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{{green|100}}の支配を持つ伯爵領は、称号保持者が「絶対的な支配(Absolute Control)」のパークを所有している場合、{{green|+10%}}の追加の税金を供給します。 | {{green|100}}の支配を持つ伯爵領は、称号保持者が「絶対的な支配(Absolute Control)」のパークを所有している場合、{{green|+10%}}の追加の税金を供給します。 | ||
− | == | + | == Development == |
− | ''' | + | '''Development''' is the measurement of technological advancement and general infrastructure in a county and ranges from 0 to 100. In short, higher development provinces are desirable as they increase taxes and levies, contribute to faster innovation growth, and allow larger armies to move through the area without using their supplies. |
− | + | <section begin=DevelopmentSupplyLimit/>Each point of development increases a county's supply limit by {{green|+150}}.<section end=DevelopmentSupplyLimit/> If the county is ruled by a feudal or clan ruler, each point of development also provides {{green|+0.5%}} taxes and levies; counties under tribal government are not affected by development, except for supply limit calculations. | |
− | <section begin=DevelopmentSupplyLimit/> | ||
− | + | Development radiates outwards from high-development counties to all other counties connected by land route at {{green|0.1}} per difference in development level between these two counties. Development growth can be increased via a steward's ''Increase Development'' task or specific [[building]]s, but it is still a fairly slow process. | |
− | + | Based on its culture, each county will have a development cap after which growth from ''Increase Development'' task will slow down. The cap starts at 10 development, but each era has an innovation that will raise it. The average development of counties following a culture will affect that culture's adoption rate of [[innovations]] by {{green|0.02}} per average level. | |
== 領民の評価 == | == 領民の評価 == |