427行目: |
427行目: |
| 生殖力に対するペナルティは、補正{{icon|fertility}}「病気への抵抗力(生殖力)」によって軽減されることがあります。現在のところ、「完全なる肉体(Whole of Body)」ツリーにある[[Iron Constitution|鉄の身体(Iron Constitution)]]パークだけがそれです。 | | 生殖力に対するペナルティは、補正{{icon|fertility}}「病気への抵抗力(生殖力)」によって軽減されることがあります。現在のところ、「完全なる肉体(Whole of Body)」ツリーにある[[Iron Constitution|鉄の身体(Iron Constitution)]]パークだけがそれです。 |
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− | == Stress == | + | == ストレス == |
− | {{See also|Traits#Coping mechanisms}} | + | {{See also|特性#Coping mechanisms}} |
− | '''Stress''' is a measure of a character's mental health and is gained whenever a character responds to an event or decision in a way that conflicts with their [[personality traits]], someone they're close to dies, the character is [[imprisoned]] in a dungeon (note: not house arrest), or is tortured. Serving as a [[guardian]] for a [[ward]] can also cause stress if the guardian elects to change the child's [[Traits#Personality_traits|personality traits]]. Stress ranges from 0 to 400, with higher levels of stress imposing various penalties and making the character vulnerable to mental break events.
| + | ストレス(Stress)はキャラクターの精神的な健康の尺度であり、キャラクターが自分の[[特性#性格特性|性格特性(Personality Traits)]]と矛盾するようなイベントやディシジョンに反応したり、近くにいる人が死んだり、キャラクタが地下牢(dungeon )(注:軟禁(house arrest)ではない)に[[投獄]]されたり、拷問を受けたりするたびに増えます。また、[[後見人]]が[[特性#Personality_traits|性格特性]]を変えることを選択した場合、[[被後見人|被後見人(Ward)]]の[[後見人]]として従事することもストレスの原因となります。ストレスは0から400の範囲で、より高いレベルのストレスはさまざまなペナルティを課し、キャラクターを精神崩壊(Mental break)イベントに対して脆弱にします。 |
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| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
− | ! Personality Trait !! Stressful Interaction | + | ! 性格特性 !! ストレスの増える関係行動 |
| |- | | |- |
− | | Ambitious | + | | 野心的(Ambitious) |
− | | grant independence, grant titles (at/below domain limit) | + | | 独立を与える、称号を与える(直轄領の保持が限界以下だった時に) |
| |- | | |- |
− | | Arrogant | + | | 傲慢(Arrogant) |
− | | grant independence, legitimize bastard | + | | 独立を認める、私生児を認知する |
| |- | | |- |
− | | Callous | + | | 非情(Callous) |
− | | release from prison (w/out demands) | + | | 牢獄から開放する(w/out demands) |
| |- | | |- |
− | | Compassionate | + | | 慈悲(Compassionate) |
| | kick from court, disinherit, denounce, break up with lover, dismiss concubine, fabricate hook, imprison, move to dungeon, execution, start murder, start abduct | | | kick from court, disinherit, denounce, break up with lover, dismiss concubine, fabricate hook, imprison, move to dungeon, execution, start murder, start abduct |
| |- | | |- |
− | | Content | + | | 満足(Content) |
| | claim throne, force onto council | | | claim throne, force onto council |
| |- | | |- |
− | | Craven | + | | 臆病(Craven) |
| | join war | | | join war |
| |- | | |- |
− | | Cynical | + | | 冷笑的(Cynical) |
| | temporal condemnation, host honored guest, literalist debate | | | temporal condemnation, host honored guest, literalist debate |
| |- | | |- |
− | | Forgiving | + | | 寛容(Forgiving) |
| | disinherit, denounce, imprison (w/reason), move to dungeon, execution devour, execution (w/ reason) | | | disinherit, denounce, imprison (w/reason), move to dungeon, execution devour, execution (w/ reason) |
| |- | | |- |
− | | Generous | + | | 寛大(Generous) |
| | revoke leased title, liege modify vassal contract (w/ tyranny), demand payment | | | revoke leased title, liege modify vassal contract (w/ tyranny), demand payment |
| |- | | |- |
− | | Greedy | + | | 強欲(Greedy) |
| | grant independence, gift, grant titles (at/below domain limit), invite agent to scheme (w/ gift), grant vassal | | | grant independence, gift, grant titles (at/below domain limit), invite agent to scheme (w/ gift), grant vassal |
| |- | | |- |
− | | Gregarious | + | | 社交的(Gregarious) |
| | kick from court | | | kick from court |
| |- | | |- |
− | | Honest | + | | 正直(Honest) |
| | invite agent to scheme, elope, fabricate hook, start murder, start abduct | | | invite agent to scheme, elope, fabricate hook, start murder, start abduct |
| |- | | |- |
− | | Just | + | | 公正(Just) |
| | elope, liege modify vassal contract (w/ tyranny), claim throne, fabricate hook, buy claim, imprison (w/out reason), execution (w/out reason), start murder, start abduct, retract vassal (from dejure liege), join independence faction (against dejure liege) | | | elope, liege modify vassal contract (w/ tyranny), claim throne, fabricate hook, buy claim, imprison (w/out reason), execution (w/out reason), start murder, start abduct, retract vassal (from dejure liege), join independence faction (against dejure liege) |
| |- | | |- |
− | | Lustful | + | | 好色(Lustful) |
| | break up with lover | | | break up with lover |
| |- | | |- |
− | | Paranoid | + | | 疑心暗鬼(Paranoid) |
| | recruit guest, invite agent to scheme | | | recruit guest, invite agent to scheme |
| |- | | |- |
− | | Sadistic | + | | 嗜虐的(Sadistic) |
| | move to house arrest, release from prison (w/out demands) | | | move to house arrest, release from prison (w/out demands) |
| |- | | |- |
− | | Shy | + | | 内向的(Shy) |
| | negotiate alliance, perk alliance, join war, recruit guest, invite to court, host honored guest, befriend, court, sway | | | negotiate alliance, perk alliance, join war, recruit guest, invite to court, host honored guest, befriend, court, sway |
| |- | | |- |
− | | Stubborn | + | | 頑固(Stubborn) |
| | restore inheritance, forgive | | | restore inheritance, forgive |
| |- | | |- |
− | | Vengeful | + | | 執念深い(Vengeful) |
| | restore inheritance, forgive, move to house arrest | | | restore inheritance, forgive, move to house arrest |
| |- | | |- |
− | | Zealous | + | | 狂信的(Zealous) |
| | revoke leased title | | | revoke leased title |
| |} | | |} |
− | === Mental Breaks === | + | === 精神崩壊 === |
| A character breaching the threshold of 100, 200, or 300 stress for the first time will immediately suffer a Mental Break. Mental breaks range in severity from level 1 to 3 and grant the option to either {{icon|Stress loss}} lose some stress with a choice of gaining one of two traits (a [[Traits#Coping_mechanisms|Coping Mechanism]] or worse, see table below) or {{icon|Stress gain}} gain additional stress. A level 3 mental break event can sometimes {{icon|Wounded}} injure or {{icon|death}} kill the character, cause them to kill another character in their court (including their own heir) gaining the {{iconify|Murderer}} trait, or force them to [[Abdication|abdicate]]. If a character reaches 400 Stress, it will trigger a level 3 mental break event and they will lose 100 Stress. | | A character breaching the threshold of 100, 200, or 300 stress for the first time will immediately suffer a Mental Break. Mental breaks range in severity from level 1 to 3 and grant the option to either {{icon|Stress loss}} lose some stress with a choice of gaining one of two traits (a [[Traits#Coping_mechanisms|Coping Mechanism]] or worse, see table below) or {{icon|Stress gain}} gain additional stress. A level 3 mental break event can sometimes {{icon|Wounded}} injure or {{icon|death}} kill the character, cause them to kill another character in their court (including their own heir) gaining the {{iconify|Murderer}} trait, or force them to [[Abdication|abdicate]]. If a character reaches 400 Stress, it will trigger a level 3 mental break event and they will lose 100 Stress. |
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