「革新性」を編集中
ナビゲーションに移動
検索に移動
この編集を取り消せます。 下記の差分を確認して、本当に取り消していいか検証してください。よろしければ変更を保存して取り消しを完了してください。
最新版 | 編集中の文章 | ||
109行目: | 109行目: | ||
|- id="Planned Assemblies" | |- id="Planned Assemblies" | ||
− | | [[File:Innovation leadership 01.png]] 民会(Plenary Assemblies)<ref> | + | | [[File:Innovation leadership 01.png]] 民会(Plenary Assemblies)<ref>訳者注:英語表記をゲームに合わせました</ref> |
| [[File:Holding tribal.png|24px]]要塞化された部族の砦(Fortified Tribal Hold)をアンロックする<br>[[File:Crown authority 1.png|24px]] 限定的な王権(Limited Crown Authority)法が制定可能になる | | [[File:Holding tribal.png|24px]]要塞化された部族の砦(Fortified Tribal Hold)をアンロックする<br>[[File:Crown authority 1.png|24px]] 限定的な王権(Limited Crown Authority)法が制定可能になる | ||
| ''効果的に統治を行うには、王国のすべての自由民を集めて立法事項を議論し解決しなければなりません。出席は義務であり、来ない者には罰金が課せられ、決定に影響を与える能力を失うことになります。'' | | ''効果的に統治を行うには、王国のすべての自由民を集めて立法事項を議論し解決しなければなりません。出席は義務であり、来ない者には罰金が課せられ、決定に影響を与える能力を失うことになります。'' | ||
219行目: | 219行目: | ||
* ヴォルガ・フィン(Volga-Finnic)グループのすべて | * ヴォルガ・フィン(Volga-Finnic)グループのすべて | ||
| [[File:Unit bowmen.png|24px]] 常備軍で森林警備兵(Metsänvartija)が雇用可能になる | | [[File:Unit bowmen.png|24px]] 常備軍で森林警備兵(Metsänvartija)が雇用可能になる | ||
− | | '' | + | | ''私たちの祖先は何世代にもわたってこの森で暮らしてきたが、今では部外者の脅威にさらされていまる。何世紀にもわたって森の中で戦ってきた経験が、祖先の故郷を守るために役立っている。'' |
| innovation_forest_wardens | | innovation_forest_wardens | ||
231行目: | 231行目: | ||
|- id="Konni Raids" | |- id="Konni Raids" | ||
− | | [[File:Innovation special maa 01.png]] コーニの襲撃(Konni Raids)<ref> | + | | [[File:Innovation special maa 01.png]] コーニの襲撃(Konni Raids)<ref>訳者注:現状のテキストだと$hussar$</ref> |
| | | | ||
* 南スラブグループのすべて | * 南スラブグループのすべて | ||
381行目: | 381行目: | ||
|- id="Armillary Sphere" | |- id="Armillary Sphere" | ||
− | | [[File:Innovation misc inventions.png]] | + | | [[File:Innovation misc inventions.png]] 天球儀(Armillary Sphere) |
| {{icon|pursuit}} {{green|+25%}} 海軍のスピード | | {{icon|pursuit}} {{green|+25%}} 海軍のスピード | ||
| ''球状の動くリングの枠組みで構成されたこの装置は、天の動きを予測することを可能にしている。それ自体が魅力的な占星術の装置だが、この知識は陸地から遠く離れた海域を航行する際の船長の助けにもなるだろう'' | | ''球状の動くリングの枠組みで構成されたこの装置は、天の動きを予測することを可能にしている。それ自体が魅力的な占星術の装置だが、この知識は陸地から遠く離れた海域を航行する際の船長の助けにもなるだろう'' | ||
387行目: | 387行目: | ||
|- id="Bailiffs" | |- id="Bailiffs" | ||
− | | [[File:Innovation leadership 01.png]] | + | | [[File:Innovation leadership 01.png]] 土地管理人(Bailiffs) |
| {{icon|domain}} {{green|+1}} 直轄領の上限 | | {{icon|domain}} {{green|+1}} 直轄領の上限 | ||
| ''王は一度にどこにでもいることはできない。王の法を執行する廷吏を領域全体に任命することによって、その他の手段をとるよりもはるかに広い領域を効果的に統治することができる。'' | | ''王は一度にどこにでもいることはできない。王の法を執行する廷吏を領域全体に任命することによって、その他の手段をとるよりもはるかに広い領域を効果的に統治することができる。'' | ||
393行目: | 393行目: | ||
|- id="Chronicle Writing" | |- id="Chronicle Writing" | ||
− | | [[File:Innovation administration 03.png]] | + | | [[File:Innovation administration 03.png]] 年代記の筆記(Chronicle Writing) |
| [[File:Default cb.png|24px]] 慣習的領土の公爵領(De Jure Duchy)の[[開戦事由]]が使用可能になる<br>{{icon|prestige}} {{green|-10%}} 開戦事由の威信コスト | | [[File:Default cb.png|24px]] 慣習的領土の公爵領(De Jure Duchy)の[[開戦事由]]が使用可能になる<br>{{icon|prestige}} {{green|-10%}} 開戦事由の威信コスト | ||
| ''私たちの一族の功績の物語は、もはや口伝だけで語り継がれるものではない。後世の人々を鼓舞するために、また、正当に保持すべき土地に対する私たちの主張を証明するために、成し遂げたすべてのことを記録していくのだ。'' | | ''私たちの一族の功績の物語は、もはや口伝だけで語り継がれるものではない。後世の人々を鼓舞するために、また、正当に保持すべき土地に対する私たちの主張を証明するために、成し遂げたすべてのことを記録していくのだ。'' | ||
399行目: | 399行目: | ||
|- id="Coinage" | |- id="Coinage" | ||
− | | [[File:Innovation nobility 01.png]] | + | | [[File:Innovation nobility 01.png]] 貨幣制度(Coinage) |
| {{icon|development}} {{green|+10%}} 月間の開発度成長<br>{{icon|law}} 貨幣権(Coinage Rights)の封建契約(Feudal Contract)をアンロックする | | {{icon|development}} {{green|+10%}} 月間の開発度成長<br>{{icon|law}} 貨幣権(Coinage Rights)の封建契約(Feudal Contract)をアンロックする | ||
| ''無秩序な通貨は管理が難しく、安定性に欠けています。特定の重さに合わせて計量され、王の刻印が押された貨幣は、商取引に新たな信用を与えてくれます。'' | | ''無秩序な通貨は管理が難しく、安定性に欠けています。特定の重さに合わせて計量され、王の刻印が押された貨幣は、商取引に新たな信用を与えてくれます。'' | ||
405行目: | 405行目: | ||
|- id="Communal Government" | |- id="Communal Government" | ||
− | | [[File:Innovation nobility 03.png]] | + | | [[File:Innovation nobility 03.png]] 共同体政府(Communal Government) |
| {{icon|development}} 伯爵領の既存の開発度ペナルティの開発度上限が35になる | | {{icon|development}} 伯爵領の既存の開発度ペナルティの開発度上限が35になる | ||
| ''大きな町では、定期的に複雑化する問題に直面しています。地方評議会に権限を委譲すれば、王を巻き込むことなく、これらの問題を解決することができます。'' | | ''大きな町では、定期的に複雑化する問題に直面しています。地方評議会に権限を委譲すれば、王を巻き込むことなく、これらの問題を解決することができます。'' | ||
411行目: | 411行目: | ||
|- id="Hereditary Rule" | |- id="Hereditary Rule" | ||
− | | [[File:Innovation majesty 02.png]] | + | | [[File:Innovation majesty 02.png]] 世襲支配(Hereditary Rule) |
| {{icon|law}} 分割相続制法が制定可能になる | | {{icon|law}} 分割相続制法が制定可能になる | ||
| ''領地を相続人の間で均等に分割することは 民衆の結束を崩すことになります。継承のたびに領地を引き裂くのではなく 継承権の制度を確立することで 安定した繁栄した中心地を確保することができます'' | | ''領地を相続人の間で均等に分割することは 民衆の結束を崩すことになります。継承のたびに領地を引き裂くのではなく 継承権の制度を確立することで 安定した繁栄した中心地を確保することができます'' | ||
417行目: | 417行目: | ||
|- id="Manorialism" | |- id="Manorialism" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] 荘園制(Manorialism) |
| {{icon|time}} {{green|-10%}} 建築物の建築時間<br>{{icon|yes}} 中世初期時代のすべての経済的な建造物をアンロックする | | {{icon|time}} {{green|-10%}} 建築物の建築時間<br>{{icon|yes}} 中世初期時代のすべての経済的な建造物をアンロックする | ||
| ''土地所有権がエリートの下で強化され、多くの男女が働くことができなくなっている。自由人が家賃と引き換えに 畑を耕すことができ、支払えない者は 束縛された奴隷として 我々に仕えることがでる荘園制度を確立する。'' | | ''土地所有権がエリートの下で強化され、多くの男女が働くことができなくなっている。自由人が家賃と引き換えに 畑を耕すことができ、支払えない者は 束縛された奴隷として 我々に仕えることがでる荘園制度を確立する。'' | ||
423行目: | 423行目: | ||
|- id="Royal Prerogative" | |- id="Royal Prerogative" | ||
− | | [[File:Innovation majesty 01.png]] | + | | [[File:Innovation majesty 01.png]] 君主大権(Royal Prerogative) |
| [[File:Crown authority 2.png|24px]] 高い王権法が制定可能になる<br>[[File:Crown authority 3.png|24px]] 絶対的な王権法が制定可能になる | | [[File:Crown authority 2.png|24px]] 高い王権法が制定可能になる<br>[[File:Crown authority 3.png|24px]] 絶対的な王権法が制定可能になる | ||
| ''我々の王族が王国を統治する責任より大きな負担がかかっているように、王族には王族専用の特権を与えられています。'' | | ''我々の王族が王国を統治する責任より大きな負担がかかっているように、王族には王族専用の特権を与えられています。'' | ||
429行目: | 429行目: | ||
|} | |} | ||
− | === | + | === Military innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Arched Saddle" | |- id="Arched Saddle" | ||
− | | [[File:Innovation knight.png]] | + | | [[File:Innovation knight.png]] Arched Saddle |
− | | [[File:Unit heavy cavalry.png|24px]] | + | | [[File:Unit heavy cavalry.png|24px]] Can recruit Armored Horsemen Men-at-Arms |
− | | '' | + | | ''Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines.'' |
| innovation_arched_saddle | | innovation_arched_saddle | ||
|- id="Battlements" | |- id="Battlements" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Battlements |
− | | {{icon|gold}} {{green|-5%}} | + | | {{icon|gold}} {{green|-5%}} Men-at-Arms Maintenance<br>{{icon|yes}} Unlocks all Early Medieval Era Fortification Buildings<br>{{icon|law}} Unlocks the Fortification Rights Feudal Contract |
− | | '' | + | | ''Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers.'' |
| innovation_battlements | | innovation_battlements | ||
|- id="Burhs" | |- id="Burhs" | ||
− | | [[File:Innovation civil construction 02.png]] | + | | [[File:Innovation civil construction 02.png]] Burhs |
− | | {{icon|levies}} {{green|+5%}} Levy Size<br>{{icon|yes}} | + | | {{icon|levies}} {{green|+5%}} Levy Size<br>{{icon|yes}} Unlocks all Early Medieval Era Military Buildings<br>{{icon|law}} Unlocks the March Feudal Contract |
− | | '' | + | | ''Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers.'' |
| innovation_burhs | | innovation_burhs | ||
|- id="Household Soldiers" | |- id="Household Soldiers" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Household Soldiers |
− | | {{icon|levies}} {{green|+3}} | + | | {{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy.'' |
| innovation_house_soldiers | | innovation_house_soldiers | ||
|- id="Horseshoes" | |- id="Horseshoes" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Horseshoes |
− | | {{icon|pursuit}} {{green|+10%}} | + | | {{icon|pursuit}} {{green|+10%}} Movement Speed |
− | | '' | + | | ''A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage.'' |
| innovation_horseshoes | | innovation_horseshoes | ||
|- id="Mangonels" | |- id="Mangonels" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Mangonels |
− | | [[File:Unit mangonel.png|24px]] | + | | [[File:Unit mangonel.png|24px]]Can recruit Mangonels Men-at-Arms |
− | | '' | + | | ''A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines.'' |
| innovation_mangonel | | innovation_mangonel | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | === | + | === Cultural innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Cultural innovation |
− | ! | + | ! Cultures |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Alpine Supremacy" | |- id="Alpine Supremacy" | ||
− | | [[File:Innovation raised banner.png]] | + | | [[File:Innovation raised banner.png]] Alpine Supremacy |
| | | | ||
− | * | + | * All Qiangic |
− | * | + | * All Tibetan |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Mountaineers Men-At-Arms |
− | | '' | + | | ''The high altitude of our homeland demands different logistics and fighting techniques from our soldiers than the lowlands do. Mastering these abilities will make us undisputed lords of the mountains.'' |
| innovation_alpine_supremacy | | innovation_alpine_supremacy | ||
|- id="Caballeros" | |- id="Caballeros" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Caballeros |
| | | | ||
− | * | + | * All Iberian |
− | * | + | * Andalusian |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Caballeros Men-At-Arms |
− | | '' | + | | ''Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this.'' |
| innovation_caballeros | | innovation_caballeros | ||
|- id="Cataphracts" | |- id="Cataphracts" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Cataphracts |
| | | | ||
− | * | + | * All Byzantine except Alan |
− | | [[File:Unit heavy cavalry.png|24px]] | + | | [[File:Unit heavy cavalry.png|24px]] Can recruit Cataphracts Men-At-Arms |
− | | '' | + | | ''Fully encased in protective iron suits, our intimidating cataphract cavalry can break almost any defensive line by charging straight into it with their lances.'' |
| innovation_cataphracts | | innovation_cataphracts | ||
|- id="Desert Mountain Practices" | |- id="Desert Mountain Practices" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Desert Mountain Practices |
| | | | ||
− | * | + | * Baranis |
− | * | + | * Beja |
− | * | + | * Maghrebi |
− | * | + | * Yemeni |
− | | [[File:Unit skirmishers.png|24px]] | + | | [[File:Unit skirmishers.png|24px]] Can recruit Abudrar Men-At-Arms |
− | | '' | + | | ''Since ancient times the people of our mountains have been searching for methods to pasture their herds in inhospitable terrain. Doing so has turned them into very resilient and robust warriors, called Abudrar.'' |
| innovation_desert_mountain_herding | | innovation_desert_mountain_herding | ||
|- id="Druzhina" | |- id="Druzhina" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Druzhina |
| | | | ||
− | * | + | * All East Slavic |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Druzhina Men-At-Arms |
− | | '' | + | | ''Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.'' |
| innovation_druzhina | | innovation_druzhina | ||
|- id="Hirds" | |- id="Hirds" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Hirds |
| | | | ||
− | * | + | * All North Germanic |
− | * | + | * Anglo-Saxon |
− | * | + | * Frisian |
− | * | + | * Old Saxon |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Huscarls Men-At-Arms |
− | | '' | + | | ''The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.'' |
| innovation_hird | | innovation_hird | ||
|- id="Khandayats" | |- id="Khandayats" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Khandayats |
| | | | ||
− | * | + | * All Dravidian |
− | * | + | * All Indo-Aryan |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Khandayats Men-At-Arms |
− | | '' | + | | ''Skilled in the use of the khanda broadsword, our prized infantrymen are adept at both fighting in jungles as well as cutting down enemy light cavalry.'' |
| innovation_khandayats | | innovation_khandayats | ||
|- id="Royal Army Tradition" | |- id="Royal Army Tradition" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Royal Army Tradition |
| | | | ||
− | * | + | * All Burman |
| | | | ||
− | * {{icon|damage}} {{green|+10%}} | + | * {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage |
− | * [[File:Unit heavy infantry.png|24px]] | + | * [[File:Unit heavy infantry.png|24px]] Can recruit Palace Guards Men-At-Arms |
− | | '' | + | | ''We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.'' |
| innovation_royal_army_tradition | | innovation_royal_army_tradition | ||
|} | |} | ||
− | === | + | === Regional innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Regional innovation |
− | ! | + | ! Region |
− | ! | + | ! Effect |
− | ! | + | ! Descriptions |
− | ! | + | ! Debug ID |
|- id="Ghilman" | |- id="Ghilman" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Ghilman |
− | | | + | | Arabia |
− | | {{icon|gold}} {{green|-15%}} | + | | {{icon|gold}} {{green|-15%}} Men-at-Arms Maintenance |
− | | '' | + | | ''Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries.'' |
| innovation_ghilman | | innovation_ghilman | ||
|- id="Reconquista" | |- id="Reconquista" | ||
− | | [[File:Innovation leadership 02.png]] | + | | [[File:Innovation leadership 02.png]] Reconquista |
− | | | + | | Iberia |
| | | | ||
− | * {{icon|gold}} {{green|-10%}} | + | * {{icon|gold}} {{green|-10%}} Casus Belli Cost |
− | <!-- | + | <!-- Transclusion used by Piety page. --> |
* [[File:Icon piety christian 01.png|24px]] <section begin=ReconquistaPietyGainPct />{{green|+10%}}<section end=ReconquistaPietyGainPct /> Monthly Piety | * [[File:Icon piety christian 01.png|24px]] <section begin=ReconquistaPietyGainPct />{{green|+10%}}<section end=ReconquistaPietyGainPct /> Monthly Piety | ||
− | | '' | + | | ''Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all!'' |
| innovation_reconquista | | innovation_reconquista | ||
|- id="Stammesherzogtum" | |- id="Stammesherzogtum" | ||
− | | [[File:Innovation majesty 03.png]] | + | | [[File:Innovation majesty 03.png]] Stammesherzogtum |
− | | | + | | Western Germany |
| | | | ||
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Direct Vassal Opinion |
− | * {{icon|unknown}} {{green|-25}} | + | * {{icon|unknown}} {{green|-25}} Vassal Faction Acceptance |
− | | '' | + | | ''Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity.'' |
| innovation_stem_duchies | | innovation_stem_duchies | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | == | + | == List of High Medieval innovations == |
− | === | + | === Civic innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Civic innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Banking" | |- id="Banking" | ||
− | | [[File:Innovation majesty 02.png]] | + | | [[File:Innovation majesty 02.png]] Banking |
− | | {{icon|development}} {{green|+10%}} | + | | {{icon|development}} {{green|+10%}} Monthly Development Growth |
− | | '' | + | | ''Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.'' |
| innovation_currency_03 | | innovation_currency_03 | ||
|- id="Divine Right" | |- id="Divine Right" | ||
− | | [[File:Innovation majesty 03.png]] | + | | [[File:Innovation majesty 03.png]] Divine Right |
| | | | ||
− | * {{icon|yes}} | + | * {{icon|yes}} Can press several Claims in a single war |
− | * {{icon|law}} | + | * {{icon|law}} Unlocks the Palatinate Feudal Contract |
− | * {{icon|opinion}} {{green|-10%}} | + | * {{icon|opinion}} {{green|-10%}} Short Reign Duration |
− | * {{icon|gold}} {{green|-20%}} | + | * {{icon|gold}} {{green|-20%}} Title Creation Cost |
− | <!-- | + | <!-- Transclusion used by Piety page. --> |
− | * [[File:Icon piety christian 01.png|24px]] <section begin=DivineRightPietyGainPct />{{green|+10%}}<section end=DivineRightPietyGainPct /> | + | * [[File:Icon piety christian 01.png|24px]] <section begin=DivineRightPietyGainPct />{{green|+10%}}<section end=DivineRightPietyGainPct /> Monthly Piety |
− | | '' | + | | ''It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.'' |
| innovation_divine_right | | innovation_divine_right | ||
|- id="Guilds" | |- id="Guilds" | ||
− | | [[File:Innovation nobility 01.png]] | + | | [[File:Innovation nobility 01.png]] Guilds |
− | | {{icon|domain}} {{green|+1}} | + | | {{icon|domain}} {{green|+1}} Domain Limit |
− | | '' | + | | ''As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.'' |
| innovation_guilds | | innovation_guilds | ||
|- id="Heraldry" | |- id="Heraldry" | ||
− | | [[File:Innovation raised banner.png]] | + | | [[File:Innovation raised banner.png]] Heraldry |
− | | {{icon|prestige}} {{green|+5%}} | + | | {{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law |
− | | '' | + | | ''Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.'' |
| innovation_heraldry | | innovation_heraldry | ||
|- id="Land Grants" | |- id="Land Grants" | ||
− | | [[File:Innovation administration 03.png]] | + | | [[File:Innovation administration 03.png]] Land Grants |
− | | {{icon|prestige}} {{green|-10%}} | + | | {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed |
− | | '' | + | | ''Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!'' |
| innovation_land_grants | | innovation_land_grants | ||
|- id="Scutage" | |- id="Scutage" | ||
− | | [[File:Innovation leadership 02.png]] | + | | [[File:Innovation leadership 02.png]] Scutage |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract |
− | | '' | + | | ''Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.'' |
| innovation_scutage | | innovation_scutage | ||
|- id="Urbanization" | |- id="Urbanization" | ||
− | | [[File:Innovation civil construction 02.png]] | + | | [[File:Innovation civil construction 02.png]] Urbanization |
− | | {{icon|development}} | + | | {{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development |
− | | '' | + | | ''The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.'' |
| innovation_development_03 | | innovation_development_03 | ||
|- id="Windmills" | |- id="Windmills" | ||
− | | [[File:Innovation civil construction 01.png]] | + | | [[File:Innovation civil construction 01.png]] Windmills |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings |
− | | '' | + | | ''The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.'' |
| innovation_windmills | | innovation_windmills | ||
|} | |} | ||
− | === | + | === Military innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Advanced Bowmaking" | |- id="Advanced Bowmaking" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Advanced Bowmaking |
− | | {{icon|damage}} {{green|+3}} | + | | {{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms |
− | | '' | + | | ''While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.'' |
| innovation_advanced_bowmaking | | innovation_advanced_bowmaking | ||
|- id="Castle Baileys" | |- id="Castle Baileys" | ||
− | | [[File:Innovation levy building.png]] | + | | [[File:Innovation levy building.png]] Castle Baileys |
− | | {{icon|levies}} {{green|+15%}} | + | | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Buildings |
− | | '' | + | | ''While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.'' |
| innovation_castle_baileys | | innovation_castle_baileys | ||
|- id="Hoardings" | |- id="Hoardings" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Hoardings |
− | | {{icon|yes}} | + | | {{icon|yes}} Unlocks all High Medieval Era Fortification Buildings |
− | | '' | + | | ''Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls.<br>They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.'' |
| innovation_hoardings | | innovation_hoardings | ||
|- id="Knighthood" | |- id="Knighthood" | ||
− | | [[File:Innovation knight.png]] | + | | [[File:Innovation knight.png]] Knighthood |
− | | {{icon|opinion}} {{green|+5}} | + | | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness |
− | | '' | + | | ''By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.'' |
| innovation_knighthood | | innovation_knighthood | ||
|- id="Men-at-Arms" | |- id="Men-at-Arms" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Men-at-Arms |
− | | {{icon|levies}} {{green|+4}} | + | | {{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.'' |
| innovation_men_at_arms | | innovation_men_at_arms | ||
|- id="Trebuchet" | |- id="Trebuchet" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Trebuchet |
− | | [[File:Unit trebuchet.png|24px]] | + | | [[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms |
− | | '' | + | | ''An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.'' |
| innovation_trebuchet | | innovation_trebuchet | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | === | + | === Cultural innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Cultural innovation |
− | ! | + | ! Cultures |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Desert Tactics" | |- id="Desert Tactics" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Desert Tactics |
| | | | ||
− | * | + | * Outremer |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms |
− | | '' | + | | ''The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.'' |
| innovation_desert_tactics | | innovation_desert_tactics | ||
|- id="Hobbies" | |- id="Hobbies" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Hobbies |
| | | | ||
− | * | + | * Pictish |
− | * | + | * Cumbrian |
− | * | + | * Cornish |
− | * | + | * Irish |
− | | [[File:Unit light cavalry.png|24px]] | + | | [[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms |
− | | '' | + | | ''Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.'' |
| innovation_hobbies | | innovation_hobbies | ||
|- id="Pike Columns" | |- id="Pike Columns" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Pike Columns |
| | | | ||
− | * | + | * All Latin |
− | * {{icon|no}} | + | * {{icon|no}} Lombard |
− | * {{icon|no}} | + | * {{icon|no}} Roman |
− | | [[File:Unit pikemen.png|24px]] | + | | [[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms |
− | | '' | + | | ''Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.'' |
| innovation_pike_columns | | innovation_pike_columns | ||
|- id="Sarawit" | |- id="Sarawit" | ||
− | | [[File:Innovation maa 02.png]] | + | | [[File:Innovation maa 02.png]] Sarawit |
| | | | ||
− | * | + | * Ethiopian |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms |
− | | '' | + | | ''The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.'' |
| innovation_sarawit | | innovation_sarawit | ||
|} | |} | ||
− | === | + | === Regional innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Regional innovation |
− | ! | + | ! Region |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Muladi" | |- id="Muladi" | ||
− | | [[File:Innovation nobility 02.png]] | + | | [[File:Innovation nobility 02.png]] Muladi |
− | | | + | | Northern Africa |
| | | | ||
− | * {{icon|opinion}} {{green|+10}} | + | * {{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth |
− | | '' | + | | ''Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.'' |
| innovation_muladi | | innovation_muladi | ||
|- id="Ostsiedlung" | |- id="Ostsiedlung" | ||
− | | [[File:Innovation misc inventions.png]] | + | | [[File:Innovation misc inventions.png]] Ostsiedlung |
− | | | + | | Eastern Germany |
| | | | ||
− | * {{icon|time}} {{green|+15%}} | + | * {{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth |
− | | '' | + | | ''The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.'' |
| innovation_east_settling | | innovation_east_settling | ||
|- id="Peerage" | |- id="Peerage" | ||
− | | [[File:Innovation nobility 03.png]] | + | | [[File:Innovation nobility 03.png]] Peerage |
− | | | + | | Francia |
| | | | ||
− | * {{icon|gold}} {{green|+10%}} | + | * {{icon|gold}} {{green|+10%}} Vassal Tax Contribution |
− | * {{icon|opinion}} {{green|+5}} | + | * {{icon|opinion}} {{green|+5}} Direct Vassal Opinion |
− | * {{icon|opinion}} {{red|-10}} | + | * {{icon|opinion}} {{red|-10}} Fellow Vassal Opinion |
− | * {{icon|decision}} [[ | + | * {{icon|decision}} Must be unlocked through the [[Inspire Opus Francigenum]] decision |
− | | '' | + | | ''By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.'' |
| innovation_french_peerage | | innovation_french_peerage | ||
|- id="Seigneurialism" | |- id="Seigneurialism" | ||
− | | [[File:Innovation administration 01.png]] | + | | [[File:Innovation administration 01.png]] Seigneurialism |
− | | | + | | Francia |
− | | {{icon|gold}} {{green|+5%}} | + | | {{icon|gold}} {{green|+5%}} Domain Taxes |
− | | '' | + | | ''By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.'' |
| innovation_seigneurialism | | innovation_seigneurialism | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | == | + | == List of Late Medieval innovations == |
− | === | + | === Civic innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Civic innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Court Officials" | |- id="Court Officials" | ||
− | | [[File:Innovation nobility 02.png]] | + | | [[File:Innovation nobility 02.png]] Court Officials |
− | | {{icon|domain}} {{green|+1}} | + | | {{icon|domain}} {{green|+1}} Domain Limit |
− | | '' | + | | ''Our realm has expanded to the point where even minor nobles cannot administer everything effectively. Appointing court officials and bureaucrats to handle the more mundane court tasks will ensure that the wheels of government continue turning smoothly.'' |
| innovation_court_officials | | innovation_court_officials | ||
|- id="Cranes" | |- id="Cranes" | ||
− | | [[File:Innovation civil construction 01.png]] | + | | [[File:Innovation civil construction 01.png]] Cranes |
− | | {{icon|time}} {{green|-15%}} | + | | {{icon|time}} {{green|-15%}} Building Construction Time<br>{{icon|yes}} Unlocks all Late Medieval Era Economic Buildings |
− | | '' | + | | ''A forgotten marvel of engineering, the Romans used tread-wheel cranes to great effect when building their empire, and so too shall we.'' |
| innovation_cranes | | innovation_cranes | ||
|- id="Ermine Cloaks" | |- id="Ermine Cloaks" | ||
− | | [[File:Innovation majesty 03.png]] | + | | [[File:Innovation majesty 03.png]] Ermine Cloaks |
− | | {{icon|prestige}} {{green|+10%}} | + | | {{icon|prestige}} {{green|+10%}} Monthly Prestige |
− | | '' | + | | ''Anyone may claim a title, but in order to be a true monarch they must inspire awe and majesty in their subjects. Our new ermine cloaks are a form of regal dress which is sure to accomplish just that.'' |
| innovation_ermine_cloaks | | innovation_ermine_cloaks | ||
|- id="Noblesse Oblige" | |- id="Noblesse Oblige" | ||
− | | [[File:Innovation nobility 01.png]] | + | | [[File:Innovation nobility 01.png]] Noblesse Oblige |
− | | {{icon|opinion}} {{green|+5}} | + | | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|opinion}} {{green|+5}} Fellow Vassal Opinion |
− | | '' | + | | ''Nobility is more than just privileges and rights; it also comes with a duty to the realm, an obligation to act in ways that are proper and just. Clearly establishing what is expected from our elite will give us an ideal to aspire to and bring us together as we work to achieve it.'' |
| innovation_noblesse_oblige | | innovation_noblesse_oblige | ||
|- id="Primogeniture" | |- id="Primogeniture" | ||
− | | [[File:Innovation majesty 01.png]] | + | | [[File:Innovation majesty 01.png]] Primogeniture |
− | | {{icon|law}} | + | | {{icon|law}} Can enact the Primogeniture Law<br>{{icon|law}} Can enact the Ultimogeniture Law |
− | | '' | + | | ''One kingdom, one heir. While the younger children of our monarch may feel forsaken by being denied an inheritance, this is the best way to ensure we keep a stable realm which does not get torn apart by succession crises.'' |
| innovation_primogeniture | | innovation_primogeniture | ||
|- id="Promissory Notes" | |- id="Promissory Notes" | ||
− | | [[File:Innovation administration 01.png]] | + | | [[File:Innovation administration 01.png]] Promissory Notes |
− | | {{icon|development}} {{green|+10%}} | + | | {{icon|development}} {{green|+10%}} Monthly Development Growth |
− | | '' | + | | ''An evolution of earlier banking systems, paper promissory notes allow our citizens to quickly and safely trade goods and services across large distances without being weighed down by heavy specie.'' |
| innovation_currency_04 | | innovation_currency_04 | ||
|- id="Renaissance Thought" | |- id="Renaissance Thought" | ||
− | | [[File:Innovation misc inventions.png]] | + | | [[File:Innovation misc inventions.png]] Renaissance Thought |
− | | {{icon|development}} | + | | {{icon|development}} Counties reach the maximum Existing Development penalty at 90 Development |
− | | '' | + | | ''Developments in science, philosophy, and logic have turned our cities into wondrous centers of education and innovation. The massive technological and cultural leaps we are now making has put hitherto undreamed potential within our grasp.'' |
| innovation_development_04 | | innovation_development_04 | ||
|- id="Rightful Ownership" | |- id="Rightful Ownership" | ||
− | | [[File:Innovation leadership 01.png]] | + | | [[File:Innovation leadership 01.png]] Rightful Ownership |
− | | {{icon|prestige}} {{green|-10%}} | + | | {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>[[File:Default cb.png|24px]] Can use De Jure Casus Belli<br>{{icon|yes}} Can press multiple Claims of another Character in a single war |
− | | '' | + | | ''It is our divine right to possess our de jure lands, and it is time the world recognizes this fact. No longer will we be held back by obsolete protocols and decorum.'' |
| innovation_rightful_ownership | | innovation_rightful_ownership | ||
|} | |} | ||
− | === | + | === Military innovations === |
{| {{#lst:Innovation|InnovationTableStyle}} | {| {{#lst:Innovation|InnovationTableStyle}} | ||
− | ! width= "92px;" | | + | ! width= "92px;" | Military innovation |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Bombards" | |- id="Bombards" | ||
− | | [[File:Innovation siege weapons.png]] | + | | [[File:Innovation siege weapons.png]] Bombards |
− | | [[File:Unit bombard.png|24px]] | + | | [[File:Unit bombard.png|24px]] Can recruit Bombards Men-at-Arms |
− | | '' | + | | ''The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of.'' |
| innovation_bombard | | innovation_bombard | ||
|- id="Machicolations" | |- id="Machicolations" | ||
− | | [[File:Innovation fortifications.png]] | + | | [[File:Innovation fortifications.png]] Machicolations |
− | | {{icon|yes}} | + | | {{icon|yes}} Unlocks all Late Medieval Era Fortification Buildings |
− | | '' | + | | ''A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders.'' |
| innovation_machicolations | | innovation_machicolations | ||
|- id="Plate Armor" | |- id="Plate Armor" | ||
− | | [[File:Innovation weapons and armor 02.png]] | + | | [[File:Innovation weapons and armor 02.png]] Plate Armor |
− | | {{icon|toughness}} {{green|+3}} | + | | {{icon|toughness}} {{green|+3}} Heavy Cavalry Toughness<br>{{icon|toughness}} {{green|+3}} Heavy Infantry Toughness |
− | | '' | + | | ''The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons.'' |
| innovation_plate_armor | | innovation_plate_armor | ||
|- id="Royal Armory" | |- id="Royal Armory" | ||
− | | [[File:Innovation levy building.png]] | + | | [[File:Innovation levy building.png]] Royal Armory |
− | | {{icon|levies}} {{green|+15%}} | + | | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all Late Medieval Era Military Buildings |
− | | '' | + | | ''As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need.'' |
| innovation_royal_armory | | innovation_royal_armory | ||
|- id="Sappers" | |- id="Sappers" | ||
− | | [[File:Innovation weapons and armor 01.png]] | + | | [[File:Innovation weapons and armor 01.png]] Sappers |
− | | [[File:Unit stat siege progress.png|24px]] {{green|-10%}} | + | | [[File:Unit stat siege progress.png|24px]] {{green|-10%}} Siege Phase Time |
− | | '' | + | | ''It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses.'' |
| innovation_sappers | | innovation_sappers | ||
|- id="Standing Armies" | |- id="Standing Armies" | ||
− | | [[File:Innovation leadership 02.png]] | + | | [[File:Innovation leadership 02.png]] Standing Armies |
− | | {{icon|levies}} {{green|+5}} | + | | {{icon|levies}} {{green|+5}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |
− | | '' | + | | ''Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around.'' |
| innovation_standing_armies | | innovation_standing_armies | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | === | + | === Cultural innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Cultural innovation |
− | ! | + | ! Cultures |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Adaptive Militia" | |- id="Adaptive Militia" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Adaptive Militia |
| | | | ||
− | * | + | * Dutch |
− | | [[File:Unit skirmishers.png|24px]] | + | | [[File:Unit skirmishers.png|24px]] Can recruit Goedendag Militia Men-At-Arms |
− | | '' | + | | ''Weapons like the goedendag are cheap and easy to produce, yet surprisingly effective against cavalry charges. Their existence allows us to adapt our militias to have much better odds when fighting armored knights.'' |
| innovation_adaptive_militia | | innovation_adaptive_militia | ||
|- id="Legionnaires" | |- id="Legionnaires" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Legionnaires |
| | | | ||
− | * | + | * Roman |
− | | [[File:Unit heavy infantry.png|24px]] | + | | [[File:Unit heavy infantry.png|24px]] Can recruit Palatini Men-At-Arms |
− | | '' | + | | ''Just as we have restored the Roman empire, so too shall restore the structure of the old Roman legion and its feared elite troops!'' |
| innovation_legionnaires | | innovation_legionnaires | ||
|- id="Longbow" | |- id="Longbow" | ||
− | | [[File:Innovation special maa 02.png]] | + | | [[File:Innovation special maa 02.png]] Longbow |
| | | | ||
− | * | + | * English |
− | * | + | * Welsh |
− | | [[File:Unit bowmen.png|24px]] | + | | [[File:Unit bowmen.png|24px]] Can recruit Longbowmen Men-At-Arms |
− | | '' | + | | ''Taking advantage of the strong yew wood that grows here, our bowyers have learned to make longbows so powerful they require specialized training from an early age to use effectively. This investment is worth it, as our longbowmen can shoot arrows which travel further and penetrate deeper than those fired by other archers.'' |
| innovation_longbows | | innovation_longbows | ||
|- id="Rectilinear Schiltron" | |- id="Rectilinear Schiltron" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Rectilinear Schiltron |
| | | | ||
− | * | + | * Gaelic |
− | * | + | * Scots |
− | | [[File:Unit pikemen.png|24px]] | + | | [[File:Unit pikemen.png|24px]] Can recruit Schiltron Men-At-Arms |
− | | '' | + | | ''The traditional pike circle is a powerful defensive formation, but it is limited in offense and mobility. While requiring great discipline to employ, our rectilinear schiltron is a superior formation which is capable of both powerful offensive and defensive tactics.'' |
| innovation_rectilinear_schiltron | | innovation_rectilinear_schiltron | ||
|- id="Valets" | |- id="Valets" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Valets |
| | | | ||
− | * | + | * Breton |
− | * | + | * French |
− | * | + | * Norman |
− | * | + | * Occitan |
− | | [[File:Unit heavy cavalry.png|24px]] | + | | [[File:Unit heavy cavalry.png|24px]] Can recruit Gendarmes Men-At-Arms |
− | | '' | + | | ''Establishing a valet system of dedicated servants for our noble horsemen will enable us to field knights who are both better armed and armored.'' |
| innovation_valets | | innovation_valets | ||
|- id="Zweihanders" | |- id="Zweihanders" | ||
− | | [[File:Innovation special maa 01.png]] | + | | [[File:Innovation special maa 01.png]] Zweihanders |
| | | | ||
− | * | + | * Frankish |
− | * | + | * Lombard |
− | * | + | * All Central Germanic except Dutch and Frisian |
− | | [[File:Unit pikemen.png|24px]] | + | | [[File:Unit pikemen.png|24px]] Can recruit Landsknechts Men-At-Arms |
− | | '' | + | | ''These massive two-handed swords are as adept at cutting down charging knights as they are at breaking enemy pike formations, making them a formidable addition to our own pike regiments.'' |
| innovation_zweihanders | | innovation_zweihanders | ||
|} | |} | ||
− | === | + | === Regional innovations === |
− | {| {{#lst: | + | {| {{#lst:Innovation|InnovationTableStyle}} |
− | ! width= "92px;" | | + | ! width= "92px;" | Regional innovation |
− | ! | + | ! Region |
− | ! | + | ! Effect |
− | ! | + | ! Description |
− | ! | + | ! Debug ID |
|- id="Condottieri" | |- id="Condottieri" | ||
− | | [[File:Innovation maa 01.png]] | + | | [[File:Innovation maa 01.png]] Condottieri |
− | | | + | | Italia |
| | | | ||
− | * {{icon|gold}} {{green|-25%}} | + | * {{icon|gold}} {{green|-25%}} Same Culture Mercenary Hire Cost |
− | * {{icon|levies}} {{green|+100%}} | + | * {{icon|levies}} {{green|+100%}} Number of Mercenary Companies |
− | | '' | + | | ''Being both wealthy and centrally located, Italy has become a major center for mercenary companies to travel to when not on active campaign. Since they are already here, we should be able to negotiate a better rates for them than they would normally charge.'' |
| innovation_condottieri | | innovation_condottieri | ||
|- id="Deccan Unity" | |- id="Deccan Unity" | ||
− | | [[File:Innovation nobility 04.png]] | + | | [[File:Innovation nobility 04.png]] Deccan Unity |
− | | | + | | Deccan India |
− | | {{icon|opinion}} {{green|+5}} | + | | {{icon|opinion}} {{green|+5}} Same Faith Opinion |
− | | '' | + | | ''The influx of new beliefs and religions into our society has made it clear that our past focus on regionalism has been a mistake. We should band together with others of our faith and ensure a strong and enduring state that can stand up to external pressures.'' |
| innovation_deccan_unity | | innovation_deccan_unity | ||
|- id="Wierdijks" | |- id="Wierdijks" | ||
− | | [[File:Innovation civil construction 02.png]] | + | | [[File:Innovation civil construction 02.png]] Wierdijks |
− | | | + | | Netherlands |
| | | | ||
− | * {{icon|levies}} {{green|+1%}} | + | * {{icon|levies}} {{green|+1%}} Levy Size |
− | * {{icon|development}} {{green|+10%}} | + | * {{icon|development}} {{green|+10%}} Monthly Development Growth |
− | * {{icon|time}} {{green|-10%}} | + | * {{icon|time}} {{green|-10%}} City Holdings and Buildings Construction Time |
− | | '' | + | | ''Building strong and reliable dikes is an essential task if we wish to live and prosper within the low countries. New techniques of reinforcing earthen dikes with seaweed mats will increase their strength and durability.'' |
| innovation_wierdijks | | innovation_wierdijks | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
− | == | + | == References == |
<references/> | <references/> | ||
{{Mechanics navbox}} | {{Mechanics navbox}} |