「特性」の版間の差分
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大人になると、すべてのキャラクターは、彼らの[[属性値#教育|教育フォーカス]]がどのようになったかに基づいて教育特性(Education traits)を受け取ります。教育特性のボーナスの対象は、その特性に関連するライフスタイルに加算される月間経験値だけでなく、能力そのものも対象になります。この属性に対応するライフスタイルや教育フォーカスがないため、武勇(Prowess)教育は例外になります。その代わりに、子供またはその後見人(guardian)のいずれかの文化が、[[革新性#High_Medieval_innovations|騎士]]の革新性を有し、軍事教育にフォーカスがあたっていて、騎士になれる性別である場合は、子供は軍事教育特性に加えて、武勇教育特性を受け取ります。 | 大人になると、すべてのキャラクターは、彼らの[[属性値#教育|教育フォーカス]]がどのようになったかに基づいて教育特性(Education traits)を受け取ります。教育特性のボーナスの対象は、その特性に関連するライフスタイルに加算される月間経験値だけでなく、能力そのものも対象になります。この属性に対応するライフスタイルや教育フォーカスがないため、武勇(Prowess)教育は例外になります。その代わりに、子供またはその後見人(guardian)のいずれかの文化が、[[革新性#High_Medieval_innovations|騎士]]の革新性を有し、軍事教育にフォーカスがあたっていて、騎士になれる性別である場合は、子供は軍事教育特性に加えて、武勇教育特性を受け取ります。 | ||
+ | |||
+ | ※説明文の翻訳は日本語化MOD([https://paratranz.cn/projects/1518 CK3_JPM_PROJECT])の翻訳を使用しております。 | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
− | ! | + | ! 能力 |
− | ! | + | ! 特性 |
− | ! | + | ! 能力 |
− | ! | + | ! 月毎の能力ライフスタイル経験値 |
− | ! | + | ! コスト |
− | ! | + | ! 説明文 |
|- id="Naive Appeaser" | |- id="Naive Appeaser" | ||
− | | rowspan=4 align=center | [[File:Diplomacy.png]]<br> | + | | rowspan=4 align=center | [[File:Diplomacy.png]]<br>外交 |
− | | {{iconify|Naive Appeaser}} | + | | {{iconify|Naive Appeaser||||気弱な仲介人(Naive Appeaser)}} |
| {{green|+2}} | | {{green|+2}} | ||
| align=center | {{green|+10%}} | | align=center | {{green|+10%}} | ||
| align=center | '''0''' | | align=center | '''0''' | ||
− | | '' | + | | ''気弱な仲介人は、外交術の初歩的な教育を受けたが、多くの状況で未熟さを露呈するだろう。'' |
|- id="Adequate Bargainer" | |- id="Adequate Bargainer" | ||
− | | {{iconify|Adequate Bargainer}} | + | | {{iconify|Adequate Bargainer||||平凡な交渉人(Adequate Bargainer)}} |
| {{green|+4}} | | {{green|+4}} | ||
| align=center | {{green|+20%}} | | align=center | {{green|+20%}} | ||
| align=center | {{red|+20}} | | align=center | {{red|+20}} | ||
− | | '' | + | | ''平凡な交渉人は外交術でしばしば利をもたらすが、それが実力か運かは定かではない。'' |
|- id="Charismatic Negotiator" | |- id="Charismatic Negotiator" | ||
− | | {{iconify|Charismatic Negotiator}} | + | | {{iconify|Charismatic Negotiator||||魅力的な交渉人(Charismatic Negotiator)}} |
| {{green|+6}} | | {{green|+6}} | ||
| align=center | {{green|+30%}} | | align=center | {{green|+30%}} | ||
| align=center | {{red|+40}} | | align=center | {{red|+40}} | ||
− | | '' | + | | ''魅力的な交渉人は、修辞学と弁舌を修めた外交術の達人である。'' |
|- id="Grey Eminence" | |- id="Grey Eminence" | ||
− | | {{iconify|Grey Eminence}} | + | | {{iconify|Grey Eminence||||影の実力者(Grey Eminence)}} |
| {{green|+8}} | | {{green|+8}} | ||
| align=center | {{green|+40%}} | | align=center | {{green|+40%}} | ||
| align=center | {{red|+80}} | | align=center | {{red|+80}} | ||
− | | '' | + | | ''影の実力者は外交術の全てを知り尽くし、それを掌の上で操る様はまさしく芸術としか言いようがない。'' |
|- id="Misguided Warrior" | |- id="Misguided Warrior" | ||
− | | rowspan=4 align=center | [[File:Martial.png]]<br> | + | | rowspan=4 align=center | [[File:Martial.png]]<br>軍事 |
− | | {{iconify|Misguided Warrior}} | + | | {{iconify|Misguided Warrior||||将才なき戦士(Misguided Warrior)}} |
| {{green|+2}} | | {{green|+2}} | ||
| align=center | {{green|+10%}} | | align=center | {{green|+10%}} | ||
| align=center | '''0''' | | align=center | '''0''' | ||
− | | '' | + | | ''将才なき戦士は生兵法を修めたに過ぎず、その用兵では味方の被害を増やすばかりであろう。'' |
|- id="Tough Soldier" | |- id="Tough Soldier" | ||
− | | {{iconify|Tough Soldier}} | + | | {{iconify|Tough Soldier||||不屈の軍人(Tough Soldier)}} |
| {{green|+4}} | | {{green|+4}} | ||
| align=center | {{green|+20%}} | | align=center | {{green|+20%}} | ||
| align=center | {{red|+20}} | | align=center | {{red|+20}} | ||
− | | '' | + | | ''不屈の軍人は指揮官としての才能を垣間見せるが、まだ熟練者には遠く及ばない'' |
|- id="Skilled Tactician" | |- id="Skilled Tactician" | ||
− | | {{iconify|Skilled Tactician}} | + | | {{iconify|Skilled Tactician||||熟練の戦術家(Skilled Tactician)}} |
| {{green|+6}} | | {{green|+6}} | ||
| align=center | {{green|+30%}} | | align=center | {{green|+30%}} | ||
| align=center | {{red|+40}} | | align=center | {{red|+40}} | ||
− | | '' | + | | ''熟練の戦術家は将兵からの信頼篤く、戦巧者として恐れられる高名な用兵家である。'' |
|- id="Brilliant Strategist" | |- id="Brilliant Strategist" | ||
− | | {{iconify|Brilliant Strategist}} | + | | {{iconify|Brilliant Strategist||||不世出の戦略家(Brilliant Strategist)}} |
| {{green|+8}} | | {{green|+8}} | ||
| align=center | {{green|+40%}} | | align=center | {{green|+40%}} | ||
| align=center | {{red|+80}} | | align=center | {{red|+80}} | ||
− | | '' | + | | ''不世出の戦略家は用兵術の天才であり、圧倒的な軍略を以って戦場の支配者となるであろう。'' |
|- id="Indulgent Wastrel" | |- id="Indulgent Wastrel" | ||
− | | rowspan=4 align=center | [[File:Stewardship.png]]<br> | + | | rowspan=4 align=center | [[File:Stewardship.png]]<br>管理 |
− | | {{iconify|Indulgent Wastrel}} | + | | {{iconify|Indulgent Wastrel||||世間知らずの甘ちゃん(Indulgent Wastrel)}} |
| {{green|+2}} | | {{green|+2}} | ||
| align=center | {{green|+10%}} | | align=center | {{green|+10%}} | ||
| align=center | '''0''' | | align=center | '''0''' | ||
− | | '' | + | | ''世間知らずの甘ちゃんは、多少の財政管理を学んだが、残念ながら金庫のカギの閉め方までは学べなかったようだ。'' |
|- id="Thrifty Clerk" | |- id="Thrifty Clerk" | ||
− | | {{iconify|Thrifty Clerk}} | + | | {{iconify|Thrifty Clerk||||ケチな出納係(Thrifty Clerk)}} |
| {{green|+4}} | | {{green|+4}} | ||
| align=center | {{green|+20%}} | | align=center | {{green|+20%}} | ||
| align=center | {{red|+20}} | | align=center | {{red|+20}} | ||
− | | '' | + | | ''ケチな出納係は、管理業務についてある程度分かっているが、家令としてはまだ未熟である。'' |
|- id="Fortune Builder" | |- id="Fortune Builder" | ||
− | | {{iconify|Fortune Builder}} | + | | {{iconify|Fortune Builder||||金儲けの達人(Fortune Builder)}} |
| {{green|+6}} | | {{green|+6}} | ||
| align=center | {{green|+30%}} | | align=center | {{green|+30%}} | ||
| align=center | {{red|+40}} | | align=center | {{red|+40}} | ||
− | | '' | + | | ''金儲けの達人は、家令に求められるあらゆる素養を備え、家中になくてはならぬ人物である。'' |
|- id="Midas Touched" | |- id="Midas Touched" | ||
− | | {{iconify|Midas Touched}} | + | | {{iconify|Midas Touched||||経済の錬金術師(Midas Touched)}} |
| {{green|+8}} | | {{green|+8}} | ||
| align=center | {{green|+40%}} | | align=center | {{green|+40%}} | ||
| align=center | {{red|+80}} | | align=center | {{red|+80}} | ||
− | | '' | + | | ''経済の錬金術師の異名を持つこの者が手を下せば、所領の繁栄は約束されたも同然だ。'' |
|- id="Amateurish Plotter" | |- id="Amateurish Plotter" | ||
− | | rowspan=4 align=center | [[File:Intrigue.png]]<br> | + | | rowspan=4 align=center | [[File:Intrigue.png]]<br>策略 |
− | | {{iconify|Amateurish Plotter}} | + | | {{iconify|Amateurish Plotter||||稚拙な陰謀家(Amateurish Plotter)}} |
| {{green|+2}} | | {{green|+2}} | ||
| align=center | {{green|+10%}} | | align=center | {{green|+10%}} | ||
| align=center | '''0''' | | align=center | '''0''' | ||
− | | '' | + | | ''稚拙な陰謀家は、いくらか策略を学んだが、その心得は頭から抜け落ちてしまっているようだ。'' |
|- id="Flamboyant Trickster" | |- id="Flamboyant Trickster" | ||
− | | {{iconify|Flamboyant Trickster}} | + | | {{iconify|Flamboyant Trickster||||華麗なトリックスター(Flamboyant Trickster)}} |
| {{green|+4}} | | {{green|+4}} | ||
| align=center | {{green|+20%}} | | align=center | {{green|+20%}} | ||
| align=center | {{red|+20}} | | align=center | {{red|+20}} | ||
− | | '' | + | | ''華麗なトリックスターは、陰謀術を修めはしたが失態も目立ち、まだまだ学ぶべき事は多く残されている。'' |
|- id="Intricate Webweaver" | |- id="Intricate Webweaver" | ||
− | | {{iconify|Intricate Webweaver}} | + | | {{iconify|Intricate Webweaver||||緻密な策略家(Intricate Webweaver)}} |
| {{green|+6}} | | {{green|+6}} | ||
| align=center | {{green|+30%}} | | align=center | {{green|+30%}} | ||
| align=center | {{red|+40}} | | align=center | {{red|+40}} | ||
− | | '' | + | | ''緻密な策略家は陰謀や人心操作、隠密の達人である。'' |
|- id="Elusive Shadow" | |- id="Elusive Shadow" | ||
− | | {{iconify|Elusive Shadow}} | + | | {{iconify|Elusive Shadow||||稀代の黒幕(Elusive Shadow)}} |
| {{green|+8}} | | {{green|+8}} | ||
| align=center | {{green|+40%}} | | align=center | {{green|+40%}} | ||
| align=center | {{red|+80}} | | align=center | {{red|+80}} | ||
− | | '' | + | | ''稀代の黒幕は卓越した権謀術数を備えており、その影は誰よりも深い闇に覆われている。'' |
|- id="Conscientious Scribe" | |- id="Conscientious Scribe" | ||
− | | rowspan=4 align=center | [[File:Learning.png]]<br> | + | | rowspan=4 align=center | [[File:Learning.png]]<br>学識 |
− | | {{iconify|Conscientious Scribe}} | + | | {{iconify|Conscientious Scribe||||愚直な写字生(Conscientious Scribe)}} |
| {{green|+2}} | | {{green|+2}} | ||
| align=center | {{green|+10%}} | | align=center | {{green|+10%}} | ||
| align=center | '''0''' | | align=center | '''0''' | ||
− | | '' | + | | ''愚直な写字生は学問に力を入れてきたが、適性があるとはとても言えない。なんとか文字を読む事くらいは出来るようだが...'' |
|- id="Insightful Thinker" | |- id="Insightful Thinker" | ||
− | | {{iconify|Insightful Thinker}} | + | | {{iconify|Insightful Thinker||||洞察力のある思想家(Insightful Thinker)}} |
| {{green|+4}} | | {{green|+4}} | ||
| align=center | {{green|+20%}} | | align=center | {{green|+20%}} | ||
| align=center | {{red|+20}} | | align=center | {{red|+20}} | ||
− | | '' | + | | ''洞察力のある思想家は、高度な神学を修得したが、悲しい事に実践するだけの力量を欠いているようだ。'' |
|- id="Astute Intellectual" | |- id="Astute Intellectual" | ||
− | | {{iconify|Astute Intellectual}} | + | | {{iconify|Astute Intellectual||||鋭敏な知識人(Astute Intellectual)}} |
| {{green|+6}} | | {{green|+6}} | ||
| align=center | {{green|+30%}} | | align=center | {{green|+30%}} | ||
| align=center | {{red|+40}} | | align=center | {{red|+40}} | ||
− | | '' | + | | ''鋭敏な知識人は神学や哲学のみならず、あらゆる分野で深い学識を持っている。'' |
|- id="Mastermind Philosopher" | |- id="Mastermind Philosopher" | ||
− | | {{iconify|Mastermind Philosopher}} | + | | {{iconify|Mastermind Philosopher||||並ぶ者無き哲学者(Mastermind Philosopher)}} |
| {{green|+8}} | | {{green|+8}} | ||
| align=center | {{green|+40%}} | | align=center | {{green|+40%}} | ||
| align=center | {{red|+80}} | | align=center | {{red|+80}} | ||
− | | '' | + | | ''並ぶ者無き哲学者は、ありとあらゆる分野の学問に精通し、恐るべき洞察力を備えている。'' |
|- id="Bumbling Squire" | |- id="Bumbling Squire" | ||
− | | rowspan=4 align=center | [[File:War.png]]<br> | + | | rowspan=4 align=center | [[File:War.png]]<br>武勇 |
− | | {{iconify|Bumbling Squire}} | + | | {{iconify|Bumbling Squire||||ドジな従騎士(Bumbling Squire)}} |
| {{green|+1}} | | {{green|+1}} | ||
| align=center | | | align=center | | ||
| align=center | | | align=center | | ||
− | | '' | + | | ''ドジな従騎士は表向きには騎士ということになっているが、正式な訓練の内容はほとんど身についていない。'' |
|- id="Confident Knight" | |- id="Confident Knight" | ||
− | | {{iconify|Confident Knight}} | + | | {{iconify|Confident Knight||||勝気な騎士(Confident Knight)}} |
| {{green|+2}} | | {{green|+2}} | ||
| align=center | | | align=center | | ||
| align=center | | | align=center | | ||
− | | '' | + | | ''勝気な騎士は、伝統的な戦いの作法に通じており、子供ながらにして反抗的な農民を懲らしめもした。'' |
|- id="Formidable Banneret" | |- id="Formidable Banneret" | ||
− | | {{iconify|Formidable Banneret}} | + | | {{iconify|Formidable Banneret||||恐るべき旗騎士(Formidable Banneret)}} |
| {{green|+3}} | | {{green|+3}} | ||
| align=center | | | align=center | | ||
| align=center | | | align=center | | ||
− | | '' | + | | ''恐るべき旗騎士は成人前から軍を率いて賊に臨み、戦いを通じて強靭なる戦士となっていった。'' |
|- id="Famous Champion" | |- id="Famous Champion" | ||
− | | {{iconify|Famous Champion}} | + | | {{iconify|Famous Champion||||名高き闘士(Famous Champion)}} |
| {{green|+4}} | | {{green|+4}} | ||
| align=center | | | align=center | | ||
| align=center | | | align=center | | ||
− | | '' | + | | ''名高き闘士は、彼らの文化における戦士を体現する存在として領内で名を馳せ、尊敬され、ともすれば恐怖されてさえいる。'' |
|} | |} | ||
2021年1月15日 (金) 13:00時点における版
- こちらも参照: コンソールコマンド#特性ID
特性は、キャラクターのパーソナリティ、能力、評判、および身体的特徴を表します。これらの特性は、イベントによって獲得したり失われたりすることがあり、なかには子孫に受け継がれる特性もあります。特性は、属性値(attributes)から他人が感じている評価(opinion )まで、キャラクターに関するすべてに影響します。ほとんどの特性は、特定のイベントの結果に影響を与えたり、追加の選択肢を与えたりします。ルーラーデザイナーを使用する場合は、カスタマイズポイント(customization points)を消費します。
性格特性
性格特性はキャラクターを最もよく表現している特性で、性格特性と相反する行動や決断を行った時に、 ストレスを受けるかどうかや、受けるストレスの大きさに影響を与えます。 AIキャラクターの場合、特性は他のキャラクターの 恐怖に対する抵抗力も決定します。キャラクターは3つ以上の性格特性を持たない傾向があります。性格特性は変えることもありますが、そうすることは非常に難しく、ストレスレベル(Stress Level)2以上での精神崩壊(mental break)の結果として発生するのが最も多いです。
それぞれの性格特性は反対の特性を持っており、通常、反対の性格特性を持った人物は互いの 評価が低くなります。キャラクターは2つの相反する特性を持つことはできません。
※説明文は日本語化MOD(CK3_JPM_PROJECT)の説明文を使用させていただいています
特性 | 説明 | 特性 | 説明 | ||
---|---|---|---|---|---|
Brave(勇敢) | 挑戦することも危険なことも、この人物は恐れない。 | Craven | この人物は挑戦されることを楽しむことはなく、少なくとも、恐れている。 | ||
Calm(臆病) | この人物は穏やかで、ゆったりとしている。 | Wrathful(憤怒) | この人物はすぐに怒り、そして激怒する。 | ||
Chaste(貞節) | この人物は肉体的な誘惑を避け、なれなれしい触れ合いを嫌う。 | Lustful(好色) | この人物の心には、肉欲が熱く滾(たぎ)っている。 | ||
Content(満足) | 所有しているものが、多かれ少なかれ、この人物には十分だ。 | Ambitious(野心的) | この人物は自分の求めるものを知っていて、それを手に入れようとすることに躊躇しない。 | ||
Diligent(勤勉) | この人物は困難をいとわない。 | Lazy(怠惰) | 人生の最も楽な道とは、この人物が最も通る道である。 | ||
Fickle(気まぐれ) | この人物は考えを変えることが多く、予測は難しい。 | Stubborn(頑固) | この人物はなにがあっても引き下がらない。 | ||
Forgiving(寛容) | この人物はたいていの出来事から次へと進むのが早い。 | Vengeful(執念深い) | この人物は些細なことを忘れたり、この人物に悪事を働いた人のことを忘れたりするのが遅い。 | ||
Generous(寛大) | 博愛と慈善に満ちた行いは、この人物にとっては当たり前なことだ。 | Greedy(強欲) | この人物は財布のひもをいつも握っていて、中身をいっぱいにする方法をいつも探している。 | ||
Gregarious(社交的) | この人物は、他者と過ごす時間を楽しむ。 | Shy(内向的) | この人物は、他者との交流を避けることを好む。 | ||
Honest(正直) | この人物は正直で誠実であることに価値を置く。 | Deceitful(嘘つき) | 嘘やごまかしをすることがこの人物の性格である。 | ||
Humble(謙虚) | この人物は、人生に多くを求めない。 | Arrogant(傲慢) | この人物は自分の価値観を全く疑っていない | ||
Just(公正) | この人物は強い正義感をもっている。 | Arbitrary(独善的) | この人物は自分のことは自分でやるし、他人のことはほとんど気にしない。 | ||
Patient(忍耐) | 時が来るまでの忍耐はこの人物の得意とするところだ。 | Impatient(短気) | この人物は何事にもすぐに取り組むべきと考えている。理想的には今! | ||
Temperate(節制) | この人物によると、何事もほどほどに楽しむのが一番だそうだ。 | Gluttonous(大食) | この人物は節制など小馬鹿にしている。求めるものはすべてなのだ。 | ||
Trusting(お人好し) | この人物はすぐに人を信頼してしまう。 | Paranoid(疑心暗鬼) | この人物はどんな影にも敵が潜んでいると思っている。 | ||
Zealous(狂信的) | 宗教的信念が、この人物の中心で明るく燃えあがっている。 | Cynical(冷笑的) | この人物は、人はみな利己的であると信じている。 | ||
Compassionate(慈悲) | 情け深く、同情的、この人物は心あたたかい。 | Callous(非情) | 無慈悲で冷血と呼ばれるこの人物はほとんどの人に無関心だ。 | ||
Sadistic(嗜虐的) | この人物には、他人の苦しみほど喜びをもたらすものはほぼない。 |
教育特性
大人になると、すべてのキャラクターは、彼らの教育フォーカスがどのようになったかに基づいて教育特性(Education traits)を受け取ります。教育特性のボーナスの対象は、その特性に関連するライフスタイルに加算される月間経験値だけでなく、能力そのものも対象になります。この属性に対応するライフスタイルや教育フォーカスがないため、武勇(Prowess)教育は例外になります。その代わりに、子供またはその後見人(guardian)のいずれかの文化が、騎士の革新性を有し、軍事教育にフォーカスがあたっていて、騎士になれる性別である場合は、子供は軍事教育特性に加えて、武勇教育特性を受け取ります。
※説明文の翻訳は日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しております。
Congenital traits
- こちらも参照: Trait inheritance
Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events.
Trait | Effects | Caused by inbreeding | Cost | Description | |
---|---|---|---|---|---|
Melancholic |
|
-20 | This character has a hard time seeing the good in life. | ||
Lunatic |
|
-15 | Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not. | ||
Possessed | -20 | The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body. | |||
Fecund |
|
+50 | This character is fruitful and fertile. | ||
Albino |
|
0 | With their white hair and red eyes, this character strikes fear in many. | ||
Lisping |
|
-5 | This character has trouble pronouncing certain sounds. | ||
Stuttering |
|
-5 | Finishing a sentence quickly is not this character's strong suit. | ||
Pure-blooded |
|
+50 | This character is of a pure bloodline. | ||
Giant |
|
+20 | Others have to crane their necks, and rein in awe, as this character walks by. | ||
Scaly |
|
0 | This character is covered in scaly patches of skin. | ||
Club-footed |
|
0 | This character is cursed with twisted feet and an unsightly walk. | ||
Dwarf |
|
0 | This character is afflicted by a genetic disorder that stunts their growth. | ||
Hunchbacked |
|
-10 | This character is weighted down by the curse of a humpback. | ||
Sterile / Barren | −50% Fertility | 0 | This character's loins are utterly unable to give life. | ||
Wheezing |
|
-10 | This character is cursed to spend their life coughing and wheezing. | ||
Spindly |
|
-10 | This character's limbs are long and knobby. | ||
Bleeder |
|
-20 | Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body. |
Leveled congenital traits
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
Trait group | Negative level 3 | Negative level 2 | Negative level 1 | Positive level 1 | Positive level 2 | Positive level 3 |
---|---|---|---|---|---|---|
Homely / Beautiful | Hideous (-30 cost)
|
Ugly (-20 cost)
|
Homely (-10 cost)
|
Comely (+40 cost)
|
(+80 cost)
|
Beautiful (+120 cost)
|
Slow / Bright | Imbecile (-45 cost) | Stupid (-30 cost) | Slow (-15 cost) | Quick (+80 cost) | Intelligent (+160 cost) | Genius (+240 cost) |
Fragile / Physical | Feeble (-45 cost)
|
Frail (-30 cost)
|
Delicate (-15 cost)
|
Hale (+60 cost)
|
Robust (+120 cost)
|
(+180 cost)
|
Physical traits
Trait | Character effects | AI effects | Cost | Description | |
---|---|---|---|---|---|
Shrewd |
|
+50 Rationality | +50 | Life has taught this character the value of good judgement and sharp wit. | |
Strong |
|
+20 Energy | +50 | Though training and perseverance, this character has been granted a strong body. | |
Scarred |
|
+10 | Visibly wearing the memories of battles or accidents, this character is noticeably scarred. | ||
One-Eyed |
|
−10 Energy | +10 | This character only has one eye. | |
One-Legged |
|
−10 Energy | -5 | This character only has one leg. | |
Disfigured |
|
−20 Sociability | -10 | This character is hideously disfigured. | |
Weak |
|
−20 Energy | -10 | This character's body is on the decline. | |
Dull |
|
−50 Rationality | -20 | It has been a long time since this character's mind had any exercise. | |
Eunuch |
|
−20 Energy | This character has been intentionally castrated. |
Lifestyle traits
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each lifestyle trait costs 50 customization points.
Trait | Character effects | AI effects | Cost | Requirements | Description | |
---|---|---|---|---|---|---|
August |
|
+20 Energy | +50 | Finishing the August Diplomacy perk tree | The August is honored as a true ruler, worthy of the empires of old! | |
Diplomat |
|
|
+50 | Finishing the Diplomat Diplomacy perk tree | The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land. | |
Patriarch / Matriarch |
|
|
+50 | Finishing the Family Hierarch Diplomacy perk tree | A person who is truly dedicated to their family, and the prosperity of their House. | |
Gallant |
|
|
+50 | Finishing the Gallant Martial perk tree | True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel. | |
Overseer |
|
+20 Rationality | +50 | Finishing the Overseer Martial perk tree | The guidance, firmness of hand, and authority ensure problems are solved properly. | |
Strategist | +30 Rationality | +50 | Finishing the Strategist Martial perk tree | The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage. | ||
Administrator |
|
|
+50 | Finishing the Administrator Stewardship perk tree | To organize, administrate, and raise efficiency - the Administrator will get it done. | |
Architect |
|
|
+50 | Finishing the Architect Stewardship perk tree | The works of an experienced builder will stand for centuries. | |
Avaricious |
|
|
+50 | Finishing the Avaricious Stewardship perk tree | Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth? | |
Schemer |
|
−20 Honor | +50 | Finishing the Schemer Intrigue perk tree | The Schemer lives to understand and manipulate the things that drive other people - and exploit them! | |
Seducer / Seductress |
|
|
+50 | Finishing the Seducer Intrigue perk tree | It is not difficult to desire. The true challenge is to be desired. | |
Torturer |
|
|
+50 | Finishing the Torturer Intrigue perk tree | Inflicting pain. Holding someone's life in your hands. This is true power. | |
Scholar |
|
+30 Rationality | +50 | Finishing the Scholar Learning perk tree | Philosophy, nature, and knowledge. Understanding the world is the only way to rule it. | |
Theologian |
|
|
+50 | Finishing the Theologian Learning perk tree | Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life. | |
Whole of Body |
|
+20 Energy | +75 | Finishing the Whole of Body Learning perk tree | Know yourself, know your limitations, and know the full extent of your reach. | |
Celibate |
|
|
Embrace Celibacy decision Reveler |
This character has sworn themselves to celibacy. | ||
Herbalist |
|
|
+50 | Medicine lifestyle focus events | This character is well versed in herbs, botany, and medical practices related to plants. |
Leveled lifestyle traits
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
Commander traits
Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.
Criminal traits
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
Coping mechanisms
A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
Trait | Character effects | AI effects | Cost | Description | |
---|---|---|---|---|---|
Drunkard |
|
|
-10 | This character has taken to the bottle, and is constantly looking for its bottom. | |
Flagellant |
|
|
-10 | The catharsis of self-flagellation is the only thing which makes this character feel better. | |
Comfort Eater |
|
|
-5 | This character often tries to fill the emptiness they feel by indulging in comforting foods. | |
Contrite |
|
|
-5 | This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned. | |
Improvident |
|
|
-5 | This character habitually gives far more money away to charities than they can reasonably afford. | |
Inappetetic |
|
|
-5 | Stress has ruined this character's appetite, causing them to skip meals and waste away... | |
Reclusive |
|
|
-5 | This character often sequestrates themselves away and neglects their responsibilities. | |
Irritable |
|
|
0 | Stress has made this character prone to frequent outbursts and tantrums. | |
Rakish |
|
|
0 | This character spends so much time in the brothel that it has become their second home. | |
Hashishiyah |
|
|
+5 | This character is dependent on the consumption of hashish to deal with the stress of everyday life. | |
Profligate |
|
|
+10 | Compulsive spending causes this character to frequently waste money on unnecessary purchases. | |
Confider |
|
|
+15 | In sharing their problems with a close confidant, this character has become able to manage life far better than they could before. | |
Journaller |
|
+10 Rationality | +15 | This character has taken to writing down the thoughts which plague them to make them easier to manage. | |
Athletic |
|
|
+40 | Regular exercise helps this character keep a level head and burn off stress. |
Childhood traits
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
Health traits
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
Trait | Diplomacy | Martial | Stewardship | Intrigue | Learning | Prowess | Dread | Fertility | Dread Loss | Attraction | Health | Curable | Congenital | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wounded | 0 | −1 | 0 | −1 | 0 | −2 | −10 | 0 | +100% | 0 | −0.5 | ||||
Severely Injured | 0 | −2 | 0 | −2 | 0 | −4 | −15 | −25% | +100% | −10 | −1 | ||||
Brutally Mauled | 0 | −4 | 0 | −4 | 0 | −8 | −20 | −75% | +100% | −20 | −2 | ||||
Sickly | 0 | 0 | 0 | 0 | 0 | 0 | −20 | 0 | +100% | 0 | −1.25 | ||||
Impotent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | −50% | 0 | 0 | 0 | ||||
Infirm | −3 | −3 | −3 | −3 | −3 | −6 | −15 | −30% | +100% | 0 | −0.5 | -20 | |||
Incapable | −6 | −6 | −6 | −6 | −6 | −12 | −25 | −1000% | +100% | 0 | −1.5 | ||||
Inbred | −5 | −5 | −5 | −5 | −5 | −2 | 0 | −50% | 0 | −30 | −0.75 | -30 | |||
Maimed | −2 | −2 | −2 | −2 | −2 | −4 | −15 | −50% | +100% | −10 | −1.5 | ||||
Blind | 0 | −6 | −2 | −2 | 0 | −10 | −10 | 0 | 0 | −10 | −0.12 | -10 |
Diseases
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways.
Trait | Diplomacy | Martial | Stewardship | Intrigue | Learning | Prowess | Dread | Fertility | Dread Loss | Attraction | Health | Curable | Congenital | Weight | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ill | 0 | 0 | 0 | 0 | 0 | −4 | −10 | −20% | +100% | 0 | −0.5 | 4000 | 0 | |||
Bubonic Plague | −2 | −3 | −2 | −3 | −2 | −10 | −30 | −50% | +100% | −30 | −3.25 | 2 | ||||
Cancer | 0 | 0 | 0 | 0 | 0 | 0 | −15 | −20% | +100% | 0 | −1.5 | 150 | -10 | |||
Consumption | −2 | 0 | −1 | −2 | 0 | −2 | −10 | 0 | +100% | −10 | −1 | 100 | 0 | |||
Great Pox | −1 | −1 | −1 | −1 | −1 | 0 | −20 | −20% | +100% | −10 | −0.5 | 120 | -10 | |||
Gout Ridden | −2 | −1 | 0 | 0 | 0 | −2 | −5 | 0 | 0 | −15 | −0.5 | 250 | -5 | |||
Leper | 0 | 0 | 0 | 0 | 0 | −8 | −20 | −95% | +100% | −35 | −0.75 | 40 | 0 | |||
Lover's Pox | 0 | 0 | 0 | 0 | 0 | 0 | −5 | 0 | 0 | −20 | 0 | 150 | 0 | |||
Pneumonia | −2 | −2 | −2 | −2 | −2 | −8 | −10 | −50% | +100% | 0 | −1.5 | 80 | 0 | |||
Smallpox | −2 | 0 | −1 | 0 | −2 | −10 | −15 | −25% | +100% | −10 | −1.75 | 2 | 0 | |||
Typhus | −1 | 0 | −2 | −1 | −2 | −4 | −15 | −20% | +100% | −10 | −1.75 | 100 | 0 |
Dynasty traits
Dynasty traits can be either given or removed by members of the same Dynasty.
Descendant traits
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable.
Founding trait | Effects | AI Zeal | Descendant trait | Effects | AI Zeal | Founding requirements | ||
---|---|---|---|---|---|---|---|---|
Saoshyant |
|
+100 | Saoshyant Descendant |
|
0 | Become the Saoshyant decision | ||
Sayyid | +5 Same faith opinion | 0 | Sayyid | +5 Same faith opinion | 0 | Historical character | ||
Paragon | +20 Temple Vassal opinion | +20 | Consecrated Blood | +10 Temple Vassal opinion | +10 |
| ||
The Savior | +10 Same faith opinion
Hidden: +75% county conversion speed[1] |
+100 | Divine Blood | +5 Same faith opinion
Hidden: +25% county conversion speed[2] |
0 |
|
Decision traits
The following traits can be gained via decisions and have not yet been included above.
Trait | Effects | Decision | Description | |
---|---|---|---|---|
Augustus |
|
Restore the Roman Empire | This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due. | |
Chakravarti |
|
Become Chakravrati | This character has united the center of the world, and is the rightful ruler of its entirety. | |
Greatest of Khans |
|
Become Greatest of Khans | This character has been proclaimed the ruler of the universe itself, by right of conquest. | |
Pilgrim |
|
Go on a Pilgrimage | This character has completed a pilgrimage to a holy site. | |
Hajji / Hajjah |
|
Undertake the Hajj | This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca. |
Other traits
Unobtainable
These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters.
Trait | Effects | Notes | Description | |
---|---|---|---|---|
Saint | +2 Monthly piety | Used by some historical characters. | Exceptionally holy, the saint is a beacon of light for everyone religious. | |
Henbane Addict |
|
Used by an Easter egg character. | This character regularly uses hallucinogens to escape a reality that they cannot handle. |