* {{icon|levies}} Strength: Represents how many soldiers are in the unit. Affects the total amount of stats.
* {{icon|levies}} Strength: Represents how many soldiers are in the unit. Affects the total amount of stats.
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* {{iconify|Damage}}: Each point causes 0.03 damage during the battle phase.
+
* {{iconify|Damage||||攻撃力(Damage)}}: Each point causes 0.03 damage during the battle phase.
−
* {{iconify|Toughness}}: Reduces losses caused by damage (both routed and killed). Each point allows taking 1 damage before losing all strength.
+
* {{iconify|Toughness||||耐久力(Toughness)}}: Reduces losses caused by damage (both routed and killed). Each point allows taking 1 damage before losing all strength.
−
* {{iconify|Pursuit}}: Each point causes 0.17 damage during the retreat phase.
+
* {{iconify|Pursuit||||追撃力}}: Each point causes 0.17 damage during the retreat phase.
−
* {{iconify|Screen}}: Each point blocks 0.33 damage during the retreat phase.
+
* {{iconify|Screen||||退却力}}: Each point blocks 0.33 damage during the retreat phase.