Duchy buildings can only be constructed by a feudal or clan ruler in the de jure capital of a Duchy and can only be used if the character holds the associated duchy title. Note that all duchy buildings may be built in any terrain, apart from royal reserves. All duchy buildings take 5 years to construct or upgrade and have 3 levels.
Everyone is welcome at the archery range, regardless of if you're wealthy or poor. The reason is twofold; peasants that can fire a bow are more useful in war, and experienced marksmen keep themselves in top shape when they can compete in tournaments.
2
Royal Bowyers
archery_ranges_02
The best bowmakers are employed by the crown, and set to craft the highest-quality bows they can in facilities specifically constructed for the task.
3
Marksman's Ranges
archery_ranges_03
To inspire the peasantry and provide ample challenge for our marksmen, these special ranges are designed to train our archers in long-distance archery.
When the burdens of responsibility become too much (or an angry mob of peasants is storming the gates), there's no place like the rural, far-away chateau for some impromptu relaxation!
2
Summer Palace
leisure_palace_02
The summer palace is located in a scenic part of the duchy, far away from the menial lives of our toiling subjects. There's truly no better way to display royal power and prestige, and the simple fact that we are better than everyone else.
3
Winter Palace
leisure_palace_03
The winter palace is designed to house the royal family during the harsher months of the year. With a well-stocked larder and a defensible position, it towers over any shivering subjects that have the privilege to work nearby.
Marches are constructed in the most vulnerable and remote areas of the duchy, protecting against attacks. While few and far between, they serve as a useful warning system, and also catch the occasional smuggler.
2
Border Marches
march_02
The system of marcher lords are expanded along the entire border, providing further defense.
3
Grand Marches
march_03
Large march fortifications are constructed all over the duchy, significantly hampering any attacking force.
Aspiring officers are vetted based on merit in the military school. Naturally, the school only accepts students of a noble pedigree.
2
Officer's Academies
military_academy_02
Sergeants put through the academy will have a greater understanding of the battlefield, or at the very least know how to properly grovel before their superiors.
3
Grand Military Academies
military_academy_03
This duchy hosts a grand military academy, where local military officers are put through rigorous training.
In times of war, peasant levies can be assigned a weapon from the depot. It's mostly rusty old axes, broken spears and the occasional club with a nail driven through it. Regardless, it's better than going into battle with your bare fists!
2
Crown Armories
royal_armory_02
Armories run by the crown collect and maintain weapons and armor for use in war. These are of decent quality, and can turn any drunk layabout into an at-least-to-the-eye competent soldier in no time!
3
Royal Arsenal
royal_armory_03
The royal arsenal not only contains an impressive amount of weapons, it also hosts blacksmiths that forge new gear. While it might be a waste to equip mere peasants with these armaments, they also attract local adventurers who would love nothing more than to fight and die for us should they get one of the swords...
A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.
— In-game description
”
This building can only be built in the following terrain:
Terrain
Able to construct
Desert
—
Desert Mountains
—
Drylands
Farmlands
Floodplains
Forest
Hills
Jungle
Mountains
—
Oasis
—
Plains
Steppe
—
Taiga
Wetlands
—
Level 1
Level 2
Level 3
Requirements
Manorialism
Windmills
Cranes
Effects
Duchy
+5 Popular Opinion
+10% Monthly Development
Holding
+0.8 Monthly Tax
Duchy
+10 Popular Opinion
+20% Monthly Development
Holding
+1.1 Monthly Tax
Duchy
+15 Popular Opinion
+30% Monthly Development
Holding
+1.4 Monthly Tax
Level
Name
Internal ID
Description
1
Royal Forests
royal_forest_01
Large areas of forest in this duchy are reserved for use by the royal family. Peasants are prohibited from living in the forest, hunting any of its animals or clearing trees for agriculture. Attacking the crown's tax assessors as they're passing by is especially prohibited.
2
Vast Crown Forests
royal_forest_02
Entire towns are now subsumed by this royal forest, and nearby settlements often find that the monarch's men have 'discovered' maps placing their dwellings firmly inside the local crownswood.
3
Crownswood Courts
royal_forest_03
Law is only as good as the system that backs it up, and now this royal forest has an entire system of courts, wardens, and clerks, backed up by trained magistrates, all ready to enforce the diktats of the crown.
Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!
It is every peasant's duty to pay the crown a proportionate tax in coin or produce. Our tax assessors ensure that what they pay is sufficiently 'proportionate' for our needs, and fortunately for us most peasants are illiterate.
2
Bailiff's Office
tax_assessor_02
An excellent way to make sure that peasants pay their taxes is the threat of being thrown in the dungeon should they not. This is the job of the bailiff, ever on our side!
3
Magistrate's Court
tax_assessor_03
While peasants might be easy to tax, the wealthier landholders are harder to coerce. By establishing a complex administrative web run by loyal magistrates, we can ensure that even the richest of our subjects pay their dues.