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=== 軍隊の革新性 === | === 軍隊の革新性 === | ||
{| {{#lst:革新性|InnovationTableStyle}} | {| {{#lst:革新性|InnovationTableStyle}} | ||
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Advanced Bowmaking" | |- id="Advanced Bowmaking" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Advanced Bowmaking |
− | | {{icon|damage}} {{green|+3}} | + | | {{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms |
− | | '' | + | | ''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.'' |
| innovation_advanced_bowmaking | | innovation_advanced_bowmaking | ||
|- id="Castle Baileys" | |- id="Castle Baileys" | ||
− | | [[File:Innovation levy building.png]] | + | | [[File:Innovation levy building.png]] Castle Baileys |
− | | {{icon|levies}} {{green|+15%}} | + | | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Buildings |
− | | '' | + | | ''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.'' |
| innovation_castle_baileys | | innovation_castle_baileys | ||
|- id="Hoardings" | |- id="Hoardings" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Hoardings |
− | | {{icon|yes}} | + | | {{icon|yes}} Unlocks all High Medieval Era Fortification Buildings |
− | | '' | + | | ''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.'' |
| innovation_hoardings | | innovation_hoardings | ||
|- id="Knighthood" | |- id="Knighthood" | ||
− | | [[File:Innovation knight.png]] | + | | [[File:Innovation knight.png]] Knighthood |
− | | {{icon|opinion}} {{green|+5}} | + | | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness |
− | | '' | + | | ''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.'' |
| innovation_knighthood | | innovation_knighthood | ||
|- id="Men-at-Arms" | |- id="Men-at-Arms" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Men-at-Arms |
− | | {{icon|levies}} {{green|+4}} | + | | {{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.'' |
| innovation_men_at_arms | | innovation_men_at_arms | ||
|- id="Trebuchet" | |- id="Trebuchet" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Trebuchet |
− | | [[File:Unit trebuchet.png|24px]] | + | | [[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms |
− | | '' | + | | ''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.'' |
| innovation_trebuchet | | innovation_trebuchet | ||
|} | |} |