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− | == | + | == Commander traits == |
− | + | Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs {{red|25}} customization points. | |
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{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
− | ! colspan="2" | | + | ! colspan="2" | Trait |
− | ! | + | ! Effect |
− | ! | + | ! Description |
|- id="Aggressive Attacker" | |- id="Aggressive Attacker" | ||
− | {{trait entry|Aggressive Attacker}} | + | {{trait entry|Aggressive Attacker}} |
− | | [[File:Death natural.png|24px]] {{green|+25%}} | + | | [[File:Death natural.png|24px]] {{green|+25%}} Enemy Fatal Casualties |
− | | '' | + | | ''Nothing will sate the Aggressive Attacker but the blood of their enemies.'' |
|- id="Flexible leader" | |- id="Flexible leader" | ||
− | {{trait entry|Flexible leader}} | + | {{trait entry|Flexible leader}} |
− | | {{icon|advantage}} {{green|−50%}} | + | | {{icon|advantage}} {{green|−50%}} Enemy Defensive Advantage |
− | | '' | + | | ''The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings.'' |
|- id="Forder" | |- id="Forder" | ||
− | {{trait entry|Forder}} | + | {{trait entry|Forder}} |
− | | {{icon|advantage}} | + | | {{icon|advantage}} Crosses water without Advantage penalties |
− | | '' | + | | ''The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers.'' |
|- id="Holy Warrior" | |- id="Holy Warrior" | ||
− | {{trait entry|Holy Warrior}} | + | {{trait entry|Holy Warrior}} |
− | | {{icon|advantage}} {{green|+10}} | + | | {{icon|advantage}} {{green|+10}} Faith Hostility Advantage |
− | | '' | + | | ''Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated.'' |
|- id="Logistician" | |- id="Logistician" | ||
− | {{trait entry|Logistician}} | + | {{trait entry|Logistician}} |
− | | {{icon|supply}} {{green|+100%}} | + | | {{icon|supply}} {{green|+100%}} Supply Duration |
− | | '' | + | | ''If there is one thing the Logistician knows, it is how to make supplies last - and last well.'' |
|- id="Military Engineer" | |- id="Military Engineer" | ||
− | {{trait entry|Military Engineer}} | + | {{trait entry|Military Engineer}} |
− | | {{icon|time}} {{green|−30%}} | + | | {{icon|time}} {{green|−30%}} Siege Phase Time |
− | | '' | + | | ''With extensive knowledge of siege engines and defensive capabilities, the Military Engineer will not be kept at bay.'' |
|- id="Organizer" | |- id="Organizer" | ||
− | {{trait entry|Organizer}} | + | {{trait entry|Organizer}} |
| | | | ||
− | * {{icon|pursuit}} {{green|+25%}} | + | * {{icon|pursuit}} {{green|+25%}} Movement Speed |
− | * {{icon|screen}} {{green|−20%}} | + | * {{icon|screen}} {{green|−20%}} Retreat Losses |
− | | '' | + | | ''In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation.'' |
|- id="Reaver" | |- id="Reaver" | ||
− | {{trait entry|Reaver}} | + | {{trait entry|Reaver}} |
| | | | ||
− | * {{icon|time}} {{green|+100%}} | + | * {{icon|time}} {{green|+100%}} Raid Speed |
− | * [[File:Death natural.png|24px]] {{green|−75%}} | + | * [[File:Death natural.png|24px]] {{green|−75%}} Hostile County Attrition |
− | | '' | + | | ''The Reaver longs for loot almost as much as victory: if there is anything of value to be had they will find it.'' |
|- id="Unyielding Defender" | |- id="Unyielding Defender" | ||
− | {{trait entry|Unyielding Defender}} | + | {{trait entry|Unyielding Defender}} |
− | | [[File:Death natural.png|24px]] {{green|−25%}} | + | | [[File:Death natural.png|24px]] {{green|−25%}} Friendly Fatal Casualties |
− | | '' | + | | ''The Unyielding Defender knows one thing above all else; this is as far as the enemy goes.'' |
|- id="Cautious Leader" | |- id="Cautious Leader" | ||
{{trait entry|Cautious Leader}} | {{trait entry|Cautious Leader}} | ||
| | | | ||
− | * {{icon|advantage}} {{green|+4}} | + | * {{icon|advantage}} {{green|+4}} Minimum Battle Roll |
− | * {{icon|advantage}} {{red|−2}} | + | * {{icon|advantage}} {{red|−2}} Maximum Battle Roll |
− | | '' | + | | ''The Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain.'' |
|- id="Reckless" | |- id="Reckless" | ||
− | {{trait entry|Reckless}} | + | {{trait entry|Reckless}} |
| | | | ||
− | * {{icon|advantage}} {{green|+6}} | + | * {{icon|advantage}} {{green|+6}} Maximum Battle Roll |
− | * {{icon|advantage}} {{red|−4}} | + | * {{icon|advantage}} {{red|−4}} Minimum Battle Roll |
− | | '' | + | | ''If there is an advantage to be had, the Reckless is sure to seize it.'' |
|- id="Forest Fighter" | |- id="Forest Fighter" | ||
− | {{trait entry|Forest Fighter}} | + | {{trait entry|Forest Fighter}} |
− | | {{icon|advantage}} {{green|+5}} | + | | {{icon|advantage}} {{green|+5}} Advantage in Forest and Taiga terrain |
− | | '' | + | | ''Where some see forests as obstacles, the Forest Fighter sees opportunity.'' |
|- id="Open Terrain Expert" | |- id="Open Terrain Expert" | ||
− | {{trait entry|Open Terrain Expert}} | + | {{trait entry|Open Terrain Expert}} |
− | | {{icon|advantage}} {{green|+4}} | + | | {{icon|advantage}} {{green|+4}} Advantage in Farmlands, Plains and Steppe terrain |
− | | '' | + | | ''Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle.'' |
|- id="Rough Terrain Expert" | |- id="Rough Terrain Expert" | ||
− | {{trait entry|Rough Terrain Expert}} | + | {{trait entry|Rough Terrain Expert}} |
− | | {{icon|advantage}} {{green|+4}} | + | | {{icon|advantage}} {{green|+4}} Advantage in Hills, Mountains and Wetlands terrain |
− | | '' | + | | ''Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle.'' |
|- id="Desert Warrior" | |- id="Desert Warrior" | ||
− | {{trait entry|Desert Warrior}} | + | {{trait entry|Desert Warrior}} |
| | | | ||
− | * {{icon|advantage}} {{green|+5}} | + | * {{icon|advantage}} {{green|+5}} Advantage in Desert, Desert Mountains, Drylands and Oasis terrain |
− | * {{icon|supply}} | + | * {{icon|supply}} No Desert Supply Limit Penalty |
− | | '' | + | | ''The punishing sun and beating heat of the desert is no foe to the Desert Warrior.'' |
|- id="Jungle Stalker" | |- id="Jungle Stalker" | ||
− | {{trait entry|Jungle Stalker}} | + | {{trait entry|Jungle Stalker}} |
| | | | ||
− | * {{icon|advantage}} {{green|+6}} | + | * {{icon|advantage}} {{green|+6}} Jungle Advantage |
− | * [[File:Death natural.png|24px]] {{green|−50%}} | + | * [[File:Death natural.png|24px]] {{green|−50%}} Jungle Attrition |
− | * {{icon|supply}} | + | * {{icon|supply}} No Jungle Supply Limit Penalty |
− | | '' | + | | ''The lush forest of any jungle is an ally to the Jungle Stalker.'' |
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