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最新版 | 編集中の文章 | ||
109行目: | 109行目: | ||
|- id="Planned Assemblies" | |- id="Planned Assemblies" | ||
− | | [[File:Innovation leadership 01.png]] 民会(Plenary Assemblies)<ref> | + | | [[File:Innovation leadership 01.png]] 民会(Plenary Assemblies)<ref>訳者注:英語表記をゲームに合わせました</ref> |
| [[File:Holding tribal.png|24px]]要塞化された部族の砦(Fortified Tribal Hold)をアンロックする<br>[[File:Crown authority 1.png|24px]] 限定的な王権(Limited Crown Authority)法が制定可能になる | | [[File:Holding tribal.png|24px]]要塞化された部族の砦(Fortified Tribal Hold)をアンロックする<br>[[File:Crown authority 1.png|24px]] 限定的な王権(Limited Crown Authority)法が制定可能になる | ||
| ''効果的に統治を行うには、王国のすべての自由民を集めて立法事項を議論し解決しなければなりません。出席は義務であり、来ない者には罰金が課せられ、決定に影響を与える能力を失うことになります。'' | | ''効果的に統治を行うには、王国のすべての自由民を集めて立法事項を議論し解決しなければなりません。出席は義務であり、来ない者には罰金が課せられ、決定に影響を与える能力を失うことになります。'' | ||
219行目: | 219行目: | ||
* ヴォルガ・フィン(Volga-Finnic)グループのすべて | * ヴォルガ・フィン(Volga-Finnic)グループのすべて | ||
| [[File:Unit bowmen.png|24px]] 常備軍で森林警備兵(Metsänvartija)が雇用可能になる | | [[File:Unit bowmen.png|24px]] 常備軍で森林警備兵(Metsänvartija)が雇用可能になる | ||
− | | '' | + | | ''私たちの祖先は何世代にもわたってこの森で暮らしてきたが、今では部外者の脅威にさらされていまる。何世紀にもわたって森の中で戦ってきた経験が、祖先の故郷を守るために役立っている。'' |
| innovation_forest_wardens | | innovation_forest_wardens | ||
231行目: | 231行目: | ||
|- id="Konni Raids" | |- id="Konni Raids" | ||
− | | [[File:Innovation special maa 01.png]] コーニの襲撃(Konni Raids)<ref> | + | | [[File:Innovation special maa 01.png]] コーニの襲撃(Konni Raids)<ref>訳者注:現状のテキストだと$hussar$</ref> |
| | | | ||
* 南スラブグループのすべて | * 南スラブグループのすべて | ||
429行目: | 429行目: | ||
|} | |} | ||
− | === | + | === Military innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Arched Saddle" | |- id="Arched Saddle" | ||
− | | [[File:Innovation knight.png]] | + | | [[File:Innovation knight.png]] Arched Saddle |
− | | [[File:Unit heavy cavalry.png|24px]] | + | | [[File:Unit heavy cavalry.png|24px]] Can recruit Armored Horsemen Men-at-Arms |
− | | '' | + | | ''Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines.'' |
| innovation_arched_saddle | | innovation_arched_saddle | ||
|- id="Battlements" | |- id="Battlements" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Battlements |
− | | {{icon|gold}} {{green|-5%}} | + | | {{icon|gold}} {{green|-5%}} Men-at-Arms Maintenance<br>{{icon|yes}} Unlocks all Early Medieval Era Fortification Buildings<br>{{icon|law}} Unlocks the Fortification Rights Feudal Contract |
− | | '' | + | | ''Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers.'' |
| innovation_battlements | | innovation_battlements | ||
|- id="Burhs" | |- id="Burhs" | ||
− | | [[File:Innovation civil construction 02.png]] | + | | [[File:Innovation civil construction 02.png]] Burhs |
− | | {{icon|levies}} {{green|+5%}} Levy Size<br>{{icon|yes}} | + | | {{icon|levies}} {{green|+5%}} Levy Size<br>{{icon|yes}} Unlocks all Early Medieval Era Military Buildings<br>{{icon|law}} Unlocks the March Feudal Contract |
− | | '' | + | | ''Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers.'' |
| innovation_burhs | | innovation_burhs | ||
|- id="Household Soldiers" | |- id="Household Soldiers" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Household Soldiers |
− | | {{icon|levies}} {{green|+3}} | + | | {{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy.'' |
| innovation_house_soldiers | | innovation_house_soldiers | ||
|- id="Horseshoes" | |- id="Horseshoes" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Horseshoes |
− | | {{icon|pursuit}} {{green|+10%}} | + | | {{icon|pursuit}} {{green|+10%}} Movement Speed |
− | | '' | + | | ''A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage.'' |
| innovation_horseshoes | | innovation_horseshoes | ||
|- id="Mangonels" | |- id="Mangonels" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Mangonels |
− | | [[File:Unit mangonel.png|24px]] | + | | [[File:Unit mangonel.png|24px]]Can recruit Mangonels Men-at-Arms |
− | | '' | + | | ''A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines.'' |
| innovation_mangonel | | innovation_mangonel | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | === | + | === Cultural innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Cultural innovation |
− | ! | + | ! Cultures |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Alpine Supremacy" | |- id="Alpine Supremacy" | ||
− | | [[File:Innovation raised banner.png]] | + | | [[File:Innovation raised banner.png]] Alpine Supremacy |
| | | | ||
− | * | + | * All Qiangic |
− | * | + | * All Tibetan |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Mountaineers Men-At-Arms |
− | | '' | + | | ''The high altitude of our homeland demands different logistics and fighting techniques from our soldiers than the lowlands do. Mastering these abilities will make us undisputed lords of the mountains.'' |
| innovation_alpine_supremacy | | innovation_alpine_supremacy | ||
|- id="Caballeros" | |- id="Caballeros" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Caballeros |
| | | | ||
− | * | + | * All Iberian |
− | * | + | * Andalusian |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Caballeros Men-At-Arms |
− | | '' | + | | ''Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this.'' |
| innovation_caballeros | | innovation_caballeros | ||
|- id="Cataphracts" | |- id="Cataphracts" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Cataphracts |
| | | | ||
− | * | + | * All Byzantine except Alan |
− | | [[File:Unit heavy cavalry.png|24px]] | + | | [[File:Unit heavy cavalry.png|24px]] Can recruit Cataphracts Men-At-Arms |
− | | '' | + | | ''Fully encased in protective iron suits, our intimidating cataphract cavalry can break almost any defensive line by charging straight into it with their lances.'' |
| innovation_cataphracts | | innovation_cataphracts | ||
|- id="Desert Mountain Practices" | |- id="Desert Mountain Practices" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Desert Mountain Practices |
| | | | ||
− | * | + | * Baranis |
− | * | + | * Beja |
− | * | + | * Maghrebi |
− | * | + | * Yemeni |
− | | [[File:Unit skirmishers.png|24px]] | + | | [[File:Unit skirmishers.png|24px]] Can recruit Abudrar Men-At-Arms |
− | | '' | + | | ''Since ancient times the people of our mountains have been searching for methods to pasture their herds in inhospitable terrain. Doing so has turned them into very resilient and robust warriors, called Abudrar.'' |
| innovation_desert_mountain_herding | | innovation_desert_mountain_herding | ||
|- id="Druzhina" | |- id="Druzhina" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Druzhina |
| | | | ||
− | * | + | * All East Slavic |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Druzhina Men-At-Arms |
− | | '' | + | | ''Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.'' |
| innovation_druzhina | | innovation_druzhina | ||
|- id="Hirds" | |- id="Hirds" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Hirds |
| | | | ||
− | * | + | * All North Germanic |
− | * | + | * Anglo-Saxon |
− | * | + | * Frisian |
− | * | + | * Old Saxon |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Huscarls Men-At-Arms |
− | | '' | + | | ''The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.'' |
| innovation_hird | | innovation_hird | ||
|- id="Khandayats" | |- id="Khandayats" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Khandayats |
| | | | ||
− | * | + | * All Dravidian |
− | * | + | * All Indo-Aryan |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Khandayats Men-At-Arms |
− | | '' | + | | ''Skilled in the use of the khanda broadsword, our prized infantrymen are adept at both fighting in jungles as well as cutting down enemy light cavalry.'' |
| innovation_khandayats | | innovation_khandayats | ||
|- id="Royal Army Tradition" | |- id="Royal Army Tradition" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Royal Army Tradition |
| | | | ||
− | * | + | * All Burman |
| | | | ||
− | * {{icon|damage}} {{green|+10%}} | + | * {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage |
− | * [[File:Unit heavy infantry.png|24px]] | + | * [[File:Unit heavy infantry.png|24px]] Can recruit Palace Guards Men-At-Arms |
− | | '' | + | | ''We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.'' |
| innovation_royal_army_tradition | | innovation_royal_army_tradition | ||
|} | |} | ||
− | === | + | === Regional innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Regional innovation |
− | ! | + | ! Region |
− | ! | + | ! Effect |
− | ! | + | ! Descriptions |
− | ! | + | ! Debug ID |
|- id="Ghilman" | |- id="Ghilman" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Ghilman |
− | | | + | | Arabia |
− | | {{icon|gold}} {{green|-15%}} | + | | {{icon|gold}} {{green|-15%}} Men-at-Arms Maintenance |
− | | '' | + | | ''Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries.'' |
| innovation_ghilman | | innovation_ghilman | ||
|- id="Reconquista" | |- id="Reconquista" | ||
− | | [[File:Innovation leadership 02.png]] | + | | [[File:Innovation leadership 02.png]] Reconquista |
− | | | + | | Iberia |
| | | | ||
− | * {{icon|gold}} {{green|-10%}} | + | * {{icon|gold}} {{green|-10%}} Casus Belli Cost |
− | <!-- | + | <!-- Transclusion used by Piety page. --> |
* [[File:Icon piety christian 01.png|24px]] <section begin=ReconquistaPietyGainPct />{{green|+10%}}<section end=ReconquistaPietyGainPct /> Monthly Piety | * [[File:Icon piety christian 01.png|24px]] <section begin=ReconquistaPietyGainPct />{{green|+10%}}<section end=ReconquistaPietyGainPct /> Monthly Piety | ||
− | | '' | + | | ''Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all!'' |
| innovation_reconquista | | innovation_reconquista | ||
|- id="Stammesherzogtum" | |- id="Stammesherzogtum" | ||
− | | [[File:Innovation majesty 03.png]] | + | | [[File:Innovation majesty 03.png]] Stammesherzogtum |
− | | | + | | Western Germany |
| | | | ||
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Direct Vassal Opinion |
− | * {{icon|unknown}} {{green|-25}} | + | * {{icon|unknown}} {{green|-25}} Vassal Faction Acceptance |
− | | '' | + | | ''Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity.'' |
| innovation_stem_duchies | | innovation_stem_duchies | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | == | + | == List of High Medieval innovations == |
− | === | + | === Civic innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Civic innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Banking" | |- id="Banking" | ||
− | | [[File:Innovation majesty 02.png]] | + | | [[File:Innovation majesty 02.png]] Banking |
− | | {{icon|development}} {{green|+10%}} | + | | {{icon|development}} {{green|+10%}} Monthly Development Growth |
− | | '' | + | | ''Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.'' |
| innovation_currency_03 | | innovation_currency_03 | ||
|- id="Divine Right" | |- id="Divine Right" | ||
− | | [[File:Innovation majesty 03.png]] | + | | [[File:Innovation majesty 03.png]] Divine Right |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} Can press several Claims in a single war |
− | * {{icon|law}} | + | * {{icon|law}} Unlocks the Palatinate Feudal Contract |
− | * {{icon|opinion}} {{green|-10%}} | + | * {{icon|opinion}} {{green|-10%}} Short Reign Duration |
− | * {{icon|gold}} {{green|-20%}} | + | * {{icon|gold}} {{green|-20%}} Title Creation Cost |
− | <!-- | + | <!-- Transclusion used by Piety page. --> |
− | * [[File:Icon piety christian 01.png|24px]] <section begin=DivineRightPietyGainPct />{{green|+10%}}<section end=DivineRightPietyGainPct /> | + | * [[File:Icon piety christian 01.png|24px]] <section begin=DivineRightPietyGainPct />{{green|+10%}}<section end=DivineRightPietyGainPct /> Monthly Piety |
− | | '' | + | | ''It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.'' |
| innovation_divine_right | | innovation_divine_right | ||
|- id="Guilds" | |- id="Guilds" | ||
− | | [[File:Innovation nobility 01.png]] | + | | [[File:Innovation nobility 01.png]] Guilds |
− | | {{icon|domain}} {{green|+1}} | + | | {{icon|domain}} {{green|+1}} Domain Limit |
− | | '' | + | | ''As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.'' |
| innovation_guilds | | innovation_guilds | ||
|- id="Heraldry" | |- id="Heraldry" | ||
− | | [[File:Innovation raised banner.png]] | + | | [[File:Innovation raised banner.png]] Heraldry |
− | | {{icon|prestige}} {{green|+5%}} | + | | {{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law |
− | | '' | + | | ''Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.'' |
| innovation_heraldry | | innovation_heraldry | ||
|- id="Land Grants" | |- id="Land Grants" | ||
− | | [[File:Innovation administration 03.png]] | + | | [[File:Innovation administration 03.png]] Land Grants |
− | | {{icon|prestige}} {{green|-10%}} | + | | {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed |
− | | '' | + | | ''Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!'' |
| innovation_land_grants | | innovation_land_grants | ||
|- id="Scutage" | |- id="Scutage" | ||
− | | [[File:Innovation leadership 02.png]] | + | | [[File:Innovation leadership 02.png]] Scutage |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract |
− | | '' | + | | ''Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.'' |
| innovation_scutage | | innovation_scutage | ||
|- id="Urbanization" | |- id="Urbanization" | ||
− | | [[File:Innovation civil construction 02.png]] | + | | [[File:Innovation civil construction 02.png]] Urbanization |
− | | {{icon|development}} | + | | {{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development |
− | | '' | + | | ''The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.'' |
| innovation_development_03 | | innovation_development_03 | ||
|- id="Windmills" | |- id="Windmills" | ||
− | | [[File:Innovation civil construction 01.png]] | + | | [[File:Innovation civil construction 01.png]] Windmills |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings |
− | | '' | + | | ''The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.'' |
| innovation_windmills | | innovation_windmills | ||
|} | |} | ||
− | === | + | === Military innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Advanced Bowmaking" | |- id="Advanced Bowmaking" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Advanced Bowmaking |
− | | {{icon|damage}} {{green|+3}} | + | | {{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms |
− | | '' | + | | ''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.'' |
| innovation_advanced_bowmaking | | innovation_advanced_bowmaking | ||
|- id="Castle Baileys" | |- id="Castle Baileys" | ||
− | | [[File:Innovation levy building.png]] | + | | [[File:Innovation levy building.png]] Castle Baileys |
− | | {{icon|levies}} {{green|+15%}} | + | | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Buildings |
− | | '' | + | | ''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.'' |
| innovation_castle_baileys | | innovation_castle_baileys | ||
|- id="Hoardings" | |- id="Hoardings" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Hoardings |
− | | {{icon|yes}} | + | | {{icon|yes}} Unlocks all High Medieval Era Fortification Buildings |
− | | '' | + | | ''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.'' |
| innovation_hoardings | | innovation_hoardings | ||
|- id="Knighthood" | |- id="Knighthood" | ||
− | | [[File:Innovation knight.png]] | + | | [[File:Innovation knight.png]] Knighthood |
− | | {{icon|opinion}} {{green|+5}} | + | | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness |
− | | '' | + | | ''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.'' |
| innovation_knighthood | | innovation_knighthood | ||
|- id="Men-at-Arms" | |- id="Men-at-Arms" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Men-at-Arms |
− | | {{icon|levies}} {{green|+4}} | + | | {{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.'' |
| innovation_men_at_arms | | innovation_men_at_arms | ||
|- id="Trebuchet" | |- id="Trebuchet" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Trebuchet |
− | | [[File:Unit trebuchet.png|24px]] | + | | [[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms |
− | | '' | + | | ''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.'' |
| innovation_trebuchet | | innovation_trebuchet | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | === | + | === Cultural innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Cultural innovation |
− | ! | + | ! Cultures |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Desert Tactics" | |- id="Desert Tactics" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Desert Tactics |
| | | | ||
− | * | + | * Outremer |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms |
− | | '' | + | | ''The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.'' |
| innovation_desert_tactics | | innovation_desert_tactics | ||
|- id="Hobbies" | |- id="Hobbies" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Hobbies |
| | | | ||
− | * | + | * Pictish |
− | * | + | * Cumbrian |
− | * | + | * Cornish |
− | * | + | * Irish |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms |
− | | '' | + | | ''Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.'' |
| innovation_hobbies | | innovation_hobbies | ||
|- id="Pike Columns" | |- id="Pike Columns" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Pike Columns |
| | | | ||
− | * | + | * All Latin |
− | * {{icon|no}} | + | * {{icon|no}} Lombard |
− | * {{icon|no}} | + | * {{icon|no}} Roman |
− | | [[File:Unit pikemen.png|24px]] | + | | [[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms |
− | | '' | + | | ''Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.'' |
| innovation_pike_columns | | innovation_pike_columns | ||
|- id="Sarawit" | |- id="Sarawit" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Sarawit |
| | | | ||
− | * | + | * Ethiopian |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms |
− | | '' | + | | ''The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.'' |
| innovation_sarawit | | innovation_sarawit | ||
|} | |} | ||
− | === | + | === Regional innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Regional innovation |
− | ! | + | ! Region |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Muladi" | |- id="Muladi" | ||
− | | [[File:Innovation nobility 02.png]] | + | | [[File:Innovation nobility 02.png]] Muladi |
− | | | + | | Northern Africa |
| | | | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth |
− | | '' | + | | ''Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.'' |
| innovation_muladi | | innovation_muladi | ||
|- id="Ostsiedlung" | |- id="Ostsiedlung" | ||
− | | [[File:Innovation misc inventions.png]] | + | | [[File:Innovation misc inventions.png]] Ostsiedlung |
− | | | + | | Eastern Germany |
| | | | ||
− | * {{icon|time}} {{green|+15%}} | + | * {{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth |
− | | '' | + | | ''The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.'' |
| innovation_east_settling | | innovation_east_settling | ||
|- id="Peerage" | |- id="Peerage" | ||
− | | [[File:Innovation nobility 03.png]] | + | | [[File:Innovation nobility 03.png]] Peerage |
− | | | + | | Francia |
| | | | ||
− | * {{icon|gold}} {{green|+10%}} | + | * {{icon|gold}} {{green|+10%}} Vassal Tax Contribution |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Direct Vassal Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Fellow Vassal Opinion |
− | * {{icon|decision}} [[ | + | * {{icon|decision}} Must be unlocked through the [[Inspire Opus Francigenum]] decision |
− | | '' | + | | ''By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.'' |
| innovation_french_peerage | | innovation_french_peerage | ||
|- id="Seigneurialism" | |- id="Seigneurialism" | ||
− | | [[File:Innovation administration 01.png]] | + | | [[File:Innovation administration 01.png]] Seigneurialism |
− | | | + | | Francia |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Domain Taxes |
− | | '' | + | | ''By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.'' |
| innovation_seigneurialism | | innovation_seigneurialism | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | == | + | == List of Late Medieval innovations == |
=== 市民の革新性 === | === 市民の革新性 === | ||
{| {{#lst:革新性|InnovationTableStyle}} | {| {{#lst:革新性|InnovationTableStyle}} | ||
969行目: | 969行目: | ||
| イタリア | | イタリア | ||
| | | | ||
− | * {{icon|gold}} {{green|-25%}} | + | * {{icon|gold}} {{green|-25%}} 同じ文化の傭兵の雇用コストSame |
* {{icon|levies}} {{green|+100%}} 傭兵団の数 | * {{icon|levies}} {{green|+100%}} 傭兵団の数 | ||
| ''裕福であることと、中心部に位置していることから、イタリアは、活発な戦役中でないときには、傭兵会社がセールスをするための主要な中心地となっています。すでに来ているのだから、通常よりも良いレートで交渉できるはずだ。'' | | ''裕福であることと、中心部に位置していることから、イタリアは、活発な戦役中でないときには、傭兵会社がセールスをするための主要な中心地となっています。すでに来ているのだから、通常よりも良いレートで交渉できるはずだ。'' | ||
993行目: | 993行目: | ||
{{clear}} | {{clear}} | ||
− | == | + | == References == |
<references/> | <references/> | ||
{{Mechanics navbox}} | {{Mechanics navbox}} |