「軍勢」の版間の差分
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もし軍勢が敗走した場合、その指揮官が捕らえられ投獄される可能性は10%です。 | もし軍勢が敗走した場合、その指揮官が捕らえられ投獄される可能性は10%です。 | ||
− | + | == 常備軍 == | |
− | == | ||
{{about|def=no|the innovation|Men-at-Arms (innovation)}} | {{about|def=no|the innovation|Men-at-Arms (innovation)}} | ||
Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter at least one other type, reducing their {{iconify|Damage}} proportional to the size difference of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. | Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter at least one other type, reducing their {{iconify|Damage}} proportional to the size difference of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. |
2021年1月16日 (土) 02:51時点における版
「軍勢」(army)とは、戦争中に他の軍勢を攻撃したり、所領(holding)を包囲したりするために、統制可能な大規模な兵士の集団です。その編成に基づいて、一定の品質を持った軍勢が示されます。
移動命令の半分まで完了すると、軍勢は移動ロック状態になり、目的地に到着するまで命令を受付なくなります。
海域を横断するよう命じられた軍勢は艦隊に乗り込みます。軍勢の大きさに比例して ゴールドがかかります。航行中、軍勢の維持費は+25%引き上げられ、30日を超えると軍勢は配給(supplies)を失い始めます。
スタッツ
すべてのユニットは5つの重要なスタッツ(stats)を持ちます。
- 兵力(Strength): ユニット内の兵士の数を表します。スタッツの合計数に影響します。
- 攻撃力(Damage): 各々のポイントが戦闘フェーズ(battle phase)の間、0.03のダメージを与えます。[1]
- 耐久力(Toughness): 攻撃力によって受けた損害を減少させる(敗走(routed)と死傷(killed)の両方)。すべての兵力が消失するまで、各々のポイントは1ダメージまで耐えられます。[2]
- 追撃力(Pursuit): 各々のポイントが追撃フェイズの間、0.17のダメージを与えます。[3]
- 退却力(Screen): 各々のポイントが追撃フェイズ(retreat phase)の間、0.33のダメージを防ぎます。[4]
徴募兵
徴募兵(Levies)はすべての軍勢の大部分を構成します。これは徴集された農民のことで、それだけではまったく効果的ではありませんが、より重要な部隊を補完したり、肉の盾の代わりとしたり有象無象として使われます。徴募兵は10の 攻撃力と10の 耐久力をもちます。
騎士
騎士(Knights)は軍勢で戦うキャラクターで、戦闘力はその 武勇能力で決まります。各々の支配者(ruler)は少数の騎士しか持つことができません。デフォルトでは、騎士は 武勇能力に基づいて自動的に任命されますが、キャラクターは騎士になることを手動で強制または禁止することができます。
騎士の戦闘スタッツは、 武勇能力に基づいています。 武勇の各々のポイントについて、騎士は100の 攻撃力と10の 耐久力を受け取ります。
もし各騎士が戦闘(Battle)に敗れた場合、10%の確率で捕らえられて投獄され(imprisoned)、5%の確率で殺されます。軍勢が初期戦闘フェーズ(Early Battle Phase)で敗走した場合はそれぞれ55.3%、27.6%となります。
騎士に任命されるには、キャラクターが次の条件を満たしている必要があります。
- 成人(adult)していること
- 投獄されていないこと
- 盲目の特性も 無能力者の特性も持っていないこと
- 聖職者(clergy)の一員と 献身的の特性を持つキャラクターは、宗派(faith)が「聖職者の機能(Clerical Function)としての募兵(Recruitment)」の教義を持っている場合にのみ騎士として働くことができます。
- 「性に関する見解(View on Gender)」の教義(doctrine)に基づきます
- 「男性優位(Male Dominated)」: 男性しか騎士になれない
- 「女性優位(Female Dominated)」: 女性しか騎士になれない
- 「平等」: 男性、女性両方ともが騎士になれる
指揮官
各軍勢には1人の指揮官(Commander)を置くことができます。指揮官とは、軍を指揮し、その 武勇能力を使って軍勢の 優位性(Advantage)を高めるキャラクターのことです。指揮官にはさまざまな指揮官の特性があり、戦闘に直接影響を与えたり、戦闘以外で指揮官ボーナスを軍勢に与えることができます。
もし軍勢が敗走した場合、その指揮官が捕らえられ投獄される可能性は10%です。
常備軍
- the innovationについてはこちら Men-at-Arms (innovation).
Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter at least one other type, reducing their Damage proportional to the size difference of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month.
Each Ruler has a limited number of regiments for Men-at-Arms, but existing regiments may be upgraded to increase their size. The number of regiments you can have depends on your rank, and various cultural innovations increase the number of regiments you can have and the maximum size you can upgrade them to. Regiments can also be downsized (to decrease the monthly maintenance) or destroyed; the cost to create and increase the regiments is not refunded when downsizing or destroying a regiment. Men-at-Arms regiments are inherited by the primary heir when a ruler dies; if the heir was already a landed ruler with their own Men-at-Arms regiments, the inherited regiments are added to their own, up to the maximum allowed number of regiments.
Feudal and Clan Rulers pay for Men-at-Arms with Gold. Tribal Rulers pay twice more with Prestige.
All Men-at-Arms (except Elephants) triple their maintenance cost when raised.
Regular
Regular Men-at-Arms are available to all cultures as long as the other requirements are met.
Cultural
Cultural Men-at-Arms are locked behind cultural innovations that are only available to specific cultures. They tend to be more powerful than their regular counterparts.
Regional
Regional Men-at-Arms are made available through regional innovations.
Siege Weapons
- こちらも参照: Warfare#Siege
Siege Weapons are man-at-arms regiments that cannot fight in battle but will greatly increase Siege Progress when attacking Holdings. They are unlocked by discovering the corresponding innovation.
Comparison Tables by Regiment Type
The tables below provide a direct comparison between different regiments of the same class, organized with the basic type first, followed by regional, with the cultural types last. Deviations from the basic type are color coded in green where superior (or merely different) and red where inferior.
Skirmishers
Archers
Light Cavalry
Heavy Cavalry
Heavy Infantry
Spearmen
Supply
Supply reflects whether armies are properly provided with food and other necessities. Armies carry supplies with them as they move around the map. All armies can carry at least 100 units of Supply, although armies commanded by a commander with the Living Off the Land perk can carry up to 300 supply. When they are raised, they start with 100 Supply. Supply is consumed once per month whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in owned, occupied or allied territory up to the current Barony's Supply Limit. Low Supply will apply penalties to Advantage in battles. If an army runs out of Supply entirely, it will receive a bigger Advantage penalty and also take Attrition damage every month.
Supply limit
The base supply limit of a barony is 2000. The minimum supply limit of a barony is 1000. County coastal baronies have their supply limit increased by +25%. A barony's supply limit can also be affected by its terrain. Government
Attrition
Attrition is a loss of Levies and Men-at-Arms that is caused by various factors:
- Besieging and looting armies suffer 1% attrition per month.
- Armies that have completely run out of supplies suffer 5% attrition per month.
- Moving into a hostile county instantly causes the army to lose 5% of their troops (minimum of 100) as long as the following is true:
- The county only borders other hostile counties.
- The county is not coastal.[5]
Temporary modifiers, tenets and traits of an army's commander may reduce the amount of attrition taken:
Source | Amount (%) | Conditions | Notes |
---|---|---|---|
Accustomed to Foraging modifier | −10 | County is hostile | Gained via random Martial lifestyle event(s). |
Improved Pillaging modifier | −25 | County is hostile | Gained via random Martial lifestyle event(s). |
Sanctity of Nature tenet | −25 | County terrain is one of the following: | - |
Sun Worship tenet | −25 | County terrain is one of the following: | - |
Jungle Stalker commander trait | −50 | County has Jungle terrain. | - |
Reaver commander trait | −75 | County is hostile | - |
Special soldiers
Special soldiers are maintenance free armies that belong to historical rulers and do not reinforce.
Army | Inherited | Ruler | Year |
---|---|---|---|
1400 Levies 100 Armored Footmen |
Hæsteinn of Montaigu | 867 | |
1400 Levies 100 Armored Footmen |
Hæsteinn of Montaigu | 867 | |
1250 Levies | Halfdan of the Jórvík | 867 | |
1250 Levies | Halfdan of the Jórvík | 867 | |
1250 Levies | Halfdan of the Jórvík | 867 | |
1250 Levies | Halfdan of the Jórvík | 867 | |
1250 Levies | Ivar of the Suđreyjar | 867 | |
1250 Levies | Ivar of the Suđreyjar | 867 | |
1250 Levies | Ivar of the Suđreyjar | 867 | |
1250 Levies | Ivar of the Suđreyjar | 867 | |
1200 Levies | Hummay of Bilma | 1066 | |
1200 Levies | Hummay of Bilma | 1066 | |
1200 Levies | Hummay of Bilma | 1066 | |
1075 Levies | Vijayabahu of Rohana | 1066 | |
1075 Levies | Vijayabahu of Rohana | 1066 | |
1075 Levies | Vijayabahu of Rohana | 1066 | |
1075 Levies | Vijayabahu of Rohana | 1066 | |
800 Levies | William II of Normandy | 1066 | |
800 Levies | William II of Normandy | 1066 | |
800 Levies | William II of Normandy | 1066 | |
800 Levies 200 Armored Footmen |
William II of Normandy | 1066 | |
1000 Levies | William II of Normandy | 1066 | |
1000 Levies | Harald IV of Norway | 1066 | |
1000 Levies | Harald IV of Norway | 1066 | |
700 Levies | Harold II Godwineson of England | 1066 | |
700 Levies | Harold II Godwineson of England | 1066 | |
1410 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
1410 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
1700 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
1700 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
1700 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
1700 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
2000 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
2000 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
2000 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 | |
2000 Levies | Al-Muazzam Alp Arslan Chagri-Begoglu of Seljuk | 1066 |
References
- ↑ 訳者注:戦闘において敵にどれだけの負傷者を生じさせられるか
- ↑ 戦闘において負傷者となる前にどれだけの攻撃を受けることができるか
- ↑ 訳者注:勝利した軍勢は総合的な追撃力の値に応じて敗走した敵負傷者を致命的な死傷者に変える
- ↑ 敗走した軍勢は退却力の合計値によって戦闘の追撃における負傷者の数を削減する
- ↑ "Marching into a County controlled by the enemy, that doesn’t border anything you control and is not on the coast, will make your army take a single and quite significant attrition hit." From CK3 Dev Diary #3 - War.