Duchy buildings

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Duchy buildings can only be constructed by a feudal or clan ruler in the de jure capital of a  Duchy and can only be used if the character holds the associated duchy title. Note that all duchy buildings may be built in any terrain, apart from royal reserves. All duchy buildings take 5 years to construct or upgrade and have 3 levels.

  • Initial construction (level 1) costs 300 gold
  • Upgrading to level 2 costs 400 gold
  • Upgrading to level 3 costs 500 gold

Archery grounds[編集 | ソースを編集]

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Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Burhs  Castle Baileys  Royal Armory
Effects
Realm
−6% Men-at-Arms Maintenance
+15% Archer Damage
+5% Archer Toughness
+10% Skirmisher Damage
+5% Skirmisher Toughness
+10% Skirmisher Pursuit
+5% Skirmisher Screen
Realm
−8% Men-at-Arms Maintenance
+30% Archer Damage
+10% Archer Toughness
+20% Skirmisher Damage
+10% Skirmisher Toughness
+20% Skirmisher Pursuit
+10% Skirmisher Screen
Realm
−10% Men-at-Arms Maintenance
+45% Archer Damage
+15% Archer Toughness
+30% Skirmisher Damage
+15% Skirmisher Toughness
+30% Skirmisher Pursuit
+15% Skirmisher Screen

Level Name Internal ID Description
1 Archery Ranges archery_ranges_01 Everyone is welcome at the archery range, regardless of if you're wealthy or poor. The reason is twofold; peasants that can fire a bow are more useful in war, and experienced marksmen keep themselves in top shape when they can compete in tournaments.
2 Royal Bowyers archery_ranges_02 The best bowmakers are employed by the crown, and set to craft the highest-quality bows they can in facilities specifically constructed for the task.
3 Marksman's Ranges archery_ranges_03 To inspire the peasantry and provide ample challenge for our marksmen, these special ranges are designed to train our archers in long-distance archery.

Blacksmiths[編集 | ソースを編集]

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Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Burhs  Castle Baileys  Royal Armory
Effects
Realm
−6% Men-at-Arms Maintenance
+5% Heavy Infantry Damage
+15% Heavy Infantry Toughness
+5% Spearmen Infantry Damage
+15% Spearmen Infantry Toughness
Realm
−8% Men-at-Arms Maintenance
+10% Heavy Infantry Damage
+30% Heavy Infantry Toughness
+10% Spearmen Infantry Damage
+30% Spearmen Infantry Toughness
Realm
−10% Men-at-Arms Maintenance
+15% Heavy Infantry Damage
+45% Heavy Infantry Toughness
+15% Spearmen Infantry Damage
+45% Spearmen Infantry Toughness

Level Name Internal ID Description
1 Crown Smithies blacksmiths_01 The best and most productive smiths are employed by the crown and set to produce swords, mail and pikes for the royal guard.
2 Blacksmith's Guilds blacksmiths_02 By collaborating with the various guilds, large amounts of gear can be made cheaply on order.
3 Royal Forges blacksmiths_03 Large forges are constructed for the sole purpose of supplying the crown with weapons, only the best smiths are employed to work therein.

Jousting grounds[編集 | ソースを編集]

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By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Burhs  Castle Baileys  Royal Armory
Effects
Realm
−6% Men-at-Arms Maintenance
+10% Light Cavalry Damage
+10% Light Cavalry Toughness
+10% Light Cavalry Pursuit
+10% Light Cavalry Screen
+10% Heavy Cavalry Damage
+10% Heavy Cavalry Toughness
Realm
−8% Men-at-Arms Maintenance
+20% Light Cavalry Damage
+20% Light Cavalry Toughness
+20% Light Cavalry Pursuit
+20% Light Cavalry Screen
+20% Heavy Cavalry Damage
+20% Heavy Cavalry Toughness
Realm
−10% Men-at-Arms Maintenance
+30% Light Cavalry Damage
+30% Light Cavalry Toughness
+30% Light Cavalry Pursuit
+30% Light Cavalry Screen
+30% Heavy Cavalry Damage
+30% Heavy Cavalry Toughness

Level Name Internal ID Description
1 Jousting Fields jousting_lists_01 A clearing is kept open year-round to facilitate the training of riders and knights.
2 Tournament Grounds jousting_lists_02 With jousting lists and stands for the public, these tournament grounds attract a huge amount of contestants.
3 Royal Tournament Arenas jousting_lists_03 Upgraded with seats for royal guests and a larger fairground, the tournament arena is truly impressive.

Leisure palaces[編集 | ソースを編集]

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While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Manorialism  Windmills  Cranes
Effects
Duchy
+0.2 Monthly Control
+20% Monthly Control
Realm
+5% Monthly Prestige
+15% Stress Loss
+5 Hostile Scheme Success Chance
+5 Personal Scheme Success Chance
Duchy
+0.3 Monthly Control
+40% Monthly Control
Realm
+10% Monthly Prestige
+25% Stress Loss
+10 Hostile Scheme Success Chance
+10 Personal Scheme Success Chance
Duchy
+0.4 Monthly Control
+60% Monthly Control
Realm
+15% Monthly Prestige
+35% Stress Loss
+15 Hostile Scheme Success Chance
+15 Personal Scheme Success Chance

Level Name Internal ID Description
1 Chateau leisure_palace_01 When the burdens of responsibility become too much (or an angry mob of peasants is storming the gates), there's no place like the rural, far-away chateau for some impromptu relaxation!
2 Summer Palace leisure_palace_02 The summer palace is located in a scenic part of the duchy, far away from the menial lives of our toiling subjects. There's truly no better way to display royal power and prestige, and the simple fact that we are better than everyone else.
3 Winter Palace leisure_palace_03 The winter palace is designed to house the royal family during the harsher months of the year. With a well-stocked larder and a defensible position, it towers over any shivering subjects that have the privilege to work nearby.

Marches[編集 | ソースを編集]

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Marcher lords protect the borders with fortifications and local garrisons.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Burhs  Castle Baileys  Royal Armory
Effects
Duchy
+1 Fort Level
+4 Defender Advantage
+25% Supply Limit
+25% Garrison Size
+25% Levy Reinforcement Rate
+20% Hostile Raid Time
Duchy
+2 Fort Level
+6 Defender Advantage
+50% Supply Limit
+50% Garrison Size
+50% Levy Reinforcement Rate
+30% Hostile Raid Time
Duchy
+3 Fort Level
+8 Defender Advantage
+100% Supply Limit
+100% Garrison Size
+100% Levy Reinforcement Rate
+40% Hostile Raid Time

Level Name Internal ID Description
1 Strategic Marches march_01 Marches are constructed in the most vulnerable and remote areas of the duchy, protecting against attacks. While few and far between, they serve as a useful warning system, and also catch the occasional smuggler.
2 Border Marches march_02 The system of marcher lords are expanded along the entire border, providing further defense.
3 Grand Marches march_03 Large march fortifications are constructed all over the duchy, significantly hampering any attacking force.

Military academies[編集 | ソースを編集]

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Dedicated facilities for training officers and knights, improving their efficiency in combat.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Burhs  Castle Baileys  Royal Armory
Effects
Realm
−2% Army Maintenance
+2 Number of Knights
+25% Knight Effectiveness
Realm
−3% Army Maintenance
+4 Number of Knights
+50% Knight Effectiveness
Realm
−5% Army Maintenance
+6 Number of Knights
+75% Knight Effectiveness

Level Name Internal ID Description
1 Military Schools military_academy_01 Aspiring officers are vetted based on merit in the military school. Naturally, the school only accepts students of a noble pedigree.
2 Officer's Academies military_academy_02 Sergeants put through the academy will have a greater understanding of the battlefield, or at the very least know how to properly grovel before their superiors.
3 Grand Military Academies military_academy_03 This duchy hosts a grand military academy, where local military officers are put through rigorous training.

Royal armories[編集 | ソースを編集]

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By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Burhs  Castle Baileys  Royal Armory
Effects
Duchy
+20% Levy Size
Duchy
+30% Levy Size
Duchy
+40% Levy Size

Level Name Internal ID Description
1 Weapon Depots royal_armory_01 In times of war, peasant levies can be assigned a weapon from the depot. It's mostly rusty old axes, broken spears and the occasional club with a nail driven through it. Regardless, it's better than going into battle with your bare fists!
2 Crown Armories royal_armory_02 Armories run by the crown collect and maintain weapons and armor for use in war. These are of decent quality, and can turn any drunk layabout into an at-least-to-the-eye competent soldier in no time!
3 Royal Arsenal royal_armory_03 The royal arsenal not only contains an impressive amount of weapons, it also hosts blacksmiths that forge new gear. While it might be a waste to equip mere peasants with these armaments, they also attract local adventurers who would love nothing more than to fight and die for us should they get one of the swords...

Royal reserves[編集 | ソースを編集]

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A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.
— In-game description

This building can only be built in the following terrain:

Terrain Able to construct
 Desert
 Desert Mountains
 Drylands Yes
 Farmlands Yes
 Floodplains Yes
 Forest Yes
 Hills Yes
 Jungle Yes
 Mountains
 Oasis
 Plains Yes
 Steppe
 Taiga Yes
 Wetlands


Level 1 Level 2 Level 3
Requirements  Manorialism  Windmills  Cranes
Effects
Duchy
+5 Popular Opinion
+10% Monthly Development
Holding
+0.8 Monthly Tax
Duchy
+10 Popular Opinion
+20% Monthly Development
Holding
+1.1 Monthly Tax
Duchy
+15 Popular Opinion
+30% Monthly Development
Holding
+1.4 Monthly Tax

Level Name Internal ID Description
1 Royal Forests royal_forest_01 Large areas of forest in this duchy are reserved for use by the royal family. Peasants are prohibited from living in the forest, hunting any of its animals or clearing trees for agriculture. Attacking the crown's tax assessors as they're passing by is especially prohibited.
2 Vast Crown Forests royal_forest_02 Entire towns are now subsumed by this royal forest, and nearby settlements often find that the monarch's men have 'discovered' maps placing their dwellings firmly inside the local crownswood.
3 Crownswood Courts royal_forest_03 Law is only as good as the system that backs it up, and now this royal forest has an entire system of courts, wardens, and clerks, backed up by trained magistrates, all ready to enforce the diktats of the crown.

Siege works[編集 | ソースを編集]

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Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Burhs  Castle Baileys  Royal Armory
Effects
Duchy
+1 Fort Level
Realm
Unit stat siege progress.png +20% Siege Weapon Effectiveness
+2 Siege Weapon Toughness
Duchy
+2 Fort Level
Realm
Unit stat siege progress.png +30% Siege Weapon Effectiveness
+4 Siege Weapon Toughness
Duchy
+3 Fort Level
Realm
Unit stat siege progress.png +40% Siege Weapon Effectiveness
+6 Siege Weapon Toughness

Level Name Internal ID Description
1 Siege Workshops siege_works_01 Siege workshops provide a place to assemble and try out various kinds of siege weapons.
2 Trebuchet Engineers siege_works_02 A dedicated cast of engineers works tirelessly to ensure that our trebuchets can fling 90 kilogram stone projectiles over 300 meters.
3 Cannon Foundries siege_works_03 The siege foundries allow for rapid casting and readying of cannons.

Tax offices[編集 | ソースを編集]

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Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!
— In-game description

テンプレート:Terrain requirement/Any terrain

Level 1 Level 2 Level 3
Requirements  Manorialism  Windmills  Cranes
Effects
Duchy
+10% Holding Taxes
Duchy
+15% Holding Taxes
Duchy
+20% Holding Taxes

Level Name Internal ID Description
1 Tax Assessors tax_assessor_01 It is every peasant's duty to pay the crown a proportionate tax in coin or produce. Our tax assessors ensure that what they pay is sufficiently 'proportionate' for our needs, and fortunately for us most peasants are illiterate.
2 Bailiff's Office tax_assessor_02 An excellent way to make sure that peasants pay their taxes is the threat of being thrown in the dungeon should they not. This is the job of the bailiff, ever on our side!
3 Magistrate's Court tax_assessor_03 While peasants might be easy to tax, the wealthier landholders are harder to coerce. By establishing a complex administrative web run by loyal magistrates, we can ensure that even the richest of our subjects pay their dues.

References[編集 | ソースを編集]