「ディシジョン」の版間の差分
14行目: | 14行目: | ||
|- id="Found a New Kingdom" | |- id="Found a New Kingdom" | ||
− | | | + | | 新たな王国の創設する<br>{{collapse|1=''私は新しい王国の称号の下に王国を統一し、永遠に我が王朝のものとするだろう。''}} |
| | | | ||
− | * {{icon|kingdom}} | + | * {{icon|kingdom}} 王国の称号が作成される |
− | * {{icon|de jure}} | + | * {{icon|de jure}} 保持されているすべての公爵領称号が作成された称号の慣習的領土の一部となる |
| {{icon|gold}} 300ゴールド<br>{{icon|prestige}} 500の威信(Prestige)<br>{{icon|piety}} 200の信仰点(Piety) | | {{icon|gold}} 300ゴールド<br>{{icon|prestige}} 500の威信(Prestige)<br>{{icon|piety}} 200の信仰点(Piety) | ||
| | | | ||
24行目: | 24行目: | ||
* {{icon|yes}} 平和状態にある | * {{icon|yes}} 平和状態にある | ||
* {{icon|yes}} 称号階位が公爵である | * {{icon|yes}} 称号階位が公爵である | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 領国(Realm)サイズが30、もしくは最低でも3つの公爵領称号 |
* {{icon|illustrious}} 名声レベル(Level of Fame)が最低でも屈指の大成者(Illustrious) | * {{icon|illustrious}} 名声レベル(Level of Fame)が最低でも屈指の大成者(Illustrious) | ||
* [[File:Rules.png|24px]] カスタム王国(Custom Kingdoms)がゲームルールで有効になっている | * [[File:Rules.png|24px]] カスタム王国(Custom Kingdoms)がゲームルールで有効になっている | ||
|- id="Found a New Empire" | |- id="Found a New Empire" | ||
− | | 新たな帝国を創設する<br>{{collapse|1='' | + | | 新たな帝国を創設する<br>{{collapse|1=''他のすべてのものより輝き、歴史そのものよりも長く続く帝国を私は創造する。''}} |
| | | | ||
− | * {{icon|empire}} | + | * {{icon|empire}} 帝国の称号が作成される |
− | * {{icon|de jure}} | + | * {{icon|de jure}} 保持されているすべての王国称号が作成された称号の慣習的領土の一部となる |
− | | {{icon|gold}} | + | | {{icon|gold}} 1200ゴールド<br>{{icon|prestige}} 2000の威信<br>{{icon|piety}} 600の信仰点 |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} | + | * {{icon|yes}} 平和状態にある |
− | * {{icon|yes}} | + | * {{icon|yes}} 称号階位が王である |
− | * {{icon|yes}} | + | * {{icon|yes}} 領国サイズが120もしくは最低でも3つの王国称号と80の領国サイズ |
− | * {{icon|exalted among men}} | + | * {{icon|exalted among men}} 名声レベルが最低でも雲上人(Exalted among Men) |
− | * [[File:Rules.png|24px]] | + | * [[File:Rules.png|24px]] カスタム王国がゲームルールで有効になっている |
|- id="Adopt Special Succession Type" | |- id="Adopt Special Succession Type" | ||
− | | | + | | 特別な継承法を導入する<br>{{collapse|1=''分割相続制は我々を弱体化させ、分裂させる。領国の有力者たちは歴史的な代替案を受け入れるだろうか…''}} |
| | | | ||
− | * {{icon|law}} | + | * {{icon|law}} 主要称号の継承法がキャラクターの文化特有のものに変更される |
− | * {{icon|opinion}} {{green|+30}} | + | * {{icon|opinion}} {{green|+30}} 30年の間、同じ文化の封臣たちの評価が上がる |
− | | {{icon|prestige}} | + | | {{icon|prestige}} 300の威信 |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 称号階位が国王または皇帝 |
− | * {{icon|culture}} | + | * {{icon|culture}} ゴイデル(Goidelic)または北ゲルマン(North Germanic)文化グループ。もしくはアングロサクソン(Anglo-Saxon)文化 |
− | * {{icon|no}} | + | * {{icon|no}} 西暦1100年以上 |
|- id="Challenge the Ruler" | |- id="Challenge the Ruler" | ||
− | | | + | | 支配者に挑戦する<br>{{collapse|1=''支配者は問題の称号を己の疑いのないものであるかのように扱っている。我々の指導者が誰かを決定するのは能力や強さだけではないと言わんばかりだ。私、[名前]は彼の称号及びすべての[称号]への権利に対して疑問を抱いており、私はもう黙っていることはしないだろう!''}} |
| | | | ||
− | * | + | * 勝利した場合は「請求された称号(claimed title)」を取得、12年間の間、前支配者からの{{iconify|Opinion||||評価}}が{{red|−50}} |
− | * | + | * 敗北した場合は、12年間の間、前支配者からの{{iconify|Opinion||||評価}}が{{red|−30}}、名声レベルを失う |
− | * | + | * 敗北したキャラクターは{{icon|wounded}} 負傷(Wounded)の特性を得る |
− | ** | + | ** もしすでに{{icon|wounded}} 負傷(Wounded)の特性があれば、{{icon|severely injured}} 重傷(Severely Injured)の特性を得る |
− | ** | + | ** もしすでに{{icon|severely injured}} 重傷の特性があれば、{{icon|Brutally Mauled}} 致命傷(Brutally Mauled)の特性を得る |
− | ** | + | ** もしすでに{{icon|Brutally Mauled}} 致命傷の特性があれば、その者は死ぬ |
− | | | + | | なし |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} | + | * {{icon|yes}} 部族政府(Tribal government) |
− | * {{icon|vassal}} | + | * {{icon|vassal}} 封臣である |
− | * [[File:Default cb.png|24px]] | + | * [[File:Default cb.png|24px]] 主君の称号を請求している |
− | * [[File:Doctrine gender equal.png|24px]] | + | * [[File:Doctrine gender equal.png|24px]] キャラクターは同じ性別もしくは宗派(Faith)が「平等(Equal)」の教義(doctrine)を有する |
− | * {{icon|yes}} | + | * {{icon|yes}} 主君が成人している |
− | * {{icon|warning}} | + | * {{icon|warning}} 10年毎に1度しか挑戦できない |
|- id="Create Cadet Branch" | |- id="Create Cadet Branch" | ||
− | | | + | | 分家の創設<br>{{collapse|1=''我々の一族は[家]の遺産を放棄し、私を偉大な王朝のこの新しい家系の長として、歴史の中で独自の道を切り開く時が来たのかもしれぬ。''}} |
| | | | ||
− | * {{icon|prestige}} {{green|+350}} | + | * {{icon|prestige}} {{green|+350}} 威信 |
− | * {{icon|yes}} | + | * {{icon|yes}} 現在の家(House)の分家(Cadet Branch)を作成する |
− | | | + | | なし |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 成人している |
− | * {{icon|no}} | + | * {{icon|no}} 部族政府 |
− | * {{icon|no}} | + | * {{icon|no}} 家長(House head) |
− | * {{icon|no}} | + | * {{icon|no}} 家長の称号の1つに対して継承順位が3番目以降 |
− | * {{icon|no}} | + | * {{icon|no}} 宗派が「神権制(Theocratic)」の教義を有している状態での宮廷司祭(Court chaplain) |
− | * {{icon|no}} {{icon|bastard}} | + | * {{icon|no}} {{icon|bastard}} 私生児(Bastard)の特性 |
|- id="Consecrate Bloodline" | |- id="Consecrate Bloodline" | ||
− | | | + | | 血統の聖別<br>{{collapse|1=''十分な献身を示し、聖職者たちの支持を得ることで、我々の王朝は神聖なる血統として神の加護の下に永遠に祀られるだろう。''}} |
| | | | ||
− | * {{icon|renown}} {{green|+500}} | + | * {{icon|renown}} {{green|+500}} 名誉(Renown) |
− | * {{icon|fervor}} {{green|+25%}} | + | * {{icon|fervor}} {{green|+25%}} 情熱(Fervor) |
− | * {{icon|Paragon}} | + | * {{icon|Paragon}} 宗教指導者(Head of Faith)でない場合、規範(Paragon)の特性を取得 |
− | * {{icon|Savior}} | + | * {{icon|Savior}} 宗教指導者の場合、救世主(Savior)の特性を取得 |
− | | {{icon|piety}} | + | | {{icon|piety}} 2500の信仰点 |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} 最低でも伯爵領以上の称号が3つ |
− | * {{icon|yes}} | + | * {{icon|yes}} 宗派が組織化されている(Organized) |
− | * {{icon|yes}} | + | * {{icon|yes}} 聖地(holy site)を支配している |
− | * {{icon|religious icon}} | + | * {{icon|religious icon}} 献身レベル(Level of Devotion)が宗教的イコン(Religious Icon) |
− | * {{icon|opinion}} {{green|+75}} | + | * {{icon|opinion}} それが存在すれば、宗教指導者の評価が{{green|+75}} |
− | * {{icon|warning}} | + | * {{icon|warning}} 1つの宗派につき1回しかできない |
− | * {{icon|stress gain}} {{ | + | * {{icon|stress gain}} キャラクターが{{icon|content}} 満足(Content)の特性を持っていれば、ストレスが{{red|+100}} |
− | * {{icon|stress gain}} {{ | + | * {{icon|stress gain}} キャラクターが{{icon|humble}} 謙虚(Humble)の特性を持っていれば、ストレスが{{red|+100}} |
|- id="Found Witch Coven" | |- id="Found Witch Coven" |
2021年1月26日 (火) 22:55時点における版
ディシジョン(Decisions)とは、伯爵以上の所領有りのキャラクターがとることのできるユニークな行動です。キャラクターに 無能力者の特性がある場合、ほとんどのディシジョンは使用できません。キャラクターが仕様要件の1つ以上を満たさない限り、ディシジョンは表示されません。
大ディシジョン
大ディシジョン(Major decisions)[1]は世界に永続的な痕跡を残し、そのディシジョンによって影響を受けるすべての支配者に対して通知がされます。
※説明文の一部な日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しています。
ディシジョン | 効果 | コスト | 要求事項 |
---|---|---|---|
新たな王国の創設する |
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新たな帝国を創設する |
|
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特別な継承法を導入する |
|
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支配者に挑戦する |
|
なし | |
分家の創設 |
|
なし |
|
血統の聖別 |
|
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|
Found Witch Coven |
|
None |
|
Adopt Feudal Ways through Liege |
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| |
Adopt Clan Ways through Liege |
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| |
Adopt Feudal Ways |
|
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Adopt Clan Ways |
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| |
Found Holy Order |
|
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Take Stewardship of the Sacred River |
|
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Found University |
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| |
Reclaim Constantinople |
None |
| |
Reclaim Rome |
None |
| |
Repay Loan |
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|
Escape from Prison |
|
None |
|
Unique decisions
The following major decisions can only be taken once per game, regardless of character.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Avenge the Battle of Tours |
|
None | |
Become the Saoshyant |
|
None | |
Build a Glass Monument |
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| |
Dismantle German Pretenders |
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| |
Dismantle Greek Pretenders |
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| |
Dynasty of Many Crowns |
|
| |
Empower Sicilian Parliament[2] |
|
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Inspire Opus Francigenum |
|
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|
Mend the Great Schism |
|
None | |
Prepare to Cross the Carpathians |
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||
Promote Christian Settlements |
|
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|
Revive Táltosism |
|
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|
Reclaim Britannia |
|
None |
|
Request Claim on Ireland |
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| |
Restore Carolingian Borders |
|
None |
|
Restore the Ash'ari Caliphate |
|
None |
|
Strengthen Bloodline |
|
None |
|
Defenders of High God (Ukko / Rod / Dievas) |
|
None |
|
Unite Africa |
|
None |
|
Realm founding decisions
The following unique decisions will result in the creation of a powerful new realm.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Become Chakravarti |
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Become Greatest of Khans |
|
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Establish Bactrian Supremacy |
|
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|
Form the Outremer Empire |
|
None |
|
Form the Sultanate of Rum |
|
None | |
Form Portugal |
|
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|
Found the Kingdom of Aragon |
|
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|
Found Kingdom of Bosnia[2] |
|
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|
Restore Israel |
|
None | |
Restore the Danelaw |
|
None |
|
Restore the Kingdom of Cornwall |
|
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|
Restore the Holy Roman Empire |
|
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|
Revive Greater Armenia |
|
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|
Form Archduchy of Austria |
|
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|
Form the Swiss Confederation |
|
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|
Unify the Burgundies |
|
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|
Unify Italy |
|
None |
|
Unite the Slavs |
|
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|
Unite the South Slavs |
|
None |
|
Unite the West Slavs |
|
None |
|
Unite the Spanish Thrones |
|
None |
|
Restore the Roman Empire
There are three separate decisions named Restore the Roman Empire, allowing the taker to form the Roman Empire title. They differ in description and requirements; there is a decision for each of these titles:[3]
If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Restore the Roman Empire (Byzantine Empire) |
|
None |
|
Restore the Roman Empire (Holy Roman Empire) |
|
None |
|
Restore the Roman Empire (Empire of Italia) |
|
None |
|
Culture creation decisions
- こちらも参照: Culture#Creatable_cultures
The following decisions allow characters to create a new culture.
Decision | Effect | Cost | Requirements |
---|---|---|---|
Embrace English Culture |
|
None |
|
Embrace Outremer Culture |
|
None |
|
Establish Norman Culture |
|
None |
|
Religious decisions
These decisions greatly affect at least one faith.
False conversion decisions
These decisions are related to false faith conversion.
Decision | Effect | Cost | Requirements | ||
---|---|---|---|---|---|
Revoke False Conversion[7] |
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|
20 years | |
Amnesty for False Conversions |
|
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|
10 years |
Minor decisions
The following decisions have a cooldown and do not affect the world at large.
Decision | Effect | Cost | Requirements | Cooldown |
---|---|---|---|---|
Search for Physician |
|
None |
|
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Invite Knights |
|
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|
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Invite Claimants |
|
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|
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Convert to Local Culture |
|
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|
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Borrow Gold from Holy Order |
|
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|
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Revoke Holy Order Lease |
|
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|
None |
Submit to the Great Khan |
None |
|
None | |
Return Roma |
|
None |
|
None |
Raise a Runestone |
|
None |
|
None |
Determine Bhakti |
|
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|
None |
Divine the Stars |
|
None |
|
None |
Give your Ancestor a Sky Burial |
|
None |
|
None |
Initiate Endura |
|
None |
|
None |
Seek Aid of the Spirits |
|
None |
|
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Take Vow of Poverty |
|
None |
|
None |
Renounce Vow of Poverty |
|
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|
None |
Commission Epic |
|
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Extort Subjects |
|
None |
|
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Sell Minor Titles |
|
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|
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Embrace Celibacy |
|
None |
|
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Abandon Celibacy |
|
None |
|
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Hold Mystical Communion |
|
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Pet Cat |
|
None |
|
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Pet Dog |
|
None |
|
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Attempt Suicide |
|
None |
|
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Activities
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is a child, imprisoned, at war or commanding an army.
Activity | Immediate effects | Cost | Additional requirements | Cooldown | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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None | ![]() | ||||||||||||||||||
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None | ![]() | ||||||||||||||||||
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None | ![]()
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Coping actions
Coping actions are decisions available to characters with a coping mechanism trait and reduce Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.
Decision | Stress | Cost | Required trait | Description |
---|---|---|---|---|
Confess | −20 |
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Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind. |
Consume Hashish Cakes | −20 |
|
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Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish! |
Donate to Charity | −20 |
|
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There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give. |
Flagellate | −40 |
|
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Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears. |
Indulge in Drink | −20 |
|
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The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge! |
Indulge in Food | −20 |
|
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When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind. |
Lash Out | −20 |
|
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To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself. |
Seclude Yourself | −20 |
|
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To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal. |
Shun Food | −20 |
|
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I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm. |
Talk to Confidant | −20 |
|
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To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller! |
Visit a Brothel | −40 |
|
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Nothing relieves the mind like some carnal relief. |
Visit the Market | −20 |
|
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Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures! |
Work off Some Stress (sic)[2] | −20 |
|
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Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease. |
Write Thoughts Down | −20 |
|
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I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can! |
Unused decisions
The following decisions are unavailable in-game:
Decision | Effect | Cost | Requirements | Cooldown | 展開するNotes |
---|
See also
References
- ↑ 訳者注:日本語化MOD「大きな決断」から変更しました
- ↑ 以下の位置に戻る: 2.0 2.1 2.2
game\localization\english\decisions_l_english.yml
- ↑ restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in
game\common\decisions\80_major_decisions_roman.txt
- ↑
game\common\scripted_effects\00_major_decisions_scripted_effects.txt
- ↑ roman_restoration.0004 in
game\events\decision_events\roman_restoration_events.txt
- ↑ roman_restoration.0151 in
game\events\decision_events\roman_restoration_events.txt
- ↑
game\common\decisions\10_religious_decisions.txt
- ↑
events\religion_events\false_conversion_events.txt
- ↑
common\decisions\test_decision.txt