Military buildings

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Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. Military buildings specialize in increasing your levy, making your Men At Arms more powerful, or providing other military advantages. Note that all military buildings have their upgrades unlocked through the following innovations:

Innovation Era Levels
 Barracks Tribal 2+
 Burhs Early Medieval 3+
 Castle Baileys High Medieval 5+
 Royal Armory Late Medieval 7+

Note that there are also economic buildings with substantial military bonuses.

Barracks[編集 | ソースを編集]

100px
Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war.
— In-game description
Construction time
  3 years
Terrain requirements
This building can only be built in the following terrain:
Terrain Able to construct
  Desert
  Desert Mountains
  Drylands  
  Farmlands  
  Floodplains
  Forest  
  Hills  
  Jungle  
  Mountains  
  Oasis
  Plains  
  Steppe  
  Taiga  
  Wetlands  
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1   150 Gold   +125 Levies
  •   +4% Heavy Infantry Damage
  •   +4% Spearmen Damage
2   225 Gold   Barracks   +225 Levies
  •   +6% Heavy Infantry Damage
  •   +6% Spearmen Damage
  •   +4% Heavy Infantry Toughness
  •   +4% Spearmen Toughness
3   300 Gold
  • Holding is at least level 2
  •   Burhs
  +325 Levies

  −2% Building construction time

  •   +8% Heavy Infantry Damage
  •   +8% Spearmen Damage
  •   +4% Heavy Infantry Toughness
  •   +4% Spearmen Toughness
4   375 Gold   +425 Levies

  −2% Building construction time

  •   +10% Heavy Infantry Damage
  •   +10% Spearmen Damage
  •   +6% Heavy Infantry Toughness
  •   +6% Spearmen Toughness
5   450 Gold
  • Holding is at least level 3
  •   Castle Baileys
  +525 Levies

  −2% Building construction time

  •   +12% Heavy Infantry Damage
  •   +12% Spearmen Damage
  •   +6% Heavy Infantry Toughness
  •   +6% Spearmen Toughness
6   525 Gold   +625 Levies

  −2% Building construction time

  •   +14% Heavy Infantry Damage
  •   +14% Spearmen Damage
  •   +8% Heavy Infantry Toughness
  •   +8% Spearmen Toughness
7   600 Gold
  • Holding is level 4
  •   Royal Armory
  •   +725 Levies
  •   +5% Levy reinforcement rate

  −2% Building construction time

  •   +16% Heavy Infantry Damage
  •   +16% Spearmen Damage
  •   +8% Heavy Infantry Toughness
  •   +8% Spearmen Toughness
8   675 Gold
  •   +825 Levies
  •   +5% Levy reinforcement rate

  −2% Building construction time

  •   +18% Heavy Infantry Damage
  •   +18% Spearmen Damage
  •   +10% Heavy Infantry Toughness
  •   +10% Spearmen Toughness

Level Name Internal ID Description
1 Wooden Barracks barracks_01 To house levies as they ready for war, they need at least a roof over their head. These simple wooden barracks, thrown together in a hurry by 'willing' carpenters and woodsmen, offer decent protection from the elements... Well, unless it rains.
2 Levying Grounds barracks_02 By clearing a large swathe of land of any obstructions, we can muster our soldiers in one place for division into units. The clear vision also allows for easier spotting of deserters.
3 Stone Barrack barracks_03 The sturdier stone barracks offer significantly more protection from the elements, and the carrying of the stones is great training for our men! A 'team-building' exercise, if you will.
4 Mobile Camps barracks_04 The nature of the barrack is to be mobile, and what better way to stay mobile than to use sturdy and durable leather tents? Those farmers didn't need their livestock anyway!
5 Smithies barracks_05 By enlisting camp smiths to maintain our levies' rusted spears and bent forks, we significantly increase our chances of success, even though the smiths might have preferred something just a little bit more prestigious.
6 Training Grounds barracks_06 By putting up training dummies and obstacle courses, we can sift the chaff from the wheat – and that way we know which men to put at the front of the formations...
7 Conscription Centers barracks_07 By constructing dedicated conscription centers in all nearby villages, we ensure a steady stream of ill-willed, alcoholized troublemakers to swell our ranks.
8 Permanent Barracks barracks_08 While we often have to move our levies at a moment's notice, the construction of permanent and well-built barracks allow us a place to house the more elite soldiers and officers, should they happen by.

Camelry[編集 | ソースを編集]

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These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.
— In-game description
Construction time
  3 years
Terrain requirements
This building can only be built in the following terrain:
Terrain Able to construct
  Desert  
  Desert Mountains  
  Drylands
  Farmlands
  Floodplains  
  Forest
  Hills
  Jungle
  Mountains
  Oasis  
  Plains
  Steppe
  Taiga
  Wetlands
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1   150 Gold   +75 Levies
  •   +1 Number of Knights
  •   +2% Light Cavalry Damage
  •   +2% Light Cavalry Pursuit
2   225 Gold   Barracks   +125 Levies   +200 Supply Limit
  •   +1 Number of Knights
  •   +4% Light Cavalry Damage
  •   +4% Light Cavalry Pursuit
  •   +2% Light Cavalry Toughness
  •   +2% Light Cavalry Screen
3   300 Gold
  • Holding is at least level 2
  •   Burhs
  +175 Levies   +200 Supply Limit
  •   +2 Number of Knights
  •   +6% Light Cavalry Damage
  •   +6% Light Cavalry Pursuit
  •   +2% Light Cavalry Toughness
  •   +2% Light Cavalry Screen
  •   +2% Archers Damage
4   375 Gold
  •   +225 Levies
  •   +0.4 Monthly Tax
  +200 Supply Limit
  •   +2 Number of Knights
  •   +8% Light Cavalry Damage
  •   +8% Light Cavalry Pursuit
  •   +4% Light Cavalry Toughness
  •   +4% Light Cavalry Screen
  •   +2% Archers Damage
5   450 Gold
  • Holding is at least level 3
  •   Castle Baileys
  •   +275 Levies
  •   +0.4 Monthly Tax
  +200 Supply Limit
  •   +3 Number of Knights
  •   +5% Knight Effectiveness
  •   +10% Light Cavalry Damage
  •   +10% Light Cavalry Pursuit
  •   +4% Light Cavalry Toughness
  •   +4% Light Cavalry Screen
  •   +2% Archers Damage
6   525 Gold
  •   +325 Levies
  •   +0.4 Monthly Tax
  •   +20% Hostile raid time
  +200 Supply Limit
  •   +3 Number of Knights
  •   +5% Knight Effectiveness
  •   +12% Light Cavalry Damage
  •   +12% Light Cavalry Pursuit
  •   +6% Light Cavalry Toughness
  •   +6% Light Cavalry Screen
  •   +2% Archers Damage
7   600 Gold
  • Holding is level 4
  •   Royal Armory
  •   +375 Levies
  •   +0.4 Monthly Tax
  •   +20% Hostile raid time
  +200 Supply Limit
  •   +4 Number of Knights
  •   +5% Knight Effectiveness
  •   +14% Light Cavalry Damage
  •   +14% Light Cavalry Pursuit
  •   +6% Light Cavalry Toughness
  •   +6% Light Cavalry Screen
  •   +2% Archers Damage
  •   +8% Heavy Cavalry Toughness
8   675 Gold
  •   +425 Levies
  •   +0.4 Monthly Tax
  •   +20% Hostile raid time
[1]
  •   +4 Number of Knights
  •   +5% Knight Effectiveness
  •   +16% Light Cavalry Damage
  •   +16% Light Cavalry Pursuit
  •   +8% Light Cavalry Toughness
  •   +8% Light Cavalry Screen
  •   +2% Archers Damage
  •   +4% Heavy Cavalry Damage
  •   +8% Heavy Cavalry Toughness

Level Name Internal ID Description
1 Camel Breeders camel_farms_01 These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.
2 Scouting Posts camel_farms_02 Camel riders regularly travel between the scouting posts, carrying with them supplies and news about current ongoings.
3 Bowmakers camel_farms_03 Camel cavalry do well when the riders are equipped with bows, and local bowmakers ensure a steady supply of archery equipment.
4 Camel Markets camel_farms_04 The market is always bustling with activity, with merchants trading hundreds of camels a day. This ensures that our breeders get access to the most resilient and enduring specimen.
5 Nomadic Recruitment Grounds camel_farms_05 The fierce desert nomads make excellent soldiers, but they don't work for free. By providing them with superior mounts as payment, we ensure their loyalty in future conflicts.
6 Military Stables camel_farms_06 Large and sturdy stables house our prized war camels, protecting them from both thieves and the harshness of the desert.
7 Armorers camel_farms_07 Making armor for camels is not an easy task, but the reward is well worth it. A charge by fearsome fully-armored camels can make any horse-based army turn their tail and flee.
8 Advanced Breeders camel_farms_08 Scientists from all around have gathered here to try and breed the hardiest and intelligent types of camel they possibly can. With proper offices and a large herd of animals, they have created impressive beasts of war!

Military camps[編集 | ソースを編集]

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A simple training ground where local peasants are readied for war.
— In-game description
Construction time
  2 years
Terrain requirements
テンプレート:Terrain requirement/Any terrain
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1   100 Gold   +100 Levies
  •   +4% Archer Damage
  •   +2% Skirmisher Damage
  •   +2% Skirmisher Pursuit
2   150 Gold   Barracks   +175 Levies   +200 Supply limit
  •   +6% Archer Damage
  •   +2% Archer Toughness
  •   +4% Skirmisher Damage
  •   +4% Skirmisher Pursuit
  •   +2% Skirmisher Toughness
3   200 Gold
  • Holding is at least level 2
  •   Burhs
  +250 Levies   +200 Supply limit
  •   +8% Archer Damage
  •   +2% Archer Toughness
  •   +6% Skirmisher Damage
  •   +6% Skirmisher Pursuit
  •   +2% Skirmisher Toughness
4   250 Gold   +325 Levies
  •   +200 Supply limit
  •   +5% Monthy control
  •   +10% Archer Damage
  •   +4% Archer Toughness
  •   +8% Skirmisher Damage
  •   +8% Skirmisher Pursuit
  •   +4% Skirmisher Toughness
5   300 Gold
  • Holding is at least level 3
  •   Castle Baileys
  +400 Levies
  •   +200 Supply limit
  •   +5% Monthy control
  •   +12% Archer Damage
  •   +4% Archer Toughness
  •   +10% Skirmisher Damage
  •   +10% Skirmisher Pursuit
  •   +4% Skirmisher Toughness
  •   +2% Light Cavalry Toughness
6   350 Gold   +475 Levies
  •   +200 Supply limit
  •   +5% Monthy control
  •   +14% Archer Damage
  •   +6% Archer Toughness
  •   +12% Skirmisher Damage
  •   +12% Skirmisher Pursuit
  •   +6% Skirmisher Toughness
  •   +2% Light Cavalry Toughness
7   400 Gold
  • Holding is level 4
  •   Royal Armory
  •   +550 Levies
  •   +5% Levy reinforcement rate
  •   +200 Supply limit
  •   +5% Monthy control
  •   +16% Archer Damage
  •   +6% Archer Toughness
  •   +14% Skirmisher Damage
  •   +14% Skirmisher Pursuit
  •   +6% Skirmisher Toughness
  •   +2% Light Cavalry Toughness
8   450 Gold
  •   +625 Levies
  •   +5% Levy reinforcement rate
  •   +200 Supply limit
  •   +5% Monthy control
  •   +18% Archer Damage
  •   +8% Archer Toughness
  •   +16% Skirmisher Damage
  •   +16% Skirmisher Pursuit
  •   +6% Skirmisher Toughness
  •   +2% Light Cavalry Toughness
  •   +2% Spearmen Toughness
  •   +2% Heavy Infantry Toughness

Level Name Internal ID Description
1 Hide Tents military_camps_01 Upon calling levies, they are gathered into rudimentary camps where they get to sleep in simple tents. While not the most comfortable, it is a cheap and portable type of camp.
2 Camp Cooks military_camps_02 By assigning a portion of the levies to collect and prepare food for the rest, more men are lured in from the countryside – drawn in by the smell of food.
3 Training Fields military_camps_03 Archery targets and dummies give the levies both distraction and a modicum of training, before being thrown into the heat of battle.
4 Watchposts military_camps_04 Watchposts act as beacons, outlooks, and natural gathering spots. Even when not in times of muster, guards are always stationed here.
5 Camp Smiths military_camps_05 The camp smiths do simple repairs and keep horses shoed.
6 Mustering Halls military_camps_06 Dedicated mustering halls placed in every village makes it much easier to press levies into service.
7 Militia Barracks military_camps_07 Each town now has its own militia barracks, where weapons are stored should they be needed. The barracks also act as a meeting place for the officers responsible for the muster.
8 Levying Squares military_camps_08 The larger levying squares provide not only a place for soldiers to gather, but also one to train for upcoming battles.

Outposts[編集 | ソースを編集]

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A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks.
— In-game description
Construction time
  2 years
Terrain requirements
This building can only be built in the following terrain:
Terrain Able to construct
  Desert  
  Desert Mountains  
  Drylands
  Farmlands
  Floodplains
  Forest  
  Hills
  Jungle  
  Mountains  
  Oasis
  Plains
  Steppe  
  Taiga  
  Wetlands  
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1   100 Gold
  •   +50 Levies
  •   +2 Defender Advantage
2   150 Gold   Barracks
  •   +75 Levies
  •   +4 Defender Advantage
  +0.1 Monthly control
3   200 Gold
  • Holding is at least level 2
  •   Burhs
  •   +100 Levies
  •   +6 Defender Advantage
  +0.1 Monthly control   +2% Skirmisher Damage
4   250 Gold
  •   +125 Levies
  •   +8 Defender Advantage
  +0.1 Monthly control
  •   +2% Skirmisher Damage
  •   +2% Skirmisher Pursuit
5   300 Gold
  • Holding is at least level 3
  •   Castle Baileys
  •   +150 Levies
  •   +10 Defender Advantage
  •   +0.1 Monthly control
  •   +5% Garrison size
  •   +2% Skirmisher Damage
  •   +2% Skirmisher Pursuit
6   350 Gold
  •   +175 Levies
  •   +12 Defender Advantage
  •   +0.1 Monthly control
  •   +5% Garrison size
  •   +2% Skirmisher Damage
  •   +2% Skirmisher Pursuit
  •   +4% Archer Damage
7   400 Gold
  • Holding is level 4
  •   Royal Armory
  •   +200 Levies
  •   +14 Defender Advantage
  •   +0.1 Monthly control
  •   +5% Garrison size
  •   +2% Skirmisher Damage
  •   +2% Skirmisher Pursuit
  •   +2% Skirmisher Toughness
  •   +2% Skirmisher Screen
  •   +4% Archer Damage
8   450 Gold
  •   +225 Levies
  •   +16 Defender Advantage
  •   +0.1 Monthly control
  •   +15% Monthly control
  •   +5% Garrison size
  •   +2% Skirmisher Damage
  •   +2% Skirmisher Pursuit
  •   +2% Skirmisher Toughness
  •   +2% Skirmisher Screen
  •   +4% Archer Damage

Level Name Internal ID Description
1 Lookout Towers outposts_01 To track animals (and incoming raids), a series of outlooks are manned by vigilant guardsmen. If a dangerous beast is spotted, it doesn't take long for word to spread so that vulnerable cattle can be hurried to safety.
2 Military Outposts outposts_02 Along the many roads and winding paths, there are several outposts, manned by guards in the employ of local merchants. Their presence ensures that the area remains peaceful and safe, free of highwaymen.
3 Hidden Weapons Caches outposts_03 One advantage of living in rough terrain is the ability to camouflage just about anything. Should a raid stumble by, locals can arm themselves with weapons from numerous hidden caches.
4 Palisade Outposts outposts_04 The rickety old outposts have now been replaced by sturdy and tough palisade towers. What more, they are almost perfectly hidden in the rough terrain.
5 Levying Posts outposts_05 Near each tower now lies a levying post. In times of muster, levied peasants can safely gather near where they can find both weapon and protection.
6 Frontier Outposts outposts_06 Contrary to the well-hidden outposts, the frontier variety is meant as a deterrent. Constructed out of tougher materials, the sheer size of these towers is enough to make any raider turn their heels.
7 Scouting Stations outposts_07 To ensure that our scouts are well-fed and can travel light, we have erected a series of strategically-placed scouting outposts. Well-hidden from the prying eyes of the enemy, these buildings allow unparalleled intelligence to be gathered in times of invasion.
8 Fortified Outposts outposts_08 Imposing stone-hewn outposts now rise towards the skies, making their presence felt by the soldiers and caravan guards housed within.

Regimental grounds[編集 | ソースを編集]

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The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.
— In-game description
Construction time
  5 years
Terrain requirements
This building can only be built in   Farmlands and   Floodplains terrain.
Upgrades

Level Cost Requirements Holding effects County effects Realm effects
1   200 Gold
  •   +150 Levies
  •   +5% Levy reinforcement rate
  −0.2% Men-at-Arms maintenance
2   300 Gold   Barracks
  •   +275 Levies
  •   +10% Levy reinforcement rate
  +5% Monthly control   −0.4% Men-at-Arms maintenance
3   400 Gold
  • Holding is at least level 2
  •   Burhs
  •   +400 Levies
  •   +15% Levy reinforcement rate
  +5% Monthly control
  •   −0.6% Men-at-Arms maintenance
  •   +4% Heavy Infantry Damage
  •   +2% Heavy Infantry Toughness
  •   +4% Spearmen Damage
  •   +2% Spearmen Toughness
4   500 Gold
  •   +525 Levies
  •   +20% Levy reinforcement rate
  •   +5% Monthly control
  •   +2% Levy size
  •   −0.8% Men-at-Arms maintenance
  •   +4% Heavy Infantry Damage
  •   +2% Heavy Infantry Toughness
  •   +4% Spearmen Damage
  •   +2% Spearmen Toughness
5   600 Gold
  • Holding is at least level 3
  •   Castle Baileys
  •   +650 Levies
  •   +25% Levy reinforcement rate
  •   +1000 Supply limit
  •   +5% Monthly control
  •   +2% Levy size
  •   −1% Men-at-Arms maintenance
  •   +4% Heavy Infantry Damage
  •   +2% Heavy Infantry Toughness
  •   +4% Spearmen Damage
  •   +2% Spearmen Toughness
6   700 Gold
  •   +775 Levies
  •   +30% Levy reinforcement rate
  •   +1000 Supply limit
  •   +5% Monthly control
  •   +2% Levy size
  •   −1.2% Men-at-Arms maintenance
  •   +6% Heavy Infantry Damage
  •   +4% Heavy Infantry Toughness
  •   +6% Spearmen Damage
  •   +4% Spearmen Toughness
7   800 Gold
  • Holding is level 4
  •   Royal Armory
  •   +900 Levies
  •   +35% Levy reinforcement rate
  •   +1000 Supply limit
  •   +5% Monthly control
  •   +2% Levy size
  •   −1.4% Men-at-Arms maintenance
  •   +6% Heavy Infantry Damage
  •   4%2 Heavy Infantry Toughness
  •   +6% Spearmen Damage
  •   +4% Spearmen Toughness
  •   +1 Number of Knights
8   900 Gold
  •   +1025 Levies
  •   +40% Levy reinforcement rate
  •   +1000 Supply limit
  •   +5% Monthly control
  •   +2% Levy size
  •   −1.6% Men-at-Arms maintenance
  •   +6% Heavy Infantry Damage
  •   +4% Heavy Infantry Toughness
  •   +6% Spearmen Damage
  •   +4% Spearmen Toughness
  •   +1 Number of Knights
  •   −1% Army maintenance

Level Name Internal ID Description
1 Regimental Clearings regimental_grounds_01 Large swathes of land are readied for the arrival of levies, providing ample space for tents and practice.
2 Quartermaster's Offices regimental_grounds_02 Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.
3 Semi-permanent Housing regimental_grounds_03 Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.
4 Regimental Barracks regimental_grounds_04 Sturdy stone barracks line the edges of the dedicated military training fields, truly staggering amounts of levies can be readied here.
5 Military Granaries regimental_grounds_05 Granaries dedicated to feeding the levies stand ready year-round, making the raising of troops nearly effortless.
6 Blacksmiths regimental_grounds_06 Several smithies are constructed around the outskirts of the grounds, supporting the levies with weapons and repairs.
7 Officer's Lodgings regimental_grounds_07 The officer's lodgings are built to a higher standard than regular barracks, after all — every soldier should aspire to become an officer!
8 Expanded Grounds regimental_grounds_08 The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.

References[編集 | ソースを編集]