補正

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2021年2月10日 (水) 13:48時点におけるGnagaoka (トーク | 投稿記録)による版 (→‎ペット)
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この記事については ゲーム内で入手可能な補正一覧です. Modにおける補正についてはこちら補正 (Mod).

補正(modifier)とはさまざまなボーナスやペナルティの効果(effect)のことで、王朝(dynasty)、家(house)、キャラクター(Character)、伯爵領(country)に対して課されます。補正には一時的なもの(temporary)と永続的なもの(permanent)があり、永続的な補正は常にポジティブな効果となります。

永続的な王朝の補正

以下の永続的な補正は王朝のすべてのメンバーに対して影響します。

補正 効果 要求事項
  多くの王冠を持つ王朝(Dynasty of Many Crowns)
  •   +2 管理
  •   +20% 月間の威信
  •   +10% 徴募兵のサイズ(Levy Size)
  •   +5 直臣の評価
  多くの王冠を持つ王朝のディシジョン
  強い血統(Strong Blood)
  •   +40% 新たなポジティブな先天性(Congenital)特性を継承する確率
  •   +400% 新たな先天性特性をもって生まれる可能性
  •   +0.25 健康(Health)
  血統を強化のディシジョン

永続的な家の補正

次の永続的な補正はすべてののメンバーに影響します。

補正 効果 要求事項
  魔女の集会
  •   +10% 生殖力
  •   +0.5 健康
  •   +10 敵対的な計画力
  •   +10 敵対的な計画への抵抗
  魔女の集会を創設するのディシジョン

永続的な伯爵領補正

以下の永続的な補正は伯爵領内にあるすべての男爵領に影響を及ぼします。

補正 効果 要求事項
  王の通行料(Royal Tolls)
  •   −10% 建築物(Building)の建築時間
  •   −10% 建築物の建築ゴールドのコスト
  •   +0.5 月間の開発度(Development)
  バクトリアの支配権を打ち立てるのディシジョン
  ルーン石碑(Runestone)   +20 領民の評価(Popular Opinion)   ルーン石碑を建立するのディシジョン

永続的なキャラクター補正

以下の補正は特定のキャラクターに対して効果を持ちます。

補正 効果 要求事項
  殉教者の復讐(Avenger of the Martyrs)   +10 同じ宗派(Faith)の評価   トゥール・ポワティエ間の戦いの報復のディシジョン
  信仰の擁護者(Defender of the Faith)
  •   +1 武勇(Prowess)
  •   +10 同じ宗派の評価
  (ウッコ(Ukko) / ロド(Rod) / ディエヴァス(Dievas))の擁護者のディシジョン
  服従の表現(Display of Submission)   +10 同じ宗派の評価
  高い地位の友人(Friends in High Places)
  •   +6 外交
  •   +4 軍事
  •   +50% 月間の軍事ライフスタイル経験値
  彗星が出現した!(Comet Sighted)のイベント
  キャラクターが   社交的  醜悪  隠遁者
  傭兵への気前の良さ(Generosity to Mercenaries)   −10% 傭兵の雇用コスト   軍事ライフスタイルイベントの選択
  聖戦騎士団での訓練(Holy Order Training)
  •   +1 軍事
  •   +1 武勇
  子供が聖戦騎士団から戻ってくる
  皇帝代理(Imperial Vicar)
  •   +25 宗教指導者(Head of Faith)の評価
  •   −10% 寺院所領(Temple Holding)と寺院建築物の建築コスト
  •   −10% 寺院所領と寺院建築物の建築時間
  トスカーナのマティルダ
  子だくさんの母(Mothered Many Children)   +5 一般的な評価   最低でも4回の出産後から、各々の出産時に10%の確率で発生
  預言者の幻影(Prophetic Visions)
  •   +1 月間の信仰点
  •   +10 聖職者(Clergy)の評価
  悪魔つき の特性イベントの選択
  傭兵たちからの尊敬(Respected by Mercenaries)   −20% 傭兵の雇用コスト   軍事ライフスタイルイベントの選択
  尊敬される専門家(Respected Expert)   +2 武勇   軍事ライフスタイル イベントの選択
  聖河の管理者(Steward of the Sacred River)
  •   +1 外交
  •   +1 学識
  •   +5 月間の信仰点
  •   +10 同じ宗派の神権制の支配者の評価
  聖なる河の管理権を取るのディシジョン
  グレートカーン(The Greatest of Khans)
  •   +30 自然な恐怖(Natural Dread)
  •   −50% 恐怖の減衰
  •   +20 敵対的な計画への抵抗(Hostile Scheme Resistance)
  •   −15 敵の敵対的な計画の成功確率
  最も偉大なるハンへの登極 のディシジョン
  衣服無し(No Raiment)
  •   +20 魅了(Attraction)の評価
  •   −1 月間の威信
  • キャラクターが服を着ていない
  •   狂気(Lunatic)の特性イベントの選択
  •   人物の裸(Character nudity)のゲームルールがデフォルトに設定されている

ペット

ペット(Pets)は11年から16年続くキャラクター補正で、キャラクターがペットより先に死んだ場合は後継者に継承されます。後述するどちらのペット補正もペットに対する  ディシジョンを開放します。また秘匿されたパラメータとして33%の確率があり、これはキャラクターに対して暗殺計画(Murder Scheme)が実行された際に彼らを守るために作用します。ペット補正には次の2つがあります。

  •   ペットの犬(Pet Dog)は  外交と  武勇を+1します。
  •   ペットの猫(Pet Cat)は  策略と  学識を+1します

両方のペット補正は、2つの方法で取得できます。補正を取得した翌日、キャラクターにはペットの名前を入力する選択肢が与えられます。

  • At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of   Gold.
  • キャラクターは任意のタイミングで配偶者(consort)、友人、恋人(lover)、封臣からペットを受け取り、それを飼うかそれともわずかな量のゴールドで売るかの選択肢を得ます。
  • 幼少期のキャラクターはペットに遭遇し、それを保持して補正を取得する選択肢が出る場合があります。あるいはキャラクターが  嗜虐的

の特性を持っている場合は  学識を+1するためにペットを殺すことができます。

While the character has a pet modifier the following events can take place:

  • A vassal plays with the pet and gains +20   Opinion
  • The pet brings 2   Gold
  • The pet gives a temporary   Health Boost
  • The pet ruins a vassal's possessions, bringing the following options:
    • Pay the vassal and lose a moderate random amount of   Gold
    • Lose -20   Opinion with the vassal
  • If there is a scheme targeting the character there is a very small chance for the pet to expose it.
  • If the character has both pet modifiers it might gain an event that grants -20   Stress
  • If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
    • 30% chance the dog dies
    • 45% chance the cat dies
    • 15% chance both die
    • 10% chance they get along and the character gains -10   Stress

Temporary modifiers

From hunting

The following modifiers may be gained through the   Call Hunt activity.[1]

Character modifiers

Name Effects Description Modifier ID Notes
  Poacher Training
  •   +2 Prowess
This character has been trained by poachers to hunt. hunt_poacher_training_modifier
  Hunting Trophy
  •   +0.5 Monthly prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_hunting_trophy There is another modifier with the same name.
  Friend of Animals
  •   +0.25 Monthly prestige
  •   +25% Stress loss
This character has an uncanny ability to handle animals. modifier_hunt_friend_of_animal
  Resisted Advances
  •   +10 Theocratic ruler opinion (same faith)
This character has resisted the siren song of temptation. modifier_hunt_resisted_advances
  Local Guide
  •   +2 Prowess
- hunt_guide_local_madman_modifier
  Fresh Air and Exercise
  •   +1 Health
  •   +1 Diplomacy
This character has enjoyed rigorous exercise during their hunts. hunt_fresh_air_and_exercise_modifier
  Focused Attention
  •   +2 Stewardship
  •   +1 Prowess
This character knows how to focus on the things that demand immediate attention. hunt_focused_attention_modifier
  Hunting Trophy
  •   +0.25 Prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_dog_trophy_modifier There is another modifier with the same name.
  Improved Prowess
  •   +1 Prowess
This character has perform an impressive feat of prowess during their hunts. modifier_hunt_dog_fighting_modifier
  Mediator
  •   +1 Diplomacy
This character has successfully negotiated between two people in conflict– a valuable lesson. hunt_mediated_fight_modifier
  Focused Hunting Effort
  •   +1 Prowess
This character is very focused on the hunt hunt_focused_effort_modifier
  Practiced Field Surgery
  •   +1 Learning
This character has some recent experience with very trying medical treatments hunt_treated_injury_modifier
  Tasted the Belt
  •   −0.25 Health
  •   −0.5 Monthly prestige
This character is suffering from a bruised rear hunt_tasted_the_belt_modifier
  Dressed Wounds
  •   +1.5 Disease resistance (health)
This character's wounds have been seen to in some fashion hunt_treated_wound_modifier
  Humble Honesty
  •   +5 Direct vassal opinion
This character has spoken the truth at the detriment of themselves hunt_chose_truth_modifier
  Hunted Mystical Animal
  •   +5 Direct vassal opinion
  •   +0.75 Monthly prestige
This character hunted, and killed, a mystical white animal hunt_mystical_animal_modifier

County modifiers

Name Effects Description Modifier ID
  Punished Poachers
  •   +10% County tax
  •   −30 Popular opinion
People in this County bear the burden of making up for poachers in the forests. hunt_punished_locals_modifier
  Poaching Outrage
  •   −30 Popular opinion
This County is upset over the way it has been treated for the actions of a handful of poachers hunt_upset_hunting_county_modifier
  Killed Local
  •   −30 Popular opinion
  •   +1 Monthly control
- hunt_killed_local_madman_modifier
  Listened to Local Concerns
  •   +1 Monthly control
- hunt_talked_to_madman_modifier
  Peasants Denied Forest
  •   −30 Popular opinion
The peasants of this County have been denied the right to forage in the forests. hunt_peasants_denied_forest_modifier
  Hunted Peasants
  •   −60 Popular opinion
  •   −10% Monthly development growth
Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. hunt_peasants_hunted_modifier
  Aided Peasants
  •   +30 Popular opinion
  •   +10% Monthly development growth
The poorest people of this County have received significant charitable aid. hunt_aided_peasants_modifier
  Protected Peasants
  •   +30 Popular opinion
The peasants of this county feel protected hunt_protected_peasants_modifier
  Disturbed Locals
  •   −15 Popular opinion
The locals in this county just wants (sic) to be left alone hunt_disturbed_locals_modifier

From feasting

The following modifiers may be gained through the   Host Feast activity.[2] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
  Discussions on Strategy
  •   +2 Martial
Discussing strategies with experienced commanders has proved fruitful for this character. feast_strategy_discussions_modifier
  Cavalry Insight
  •   +15% Light cavalry damage
  •   +15% Light cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. feast_cavalry_insight_modifier
  Heavy Infantry Insight
  •   +15% Heavy cavalry damage
  •   +15% Heavy cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. feast_skirmishers_insight_modifier
  Skirmisher Insight
  •   +15% Skirmisher damage
  •   +15% Skirmisher toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. feast_skirmishers_insight_modifier
  Archers Insight
  •   +15% Archer damage
  •   +15% Archer toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. feast_archers_insight_modifier
  Pikemen Insight
  •   +15% Spearmen damage
  •   +15% Spearmen toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. feast_pikemen_insight_modifier
  Better Safe Than Sorry
  •   +10 Defender advantage
This character likes to assess the situation and make sure they are prepared for all eventualities. feast_better_safe_than_sorry_modifier There is another modifier with the same name.
  Better Safe Than Sorry
  •   +10 Defender advantage
  •   +10 Hostile scheme resistance
This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. feast_overly_safe_rather_than_sorry_modifier There is another modifier with the same name.
  Silenced a Disruptive Guest
  •   +1 Monthly prestige
- feast_silenced_a_disruptive_guest
  Bad Reaction to Food
  •   −1 Health
- feast_bad_reaction_to_food
  Had Good Fight
  •   +25% Stress loss
- feast_had_good_fight_modifier
  Loyal Servantry
  •   +20% Hostile scheme resistance
- feast_loyal_servantry_modifier
  Courteous Guest
  •   +1 Diplomacy
  •   +5 Liege opinion
  •   +5 Direct vassal opinion
This character is exceptionally courteous and considerate of their host, wherever they may be. i_am_corteous_guest_modifier
  Higher Standards of Courtesy
  •   +1 Monthly prestige
There are certain things a noble should simply be too good for. feast_higher_standards_modifier
  Scholarly Confidence
  •   −25% Stress gain
  •   +1 Learning
It's not hubris if it's true. feast_scholarly_confidence_modifier
  Gratifying Complaints
  •   −25% Stress gain
  •   +25% Stress loss
It is immensely cathartic to complain when things are even slightly wrong. feast_gratifying_complaints_modifier
  Life Reaffirmed
  •   −50% Stress gain
  •   +0.5 Health
A chance encounter with a meal at a feast has reignited this character's passion for life. feast_life_reaffirmed_modifier
  Reinvigorating Friendship
  •   +1 Health
Spending time with those who care for us is one of the things that makes life worth living. feast_reinvigorated_by_friend_modifier
  Practiced Secrecy
  •   +2 Intrigue
  •   +0.25 Health
Certain things require great skill to keep unnoticed. feast_practiced_secrecy_modifier
  Capable of Restraint
  •   +1 Diplomacy
  •   +1 Learning
It is important to know when to indulge, and when to make sacrifices. feast_showed_great_restraint_modifier
  Feast Ruined by Rival
  •   +20% Stress gain
  •   −0.25 Health
The world would have been a perfectly fine place without a certain someone. feast_bad_form_with_rival_modifier
  Had Interesting Conversation
  •   +1 Diplomacy
  •   +1 Learning
A good talk about an interesting subject does really get the brain going. feast_had_interesting_conversation_modifier
  Fought Thirst
  •   +0.5 Monthly prestige
To supply your guests with enough to drink is the job of any host! feast_bought_more_drink_modifier
  Ate Exquisite Food
  •   +1 Health
To eat highly agreeable food is good for both mind and soul! feast_good_food_modifier
  Household Efforts
  •   +5 Direct vassal opinion
  •   +10 Courtier and guest opinion
The head of this character's household is doing a stellar job of managing the relationship between guests and the court. feast_household_efforts_modifier
  Raucous Entertainment
  •   −20% Stress gain
  •   +0.5 Health
A good laugh prolongs life, as long as you are not the butt of the joke. feast_raucous_entertainment_modifier
  Suspicious of Food
  •   +1 Intrigue
  •   +30% Hostile scheme resistance
Once burnt, check that all food is properly cooked twice. feast_suspicious_of_food_modifier
  Public Display of Ruthlessness
  •   +25% Dread gain
  •   −50% Dread decay
Showing a cold heart and a will of steel in front of others, this character has left an impression. feast_display_of_ruthlessness_modifier
  Bird-based Exercise
  •   +1 Learning
  •   +1 Health
This character has invented an interesting new way of practicing endurance. feast_bird_based_exercise_modifier
  Lively Feast
  •   −25% Stress gain
  •   +10% Light cavalry damage
  •   +10% Heavy cavalry damage
The feast doesn't truly start until the livestock joins the table. feast_livestock_at_feast_modifier
  Blew off Steam
  •   +1 Diplomacy
  •   +0.5 Health
This character hasn't been this rested and invigorated in a long time! feast_blew_off_steam_modifier
  Hearty Diet
  •   +1 Health
A sound meal can mend the gravest illness. feast_hearty_diet_modifier
  Obsessed With Garum
  •   −20% Stress gain
  •   +0.5 Health
It goes with everything! feast_obsessed_with_garum_modifier

From pilgrimage

The following modifiers may be gained through the   Go on a Pilgrimage or Undertake the Hajj activities.[3] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
  Sympathy to Heathens
  •   +10 Different faith opinion
  •   +10 Opinion of different faiths
  •   +10% Domain taxes (different faith)
- pilgrimage_sympathetic_towards_faiths_modifier
  Disdain for Heathens
  •   −5 Different faith opinion
  •   −5 Opinion of different faiths
  •   +20% Levy reinforcement rate (same faith)
- pilgrimage_disdainful_towards_faiths_modifier
  Foreign Guards
  •   +2 Prowess
  •   +5% Levy size
This character has hired foreign personal guards from distant lands pilgrimage_foreign_guards_modifier
  Divine Protection
  •   +5% Monthly piety
  •   +1 Diplomacy per level of devotion
  •   −1 Intrigue per level of devotion
This character has safely traveled with almost no protection through foreign lands pilgrimage_divine_protection_modifier
  Varied Pilgrimage Companions
  •   +10 Different culture opinion
  •   +10 Opinion of different cultures
This character has traveled with a wide range of different people new_pilgrimage_companions_modifier
  Got Lost
  •   −1 Health
This character got completely lost on a pilgrimage pilgrimage_completely_lost_modifier
  Dedicated Pilgrim
  •   +10% Monthly piety
- dedicated_to_pilgrimage_modifier Not to be confused with Determined Pilgrim
  Theatrical Pilgrimage
  •   +15 Theocratic ruler opinion (same faith)
This character has made sure that everyone knows how pious their pilgrimage was showy_about_pilgrimage_modifier
  Worldly Pilgrimage
  •   +2 Diplomacy
A pilgrimage has taught this character much about the world pilgrimage_worldly_modifier
  Determined Pilgrim
  • 騎士一人に対して月間の  信仰点 +2.5%
This character has been on a Pilgrimage while following the Armed Pilgrimages tenet. pilgrimage_armed_pilgrimages_modifier Requires faith to have Armed Pilgrimages tenet. Not to be confused with Dedicated Pilgrim
  Poverty's Journey
  •   聖戦騎士団の雇用コスト−33%
This character has been on a Pilgrimage while following the Mendicant Preachers tenet. pilgrimage_mendicant_preachers_modifier Requires faith to have Mendicant Preachers tenet.
  The Seats of Bishops
  •   聖職者の評価 +10
This character has been on a Pilgrimage while following the Ecclesiarchy tenet. pilgrimage_pentarchy_modifier Requires faith to have Ecclesiarchy tenet.
  Display of Submission
  •   同じ宗派の評価 +10
This character has been on a Pilgrimage while following the Struggle and Submission tenet. pilgrimage_struggle_submission_modifier Requires faith to have Struggle and Submission tenet.
  In the Footsteps of My Forebears
  •   +10 近縁者の評価(Close relative opinion)
This character has been on a Pilgrimage while following the Ancestor Worship tenet. pilgrimage_ancestor_worship_modifier Requires faith to have Ancestor Worship tenet.
  Halq
  •   +10 Same faith opinion
  •   −10 Attraction opinion
  •   +5 Monthly piety
This character's head has been shaved clean, a sign of their recent completion of the Hajj. hajj_halq_modifier Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
  •   Equal: both men and women
  •   Male Dominated: men only
  •   Female Dominated: women only
  Met Mystic on Pilgrimage
  •   +1 Learning
- pilgrimage_religious_reflections_modifier
  Restful Traveler
  •   +0.25 Health
  •   −20% Stress gain
This character takes it very easy when journeying. pilgrimage_rest_and_good_health_modifier

Religious modifiers

Name Effects Description Modifier ID Notes
  Recent Excommunication
  •   −10 Same faith opinion
This character has recently been excommunicated, damaging their standing in the eyes of their faith. recent_excommunication
  Excommunication Recently Lifted
  •   −10% Monthly piety
It will take some time before the stain of this character's former excommunication fades completely. excommunication_recently_lifted
  Vow of Poverty
  •   +2 Monthly piety
  •   +5 Clergy opinion
  •   −20% Monthly income
This character has made a sacred vow to give away much of their wealth. vow_of_poverty_modifier
  Temporal Condemnation
  •   −5 Same faith opinion
Religious authorities have condemned this character as unsuitable to lead the faithful. temporal_condemnation_modifier
  Scorned Clergy
  •   −20% Monthly piety
  •   −10 Religious vassal opinion
This character has publicly insulted and threatened a member of the clergy. scorned_theocrats_modifier
  Non-Believer
  •   −20 Religious vassal opinion
  •   −1 Monthly piety
This character has been exposed as a non-believer. known_non_believer
  Ardent Dynasty
  •   +10% Monthly prestige
  •   +15% Levy reinforcement rate (same faith)
Nobody can deny the fervor and bravery what which the members of this dynasty have distinguished themselves with time and again in war, especially when it comes to matters of faith. dynasty_beneficiary_won_ghw
  Crusading House
  •   +5 Head of faith opinion
  •   +10% Monthly piety
When it was time to prove their devotion to the Church, the members of this House were ready to answer the call to arms and distinguish themselves in battle against the heathens. house_beneficiary_won_ghw_crusade
  House of the Mujahid
  •   +5 Head of faith opinion
  •   +10% Monthly piety
There is no doubt about it: the spirit of the sacred struggle is alive and strong within the members of this House. house_beneficiary_won_ghw_jihad
  Holy Warriors
  •   +5 Head of faith opinion
  •   +10% Monthly piety
Members of this House have distinguished themselves in the fight against the enemies of the Faith time and again, proving beyond doubt their zeal. house_beneficiary_won_ghw

False conversion modifiers

The following modifiers are related to the false conversion mechanic.[4][5] Note that both of these modifiers are county modifiers.

Name Effects Description Modifier ID Notes
  Suspected False Converts
  •   −5 Popular opinion
Many communities in this county are thought to still practice their old faith in secret. false_convert_modifier
  Relieved Crypto-Religionists
  •   +30 Popular opinion
The populace here are thankful for permission to practice their faith in the open once more. relieved_cryptos_modifier

参照

  1. game\common\modifiers\00_activity_hunt_modifiers.txt
  2. game\common\modifiers\00_activity_feast_modifiers.txt
  3. game\common\modifiers\00_activity_pilgrimage_modifiers.txt
  4. game\common\modifiers\00_religion_modifiers.txt
  5. game\events\religion_events\false_conversion_events.txt