Economic buildings
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Each type of terrain has a possible selection of economic buildings. Every barony type may build economic buildings suitable to their terrain.
All economic buildings provide monthly tax and have their upgrades unlocked via the following innovations:
Innovation | Era | Levels |
---|---|---|
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Tribal | 2+ |
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Early Medieval | 3+ |
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High Medieval | 5+ |
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Late Medieval | 7+ |
Note that there are also economic buildings with substantial military bonuses alongside gold.
Desert agriculture[編集 | ソースを編集]
100px |
|
- Construction time
- 2 years
- Terrain requirements
- This building can only be built in the following terrain:
Terrain | Able to construct |
---|---|
Desert | |
Desert Mountains | — |
Drylands | |
Farmlands | — |
Floodplains | — |
Forest | — |
Hills | — |
Jungle | — |
Mountains | — |
Oasis | |
Plains | — |
Steppe | — |
Taiga | — |
Wetlands | — |
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 100 Gold | — | +0.25 Monthly tax[1] | — | — |
2 | 150 Gold | Crop Rotation |
|
— | — |
3 | 200 Gold |
|
— | +1 Light Cavalry Toughness | |
4 | 250 Gold | — |
|
— | +1 Light Cavalry Toughness |
5 | 300 Gold |
|
+2% Monthly development | +1 Light Cavalry Toughness | |
6 | 350 Gold | — |
|
+2% Monthly development | +1 Light Cavalry Toughness |
7 | 400 Gold |
|
+5% Monthly development | +1 Light Cavalry Toughness | |
8 | 450 Gold | — |
|
+5% Monthly development | +1 Light Cavalry Toughness |
Farms & Fields[編集 | ソースを編集]
100px |
|
- Construction time
- 3 years
- Terrain requirements
- This building can only be built in the following terrain:
Terrain | Able to construct |
---|---|
Desert | — |
Desert Mountains | — |
Drylands | |
Farmlands | |
Floodplains | |
Forest | — |
Hills | — |
Jungle | — |
Mountains | — |
Oasis | — |
Plains | |
Steppe | — |
Taiga | — |
Wetlands | — |
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 150 Gold | — | +0.5 Monthly tax | — | — |
2 | 225 Gold | Crop Rotation | +0.8 Monthly tax | +1% Holding Taxes | — |
3 | 300 Gold | +1.1 Monthly tax |
|
— | |
4 | 375 Gold | — | +1.4 Monthly tax |
|
— |
5 | 450 Gold | +1.7 Monthly tax |
|
— | |
6 | 525 Gold | — | +2 Monthly tax |
|
— |
7 | 600 Gold | +2.3 Monthly tax |
|
— | |
8 | 675 Gold | — | +2.6 Monthly tax |
|
— |
Forestries[編集 | ソースを編集]
100px |
|
- Construction time
- 3 years
- Terrain requirements
- This building can only be built in the following terrain:
Terrain | Able to construct |
---|---|
Desert | — |
Desert Mountains | — |
Drylands | — |
Farmlands | — |
Floodplains | — |
Forest | |
Hills | — |
Jungle | |
Mountains | — |
Oasis | — |
Plains | — |
Steppe | — |
Taiga | |
Wetlands | — |
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 100 Gold | — |
|
— | — |
2 | 150 Gold | Crop Rotation |
|
−5% Temple building construction cost | — |
3 | 200 Gold |
|
−5% Temple building construction cost | −1% Army Gold Maintenance | |
4 | 250 Gold | — |
|
|
−1% Army Gold Maintenance |
5 | 300 Gold |
|
|
−1% Army Gold Maintenance | |
6 | 350 Gold | — |
|
|
−1% Army Gold Maintenance |
7 | 400 Gold |
|
|
−1% Army Gold Maintenance | |
8 | 450 Gold | — |
|
|
−1% Army Gold Maintenance |
Hill farms[編集 | ソースを編集]
100px |
|
- Construction time
- 3 years
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 100 Gold | — | +0.35 Monthly tax[1] | — | — |
2 | 150 Gold | Crop Rotation | +0.55 Monthly tax | — | +1 Spearmen Toughness |
3 | 200 Gold | +0.75 Monthly tax | +300 Supply limit | +1 Spearmen Toughness | |
4 | 250 Gold | — | +0.95 Monthly tax | +300 Supply limit | +2 Spearmen Toughness |
5 | 300 Gold | +1.15 Monthly tax |
|
+2 Spearmen Toughness | |
6 | 350 Gold | — | +1.35 Monthly tax |
|
+2 Spearmen Toughness |
7 | 400 Gold | +1.55 Monthly tax |
|
+2 Spearmen Toughness | |
8 | 450 Gold | — | +1.75 Monthly tax |
|
+2 Spearmen Toughness |
Manor houses[編集 | ソースを編集]
100px |
|
- Construction time
- 5 years
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 200 Gold | — | +0.7 Monthly tax | — | — |
2 | 300 Gold | Crop Rotation |
|
— | — |
3 | 400 Gold |
|
+2% Monthly development | — | |
4 | 500 Gold | — |
|
+2% Monthly development | — |
5 | 600 Gold |
|
+2% Monthly development | — | |
6 | 700 Gold | — |
|
|
— |
7 | 800 Gold |
|
|
— | |
8 | 900 Gold | — |
|
|
— |
Quarries[編集 | ソースを編集]
100px |
|
- Construction time
- 2 years
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 100 Gold | — |
|
— | — |
2 | 150 Gold | Crop Rotation |
|
— | −1% Men-at-Arms maintenance |
3 | 200 Gold |
|
+2% Monthly development | −1% Men-at-Arms maintenance | |
4 | 250 Gold | — |
|
|
−1% Men-at-Arms maintenance |
5 | 300 Gold |
|
|
−2% Men-at-Arms maintenance | |
6 | 350 Gold | — |
|
|
−2% Men-at-Arms maintenance |
7 | 400 Gold |
|
|
| |
8 | 450 Gold | — |
|
|
|
Tradeport[編集 | ソースを編集]
100px |
|
- Construction time
- 2 years
- Terrain requirements
- テンプレート:Terrain requirement/Any terrain However, the province must be coastal.
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 150 Gold | — | +0.35 Monthly tax[1] | +5% Monthly development | — |
2 | 225 Gold | Crop Rotation | +0.55 Monthly tax | +10% Monthly development | — |
3 | 300 Gold | +0.75 Monthly tax | +15% Monthly development | — | |
4 | 375 Gold | — | +0.95 Monthly tax | +20% Monthly development | — |
5 | 450 Gold | +1.15 Monthly tax | +25% Monthly development | — | |
6 | 525 Gold | — | +1.35 Monthly tax | +30% Monthly development | — |
7 | 600 Gold | +1.55 Monthly tax | +35% Monthly development | — | |
8 | 675 Gold | — | +1.75 Monthly tax | +40% Monthly development | — |
Wetland farms[編集 | ソースを編集]
100px |
|
- Construction time
- 3 years
- Upgrades
Level | Cost | Requirements | Holding effects | County effects | Realm effects |
---|---|---|---|---|---|
1 | 100 Gold | — |
|
— | — |
2 | 150 Gold | Crop Rotation |
|
−5% Building construction gold cost | — |
3 | 200 Gold |
|
|
— | |
4 | 250 Gold | — |
|
|
— |
5 | 300 Gold |
|
|
— | |
6 | 350 Gold | — |
|
|
— |
7 | 400 Gold |
|
|
— | |
8 | 450 Gold | — |
|
|
— |
References[編集 | ソースを編集]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Tooltip in game rounds down. See
game\common\script_values\00_building_values.txt
. - ↑
00_terrain_specific_buildings.txt
,cereal_fields_08
,supply_limit = 1600
. - ↑ Tooltip in game rounds down. See
game\common\script_values\00_building_values.txt
,@good_build_speed_base = -0.025
. - ↑ Tooltip in game rounds down. See
game\common\script_values\00_building_values.txt
,@good_build_speed_base = -0.025
.