Each County has a [[Culture]] and [[Faith]], which represents the religion and culture of its general populace. Characters who hold Counties of other Cultures and Faiths will likely have to deal with popular revolts, as the peasants don't take kindly to being ruled by a foreigner or heretic/heathen. A County's Culture and Faith can be converted to your own by assigning the relevant [[Council#Council_task|Councilor Task]]. Note that the conversion has to be completed in one sitting; progress will be lost if the [[council]]or assigned to the conversion task is reassigned to another task or County. | Each County has a [[Culture]] and [[Faith]], which represents the religion and culture of its general populace. Characters who hold Counties of other Cultures and Faiths will likely have to deal with popular revolts, as the peasants don't take kindly to being ruled by a foreigner or heretic/heathen. A County's Culture and Faith can be converted to your own by assigning the relevant [[Council#Council_task|Councilor Task]]. Note that the conversion has to be completed in one sitting; progress will be lost if the [[council]]or assigned to the conversion task is reassigned to another task or County. |