「傭兵」の版間の差分
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− | + | 傭兵とはあらかじめ決まった構成の[[軍隊]]であり、 {{iconify|gold||||ゴールド}}によって雇うことで一時的に支配下におくことができます。傭兵は襲撃に使うことはできません。傭兵は二つの形態があり、軍事メニューにそれぞれ独自のタブがあります。 | |
− | == | + | == 傭兵 == |
[[File:Mercenaries screen.png|500px|thumb|right|A screenshot of the mercenaries screen.]] | [[File:Mercenaries screen.png|500px|thumb|right|A screenshot of the mercenaries screen.]] | ||
− | + | 統治者は傭兵を三年間雇うことができます。その費用は雇用時に支払われ、期間内は追加の費用は発生しませんが、三年間の雇用期間が終了するまでに契約が更新されなければ傭兵は指揮下から去ります。雇用時に支払った同額の費用を支払うことで契約を三年間更新することもできます。 | |
− | + | 各[[culture|文化]]は、その文化に属する[[伯爵領]]の数に応じて一つから三つの傭兵団を生成し、追加で生成された傭兵団ほどより強大で、高価なものになります。傭兵団はその文化の伯爵領のうち一つを本拠地として選び、その伯爵領の[[diplomatic range|外交範囲]]内に[[capital|首都]]を持っている人は誰でも雇うことができます。ただし、自身の文化の傭兵ならば離れた場所からでも雇用することができます。傭兵の範囲にはひとつ以上の特定の[[men-at-arms|常備軍]]連隊と多数の[[knight|騎士]]も含まれています。また、傭兵の連隊は通常の連隊の三倍の早さで補強されます。 | |
− | + | 統治者は傭兵を雇うために二年分の[[debt|借金]]をすることができます | |
{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
− | ! | + | ! 傭兵団 |
− | ! | + | ! 徴募兵 |
− | ! | + | ! 連隊 |
− | ! | + | ! 騎士 |
− | ! | + | ! 文化固有の連隊になる可能性 |
|- | |- | ||
| 1st || 400 || 1 || 2 || 50% | | 1st || 400 || 1 || 2 || 50% | ||
336行目: | 336行目: | ||
|} | |} | ||
− | == | + | == 聖戦騎士団 == |
− | + | 聖戦騎士団は彼らの信仰を守り、またその影響を広めるために働く独立した軍事組織です。各騎士団は{{iconify|Duke||||公爵}}級の称号を持っています。 | |
− | + | 統治者は[[聖戦騎士団の設立]]のディシジョンを通じて聖戦騎士団を作成できます。ディシジョンのコストに加え、ディシジョンを実行する統治者が自身の持つ城砦または都市領を聖戦騎士団の本部として選ぶ必要があります。指定した本部の称号は貸し出されていて、いつでも称号の保有者は取り消すことができます。聖戦騎士団に貸し出された最後の称号が取り消されると、聖戦騎士団は消滅します。聖戦騎士団が創設されたときに、それを創設した統治者は聖戦騎士団の後援者となり、聖戦騎士団はその統治者の文化と信仰に従います。 | |
− | + | 聖戦騎士団の宗教の統治者は、宣戦事由とは関係なく、敵対的、または悪とみなされる[[faith|信仰]]と戦っているときに聖戦騎士団を雇うことができます。統治者は同時に一つまでの聖戦騎士団を雇うことができます。統治者が後援者でない限り、聖戦騎士団を雇用すると、その騎士団の持つ最大徴募兵数と連隊数に応じた{{iconify|Piety||||信仰点}}を消費します。聖戦騎士団は雇用者が他の信仰の誰かと戦争を続けている限り雇われ続けます。 | |
− | + | 聖戦騎士団は500人の{{iconify|Levies||||徴募兵}}と2人の{{iconify|Knight||||騎士}}、2連隊を持ちます。彼らが所有する男爵領は、追加の連隊と200人の{{iconify|Levies||||徴募兵}}、そして2つの男爵領ごとに追加の{{iconify|Knight||||騎士}}を提供します。彼らの常備軍は自身の所領の建物からではなく、雇用した統治者の建物からボーナスを獲得します。 | |
=== Patronage === | === Patronage === |
2022年1月14日 (金) 01:57時点における版
傭兵とはあらかじめ決まった構成の軍隊であり、 ゴールドによって雇うことで一時的に支配下におくことができます。傭兵は襲撃に使うことはできません。傭兵は二つの形態があり、軍事メニューにそれぞれ独自のタブがあります。
傭兵
統治者は傭兵を三年間雇うことができます。その費用は雇用時に支払われ、期間内は追加の費用は発生しませんが、三年間の雇用期間が終了するまでに契約が更新されなければ傭兵は指揮下から去ります。雇用時に支払った同額の費用を支払うことで契約を三年間更新することもできます。
各文化は、その文化に属する伯爵領の数に応じて一つから三つの傭兵団を生成し、追加で生成された傭兵団ほどより強大で、高価なものになります。傭兵団はその文化の伯爵領のうち一つを本拠地として選び、その伯爵領の外交範囲内に首都を持っている人は誰でも雇うことができます。ただし、自身の文化の傭兵ならば離れた場所からでも雇用することができます。傭兵の範囲にはひとつ以上の特定の常備軍連隊と多数の騎士も含まれています。また、傭兵の連隊は通常の連隊の三倍の早さで補強されます。
統治者は傭兵を雇うために二年分の借金をすることができます
傭兵団 | 徴募兵 | 連隊 | 騎士 | 文化固有の連隊になる可能性 |
---|---|---|---|---|
1st | 400 | 1 | 2 | 50% |
2nd | 800 | 2 | 3 | 66% |
3rd | 1200 | 3 | 4 | 80% |
Mercenary armies select a name based on their culture, as shown in the table below.
Culture/Culture group | Name(s) |
---|---|
Default | Culture adjective Band of location |
Akan group | Ashanti Band, Company of the Volta, Followers of Akwei |
Arabic group | Mamluks |
Bedouin | Wanderers, Company of location |
Mashriqi | Sarkans of location, Company of the Oasis, Desert Brethren |
Egyptian | Host of the Nile, Keepers of the Lighthouse |
Maghrebi | Union of Swords, Army of the Senator |
Andalusian | Almogavars of location, Mawali Band, Treasurers of location |
Baltic group | Baltic Band, Riders of the Coast, Company of the Deeplands |
Butr | Army of the Crossing, location Band, Riders of the Mountains |
Baranis | Followers from location, Company of location |
Burman group | Arakan Band, Company of the Valley |
Burmese | Company of the Irrawaddy, Burmese Host |
Mon | Sadhuim Company, Mon Host |
Byzantine group | Manglabites, Ten Thousand |
Greek | Varangian Guard, Herules, Hoplites of location |
Georgian | Veterans of Chaldia |
Central African group | Sahelian Band, Company of the Chad, Company of the Gambra, Followers of Bayajida, Followers of Sundiata |
Pictish | Woad Raiders |
Welsh | Lawgoch's Followers, Band of the Horn |
Breton | Company of Bretons |
Cornish | Bodyguards of Gwendolen |
Saxon | Teutonic Brotherhood, Saxon Steelbearers, Hansa Guard, Sons of Widukind |
Franconian | Great Company, Franconian Company, Thuringian Blades, Rhenish Band, New Franks |
Swabian | Swabian Band, Alsace Fighters, Alemannic Sellswords, Helvetic Guard |
Bavarian | Bavarian Band, Austrian Company, Tyrol Warriors, Styrian Panthers |
Dutch | Company of the Brabançon Wolf, Flemish Band, Company of the False-Earl |
German | Great Company, Veterans of the Marches, Swiss Guard |
Dravidian group | Velaikkarar of location, Company of the Tiger, Tungabhadra Gang, Dreamers of the Jog, Company of the Ghats, Guards of Rama Setu, Terrors of Tamilakam, Company of the Koyil |
Ethiopian | Ge'ezan Company, Tigrayit Band |
Nubian | Noba Company, Kushite Band, Company of Meroe |
Welayta | Company of the Leopard, Gondershe Band, Guardians of Almnara |
Daju | Army of the Crossing, Beja Place Band, Riders of the Mountains |
East Slavic | Kievan Band, Varangian Host, Raiders of Caspia, Company of Rus, Followers of Oleg |
French | Tard-Venus de location, Band of location, Routiers of location, location Band |
Norman | Band of the Black Monk, Iron Arm's Company, Normans of Drengot |
Occitan | Routiers of the Archpriest, Host of the Viscount, Marchers of Wasconia |
Irish | Band of Kerns, Madhmann's Company, Company of Shield and Scian |
Gaelic | Gallowglasses, Redshanks |
Iberian group | Almogavars of location, Almogavars of location |
Basque | Navarrese Company |
Castilian | Slaughterers, Band of the Brigand Emperor |
Catalan | Great Catalan Company |
Portuguese | Count's Exiles |
Galician | Slaughterers, Band of the Brigand Emperor |
Asturleonese | Slaughterers, Band of the Brigand Emperor |
Aragonese | Slaughterers, Band of the Brigand Emperor |
Indo-Aryan group | Tigers of location, Apabhranśa Band |
Bengali | Company of the Delta, Bengal Host |
Oriya | Oryia Band, Company of Odisha |
Hindustani | Company of Many Colors, Hindustani Band, Company of the Ganges |
Gujarati | Company of the Great Rann, Band of the Nilgai, Company of the Stone Anchor |
Punjabi | Company of the Punjab, Host of Sangala |
Rajput | Rajaputra Band, Company of the Exile, Followers of the Priest King |
Sindhi | Company of the Dead Men, Harappan Band |
Marathi | Company of Four Kings, Servants of the Vatandar, Badami Companions |
Kashmiri | Company of Kashmir, Host of Kashmir |
Sinhala | Company of the Staff, Rice Grain Band |
Iranian | Ghilman, Warriors of Zaranj, location Cataphracts |
Persian | Band of Medes, Immortals of location |
Sogdian | Company of Sogdiana, Sogdian Warriors |
Tocharian | Band of Tókharoi |
Kurdish | Band of Sermaj |
Afghan | Khorasani Band, Company of Shahids |
Baloch | Company of Makran, Westwards Band |
Daylamite | Daylamite Company, Band of Sermaj |
Khwarezmian | Company of Khwarezm, Khwarezmian Warriors |
Tajik | Company of Bukhara, Dehqan Warriors |
Latin group | Company of the Bull |
Italian | Company of the Star, Black Band, Italian Condottiere Band |
Cisalpine | Company of Saint George, Company of the Star, Company of the Hat, Company of the Rose, Cisalpine Condottiere Band |
Sardinian | Sardinian Band |
Sicilian | Sicilian Condottiere Band, Sicilian Band |
Lombard | Longbeard Band |
Magyar group | Band of the Fields, Band of the Arrow Rain, Company of the Saint |
Mongolic group | Location Horde, Army Under the Sky, Riders of Mongol location, True Khan's Faithful, Company of the Yurt, Steppe Dancer's Band, Chastisement of location, Band of the Father, Company of the Goad |
North Germanic group | Thinglith, Army of Kylfingar, Company of Jarl Landless, Huscarls of the Sea, Band of Firesmoke, Queen's Hird |
Swedish | Göta Band |
Norwegian | Birchers of location |
Danish | Border Reaver's Band |
Sahelian group | Sahelian Band, Company of Awkar, Followers of Kayamagha |
Senegambian group | Sahelian Band, Company of the Gambra, Followers of Sundiata |
Somali | Company of the Leopard, Gondershe Band, Guardians of Almnara |
Beja | Army of the Crossing, Beja Place Band, Riders of the Mountains |
Afar | Company of the Leopard, Gondershe Band, Guardians of Almnara |
South Slavic group | Stratioti of location, Wayfarers of location, Band of location Stratioti |
Bosnian | Bitter-Winter Band, Knéževi of the Road, Forest Wolves |
Serbian | Allemannic Guard |
Vlach | Sheperds of the Romans |
Bulgarian | Company of the Skull Cup, Brothers of Bayan |
Turkic group | Location Horde, Army Under the Sky, Turkic Riders of location, True Khan's Faithful, Company of the Yurt, Steppe Dancer's Band, Chastisement of location, Band of the Father, Company of the Goad |
West African | Sahelian Band, Company of the Gambra, Followers of Sundiata |
English | White Company, Hawkwood's Band |
Anglo-Saxon | Retinue of Hengist, Wake's Guard, Band of Horsa |
Scots | Border Reivers, Warband of the Great Hall, Company of the King's Son |
West Slavic group | Companions of the Woods |
Pomeranian | Oder Free Company, Company of the Dog |
Czech | Free Lances of Brandýs, Army of the Ore, Company of the Cruel Hand |
Polish | Drużynan Host, Free Company of the Pospolite |
Polabian | Band of the Fallen Knez, Company of the Stout Horse |
Slovien | Freelances of Velehrad, Army of Morava Bend, Company of the Faithbearers |
Yoruba group | Yoruba Band, Company of the Niger, Followers of Oduduwa |
聖戦騎士団
聖戦騎士団は彼らの信仰を守り、またその影響を広めるために働く独立した軍事組織です。各騎士団は 公爵級の称号を持っています。
統治者は聖戦騎士団の設立のディシジョンを通じて聖戦騎士団を作成できます。ディシジョンのコストに加え、ディシジョンを実行する統治者が自身の持つ城砦または都市領を聖戦騎士団の本部として選ぶ必要があります。指定した本部の称号は貸し出されていて、いつでも称号の保有者は取り消すことができます。聖戦騎士団に貸し出された最後の称号が取り消されると、聖戦騎士団は消滅します。聖戦騎士団が創設されたときに、それを創設した統治者は聖戦騎士団の後援者となり、聖戦騎士団はその統治者の文化と信仰に従います。
聖戦騎士団の宗教の統治者は、宣戦事由とは関係なく、敵対的、または悪とみなされる信仰と戦っているときに聖戦騎士団を雇うことができます。統治者は同時に一つまでの聖戦騎士団を雇うことができます。統治者が後援者でない限り、聖戦騎士団を雇用すると、その騎士団の持つ最大徴募兵数と連隊数に応じた 信仰点を消費します。聖戦騎士団は雇用者が他の信仰の誰かと戦争を続けている限り雇われ続けます。
聖戦騎士団は500人の 徴募兵と2人の 騎士、2連隊を持ちます。彼らが所有する男爵領は、追加の連隊と200人の 徴募兵、そして2つの男爵領ごとに追加の 騎士を提供します。彼らの常備軍は自身の所領の建物からではなく、雇用した統治者の建物からボーナスを獲得します。
Patronage
The first king or emperor upwards in the liege hierarchy of the holy order's headquarters is their patron. It is possible for a holy order to have no patron if no such ruler exists.
Patrons of a holy order may hire them at no cost, as long as they belong to the same faith. They may also take any leased holdings from the order. A Ruler that is a Patron of a holy order may get events that allows them to grant holdings to the new holy order. If a Patron takes a loan from the order and does not repay it, the Order may choose a holding it wants (usually a city) and demand that it be leased to them.
If a holy order is hired by another character, its Patron can repay their employer the Piety hiring cost to hire the holy order. This option is not available in multiplayer if the holy order is hired by another human player.
As Patron and not a Liege, the Holdings that the holy orders have leased will give neither taxes nor levies to their Patron.
When you raise a holy order, they spawn at the oldest existing army assembly point in your realm.
Strategy
It is often advantageous to establish a holy order or become one's Patron as soon as possible if you border hostile or evil religions. It acts as a free army in holy wars unless rented by another ruler. They can grow quite large on their own with no oversight by the player, sometimes snowballing into a 5-6k heavy infantry stack by 1044.
Although you have to be at war with a hostile or evil ruler to raise them, they can fight armies of your faith in other wars. One strategy is to maintain one province minors of a hostile or evil religion on your border, so you can declare a holy war against a weak ruler at will. In a war against a ruler of your faith, you can declare a holy war against the one province minor, raise the holy order, and use them in the war against your stronger opponent.
Members
All members of a holy order, including its grandmaster, gain the Order Member trait. Rulers may also use the Ask to Take Vows interaction to send courtiers to a holy order, as long as the following conditions are met:
- Has none of the following traits:
- Devoted
- Order Member
- Excommunicated
- Incapable
- Is not your Court Chaplain.
- The faith has a holy order whose leader is not a rival of the ruler
- Is adult
- Is not imprisoned
- The faith's View on Gender doctrine allows the prospective member's gender to serve as commanders or knights
- Has a martial education
If the courtier accepts, the ruler will lose Piety while the courtier gains a level of devotion.
Note that sending characters to a holy order is available even if the faith doesn't have the Monasticism Tenet.
Losing titles
If a holy order's headquarters is lost, the holy order will select a new owned holding to fulfil the role, with a preference for holdings within the current patron's realm. However, if the holy order loses its last holding, it will be disbanded.