475行目: | ||
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* {{icon|intrigue}} {{green|+3}} 策略 | * {{icon|intrigue}} {{green|+3}} 策略 | ||
− | * {{icon|dread}} {{green|+25%}} | + | * {{icon|dread}} {{green|+25%}} 恐怖の利得 |
* {{icon|scheme secrecy}} {{green|+10%}} 計画発見確率 | * {{icon|scheme secrecy}} {{green|+10%}} 計画発見確率 | ||
− | * {{icon|scheme success chance}} {{green|-25}} | + | * {{icon|scheme success chance}} {{green|-25}} 敵の個人計画の成功率 |
* {{icon|diplomacy}} {{red|-1}} 外交 | * {{icon|diplomacy}} {{red|-1}} 外交 | ||
− | * {{icon|stress gain}} {{red|+100%}} | + | * {{icon|stress gain}} {{red|+100%}} ストレス利得 |
* {{icon|opinion}} {{red|-10}} 封臣の評価 | * {{icon|opinion}} {{red|-10}} 封臣の評価 | ||
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} キャラクターを評議会へ招待することによってストレスを獲得 |
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494行目: | 494行目: | ||
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* {{icon|martial}} {{green|+2}} 軍事 | * {{icon|martial}} {{green|+2}} 軍事 | ||
− | * {{icon|piety}} {{green|+20%}} | + | * {{icon|piety}} {{green|+20%}} 月毎の信仰点 |
* {{icon|opinion}} {{green|+15}} 同じ特性の評価 | * {{icon|opinion}} {{green|+15}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
− | * {{icon|opinion}} {{red|-35}} | + | * {{icon|opinion}} {{red|-35}} 異なる宗派の評価 |
− | * {{icon|piety}} {{red|+20%}} | + | * {{icon|piety}} {{red|+20%}} 宗派の改宗コスト |
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} 異なる宗派を改宗することでストレスが減少 |
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510行目: | 510行目: | ||
* {{icon|diplomacy}} {{green|+2}} 学識 | * {{icon|diplomacy}} {{green|+2}} 学識 | ||
* {{icon|intrigue}} {{green|+2}} 策略 | * {{icon|intrigue}} {{green|+2}} 策略 | ||
− | * {{icon|piety}} {{green|-20%}} | + | * {{icon|piety}} {{green|-20%}} 宗派の改宗コスト |
* {{icon|opinion}} {{green|+10}} 同じ特性の評価 | * {{icon|opinion}} {{green|+10}} 同じ特性の評価 | ||
* {{icon|opinion}} {{red|-10}} 反対の特性の評価 | * {{icon|opinion}} {{red|-10}} 反対の特性の評価 | ||
− | * {{icon|piety}} {{red|-20%}} | + | * {{icon|piety}} {{red|-20%}} 月毎の信仰点 |
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530行目: | 530行目: | ||
* {{icon|dread}} {{red|-15}} 自然な恐怖 | * {{icon|dread}} {{red|-15}} 自然な恐怖 | ||
* {{icon|dread}} {{red|+100%}} 恐怖の減衰 | * {{icon|dread}} {{red|+100%}} 恐怖の減衰 | ||
− | * {{icon|Stress gain}} | + | * {{icon|Stress gain}} 脅迫、処刑、称号の剥奪を通してストレスが増加 |
| rowspan=2 | | | rowspan=2 | | ||
| rowspan=2 | | | rowspan=2 | | ||
541行目: | 541行目: | ||
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* {{icon|intrigue}} {{green|+2}} 策略 | * {{icon|intrigue}} {{green|+2}} 策略 | ||
− | * {{icon|opinion}} {{green|-20%}} | + | * {{icon|opinion}} {{green|-20%}} 暴政(Tyranny)の利得 |
− | * {{icon|dread}} {{green|+25%}} | + | * {{icon|dread}} {{green|+25%}} 恐怖の利得 |
* {{icon|dread}} {{green|+25%}} 恐怖の減衰 | * {{icon|dread}} {{green|+25%}} 恐怖の減衰 | ||
* {{icon|diplomacy}} {{red|-2}} 外交 | * {{icon|diplomacy}} {{red|-2}} 外交 | ||
* {{icon|opinion}} {{red|-5}} 魅了の評価 | * {{icon|opinion}} {{red|-5}} 魅了の評価 | ||
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} 近親者の評価 |
− | * ''' | + | * '''これは嗜虐的と相互排他的です。''' |
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556行目: | 556行目: | ||
| {{red|+40}} | | {{red|+40}} | ||
|- | |- | ||
− | | [[File:Trait sadistic.png]]<br> | + | | [[File:Trait sadistic.png]]<br>嗜虐的(Sadistic) |
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* {{icon|intrigue}} {{green|+2}} 策略 | * {{icon|intrigue}} {{green|+2}} 策略 | ||
* {{icon|prowess}} {{green|+4}} 武勇 | * {{icon|prowess}} {{green|+4}} 武勇 | ||
* {{icon|dread}} {{green|+35}} 自然な恐怖 | * {{icon|dread}} {{green|+35}} 自然な恐怖 | ||
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} 一般的な評価 |
− | * {{icon|yes}} | + | * {{icon|yes}} 自分の子に対して敵対的な計画を使用できる |
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} 処刑と暗殺を通してストレスが減少 |
− | * ''' | + | * '''これは非情と相互排他的です。''' |
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575行目: | 575行目: | ||
{| class="mildtable sortable plainlist" | {| class="mildtable sortable plainlist" | ||
− | ! colspan="2" | | + | ! colspan="2" | 特性 |
− | ! | + | ! 説明 |
− | ! colspan="2" | | + | ! colspan="2" | 特性 |
− | ! | + | ! 説明 |
|- | |- | ||
{{trait entry|Brave}}(勇敢) | {{trait entry|Brave}}(勇敢) |
2021年1月15日 (金) 03:30時点における版
- こちらも参照: コンソールコマンド#特性ID
特性は、キャラクターのパーソナリティ、能力、評判、および身体的特徴を表します。これらの特性は、イベントによって獲得したり失われたりすることがあり、なかには子孫に受け継がれる特性もあります。特性は、属性値(attributes)から他人が感じている評価(opinion )まで、キャラクターに関するすべてに影響します。ほとんどの特性は、特定のイベントの結果に影響を与えたり、追加の選択肢を与えたりします。ルーラーデザイナーを使用する場合は、カスタマイズポイント(customization points)を消費します。
性格特性
性格特性はキャラクターを最もよく表現している特性で、性格特性と相反する行動や決断を行った時に、 ストレスを受けるかどうかや、受けるストレスの大きさに影響を与えます。 AIキャラクターの場合、特性は他のキャラクターの 恐怖に対する抵抗力も決定します。キャラクターは3つ以上の性格特性を持たない傾向があります。性格特性は変えることもありますが、そうすることは非常に難しく、ストレスレベル(Stress Level)2以上での精神崩壊(mental break)の結果として発生するのが最も多いです。
それぞれの性格特性は反対の特性を持っており、通常、反対の性格特性を持った人物は互いの 評価が低くなります。キャラクターは2つの相反する特性を持つことはできません。
※説明文は日本語化MOD(CK3_JPM_PROJECT)の説明文を使用させていただいています
特性 | 説明 | 特性 | 説明 | ||
---|---|---|---|---|---|
Brave(勇敢) | 挑戦することも危険なことも、この人物は恐れない。 | Craven | この人物は挑戦されることを楽しむことはなく、少なくとも、恐れている。 | ||
Calm(臆病) | この人物は穏やかで、ゆったりとしている。 | Wrathful(憤怒) | この人物はすぐに怒り、そして激怒する。 | ||
Chaste(貞節) | この人物は肉体的な誘惑を避け、なれなれしい触れ合いを嫌う。 | Lustful(好色) | この人物の心には、肉欲が熱く滾(たぎ)っている。 | ||
Content(満足) | 所有しているものが、多かれ少なかれ、この人物には十分だ。 | Ambitious(野心的) | この人物は自分の求めるものを知っていて、それを手に入れようとすることに躊躇しない。 | ||
Diligent(勤勉) | この人物は困難をいとわない。 | Lazy(怠惰) | 人生の最も楽な道とは、この人物が最も通る道である。 | ||
Fickle(気まぐれ) | この人物は考えを変えることが多く、予測は難しい。 | Stubborn(頑固) | この人物はなにがあっても引き下がらない。 | ||
Forgiving(寛容) | この人物はたいていの出来事から次へと進むのが早い。 | Vengeful(執念深い) | この人物は些細なことを忘れたり、この人物に悪事を働いた人のことを忘れたりするのが遅い。 | ||
Generous(寛大) | 博愛と慈善に満ちた行いは、この人物にとっては当たり前なことだ。 | Greedy(強欲) | この人物は財布のひもをいつも握っていて、中身をいっぱいにする方法をいつも探している。 | ||
Gregarious(社交的) | この人物は、他者と過ごす時間を楽しむ。 | Shy(内向的) | この人物は、他者との交流を避けることを好む。 | ||
Honest(正直) | この人物は正直で誠実であることに価値を置く。 | Deceitful(嘘つき) | 嘘やごまかしをすることがこの人物の性格である。 | ||
Humble(謙虚) | この人物は、人生に多くを求めない。 | Arrogant(傲慢) | この人物は自分の価値観を全く疑っていない | ||
Just(公正) | この人物は強い正義感をもっている。 | Arbitrary(独善的) | この人物は自分のことは自分でやるし、他人のことはほとんど気にしない。 | ||
Patient(忍耐) | 時が来るまでの忍耐はこの人物の得意とするところだ。 | Impatient(短気) | この人物は何事にもすぐに取り組むべきと考えている。理想的には今! | ||
Temperate(節制) | この人物によると、何事もほどほどに楽しむのが一番だそうだ。 | Gluttonous(大食) | この人物は節制など小馬鹿にしている。求めるものはすべてなのだ。 | ||
Trusting(お人好し) | この人物はすぐに人を信頼してしまう。 | Paranoid(疑心暗鬼) | この人物はどんな影にも敵が潜んでいると思っている。 | ||
Zealous(狂信的) | 宗教的信念が、この人物の中心で明るく燃えあがっている。 | Cynical(冷笑的) | この人物は、人はみな利己的であると信じている。 | ||
Compassionate(慈悲) | 情け深く、同情的、この人物は心あたたかい。 | Callous(非情) | 無慈悲で冷血と呼ばれるこの人物はほとんどの人に無関心だ。 | ||
Sadistic(嗜虐的) | この人物には、他人の苦しみほど喜びをもたらすものはほぼない。 |
Education traits
When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait. Prowess education is an exception, as there's no corresponding lifestyle or education focus for this attribute. Instead, if either the child's or its guardian's culture that has the Knighthood innovation, has a Martial education focus, and is of a gender that be knight, they will receive a Prowess education trait in additional to a Martial one.
Congenital traits
- こちらも参照: Trait inheritance
Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events.
Trait | Effects | Caused by inbreeding | Cost | Description | |
---|---|---|---|---|---|
Melancholic |
|
-20 | This character has a hard time seeing the good in life. | ||
Lunatic |
|
-15 | Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not. | ||
Possessed | -20 | The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body. | |||
Fecund |
|
+50 | This character is fruitful and fertile. | ||
Albino |
|
0 | With their white hair and red eyes, this character strikes fear in many. | ||
Lisping |
|
-5 | This character has trouble pronouncing certain sounds. | ||
Stuttering |
|
-5 | Finishing a sentence quickly is not this character's strong suit. | ||
Pure-blooded |
|
+50 | This character is of a pure bloodline. | ||
Giant |
|
+20 | Others have to crane their necks, and rein in awe, as this character walks by. | ||
Scaly |
|
0 | This character is covered in scaly patches of skin. | ||
Club-footed |
|
0 | This character is cursed with twisted feet and an unsightly walk. | ||
Dwarf |
|
0 | This character is afflicted by a genetic disorder that stunts their growth. | ||
Hunchbacked |
|
-10 | This character is weighted down by the curse of a humpback. | ||
Sterile / Barren | −50% Fertility | 0 | This character's loins are utterly unable to give life. | ||
Wheezing |
|
-10 | This character is cursed to spend their life coughing and wheezing. | ||
Spindly |
|
-10 | This character's limbs are long and knobby. | ||
Bleeder |
|
-20 | Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body. |
Leveled congenital traits
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
Trait group | Negative level 3 | Negative level 2 | Negative level 1 | Positive level 1 | Positive level 2 | Positive level 3 |
---|---|---|---|---|---|---|
Homely / Beautiful | Hideous (-30 cost)
|
Ugly (-20 cost)
|
Homely (-10 cost)
|
Comely (+40 cost)
|
(+80 cost)
|
Beautiful (+120 cost)
|
Slow / Bright | Imbecile (-45 cost) | Stupid (-30 cost) | Slow (-15 cost) | Quick (+80 cost) | Intelligent (+160 cost) | Genius (+240 cost) |
Fragile / Physical | Feeble (-45 cost)
|
Frail (-30 cost)
|
Delicate (-15 cost)
|
Hale (+60 cost)
|
Robust (+120 cost)
|
(+180 cost)
|
Physical traits
Trait | Character effects | AI effects | Cost | Description | |
---|---|---|---|---|---|
Shrewd |
|
+50 Rationality | +50 | Life has taught this character the value of good judgement and sharp wit. | |
Strong |
|
+20 Energy | +50 | Though training and perseverance, this character has been granted a strong body. | |
Scarred |
|
+10 | Visibly wearing the memories of battles or accidents, this character is noticeably scarred. | ||
One-Eyed |
|
−10 Energy | +10 | This character only has one eye. | |
One-Legged |
|
−10 Energy | -5 | This character only has one leg. | |
Disfigured |
|
−20 Sociability | -10 | This character is hideously disfigured. | |
Weak |
|
−20 Energy | -10 | This character's body is on the decline. | |
Dull |
|
−50 Rationality | -20 | It has been a long time since this character's mind had any exercise. | |
Eunuch |
|
−20 Energy | This character has been intentionally castrated. |
Lifestyle traits
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each lifestyle trait costs 50 customization points.
Trait | Character effects | AI effects | Cost | Requirements | Description | |
---|---|---|---|---|---|---|
August |
|
+20 Energy | +50 | Finishing the August Diplomacy perk tree | The August is honored as a true ruler, worthy of the empires of old! | |
Diplomat |
|
|
+50 | Finishing the Diplomat Diplomacy perk tree | The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land. | |
Patriarch / Matriarch |
|
|
+50 | Finishing the Family Hierarch Diplomacy perk tree | A person who is truly dedicated to their family, and the prosperity of their House. | |
Gallant |
|
|
+50 | Finishing the Gallant Martial perk tree | True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel. | |
Overseer |
|
+20 Rationality | +50 | Finishing the Overseer Martial perk tree | The guidance, firmness of hand, and authority ensure problems are solved properly. | |
Strategist | +30 Rationality | +50 | Finishing the Strategist Martial perk tree | The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage. | ||
Administrator |
|
|
+50 | Finishing the Administrator Stewardship perk tree | To organize, administrate, and raise efficiency - the Administrator will get it done. | |
Architect |
|
|
+50 | Finishing the Architect Stewardship perk tree | The works of an experienced builder will stand for centuries. | |
Avaricious |
|
|
+50 | Finishing the Avaricious Stewardship perk tree | Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth? | |
Schemer |
|
−20 Honor | +50 | Finishing the Schemer Intrigue perk tree | The Schemer lives to understand and manipulate the things that drive other people - and exploit them! | |
Seducer / Seductress |
|
|
+50 | Finishing the Seducer Intrigue perk tree | It is not difficult to desire. The true challenge is to be desired. | |
Torturer |
|
|
+50 | Finishing the Torturer Intrigue perk tree | Inflicting pain. Holding someone's life in your hands. This is true power. | |
Scholar |
|
+30 Rationality | +50 | Finishing the Scholar Learning perk tree | Philosophy, nature, and knowledge. Understanding the world is the only way to rule it. | |
Theologian |
|
|
+50 | Finishing the Theologian Learning perk tree | Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life. | |
Whole of Body |
|
+20 Energy | +75 | Finishing the Whole of Body Learning perk tree | Know yourself, know your limitations, and know the full extent of your reach. | |
Celibate |
|
|
Embrace Celibacy decision Reveler |
This character has sworn themselves to celibacy. | ||
Herbalist |
|
|
+50 | Medicine lifestyle focus events | This character is well versed in herbs, botany, and medical practices related to plants. |
Leveled lifestyle traits
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
Commander traits
Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.
Criminal traits
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
Coping mechanisms
A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
Trait | Character effects | AI effects | Cost | Description | |
---|---|---|---|---|---|
Drunkard |
|
|
-10 | This character has taken to the bottle, and is constantly looking for its bottom. | |
Flagellant |
|
|
-10 | The catharsis of self-flagellation is the only thing which makes this character feel better. | |
Comfort Eater |
|
|
-5 | This character often tries to fill the emptiness they feel by indulging in comforting foods. | |
Contrite |
|
|
-5 | This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned. | |
Improvident |
|
|
-5 | This character habitually gives far more money away to charities than they can reasonably afford. | |
Inappetetic |
|
|
-5 | Stress has ruined this character's appetite, causing them to skip meals and waste away... | |
Reclusive |
|
|
-5 | This character often sequestrates themselves away and neglects their responsibilities. | |
Irritable |
|
|
0 | Stress has made this character prone to frequent outbursts and tantrums. | |
Rakish |
|
|
0 | This character spends so much time in the brothel that it has become their second home. | |
Hashishiyah |
|
|
+5 | This character is dependent on the consumption of hashish to deal with the stress of everyday life. | |
Profligate |
|
|
+10 | Compulsive spending causes this character to frequently waste money on unnecessary purchases. | |
Confider |
|
|
+15 | In sharing their problems with a close confidant, this character has become able to manage life far better than they could before. | |
Journaller |
|
+10 Rationality | +15 | This character has taken to writing down the thoughts which plague them to make them easier to manage. | |
Athletic |
|
|
+40 | Regular exercise helps this character keep a level head and burn off stress. |
Childhood traits
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
Health traits
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
Trait | Diplomacy | Martial | Stewardship | Intrigue | Learning | Prowess | Dread | Fertility | Dread Loss | Attraction | Health | Curable | Congenital | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wounded | 0 | −1 | 0 | −1 | 0 | −2 | −10 | 0 | +100% | 0 | −0.5 | ||||
Severely Injured | 0 | −2 | 0 | −2 | 0 | −4 | −15 | −25% | +100% | −10 | −1 | ||||
Brutally Mauled | 0 | −4 | 0 | −4 | 0 | −8 | −20 | −75% | +100% | −20 | −2 | ||||
Sickly | 0 | 0 | 0 | 0 | 0 | 0 | −20 | 0 | +100% | 0 | −1.25 | ||||
Impotent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | −50% | 0 | 0 | 0 | ||||
Infirm | −3 | −3 | −3 | −3 | −3 | −6 | −15 | −30% | +100% | 0 | −0.5 | -20 | |||
Incapable | −6 | −6 | −6 | −6 | −6 | −12 | −25 | −1000% | +100% | 0 | −1.5 | ||||
Inbred | −5 | −5 | −5 | −5 | −5 | −2 | 0 | −50% | 0 | −30 | −0.75 | -30 | |||
Maimed | −2 | −2 | −2 | −2 | −2 | −4 | −15 | −50% | +100% | −10 | −1.5 | ||||
Blind | 0 | −6 | −2 | −2 | 0 | −10 | −10 | 0 | 0 | −10 | −0.12 | -10 |
Diseases
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways.
Trait | Diplomacy | Martial | Stewardship | Intrigue | Learning | Prowess | Dread | Fertility | Dread Loss | Attraction | Health | Curable | Congenital | Weight | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ill | 0 | 0 | 0 | 0 | 0 | −4 | −10 | −20% | +100% | 0 | −0.5 | 4000 | 0 | |||
Bubonic Plague | −2 | −3 | −2 | −3 | −2 | −10 | −30 | −50% | +100% | −30 | −3.25 | 2 | ||||
Cancer | 0 | 0 | 0 | 0 | 0 | 0 | −15 | −20% | +100% | 0 | −1.5 | 150 | -10 | |||
Consumption | −2 | 0 | −1 | −2 | 0 | −2 | −10 | 0 | +100% | −10 | −1 | 100 | 0 | |||
Great Pox | −1 | −1 | −1 | −1 | −1 | 0 | −20 | −20% | +100% | −10 | −0.5 | 120 | -10 | |||
Gout Ridden | −2 | −1 | 0 | 0 | 0 | −2 | −5 | 0 | 0 | −15 | −0.5 | 250 | -5 | |||
Leper | 0 | 0 | 0 | 0 | 0 | −8 | −20 | −95% | +100% | −35 | −0.75 | 40 | 0 | |||
Lover's Pox | 0 | 0 | 0 | 0 | 0 | 0 | −5 | 0 | 0 | −20 | 0 | 150 | 0 | |||
Pneumonia | −2 | −2 | −2 | −2 | −2 | −8 | −10 | −50% | +100% | 0 | −1.5 | 80 | 0 | |||
Smallpox | −2 | 0 | −1 | 0 | −2 | −10 | −15 | −25% | +100% | −10 | −1.75 | 2 | 0 | |||
Typhus | −1 | 0 | −2 | −1 | −2 | −4 | −15 | −20% | +100% | −10 | −1.75 | 100 | 0 |
Dynasty traits
Dynasty traits can be either given or removed by members of the same Dynasty.
Descendant traits
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable.
Founding trait | Effects | AI Zeal | Descendant trait | Effects | AI Zeal | Founding requirements | ||
---|---|---|---|---|---|---|---|---|
Saoshyant |
|
+100 | Saoshyant Descendant |
|
0 | Become the Saoshyant decision | ||
Sayyid | +5 Same faith opinion | 0 | Sayyid | +5 Same faith opinion | 0 | Historical character | ||
Paragon | +20 Temple Vassal opinion | +20 | Consecrated Blood | +10 Temple Vassal opinion | +10 |
| ||
The Savior | +10 Same faith opinion
Hidden: +75% county conversion speed[1] |
+100 | Divine Blood | +5 Same faith opinion
Hidden: +25% county conversion speed[2] |
0 |
|
Decision traits
The following traits can be gained via decisions and have not yet been included above.
Trait | Effects | Decision | Description | |
---|---|---|---|---|
Augustus |
|
Restore the Roman Empire | This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due. | |
Chakravarti |
|
Become Chakravrati | This character has united the center of the world, and is the rightful ruler of its entirety. | |
Greatest of Khans |
|
Become Greatest of Khans | This character has been proclaimed the ruler of the universe itself, by right of conquest. | |
Pilgrim |
|
Go on a Pilgrimage | This character has completed a pilgrimage to a holy site. | |
Hajji / Hajjah |
|
Undertake the Hajj | This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca. |
Other traits
Unobtainable
These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters.
Trait | Effects | Notes | Description | |
---|---|---|---|---|
Saint | +2 Monthly piety | Used by some historical characters. | Exceptionally holy, the saint is a beacon of light for everyone religious. | |
Henbane Addict |
|
Used by an Easter egg character. | This character regularly uses hallucinogens to escape a reality that they cannot handle. |