427行目:
427行目:
生殖力に対するペナルティは、補正{{icon|fertility}}「病気への抵抗力(生殖力)」によって軽減されることがあります。現在のところ、「完全なる肉体(Whole of Body)」ツリーにある[[Iron Constitution|鉄の身体(Iron Constitution)]]パークだけがそれです。
生殖力に対するペナルティは、補正{{icon|fertility}}「病気への抵抗力(生殖力)」によって軽減されることがあります。現在のところ、「完全なる肉体(Whole of Body)」ツリーにある[[Iron Constitution|鉄の身体(Iron Constitution)]]パークだけがそれです。
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== Stress ==
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== ストレス ==
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{{See also|Traits#Coping mechanisms}}
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{{See also|特性#Coping mechanisms}}
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'''Stress''' is a measure of a character's mental health and is gained whenever a character responds to an event or decision in a way that conflicts with their [[personality traits]], someone they're close to dies, the character is [[imprisoned]] in a dungeon (note: not house arrest), or is tortured. Serving as a [[guardian]] for a [[ward]] can also cause stress if the guardian elects to change the child's [[Traits#Personality_traits|personality traits]]. Stress ranges from 0 to 400, with higher levels of stress imposing various penalties and making the character vulnerable to mental break events.
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ストレス(Stress)はキャラクターの精神的な健康の尺度であり、キャラクターが自分の[[特性#性格特性|性格特性(Personality Traits)]]と矛盾するようなイベントやディシジョンに反応したり、近くにいる人が死んだり、キャラクタが地下牢(dungeon )(注:軟禁(house arrest)ではない)に[[投獄]]されたり、拷問を受けたりするたびに増えます。また、[[後見人]]が[[特性#Personality_traits|性格特性]]を変えることを選択した場合、[[被後見人|被後見人(Ward)]]の[[後見人]]として従事することもストレスの原因となります。ストレスは0から400の範囲で、より高いレベルのストレスはさまざまなペナルティを課し、キャラクターを精神崩壊(Mental break)イベントに対して脆弱にします。
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{| class="wikitable"
{| class="wikitable"
|-
|-
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! Personality Trait !! Stressful Interaction
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! 性格特性 !! ストレスの増える関係行動
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|-
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| Ambitious
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| 野心的(Ambitious)
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| grant independence, grant titles (at/below domain limit)
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| 独立を与える、称号を与える(直轄領の保持が限界以下だった時に)
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|-
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| Arrogant
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| 傲慢(Arrogant)
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| grant independence, legitimize bastard
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| 独立を認める、私生児を認知する
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|-
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| Callous
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| 非情(Callous)
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| release from prison (w/out demands)
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| 牢獄から開放する(w/out demands)
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|-
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| Compassionate
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| 慈悲(Compassionate)
| kick from court, disinherit, denounce, break up with lover, dismiss concubine, fabricate hook, imprison, move to dungeon, execution, start murder, start abduct
| kick from court, disinherit, denounce, break up with lover, dismiss concubine, fabricate hook, imprison, move to dungeon, execution, start murder, start abduct
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|-
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| Content
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| 満足(Content)
| claim throne, force onto council
| claim throne, force onto council
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|-
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| Craven
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| 臆病(Craven)
| join war
| join war
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|-
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| Cynical
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| 冷笑的(Cynical)
| temporal condemnation, host honored guest, literalist debate
| temporal condemnation, host honored guest, literalist debate
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|-
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| Forgiving
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| 寛容(Forgiving)
| disinherit, denounce, imprison (w/reason), move to dungeon, execution devour, execution (w/ reason)
| disinherit, denounce, imprison (w/reason), move to dungeon, execution devour, execution (w/ reason)
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|-
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| Generous
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| 寛大(Generous)
| revoke leased title, liege modify vassal contract (w/ tyranny), demand payment
| revoke leased title, liege modify vassal contract (w/ tyranny), demand payment
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|-
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| Greedy
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| 強欲(Greedy)
| grant independence, gift, grant titles (at/below domain limit), invite agent to scheme (w/ gift), grant vassal
| grant independence, gift, grant titles (at/below domain limit), invite agent to scheme (w/ gift), grant vassal
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|-
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| Gregarious
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| 社交的(Gregarious)
| kick from court
| kick from court
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|-
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| Honest
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| 正直(Honest)
| invite agent to scheme, elope, fabricate hook, start murder, start abduct
| invite agent to scheme, elope, fabricate hook, start murder, start abduct
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|-
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| Just
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| 公正(Just)
| elope, liege modify vassal contract (w/ tyranny), claim throne, fabricate hook, buy claim, imprison (w/out reason), execution (w/out reason), start murder, start abduct, retract vassal (from dejure liege), join independence faction (against dejure liege)
| elope, liege modify vassal contract (w/ tyranny), claim throne, fabricate hook, buy claim, imprison (w/out reason), execution (w/out reason), start murder, start abduct, retract vassal (from dejure liege), join independence faction (against dejure liege)
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|-
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| Lustful
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| 好色(Lustful)
| break up with lover
| break up with lover
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|-
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| Paranoid
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| 疑心暗鬼(Paranoid)
| recruit guest, invite agent to scheme
| recruit guest, invite agent to scheme
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|-
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| Sadistic
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| 嗜虐的(Sadistic)
| move to house arrest, release from prison (w/out demands)
| move to house arrest, release from prison (w/out demands)
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|-
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| Shy
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| 内向的(Shy)
| negotiate alliance, perk alliance, join war, recruit guest, invite to court, host honored guest, befriend, court, sway
| negotiate alliance, perk alliance, join war, recruit guest, invite to court, host honored guest, befriend, court, sway
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|-
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| Stubborn
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| 頑固(Stubborn)
| restore inheritance, forgive
| restore inheritance, forgive
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|-
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| Vengeful
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| 執念深い(Vengeful)
| restore inheritance, forgive, move to house arrest
| restore inheritance, forgive, move to house arrest
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|-
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| Zealous
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| 狂信的(Zealous)
| revoke leased title
| revoke leased title
|}
|}
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=== Mental Breaks ===
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=== 精神崩壊 ===
A character breaching the threshold of 100, 200, or 300 stress for the first time will immediately suffer a Mental Break. Mental breaks range in severity from level 1 to 3 and grant the option to either {{icon|Stress loss}} lose some stress with a choice of gaining one of two traits (a [[Traits#Coping_mechanisms|Coping Mechanism]] or worse, see table below) or {{icon|Stress gain}} gain additional stress. A level 3 mental break event can sometimes {{icon|Wounded}} injure or {{icon|death}} kill the character, cause them to kill another character in their court (including their own heir) gaining the {{iconify|Murderer}} trait, or force them to [[Abdication|abdicate]]. If a character reaches 400 Stress, it will trigger a level 3 mental break event and they will lose 100 Stress.
A character breaching the threshold of 100, 200, or 300 stress for the first time will immediately suffer a Mental Break. Mental breaks range in severity from level 1 to 3 and grant the option to either {{icon|Stress loss}} lose some stress with a choice of gaining one of two traits (a [[Traits#Coping_mechanisms|Coping Mechanism]] or worse, see table below) or {{icon|Stress gain}} gain additional stress. A level 3 mental break event can sometimes {{icon|Wounded}} injure or {{icon|death}} kill the character, cause them to kill another character in their court (including their own heir) gaining the {{iconify|Murderer}} trait, or force them to [[Abdication|abdicate]]. If a character reaches 400 Stress, it will trigger a level 3 mental break event and they will lose 100 Stress.