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地形 mod の日本語化(kagi)
{{version|Timeless}}

※2025/10/6、英wikiよりkagi翻訳を通しました。機械翻訳なので一部不自然な日本語があるかもしれません。ぜひ編集してくれるとありがたいです。

Terrain modding allows for the creation or modification of [[terrain]] on the map

== Creating a Terrain Type ==
Terrain Types are defined in "\Crusader Kings III\mod\CK3Mod\common\terrain_types\00_terrains.txt\".

'''Example'''<syntaxhighlight lang="c++">
biger_plains = { #names can't have a space
color = hsv { 0.0 1.0 1.0 } #AquaBule
travel_danger_color = hsv { 0.1 0.5 0.8 }
travel_danger_score = 10

province_modifier = {
supply_limit_mult = 0 # this is how decimals work
travel_danger = 10 # 0.0 = 0, 1.0 = 100, 0.1 = 10
levy_size = 0.3
development_growth_factor = 0.2
}

audio_parameter = 1.0
}
</syntaxhighlight>'''Province Modifiers'''

the possible modifiers that can be attached to Terrain<syntaxhighlight>
attrition_mult = 0
cancel_negative_supply = yes
advantage = 0
development_growth = 0.2
development_growth_factor = 0.2 # this is how decimals work
construction_gold_cost = 0.2 # 0.0 = 0, 1.0 = 100, 0.1 = 10,
holding_construction_gold_cost = 0.2
construction_piety_cost = 0.2
holding_construction_piety_cost = 0.2
construction_prestige_cost = 0.2
holding_construction_prestige_cost = 0.2
supply_limit = 200
supply_limit_mult = 0.2
tax_mult = 0.2
levy_size = 0.2
</syntaxhighlight>

== Terrain Maping ==
Terrain Maping are defined in "\Crusader Kings III\mod\CK3Mod\common\province_terrain\00_province_terrain\"

'''Example'''<syntaxhighlight>
1=biger_plains #
2=taiga #
3=plains #
4=mountains #
5=hills #

</syntaxhighlight>
__FORCETOC__

{{Modding navbox}}
[[Category:Modding]]
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