Military buildings

提供:ck3wiki
2021年2月26日 (金) 23:01時点におけるGnagaoka (トーク | 投稿記録)による版 (ページの作成:「{{Version|1.1}}{{Buildings nav}}<section begin=intro /> Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the requir…」)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
ナビゲーションに移動 検索に移動

Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. Military buildings specialize in increasing your levy, making your Men At Arms more powerful, or providing other military advantages. Note that all military buildings have their upgrades unlocked through the following innovations:

Innovation Era Levels
 Barracks Tribal 2+
 Burhs Early Medieval 3+
 Castle Baileys High Medieval 5+
 Royal Armory Late Medieval 7+

Note that there are also economic buildings with substantial military bonuses.

Barracks[編集 | ソースを編集]

100px
Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war.
— In-game description
Construction time
3 years
Terrain requirements
This building can only be built in the following terrain:
Terrain Able to construct
 Desert
 Desert Mountains
 Drylands Yes
 Farmlands Yes
 Floodplains
 Forest Yes
 Hills Yes
 Jungle Yes
 Mountains Yes
 Oasis
 Plains Yes
 Steppe Yes
 Taiga Yes
 Wetlands Yes
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1 150 Gold +125 Levies
  • +4% Heavy Infantry Damage
  • +4% Spearmen Damage
2 225 Gold  Barracks +225 Levies
  • +6% Heavy Infantry Damage
  • +6% Spearmen Damage
  • +4% Heavy Infantry Toughness
  • +4% Spearmen Toughness
3 300 Gold
  • Holding is at least level 2
  •  Burhs
+325 Levies

−2% Building construction time

  • +8% Heavy Infantry Damage
  • +8% Spearmen Damage
  • +4% Heavy Infantry Toughness
  • +4% Spearmen Toughness
4 375 Gold +425 Levies

−2% Building construction time

  • +10% Heavy Infantry Damage
  • +10% Spearmen Damage
  • +6% Heavy Infantry Toughness
  • +6% Spearmen Toughness
5 450 Gold
  • Holding is at least level 3
  •  Castle Baileys
+525 Levies

−2% Building construction time

  • +12% Heavy Infantry Damage
  • +12% Spearmen Damage
  • +6% Heavy Infantry Toughness
  • +6% Spearmen Toughness
6 525 Gold +625 Levies

−2% Building construction time

  • +14% Heavy Infantry Damage
  • +14% Spearmen Damage
  • +8% Heavy Infantry Toughness
  • +8% Spearmen Toughness
7 600 Gold
  • Holding is level 4
  •  Royal Armory
  • +725 Levies
  • +5% Levy reinforcement rate

−2% Building construction time

  • +16% Heavy Infantry Damage
  • +16% Spearmen Damage
  • +8% Heavy Infantry Toughness
  • +8% Spearmen Toughness
8 675 Gold
  • +825 Levies
  • +5% Levy reinforcement rate

−2% Building construction time

  • +18% Heavy Infantry Damage
  • +18% Spearmen Damage
  • +10% Heavy Infantry Toughness
  • +10% Spearmen Toughness

Camelry[編集 | ソースを編集]

100px
These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.
— In-game description
Construction time
3 years
Terrain requirements
This building can only be built in the following terrain:
Terrain Able to construct
 Desert Yes
 Desert Mountains Yes
 Drylands
 Farmlands
 Floodplains Yes
 Forest
 Hills
 Jungle
 Mountains
 Oasis Yes
 Plains
 Steppe
 Taiga
 Wetlands
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1 150 Gold +75 Levies
  • +1 Number of Knights
  • +2% Light Cavalry Damage
  • +2% Light Cavalry Pursuit
2 225 Gold  Barracks +125 Levies +200 Supply Limit
  • +1 Number of Knights
  • +4% Light Cavalry Damage
  • +4% Light Cavalry Pursuit
  • +2% Light Cavalry Toughness
  • +2% Light Cavalry Screen
3 300 Gold
  • Holding is at least level 2
  •  Burhs
+175 Levies +200 Supply Limit
  • +2 Number of Knights
  • +6% Light Cavalry Damage
  • +6% Light Cavalry Pursuit
  • +2% Light Cavalry Toughness
  • +2% Light Cavalry Screen
  • +2% Archers Damage
4 375 Gold
  • +225 Levies
  • +0.4 Monthly Tax
+200 Supply Limit
  • +2 Number of Knights
  • +8% Light Cavalry Damage
  • +8% Light Cavalry Pursuit
  • +4% Light Cavalry Toughness
  • +4% Light Cavalry Screen
  • +2% Archers Damage
5 450 Gold
  • Holding is at least level 3
  •  Castle Baileys
  • +275 Levies
  • +0.4 Monthly Tax
+200 Supply Limit
  • +3 Number of Knights
  • +5% Knight Effectiveness
  • +10% Light Cavalry Damage
  • +10% Light Cavalry Pursuit
  • +4% Light Cavalry Toughness
  • +4% Light Cavalry Screen
  • +2% Archers Damage
6 525 Gold
  • +325 Levies
  • +0.4 Monthly Tax
  • +20% Hostile raid time
+200 Supply Limit
  • +3 Number of Knights
  • +5% Knight Effectiveness
  • +12% Light Cavalry Damage
  • +12% Light Cavalry Pursuit
  • +6% Light Cavalry Toughness
  • +6% Light Cavalry Screen
  • +2% Archers Damage
7 600 Gold
  • Holding is level 4
  •  Royal Armory
  • +375 Levies
  • +0.4 Monthly Tax
  • +20% Hostile raid time
+200 Supply Limit
  • +4 Number of Knights
  • +5% Knight Effectiveness
  • +14% Light Cavalry Damage
  • +14% Light Cavalry Pursuit
  • +6% Light Cavalry Toughness
  • +6% Light Cavalry Screen
  • +2% Archers Damage
  • +8% Heavy Cavalry Toughness
8 675 Gold
  • +425 Levies
  • +0.4 Monthly Tax
  • +20% Hostile raid time
[1]
  • +4 Number of Knights
  • +5% Knight Effectiveness
  • +16% Light Cavalry Damage
  • +16% Light Cavalry Pursuit
  • +8% Light Cavalry Toughness
  • +8% Light Cavalry Screen
  • +2% Archers Damage
  • +4% Heavy Cavalry Damage
  • +8% Heavy Cavalry Toughness

Military camps[編集 | ソースを編集]

100px
A simple training ground where local peasants are readied for war.
— In-game description
Construction time
2 years
Terrain requirements
テンプレート:Terrain requirement/Any terrain
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1 100 Gold +100 Levies
  • +4% Archer Damage
  • +2% Skirmisher Damage
  • +2% Skirmisher Pursuit
2 150 Gold  Barracks +175 Levies +200 Supply limit
  • +6% Archer Damage
  • +2% Archer Toughness
  • +4% Skirmisher Damage
  • +4% Skirmisher Pursuit
  • +2% Skirmisher Toughness
3 200 Gold
  • Holding is at least level 2
  •  Burhs
+250 Levies +200 Supply limit
  • +8% Archer Damage
  • +2% Archer Toughness
  • +6% Skirmisher Damage
  • +6% Skirmisher Pursuit
  • +2% Skirmisher Toughness
4 250 Gold +325 Levies
  • +200 Supply limit
  • +5% Monthy control
  • +10% Archer Damage
  • +4% Archer Toughness
  • +8% Skirmisher Damage
  • +8% Skirmisher Pursuit
  • +4% Skirmisher Toughness
5 300 Gold
  • Holding is at least level 3
  •  Castle Baileys
+400 Levies
  • +200 Supply limit
  • +5% Monthy control
  • +12% Archer Damage
  • +4% Archer Toughness
  • +10% Skirmisher Damage
  • +10% Skirmisher Pursuit
  • +4% Skirmisher Toughness
  • +2% Light Cavalry Toughness
6 350 Gold +475 Levies
  • +200 Supply limit
  • +5% Monthy control
  • +14% Archer Damage
  • +6% Archer Toughness
  • +12% Skirmisher Damage
  • +12% Skirmisher Pursuit
  • +6% Skirmisher Toughness
  • +2% Light Cavalry Toughness
7 400 Gold
  • Holding is level 4
  •  Royal Armory
  • +550 Levies
  • +5% Levy reinforcement rate
  • +200 Supply limit
  • +5% Monthy control
  • +16% Archer Damage
  • +6% Archer Toughness
  • +14% Skirmisher Damage
  • +14% Skirmisher Pursuit
  • +6% Skirmisher Toughness
  • +2% Light Cavalry Toughness
8 450 Gold
  • +625 Levies
  • +5% Levy reinforcement rate
  • +200 Supply limit
  • +5% Monthy control
  • +18% Archer Damage
  • +8% Archer Toughness
  • +16% Skirmisher Damage
  • +16% Skirmisher Pursuit
  • +6% Skirmisher Toughness
  • +2% Light Cavalry Toughness
  • +2% Spearmen Toughness
  • +2% Heavy Infantry Toughness

Outposts[編集 | ソースを編集]

100px
A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks.
— In-game description
Construction time
2 years
Terrain requirements
This building can only be built in the following terrain:
Terrain Able to construct
 Desert Yes
 Desert Mountains Yes
 Drylands
 Farmlands
 Floodplains
 Forest Yes
 Hills
 Jungle Yes
 Mountains Yes
 Oasis
 Plains
 Steppe Yes
 Taiga Yes
 Wetlands Yes
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1 100 Gold
  • +50 Levies
  • +2 Defender Advantage
2 150 Gold  Barracks
  • +75 Levies
  • +4 Defender Advantage
+0.1 Monthly control
3 200 Gold
  • Holding is at least level 2
  •  Burhs
  • +100 Levies
  • +6 Defender Advantage
+0.1 Monthly control +2% Skirmisher Damage
4 250 Gold
  • +125 Levies
  • +8 Defender Advantage
+0.1 Monthly control
  • +2% Skirmisher Damage
  • +2% Skirmisher Pursuit
5 300 Gold
  • Holding is at least level 3
  •  Castle Baileys
  • +150 Levies
  • +10 Defender Advantage
  • +0.1 Monthly control
  • +5% Garrison size
  • +2% Skirmisher Damage
  • +2% Skirmisher Pursuit
6 350 Gold
  • +175 Levies
  • +12 Defender Advantage
  • +0.1 Monthly control
  • +5% Garrison size
  • +2% Skirmisher Damage
  • +2% Skirmisher Pursuit
  • +4% Archer Damage
7 400 Gold
  • Holding is level 4
  •  Royal Armory
  • +200 Levies
  • +14 Defender Advantage
  • +0.1 Monthly control
  • +5% Garrison size
  • +2% Skirmisher Damage
  • +2% Skirmisher Pursuit
  • +2% Skirmisher Toughness
  • +2% Skirmisher Screen
  • +4% Archer Damage
8 450 Gold
  • +225 Levies
  • +16 Defender Advantage
  • +0.1 Monthly control
  • +15% Monthly control
  • +5% Garrison size
  • +2% Skirmisher Damage
  • +2% Skirmisher Pursuit
  • +2% Skirmisher Toughness
  • +2% Skirmisher Screen
  • +4% Archer Damage

Regimental grounds[編集 | ソースを編集]

100px
The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.
— In-game description
Construction time
5 years
Terrain requirements
This building can only be built in  Farmlands and  Floodplains terrain.
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1 200 Gold
  • +150 Levies
  • +5% Levy reinforcement rate
−0.2% Men-at-Arms maintenance
2 300 Gold  Barracks
  • +275 Levies
  • +10% Levy reinforcement rate
+5% Monthly control −0.4% Men-at-Arms maintenance
3 400 Gold
  • Holding is at least level 2
  •  Burhs
  • +400 Levies
  • +15% Levy reinforcement rate
+5% Monthly control
  • −0.6% Men-at-Arms maintenance
  • +4% Heavy Infantry Damage
  • +2% Heavy Infantry Toughness
  • +4% Spearmen Damage
  • +2% Spearmen Toughness
4 500 Gold
  • +525 Levies
  • +20% Levy reinforcement rate
  • +5% Monthly control
  • +2% Levy size
  • −0.8% Men-at-Arms maintenance
  • +4% Heavy Infantry Damage
  • +2% Heavy Infantry Toughness
  • +4% Spearmen Damage
  • +2% Spearmen Toughness
5 600 Gold
  • Holding is at least level 3
  •  Castle Baileys
  • +650 Levies
  • +25% Levy reinforcement rate
  • +1000 Supply limit
  • +5% Monthly control
  • +2% Levy size
  • −1% Men-at-Arms maintenance
  • +4% Heavy Infantry Damage
  • +2% Heavy Infantry Toughness
  • +4% Spearmen Damage
  • +2% Spearmen Toughness
6 700 Gold
  • +775 Levies
  • +30% Levy reinforcement rate
  • +1000 Supply limit
  • +5% Monthly control
  • +2% Levy size
  • −1.2% Men-at-Arms maintenance
  • +6% Heavy Infantry Damage
  • +4% Heavy Infantry Toughness
  • +6% Spearmen Damage
  • +4% Spearmen Toughness
7 800 Gold
  • Holding is level 4
  •  Royal Armory
  • +900 Levies
  • +35% Levy reinforcement rate
  • +1000 Supply limit
  • +5% Monthly control
  • +2% Levy size
  • −1.4% Men-at-Arms maintenance
  • +6% Heavy Infantry Damage
  • 4%2 Heavy Infantry Toughness
  • +6% Spearmen Damage
  • +4% Spearmen Toughness
  • +1 Number of Knights
8 900 Gold
  • +1025 Levies
  • +40% Levy reinforcement rate
  • +1000 Supply limit
  • +5% Monthly control
  • +2% Levy size
  • −1.6% Men-at-Arms maintenance
  • +6% Heavy Infantry Damage
  • +4% Heavy Infantry Toughness
  • +6% Spearmen Damage
  • +4% Spearmen Toughness
  • +1 Number of Knights
  • −1% Army maintenance

References[編集 | ソースを編集]