1,552行目: |
1,552行目: |
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| * {{icon|unknown}} 10年間の間、1つのランダムな補正を得る | | * {{icon|unknown}} 10年間の間、1つのランダムな補正を得る |
− | ** {{green|+2}} {{iconify|Diplomacy}}, {{green|+25%}} {{icon|diplomacy lifestyle}} Monthly Diplomacy Lifestyle Experience and {{red|−2}} {{iconify|Martial}} | + | ** {{green|+2}} {{iconify|Diplomacy||||外交}}、 {{green|+25%}} {{icon|diplomacy lifestyle}} 月間の外交ライフスタイル経験値、 {{red|−2}} {{iconify|Martial||||軍事}} |
− | ** {{green|+2}} {{iconify|Martial}}, {{green|+25%}} {{icon|martial lifestyle}} Monthly Martial Lifestyle Experience and {{red|−2}} {{iconify|Learning}} | + | ** {{green|+2}} {{iconify|Martial||||軍事}}、 {{green|+25%}} {{icon|martial lifestyle}} 月間の軍事ライフスタイル経験値、{{red|−2}} {{iconify|Learning||||学識}} |
− | ** {{green|+2}} {{iconify|Stewardship}}, {{green|+25%}} {{icon|stewardship lifestyle}} Monthly Stewardship Lifestyle Experience and {{red|−2}} {{iconify|Intrigue}} | + | ** {{green|+2}} {{iconify|Stewardship||||管理}}、{{green|+25%}} {{icon|stewardship lifestyle}} 月間の管理ライフスタイル経験値、{{red|−2}} {{iconify|Intrigue||||策略}} |
− | ** {{green|+2}} {{iconify|Intrigue}}, {{green|+25%}} {{icon|intrigue lifestyle}} Monthly Intrigue Lifestyle Experience and {{red|−2}} {{iconify|Diplomacy}} | + | ** {{green|+2}} {{iconify|Intrigue||||策略}}, {{green|+25%}} {{icon|intrigue lifestyle}} 月間の策略ライフスタイル経験値、{{red|−2}} {{iconify|Diplomacy||||外交}} |
− | ** {{green|+2}} {{iconify|Learning}}, {{green|+25%}} {{icon|learning lifestyle}} Monthly Learning Lifestyle Experience and {{red|−2}} {{iconify|Stewardship}} | + | ** {{green|+2}} {{iconify|Learning||||学識}}, {{green|+25%}} {{icon|learning lifestyle}} 月間の学識ライフスタイル経験値、{{red|−2}} {{iconify|Stewardship||||管理}} |
| | なし | | | なし |
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1,563行目: |
1,563行目: |
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| |- id="Give your Ancestor a Sky Burial" | | |- id="Give your Ancestor a Sky Burial" |
− | | Give your Ancestor a Sky Burial<br>{{collapse|''My [relation], [ancestor] has passed away. Tradition dictates that they should be given a sky burial, their remains left for the scavengers to feast upon so that they may feed the world which once fed them.''}} | + | | あなたの祖先に鳥葬を認める<br>{{collapse|'' [relation] [ancestor]が亡くなりました。伝統に則るならば彼は鳥葬されねばなりません。彼の遺体は腐肉動物の御馳走として安置され、そうすることで彼にかつて恵みを与えていた世界へその恵みを返すのです。''}} |
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| * {{icon|piety pagan}} {{green|+250}} 信仰点 | | * {{icon|piety pagan}} {{green|+250}} 信仰点 |
1,590行目: |
1,590行目: |
| | 精霊の助けを求める(Seek Aid of the Spirits)<br>{{collapse|'' 精霊たちは我々の周りのあらゆる世界に生きており、一部は助けになり、一部は悪意を持ち、一部は人間の生活に無関心だ。<br>私は祭司に、私の努力を助けるため彼らを呼び出すよう頼むことがでるが、結果がどうなるかはわからない...''}} | | | 精霊の助けを求める(Seek Aid of the Spirits)<br>{{collapse|'' 精霊たちは我々の周りのあらゆる世界に生きており、一部は助けになり、一部は悪意を持ち、一部は人間の生活に無関心だ。<br>私は祭司に、私の努力を助けるため彼らを呼び出すよう頼むことがでるが、結果がどうなるかはわからない...''}} |
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− | * {{icon|unknown}} Choose an offering | + | * {{icon|unknown}} 神への捧げもの(offering)を選択する |
| ** An expensive offering gives {{red|+40}} {{iconify|Stress}} if the character has the {{icon|cynical}} Cynical or {{icon|greedy}} Greedy traits | | ** An expensive offering gives {{red|+40}} {{iconify|Stress}} if the character has the {{icon|cynical}} Cynical or {{icon|greedy}} Greedy traits |
− | ** No offering gives {{red|+40}} {{iconify|Stress}} if the character has the {{icon|generous}} Generous or {{icon|humble}} Humble traits | + | ** キャラクターが{{icon|cynical}} 冷笑的もしく{{icon|greedy}} 強欲の特性を持つ場合、高価な捧げものは{{red|+40}}の{{iconify|Stress||||ストレス}}になる |
− | * Triggers one of the following | + | ** キャラクターが{{icon|generous}} 寛大もしくは{{icon|humble}} 謙虚の特性を保つ場合、捧げものをしないことは{{red|+40}}の{{iconify|Stress||||ストレス}}になる |
− | ** {{icon|unknown}} ポジティブな効果が1つ | + | * 以下のどれか1つが発火する |
− | *** {{icon|unknown}} Lose a negative trait, if any, or gain a positive trait | + | ** {{icon|unknown}} ポジティブな1つの効果 |
− | **** Lose {{icon|dull}} Dull trait, or gain {{icon|shrewd}} Shrewd trait | + | *** {{icon|unknown}} ネガティブな特性があればそれを失うか、ポジティブな特性を得る |
− | **** Lose {{icon|weak}} Weak trait, or gain {{icon|strong}} Loses Strong trait | + | **** {{icon|dull}} 鈍感(Dull)の特性を失うか、{{icon|shrewd}} 鋭敏(Shrewd)の特性を得る |
− | *** {{icon|unknown}} Gains a positive modifier | + | **** {{icon|weak}} 虚弱(Weak)の特性を失うか、{{icon|strong}} 屈強(Strong)の特性を得る。 |
− | **** {{green|+3}} {{iconify|Stewardship}} and {{green|+25%}} {{iconify|Fertility}} for 20 years | + | *** {{icon|unknown}} ポジティブな1つの補正を得る |
| + | **** 20年の間、{{iconify|Stewardship||||管理}}が{{green|+3}}と{{iconify|Fertility||||生殖力}}が{{green|+25%}} |
| <!-- Wind Spirits' Blessing --> | | <!-- Wind Spirits' Blessing --> |
| <!-- Transclusion used by Dread page --> | | <!-- Transclusion used by Dread page --> |
− | **** {{green|+3}} {{iconify|Intrigue}} and <section begin=WindSpiritsBlessingDreadGain />{{green|+25%}}<section end=WindSpiritsBlessingDreadGain /> {{iconify|Dread}} Gain for 20 years | + | **** 20年の間、{{iconify|Intrigue||||策略}}が{{green|+3}}と{{iconify|Dread||||恐怖}}利得が<section begin=WindSpiritsBlessingDreadGain />{{green|+25%}}<section end=WindSpiritsBlessingDreadGain /> |
− | **** {{green|+3}} {{iconify|Learning}} and {{green|−25%}} {{iconify|Stress}} Gain for 20 years
| + | **** 20年の間、{{iconify|Learning||||学識}}が{{green|+3}}と{{iconify|Stress||||ストレス}}利得が{{green|−25%}} |
− | **** {{green|+3}} {{iconify|Martial}} and {{green|+4}} {{iconify|Prowess}} for 20 years
| + | **** 20年の間、{{iconify|Martial||||軍事}}が{{green|+3}}と{{iconify|Prowess||||武勇}}が{{green|+4}} |
− | **** {{green|+3}} {{iconify|Diplomacy}} and {{icon|health boost}} {{green|Small Health Boost}} for 20 years | + | **** 20年の間、{{iconify|Diplomacy||||外交}}が{{green|+3}}と{{icon|health boost}} {{green|ささやかな健康増進}} |
| ** {{icon|unknown}} 効果なし | | ** {{icon|unknown}} 効果なし |
− | ** {{icon|unknown}} ネガティブな効果が1つ | + | ** {{icon|unknown}} ネガティブな1つの効果 |
| *** {{icon|possessed}} 悪霊憑きの特性 | | *** {{icon|possessed}} 悪霊憑きの特性 |
| *** {{icon|impotent}} 不能(Impotent)の特性 | | *** {{icon|impotent}} 不能(Impotent)の特性 |
| *** {{icon|infirm}} 病弱(Infirm)の特性 | | *** {{icon|infirm}} 病弱(Infirm)の特性 |
| *** {{iconify|Ill}} 病気の特性 | | *** {{iconify|Ill}} 病気の特性 |
− | * Expensive offering will reduce the chance for no effect, increase the chance of a trait change should a positive effect occurs, and increase the chance of {{icon|Possessed}} Posssessed Trait should a negative effect occurs. | + | * 高価な捧げものは、効果がでない可能性を減らし、ポジティブな効果が生じた場合に特性が変化する可能性を高め、ネガティブな効果が生じた場合に{{icon|Possessed}} 悪魔つきの特性の可能性を高める。 |
− | * No offering will increase the chance for no effect and negative effect. | + | * 捧げものをしないことは効果がでないことやネガティブな効果が出る可能性を高めることはありません。 |
| * Having {{icon|Zealous}} Zealous trait will reduce the chance for no effect, while having {{icon|cynical}} Cynical trait will increase the chance for no effect. | | * Having {{icon|Zealous}} Zealous trait will reduce the chance for no effect, while having {{icon|cynical}} Cynical trait will increase the chance for no effect. |
| * A {{iconify|Court Chaplain||||宮廷司祭}} with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning) | | * A {{iconify|Court Chaplain||||宮廷司祭}} with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning) |