補正
- この記事については obtainable in-game modifiers. the modding pageについてはこちらModifier (modding).
A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. Modifiers can be temporary or permanent, with permanent modifiers always granting positive effects.
Permanent dynasty modifiers
The following permanent modifiers affect all members of a dynasty:
Modifier | Effects | Requirements |
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Permanent house modifiers
The following permanent modifiers affect all members of a house:
Modifier | Effects | Requirements |
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Permanent county modifiers
The following permanent modifiers affect all baronies in a county:
Modifier | Effects | Requirements |
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Permanent character modifiers
The following permanent modifiers affect a certain character:
Modifier | Effects | Requirements |
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Pets
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a Decision to pet them and have a hidden 33% chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.
- At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of
Gold.
- During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the
Sadistic trait it can kill the pet to gain +1
Learning.
While the character has a pet modifier the following events can take place:
- A vassal plays with the pet and gains +20
Opinion
- The pet brings 2
Gold
- The pet gives a temporary
Health Boost
- The pet ruins a vassal's possessions, bringing the following options:
- Pay the vassal and lose a moderate random amount of
Gold
- Lose -20
Opinion with the vassal
- Pay the vassal and lose a moderate random amount of
- If there is a scheme targeting the character there is a very small chance for the pet to expose it.
- If the character has both pet modifiers it might gain an event that grants -20
Stress
- If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
- 30% chance the dog dies
- 45% chance the cat dies
- 15% chance both die
- 10% chance they get along and the character gains -10
Stress
Temporary modifiers
From hunting
The following modifiers may be gained through the Call Hunt activity.[1]
Character modifiers
Name | Effects | Description | Modifier ID | Notes |
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This character has been trained by poachers to hunt. | hunt_poacher_training_modifier | |
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An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_hunting_trophy | There is another modifier with the same name. |
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This character has an uncanny ability to handle animals. | modifier_hunt_friend_of_animal | |
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This character has resisted the siren song of temptation. | modifier_hunt_resisted_advances | |
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- | hunt_guide_local_madman_modifier | |
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This character has enjoyed rigorous exercise during their hunts. | hunt_fresh_air_and_exercise_modifier | |
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This character knows how to focus on the things that demand immediate attention. | hunt_focused_attention_modifier | |
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An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_dog_trophy_modifier | There is another modifier with the same name. |
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This character has perform an impressive feat of prowess during their hunts. | modifier_hunt_dog_fighting_modifier | |
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This character has successfully negotiated between two people in conflict– a valuable lesson. | hunt_mediated_fight_modifier | |
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This character is very focused on the hunt | hunt_focused_effort_modifier | |
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This character has some recent experience with very trying medical treatments | hunt_treated_injury_modifier | |
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This character is suffering from a bruised rear | hunt_tasted_the_belt_modifier | |
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This character's wounds have been seen to in some fashion | hunt_treated_wound_modifier | |
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This character has spoken the truth at the detriment of themselves | hunt_chose_truth_modifier | |
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This character hunted, and killed, a mystical white animal | hunt_mystical_animal_modifier |
County modifiers
Name | Effects | Description | Modifier ID |
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People in this County bear the burden of making up for poachers in the forests. | hunt_punished_locals_modifier |
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This County is upset over the way it has been treated for the actions of a handful of poachers | hunt_upset_hunting_county_modifier |
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- | hunt_killed_local_madman_modifier |
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- | hunt_talked_to_madman_modifier |
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The peasants of this County have been denied the right to forage in the forests. | hunt_peasants_denied_forest_modifier |
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Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. | hunt_peasants_hunted_modifier |
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The poorest people of this County have received significant charitable aid. | hunt_aided_peasants_modifier |
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The peasants of this county feel protected | hunt_protected_peasants_modifier |
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The locals in this county just wants (sic) to be left alone | hunt_disturbed_locals_modifier |
From feasting
The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
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Discussing strategies with experienced commanders has proved fruitful for this character. | feast_strategy_discussions_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. | feast_cavalry_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. | feast_skirmishers_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. | feast_skirmishers_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. | feast_archers_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. | feast_pikemen_insight_modifier | |
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This character likes to assess the situation and make sure they are prepared for all eventualities. | feast_better_safe_than_sorry_modifier | There is another modifier with the same name. |
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This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. | feast_overly_safe_rather_than_sorry_modifier | There is another modifier with the same name. |
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- | feast_silenced_a_disruptive_guest | |
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- | feast_bad_reaction_to_food | |
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- | feast_had_good_fight_modifier | |
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- | feast_loyal_servantry_modifier | |
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This character is exceptionally courteous and considerate of their host, wherever they may be. | i_am_corteous_guest_modifier | |
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There are certain things a noble should simply be too good for. | feast_higher_standards_modifier | |
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It's not hubris if it's true. | feast_scholarly_confidence_modifier | |
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It is immensely cathartic to complain when things are even slightly wrong. | feast_gratifying_complaints_modifier | |
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A chance encounter with a meal at a feast has reignited this character's passion for life. | feast_life_reaffirmed_modifier | |
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Spending time with those who care for us is one of the things that makes life worth living. | feast_reinvigorated_by_friend_modifier | |
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Certain things require great skill to keep unnoticed. | feast_practiced_secrecy_modifier | |
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It is important to know when to indulge, and when to make sacrifices. | feast_showed_great_restraint_modifier | |
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The world would have been a perfectly fine place without a certain someone. | feast_bad_form_with_rival_modifier | |
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A good talk about an interesting subject does really get the brain going. | feast_had_interesting_conversation_modifier | |
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To supply your guests with enough to drink is the job of any host! | feast_bought_more_drink_modifier | |
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To eat highly agreeable food is good for both mind and soul! | feast_good_food_modifier | |
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The head of this character's household is doing a stellar job of managing the relationship between guests and the court. | feast_household_efforts_modifier | |
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A good laugh prolongs life, as long as you are not the butt of the joke. | feast_raucous_entertainment_modifier | |
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Once burnt, check that all food is properly cooked twice. | feast_suspicious_of_food_modifier | |
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Showing a cold heart and a will of steel in front of others, this character has left an impression. | feast_display_of_ruthlessness_modifier | |
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This character has invented an interesting new way of practicing endurance. | feast_bird_based_exercise_modifier | |
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The feast doesn't truly start until the livestock joins the table. | feast_livestock_at_feast_modifier | |
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This character hasn't been this rested and invigorated in a long time! | feast_blew_off_steam_modifier | |
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A sound meal can mend the gravest illness. | feast_hearty_diet_modifier | |
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It goes with everything! | feast_obsessed_with_garum_modifier |
From pilgrimage
The following modifiers may be gained through the Go on a Pilgrimage or Undertake the Hajj activities.[3] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
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- | pilgrimage_sympathetic_towards_faiths_modifier | |
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- | pilgrimage_disdainful_towards_faiths_modifier | |
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This character has hired foreign personal guards from distant lands | pilgrimage_foreign_guards_modifier | |
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This character has safely traveled with almost no protection through foreign lands | pilgrimage_divine_protection_modifier | |
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This character has traveled with a wide range of different people | new_pilgrimage_companions_modifier | |
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This character got completely lost on a pilgrimage | pilgrimage_completely_lost_modifier | |
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- | dedicated_to_pilgrimage_modifier | Not to be confused with Determined Pilgrim |
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This character has made sure that everyone knows how pious their pilgrimage was | showy_about_pilgrimage_modifier | |
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A pilgrimage has taught this character much about the world | pilgrimage_worldly_modifier | |
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This character has been on a Pilgrimage while following the Armed Pilgrimages tenet. | pilgrimage_armed_pilgrimages_modifier | Requires faith to have Armed Pilgrimages tenet. Not to be confused with Dedicated Pilgrim |
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This character has been on a Pilgrimage while following the Mendicant Preachers tenet. | pilgrimage_mendicant_preachers_modifier | Requires faith to have Mendicant Preachers tenet. |
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This character has been on a Pilgrimage while following the Ecclesiarchy tenet. | pilgrimage_pentarchy_modifier | Requires faith to have Ecclesiarchy tenet. |
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This character has been on a Pilgrimage while following the Struggle and Submission tenet. | pilgrimage_struggle_submission_modifier | Requires faith to have Struggle and Submission tenet. |
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This character has been on a Pilgrimage while following the Ancestor Worship tenet. | pilgrimage_ancestor_worship_modifier | Requires faith to have Ancestor Worship tenet. |
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This character's head has been shaved clean, a sign of their recent completion of the Hajj. | hajj_halq_modifier | Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
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- | pilgrimage_religious_reflections_modifier | |
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This character takes it very easy when journeying. | pilgrimage_rest_and_good_health_modifier |
Religious modifiers
Name | Effects | Description | Modifier ID | Notes |
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This character has recently been excommunicated, damaging their standing in the eyes of their faith. | recent_excommunication | |
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It will take some time before the stain of this character's former excommunication fades completely. | excommunication_recently_lifted | |
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This character has made a sacred vow to give away much of their wealth. | vow_of_poverty_modifier | |
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Religious authorities have condemned this character as unsuitable to lead the faithful. | temporal_condemnation_modifier | |
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This character has publicly insulted and threatened a member of the clergy. | scorned_theocrats_modifier | |
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This character has been exposed as a non-believer. | known_non_believer | |
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Nobody can deny the fervor and bravery what which the members of this dynasty have distinguished themselves with time and again in war, especially when it comes to matters of faith. | dynasty_beneficiary_won_ghw | |
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When it was time to prove their devotion to the Church, the members of this House were ready to answer the call to arms and distinguish themselves in battle against the heathens. | house_beneficiary_won_ghw_crusade |
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There is no doubt about it: the spirit of the sacred struggle is alive and strong within the members of this House. | house_beneficiary_won_ghw_jihad |
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Members of this House have distinguished themselves in the fight against the enemies of the Faith time and again, proving beyond doubt their zeal. | house_beneficiary_won_ghw |
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False conversion modifiers
The following modifiers are related to the false conversion mechanic.[4][5] Note that both of these modifiers are county modifiers.
Name | Effects | Description | Modifier ID | Notes |
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Many communities in this county are thought to still practice their old faith in secret. | false_convert_modifier | |
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The populace here are thankful for permission to practice their faith in the open once more. | relieved_cryptos_modifier |
References
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