「特性」の版間の差分
1,124行目: | 1,124行目: | ||
|} | |} | ||
− | == | + | == 身体的特性 == |
+ | ※説明文は日本語化MOD([https://paratranz.cn/projects/1518 CK3_JPM_PROJECT])の翻訳を使用しております。 | ||
+ | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
− | ! colspan="2" | | + | ! colspan="2" | 特性 |
− | ! | + | ! キャラクターの効果 |
− | ! | + | ! AIの効果 |
− | ! | + | ! コスト |
− | ! | + | ! 説明文 |
|- id="Shrewd" | |- id="Shrewd" | ||
− | {{trait entry|Shrewd}} | + | {{trait entry|Shrewd}}(鋭敏) |
| | | | ||
− | * {{icon|diplomacy}} {{green|+2}} | + | * {{icon|diplomacy}} {{green|+2}} 外交 |
− | * {{icon|martial}} {{green|+2}} | + | * {{icon|martial}} {{green|+2}} 軍事 |
− | * {{icon|stewardship}} {{green|+2}} | + | * {{icon|stewardship}} {{green|+2}} 管理 |
− | * {{icon|intrigue}} {{green|+2}} | + | * {{icon|intrigue}} {{green|+2}} 策略 |
− | * {{icon|learning}} {{green|+2}} | + | * {{icon|learning}} {{green|+2}} 学識 |
− | | +50 | + | | +50 合理性 |
| {{red|+50}} | | {{red|+50}} | ||
− | | '' | + | | ''人生はこの人物に、優れた判断力と鋭い機知の価値を教えた。'' |
|- id="Strong" | |- id="Strong" | ||
− | {{trait entry|Strong}} | + | {{trait entry|Strong}}(屈強) |
| | | | ||
− | * {{icon|prowess}} {{green|+4}} | + | * {{icon|prowess}} {{green|+4}} 武勇 |
− | * {{icon|health boost}} {{green|+0.5}} | + | * {{icon|health boost}} {{green|+0.5}} 健康 |
− | | +20 | + | | +20 活力 |
| {{red|+50}} | | {{red|+50}} | ||
− | | '' | + | | ''鍛錬と忍耐を重ねることで、この人物は屈強な肉体を手に入れた。'' |
|- id="Scarred" | |- id="Scarred" | ||
− | {{trait entry|Scarred}} | + | {{trait entry|Scarred}}(傷痕) |
| | | | ||
− | * {{icon|prestige}} {{green|+0.1}} | + | * {{icon|prestige}} {{green|+0.1}} 月間の威信 |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} 魅了の評価 |
| | | | ||
| {{red|+10}} | | {{red|+10}} | ||
− | | '' | + | | ''この人物は目に見える形で戦いや事故を記録しており、傷跡が目立つ。'' |
|- id="One-Eyed" | |- id="One-Eyed" | ||
− | {{trait entry|One-Eyed}} | + | {{trait entry|One-Eyed}}(片眼) |
| | | | ||
− | * {{icon|learning}} {{green|+1}} | + | * {{icon|learning}} {{green|+1}} 学識 |
− | * {{icon|dread}} {{green|+10}} | + | * {{icon|dread}} {{green|+10}} 恐怖 |
− | * {{icon|prowess}} {{red|−2}} | + | * {{icon|prowess}} {{red|−2}} 武勇 |
− | * {{icon|opinion}} {{red|−5}} | + | * {{icon|opinion}} {{red|−5}} 魅了の評価 |
− | * {{icon|unknown}} {{red|+100%}} | + | * {{icon|unknown}} {{red|+100%}} 戦闘で捕縛されたり死ぬ可能性 |
− | | −10 | + | | −10 活力 |
| {{red|+10}} | | {{red|+10}} | ||
− | | '' | + | | ''この人物は片眼だ'' |
|- id="One-Legged" | |- id="One-Legged" | ||
− | {{trait entry|One-Legged}} | + | {{trait entry|One-Legged}}(隻脚) |
| | | | ||
− | * {{icon|learning}} {{green|+1}} | + | * {{icon|learning}} {{green|+1}} 学識 |
− | * {{icon|dread}} {{red|−10}} | + | * {{icon|dread}} {{red|−10}} 恐怖 |
− | * {{icon|prowess}} {{red|−4}} | + | * {{icon|prowess}} {{red|−4}} 武勇 |
− | * {{icon|opinion}} {{red|−10}} | + | * {{icon|opinion}} {{red|−10}} 魅了の評価 |
− | * {{icon|unknown}} {{red|+100%}} | + | * {{icon|unknown}} {{red|+100%}} 戦闘で捕縛されたり死ぬ可能性 |
− | | −10 | + | | −10 活力 |
| {{green|-5}} | | {{green|-5}} | ||
− | | '' | + | | ''この人物は片足しかない'' |
|- id="Disfigured" | |- id="Disfigured" | ||
− | {{trait entry|Disfigured}} | + | {{trait entry|Disfigured}}(醜い) |
| | | | ||
− | * {{icon|diplomacy}} {{red|−4}} | + | * {{icon|diplomacy}} {{red|−4}} 外交 |
− | * {{icon|fertility}} {{red|−20%}} | + | * {{icon|fertility}} {{red|−20%}} 生殖力 |
− | * {{icon|opinion}} {{red|−20}} | + | * {{icon|opinion}} {{red|−20}} 魅了の評価 |
− | * {{icon|unknown}} {{red|+100%}} | + | * {{icon|unknown}} {{red|+100%}} 戦闘で捕縛されたり死ぬ可能性 |
− | | −20 | + | | −20 社交性 |
| {{green|-10}} | | {{green|-10}} | ||
− | | '' | + | | ''この人物は酷く醜い'' |
|- id="Weak" | |- id="Weak" | ||
− | {{trait entry|Weak}} | + | {{trait entry|Weak}}(虚弱) |
| | | | ||
− | * {{icon|prowess}} {{red|−4}} | + | * {{icon|prowess}} {{red|−4}} 武勇 |
− | * {{icon|opinion}} {{red|−10}} | + | * {{icon|opinion}} {{red|−10}} 魅了の評価 |
− | * {{icon|opinion}} {{red|−10}} | + | * {{icon|opinion}} {{red|−10}} 封臣の評価 |
− | * {{icon|health penalty}} {{red|−0.5}} | + | * {{icon|health penalty}} {{red|−0.5}} 健康 |
− | | −20 | + | | −20 活力 |
| {{green|-10}} | | {{green|-10}} | ||
− | | '' | + | | ''この人物は貧弱なのが目に見えてわかる'' |
|- id="Dull" | |- id="Dull" | ||
− | {{trait entry|Dull}} | + | {{trait entry|Dull}}(鈍感) |
| | | | ||
− | * {{icon|diplomacy}} {{red|−2}} | + | * {{icon|diplomacy}} {{red|−2}} 外交 |
− | * {{icon|martial}} {{red|−2}} | + | * {{icon|martial}} {{red|−2}} 軍事 |
− | * {{icon|stewardship}} {{red|−2}} | + | * {{icon|stewardship}} {{red|−2}} 管理 |
− | * {{icon|intrigue}} {{red|−2}} | + | * {{icon|intrigue}} {{red|−2}} 策略 |
− | * {{icon|learning}} {{red|−2}} | + | * {{icon|learning}} {{red|−2}} 学識 |
− | | −50 | + | | −50 合理性 |
| {{green|-20}} | | {{green|-20}} | ||
− | | '' | + | | ''この人物は頭の体操を長い間していない'' |
|- id="Eunuch" | |- id="Eunuch" | ||
− | {{trait entry|Eunuch}} | + | {{trait entry|Eunuch}}(去勢) |
| | | | ||
− | * {{icon|opinion}} {{red|−20}} | + | * {{icon|opinion}} {{red|−20}} 魅了の評価 |
− | * {{icon|warning}} | + | * {{icon|warning}} 子供を持つことができない |
− | * {{icon|warning}} | + | * {{icon|warning}} 称号を継承することができない |
− | * {{icon|warning}} | + | * {{icon|warning}} 結婚はできないだろう |
− | | −20 | + | | −20 活力 |
| | | | ||
− | | '' | + | | ''この人物は意図的な去勢を行った'' |
|} | |} | ||
2021年1月15日 (金) 14:33時点における版
- こちらも参照: コンソールコマンド#特性ID
特性は、キャラクターのパーソナリティ、能力、評判、および身体的特徴を表します。これらの特性は、イベントによって獲得したり失われたりすることがあり、なかには子孫に受け継がれる特性もあります。特性は、属性値(attributes)から他人が感じている評価(opinion )まで、キャラクターに関するすべてに影響します。ほとんどの特性は、特定のイベントの結果に影響を与えたり、追加の選択肢を与えたりします。ルーラーデザイナーを使用する場合は、カスタマイズポイント(customization points)を消費します。
性格特性
性格特性はキャラクターを最もよく表現している特性で、性格特性と相反する行動や決断を行った時に、 ストレスを受けるかどうかや、受けるストレスの大きさに影響を与えます。 AIキャラクターの場合、特性は他のキャラクターの
恐怖に対する抵抗力も決定します。キャラクターは3つ以上の性格特性を持たない傾向があります。性格特性は変えることもありますが、そうすることは非常に難しく、ストレスレベル(Stress Level)2以上での精神崩壊(mental break)の結果として発生するのが最も多いです。
それぞれの性格特性は反対の特性を持っており、通常、反対の性格特性を持った人物は互いの 評価が低くなります。キャラクターは2つの相反する特性を持つことはできません。
※説明文は日本語化MOD(CK3_JPM_PROJECT)の説明文を使用させていただいています
教育特性
大人になると、すべてのキャラクターは、彼らの教育フォーカスがどのようになったかに基づいて教育特性(Education traits)を受け取ります。教育特性のボーナスの対象は、その特性に関連するライフスタイルに加算される月間経験値だけでなく、能力そのものも対象になります。この属性に対応するライフスタイルや教育フォーカスがないため、武勇(Prowess)教育は例外になります。その代わりに、子供またはその後見人(guardian)のいずれかの文化が、騎士の革新性を有し、軍事教育にフォーカスがあたっていて、騎士になれる性別である場合は、子供は軍事教育特性に加えて、武勇教育特性を受け取ります。
※説明文の翻訳は日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しております。
先天的特性
- こちらも参照: Trait inheritance
先天的特性(Congenital traits)は誕生時に出現する可能性が非常に小さく、これは、特に両親が同じ特性を持つような場合にそのキャラクターの子孫に受け継がれていくものです。先天的特性は白色オーラ(white aura)によって示されます。
鬱、狂気、悪魔つきの特性など非遺伝的なものもあり、それらはイベントによって失われたり、獲得されたりします。
※説明文は日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しております。
特性 | 効果 | 近親交配による | コスト | 説明文 | |
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Melancholic(鬱) |
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-20 | この人物には、人生の素晴らしさを理解することが難しい。 |
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Lunatic(狂気) |
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-15 | 妄想、幻覚、支離滅裂な思考に苛まれるこの人物は、何が現実かどうかを区別するのに苦労している。 |
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Possessed(悪魔つき) | ![]() |
-20 | この人物の急激な感情、自意識、能力の起伏はその体に宿る霊によってのみ説明できる。 | |
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Fecund(多産) |
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+50 | この人物は、子が出来やすく繁殖力がある。 |
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Albino(アルビノ) |
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0 | 白髪と赤目によりこの人物は多くの人に恐怖を与える。 |
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Lisping(舌足らず) |
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-5 | この人物は正確な発音することに問題がある。 |
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Stuttering(どもり) |
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-5 | 素早く申し伝えることは、この人物の得意分野ではない。 |
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Pure-blooded(純血) |
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+50 | この人物は純血である。 |
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Giant(巨人) |
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+20 | この人物が通りすがるたび、他の人々は畏敬の念を抑えながら見上げることになる。 |
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Scaly(魚鱗癬)[1] |
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0 | この人物はうろこ状の皮膚に覆われている。 |
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Club-footed(内反足) |
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0 | この人物は捻じれた足とそれによる見苦しい歩き方をしていることに苦しんでいる。 |
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Dwarf(小人) |
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0 | この人物は、成長を阻害する遺伝的な障害に苦しんでいる。 |
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Hunchbacked(せむし) |
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-10 | この人物にはせむしによる自重がのしかかっている。 |
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Sterile(無精子) / Barren(不生女) | ![]() |
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0 | この人物の股間では生命を授けることはできない。 |
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Wheezing(喘息) |
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-10 | この人物は咳と喘息で一生を過ごすように呪われている。 |
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Spindly(ひょろひょろ) |
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-10 | この人物の手足は長く節がある。 |
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Bleeder(血友病) |
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-20 | 鮮やかな血液が凄まじい速度で体外へ流出してしまうため、わずかな傷でもこの人物の命取りになり得る。 |
レベルがある先天的特性
以下の先天的特性は複数のレベルに分けられます。レベルがある先天的特性は両親が同じ特性をもつ場合に50%の確率で水準が上昇します。レベルがある先天的特性の名前は、キャラクターの性別によって異なります。
特性グループ | ネガティブレベル 3 | ネガティブレベル 2 | ネガティブレベル 1 | ポジティブレベル 1 | ポジティブレベル 2 | ポジティブレベル 3 |
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不細工 / 美人 | ![]()
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(+80 コスト)
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愚鈍 / 聡明 | ![]() |
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虚弱 / 壮健 | ![]()
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(+180 コスト)
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身体的特性
※説明文は日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しております。
特性 | キャラクターの効果 | AIの効果 | コスト | 説明文 | |
---|---|---|---|---|---|
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Shrewd(鋭敏) |
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+50 合理性 | +50 | 人生はこの人物に、優れた判断力と鋭い機知の価値を教えた。 |
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Strong(屈強) |
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+20 活力 | +50 | 鍛錬と忍耐を重ねることで、この人物は屈強な肉体を手に入れた。 |
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Scarred(傷痕) |
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+10 | この人物は目に見える形で戦いや事故を記録しており、傷跡が目立つ。 | |
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One-Eyed(片眼) |
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−10 活力 | +10 | この人物は片眼だ |
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One-Legged(隻脚) |
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−10 活力 | -5 | この人物は片足しかない |
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Disfigured(醜い) |
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−20 社交性 | -10 | この人物は酷く醜い |
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Weak(虚弱) |
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−20 活力 | -10 | この人物は貧弱なのが目に見えてわかる |
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Dull(鈍感) |
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−50 合理性 | -20 | この人物は頭の体操を長い間していない |
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Eunuch(去勢) |
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−20 活力 | この人物は意図的な去勢を行った |
Lifestyle traits
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each lifestyle trait costs 50 customization points.
Trait | Character effects | AI effects | Cost | Requirements | Description | |
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August |
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+20 Energy | +50 | ![]() |
The August is honored as a true ruler, worthy of the empires of old! |
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Diplomat |
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+50 | ![]() |
The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land. |
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Patriarch / Matriarch |
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+50 | ![]() |
A person who is truly dedicated to their family, and the prosperity of their House. |
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Gallant |
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+50 | ![]() |
True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel. |
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Overseer |
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+20 Rationality | +50 | ![]() |
The guidance, firmness of hand, and authority ensure problems are solved properly. |
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Strategist | +30 Rationality | +50 | ![]() |
The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage. | |
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Administrator |
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+50 | ![]() |
To organize, administrate, and raise efficiency - the Administrator will get it done. |
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Architect |
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+50 | ![]() |
The works of an experienced builder will stand for centuries. |
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Avaricious |
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+50 | ![]() |
Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth? |
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Schemer |
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−20 Honor | +50 | ![]() |
The Schemer lives to understand and manipulate the things that drive other people - and exploit them! |
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Seducer / Seductress |
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+50 | ![]() |
It is not difficult to desire. The true challenge is to be desired. |
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Torturer |
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+50 | ![]() |
Inflicting pain. Holding someone's life in your hands. This is true power. |
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Scholar |
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+30 Rationality | +50 | ![]() |
Philosophy, nature, and knowledge. Understanding the world is the only way to rule it. |
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Theologian |
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+50 | ![]() |
Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life. |
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Whole of Body |
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+20 Energy | +75 | ![]() |
Know yourself, know your limitations, and know the full extent of your reach. |
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Celibate |
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This character has sworn themselves to celibacy. | |
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Herbalist |
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+50 | ![]() |
This character is well versed in herbs, botany, and medical practices related to plants. |
Leveled lifestyle traits
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
Commander traits
Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.
Criminal traits
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
Coping mechanisms
A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
Trait | Character effects | AI effects | Cost | Description | |
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Drunkard |
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-10 | This character has taken to the bottle, and is constantly looking for its bottom. |
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Flagellant |
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-10 | The catharsis of self-flagellation is the only thing which makes this character feel better. |
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Comfort Eater |
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-5 | This character often tries to fill the emptiness they feel by indulging in comforting foods. |
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Contrite |
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-5 | This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned. |
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Improvident |
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-5 | This character habitually gives far more money away to charities than they can reasonably afford. |
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Inappetetic |
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-5 | Stress has ruined this character's appetite, causing them to skip meals and waste away... |
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Reclusive |
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-5 | This character often sequestrates themselves away and neglects their responsibilities. |
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Irritable |
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0 | Stress has made this character prone to frequent outbursts and tantrums. |
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Rakish |
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0 | This character spends so much time in the brothel that it has become their second home. |
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Hashishiyah |
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+5 | This character is dependent on the consumption of hashish to deal with the stress of everyday life. |
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Profligate |
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+10 | Compulsive spending causes this character to frequently waste money on unnecessary purchases. |
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Confider |
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+15 | In sharing their problems with a close confidant, this character has become able to manage life far better than they could before. |
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Journaller |
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+10 Rationality | +15 | This character has taken to writing down the thoughts which plague them to make them easier to manage. |
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Athletic |
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+40 | Regular exercise helps this character keep a level head and burn off stress. |
Childhood traits
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
Health traits
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
Trait | ![]() |
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Curable | Congenital | Cost | |
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Wounded | 0 | −1 | 0 | −1 | 0 | −2 | −10 | 0 | +100% | 0 | −0.5 | ![]() |
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Severely Injured | 0 | −2 | 0 | −2 | 0 | −4 | −15 | −25% | +100% | −10 | −1 | ![]() |
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Brutally Mauled | 0 | −4 | 0 | −4 | 0 | −8 | −20 | −75% | +100% | −20 | −2 | ![]() |
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Sickly | 0 | 0 | 0 | 0 | 0 | 0 | −20 | 0 | +100% | 0 | −1.25 | ![]() |
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Impotent | 0 | 0 | 0 | 0 | 0 | 0 | 0 | −50% | 0 | 0 | 0 | ![]() |
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Infirm | −3 | −3 | −3 | −3 | −3 | −6 | −15 | −30% | +100% | 0 | −0.5 | ![]() |
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-20 |
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Incapable | −6 | −6 | −6 | −6 | −6 | −12 | −25 | −1000% | +100% | 0 | −1.5 | ![]() |
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Inbred | −5 | −5 | −5 | −5 | −5 | −2 | 0 | −50% | 0 | −30 | −0.75 | ![]() |
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-30 |
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Maimed | −2 | −2 | −2 | −2 | −2 | −4 | −15 | −50% | +100% | −10 | −1.5 | ![]() |
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Blind | 0 | −6 | −2 | −2 | 0 | −10 | −10 | 0 | 0 | −10 | −0.12 | ![]() |
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-10 |
Diseases
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways.
Trait | ![]() |
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Curable | Congenital | Weight | Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Ill | 0 | 0 | 0 | 0 | 0 | −4 | −10 | −20% | +100% | 0 | −0.5 | ![]() |
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4000 | 0 |
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Bubonic Plague | −2 | −3 | −2 | −3 | −2 | −10 | −30 | −50% | +100% | −30 | −3.25 | ![]() |
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2 | |
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Cancer | 0 | 0 | 0 | 0 | 0 | 0 | −15 | −20% | +100% | 0 | −1.5 | ![]() |
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150 | -10 |
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Consumption | −2 | 0 | −1 | −2 | 0 | −2 | −10 | 0 | +100% | −10 | −1 | ![]() |
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100 | 0 |
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Great Pox | −1 | −1 | −1 | −1 | −1 | 0 | −20 | −20% | +100% | −10 | −0.5 | ![]() |
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120 | -10 |
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Gout Ridden | −2 | −1 | 0 | 0 | 0 | −2 | −5 | 0 | 0 | −15 | −0.5 | ![]() |
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250 | -5 |
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Leper | 0 | 0 | 0 | 0 | 0 | −8 | −20 | −95% | +100% | −35 | −0.75 | ![]() |
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40 | 0 |
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Lover's Pox | 0 | 0 | 0 | 0 | 0 | 0 | −5 | 0 | 0 | −20 | 0 | ![]() |
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150 | 0 |
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Pneumonia | −2 | −2 | −2 | −2 | −2 | −8 | −10 | −50% | +100% | 0 | −1.5 | ![]() |
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80 | 0 |
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Smallpox | −2 | 0 | −1 | 0 | −2 | −10 | −15 | −25% | +100% | −10 | −1.75 | ![]() |
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2 | 0 |
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Typhus | −1 | 0 | −2 | −1 | −2 | −4 | −15 | −20% | +100% | −10 | −1.75 | ![]() |
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100 | 0 |
Dynasty traits
Dynasty traits can be either given or removed by members of the same Dynasty.
Descendant traits
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable.
Founding trait | Effects | AI Zeal | Descendant trait | Effects | AI Zeal | Founding requirements | ||
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Saoshyant |
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+100 | ![]() |
Saoshyant Descendant |
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0 | ![]() |
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Sayyid | ![]() |
0 | ![]() |
Sayyid | ![]() |
0 | ![]() |
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Paragon | ![]() |
+20 | ![]() |
Consecrated Blood | ![]() |
+10 |
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The Savior | ![]() Hidden: +75% county conversion speed[2] |
+100 | ![]() |
Divine Blood | ![]() Hidden: +25% county conversion speed[3] |
0 |
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Decision traits
The following traits can be gained via decisions and have not yet been included above.
Trait | Effects | Decision | Description | |
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Augustus |
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Restore the Roman Empire | This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due. |
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Chakravarti |
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Become Chakravrati | This character has united the center of the world, and is the rightful ruler of its entirety. |
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Greatest of Khans |
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Become Greatest of Khans | This character has been proclaimed the ruler of the universe itself, by right of conquest. |
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Pilgrim |
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Go on a Pilgrimage | This character has completed a pilgrimage to a holy site. |
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Hajji / Hajjah |
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Undertake the Hajj | This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca. |
Other traits
Trait | Effects | Cost | Notes | Description | |||
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Adventurer |
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+20 | This character has led a life of bravery and action as an adventurer. | |||
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Berserker |
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+40 | Once this character's blood starts to boil it will only be sated by the death of their enemies. | |||
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Devoted |
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This trait has several different names depending on circumstance:
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This character has dedicated their life to the service of a higher power. | |||
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Heresiarch |
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+50 | This character is the local leader of a heretical sect. | |||
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Holy Monarch | +120 |
This trait has different names depending on religion:
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A great warrior King who has carved their own kingdom out of the lands of the infidels. | |||
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Murderer | ![]() |
-10 | This character has illegally brought about someone's demise. | |||
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Order Member |
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This character serves in a militarized Holy Order. | ||||
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Peasant Leader |
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+100 | This character is a jumped up peasant who revolted against their betters. | |||
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Pregnant | ![]() |
This character is with child. | ||||
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Raider |
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+25 | Is renamed to Viking if culture has the Longships innovation | This character is a well-known plunderer of foreign settlements. | ||
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Varangian |
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+40 | This character has served the Byzantine Army as part of the Varangian Guard. | |||
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Crusader |
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+50 | This character has participated in a Crusade. | |||
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Mujahid |
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+50 | This character has participated in a Jihad. | |||
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Warrior of the Faith |
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+50 |
This trait has different names in each religion:
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This character has participated in a Great Holy War. |
Unobtainable
These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters.
Trait | Effects | Notes | Description | |
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Saint | ![]() |
Used by some historical characters. | Exceptionally holy, the saint is a beacon of light for everyone religious. |
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Henbane Addict |
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Used by an Easter egg character. | This character regularly uses hallucinogens to escape a reality that they cannot handle. |