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− | === | + | === Military innovations === |
{| {{#lst:Innovation|InnovationTableStyle}} | {| {{#lst:Innovation|InnovationTableStyle}} | ||
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Bombards" | |- id="Bombards" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Bombards |
− | | [[File:Unit bombard.png|24px]] | + | | [[File:Unit bombard.png|24px]] Can recruit Bombards Men-at-Arms |
− | | '' | + | | ''The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of.'' |
| innovation_bombard | | innovation_bombard | ||
|- id="Machicolations" | |- id="Machicolations" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Machicolations |
− | | {{icon|yes}} | + | | {{icon|yes}} Unlocks all Late Medieval Era Fortification Buildings |
− | | '' | + | | ''A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders.'' |
| innovation_machicolations | | innovation_machicolations | ||
|- id="Plate Armor" | |- id="Plate Armor" | ||
− | | [[File:Innovation weapons and armor 02.png]] | + | | [[File:Innovation weapons and armor 02.png]] Plate Armor |
− | | {{icon|toughness}} {{green|+3}} | + | | {{icon|toughness}} {{green|+3}} Heavy Cavalry Toughness<br>{{icon|toughness}} {{green|+3}} Heavy Infantry Toughness |
− | | '' | + | | ''The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons.'' |
| innovation_plate_armor | | innovation_plate_armor | ||
|- id="Royal Armory" | |- id="Royal Armory" | ||
− | | [[File:Innovation levy building.png]] | + | | [[File:Innovation levy building.png]] Royal Armory |
− | | {{icon|levies}} {{green|+15%}} | + | | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all Late Medieval Era Military Buildings |
− | | '' | + | | ''As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need.'' |
| innovation_royal_armory | | innovation_royal_armory | ||
|- id="Sappers" | |- id="Sappers" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Sappers |
− | | [[File:Unit stat siege progress.png|24px]] {{green|-10%}} | + | | [[File:Unit stat siege progress.png|24px]] {{green|-10%}} Siege Phase Time |
− | | '' | + | | ''It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses.'' |
| innovation_sappers | | innovation_sappers | ||
|- id="Standing Armies" | |- id="Standing Armies" | ||
− | | [[File:Innovation leadership 02.png]] | + | | [[File:Innovation leadership 02.png]] Standing Armies |
− | | {{icon|levies}} {{green|+5}} | + | | {{icon|levies}} {{green|+5}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around.'' |
| innovation_standing_armies | | innovation_standing_armies | ||
|} | |} |