ルール
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設定
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Effects
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実績
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飛び地独立
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オフ
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支配者は世界のどこにいても土地を分断することができる(飛び地を持つことができる)
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制限(AIのみ)
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平和時のAI支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
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重要(AIのみ)
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平和時のAI支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
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完全(AIのみ)
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平和時のAI支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
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制限
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平和時の支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
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重要
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平和時の支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
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完全
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平和時の支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
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マルチプレイ: 暗殺の策謀
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デフォルト
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プレイヤーは他のプレイヤーとその家族に対して敵対的な計画を使うことができる
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プレイヤー以外
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プレイヤーは他のプレイヤーに対して敵対的な計画を使用することはできないが、家族に対しては使用できる
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プレイヤーの家族以外
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プレイヤーは他のプレイヤーまたはその家族に対して敵対的な計画を使用することはできない
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軽微な病気
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デフォルト
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軽微な病気は普通に出現する
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少ない
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軽微な病気は30%少なく出現する
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母系結婚
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デフォルト
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AIキャラクターは、プレイヤーの近親者、評判の良い王朝、平等な領国、または強力な支配者に属している場合、母系結婚に再編する
女性の支配する領国はデフォルトで母系結婚に設定される
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デフォルト(プレイヤーの例外なし)
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AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers Female Dominated realms default to Matrilineal
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常に
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AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers
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女性優位&平等
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AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers
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なし
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AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm
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男女平等
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デフォルト
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All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines All realms start with their historical gender succession law
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平等
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All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine All faiths start with male adultery and female adultery doctrines at the same level (the lesser one) All realms start with the Equal gender succession law
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逆転
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All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted All realms start with their historical gender succession law inverted
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地域的異端
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厳密
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Heresies are 200 times more likely to be historical if they happen in certain regions
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デフォルト
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Heresies are 5 times more likely to be historical if they happen in certain regions
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緩やか
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Heresies are random no matter where they happen
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モンゴルの侵略
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デフォルト
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An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
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なし
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Only player characters can use the Become Greatest of Khans decision
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ランダム
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An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before
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開戦事由コスト
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デフォルト
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Casus Bellis cost resources
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コストなし
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Casus Bellis do not cost resources
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文化転向速度
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かなり遅い
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The Promote Culture councilor task makes progress 4 times slower
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遅い
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The Promote Culture councilor task makes progress 2 times slower
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デフォルト
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The Promote Culture councilor task makes progress as per normal
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早い
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The Promote Culture councilor task makes progress 2 times faster
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かなり速い
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The Promote Culture councilor task makes progress 4 times faster
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改宗速度
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かなり遅い
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The Convert Faith in County councilor task makes progress 4 times slower
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遅い
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The Convert Faith in County councilor task makes progress 2 times slower
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デフォルト
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The Convert Faith in County councilor task makes progress as per normal
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早い
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The Convert Faith in County councilor task makes progress 2 times faster
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かなり早い
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The Convert Faith in County councilor task makes progress 4 times faster
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外交範囲
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制限あり
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Diplomatic Range is reduced by 25%
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デフォルト
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Diplomatic Range remains unchanged
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無制限
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Characters can interact no matter the distance
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終了日
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1453
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The game will end in 1453
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終了日なし
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ゲームは終了日を持ちません。
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慣習的領土の要件
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オン
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Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
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オン(制限あり)
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Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title
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オフ
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Titles with de jure land can only be destroyed manually
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カスタム国家
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オン
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The Found a New Kingdom and Found a New Empire decisions are available
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オフ
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The Found a New Kingdom and Found a New Empire decisions are not available
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家族生成
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オン
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Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
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オン(AIのみ)
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Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33
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オフ
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Landed characters with no recorded family will not start with any family
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同性間の関係
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デフォルト
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All faiths start with their historical same-sex relations doctrine
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受容
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All faiths start with the Accepted same-sex relations doctrine
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性的関心の分布
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デフォルト
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Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
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両性愛
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Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual
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同性愛
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Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual
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無性愛
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Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual
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平等
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Characters have equal chances to be heterosexual, homosexual, bisexual and asexual
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信仰の受容
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デフォルト
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All faiths start with their historical views on other faiths
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フル
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All faiths start with the Full Tolerance special doctrine
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ランダムな信仰
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オフ
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All characters and counties start with their historical faith
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オン
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All characters and counties start with a random faith
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ランダムな統治者の配置
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オフ
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All rulers have start with their real historical titles
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オン
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All rulers have start with random historical titles
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オン(改宗)
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All rulers have start with random historical titles and convert to the faith of their primary title's capital
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ハンガリー人の移住
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史実
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An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
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ランダム
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An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before
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即時
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The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli
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プレイヤーのみ
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Only player characters can use the Prepare to Cross the Carpathian decision
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