「特性」の版間の差分
タグ: 取り消し |
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+ | {{Version|1.2}} | ||
+ | {{see also|コンソールコマンド#特性ID}} | ||
+ | 特性は、キャラクターのパーソナリティ、能力、評判、および身体的特徴を表します。これらの特性は、イベントによって獲得したり失われたりすることがあり、なかには子孫に受け継がれる特性もあります。特性は、属性値(attributes)から他人が感じている評価(opinion )まで、キャラクターに関するすべてに影響します。ほとんどの特性は、特定のイベントの結果に影響を与えたり、追加の選択肢を与えたりします。[[ルーラーデザイナー]]を使用する場合は、カスタマイズポイント(customization points)を消費します。 | ||
+ | |||
== 性格特性 == | == 性格特性 == | ||
性格特性はキャラクターを最もよく表現している特性で、性格特性と相反する行動や決断を行った時に、{{iconify|Stress||||ストレス}}を受けるかどうかや、受けるストレスの大きさに影響を与えます。 AIキャラクターの場合、特性は他のキャラクターの{{iconify|Dread||||恐怖}}に対する抵抗力も決定します。キャラクターは3つ以上の性格特性を持たない傾向があります。性格特性は変えることもありますが、そうすることは非常に難しく、ストレスレベル(Stress Level)2以上での精神崩壊(mental break)の結果として発生するのが最も多いです。 | 性格特性はキャラクターを最もよく表現している特性で、性格特性と相反する行動や決断を行った時に、{{iconify|Stress||||ストレス}}を受けるかどうかや、受けるストレスの大きさに影響を与えます。 AIキャラクターの場合、特性は他のキャラクターの{{iconify|Dread||||恐怖}}に対する抵抗力も決定します。キャラクターは3つ以上の性格特性を持たない傾向があります。性格特性は変えることもありますが、そうすることは非常に難しく、ストレスレベル(Stress Level)2以上での精神崩壊(mental break)の結果として発生するのが最も多いです。 | ||
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それぞれの性格特性は反対の特性を持っており、通常、反対の性格特性を持った人物は互いの{{iconify|Opinion||||評価}}が低くなります。キャラクターは2つの相反する特性を持つことはできません。 | それぞれの性格特性は反対の特性を持っており、通常、反対の性格特性を持った人物は互いの{{iconify|Opinion||||評価}}が低くなります。キャラクターは2つの相反する特性を持つことはできません。 | ||
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− | + | Game information= | |
{| class="mildtable sortable plainlist" | {| class="mildtable sortable plainlist" | ||
− | ! | + | ! Trait |
− | ! | + | ! Character effects |
− | ! | + | ! Boldness |
− | ! | + | ! AI effects |
− | ! | + | ! Cost |
− | ! | + | ! Trait |
− | ! | + | ! Character effects |
− | ! | + | ! Boldness |
− | ! | + | ! AI effects |
− | ! | + | ! Cost |
|- | |- | ||
− | | [[File:Trait brave.png]] | + | | [[File:Trait brave.png]] Brave |
| | | | ||
− | * {{icon|martial}} {{green|+2}} | + | * {{icon|martial}} {{green|+2}} Martial |
− | * {{icon|prowess}} {{green|+3}} | + | * {{icon|prowess}} {{green|+3}} Prowess |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Vassal Opinion |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Attraction Opinion |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
− | * {{icon|unknown}} {{red|+100%}} | + | * {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle |
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} Stress loss through Hunting |
| +200 | | +200 | ||
| | | | ||
− | * +20 | + | * +20 Energy |
− | * +20 | + | * +20 Sociability |
− | * -20 | + | * -20 Rationality |
| {{red|+40}} | | {{red|+40}} | ||
− | | [[File:Trait craven.png]] | + | | [[File:Trait craven.png]] Craven |
| | | | ||
− | * {{icon|scheme secrecy}} {{green|+10}} | + | * {{icon|scheme secrecy}} {{green|+10}} Scheme Secrecy |
− | * {{icon|unknown}} {{green|-50%}} | + | * {{icon|unknown}} {{green|-50%}} Likelihood of capture or death in Battle |
− | * {{icon|opinion}} {{green|+20}} | + | * {{icon|opinion}} {{green|+20}} Same Trait Opinion |
− | * {{icon|martial}} {{red|-2}} | + | * {{icon|martial}} {{red|-2}} Martial |
− | * {{icon|prowess}} {{red|-3}} | + | * {{icon|prowess}} {{red|-3}} Prowess |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Vassal Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Attraction Opinion |
| -200 | | -200 | ||
| | | | ||
− | * +10 | + | * +10 Rationality |
− | * -20 | + | * -20 Energy |
− | * -20 | + | * -20 Sociability |
| {{green|-10}} | | {{green|-10}} | ||
|- | |- | ||
− | | [[File:Trait calm.png]] | + | | [[File:Trait calm.png]] Calm |
| | | | ||
− | * {{icon|diplomacy}} {{green|+1}} | + | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
− | * {{icon|intrigue}} {{green|+1}} | + | * {{icon|intrigue}} {{green|+1}} Intrigue |
− | * {{icon|stress loss}} {{green|+10%}} | + | * {{icon|stress loss}} {{green|+10%}} Stress Loss |
− | * {{icon|scheme secrecy}} {{green|+10%}} | + | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance |
− | * {{icon|dread}} {{red|+50%}} | + | * {{icon|dread}} {{red|+50%}} Dread Decay |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
| -20 | | -20 | ||
| | | | ||
− | * +75 | + | * +75 Rationality |
− | * -10 | + | * -10 Energy |
* -10 Vengefulness | * -10 Vengefulness | ||
| {{red|+25}} | | {{red|+25}} | ||
| [[File:Trait wrathful.png]] Wrathful | | [[File:Trait wrathful.png]] Wrathful | ||
| | | | ||
− | * {{icon|martial}} {{green|+2}} | + | * {{icon|martial}} {{green|+2}} Martial |
− | * {{icon|dread}} {{green|+20}} | + | * {{icon|dread}} {{green|+20}} Natural Dread |
− | * {{icon|diplomacy}} {{red|-1}} | + | * {{icon|diplomacy}} {{red|-1}} Diplomacy |
− | * {{icon|intrigue}} {{red|-1}} | + | * {{icon|intrigue}} {{red|-1}} Intrigue |
| +35 | | +35 | ||
| | | | ||
* +20 Vengefulness | * +20 Vengefulness | ||
− | * +10 | + | * +10 Energy |
* -20 Compassion | * -20 Compassion | ||
− | * -35 | + | * -35 Rationality |
| {{red|+30}} | | {{red|+30}} | ||
|- | |- | ||
− | | [[File:Trait chaste.png]] | + | | [[File:Trait chaste.png]] Chaste |
| | | | ||
− | * {{icon|learning}} {{green|+2}} | + | * {{icon|learning}} {{green|+2}} Learning |
− | * {{icon|fertility}} {{red|-25%}} | + | * {{icon|fertility}} {{red|-25%}} Fertility |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
| | | | ||
| | | | ||
− | * +20 | + | * +20 Honor |
− | * +10 | + | * +10 Energy |
* +10 Zeal | * +10 Zeal | ||
* -20 Greed | * -20 Greed | ||
* -20 Sociability | * -20 Sociability | ||
| {{red|+20}} | | {{red|+20}} | ||
− | | [[File:Trait lustful.png]] | + | | [[File:Trait lustful.png]] Lustful |
| | | | ||
− | * {{icon|intrigue}} {{green|+2}} | + | * {{icon|intrigue}} {{green|+2}} Intrigue |
− | * {{icon|fertility}} {{green|+25%}} | + | * {{icon|fertility}} {{green|+25%}} Fertility |
* {{icon|scheme success chance}} {{green|+10%}} Seduction Scheme Power | * {{icon|scheme success chance}} {{green|+10%}} Seduction Scheme Power | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
* [[File:Asexual.png|24px]] '''-50%''' Asexuality Chance | * [[File:Asexual.png|24px]] '''-50%''' Asexuality Chance | ||
| | | | ||
118行目: | 122行目: | ||
* +35 Sociability | * +35 Sociability | ||
* +20 Greed | * +20 Greed | ||
− | * +10 | + | * +10 Energy |
− | * -10 | + | * -10 Honor |
* -10 Zeal | * -10 Zeal | ||
| {{red|+25}} | | {{red|+25}} | ||
|- | |- | ||
− | | [[File:Trait content.png]] | + | | [[File:Trait content.png]] Content |
| | | | ||
− | * {{icon|learning}} {{green|+2}} | + | * {{icon|learning}} {{green|+2}} Learning |
− | * {{icon|stress loss}} {{green|+10%}} | + | * {{icon|stress loss}} {{green|+10%}} Stress Loss |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Vassal Opinion |
− | * {{icon|opinion}} {{green|+20}} | + | * {{icon|opinion}} {{green|+20}} Liege Opinion |
− | * {{icon|opinion}} {{green|+20}} | + | * {{icon|opinion}} {{green|+20}} Same Trait Opinion |
− | * {{icon|intrigue}} {{red|-1}} | + | * {{icon|intrigue}} {{red|-1}} Intrigue |
| -50 | | -50 | ||
| | | | ||
− | * +10 | + | * +10 Honor |
* -10 Sociability | * -10 Sociability | ||
* -10 Vengefulness | * -10 Vengefulness | ||
* -10 Zeal | * -10 Zeal | ||
− | * -50 | + | * -50 Energy |
* -75 Greed | * -75 Greed | ||
| {{red|+20}} | | {{red|+20}} | ||
− | | [[File:Trait ambitious.png]] | + | | [[File:Trait ambitious.png]] Ambitious |
| | | | ||
− | * {{icon|diplomacy}} {{green|+1}} | + | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
− | * {{icon|martial}} {{green|+1}} | + | * {{icon|martial}} {{green|+1}} Martial |
* {{icon|stewardship}} {{green|+1}} Stewardship | * {{icon|stewardship}} {{green|+1}} Stewardship | ||
− | * {{icon|intrigue}} {{green|+1}} | + | * {{icon|intrigue}} {{green|+1}} Intrigue |
− | * {{icon|learning}} {{green|+1}} | + | * {{icon|learning}} {{green|+1}} Learning |
− | * {{icon|prowess}} {{green|+1}} | + | * {{icon|prowess}} {{green|+1}} Prowess |
* {{icon|stress gain}} {{red|+25%}} Stress Gain | * {{icon|stress gain}} {{red|+25%}} Stress Gain | ||
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Liege Opinion |
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Same Trait Opinion |
* {{icon|Stress gain}} Stress gain through gifting titles, if under Domain Limit, or granting Vassals independence | * {{icon|Stress gain}} Stress gain through gifting titles, if under Domain Limit, or granting Vassals independence | ||
| +50 | | +50 | ||
| | | | ||
− | * +75 | + | * +75 Energy |
* +75 Greed | * +75 Greed | ||
* +20 Sociability | * +20 Sociability | ||
* +10 Zeal | * +10 Zeal | ||
− | * -20 | + | * -20 Honor |
| {{red|+40}} | | {{red|+40}} | ||
|- | |- | ||
− | | [[File:Trait diligent.png]] | + | | [[File:Trait diligent.png]] Diligent |
| | | | ||
− | * {{icon|diplomacy}} {{green|+1}} | + | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
− | * {{icon|martial}} {{green|+1}} | + | * {{icon|martial}} {{green|+1}} Martial |
* {{icon|stewardship}} {{green|+1}} Stewardship | * {{icon|stewardship}} {{green|+1}} Stewardship | ||
− | * {{icon|intrigue}} {{green|+1}} | + | * {{icon|intrigue}} {{green|+1}} Intrigue |
− | * {{icon|learning}} {{green|+1}} | + | * {{icon|learning}} {{green|+1}} Learning |
* {{icon|stress gain}} {{red|+20%}} Stress Gain | * {{icon|stress gain}} {{red|+20%}} Stress Gain | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} Stress loss through Hunting |
| +35 | | +35 | ||
| | | | ||
− | * +75 | + | * +75 Energy |
− | * +20 | + | * +20 Rationality |
* +10 Vengefulness | * +10 Vengefulness | ||
| {{red|+40}} | | {{red|+40}} | ||
− | | [[File:Trait lazy.png]] | + | | [[File:Trait lazy.png]] Lazy |
| | | | ||
− | * {{icon|stress loss}} {{green|+15%}} | + | * {{icon|stress loss}} {{green|+15%}} Stress Loss |
− | * {{icon|diplomacy}} {{red|-1}} | + | * {{icon|diplomacy}} {{red|-1}} Diplomacy |
− | * {{icon|intrigue}} {{red|-1}} | + | * {{icon|intrigue}} {{red|-1}} Intrigue |
* {{icon|stewardship}} {{red|-1}} Stewardship | * {{icon|stewardship}} {{red|-1}} Stewardship | ||
− | * {{icon|martial}} {{red|-1}} | + | * {{icon|martial}} {{red|-1}} Martial |
− | * {{icon|learning}} {{red|-1}} | + | * {{icon|learning}} {{red|-1}} Learning |
− | * {{icon|Stress loss}} | + | * {{icon|Stress loss}} No Stress loss through Hunting |
| -20 | | -20 | ||
| | | | ||
193行目: | 197行目: | ||
* -10 Sociability | * -10 Sociability | ||
* -10 Vengefulness | * -10 Vengefulness | ||
− | * -50 | + | * -50 Energy |
| {{green|-10}} | | {{green|-10}} | ||
|- | |- | ||
− | | [[File:Trait fickle.png]] | + | | [[File:Trait fickle.png]] Fickle |
| | | | ||
− | * {{icon|diplomacy}} {{green|+1}} | + | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
* {{icon|scheme success chance}} {{green|+20%}} Hostile Scheme Resistance | * {{icon|scheme success chance}} {{green|+20%}} Hostile Scheme Resistance | ||
* {{icon|stewardship}} {{red|-2}} Stewardship | * {{icon|stewardship}} {{red|-2}} Stewardship | ||
| +20 | | +20 | ||
| | | | ||
− | * -20 | + | * -20 Honor |
− | * -20 | + | * -20 Rationality |
* -20 Vengefulness | * -20 Vengefulness | ||
| {{red|+25}} | | {{red|+25}} | ||
− | | [[File:Trait stubborn.png]] | + | | [[File:Trait stubborn.png]] Stubborn |
| | | | ||
* {{icon|stewardship}} {{green|+3}} Stewardship | * {{icon|stewardship}} {{green|+3}} Stewardship | ||
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Liege Opinion |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Vassal Opinion |
* {{icon|health boost}} {{green|+0.25 Disease Resistance Health Boost}} | * {{icon|health boost}} {{green|+0.25 Disease Resistance Health Boost}} | ||
| | | | ||
| | | | ||
− | * +50 | + | * +50 Honor |
* +50 Vengefulness | * +50 Vengefulness | ||
− | * -10 | + | * -10 Rationality |
| {{red|+30}} | | {{red|+30}} | ||
|- | |- | ||
− | | [[File:Trait forgiving.png]] | + | | [[File:Trait forgiving.png]] Forgiving |
| | | | ||
− | * {{icon|diplomacy}} {{green|+2}} | + | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
− | * {{icon|learning}} {{green|+1}} | + | * {{icon|learning}} {{green|+1}} Learning |
− | * {{icon|intrigue}} {{red|-2}} | + | * {{icon|intrigue}} {{red|-2}} Intrigue |
* {{icon|opinion}} {{green|+15}} Prisoner Opinion | * {{icon|opinion}} {{green|+15}} Prisoner Opinion | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
* {{icon|Stress gain}} Stress gain through Blackmail, Murder, Torture, Imprisonment and Title Revocation | * {{icon|Stress gain}} Stress gain through Blackmail, Murder, Torture, Imprisonment and Title Revocation | ||
| | | | ||
| | | | ||
* +50 Compassion | * +50 Compassion | ||
− | * +20 | + | * +20 Honor |
− | * +10 | + | * +10 Rationality |
− | * -10 | + | * -10 Energy |
* -200 Vengefulness | * -200 Vengefulness | ||
| {{red|+25}} | | {{red|+25}} | ||
− | | [[File:Trait vengeful.png]] | + | | [[File:Trait vengeful.png]] Vengeful |
| | | | ||
− | * {{icon|intrigue}} {{green|+2}} | + | * {{icon|intrigue}} {{green|+2}} Intrigue |
− | * {{icon|prowess}} {{green|+2}} | + | * {{icon|prowess}} {{green|+2}} Prowess |
* {{icon|dread}} {{green|+15%}} Dread Gain | * {{icon|dread}} {{green|+15%}} Dread Gain | ||
* {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success Chance against Rivals | * {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success Chance against Rivals | ||
− | * {{icon|diplomacy}} {{red|-2}} | + | * {{icon|diplomacy}} {{red|-2}} Diplomacy |
* {{icon|Stress loss}} Stress loss through Execution (rival) and Murder (rival) | * {{icon|Stress loss}} Stress loss through Execution (rival) and Murder (rival) | ||
| | | | ||
| | | | ||
* +200 Vengefulness | * +200 Vengefulness | ||
− | * +10 | + | * +10 Energy |
− | * -10 | + | * -10 Honor |
− | * -10 | + | * -10 Rationality |
* -20 Compassion | * -20 Compassion | ||
| {{red|+30}} | | {{red|+30}} | ||
|- | |- | ||
− | | [[File:Trait generous.png]] | + | | [[File:Trait generous.png]] Generous |
| | | | ||
− | * {{icon|diplomacy}} {{green|+3}} | + | * {{icon|diplomacy}} {{green|+3}} Diplomacy |
* {{icon|gold}} {{red|-10%}} Monthly Income | * {{icon|gold}} {{red|-10%}} Monthly Income | ||
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Opposite Trait Opinion |
| | | | ||
| | | | ||
* +35 Compassion | * +35 Compassion | ||
− | * +20 | + | * +20 Honor |
* +10 Sociability | * +10 Sociability | ||
* -200 Greed | * -200 Greed | ||
| {{red|+20}} | | {{red|+20}} | ||
− | | [[File:Trait greedy.png]] | + | | [[File:Trait greedy.png]] Greedy |
| | | | ||
* {{icon|gold}} {{green|+15%}} Monthly Income | * {{icon|gold}} {{green|+15%}} Monthly Income | ||
− | * {{icon|diplomacy}} {{red|-2}} | + | * {{icon|diplomacy}} {{red|-2}} Diplomacy |
* {{icon|Stress loss}} Stress loss through Extra Taxes | * {{icon|Stress loss}} Stress loss through Extra Taxes | ||
* {{icon|Stress gain}} Stress gain through Gifting | * {{icon|Stress gain}} Stress gain through Gifting | ||
277行目: | 281行目: | ||
| | | | ||
* +200 Greed | * +200 Greed | ||
− | * -10 | + | * -10 Honor |
* -20 Compassion | * -20 Compassion | ||
| {{red|+30}} | | {{red|+30}} | ||
|- | |- | ||
− | | [[File:Trait gregarious.png]] | + | | [[File:Trait gregarious.png]] Gregarious |
| | | | ||
− | * {{icon|diplomacy}} {{green|+2}} | + | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Attraction Opinion |
* {{icon|scheme success chance}} {{green|+15%}} Personal Scheme Power | * {{icon|scheme success chance}} {{green|+15%}} Personal Scheme Power | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
* {{icon|Stress loss}} Stress loss through Feasting | * {{icon|Stress loss}} Stress loss through Feasting | ||
| +20 | | +20 | ||
293行目: | 297行目: | ||
* +35 Compassion | * +35 Compassion | ||
| {{red|+30}} | | {{red|+30}} | ||
− | | [[File:Trait shy.png]] | + | | [[File:Trait shy.png]] Shy |
| | | | ||
− | * {{icon|learning}} {{green|+1}} | + | * {{icon|learning}} {{green|+1}} Learning |
* {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Resistance | * {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Resistance | ||
− | * {{icon|opinion}} {{green|+15}} | + | * {{icon|opinion}} {{green|+15}} Same Trait Opinion |
− | * {{icon|diplomacy}} {{red|-2}} | + | * {{icon|diplomacy}} {{red|-2}} Diplomacy |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Attraction Opinion |
* {{icon|scheme success chance}} {{red|-15%}} Personal Scheme Power | * {{icon|scheme success chance}} {{red|-15%}} Personal Scheme Power | ||
* {{icon|Stress gain}} Stress gain through Blackmail, swaying, inviting to court, etc.. Pretty much everything to do with other characters | * {{icon|Stress gain}} Stress gain through Blackmail, swaying, inviting to court, etc.. Pretty much everything to do with other characters | ||
309行目: | 313行目: | ||
| {{green|-10}} | | {{green|-10}} | ||
|- | |- | ||
− | | [[File:Trait honest.png]] | + | | [[File:Trait honest.png]] Honest |
| | | | ||
− | * {{icon|diplomacy}} {{green|+2}} | + | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
− | * {{icon|intrigue}} {{red|-4}} | + | * {{icon|intrigue}} {{red|-4}} Intrigue |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
* {{icon|Stress gain}} Stress gain through Blackmail | * {{icon|Stress gain}} Stress gain through Blackmail | ||
| +10 | | +10 | ||
| | | | ||
− | * +50 | + | * +50 Honor |
* +20 Sociability | * +20 Sociability | ||
* +10 Compassion | * +10 Compassion | ||
| {{red|+20}} | | {{red|+20}} | ||
− | | [[File:Trait deceitful.png]] | + | | [[File:Trait deceitful.png]] Deceitful |
| | | | ||
− | * {{icon|intrigue}} {{green|+4}} | + | * {{icon|intrigue}} {{green|+4}} Intrigue |
− | * {{icon|diplomacy}} {{red|-2}} | + | * {{icon|diplomacy}} {{red|-2}} Diplomacy |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
| -10 | | -10 | ||
| | | | ||
− | * +10 | + | * +10 Rationality |
* -10 Compassion | * -10 Compassion | ||
− | * -50 | + | * -50 Honor |
| {{red|+30}} | | {{red|+30}} | ||
|- | |- | ||
− | | [[File:Trait humble.png]] | + | | [[File:Trait humble.png]] Humble |
| | | | ||
* {{icon|piety}} {{green|+0.5}} Monthly Piety | * {{icon|piety}} {{green|+0.5}} Monthly Piety | ||
340行目: | 344行目: | ||
* {{icon|opinion}} {{green|+10}} Opinion of Vassals | * {{icon|opinion}} {{green|+10}} Opinion of Vassals | ||
* {{icon|opinion}} {{green|+10}} Clergy Opinion | * {{icon|opinion}} {{green|+10}} Clergy Opinion | ||
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Opposite Trait Opinion |
| | | | ||
| | | | ||
* +20 Compassion | * +20 Compassion | ||
− | * +20 | + | * +20 Honor |
− | * -10 | + | * -10 Energy |
* -50 Greed | * -50 Greed | ||
| {{red|+20}} | | {{red|+20}} | ||
− | | [[File:Trait arrogant.png]] | + | | [[File:Trait arrogant.png]] Arrogant |
| | | | ||
* {{icon|prestige}} {{green|+1}} Monthly Prestige | * {{icon|prestige}} {{green|+1}} Monthly Prestige | ||
* {{icon|scheme secrecy}} {{red|-10}} Scheme Secrecy | * {{icon|scheme secrecy}} {{red|-10}} Scheme Secrecy | ||
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Vassal Opinion |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Liege Opinion |
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Opposite Trait Opinion |
| +35 | | +35 | ||
| | | | ||
* +20 Greed | * +20 Greed | ||
* +20 Sociability | * +20 Sociability | ||
− | * +10 | + | * +10 Energy |
* -20 Compassion | * -20 Compassion | ||
− | * -20 | + | * -20 Honor |
− | * -20 | + | * -20 Rationality |
| {{red|+20}} | | {{red|+20}} | ||
|- | |- | ||
368行目: | 372行目: | ||
| | | | ||
* {{icon|stewardship}} {{green|+2}} Stewardship | * {{icon|stewardship}} {{green|+2}} Stewardship | ||
− | * {{icon|learning}} {{green|+1}} | + | * {{icon|learning}} {{green|+1}} Learning |
− | * {{icon|intrigue}} {{red|-3}} | + | * {{icon|intrigue}} {{red|-3}} Intrigue |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Vassal Opinion |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
* {{icon|Stress gain}} Stress gain through Blackmail and execution of prisoners | * {{icon|Stress gain}} Stress gain through Blackmail and execution of prisoners | ||
| | | | ||
| | | | ||
− | * +200 | + | * +200 Honor |
− | * +20 | + | * +20 Rationality |
* +10 Vengefulness | * +10 Vengefulness | ||
* +10 Zeal | * +10 Zeal | ||
383行目: | 387行目: | ||
| [[File:Trait arbitrary.png]] Arbitrary | | [[File:Trait arbitrary.png]] Arbitrary | ||
| | | | ||
− | * {{icon|intrigue}} {{green|+3}} | + | * {{icon|intrigue}} {{green|+3}} Intrigue |
− | * {{icon|dread}} {{green|+15}} | + | * {{icon|dread}} {{green|+15}} Natural Dread |
− | * {{icon|stress loss}} {{green|-50%}} | + | * {{icon|stress loss}} {{green|-50%}} Stress Gain |
* {{icon|stewardship}} {{red|-2}} Stewardship | * {{icon|stewardship}} {{red|-2}} Stewardship | ||
− | * {{icon|learning}} {{red|-1}} | + | * {{icon|learning}} {{red|-1}} Learning |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Vassal Opinion |
| +10 | | +10 | ||
| | | | ||
* -10 Compassion | * -10 Compassion | ||
* -10 Zeal | * -10 Zeal | ||
− | * -20 | + | * -20 Rationality |
− | * -200 | + | * -200 Honor |
| {{red|+30}} | | {{red|+30}} | ||
|- | |- | ||
| [[File:Trait patient.png]] Patient | | [[File:Trait patient.png]] Patient | ||
| | | | ||
− | * {{icon|learning}} {{green|+2}} | + | * {{icon|learning}} {{green|+2}} Learning |
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance | * {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance | ||
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Vassal Opinion |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Liege Opinion |
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Opposite Trait Opinion |
| -20 | | -20 | ||
| | | | ||
− | * +35 | + | * +35 Rationality |
* +10 Vengefulness | * +10 Vengefulness | ||
− | * -10 | + | * -10 Energy |
| {{red|+30}} | | {{red|+30}} | ||
| [[File:Trait impatient.png]] Impatient | | [[File:Trait impatient.png]] Impatient | ||
414行目: | 418行目: | ||
* {{icon|prestige}} {{green|+20%}} Monthly Prestige | * {{icon|prestige}} {{green|+20%}} Monthly Prestige | ||
* {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Power | * {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Power | ||
− | * {{icon|learning}} {{red|-2}} | + | * {{icon|learning}} {{red|-2}} Learning |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Vassal Opinion |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Liege Opinion |
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Opposite Trait Opinion |
| +20 | | +20 | ||
| | | | ||
− | * +10 | + | * +10 Energy |
* -10 Vengefulness | * -10 Vengefulness | ||
− | * -35 | + | * -35 Rationality |
| {{red|+25}} | | {{red|+25}} | ||
|- | |- | ||
428行目: | 432行目: | ||
| | | | ||
* {{icon|stewardship}} {{green|+2}} Stewardship | * {{icon|stewardship}} {{green|+2}} Stewardship | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
* {{icon|health boost}} {{green|+0.25 Health Boost}} | * {{icon|health boost}} {{green|+0.25 Health Boost}} | ||
| | | | ||
| | | | ||
− | * +10 | + | * +10 Energy |
* -10 Vengefulness | * -10 Vengefulness | ||
* -35 Greed | * -35 Greed | ||
439行目: | 443行目: | ||
| [[File:Trait gluttonous.png]] Gluttonous | | [[File:Trait gluttonous.png]] Gluttonous | ||
| | | | ||
− | * {{icon|stress loss}} {{green|+10%}} | + | * {{icon|stress loss}} {{green|+10%}} Stress Loss |
* {{icon|stewardship}} {{red|-2}} Stewardship | * {{icon|stewardship}} {{red|-2}} Stewardship | ||
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Attraction Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opition |
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
| | | | ||
| | | | ||
* +35 Greed | * +35 Greed | ||
− | * -10 | + | * -10 Energy |
| {{red|+20}} | | {{red|+20}} | ||
|- | |- | ||
| [[File:Trait trusting.png]] Trusting | | [[File:Trait trusting.png]] Trusting | ||
| | | | ||
− | * {{icon|diplomacy}} {{green|+2}} | + | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
− | * {{icon|intrigue}} {{red|-2}} | + | * {{icon|intrigue}} {{red|-2}} Intrigue |
− | * {{icon|opinion}} {{green|+15}} | + | * {{icon|opinion}} {{green|+15}} Liege Opinion |
− | * {{icon|opinion}} {{green|+15}} | + | * {{icon|opinion}} {{green|+15}} Vassal Opinion |
* {{icon|scheme success chance}} {{red|+15}} Enemy Hostile Scheme Success Chance | * {{icon|scheme success chance}} {{red|+15}} Enemy Hostile Scheme Success Chance | ||
* {{icon|Stress gain}} Stress gain through Blackmail | * {{icon|Stress gain}} Stress gain through Blackmail | ||
| | | | ||
| | | | ||
− | * +50 | + | * +50 Honor |
* +50 Sociability | * +50 Sociability | ||
* +20 Compassion | * +20 Compassion | ||
− | * -20 | + | * -20 Rationality |
* -20 Vengefulness | * -20 Vengefulness | ||
| {{red|+10}} | | {{red|+10}} | ||
| [[File:Trait paranoid.png]] Paranoid | | [[File:Trait paranoid.png]] Paranoid | ||
| | | | ||
− | * {{icon|intrigue}} {{green|+3}} | + | * {{icon|intrigue}} {{green|+3}} Intrigue |
* {{icon|dread}} {{green|+25%}} Dread Gain | * {{icon|dread}} {{green|+25%}} Dread Gain | ||
− | * {{icon|scheme secrecy}} {{green|+10%}} | + | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance |
* {{icon|scheme success chance}} {{green|-25}} Enemy Personal Scheme Success Chance | * {{icon|scheme success chance}} {{green|-25}} Enemy Personal Scheme Success Chance | ||
− | * {{icon|diplomacy}} {{red|-1}} | + | * {{icon|diplomacy}} {{red|-1}} Diplomacy |
* {{icon|stress gain}} {{red|+100%}} Stress gain | * {{icon|stress gain}} {{red|+100%}} Stress gain | ||
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Vassal Opinion |
* {{icon|Stress gain}} Stress gain through inviting characters to court | * {{icon|Stress gain}} Stress gain through inviting characters to court | ||
| | | | ||
480行目: | 484行目: | ||
* +20 Vengefulness | * +20 Vengefulness | ||
* -10 Compassion | * -10 Compassion | ||
− | * -20 | + | * -20 Honor |
− | * -20 | + | * -20 Rationality |
* -50 Sociability | * -50 Sociability | ||
| {{green|-10}} | | {{green|-10}} | ||
487行目: | 491行目: | ||
| [[File:Trait zealous.png]] Zealous | | [[File:Trait zealous.png]] Zealous | ||
| | | | ||
− | * {{icon|martial}} {{green|+2}} | + | * {{icon|martial}} {{green|+2}} Martial |
* {{icon|piety}} {{green|+20%}} Monthly Piety | * {{icon|piety}} {{green|+20%}} Monthly Piety | ||
− | * {{icon|opinion}} {{green|+15}} | + | * {{icon|opinion}} {{green|+15}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
* {{icon|opinion}} {{red|-35}} Different Faith Opinion | * {{icon|opinion}} {{red|-35}} Different Faith Opinion | ||
* {{icon|piety}} {{red|+20%}} Faith Conversion Cost | * {{icon|piety}} {{red|+20%}} Faith Conversion Cost | ||
497行目: | 501行目: | ||
| | | | ||
* +200 Zeal | * +200 Zeal | ||
− | * +20 | + | * +20 Energy |
− | * -20 | + | * -20 Rationality |
| {{red|+30}} | | {{red|+30}} | ||
| [[File:Trait cynical.png]] Cynical | | [[File:Trait cynical.png]] Cynical | ||
| | | | ||
− | * {{icon|diplomacy}} {{green|+2}} | + | * {{icon|diplomacy}} {{green|+2}} Learning |
− | * {{icon|intrigue}} {{green|+2}} | + | * {{icon|intrigue}} {{green|+2}} Intrigue |
* {{icon|piety}} {{green|-20%}} Faith Conversion Cost | * {{icon|piety}} {{green|-20%}} Faith Conversion Cost | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Same Trait Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Opposite Trait Opinion |
* {{icon|piety}} {{red|-20%}} Monthly Piety | * {{icon|piety}} {{red|-20%}} Monthly Piety | ||
| | | | ||
| | | | ||
− | * +50 | + | * +50 Rationality |
* -10 Compassion | * -10 Compassion | ||
− | * -20 | + | * -20 Energy |
* -200 Zeal | * -200 Zeal | ||
| {{red|+30}} | | {{red|+30}} | ||
518行目: | 522行目: | ||
| rowspan=2 | [[File:Trait compassionate.png]] Compassionate | | rowspan=2 | [[File:Trait compassionate.png]] Compassionate | ||
| rowspan=2 | | | rowspan=2 | | ||
− | * {{icon|diplomacy}} {{green|+2}} | + | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Attraction Opinion |
− | * {{icon|opinion}} {{red|-15}} | + | * {{icon|opinion}} {{red|-15}} Opposite Trait Opinion |
− | * {{icon|intrigue}} {{red|-2}} | + | * {{icon|intrigue}} {{red|-2}} Intrigue |
− | * {{icon|dread}} {{red|-15}} | + | * {{icon|dread}} {{red|-15}} Natural Dread |
− | * {{icon|dread}} {{red|+100%}} | + | * {{icon|dread}} {{red|+100%}} Dread Decay |
* {{icon|Stress gain}} Stress gain through Blackmail, execution, and title revocation | * {{icon|Stress gain}} Stress gain through Blackmail, execution, and title revocation | ||
| rowspan=2 | | | rowspan=2 | | ||
| rowspan=2 | | | rowspan=2 | | ||
* +200 Compassion | * +200 Compassion | ||
− | * +50 | + | * +50 Honor |
* +50 Sociability | * +50 Sociability | ||
* -20 Greed | * -20 Greed | ||
534行目: | 538行目: | ||
| [[File:Trait callous.png]] Callous | | [[File:Trait callous.png]] Callous | ||
| | | | ||
− | * {{icon|intrigue}} {{green|+2}} | + | * {{icon|intrigue}} {{green|+2}} Intrigue |
* {{icon|opinion}} {{green|-20%}} Tyranny Gain | * {{icon|opinion}} {{green|-20%}} Tyranny Gain | ||
* {{icon|dread}} {{green|+25%}} Dread Gain | * {{icon|dread}} {{green|+25%}} Dread Gain | ||
− | * {{icon|dread}} {{green|+25%}} | + | * {{icon|dread}} {{green|+25%}} Dread Decay |
− | * {{icon|diplomacy}} {{red|-2}} | + | * {{icon|diplomacy}} {{red|-2}} Diplomacy |
− | * {{icon|opinion}} {{red|-5}} | + | * {{icon|opinion}} {{red|-5}} Attraction Opinion |
* {{icon|opinion}} {{red|-5}} Close Family Opinion | * {{icon|opinion}} {{red|-5}} Close Family Opinion | ||
* '''This is mutually exclusive with Sadistic''' | * '''This is mutually exclusive with Sadistic''' | ||
| | | | ||
| | | | ||
− | * +10 | + | * +10 Rationality |
* -10 Sociability | * -10 Sociability | ||
− | * -50 | + | * -50 Honor |
* -200 Compassion | * -200 Compassion | ||
| {{red|+40}} | | {{red|+40}} | ||
552行目: | 556行目: | ||
| [[File:Trait sadistic.png]] Sadistic | | [[File:Trait sadistic.png]] Sadistic | ||
| | | | ||
− | * {{icon|intrigue}} {{green|+2}} | + | * {{icon|intrigue}} {{green|+2}} Intrigue |
− | * {{icon|prowess}} {{green|+4}} | + | * {{icon|prowess}} {{green|+4}} Prowess |
− | * {{icon|dread}} {{green|+35}} | + | * {{icon|dread}} {{green|+35}} Natural Dread |
* {{icon|opinion}} {{red|-10}} General Opinion | * {{icon|opinion}} {{red|-10}} General Opinion | ||
* {{icon|yes}} Can use Hostile Schemes against own children | * {{icon|yes}} Can use Hostile Schemes against own children | ||
561行目: | 565行目: | ||
| | | | ||
| | | | ||
− | * -75 | + | * -75 Honor |
* -200 Compassion | * -200 Compassion | ||
| {{red|+40}} | | {{red|+40}} | ||
|} | |} | ||
|-| | |-| | ||
− | + | Descriptions= | |
{| class="mildtable sortable plainlist" | {| class="mildtable sortable plainlist" | ||
664行目: | 668行目: | ||
</tabber> | </tabber> | ||
+ | |||
+ | == Education traits == | ||
+ | When reaching adulthood every character receives an education trait based on how their [[Attributes#Education|education focus]] went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait. Prowess education is an exception, as there's no corresponding lifestyle or education focus for this attribute. Instead, if either the child's or its guardian's culture that has the [[Innovation#High_Medieval_innovations|Knighthood]] innovation, has a Martial education focus, and is of a gender that be knight, they will receive a Prowess education trait in additional to a Martial one. | ||
+ | {| class="mildtable plainlist" | ||
+ | ! Skill | ||
+ | ! Trait | ||
+ | ! Skill | ||
+ | ! Monthly Skill Lifestyle Experience | ||
+ | ! Cost | ||
+ | ! Description | ||
+ | |- id="Naive Appeaser" | ||
+ | | rowspan=4 align=center | [[File:Diplomacy.png]]<br>Diplomacy | ||
+ | | {{iconify|Naive Appeaser}} | ||
+ | | {{green|+2}} | ||
+ | | align=center | {{green|+10%}} | ||
+ | | align=center | '''0''' | ||
+ | | ''The Naive Appeaser has been somewhat educated in the art of diplomacy but is nevertheless more often an embarrassment to themselves and those around them than not.'' | ||
+ | |- id="Adequate Bargainer" | ||
+ | | {{iconify|Adequate Bargainer}} | ||
+ | | {{green|+4}} | ||
+ | | align=center | {{green|+20%}} | ||
+ | | align=center | {{red|+20}} | ||
+ | | ''Things often work out in favor of the Adequate Bargainer, but whether this is due to their skill in diplomacy or luck is up for debate.'' | ||
+ | |- id="Charismatic Negotiator" | ||
+ | | {{iconify|Charismatic Negotiator}} | ||
+ | | {{green|+6}} | ||
+ | | align=center | {{green|+30%}} | ||
+ | | align=center | {{red|+40}} | ||
+ | | ''A master of persuasive rhetoric and the nuances of diplomacy; the Charismatic Negotiator is an excellent diplomat.'' | ||
+ | |- id="Grey Eminence" | ||
+ | | {{iconify|Grey Eminence}} | ||
+ | | {{green|+8}} | ||
+ | | align=center | {{green|+40%}} | ||
+ | | align=center | {{red|+80}} | ||
+ | | ''As familiar with the nuances of diplomacy as the back of their hand, the Grey Eminence is a master of the art.'' | ||
+ | |- id="Misguided Warrior" | ||
+ | | rowspan=4 align=center | [[File:Martial.png]]<br>Martial | ||
+ | | {{iconify|Misguided Warrior}} | ||
+ | | {{green|+2}} | ||
+ | | align=center | {{green|+10%}} | ||
+ | | align=center | '''0''' | ||
+ | | ''The Misguided Warrior has received an education in the art of war, but is more likely to hurt themselves than their enemies.'' | ||
+ | |- id="Tough Soldier" | ||
+ | | {{iconify|Tough Soldier}} | ||
+ | | {{green|+4}} | ||
+ | | align=center | {{green|+20%}} | ||
+ | | align=center | {{red|+20}} | ||
+ | | ''The Tough Soldier has shown some prowess in martial matters, but still has a lot to learn.'' | ||
+ | |- id="Skilled Tactician" | ||
+ | | {{iconify|Skilled Tactician}} | ||
+ | | {{green|+6}} | ||
+ | | align=center | {{green|+30%}} | ||
+ | | align=center | {{red|+40}} | ||
+ | | ''The Skilled Tactician is a reliable commander and fearsome warrior, renowned for their martial skill.'' | ||
+ | |- id="Brilliant Strategist" | ||
+ | | {{iconify|Brilliant Strategist}} | ||
+ | | {{green|+8}} | ||
+ | | align=center | {{green|+40%}} | ||
+ | | align=center | {{red|+80}} | ||
+ | | ''The battlefield is the domain of the Brilliant Strategist, and no martial matter is beyond their knowledge.'' | ||
+ | |- id="Indulgent Wastrel" | ||
+ | | rowspan=4 align=center | [[File:Stewardship.png]]<br>Stewardship | ||
+ | | {{iconify|Indulgent Wastrel}} | ||
+ | | {{green|+2}} | ||
+ | | align=center | {{green|+10%}} | ||
+ | | align=center | '''0''' | ||
+ | | ''The Indulgent Wastrel received an education in stewardship to study the flow of money, but unfortunately the flow seems to go only one way...'' | ||
+ | |- id="Thrifty Clerk" | ||
+ | | {{iconify|Thrifty Clerk}} | ||
+ | | {{green|+4}} | ||
+ | | align=center | {{green|+20%}} | ||
+ | | align=center | {{red|+20}} | ||
+ | | ''The Thrifty Clerk is adequate when it comes to investments and administrations, but blunders in the art of stewardship are still the norm.'' | ||
+ | |- id="Fortune Builder" | ||
+ | | {{iconify|Fortune Builder}} | ||
+ | | {{green|+6}} | ||
+ | | align=center | {{green|+30%}} | ||
+ | | align=center | {{red|+40}} | ||
+ | | ''The Fortune Builder possesses a keen sense for all matters relating to stewardship and is an administrative force to be reckoned with.'' | ||
+ | |- id="Midas Touched" | ||
+ | | {{iconify|Midas Touched}} | ||
+ | | {{green|+8}} | ||
+ | | align=center | {{green|+40%}} | ||
+ | | align=center | {{red|+80}} | ||
+ | | ''The Midas Touched is followed by success after success in the art of stewardship, displaying an indisputable mastery of the art.'' | ||
+ | |- id="Amateurish Plotter" | ||
+ | | rowspan=4 align=center | [[File:Intrigue.png]]<br>Intrigue | ||
+ | | {{iconify|Amateurish Plotter}} | ||
+ | | {{green|+2}} | ||
+ | | align=center | {{green|+10%}} | ||
+ | | align=center | '''0''' | ||
+ | | ''The Amateurish Plotter has had some education in the art of intrigue, but any knowledge in the art has eluded them.'' | ||
+ | |- id="Flamboyant Trickster" | ||
+ | | {{iconify|Flamboyant Trickster}} | ||
+ | | {{green|+4}} | ||
+ | | align=center | {{green|+20%}} | ||
+ | | align=center | {{red|+20}} | ||
+ | | ''The Flamboyant Trickster has received an education in the art of intrigue, but still has a lot left to learn before mistakes and blunders become exceptions rather than the norm.'' | ||
+ | |- id="Intricate Webweaver" | ||
+ | | {{iconify|Intricate Webweaver}} | ||
+ | | {{green|+6}} | ||
+ | | align=center | {{green|+30%}} | ||
+ | | align=center | {{red|+40}} | ||
+ | | ''The Intricate Webweaver is a master of intrigue, manipulation, and secrecy.'' | ||
+ | |- id="Elusive Shadow" | ||
+ | | {{iconify|Elusive Shadow}} | ||
+ | | {{green|+8}} | ||
+ | | align=center | {{green|+40%}} | ||
+ | | align=center | {{red|+80}} | ||
+ | | ''The Elusive Shadow has excelled as a master of intrigue, and the shroud of secrecy around them is second to none.'' | ||
+ | |- id="Conscientious Scribe" | ||
+ | | rowspan=4 align=center | [[File:Learning.png]]<br>Learning | ||
+ | | {{iconify|Conscientious Scribe}} | ||
+ | | {{green|+2}} | ||
+ | | align=center | {{green|+10%}} | ||
+ | | align=center | '''0''' | ||
+ | | ''Despite an education focused on learning the Conscientious Scribe shows little aptitude for the subject — at least they can read...'' | ||
+ | |- id="Insightful Thinker" | ||
+ | | {{iconify|Insightful Thinker}} | ||
+ | | {{green|+4}} | ||
+ | | align=center | {{green|+20%}} | ||
+ | | align=center | {{red|+20}} | ||
+ | | ''The Insightful Thinker is adept at most matters theological, but sadly both actual skill and dedication seem to be lacking.'' | ||
+ | |- id="Astute Intellectual" | ||
+ | | {{iconify|Astute Intellectual}} | ||
+ | | {{green|+6}} | ||
+ | | align=center | {{green|+30%}} | ||
+ | | align=center | {{red|+40}} | ||
+ | | ''The Astute Intellectual possesses a deep understanding of theology, philosophy, and all subjects of deeper learning.'' | ||
+ | |- id="Mastermind Philosopher" | ||
+ | | {{iconify|Mastermind Philosopher}} | ||
+ | | {{green|+8}} | ||
+ | | align=center | {{green|+40%}} | ||
+ | | align=center | {{red|+80}} | ||
+ | | ''The Mastermind Philosopher possess an uncanny insight into all subjects of higher learning.'' | ||
+ | |- id="Bumbling Squire" | ||
+ | | rowspan=4 align=center | [[File:War.png]]<br>Prowess | ||
+ | | {{iconify|Bumbling Squire}} | ||
+ | | {{green|+1}} | ||
+ | | align=center | | ||
+ | | align=center | | ||
+ | | ''The Bumbling Squire is only technically a knight, remembering little from their formal training.'' | ||
+ | |- id="Confident Knight" | ||
+ | | {{iconify|Confident Knight}} | ||
+ | | {{green|+2}} | ||
+ | | align=center | | ||
+ | | align=center | | ||
+ | | ''The Confident Knight is familiar with the ways of their culture's traditional combat, even fighting a few actions against recalcitrant peasants as a teenager.'' | ||
+ | |- id="Formidable Banneret" | ||
+ | | {{iconify|Formidable Banneret}} | ||
+ | | {{green|+3}} | ||
+ | | align=center | | ||
+ | | align=center | | ||
+ | | ''The Formidable Banneret led troops and fought bandits even before their majority, battle-hardened into a determined combatant.'' | ||
+ | |- id="Famous Champion" | ||
+ | | {{iconify|Famous Champion}} | ||
+ | | {{green|+4}} | ||
+ | | align=center | | ||
+ | | align=center | | ||
+ | | ''The Famous Champion is known, respected, and perhaps even feared throughout the realm as a paragon of their culture's warrior practices.'' | ||
+ | |} | ||
+ | |||
+ | == Congenital traits == | ||
+ | {{see also|Trait inheritance}} | ||
+ | Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura. | ||
+ | |||
+ | The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events. | ||
+ | {| class="mildtable plainlist" | ||
+ | ! colspan="2" | Trait | ||
+ | ! Effects | ||
+ | ! Caused by inbreeding | ||
+ | ! Cost | ||
+ | ! Description | ||
+ | |- id="Melancholic" | ||
+ | {{trait entry|Melancholic}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|martial}} {{red|−1}} Martial | ||
+ | * {{icon|stewardship}} {{red|−1}} Stewardship | ||
+ | * {{icon|intrigue}} {{red|−1}} Intrigue | ||
+ | * {{icon|fertility}} {{red|−10%}} Fertility | ||
+ | * {{icon|health penalty}} {{red|−0.5}} Health | ||
+ | | {{icon|no|alt=y}} | ||
+ | | {{green|-20}} | ||
+ | | ''This character has a hard time seeing the good in life.'' | ||
+ | |- id="Lunatic" | ||
+ | {{trait entry|Lunatic}} | ||
+ | | | ||
+ | * {{icon|scheme success chance}} {{green|+10%}} Hostile Scheme Resistance | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Vassal opinion | ||
+ | * {{icon|health penalty}} {{red|−0.25}} Health | ||
+ | | {{icon|no|alt=y}} | ||
+ | | {{green|-15}} | ||
+ | | ''Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not.'' | ||
+ | |- id="Possessed" | ||
+ | {{trait entry|Possessed}} | ||
+ | | | ||
+ | * [[File:Learning lifestyle.png|24px]] {{green|+10%}} Monthly Learning lifestyle Experience | ||
+ | * {{icon|opinion}} {{green|+15}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|health penalty}} {{red|−0.5}} Health | ||
+ | | {{icon|no|alt=y}} | ||
+ | | {{green|-20}} | ||
+ | | ''The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body.'' | ||
+ | |- id="Fecund" | ||
+ | {{trait entry|Fecund}} | ||
+ | | | ||
+ | * {{icon|fertility}} {{green|+50%}} Fertility | ||
+ | * {{icon|health boost}} {{green|+5}} Years Life Expectancy | ||
+ | | {{icon|no|alt=y}} | ||
+ | | {{red|+50}} | ||
+ | | ''This character is fruitful and fertile.'' | ||
+ | |- id="Albino" | ||
+ | {{trait entry|Albino}} | ||
+ | | | ||
+ | * {{icon|dread}} {{green|+15}} Natural Dread | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−10}} General opinion | ||
+ | | {{icon|no|alt=y}} | ||
+ | | '''0''' | ||
+ | | ''With their white hair and red eyes, this character strikes fear in many.'' | ||
+ | |- id="Lisping" | ||
+ | {{trait entry|Lisping}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−5}} Attraction opinion | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | | {{icon|no|alt=y}} | ||
+ | | {{green|-5}} | ||
+ | | ''This character has trouble pronouncing certain sounds.'' | ||
+ | |- id="Stuttering" | ||
+ | {{trait entry|Stuttering}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | | {{icon|no|alt=y}} | ||
+ | | {{green|-5}} | ||
+ | | ''Finishing a sentence quickly is not this character's strong suit.'' | ||
+ | |- id="Pure-blooded" | ||
+ | {{trait entry|Pure-blooded}} | ||
+ | | | ||
+ | * {{icon|fertility}} {{green|+10%}} Fertility | ||
+ | * {{icon|unknown}} {{green|−50%}} Inbreeding chance | ||
+ | * {{icon|health boost}} {{green|+0.25}} Health | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | {{red|+50}} | ||
+ | | ''This character is of a pure bloodline.'' | ||
+ | |- id="Giant" | ||
+ | {{trait entry|Giant}} | ||
+ | | | ||
+ | * {{icon|prowess}} {{green|+6}} Prowess | ||
+ | * {{icon|opinion}} {{green|+5}} Vassal opinion | ||
+ | * {{icon|opinion}} {{green|+10}} Tribal Ruler Opinion | ||
+ | * {{icon|opinion}} {{green|+20}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−5}} Attraction opinion | ||
+ | * {{icon|health penalty}} {{red|−0.25}} Health | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | {{red|+20}} | ||
+ | | ''Others have to crane their necks, and rein in awe, as this character walks by.'' | ||
+ | |- id="Scaly" | ||
+ | {{trait entry|Scaly}} | ||
+ | | | ||
+ | * {{icon|dread}} {{green|+10}} Natural Dread | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Vassal opinion | ||
+ | * {{icon|opinion}} {{red|−30}} Attraction opinion | ||
+ | * {{icon|fertility}} {{red|−20%}} Fertility | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | '''0''' | ||
+ | | ''This character is covered in scaly patches of skin.'' | ||
+ | |- id="Club-footed" | ||
+ | {{trait entry|Club-footed}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|prowess}} {{red|−2}} Prowess | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | '''0''' | ||
+ | | ''This character is cursed with twisted feet and an unsightly walk.'' | ||
+ | |- id="Dwarf" | ||
+ | {{trait entry|Dwarf}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{green|+20}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−20}} Attraction opinion | ||
+ | * {{icon|prowess}} {{red|−4}} Prowess | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | '''0''' | ||
+ | | ''This character is afflicted by a genetic disorder that stunts their growth.'' | ||
+ | |- id="Hunchbacked" | ||
+ | {{trait entry|Hunchbacked}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−30}} Attraction opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Vassal opinion | ||
+ | * {{icon|prowess}} {{red|−2}} Prowess | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | {{green|-10}} | ||
+ | | ''This character is weighted down by the curse of a humpback.'' | ||
+ | |- id="Sterile" | ||
+ | {{trait entry|Sterile}} / Barren | ||
+ | | {{icon|fertility}} {{red|−50%}} Fertility | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | '''0''' | ||
+ | | ''This character's loins are utterly unable to give life.'' | ||
+ | |- id="Wheezing" | ||
+ | {{trait entry|Wheezing}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{red|−10}} Vassal opinion | ||
+ | * {{icon|health penalty}} {{red|−0.15}} Health | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | {{green|-10}} | ||
+ | | ''This character is cursed to spend their life coughing and wheezing.'' | ||
+ | |- id="Spindly" | ||
+ | {{trait entry|Spindly}} | ||
+ | | | ||
+ | * {{icon|prowess}} {{red|−1}} Prowess | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|health penalty}} {{red|−0.25}} Health | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | {{green|-10}} | ||
+ | | ''This character's limbs are long and knobby.'' | ||
+ | |- id="Bleeder" | ||
+ | {{trait entry|Bleeder}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{red|−10}} Vassal opinion | ||
+ | * {{icon|health penalty}} {{red|-1.5}} Health | ||
+ | | {{icon|yes|alt=y}} | ||
+ | | {{green|-20}} | ||
+ | | ''Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body.'' | ||
+ | |} | ||
+ | |||
+ | === Leveled congenital traits === | ||
+ | The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender. | ||
+ | {| class="mildtable plainlist" | ||
+ | ! Trait group | ||
+ | ! Negative level 3 | ||
+ | ! Negative level 2 | ||
+ | ! Negative level 1 | ||
+ | ! Positive level 1 | ||
+ | ! Positive level 2 | ||
+ | ! Positive level 3 | ||
+ | |- style="vertical-align:top" | ||
+ | | Homely / Beautiful | ||
+ | | id="Hideous" | {{iconify|Hideous|60px}} ({{green|-30}} cost) | ||
+ | * {{icon|diplomacy}} {{red|−3}} Diplomacy | ||
+ | * {{icon|opinion}} {{red|−30}} Attraction opinion | ||
+ | * {{icon|fertility}} {{red|−30%}} Fertility | ||
+ | | id="Ugly" | {{iconify|Ugly|60px}} ({{green|-20}} cost) | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | * {{icon|opinion}} {{red|−20}} Attraction opinion | ||
+ | * {{icon|fertility}} {{red|−20%}} Fertility | ||
+ | | id="Homely" | {{iconify|Homely|60px}} ({{green|-10}} cost) | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|fertility}} {{red|−10%}} Fertility | ||
+ | | id="Comely" | {{iconify|Comely|60px}} ({{red|+40}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|opinion}} {{green|+10}} Attraction opinion | ||
+ | * {{icon|fertility}} {{green|+10%}} Fertility | ||
+ | * {{icon|unknown}} {{green|Slower Portrait Aging}} | ||
+ | | id="Pretty" | <div id="Handsome"><div style="float:left;margin-right:0.5em">[[File:Trait beauty good 2.png|60px]]</div><div>Pretty (f) /<br>Handsome (m)</div></div>{{clear}} ({{red|+80}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+2}} Diplomacy | ||
+ | * {{icon|opinion}} {{green|+20}} Attraction opinion | ||
+ | * {{icon|fertility}} {{green|+20%}} Fertility | ||
+ | * {{icon|unknown}} {{green|Slower Portrait Aging}} | ||
+ | | id="Beautiful" | {{iconify|Beautiful|60px}} ({{red|+120}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+3}} Diplomacy | ||
+ | * {{icon|opinion}} {{green|+30}} Attraction opinion | ||
+ | * {{icon|fertility}} {{green|+30%}} Fertility | ||
+ | * {{icon|unknown}} {{green|Slower Portrait Aging}} | ||
+ | |||
+ | |- style="vertical-align:top" | ||
+ | | Slow / Bright | ||
+ | | id="Imbecile" | {{iconify|Imbecile|60px}} ({{green|-45}} cost) | ||
+ | * {{icon|diplomacy}} {{red|−8}} Diplomacy | ||
+ | * {{icon|martial}} {{red|−8}} Martial | ||
+ | * {{icon|stewardship}} {{red|−8}} Stewardship | ||
+ | * {{icon|intrigue}} {{red|−8}} Intrigue | ||
+ | * {{icon|learning}} {{red|−8}} Learning | ||
+ | * [[File:Focus invalid.png|24px]] {{red|−30%}} Monthly Lifestyle Experience | ||
+ | | id="Stupid" | {{iconify|Stupid|60px}} ({{green|-30}} cost) | ||
+ | * {{icon|diplomacy}} {{red|−4}} Diplomacy | ||
+ | * {{icon|martial}} {{red|−4}} Martial | ||
+ | * {{icon|stewardship}} {{red|−4}} Stewardship | ||
+ | * {{icon|intrigue}} {{red|−4}} Intrigue | ||
+ | * {{icon|learning}} {{red|−4}} Learning | ||
+ | * [[File:Focus invalid.png|24px]] {{red|−20%}} Monthly Lifestyle Experience | ||
+ | | id="Slow" | {{iconify|Slow|60px}} ({{green|-15}} cost) | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | * {{icon|martial}} {{red|−2}} Martial | ||
+ | * {{icon|stewardship}} {{red|−2}} Stewardship | ||
+ | * {{icon|intrigue}} {{red|−2}} Intrigue | ||
+ | * {{icon|learning}} {{red|−2}} Learning | ||
+ | * [[File:Focus invalid.png|24px]] {{red|−10%}} Monthly Lifestyle Experience | ||
+ | | id="Quick" | {{iconify|Quick|60px}} ({{red|+80}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+1}} Martial | ||
+ | * {{icon|stewardship}} {{green|+1}} Stewardship | ||
+ | * {{icon|intrigue}} {{green|+1}} Intrigue | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | * [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience | ||
+ | | id="Intelligent" | {{iconify|Intelligent|60px}} ({{red|+160}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+3}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+3}} Martial | ||
+ | * {{icon|stewardship}} {{green|+3}} Stewardship | ||
+ | * {{icon|intrigue}} {{green|+3}} Intrigue | ||
+ | * {{icon|learning}} {{green|+3}} Learning | ||
+ | * [[File:Focus invalid.png|24px]] {{green|+20%}} Monthly Lifestyle Experience | ||
+ | | id="Genius" | {{iconify|Genius|60px}} ({{red|+240}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+5}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+5}} Martial | ||
+ | * {{icon|stewardship}} {{green|+5}} Stewardship | ||
+ | * {{icon|intrigue}} {{green|+5}} Intrigue | ||
+ | * {{icon|learning}} {{green|+5}} Learning | ||
+ | * [[File:Focus invalid.png|24px]] {{green|+30%}} Monthly Lifestyle Experience | ||
+ | |||
+ | |- style="vertical-align:top" | ||
+ | | Fragile / Physical | ||
+ | | id="Feeble" | {{iconify|Feeble|60px}} ({{green|-45}} cost) | ||
+ | * {{icon|prowess}} {{red|−6}} Prowess | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|health penalty}} {{red|-1}} Health | ||
+ | | id="Frail" | {{iconify|Frail|60px}} ({{green|-30}} cost) | ||
+ | * {{icon|prowess}} {{red|−4}} Prowess | ||
+ | * {{icon|opinion}} {{red|−5}} Attraction opinion | ||
+ | * {{icon|health penalty}} {{red|−0.5}} Health | ||
+ | | id="Delicate" | {{iconify|Delicate|60px}} ({{green|-15}} cost) | ||
+ | * {{icon|prowess}} {{red|−2}} Prowess | ||
+ | * {{icon|health penalty}} {{red|−0.25}} Health | ||
+ | | id="Hale" | {{iconify|Hale|60px}} ({{red|+60}} cost) | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|opinion}} {{green|+5}} Attraction opinion | ||
+ | * {{icon|health boost}} {{green|+0.25}} Health | ||
+ | | id="Robust" | {{iconify|Robust|60px}} ({{red|+120}} cost) | ||
+ | * {{icon|prowess}} {{green|+4}} Prowess | ||
+ | * {{icon|opinion}} {{green|+10}} Attraction opinion | ||
+ | * {{icon|health boost}} {{green|+0.5}} Health | ||
+ | | id="Amazonian" | <div id="Herculean"><div style="float:left">[[File:Trait physique good 3.png|60px]]</div><div>Amazonian (f) /<br>Herculean (m)</div></div>{{clear}} ({{red|+180}} cost) | ||
+ | * {{icon|prowess}} {{green|+8}} Prowess | ||
+ | * {{icon|opinion}} {{green|+15}} Attraction opinion | ||
+ | * {{icon|health boost}} {{green|+1}} Health | ||
+ | |} | ||
+ | |||
+ | == Physical traits == | ||
+ | {| class="mildtable plainlist" | ||
+ | ! colspan="2" | Trait | ||
+ | ! Character effects | ||
+ | ! AI effects | ||
+ | ! Cost | ||
+ | ! Description | ||
+ | |- id="Shrewd" | ||
+ | {{trait entry|Shrewd}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+2}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|stewardship}} {{green|+2}} Stewardship | ||
+ | * {{icon|intrigue}} {{green|+2}} Intrigue | ||
+ | * {{icon|learning}} {{green|+2}} Learning | ||
+ | | +50 Rationality | ||
+ | | {{red|+50}} | ||
+ | | ''Life has taught this character the value of good judgement and sharp wit.'' | ||
+ | |- id="Strong" | ||
+ | {{trait entry|Strong}} | ||
+ | | | ||
+ | * {{icon|prowess}} {{green|+4}} Prowess | ||
+ | * {{icon|health boost}} {{green|+0.5}} Health | ||
+ | | +20 Energy | ||
+ | | {{red|+50}} | ||
+ | | ''Though training and perseverance, this character has been granted a strong body.'' | ||
+ | |- id="Scarred" | ||
+ | {{trait entry|Scarred}} | ||
+ | | | ||
+ | * {{icon|prestige}} {{green|+0.1}} Monthly prestige | ||
+ | * {{icon|opinion}} {{green|+5}} Attraction opinion | ||
+ | | | ||
+ | | {{red|+10}} | ||
+ | | ''Visibly wearing the memories of battles or accidents, this character is noticeably scarred.'' | ||
+ | |- id="One-Eyed" | ||
+ | {{trait entry|One-Eyed}} | ||
+ | | | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | * {{icon|dread}} {{green|+10}} Dread | ||
+ | * {{icon|prowess}} {{red|−2}} Prowess | ||
+ | * {{icon|opinion}} {{red|−5}} Attraction opinion | ||
+ | * {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle | ||
+ | | −10 Energy | ||
+ | | {{red|+10}} | ||
+ | | ''This character only has one eye.'' | ||
+ | |- id="One-Legged" | ||
+ | {{trait entry|One-Legged}} | ||
+ | | | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | * {{icon|dread}} {{red|−10}} Dread | ||
+ | * {{icon|prowess}} {{red|−4}} Prowess | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle | ||
+ | | −10 Energy | ||
+ | | {{green|-5}} | ||
+ | | ''This character only has one leg.'' | ||
+ | |- id="Disfigured" | ||
+ | {{trait entry|Disfigured}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{red|−4}} Diplomacy | ||
+ | * {{icon|fertility}} {{red|−20%}} Fertility | ||
+ | * {{icon|opinion}} {{red|−20}} Attraction opinion | ||
+ | * {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle | ||
+ | | −20 Sociability | ||
+ | | {{green|-10}} | ||
+ | | ''This character is hideously disfigured.'' | ||
+ | |- id="Weak" | ||
+ | {{trait entry|Weak}} | ||
+ | | | ||
+ | * {{icon|prowess}} {{red|−4}} Prowess | ||
+ | * {{icon|opinion}} {{red|−10}} Attraction opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Vassal opinion | ||
+ | * {{icon|health penalty}} {{red|−0.5}} Health | ||
+ | | −20 Energy | ||
+ | | {{green|-10}} | ||
+ | | ''This character's body is on the decline.'' | ||
+ | |- id="Dull" | ||
+ | {{trait entry|Dull}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | * {{icon|martial}} {{red|−2}} Martial | ||
+ | * {{icon|stewardship}} {{red|−2}} Stewardship | ||
+ | * {{icon|intrigue}} {{red|−2}} Intrigue | ||
+ | * {{icon|learning}} {{red|−2}} Learning | ||
+ | | −50 Rationality | ||
+ | | {{green|-20}} | ||
+ | | ''It has been a long time since this character's mind had any exercise.'' | ||
+ | |- id="Eunuch" | ||
+ | {{trait entry|Eunuch}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{red|−20}} Attraction opinion | ||
+ | * {{icon|warning}} Can not have children | ||
+ | * {{icon|warning}} Can not inherit titles | ||
+ | * {{icon|warning}} May not marry | ||
+ | | −20 Energy | ||
+ | | | ||
+ | | ''This character has been intentionally castrated.'' | ||
+ | |} | ||
+ | |||
+ | == Lifestyle traits == | ||
+ | Lifestyle traits can be obtained through either the final perk of each [[Lifestyle]] tree or as a result of Lifestyle [[Decisions]]. If creating a custom ruler each lifestyle trait costs 50 customization points. | ||
+ | {| class="mildtable plainlist" | ||
+ | ! colspan="2" | Trait | ||
+ | ! Character effects | ||
+ | ! AI effects | ||
+ | ! Cost | ||
+ | ! Requirements | ||
+ | ! width=35% | Description | ||
+ | |- id="August" | ||
+ | {{trait entry|August}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+2}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+1}} Martial | ||
+ | * {{icon|prestige}} {{green|+1}} Monthly prestige | ||
+ | | +20 Energy | ||
+ | | {{red|+50}} | ||
+ | | [[File:Diplomacy lifestyle.png|24px]] Finishing the [[Lifestyle#August|August Diplomacy perk tree]] | ||
+ | | ''The August is honored as a true ruler, worthy of the empires of old!'' | ||
+ | |- id="Diplomat" | ||
+ | {{trait entry|Diplomat}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+3}} Diplomacy | ||
+ | * {{icon|opinion}} {{green|+20}} Independent Ruler Opinion | ||
+ | * {{icon|scheme success chance}} {{green|+25%}} Personal Scheme Power | ||
+ | | | ||
+ | * +20 Energy | ||
+ | * +20 Sociability | ||
+ | | {{red|+50}} | ||
+ | | [[File:Diplomacy lifestyle.png|24px]] Finishing the [[Lifestyle#Diplomat|Diplomat Diplomacy perk tree]] | ||
+ | | ''The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land.'' | ||
+ | |- id="Patriarch" | ||
+ | | id="Matriarch" {{trait entry|Patriarch}} / Matriarch | ||
+ | | | ||
+ | * {{icon|opinion}} {{green|+10}} House Opinion | ||
+ | * {{icon|opinion}} {{green|+15}} Close Family Opinion | ||
+ | * {{icon|fertility}} {{green|+20%}} Fertility | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | | | ||
+ | * +20 Energy | ||
+ | * +20 Sociability | ||
+ | | {{red|+50}} | ||
+ | | [[File:Diplomacy lifestyle.png|24px]] Finishing the [[Lifestyle#Family_Hierarch|Family Hierarch Diplomacy perk tree]] | ||
+ | | ''A person who is truly dedicated to their family, and the prosperity of their House.'' | ||
+ | |- id="Gallant" | ||
+ | {{trait entry|Gallant}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|prowess}} {{green|+4}} Prowess | ||
+ | * {{icon|prestige}} {{green|+20%}} Monthly prestige | ||
+ | * {{icon|opinion}} {{green|+20}} Attraction opinion | ||
+ | | | ||
+ | * +35 Boldness | ||
+ | * +20 Honor | ||
+ | * +20 Sociability | ||
+ | | {{red|+50}} | ||
+ | | [[File:Martial lifestyle.png|24px]] Finishing the [[Lifestyle#Gallant|Gallant Martial perk tree]] | ||
+ | | ''True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel.'' | ||
+ | |- id="Overseer" | ||
+ | {{trait entry|Overseer}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|stewardship}} {{green|+2}} Stewardship | ||
+ | * {{icon|control}} {{green|+50%}} Monthly Control Growth | ||
+ | | +20 Rationality | ||
+ | | {{red|+50}} | ||
+ | | [[File:Martial lifestyle.png|24px]] Finishing the [[Lifestyle#Overseer|Overseer Martial perk tree]] | ||
+ | | ''The guidance, firmness of hand, and authority ensure problems are solved properly.'' | ||
+ | |- id="Strategist" | ||
+ | {{trait entry|Strategist}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+3}} Martial | ||
+ | * [[File:Death natural.png|24px]] {{green|+25%}} Enemy Fatal Casualties | ||
+ | * {{icon|advantage}} Cross water without Advantage loss | ||
+ | | +30 Rationality | ||
+ | | {{red|+50}} | ||
+ | | [[File:Martial lifestyle.png|24px]] Finishing the [[Lifestyle#Strategist|Strategist Martial perk tree]] | ||
+ | | ''The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage.'' | ||
+ | |- id="Administrator" | ||
+ | {{trait entry|Administrator}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|stewardship}} {{green|+3}} Stewardship | ||
+ | * {{icon|opinion}} {{green|+5}} Vassal opinion | ||
+ | | | ||
+ | * +20 Rationality | ||
+ | * +10 Energy | ||
+ | | {{red|+50}} | ||
+ | | [[File:Stewardship lifestyle.png|24px]] Finishing the [[Lifestyle#Administrator|Administrator Stewardship perk tree]] | ||
+ | | ''To organize, administrate, and raise efficiency - the Administrator will get it done.'' | ||
+ | |- id="Architect" | ||
+ | {{trait entry|Architect}} | ||
+ | | | ||
+ | * {{icon|stewardship}} {{green|+2}} Stewardship | ||
+ | * {{icon|time}} {{green|−15%}} Building and Holding Construction Time | ||
+ | * {{icon|gold}} {{green|−10%}} Building and Holding Gold Cost | ||
+ | | | ||
+ | * +10 Energy | ||
+ | * +5 Rationality | ||
+ | | {{red|+50}} | ||
+ | | [[File:Stewardship lifestyle.png|24px]] Finishing the [[Lifestyle#Architect|Architect Stewardship perk tree]] | ||
+ | | ''The works of an experienced builder will stand for centuries.'' | ||
+ | |- id="Avaricious" | ||
+ | {{trait entry|Avaricious}} | ||
+ | | | ||
+ | * {{icon|stewardship}} {{green|+2}} Stewardship | ||
+ | * {{icon|gold}} {{green|+15%}} Holding Taxes | ||
+ | | | ||
+ | * +30 Greed | ||
+ | * +20 Energy | ||
+ | * −20 Honor | ||
+ | * −20 Rationality | ||
+ | * −30 Compassion | ||
+ | | {{red|+50}} | ||
+ | | [[File:Stewardship lifestyle.png|24px]] Finishing the [[Lifestyle#Avaricious|Avaricious Stewardship perk tree]] | ||
+ | | ''Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth?'' | ||
+ | |- id="Schemer" | ||
+ | {{trait entry|Schemer}} | ||
+ | | | ||
+ | * {{icon|intrigue}} {{green|+5}} Intrigue | ||
+ | * {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Power | ||
+ | | −20 Honor | ||
+ | | {{red|+50}} | ||
+ | | [[File:Intrigue lifestyle.png|24px]] Finishing the [[Lifestyle#Schemer|Schemer Intrigue perk tree]] | ||
+ | | ''The Schemer lives to understand and manipulate the things that drive other people - and exploit them!'' | ||
+ | |- id="Seducer" | ||
+ | | id="Seductress" {{trait entry|Seducer}} / Seductress | ||
+ | | | ||
+ | * {{icon|intrigue}} {{green|+3}} Intrigue | ||
+ | * {{icon|fertility}} {{green|+20%}} Fertility | ||
+ | * {{icon|opinion}} {{green|+40}} Attraction opinion | ||
+ | | | ||
+ | * +20 Sociability | ||
+ | * −10 Honor | ||
+ | | {{red|+50}} | ||
+ | | [[File:Intrigue lifestyle.png|24px]] Finishing the [[Lifestyle#Seducer|Seducer Intrigue perk tree]] | ||
+ | | ''It is not difficult to desire. The true challenge is to be desired.'' | ||
+ | |- id="Torturer" | ||
+ | {{trait entry|Torturer}} | ||
+ | | | ||
+ | * {{icon|prowess}} {{green|+4}} Prowess | ||
+ | <!-- Transclusion used by Dread page --> | ||
+ | * {{icon|dread}} <section begin=TorturerDreadGain />{{green|+50%}}<section end=TorturerDreadGain /> Dread gain | ||
+ | * {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Resistance | ||
+ | * {{icon|levies}} {{green|+10%}} Levy Size | ||
+ | | | ||
+ | * +20 Boldness | ||
+ | * +20 Vengefulness | ||
+ | * −30 Honor | ||
+ | | {{red|+50}} | ||
+ | | [[File:Intrigue lifestyle.png|24px]] Finishing the [[Lifestyle#Torturer|Torturer Intrigue perk tree]] | ||
+ | | ''Inflicting pain. Holding someone's life in your hands. This is true power.'' | ||
+ | |- id="Scholar" | ||
+ | {{trait entry|Scholar}} | ||
+ | | | ||
+ | * {{icon|learning}} {{green|+5}} Learning | ||
+ | * {{icon|development}} {{green|+15%}} Monthly Development Growth | ||
+ | * {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Success chance | ||
+ | * {{icon|scheme success chance}} {{green|+10}} Personal Scheme Success chance | ||
+ | | +30 Rationality | ||
+ | | {{red|+50}} | ||
+ | | [[File:Learning lifestyle.png|24px]] Finishing the [[Lifestyle#Scholar|Scholar Learning perk tree]] | ||
+ | | ''Philosophy, nature, and knowledge. Understanding the world is the only way to rule it.'' | ||
+ | |- id="Theologian" | ||
+ | {{trait entry|Theologian}} | ||
+ | | | ||
+ | * {{icon|learning}} {{green|+3}} Learning | ||
+ | <!-- Transclusion used by Piety page. --> | ||
+ | * {{icon|piety}} <section begin=TheologianPietyGainPct />{{green|+20%}}<section end=TheologianPietyGainPct /> Monthly piety | ||
+ | | | ||
+ | * +20 Zeal | ||
+ | * +10 Rationality | ||
+ | | {{red|+50}} | ||
+ | | [[File:Learning lifestyle.png|24px]] Finishing the [[Lifestyle#Theologian|Theologian Learning perk tree]] | ||
+ | | ''Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life.'' | ||
+ | |- id="Whole of Body" | ||
+ | {{trait entry|Whole of Body}} | ||
+ | | | ||
+ | * {{icon|fertility}} {{green|+25%}} Fertility | ||
+ | * {{icon|Stress loss}} {{green|−25%}} Stress gain | ||
+ | * {{icon|health boost}} {{green|+0.5}} Health | ||
+ | | +20 Energy | ||
+ | | {{red|+75}} | ||
+ | | [[File:Learning lifestyle.png|24px]] Finishing the [[Lifestyle#Whole_of_Body|Whole of Body Learning perk tree]] | ||
+ | | ''Know yourself, know your limitations, and know the full extent of your reach.'' | ||
+ | |- id="Celibate" | ||
+ | {{trait entry|Celibate}} | ||
+ | | | ||
+ | <!-- Transclusion used by Piety page. --> | ||
+ | * {{icon|piety}} <section begin=CelibatePietyGain />{{green|+1}}<section end=CelibatePietyGain /> Monthly piety | ||
+ | * {{icon|opinion}} {{green|+10}} Clergy opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Opposite trait opinion | ||
+ | * {{icon|warning}} Can not have children | ||
+ | | | ||
+ | * +30 Zeal | ||
+ | * −35 Sociability | ||
+ | | | ||
+ | | {{icon|decision}} [[Embrace Celibacy]] decision<br>{{icon|no}}[[File:Trait reveler.png|24px]] Reveler | ||
+ | | ''This character has sworn themselves to celibacy.'' | ||
+ | |- id="Herbalist" | ||
+ | {{trait entry|Herbalist}} | ||
+ | | | ||
+ | * {{iconify|Learning||+2}} | ||
+ | * {{iconify|Intrigue||+2}} | ||
+ | * {{icon|health boost}} {{green|+0.5 Disease Resistance Health Boost}} | ||
+ | | | ||
+ | * +10 Rationality | ||
+ | | {{red|+50}} | ||
+ | | [[File:Learning lifestyle.png|24px]] Medicine lifestyle focus events | ||
+ | | ''This character is well versed in herbs, botany, and medical practices related to plants.'' | ||
+ | |} | ||
+ | |||
+ | === Leveled lifestyle traits === | ||
+ | The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events. | ||
+ | {| class="mildtable plainlist" | ||
+ | ! colspan="2" | Trait chain | ||
+ | ! Level 1 effects | ||
+ | ! Level 2 effects | ||
+ | ! Level 3 effects | ||
+ | |- id="Blademaster" | ||
+ | {{trait entry|Blademaster|file=Trait blademaster.png}} | ||
+ | | | ||
+ | * '''Aspiring Blademaster''' ({{red|+20}} cost) | ||
+ | * {{icon|prowess}} {{green|+3}} Prowess | ||
+ | * {{icon|health boost}} {{green|+0.25 Disease Resistance Health Boost}} | ||
+ | | | ||
+ | * '''Blademaster''' ({{red|+40}} cost) | ||
+ | * {{icon|prowess}} {{green|+6}} Prowess | ||
+ | * {{icon|health boost}} {{green|+0.5 Disease Resistance Health Boost}} | ||
+ | | | ||
+ | * '''Legendary Blademaster''' ({{red|+60}} cost) | ||
+ | * {{icon|prowess}} {{green|+12}} Prowess | ||
+ | * {{icon|health boost}} {{green|+1 Disease Resistance Health Boost}} | ||
+ | |- id="Hunter" | ||
+ | {{trait entry|Hunter|file=Trait hunter.png}} | ||
+ | | | ||
+ | * '''Novice Hunter''' ({{red|+20}} cost) | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|Stress loss}} {{green|+10%}} Stress loss | ||
+ | | | ||
+ | * '''Hunter''' ({{red|+40}} cost) | ||
+ | * {{icon|prowess}} {{green|+4}} Prowess | ||
+ | * {{icon|Stress loss}} {{green|+15%}} Stress loss | ||
+ | | | ||
+ | * '''Master Hunter''' ({{red|+60}} cost) | ||
+ | * {{icon|prowess}} {{green|+6}} Prowess | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | |||
+ | |- id="Mystic" | ||
+ | {{trait entry|Mystic|file=Trait mystic.png}} | ||
+ | | | ||
+ | * '''Wise Woman (f)/Wise Man (m)''' ({{red|+20}} cost) | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | | | ||
+ | * '''Mystic''' ({{red|+40}} cost) | ||
+ | * {{icon|learning}} {{green|+2}} Learning | ||
+ | | | ||
+ | * '''Miracle Worker''' ({{red|+60}} cost) | ||
+ | * {{icon|learning}} {{green|+4}} Learning | ||
+ | |- id="Reveler" | ||
+ | {{trait entry|Reveler|file=Trait reveler.png}} | ||
+ | | | ||
+ | * '''Eager Reveler''' ({{red|+25}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+2}} Diplomacy | ||
+ | * {{icon|intrigue}} {{green|+1}} Intrigue | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | | | ||
+ | * '''Famous Reveler''' ({{red|+50}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+3}} Diplomacy | ||
+ | * {{icon|intrigue}} {{green|+2}} Intrigue | ||
+ | * {{icon|opinion}} {{green|+15}} Same trait opinion | ||
+ | | | ||
+ | * '''Legendary Reveler''' ({{red|+75}} cost) | ||
+ | * {{icon|diplomacy}} {{green|+4}} Diplomacy | ||
+ | * {{icon|intrigue}} {{green|+3}} Intrigue | ||
+ | * {{icon|opinion}} {{green|+20}} Same trait opinion | ||
+ | |- id="Physician" | ||
+ | {{trait entry|{{anchor|Physician|physician}}Physician|file=Trait physician.png}} | ||
+ | | | ||
+ | * '''Novice Physician''' ({{red|+20}} cost) | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | * {{icon|health boost}} {{green|+0.25 Disease Resistance Health Boost}} | ||
+ | | | ||
+ | * '''Physician''' ({{red|+40}} cost) | ||
+ | * {{icon|learning}} {{green|+2}} Learning | ||
+ | * {{icon|health boost}} {{green|+0.5 Disease Resistance Health Boost}} | ||
+ | | | ||
+ | * '''Renowned Physician''' ({{red|+60}} cost) | ||
+ | * {{icon|learning}} {{green|+4}} Learning | ||
+ | * {{icon|health boost}} {{green|+1 Disease Resistance Health Boost}} | ||
+ | |} | ||
+ | |||
+ | == Commander traits == | ||
+ | Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs {{red|25}} customization points. | ||
+ | {| class="mildtable plainlist" | ||
+ | ! colspan="2" | Trait | ||
+ | ! Effect | ||
+ | ! Description | ||
+ | |||
+ | |- id="Aggressive Attacker" | ||
+ | {{trait entry|Aggressive Attacker}} | ||
+ | | [[File:Death natural.png|24px]] {{green|+25%}} Enemy Fatal Casualties | ||
+ | | ''Nothing will sate the Aggressive Attacker but the blood of their enemies.'' | ||
+ | |||
+ | |- id="Flexible leader" | ||
+ | {{trait entry|Flexible leader}} | ||
+ | | {{icon|advantage}} {{green|−50%}} Enemy Defensive Advantage | ||
+ | | ''The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings.'' | ||
+ | |||
+ | |- id="Forder" | ||
+ | {{trait entry|Forder}} | ||
+ | | {{icon|advantage}} Crosses water without Advantage penalties | ||
+ | | ''The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers.'' | ||
+ | |||
+ | |- id="Holy Warrior" | ||
+ | {{trait entry|Holy Warrior}} | ||
+ | | {{icon|advantage}} {{green|+10}} Faith Hostility Advantage | ||
+ | | ''Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated.'' | ||
+ | |||
+ | |- id="Logistician" | ||
+ | {{trait entry|Logistician}} | ||
+ | | {{icon|supply}} {{green|+100%}} Supply Duration | ||
+ | | ''If there is one thing the Logistician knows, it is how to make supplies last - and last well.'' | ||
+ | |||
+ | |- id="Military Engineer" | ||
+ | {{trait entry|Military Engineer}} | ||
+ | | {{icon|time}} {{green|−30%}} Siege Phase Time | ||
+ | | ''With extensive knowledge of siege engines and defensive capabilities, the Military Engineer will not be kept at bay.'' | ||
+ | |||
+ | |- id="Organizer" | ||
+ | {{trait entry|Organizer}} | ||
+ | | | ||
+ | * {{icon|pursuit}} {{green|+25%}} Movement Speed | ||
+ | * {{icon|screen}} {{green|−20%}} Retreat Losses | ||
+ | | ''In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation.'' | ||
+ | |||
+ | |- id="Reaver" | ||
+ | {{trait entry|Reaver}} | ||
+ | | | ||
+ | * {{icon|time}} {{green|+100%}} Raid Speed | ||
+ | * [[File:Death natural.png|24px]] {{green|−75%}} Hostile County Attrition | ||
+ | | ''The Reaver longs for loot almost as much as victory: if there is anything of value to be had they will find it.'' | ||
+ | |||
+ | |- id="Unyielding Defender" | ||
+ | {{trait entry|Unyielding Defender}} | ||
+ | | [[File:Death natural.png|24px]] {{green|−25%}} Friendly Fatal Casualties | ||
+ | | ''The Unyielding Defender knows one thing above all else; this is as far as the enemy goes.'' | ||
+ | |||
+ | |- id="Cautious Leader" | ||
+ | {{trait entry|Cautious Leader}} | ||
+ | | | ||
+ | * {{icon|advantage}} {{green|+4}} Minimum Battle Roll | ||
+ | * {{icon|advantage}} {{red|−2}} Maximum Battle Roll | ||
+ | | ''The Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain.'' | ||
+ | |||
+ | |- id="Reckless" | ||
+ | {{trait entry|Reckless}} | ||
+ | | | ||
+ | * {{icon|advantage}} {{green|+6}} Maximum Battle Roll | ||
+ | * {{icon|advantage}} {{red|−4}} Minimum Battle Roll | ||
+ | | ''If there is an advantage to be had, the Reckless is sure to seize it.'' | ||
+ | |||
+ | |- id="Forest Fighter" | ||
+ | {{trait entry|Forest Fighter}} | ||
+ | | {{icon|advantage}} {{green|+5}} Advantage in Forest and Taiga terrain | ||
+ | | ''Where some see forests as obstacles, the Forest Fighter sees opportunity.'' | ||
+ | |||
+ | |- id="Open Terrain Expert" | ||
+ | {{trait entry|Open Terrain Expert}} | ||
+ | | {{icon|advantage}} {{green|+4}} Advantage in Farmlands, Plains and Steppe terrain | ||
+ | | ''Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle.'' | ||
+ | |||
+ | |- id="Rough Terrain Expert" | ||
+ | {{trait entry|Rough Terrain Expert}} | ||
+ | | {{icon|advantage}} {{green|+4}} Advantage in Hills, Mountains and Wetlands terrain | ||
+ | | ''Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle.'' | ||
+ | |||
+ | |- id="Desert Warrior" | ||
+ | {{trait entry|Desert Warrior}} | ||
+ | | | ||
+ | * {{icon|advantage}} {{green|+5}} Advantage in Desert, Desert Mountains, Drylands and Oasis terrain | ||
+ | * {{icon|supply}} No Desert Supply Limit Penalty | ||
+ | | ''The punishing sun and beating heat of the desert is no foe to the Desert Warrior.'' | ||
+ | |||
+ | |- id="Jungle Stalker" | ||
+ | {{trait entry|Jungle Stalker}} | ||
+ | | | ||
+ | * {{icon|advantage}} {{green|+6}} Jungle Advantage | ||
+ | * [[File:Death natural.png|24px]] {{green|−50%}} Jungle Attrition | ||
+ | * {{icon|supply}} No Jungle Supply Limit Penalty | ||
+ | | ''The lush forest of any jungle is an ally to the Jungle Stalker.'' | ||
+ | |} | ||
+ | |||
+ | == Criminal traits == | ||
+ | Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith. | ||
+ | {| class="mildtable plainlist" | ||
+ | ! colspan="2" | Trait | ||
+ | ! Effects | ||
+ | ! Deciding factor | ||
+ | ! Cost | ||
+ | ! Description | ||
+ | |- id="Adulterer" | ||
+ | {{trait entry|Adulterer}} | ||
+ | | {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | | | ||
+ | * [[File:Doctrine adultery men.png|50px]] Male Adultery doctrine | ||
+ | * [[File:Doctrine adultery women.png|50px]] Female Adultery doctrine | ||
+ | | {{green|-5}} | ||
+ | | ''This character has violated the sanctity of marriage by copulating with another.'' | ||
+ | |- id="Fornicator" | ||
+ | {{trait entry|Fornicator}} | ||
+ | | {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | | | ||
+ | * [[File:Doctrine adultery men.png|50px]] Male Adultery doctrine | ||
+ | * [[File:Doctrine adultery women.png|50px]] Female Adultery doctrine | ||
+ | | {{green|-5}} | ||
+ | | ''This character has copulated outside of wedlock.'' | ||
+ | |- id="Deviant" | ||
+ | {{trait entry|Deviant}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+25%}} Stress loss | ||
+ | * {{icon|opinion}} {{green|+35}} Same trait opinion | ||
+ | | [[File:Doctrine deviancy.png|50px]] Deviancy doctrine | ||
+ | | {{green|-5}} | ||
+ | | ''This character has an... eclectic and unconventional taste.'' | ||
+ | |- id="Dynastic Kinslayer" | ||
+ | {{trait entry|Dynastic Kinslayer}} | ||
+ | | {{icon|opinion}} {{red|−5}} Dynasty Opinion | ||
+ | | [[File:Doctrine kinslaying.png|50px]] Kinslaying doctrine | ||
+ | | | ||
+ | | ''This character has committed the sin of murdering a dynasty member.'' | ||
+ | |- id="Familial Kinslayer" | ||
+ | {{trait entry|Familial Kinslayer}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{red|−5}} Dynasty Opinion | ||
+ | * {{icon|opinion}} {{red|−5}} Close Family Opinion | ||
+ | | [[File:Doctrine kinslaying.png|50px]] Kinslaying doctrine | ||
+ | | | ||
+ | | ''This character has slain a member of their extended family.'' | ||
+ | |- id="Kinslayer" | ||
+ | {{trait entry|Kinslayer}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{red|−5}} Dynasty Opinion | ||
+ | * {{icon|opinion}} {{red|−10}} Close Family Opinion | ||
+ | | [[File:Doctrine kinslaying.png|50px]] Kinslaying doctrine | ||
+ | | | ||
+ | | ''This character is known for having slain close kin.'' | ||
+ | |- id="Incestuous" | ||
+ | {{trait entry|Incestuous}} | ||
+ | | {{icon|opinion}} {{green|+20}} Same trait opinion | ||
+ | | [[File:Doctrine consanguinity.png|50px]] Consanguinity doctrine | ||
+ | | '''0''' | ||
+ | | ''This character is known for having sexual relations with relatives.'' | ||
+ | |- id="Sodomite" | ||
+ | {{trait entry|Sodomite}} | ||
+ | | {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | | [[File:Doctrine homosexuality.png|50px]] Same-Sex Relations doctrine | ||
+ | | | ||
+ | | ''This character is known for having sexual relations with people of their own gender.'' | ||
+ | |- id="Witch" | ||
+ | {{trait entry|Witch}} | ||
+ | | | ||
+ | * {{icon|intrigue}} {{green|+1}} Intrigue | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | * {{icon|opinion}} {{green|+20}} Same trait opinion | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | | [[File:Doctrine witchcraft.png|50px]] Witchcraft doctrine | ||
+ | | {{red|+10}} | ||
+ | | ''This character dabbles in subjects many would consider occult.'' | ||
+ | |- id="Cannibal" | ||
+ | {{trait entry|Cannibal}} | ||
+ | | | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|Stress loss}} {{green|+15%}} Stress loss | ||
+ | * {{icon|dread}} {{green|+20}} Natural Dread | ||
+ | * {{icon|opinion}} {{green|+35}} Same trait opinion | ||
+ | | [[File:Core tenet foodsacrifice.png|50px]] Ritual Cannibalism tenet | ||
+ | | {{red|+40}} | ||
+ | | ''This character thinks that other people make the best of meals.'' | ||
+ | |- id="Excommunicated" | ||
+ | {{trait entry|Excommunicated}} | ||
+ | <!-- Transclusion used in Piety page. --> | ||
+ | | {{icon|piety}} <section begin=ExcommunicatedPietyLossPct />{{red|−50%}}<section end=ExcommunicatedPietyLossPct /> Monthly piety | ||
+ | | [[File:Core tenet chalice.png|50px]] Communion tenet | ||
+ | | | ||
+ | | ''This character has been excluded from participating in religious services.'' | ||
+ | |} | ||
+ | |||
+ | == Coping mechanisms == | ||
+ | A coping mechanism is a trait that can be obtained when a character suffers a [[mental break]] and helps a character lose {{iconify|stress}} and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the ''Whole of Body'' lifestyle focus. Each coping mechanism unlocks a unique decision. | ||
+ | {| class="mildtable plainlist " | ||
+ | ! colspan="2" | Trait | ||
+ | ! Character effects | ||
+ | ! AI effects | ||
+ | ! Cost | ||
+ | ! Description | ||
+ | |- id="Drunkard" | ||
+ | {{trait entry|Drunkard}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|stewardship}} {{red|−2}} Stewardship | ||
+ | * {{icon|prowess}} {{red|−2}} Prowess | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|health penalty}} {{red|−0.15}} Health | ||
+ | | | ||
+ | * −10 Rationality | ||
+ | * −15 Energy | ||
+ | | {{green|-10}} | ||
+ | | ''This character has taken to the bottle, and is constantly looking for its bottom.'' | ||
+ | |- id="Flagellant" | ||
+ | {{trait entry|Flagellant}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|prowess}} {{red|−2}} Prowess | ||
+ | * {{icon|health penalty}} {{red|−0.5}} Health | ||
+ | | | ||
+ | * +25 Zeal | ||
+ | * +10 Honor | ||
+ | * +5 Boldness | ||
+ | | {{green|-10}} | ||
+ | | ''The catharsis of self-flagellation is the only thing which makes this character feel better.'' | ||
+ | |- id="Comfort Eater" | ||
+ | {{trait entry|Comfort Eater}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|stewardship}} {{red|−1}} Stewardship | ||
+ | | | ||
+ | * +5 Greed | ||
+ | * −5 Energy | ||
+ | | {{green|-5}} | ||
+ | | ''This character often tries to fill the emptiness they feel by indulging in comforting foods.'' | ||
+ | |- id="Contrite" | ||
+ | {{trait entry|Contrite}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|intrigue}} {{red|−2}} Intrigue | ||
+ | | | ||
+ | * +10 Compassion | ||
+ | * +10 Honor | ||
+ | * +10 Zeal | ||
+ | * −10 Vengefulness | ||
+ | | {{green|-5}} | ||
+ | | ''This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.'' | ||
+ | |- id="Improvident" | ||
+ | {{trait entry|Improvident}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|gold}} {{red|−15%}} Monthly income | ||
+ | | | ||
+ | * +10 Compassion | ||
+ | * −10 Greed | ||
+ | | {{green|-5}} | ||
+ | | ''This character habitually gives far more money away to charities than they can reasonably afford.'' | ||
+ | |- id="Inappetetic" | ||
+ | {{trait entry|Inappetetic}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|prowess}} {{red|−3}} Prowess | ||
+ | | | ||
+ | * −5 Greed | ||
+ | * −10 Energy | ||
+ | | {{green|-5}} | ||
+ | | ''Stress has ruined this character's appetite, causing them to skip meals and waste away...'' | ||
+ | |- id="Reclusive" | ||
+ | {{trait entry|Reclusive}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | * {{icon|stewardship}} {{red|−1}} Stewardship | ||
+ | | | ||
+ | * −10 Boldness | ||
+ | * −10 Energy | ||
+ | * −50 Sociability | ||
+ | | {{green|-5}} | ||
+ | | ''This character often sequestrates themselves away and neglects their responsibilities.'' | ||
+ | |- id="Irritable" | ||
+ | {{trait entry|Irritable}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | * {{icon|martial}} {{red|−1}} Martial | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | <!-- Transclusion used in Dread page --> | ||
+ | * {{icon|dread}} <section begin=IrritableDreadGain />{{green|+10%}}<section end=IrritableDreadGain /> Dread gain | ||
+ | * {{icon|opinion}} {{red|−5}} Attraction opinion | ||
+ | | | ||
+ | * +10 Boldness | ||
+ | * +10 Energy | ||
+ | * +10 Vengefulness | ||
+ | * −10 Compassion | ||
+ | * −20 Rationality | ||
+ | | '''0''' | ||
+ | | ''Stress has made this character prone to frequent outbursts and tantrums.'' | ||
+ | |- id="Rakish" | ||
+ | {{trait entry|Rakish}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|intrigue}} {{green|+1}} Intrigue | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|opinion}} {{green|+5}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−5}} Attraction opinion | ||
+ | | | ||
+ | * +20 Sociability | ||
+ | * +10 Greed | ||
+ | * −10 Energy | ||
+ | * −10 Honor | ||
+ | * −10 Zeal | ||
+ | | '''0''' | ||
+ | | ''This character spends so much time in the brothel that it has become their second home.'' | ||
+ | |- id="Hashishiyah" | ||
+ | {{trait entry|Hashishiyah}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|stewardship}} {{red|−2}} Stewardship | ||
+ | * {{icon|learning}} {{red|−2}} Learning | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | | | ||
+ | * −10 Vengefulness | ||
+ | * −15 Energy | ||
+ | | {{red|+5}} | ||
+ | | ''This character is dependent on the consumption of hashish to deal with the stress of everyday life.'' | ||
+ | |- id="Profligate" | ||
+ | {{trait entry|Profligate}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|prestige}} {{green|+0.5}} Monthly prestige | ||
+ | * {{icon|gold}} {{red|−10%}} Monthly income | ||
+ | | | ||
+ | * +10 Greed | ||
+ | * −10 Compassion | ||
+ | | {{red|+10}} | ||
+ | | ''Compulsive spending causes this character to frequently waste money on unnecessary purchases.'' | ||
+ | |- id="Confider" | ||
+ | {{trait entry|Confider}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | | | ||
+ | * +20 Sociability | ||
+ | * +10 Compassion | ||
+ | | {{red|+15}} | ||
+ | | ''In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.'' | ||
+ | |- id="Journaller" | ||
+ | {{trait entry|Journaller}} | ||
+ | | | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | | +10 Rationality | ||
+ | | {{red|+15}} | ||
+ | | ''This character has taken to writing down the thoughts which plague them to make them easier to manage.'' | ||
+ | |- id="Athletic" | ||
+ | {{trait entry|Athletic}} | ||
+ | | | ||
+ | * {{icon|prowess}} {{green|+1}} Prowess | ||
+ | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
+ | * {{icon|health boost}} {{green|+0.25}} Health | ||
+ | | | ||
+ | * +25 Energy | ||
+ | * +5 Boldness | ||
+ | | {{red|+40}} | ||
+ | | ''Regular exercise helps this character keep a level head and burn off stress.'' | ||
+ | |} | ||
+ | |||
+ | == Childhood traits == | ||
+ | Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points. | ||
+ | {| class="mildtable sortable" style="text-align: center; | ||
+ | ! colspan="2" | Trait | ||
+ | ! {{iconify|Diplomacy}} | ||
+ | ! {{iconify|Martial}} | ||
+ | ! {{iconify|Stewardship}} | ||
+ | ! {{iconify|Intrigue}} | ||
+ | ! {{iconify|Learning}} | ||
+ | ! [[File:Focus invalid.png|24px]] Wrong education | ||
+ | ! AI Boldness | ||
+ | ! AI Compassion | ||
+ | ! AI Energy | ||
+ | ! AI Greed | ||
+ | ! AI Honor | ||
+ | ! AI Rationality | ||
+ | ! AI Sociability | ||
+ | ! AI Vengefulness | ||
+ | |||
+ | |- id="Bossy" | ||
+ | {{trait entry|Bossy}} || '''0''' || {{green|+1}} || {{green|+1}} || '''0''' || '''0''' || {{iconify|Diplomacy}} || +25 || 0 || 0 || +25 || +15 || +15 || 0 || +15 | ||
+ | |||
+ | |- id="Charming" | ||
+ | {{trait entry|Charming}} || {{green|+1}} || '''0''' || '''0''' || {{green|+1}} || '''0''' || {{iconify|Stewardship}} || 0 || +15 || 0 || +25 || −15 || +15 || +25 || +15 | ||
+ | |||
+ | |- id="Curious" | ||
+ | {{trait entry|Curious}} || {{green|+1}} || '''0''' || '''0''' || '''0''' || {{green|+1}} || {{iconify|Martial}} || +25 || +25 || +15 || 0 || +15 || 0 || +15 || −15 | ||
+ | |||
+ | |- id="Pensive" | ||
+ | {{trait entry|Pensive}} || '''0''' || '''0''' || {{green|+1}} || '''0''' || {{green|+1}} || {{iconify|Intrigue}} || −15 || 0 || +15 || −15 || +15 || +25 || −25 || 0 | ||
+ | |||
+ | |- id="Rowdy" | ||
+ | {{trait entry|Rowdy}} || '''0''' || {{green|+1}} || '''0''' || {{green|+1}} || '''0''' || {{iconify|Learning}} || +25 || −15 || +25 || 0 || −15 || −15 || +15 || +15 | ||
+ | |} | ||
+ | |||
+ | == Health traits == | ||
+ | A Health trait is a negative trait that lowers a character's {{iconify|Health}} and is visible on the character. They last a varying amount of time and differ greatly in lethality. | ||
+ | |||
+ | The visual effect of certain health traits can be replaced with one from a lesser trait by disabling ''Show graphic diseases and injuries'' option in the settings menu. | ||
+ | {| class="mildtable sortable" style="text-align: center; | ||
+ | ! colspan="2" | Trait | ||
+ | ! {{iconify|Diplomacy}} | ||
+ | ! {{iconify|Martial}} | ||
+ | ! {{iconify|Stewardship}} | ||
+ | ! {{iconify|Intrigue}} | ||
+ | ! {{iconify|Learning}} | ||
+ | ! {{iconify|Prowess}} | ||
+ | ! {{iconify|Dread}} | ||
+ | ! {{iconify|Fertility}} | ||
+ | ! {{iconify|Dread}} Loss | ||
+ | ! {{icon|opinion}} Attraction | ||
+ | ! {{icon|health penalty}} Health | ||
+ | ! Curable | ||
+ | ! Congenital | ||
+ | ! Cost | ||
+ | |- id="Wounded" | ||
+ | {{trait entry|Wounded}} || '''0''' || {{red|−1}} || '''0''' || {{red|−1}} || '''0''' || {{red|−2}} || {{red|−10}} || '''0''' || {{red|+100%}} || '''0''' || {{red|−0.5}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || | ||
+ | |- id="Severely Injured" | ||
+ | {{trait entry|Severely Injured}} || '''0''' || {{red|−2}} || '''0''' || {{red|−2}} || '''0''' || {{red|−4}} || {{red|−15}} || {{red|−25%}} || {{red|+100%}} || {{red|−10}} || {{red|−1}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || | ||
+ | |- id="Brutally Mauled" | ||
+ | {{trait entry|Brutally Mauled}} || '''0''' || {{red|−4}} || '''0''' || {{red|−4}} || '''0''' || {{red|−8}} || {{red|−20}} || {{red|−75%}} || {{red|+100%}} || {{red|−20}} || {{red|−2}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || | ||
+ | |- id="Sickly" | ||
+ | {{trait entry|Sickly}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−20}} || '''0''' || {{red|+100%}} || '''0''' || {{red|−1.25}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || | ||
+ | |- id="Impotent" | ||
+ | {{trait entry|Impotent}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−50%}} || '''0''' || '''0''' || '''0''' || {{icon|no|alt=y}} || {{icon|no|alt=y}} || | ||
+ | |- id="Infirm" | ||
+ | {{trait entry|Infirm}} || {{red|−3}} || {{red|−3}} || {{red|−3}} || {{red|−3}} || {{red|−3}} || {{red|−6}} || {{red|−15}} || {{red|−30%}} || {{red|+100%}} || '''0''' || {{red|−0.5}} || {{icon|no|alt=y}} || {{icon|no|alt=y}} || {{green|-20}} | ||
+ | |- id="Incapable" | ||
+ | {{trait entry|Incapable}} || {{red|−6}} || {{red|−6}} || {{red|−6}} || {{red|−6}} || {{red|−6}} || {{red|−12}} || {{red|−25}} || {{red|−1000%}} || {{red|+100%}} || '''0''' || {{red|−1.5}} || {{icon|no|alt=y}} || {{icon|no|alt=y}} || | ||
+ | |- id="Inbred" | ||
+ | {{trait entry|Inbred}} || {{red|−5}} || {{red|−5}} || {{red|−5}} || {{red|−5}} || {{red|−5}} || {{red|−2}} || '''0''' || {{red|−50%}} || '''0''' || {{red|−30}} || {{red|−0.75}} || {{icon|no|alt=y}} || {{icon|yes|alt=y}} || {{green|-30}} | ||
+ | |- id="Maimed" | ||
+ | {{trait entry|Maimed}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−4}} || {{red|−15}} || {{red|−50%}} || {{red|+100%}} || {{red|−10}} || {{red|−1.5}} || {{icon|no|alt=y}} || {{icon|no|alt=y}} || | ||
+ | |- id="Blind" | ||
+ | {{trait entry|Blind}} || '''0''' || {{red|−6}} || {{red|−2}} || {{red|−2}} || '''0''' || {{red|−10}} || {{red|−10}} || '''0''' || '''0''' || {{red|−10}} || {{red|−0.12}} || {{icon|no|alt=y}} || {{icon|no|alt=y}} || {{green|-10}} | ||
+ | |} | ||
+ | |||
+ | === Diseases === | ||
+ | Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways. | ||
+ | {| class="mildtable sortable" style="text-align: center; | ||
+ | ! colspan="2" | Trait | ||
+ | ! {{iconify|Diplomacy}} | ||
+ | ! {{iconify|Martial}} | ||
+ | ! {{iconify|Stewardship}} | ||
+ | ! {{iconify|Intrigue}} | ||
+ | ! {{iconify|Learning}} | ||
+ | ! {{iconify|Prowess}} | ||
+ | ! {{iconify|Dread}} | ||
+ | ! {{iconify|Fertility}} | ||
+ | ! {{iconify|Dread}} Loss | ||
+ | ! {{icon|opinion}} Attraction | ||
+ | ! {{icon|health penalty}} Health | ||
+ | ! Curable | ||
+ | ! Congenital | ||
+ | ! Weight | ||
+ | ! Cost | ||
+ | |- id="Ill" | ||
+ | {{trait entry|Ill}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−4}} || {{red|−10}} || {{red|−20%}} || {{red|+100%}} || '''0''' || {{red|−0.5}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 4000 || '''0''' | ||
+ | |- id="Bubonic Plague" | ||
+ | {{trait entry|Bubonic Plague}} || {{red|−2}} || {{red|−3}} || {{red|−2}} || {{red|−3}} || {{red|−2}} || {{red|−10}} || {{red|−30}} || {{red|−50%}} || {{red|+100%}} || {{red|−30}} || {{red|−3.25}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 2 || | ||
+ | |- id="Cancer" | ||
+ | {{trait entry|Cancer}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−15}} || {{red|−20%}} || {{red|+100%}} || '''0''' || {{red|−1.5}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 150 || {{green|-10}} | ||
+ | |- id="Consumption" | ||
+ | {{trait entry|Consumption}} || {{red|−2}} || '''0''' || {{red|−1}} || {{red|−2}} || '''0''' || {{red|−2}} || {{red|−10}} || '''0''' || {{red|+100%}} || {{red|−10}} || {{red|−1}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 100 || '''0''' | ||
+ | |- id=" Great Pox" | ||
+ | {{trait entry|Great Pox}} || {{red|−1}} || {{red|−1}} || {{red|−1}} || {{red|−1}} || {{red|−1}} || '''0''' || {{red|−20}} || {{red|−20%}} || {{red|+100%}} || {{red|−10}} || {{red|−0.5}} || {{icon|yes|alt=y}} || {{icon|yes|alt=y}} || 120 || {{green|-10}} | ||
+ | |- id="Gout Ridden" | ||
+ | {{trait entry|Gout Ridden}} || {{red|−2}} || {{red|−1}} || '''0''' || '''0''' || '''0''' || {{red|−2}} || {{red|−5}} || '''0''' || '''0''' || {{red|−15}} || {{red|−0.5}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 250 || {{green|-5}} | ||
+ | |- id="Leper" | ||
+ | {{trait entry|Leper}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−8}} || {{red|−20}} || {{red|−95%}} || {{red|+100%}} || {{red|−35}} || {{red|−0.75}} || {{icon|no|alt=y}} || {{icon|no|alt=y}} || 40 || '''0''' | ||
+ | |- id="Lover's Pox" | ||
+ | {{trait entry|Lover's Pox}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|−5}} || '''0''' || '''0''' || {{red|−20}} || '''0''' || {{icon|no|alt=y}} || {{icon|yes|alt=y}} || 150 || '''0''' | ||
+ | |- id="Pneumonia" | ||
+ | {{trait entry|Pneumonia}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−2}} || {{red|−8}} || {{red|−10}} || {{red|−50%}} || {{red|+100%}} || '''0''' || {{red|−1.5}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 80 || '''0''' | ||
+ | |- id="Smallpox" | ||
+ | {{trait entry|Smallpox}} || {{red|−2}} || '''0''' || {{red|−1}} || '''0''' || {{red|−2}} || {{red|−10}} || {{red|−15}} || {{red|−25%}} || {{red|+100%}} || {{red|−10}} || {{red|−1.75}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 2 || '''0''' | ||
+ | |- id="Typhus" | ||
+ | {{trait entry|Typhus}} || {{red|−1}} || '''0''' || {{red|−2}} || {{red|−1}} || {{red|−2}} || {{red|−4}} || {{red|−15}} || {{red|−20%}} || {{red|+100%}} || {{red|−10}} || {{red|−1.75}} || {{icon|yes|alt=y}} || {{icon|no|alt=y}} || 100 || '''0''' | ||
+ | |} | ||
+ | |||
+ | == Dynasty traits == | ||
+ | Dynasty traits can be either given or removed by members of the same Dynasty. | ||
+ | {| class="mildtable plainlist " | ||
+ | ! colspan="2" | Trait | ||
+ | ! Effects | ||
+ | ! Cost | ||
+ | ! Requirements | ||
+ | ! width=20% | Description | ||
+ | |||
+ | |- id="Bastard" | ||
+ | {{trait entry|Bastard}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{green|+5}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−15}} Dynasty Opinion | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|warning}} Can not inherit titles | ||
+ | | '''0''' | ||
+ | | | ||
+ | * [[File:Secret adultery.png|24px]] Character was born outside marriage or concubinage | ||
+ | * [[File:Doctrine bastardry.png|24px]] Faith does not have the No Bastards bastardry doctrine | ||
+ | | ''This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life.'' | ||
+ | |||
+ | |- id="Bastard Founder" | ||
+ | {{trait entry|Bastard Founder}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|warning}} Can not inherit titles | ||
+ | | | ||
+ | | {{icon|yes}} Character gained a Landed title while being a Bastard | ||
+ | | ''A former bastard who has founded their own Dynasty.'' | ||
+ | |||
+ | |- id="Born in the Purple" | ||
+ | {{trait entry|Born in the Purple}} | ||
+ | | | ||
+ | * {{icon|prestige}} {{green|+0.5}} Monthly prestige | ||
+ | * {{icon|opinion}} {{green|+5}} Vassal opinion | ||
+ | | {{red|+40}} | ||
+ | | | ||
+ | * {{icon|barony}} One of the parents had their capital in the Barony of Constantinople when the character was born | ||
+ | * {{icon|empire}} The same parent owned the Byzantine Empire or Roman Empire title when the character was born | ||
+ | * {{icon|yes}} If the mother was landless she must have physically been in Constantinople during the birth | ||
+ | * {{icon|yes}} If the mother was landed she must have been at peace with the father during the birth | ||
+ | * {{icon|no}} Mother was imprisoned during the birth. | ||
+ | * {{icon|no}} Mother was commanding an army the during birth. | ||
+ | | ''This character was born to prominent parents, a rich life and high expectations.'' | ||
+ | |||
+ | |- id="Child of Concubine" | ||
+ | | id="Consort" {{trait entry|Child of Concubine}} | ||
+ | | {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | | | ||
+ | | {{icon|yes}} One of the parents was a Concubine when the character was born | ||
+ | | ''This character was born of a concubine.'' | ||
+ | |||
+ | |- id="Child of Consort" | ||
+ | {{trait entry|Child of Consort}} | ||
+ | | {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | | | ||
+ | | {{icon|yes}} One of the parents was a Consort when the character was born | ||
+ | | ''This character was fathered by a consort.'' | ||
+ | |||
+ | |- id="Denounced" | ||
+ | {{trait entry|Denounced}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|prestige}} {{red|−1}} Monthly prestige | ||
+ | * {{iconify|Crime}} towards members of the same Dynasty | ||
+ | | | ||
+ | | {{icon|yes}} Denounce Dynasty Head interaction | ||
+ | | ''This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member.'' | ||
+ | |||
+ | |- id="Disinherited" | ||
+ | {{trait entry|Disinherited}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{red|−5}} Dynasty Opinion | ||
+ | * {{icon|warning}} Can not inherit titles from the same Dynasty | ||
+ | | | ||
+ | | {{icon|yes}} Disinherit Dynasty Head interaction | ||
+ | | ''This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member.'' | ||
+ | |||
+ | |- id="Disputed Heritage" | ||
+ | {{trait entry|Disputed Heritage}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | * {{icon|opinion}} {{red|−10}} House Opinion | ||
+ | | | ||
+ | | [[File:Secret adultery.png|24px]] Illegitimate Child secret was exposed | ||
+ | | ''Credible Rumors surround this character's heritage. Many say that their father is someone else.'' | ||
+ | |||
+ | |- id="Legitimized Bastard" | ||
+ | {{trait entry|Legitimized Bastard}} | ||
+ | | | ||
+ | * {{icon|opinion}} {{red|−10}} Dynasty Opinion | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | | '''0''' | ||
+ | | {{icon|yes}} Legitimize House Head interaction | ||
+ | | ''This character was born a bastard, but has since been legitimized.'' | ||
+ | |||
+ | |- id="Reincarnation" | ||
+ | {{trait entry|Reincarnation}} | ||
+ | | | ||
+ | <!-- Transclusion used in Piety page. --> | ||
+ | * {{icon|piety eastern}} <section begin=ReincarnationPietyGain />{{green|+1}}<section end=ReincarnationPietyGain /> Monthly piety | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | | ||
+ | | | ||
+ | * [[File:Core tenet adorcism.png|24px]] Faith has the Reincarnation tenet | ||
+ | * {{icon|unknown}} 4% chance at birth | ||
+ | | ''This character is said to be the reincarnation of their ancestor.'' | ||
+ | |||
+ | |- id="Twin" | ||
+ | {{trait entry|Twin}} | ||
+ | | {{icon|opinion}} {{green|+15}} Twin Sibling Opinion | ||
+ | | | ||
+ | | {{icon|unknown}} 2% chance at birth | ||
+ | | ''This character was born a twin.'' | ||
+ | |||
+ | |- id="Wild Oat" | ||
+ | {{trait entry|Wild Oat}} | ||
+ | | {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | | '''0''' | ||
+ | | | ||
+ | * [[File:Secret adultery.png|24px]] Character was born outside marriage or concubinage | ||
+ | * [[File:Doctrine bastardry.png|24px]] Faith has the No Bastards bastardry doctrine | ||
+ | | ''This character was born out of wedlock.'' | ||
+ | |} | ||
+ | |||
+ | === Descendant traits === | ||
+ | {{see also|Breeding#List of other inherited traits}} | ||
+ | Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs {{red|25}} points, while the others are unavailable. | ||
+ | |||
+ | {| class="mildtable plainlist " | ||
+ | ! colspan="2" | Founding trait | ||
+ | ! Effects | ||
+ | ! AI Zeal | ||
+ | ! colspan="2" | Descendant trait | ||
+ | ! Effects | ||
+ | ! AI Zeal | ||
+ | ! Founding requirements | ||
+ | |||
+ | |- | ||
+ | | id="Saoshyant" {{trait entry|Saoshyant}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|learning}} {{green|+2}} Learning | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | +100 | ||
+ | | id="Saoshyant Descendant" {{trait entry|Saoshyant Descendant}} | ||
+ | | | ||
+ | * {{icon|learning}} {{green|+1}} Learning | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | 0 | ||
+ | | {{icon|decision}} [[Become the Saoshyant]] decision | ||
+ | |||
+ | |- id="Sayyid" | ||
+ | {{trait entry|Sayyid}} | ||
+ | | {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | 0 | ||
+ | {{trait entry|Sayyid}} | ||
+ | | {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | 0 | ||
+ | | {{icon|yes}} Historical character | ||
+ | |||
+ | |- | ||
+ | | id="Paragon" {{trait entry|Paragon}} | ||
+ | | {{icon|opinion}} {{green|+20}} Temple Vassal opinion | ||
+ | | +20 | ||
+ | | id="Consecrated Blood" {{trait entry|Consecrated Blood}} | ||
+ | | {{icon|opinion}} {{green|+10}} Temple Vassal opinion | ||
+ | | +10 | ||
+ | | | ||
+ | * {{icon|decision}} [[Consecrate Bloodline]] decision | ||
+ | * {{icon|no}} Head of Faith | ||
+ | |||
+ | |- | ||
+ | | id="The Savior" {{trait entry|The Savior}} | ||
+ | | {{icon|opinion}} {{green|+10}} Same faith opinion | ||
+ | Hidden: +75% county conversion speed<ref>{{cite file|common\script_values\99_court_chaplain_values.txt}}, <code>conversion_savior_liege</code></ref> | ||
+ | | +100 | ||
+ | | id="Divine Blood" {{trait entry|Divine Blood}} | ||
+ | | {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | Hidden: +25% county conversion speed<ref>{{cite file|common\script_values\99_court_chaplain_values.txt}}, <code>conversion_divine_blood_liege</code></ref> | ||
+ | | 0 | ||
+ | | | ||
+ | * {{icon|decision}} Consecrate Bloodline decision | ||
+ | * {{icon|yes}} Head of Faith | ||
+ | |} | ||
+ | |||
+ | == Decision traits == | ||
+ | The following traits can be gained via {{iconify|decision}}s and have not yet been included above. | ||
+ | {| class="mildtable plainlist " | ||
+ | ! colspan="2" | Trait | ||
+ | ! Effects | ||
+ | ! Decision | ||
+ | ! Description | ||
+ | |- id="Augustus" | ||
+ | {{trait entry|Augustus}} | ||
+ | | | ||
+ | * {{icon|prestige}} {{green|+0.5}} Monthly prestige | ||
+ | * {{icon|opinion}} {{green|+10}} Vassal opinion | ||
+ | | [[Restore the Roman Empire]] | ||
+ | | ''This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due.'' | ||
+ | |- id="Chakravarti" | ||
+ | {{trait entry|Chakravarti}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+2}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+1}} Martial | ||
+ | * {{icon|learning}} {{green|+2}} Learning | ||
+ | * {{icon|opinion}} {{green|+20}} Same faith opinion | ||
+ | | [[Become Chakravrati]] | ||
+ | | ''This character has united the center of the world, and is the rightful ruler of its entirety.'' | ||
+ | |- id="Greatest of Khans" | ||
+ | {{trait entry|Greatest of Khans}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+2}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|stewardship}} {{green|+1}} Stewardship | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|dread}} {{green|+50}} Natural Dread | ||
+ | * {{icon|dread}} {{green|−25%}} Dread decay | ||
+ | * {{icon|opinion}} {{green|+10}} Same Culture Opinion | ||
+ | * {{icon|scheme success chance}} {{green|+25%}} Hostile Scheme Resistance | ||
+ | * {{icon|scheme success chance}} {{green|−20}} Enemy Hostile Success chance | ||
+ | * {{icon|vassal}} {{green|+20}} Vassal Limit | ||
+ | | [[Become Greatest of Khans]] | ||
+ | | ''This character has been proclaimed the ruler of the universe itself, by right of conquest.'' | ||
+ | |- id="Pilgrim" | ||
+ | {{trait entry|Pilgrim}} | ||
+ | | <!-- NOTE: shared with Hajji --> | ||
+ | <!-- Transclusion used in Piety page. --> | ||
+ | * {{icon|piety}} <section begin=PilgrimPietyGainPct />{{green|+10%}}<section end=PilgrimPietyGainPct /> Monthly piety | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | [[Go on a Pilgrimage]] | ||
+ | | ''This character has completed a pilgrimage to a holy site.'' | ||
+ | |- id="Hajji" | ||
+ | | id="Hajjah" {{trait entry|Hajji}} / Hajjah | ||
+ | | <!-- NOTE: shared with Pilgrim --> | ||
+ | * {{icon|piety muslim}} {{green|+10%}} Monthly piety | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | [[Undertake the Hajj]] | ||
+ | | ''This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca.'' | ||
+ | |} | ||
+ | |||
+ | == Other traits == | ||
+ | {| class="mildtable plainlist " | ||
+ | ! colspan="2" | Trait | ||
+ | ! Effects | ||
+ | ! Cost | ||
+ | ! Notes | ||
+ | ! Description | ||
+ | |- id="Adventurer" | ||
+ | {{trait entry|Adventurer}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+1}} Martial | ||
+ | * {{icon|prowess}} {{green|+1}} Prowess | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
+ | | {{red|+20}} | ||
+ | | | ||
+ | | ''This character has led a life of bravery and action as an adventurer.'' | ||
+ | |- id="Berserker" | ||
+ | {{trait entry|Berserker}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|prowess}} {{green|+5}} Prowess | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
+ | | {{red|+40}} | ||
+ | | | ||
+ | | ''Once this character's blood starts to boil it will only be sated by the death of their enemies.'' | ||
+ | |- id="Devoted" | ||
+ | {{trait entry|Devoted}} | ||
+ | | | ||
+ | <!-- Transclusion used by Piety page. --> | ||
+ | * {{icon|piety}} <section begin=DevotedPietyGain />{{green|+0.3}}<section end=DevotedPietyGain /> Monthly piety | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | * {{icon|warning}} Can not inherit | ||
+ | * {{icon|warning}} May not marry | ||
+ | | | ||
+ | | | ||
+ | This trait has several different names depending on circumstance: | ||
+ | {| class="mildtable mw-collapsible mw-collapsed" | ||
+ | ! Condition | ||
+ | ! Name | ||
+ | |- | ||
+ | | Male | ||
+ | | Monk | ||
+ | |- | ||
+ | | Female | ||
+ | | Nun | ||
+ | |- | ||
+ | | Child | ||
+ | | Promised to the Clergy | ||
+ | |- | ||
+ | | Buddhist | ||
+ | | Bhikkhu / Bhikkhuni | ||
+ | |- | ||
+ | | Hindu | ||
+ | | Sanyasi / Sanyasini | ||
+ | |- | ||
+ | | Jain | ||
+ | | Muni / Aryika | ||
+ | |} | ||
+ | | ''This character has dedicated their life to the service of a higher power.'' | ||
+ | |- id="Heresiarch" | ||
+ | {{trait entry|Heresiarch}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|learning}} {{green|+2}} Learning | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|advantage}} {{green|+5}} Advantage against co-religionists | ||
+ | * {{icon|opinion}} {{green|+10}} Same faith opinion | ||
+ | | {{red|+50}} | ||
+ | | | ||
+ | | ''This character is the local leader of a heretical sect.'' | ||
+ | |- id="Holy Monarch" | ||
+ | {{trait entry|Holy Monarch}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+3}} Martial | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|advantage}} {{green|+5}} Faith Hostility Advantage | ||
+ | * {{icon|screen}} {{green|−20%}} Retreat Losses | ||
+ | * [[File:Death natural.png|24px]] {{green|−15%}} Friendly Fatal Casualties | ||
+ | * {{icon|control}} {{green|+50%}} Monthly Control | ||
+ | * {{icon|opinion}} {{green|+35}} Popular opinion | ||
+ | * {{icon|opinion}} {{green|+15}} Same faith opinion | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | * {{icon|yes}} Ignore Negative Culture Opinion | ||
+ | | {{red|+120}} | ||
+ | | | ||
+ | This trait has different names depending on religion: | ||
+ | {| class="mildtable mw-collapsible mw-collapsed" | ||
+ | ! Condition | ||
+ | ! Name | ||
+ | |- | ||
+ | | Tibetan | ||
+ | | Kailash King/Queen | ||
+ | |- | ||
+ | | Buddhist | ||
+ | | High Aasaan | ||
+ | |- | ||
+ | | Christian | ||
+ | | Crusader King/Queen | ||
+ | |- | ||
+ | | Dualist | ||
+ | | Chosen of Xradesahr | ||
+ | |- | ||
+ | | Norse | ||
+ | | Hersir | ||
+ | |- | ||
+ | | Hellenic | ||
+ | | Archon / Archontess | ||
+ | |- | ||
+ | | Hindu | ||
+ | | Rajarishi | ||
+ | |- | ||
+ | | Muslim | ||
+ | | Amir al-Mu'minin | ||
+ | |- | ||
+ | | Jain | ||
+ | | Irenic Monarch | ||
+ | |- | ||
+ | | Jewish | ||
+ | | Nagid | ||
+ | |- | ||
+ | | Uralic | ||
+ | | Hadùr's Chosen | ||
+ | |- | ||
+ | | Baltic | ||
+ | | Dievas' Chosen | ||
+ | |- | ||
+ | | Slavic | ||
+ | | Perun's Chosen | ||
+ | |- | ||
+ | | Finno-Ugric | ||
+ | | Bear King/Queen | ||
+ | |- | ||
+ | | Siberian | ||
+ | | Ulgen's Chosen | ||
+ | |- | ||
+ | | Tengri | ||
+ | | Sky-King / Sky-Queen | ||
+ | |- | ||
+ | | Mandé | ||
+ | | Nyame's Chosen | ||
+ | |- | ||
+ | | Hausa | ||
+ | | Galadima | ||
+ | |- | ||
+ | | Senegambian | ||
+ | | Roog's Chosen | ||
+ | |- | ||
+ | | Zoroastrian | ||
+ | | Argbadh | ||
+ | |- | ||
+ | | Zunbil | ||
+ | | Sun-King / Sun-Queen | ||
+ | |} | ||
+ | | ''A great warrior King who has carved their own kingdom out of the lands of the infidels.'' | ||
+ | |- id="Murderer" | ||
+ | {{trait entry|Murderer}} | ||
+ | | {{icon|opinion}} {{red|−15}} General opinion | ||
+ | | {{green|-10}} | ||
+ | | | ||
+ | | ''This character has illegally brought about someone's demise.'' | ||
+ | |- id="Order Member" | ||
+ | {{trait entry|Order Member}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+1}} Martial | ||
+ | * {{icon|prowess}} {{green|+4}} Prowess | ||
+ | * {{icon|opinion}} {{green|+15}} Same trait opinion | ||
+ | * {{icon|warning}} Can not inherit | ||
+ | * {{icon|warning}} May not marry | ||
+ | | | ||
+ | | | ||
+ | | ''This character serves in a militarized Holy Order.'' | ||
+ | |- id="Peasant Leader" | ||
+ | {{trait entry|Peasant Leader}} | ||
+ | | | ||
+ | * {{icon|gold}} {{green|-50%}} Army Gold Maintenance | ||
+ | * {{icon|opinion}} {{green|+10}} Popular opinion | ||
+ | * {{icon|opinion}} {{green|+25}} Same trait opinion | ||
+ | * {{icon|opinion}} {{red|−10}} General opinion | ||
+ | | {{red|+100}} | ||
+ | | | ||
+ | | ''This character is a jumped up peasant who revolted against their betters.'' | ||
+ | |- id="Pregnant" | ||
+ | {{trait entry|Pregnant}} | ||
+ | | {{icon|prowess}} {{red|−2}} Prowess | ||
+ | | | ||
+ | | | ||
+ | | ''This character is with child.'' | ||
+ | |- id="Raider" | ||
+ | {{trait entry|Raider}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|prowess}} {{green|+3}} Prowess | ||
+ | * {{icon|prestige}} {{green|+0.3}} Monthly prestige | ||
+ | * {{icon|opinion}} {{green|+5}} Same trait opinion | ||
+ | | {{red|+25}} | ||
+ | | Is renamed to ''Viking'' if culture has the Longships innovation | ||
+ | | ''This character is a well-known plunderer of foreign settlements.'' | ||
+ | |- id="Varangian" | ||
+ | {{trait entry|Varangian}} | ||
+ | | | ||
+ | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|prowess}} {{green|+2}} Prowess | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | | {{red|+40}} | ||
+ | | | ||
+ | | ''This character has served the Byzantine Army as part of the Varangian Guard.'' | ||
+ | |- id="Crusader" | ||
+ | {{trait entry|Crusader}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|prowess}} {{green|+3}} Prowess | ||
+ | * {{icon|opinion}} {{green|+15}} Clergy opinion | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | {{red|+50}} | ||
+ | | | ||
+ | | ''This character has participated in a Crusade.'' | ||
+ | |- id="Mujahid" | ||
+ | {{trait entry|Mujahid}} | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|prowess}} {{green|+3}} Prowess | ||
+ | * {{icon|opinion}} {{green|+15}} Clergy opinion | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | {{red|+50}} | ||
+ | | | ||
+ | | ''This character has participated in a Jihad.'' | ||
+ | |- id="Warrior of the Faith" | ||
+ | | [[File:Trait faith warrior.png|60px]] || Warrior of the Faith | ||
+ | | | ||
+ | * {{icon|martial}} {{green|+2}} Martial | ||
+ | * {{icon|prowess}} {{green|+3}} Prowess | ||
+ | * {{icon|opinion}} {{green|+15}} Clergy opinion | ||
+ | * {{icon|opinion}} {{green|+5}} Same faith opinion | ||
+ | | {{red|+50}} | ||
+ | | | ||
+ | This trait has different names in each religion: | ||
+ | {| class="mildtable mw-collapsible mw-collapsed" | ||
+ | ! Condition | ||
+ | ! Name | ||
+ | |- | ||
+ | | Tibetan | ||
+ | | Kailash Guardian | ||
+ | |- | ||
+ | | Buddhist | ||
+ | | Atoner | ||
+ | |- | ||
+ | | Dualist | ||
+ | | Guardian of Light | ||
+ | |- | ||
+ | | Norse | ||
+ | | Valhalla Bound | ||
+ | |- | ||
+ | | Hellenic | ||
+ | | Ares' Own | ||
+ | |- | ||
+ | | Hindu | ||
+ | | Shiva's Hand | ||
+ | |- | ||
+ | | Jain | ||
+ | | Pacifier | ||
+ | |- | ||
+ | | Jewish | ||
+ | | Kanai | ||
+ | |- | ||
+ | | Uralic | ||
+ | | Forged of Hadúr | ||
+ | |- | ||
+ | | Baltic | ||
+ | | Hound of Dievas | ||
+ | |- | ||
+ | | Slavic | ||
+ | | Perun's Champion | ||
+ | |- | ||
+ | | Finno-Ugric | ||
+ | | Ukko's Hammer | ||
+ | |- | ||
+ | | Siberian | ||
+ | | Ulgen's Nimrod | ||
+ | |- | ||
+ | | Tengri | ||
+ | | Skylord | ||
+ | |- | ||
+ | | Mandé | ||
+ | | Nyame's Shield | ||
+ | |- | ||
+ | | Hausa | ||
+ | | Facilitator | ||
+ | |- | ||
+ | | Senegambian | ||
+ | | Takhar's Arbiter | ||
+ | |- | ||
+ | | Zoroastrian | ||
+ | | Gond-i Shahanshah | ||
+ | |- | ||
+ | | Zunbil | ||
+ | | Warrior of the Sun | ||
+ | |} | ||
+ | | ''This character has participated in a Great Holy War.'' | ||
+ | |} | ||
+ | |||
+ | === Unobtainable === | ||
+ | These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters. | ||
+ | {| class="mildtable plainlist " | ||
+ | ! colspan="2" | Trait | ||
+ | ! Effects | ||
+ | ! Notes | ||
+ | ! Description | ||
+ | |- id="Saint" | ||
+ | {{trait entry|Saint}} | ||
+ | <!-- Transclusion used by Piety page. --> | ||
+ | | {{icon|piety}} <section begin=SaintPietyGain />{{green|+2}}<section end=SaintPietyGain /> Monthly piety | ||
+ | | Used by some historical characters. | ||
+ | | ''Exceptionally holy, the saint is a beacon of light for everyone religious.'' | ||
+ | |||
+ | |- id="Henbane Addict" | ||
+ | {{trait entry|Henbane Addict}} | ||
+ | | | ||
+ | * {{iconify|Stress loss||+20%|green}} | ||
+ | * {{icon|opinion}} {{green|+10}} Same trait opinion | ||
+ | | Used by an Easter egg character. | ||
+ | | ''This character regularly uses hallucinogens to escape a reality that they cannot handle.'' | ||
+ | |} | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | {{Mechanics navbox}} | ||
+ | |||
+ | [[Category:Character]] |
2021年1月14日 (木) 22:54時点における版
- こちらも参照: コンソールコマンド#特性ID
特性は、キャラクターのパーソナリティ、能力、評判、および身体的特徴を表します。これらの特性は、イベントによって獲得したり失われたりすることがあり、なかには子孫に受け継がれる特性もあります。特性は、属性値(attributes)から他人が感じている評価(opinion )まで、キャラクターに関するすべてに影響します。ほとんどの特性は、特定のイベントの結果に影響を与えたり、追加の選択肢を与えたりします。ルーラーデザイナーを使用する場合は、カスタマイズポイント(customization points)を消費します。
性格特性
性格特性はキャラクターを最もよく表現している特性で、性格特性と相反する行動や決断を行った時に、 ストレスを受けるかどうかや、受けるストレスの大きさに影響を与えます。 AIキャラクターの場合、特性は他のキャラクターの 恐怖に対する抵抗力も決定します。キャラクターは3つ以上の性格特性を持たない傾向があります。性格特性は変えることもありますが、そうすることは非常に難しく、ストレスレベル(Stress Level)2以上での精神崩壊(mental break)の結果として発生するのが最も多いです。
それぞれの性格特性は反対の特性を持っており、通常、反対の性格特性を持った人物は互いの 評価が低くなります。キャラクターは2つの相反する特性を持つことはできません。
Trait | Description | Trait | Description | ||
---|---|---|---|---|---|
Brave | Challenges or danger, this character fears nothing. | Craven | This character does not enjoy being challenged, or scared, at all. | ||
Calm | This character takes things in stride, leading a slow-paced life. | Wrathful | This character is quick to anger and fury. | ||
Chaste | This character dislikes intimate contact, avoiding the temptations of the flesh. | Lustful | Carnal desires burn hot in this character's core. | ||
Content | What they already have, be it much or little, is enough for this character. | Ambitious | This character knows what they want, and they are not afraid to try and get it. | ||
Diligent | This character does not shy away from hard work. | Lazy | The easiest road in life is the road most taken by this character. | ||
Fickle | This character changes their mind more often than not, making them hard to predict. | Stubborn | This character does not back down for anything. | ||
Forgiving | This character is quick to move on from most things. | Vengeful | This character is slow to forget a slight or someone who does them wrong. | ||
Generous | Acts of benevolence and charity are no strangers to this character. | Greedy | This character keeps a tight grip on their purse and is always looking for ways to engorge it. | ||
Gregarious | This character enjoys spending time with other people. | Shy | This character prefers to avoid interacting with other people. | ||
Honest | This character values truth and sincerity highly. | Deceitful | To lie and deceive is in this character's nature. | ||
Humble | This character does not ask for much in life. | Arrogant | This character has no problem with their sense of worth. | ||
Just | This character has a strong sense of justice. | Arbitrary | This character does their own thing and has little regard for others. | ||
Patient | To wait and bide their time is a specialty of this character. | Impatient | This character thinks that most things should happen fast: ideally they should happen now!. | ||
Temperate | According to this character, it's best to enjoy things in moderation. | Gluttonous | This character scoffs at moderation; they want it all!. | ||
Trusting | This character is quick to place their faith in others. | Paranoid | This character sees enemies in every shadow. | ||
Zealous | Religious conviction burns bright at the center of this character. | Cynical | This character trusts the self-interest of others above all else. | ||
Compassionate | Both merciful and sympathetic, this character is warmhearted. | Callous | Being called both heartless and cold-blooded, this character is indifferent to most. | ||
Sadistic | Few things bring this character as much joy as the suffering of others. |
Education traits
When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait. Prowess education is an exception, as there's no corresponding lifestyle or education focus for this attribute. Instead, if either the child's or its guardian's culture that has the Knighthood innovation, has a Martial education focus, and is of a gender that be knight, they will receive a Prowess education trait in additional to a Martial one.
Congenital traits
- こちらも参照: Trait inheritance
Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events.
Trait | Effects | Caused by inbreeding | Cost | Description | |
---|---|---|---|---|---|
Melancholic |
|
-20 | This character has a hard time seeing the good in life. | ||
Lunatic |
|
-15 | Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not. | ||
Possessed | -20 | The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body. | |||
Fecund |
|
+50 | This character is fruitful and fertile. | ||
Albino |
|
0 | With their white hair and red eyes, this character strikes fear in many. | ||
Lisping |
|
-5 | This character has trouble pronouncing certain sounds. | ||
Stuttering |
|
-5 | Finishing a sentence quickly is not this character's strong suit. | ||
Pure-blooded |
|
+50 | This character is of a pure bloodline. | ||
Giant |
|
+20 | Others have to crane their necks, and rein in awe, as this character walks by. | ||
Scaly |
|
0 | This character is covered in scaly patches of skin. | ||
Club-footed |
|
0 | This character is cursed with twisted feet and an unsightly walk. | ||
Dwarf |
|
0 | This character is afflicted by a genetic disorder that stunts their growth. | ||
Hunchbacked |
|
-10 | This character is weighted down by the curse of a humpback. | ||
Sterile / Barren | −50% Fertility | 0 | This character's loins are utterly unable to give life. | ||
Wheezing |
|
-10 | This character is cursed to spend their life coughing and wheezing. | ||
Spindly |
|
-10 | This character's limbs are long and knobby. | ||
Bleeder |
|
-20 | Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body. |
Leveled congenital traits
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
Trait group | Negative level 3 | Negative level 2 | Negative level 1 | Positive level 1 | Positive level 2 | Positive level 3 |
---|---|---|---|---|---|---|
Homely / Beautiful | Hideous (-30 cost)
|
Ugly (-20 cost)
|
Homely (-10 cost)
|
Comely (+40 cost)
|
(+80 cost)
|
Beautiful (+120 cost)
|
Slow / Bright | Imbecile (-45 cost) | Stupid (-30 cost) | Slow (-15 cost) | Quick (+80 cost) | Intelligent (+160 cost) | Genius (+240 cost) |
Fragile / Physical | Feeble (-45 cost)
|
Frail (-30 cost)
|
Delicate (-15 cost)
|
Hale (+60 cost)
|
Robust (+120 cost)
|
(+180 cost)
|
Physical traits
Trait | Character effects | AI effects | Cost | Description | |
---|---|---|---|---|---|
Shrewd |
|
+50 Rationality | +50 | Life has taught this character the value of good judgement and sharp wit. | |
Strong |
|
+20 Energy | +50 | Though training and perseverance, this character has been granted a strong body. | |
Scarred |
|
+10 | Visibly wearing the memories of battles or accidents, this character is noticeably scarred. | ||
One-Eyed |
|
−10 Energy | +10 | This character only has one eye. | |
One-Legged |
|
−10 Energy | -5 | This character only has one leg. | |
Disfigured |
|
−20 Sociability | -10 | This character is hideously disfigured. | |
Weak |
|
−20 Energy | -10 | This character's body is on the decline. | |
Dull |
|
−50 Rationality | -20 | It has been a long time since this character's mind had any exercise. | |
Eunuch |
|
−20 Energy | This character has been intentionally castrated. |
Lifestyle traits
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each lifestyle trait costs 50 customization points.
Trait | Character effects | AI effects | Cost | Requirements | Description | |
---|---|---|---|---|---|---|
August |
|
+20 Energy | +50 | Finishing the August Diplomacy perk tree | The August is honored as a true ruler, worthy of the empires of old! | |
Diplomat |
|
|
+50 | Finishing the Diplomat Diplomacy perk tree | The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land. | |
Patriarch / Matriarch |
|
|
+50 | Finishing the Family Hierarch Diplomacy perk tree | A person who is truly dedicated to their family, and the prosperity of their House. | |
Gallant |
|
|
+50 | Finishing the Gallant Martial perk tree | True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel. | |
Overseer |
|
+20 Rationality | +50 | Finishing the Overseer Martial perk tree | The guidance, firmness of hand, and authority ensure problems are solved properly. | |
Strategist | +30 Rationality | +50 | Finishing the Strategist Martial perk tree | The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage. | ||
Administrator |
|
|
+50 | Finishing the Administrator Stewardship perk tree | To organize, administrate, and raise efficiency - the Administrator will get it done. | |
Architect |
|
|
+50 | Finishing the Architect Stewardship perk tree | The works of an experienced builder will stand for centuries. | |
Avaricious |
|
|
+50 | Finishing the Avaricious Stewardship perk tree | Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth? | |
Schemer |
|
−20 Honor | +50 | Finishing the Schemer Intrigue perk tree | The Schemer lives to understand and manipulate the things that drive other people - and exploit them! | |
Seducer / Seductress |
|
|
+50 | Finishing the Seducer Intrigue perk tree | It is not difficult to desire. The true challenge is to be desired. | |
Torturer |
|
|
+50 | Finishing the Torturer Intrigue perk tree | Inflicting pain. Holding someone's life in your hands. This is true power. | |
Scholar |
|
+30 Rationality | +50 | Finishing the Scholar Learning perk tree | Philosophy, nature, and knowledge. Understanding the world is the only way to rule it. | |
Theologian |
|
|
+50 | Finishing the Theologian Learning perk tree | Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life. | |
Whole of Body |
|
+20 Energy | +75 | Finishing the Whole of Body Learning perk tree | Know yourself, know your limitations, and know the full extent of your reach. | |
Celibate |
|
|
Embrace Celibacy decision Reveler |
This character has sworn themselves to celibacy. | ||
Herbalist |
|
|
+50 | Medicine lifestyle focus events | This character is well versed in herbs, botany, and medical practices related to plants. |
Leveled lifestyle traits
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
Commander traits
Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.
Criminal traits
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
Coping mechanisms
A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
Trait | Character effects | AI effects | Cost | Description | |
---|---|---|---|---|---|
Drunkard |
|
|
-10 | This character has taken to the bottle, and is constantly looking for its bottom. | |
Flagellant |
|
|
-10 | The catharsis of self-flagellation is the only thing which makes this character feel better. | |
Comfort Eater |
|
|
-5 | This character often tries to fill the emptiness they feel by indulging in comforting foods. | |
Contrite |
|
|
-5 | This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned. | |
Improvident |
|
|
-5 | This character habitually gives far more money away to charities than they can reasonably afford. | |
Inappetetic |
|
|
-5 | Stress has ruined this character's appetite, causing them to skip meals and waste away... | |
Reclusive |
|
|
-5 | This character often sequestrates themselves away and neglects their responsibilities. | |
Irritable |
|
|
0 | Stress has made this character prone to frequent outbursts and tantrums. | |
Rakish |
|
|
0 | This character spends so much time in the brothel that it has become their second home. | |
Hashishiyah |
|
|
+5 | This character is dependent on the consumption of hashish to deal with the stress of everyday life. | |
Profligate |
|
|
+10 | Compulsive spending causes this character to frequently waste money on unnecessary purchases. | |
Confider |
|
|
+15 | In sharing their problems with a close confidant, this character has become able to manage life far better than they could before. | |
Journaller |
|
+10 Rationality | +15 | This character has taken to writing down the thoughts which plague them to make them easier to manage. | |
Athletic |
|
|
+40 | Regular exercise helps this character keep a level head and burn off stress. |
Childhood traits
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
Health traits
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
Trait | Diplomacy | Martial | Stewardship | Intrigue | Learning | Prowess | Dread | Fertility | Dread Loss | Attraction | Health | Curable | Congenital | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wounded | 0 | −1 | 0 | −1 | 0 | −2 | −10 | 0 | +100% | 0 | −0.5 | ||||
Severely Injured | 0 | −2 | 0 | −2 | 0 | −4 | −15 | −25% | +100% | −10 | −1 | ||||
Brutally Mauled | 0 | −4 | 0 | −4 | 0 | −8 | −20 | −75% | +100% | −20 | −2 | ||||
Sickly | 0 | 0 | 0 | 0 | 0 | 0 | −20 | 0 | +100% | 0 | −1.25 | ||||
Impotent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | −50% | 0 | 0 | 0 | ||||
Infirm | −3 | −3 | −3 | −3 | −3 | −6 | −15 | −30% | +100% | 0 | −0.5 | -20 | |||
Incapable | −6 | −6 | −6 | −6 | −6 | −12 | −25 | −1000% | +100% | 0 | −1.5 | ||||
Inbred | −5 | −5 | −5 | −5 | −5 | −2 | 0 | −50% | 0 | −30 | −0.75 | -30 | |||
Maimed | −2 | −2 | −2 | −2 | −2 | −4 | −15 | −50% | +100% | −10 | −1.5 | ||||
Blind | 0 | −6 | −2 | −2 | 0 | −10 | −10 | 0 | 0 | −10 | −0.12 | -10 |
Diseases
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways.
Trait | Diplomacy | Martial | Stewardship | Intrigue | Learning | Prowess | Dread | Fertility | Dread Loss | Attraction | Health | Curable | Congenital | Weight | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ill | 0 | 0 | 0 | 0 | 0 | −4 | −10 | −20% | +100% | 0 | −0.5 | 4000 | 0 | |||
Bubonic Plague | −2 | −3 | −2 | −3 | −2 | −10 | −30 | −50% | +100% | −30 | −3.25 | 2 | ||||
Cancer | 0 | 0 | 0 | 0 | 0 | 0 | −15 | −20% | +100% | 0 | −1.5 | 150 | -10 | |||
Consumption | −2 | 0 | −1 | −2 | 0 | −2 | −10 | 0 | +100% | −10 | −1 | 100 | 0 | |||
Great Pox | −1 | −1 | −1 | −1 | −1 | 0 | −20 | −20% | +100% | −10 | −0.5 | 120 | -10 | |||
Gout Ridden | −2 | −1 | 0 | 0 | 0 | −2 | −5 | 0 | 0 | −15 | −0.5 | 250 | -5 | |||
Leper | 0 | 0 | 0 | 0 | 0 | −8 | −20 | −95% | +100% | −35 | −0.75 | 40 | 0 | |||
Lover's Pox | 0 | 0 | 0 | 0 | 0 | 0 | −5 | 0 | 0 | −20 | 0 | 150 | 0 | |||
Pneumonia | −2 | −2 | −2 | −2 | −2 | −8 | −10 | −50% | +100% | 0 | −1.5 | 80 | 0 | |||
Smallpox | −2 | 0 | −1 | 0 | −2 | −10 | −15 | −25% | +100% | −10 | −1.75 | 2 | 0 | |||
Typhus | −1 | 0 | −2 | −1 | −2 | −4 | −15 | −20% | +100% | −10 | −1.75 | 100 | 0 |
Dynasty traits
Dynasty traits can be either given or removed by members of the same Dynasty.
Descendant traits
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable.
Founding trait | Effects | AI Zeal | Descendant trait | Effects | AI Zeal | Founding requirements | ||
---|---|---|---|---|---|---|---|---|
Saoshyant |
|
+100 | Saoshyant Descendant |
|
0 | Become the Saoshyant decision | ||
Sayyid | +5 Same faith opinion | 0 | Sayyid | +5 Same faith opinion | 0 | Historical character | ||
Paragon | +20 Temple Vassal opinion | +20 | Consecrated Blood | +10 Temple Vassal opinion | +10 |
| ||
The Savior | +10 Same faith opinion
Hidden: +75% county conversion speed[1] |
+100 | Divine Blood | +5 Same faith opinion
Hidden: +25% county conversion speed[2] |
0 |
|
Decision traits
The following traits can be gained via decisions and have not yet been included above.
Trait | Effects | Decision | Description | |
---|---|---|---|---|
Augustus |
|
Restore the Roman Empire | This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due. | |
Chakravarti |
|
Become Chakravrati | This character has united the center of the world, and is the rightful ruler of its entirety. | |
Greatest of Khans |
|
Become Greatest of Khans | This character has been proclaimed the ruler of the universe itself, by right of conquest. | |
Pilgrim |
|
Go on a Pilgrimage | This character has completed a pilgrimage to a holy site. | |
Hajji / Hajjah |
|
Undertake the Hajj | This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca. |
Other traits
Unobtainable
These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters.
Trait | Effects | Notes | Description | |
---|---|---|---|---|
Saint | +2 Monthly piety | Used by some historical characters. | Exceptionally holy, the saint is a beacon of light for everyone religious. | |
Henbane Addict |
|
Used by an Easter egg character. | This character regularly uses hallucinogens to escape a reality that they cannot handle. |