「補正」の版間の差分
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− | == | + | == 永続的な伯爵領補正 == |
− | + | 以下の永続的な補正は伯爵領内にあるすべての男爵領に影響を及ぼします。 | |
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
− | ! | + | ! 補正 |
− | ! | + | ! 効果 |
− | ! | + | ! 要求事項 |
|- id="Royal Tolls" | |- id="Royal Tolls" | ||
− | | {{icon|development positive}} | + | | {{icon|development positive}} 王の通行料(Royal Tolls) |
| | | | ||
− | * {{icon|time}} {{green|−10%}} | + | * {{icon|time}} {{green|−10%}} 建築物(Building)の建築時間 |
− | * {{icon|gold}} {{green|−10%}} | + | * {{icon|gold}} {{green|−10%}} 建築物の建築ゴールドのコスト |
− | * {{icon|development}} {{green|+0.5}} | + | * {{icon|development}} {{green|+0.5}} 月間の開発度(Development) |
− | | {{icon|decision}} [[ | + | | {{icon|decision}} [[ディシジョン#Establish Bactrian Supremacy|バクトリアの支配権を打ち立てる]]のディシジョン |
|- id="Runestone" | |- id="Runestone" | ||
− | | {{icon|social positive}} | + | | {{icon|social positive}} ルーン石碑(Runestone) |
− | | {{icon|opinion}} {{green|+20}} | + | | {{icon|opinion}} {{green|+20}} 領民の評価(Popular Opinion) |
− | | {{icon|decision}} [[ | + | | {{icon|decision}} [[ディシジョン#Raise a Runestone|ルーン石碑を建立する]]のディシジョン |
|} | |} | ||
2021年2月9日 (火) 22:48時点における版
- この記事については ゲーム内で入手可能な補正一覧です. Modにおける補正についてはこちら補正 (Mod).
補正(modifier)とはさまざまなボーナスやペナルティの効果(effect)のことで、王朝(dynasty)、家(house)、キャラクター(Character)、伯爵領(country)に対して課されます。補正には一時的なもの(temporary)と永続的なもの(permanent)があり、永続的な補正は常にポジティブな効果となります。
永続的な王朝の補正
以下の永続的な補正は王朝のすべてのメンバーに対して影響します。
補正 | 効果 | 要求事項 |
---|---|---|
多くの王冠を持つ王朝(Dynasty of Many Crowns) |
|
多くの王冠を持つ王朝のディシジョン |
強い血統(Strong Blood) |
|
血統を強化のディシジョン |
永続的な家の補正
次の永続的な補正はすべての家のメンバーに影響します。
補正 | 効果 | 要求事項 |
---|---|---|
魔女の集会 |
|
魔女の集会を創設するのディシジョン |
永続的な伯爵領補正
以下の永続的な補正は伯爵領内にあるすべての男爵領に影響を及ぼします。
補正 | 効果 | 要求事項 |
---|---|---|
王の通行料(Royal Tolls) |
|
バクトリアの支配権を打ち立てるのディシジョン |
ルーン石碑(Runestone) | +20 領民の評価(Popular Opinion) | ルーン石碑を建立するのディシジョン |
Permanent character modifiers
The following permanent modifiers affect a certain character:
Modifier | Effects | Requirements |
---|---|---|
Avenger of the Martyrs | +10 Same Faith Opinion | Avenge the Battle of Tours decision |
Defender of the Faith |
|
Defenders of Dievas, Defenders of Rod or Defenders of Ukko decision |
Display of Submission | +10 Same Faith Opinion |
|
Friends in High Places | Comet Sighted Event Character is Gregarious, Hideous and Reclusive | |
Generosity to Mercenaries | −10% Mercenary Hire Cost | Martial lifestyle event choice |
Holy Order Training |
|
Child returning from a Holy Order |
Imperial Vicar |
|
Matilda of Tuscany |
Mothered Many Children | +5 General Opinion | 10% chance with each birth after giving birth at least 4 times |
Prophetic Visions |
|
Possessed trait event choice |
Respected by Mercenaries | −20% Mercenary Hire Cost | Martial lifestyle event choice |
Respected Expert | +2 Prowess | Martial lifestyle event choice |
Steward of the Sacred River | Take Stewardship of the Sacred River decision | |
The Greatest Khan |
|
Become Greatest of Khans decision |
No Raiment |
|
|
Pets
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a Decision to pet them and have a hidden 33% chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.
- At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of Gold.
- During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the Sadistic trait it can kill the pet to gain +1 Learning.
While the character has a pet modifier the following events can take place:
- A vassal plays with the pet and gains +20 Opinion
- The pet brings 2 Gold
- The pet gives a temporary Health Boost
- The pet ruins a vassal's possessions, bringing the following options:
- Pay the vassal and lose a moderate random amount of Gold
- Lose -20 Opinion with the vassal
- If there is a scheme targeting the character there is a very small chance for the pet to expose it.
- If the character has both pet modifiers it might gain an event that grants -20 Stress
- If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
- 30% chance the dog dies
- 45% chance the cat dies
- 15% chance both die
- 10% chance they get along and the character gains -10 Stress
Temporary modifiers
From hunting
The following modifiers may be gained through the Call Hunt activity.[1]
Character modifiers
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Poacher Training |
|
This character has been trained by poachers to hunt. | hunt_poacher_training_modifier | |
Hunting Trophy |
|
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_hunting_trophy | There is another modifier with the same name. |
Friend of Animals |
|
This character has an uncanny ability to handle animals. | modifier_hunt_friend_of_animal | |
Resisted Advances |
|
This character has resisted the siren song of temptation. | modifier_hunt_resisted_advances | |
Local Guide |
|
- | hunt_guide_local_madman_modifier | |
Fresh Air and Exercise |
|
This character has enjoyed rigorous exercise during their hunts. | hunt_fresh_air_and_exercise_modifier | |
Focused Attention |
|
This character knows how to focus on the things that demand immediate attention. | hunt_focused_attention_modifier | |
Hunting Trophy |
|
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_dog_trophy_modifier | There is another modifier with the same name. |
Improved Prowess |
|
This character has perform an impressive feat of prowess during their hunts. | modifier_hunt_dog_fighting_modifier | |
Mediator |
|
This character has successfully negotiated between two people in conflict– a valuable lesson. | hunt_mediated_fight_modifier | |
Focused Hunting Effort |
|
This character is very focused on the hunt | hunt_focused_effort_modifier | |
Practiced Field Surgery |
|
This character has some recent experience with very trying medical treatments | hunt_treated_injury_modifier | |
Tasted the Belt |
|
This character is suffering from a bruised rear | hunt_tasted_the_belt_modifier | |
Dressed Wounds |
|
This character's wounds have been seen to in some fashion | hunt_treated_wound_modifier | |
Humble Honesty |
|
This character has spoken the truth at the detriment of themselves | hunt_chose_truth_modifier | |
Hunted Mystical Animal |
|
This character hunted, and killed, a mystical white animal | hunt_mystical_animal_modifier |
County modifiers
Name | Effects | Description | Modifier ID |
---|---|---|---|
Punished Poachers |
|
People in this County bear the burden of making up for poachers in the forests. | hunt_punished_locals_modifier |
Poaching Outrage |
|
This County is upset over the way it has been treated for the actions of a handful of poachers | hunt_upset_hunting_county_modifier |
Killed Local |
|
- | hunt_killed_local_madman_modifier |
Listened to Local Concerns |
|
- | hunt_talked_to_madman_modifier |
Peasants Denied Forest |
|
The peasants of this County have been denied the right to forage in the forests. | hunt_peasants_denied_forest_modifier |
Hunted Peasants |
|
Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. | hunt_peasants_hunted_modifier |
Aided Peasants |
|
The poorest people of this County have received significant charitable aid. | hunt_aided_peasants_modifier |
Protected Peasants |
|
The peasants of this county feel protected | hunt_protected_peasants_modifier |
Disturbed Locals |
|
The locals in this county just wants (sic) to be left alone | hunt_disturbed_locals_modifier |
From feasting
The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Discussions on Strategy |
|
Discussing strategies with experienced commanders has proved fruitful for this character. | feast_strategy_discussions_modifier | |
Cavalry Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. | feast_cavalry_insight_modifier | |
Heavy Infantry Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. | feast_skirmishers_insight_modifier | |
Skirmisher Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. | feast_skirmishers_insight_modifier | |
Archers Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. | feast_archers_insight_modifier | |
Pikemen Insight |
|
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. | feast_pikemen_insight_modifier | |
Better Safe Than Sorry |
|
This character likes to assess the situation and make sure they are prepared for all eventualities. | feast_better_safe_than_sorry_modifier | There is another modifier with the same name. |
Better Safe Than Sorry |
|
This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. | feast_overly_safe_rather_than_sorry_modifier | There is another modifier with the same name. |
Silenced a Disruptive Guest |
|
- | feast_silenced_a_disruptive_guest | |
Bad Reaction to Food |
|
- | feast_bad_reaction_to_food | |
Had Good Fight |
|
- | feast_had_good_fight_modifier | |
Loyal Servantry |
|
- | feast_loyal_servantry_modifier | |
Courteous Guest |
|
This character is exceptionally courteous and considerate of their host, wherever they may be. | i_am_corteous_guest_modifier | |
Higher Standards of Courtesy |
|
There are certain things a noble should simply be too good for. | feast_higher_standards_modifier | |
Scholarly Confidence |
|
It's not hubris if it's true. | feast_scholarly_confidence_modifier | |
Gratifying Complaints |
|
It is immensely cathartic to complain when things are even slightly wrong. | feast_gratifying_complaints_modifier | |
Life Reaffirmed |
|
A chance encounter with a meal at a feast has reignited this character's passion for life. | feast_life_reaffirmed_modifier | |
Reinvigorating Friendship |
|
Spending time with those who care for us is one of the things that makes life worth living. | feast_reinvigorated_by_friend_modifier | |
Practiced Secrecy |
|
Certain things require great skill to keep unnoticed. | feast_practiced_secrecy_modifier | |
Capable of Restraint |
|
It is important to know when to indulge, and when to make sacrifices. | feast_showed_great_restraint_modifier | |
Feast Ruined by Rival |
|
The world would have been a perfectly fine place without a certain someone. | feast_bad_form_with_rival_modifier | |
Had Interesting Conversation |
|
A good talk about an interesting subject does really get the brain going. | feast_had_interesting_conversation_modifier | |
Fought Thirst |
|
To supply your guests with enough to drink is the job of any host! | feast_bought_more_drink_modifier | |
Ate Exquisite Food |
|
To eat highly agreeable food is good for both mind and soul! | feast_good_food_modifier | |
Household Efforts |
|
The head of this character's household is doing a stellar job of managing the relationship between guests and the court. | feast_household_efforts_modifier | |
Raucous Entertainment |
|
A good laugh prolongs life, as long as you are not the butt of the joke. | feast_raucous_entertainment_modifier | |
Suspicious of Food |
|
Once burnt, check that all food is properly cooked twice. | feast_suspicious_of_food_modifier | |
Public Display of Ruthlessness |
|
Showing a cold heart and a will of steel in front of others, this character has left an impression. | feast_display_of_ruthlessness_modifier | |
Bird-based Exercise |
|
This character has invented an interesting new way of practicing endurance. | feast_bird_based_exercise_modifier | |
Lively Feast |
|
The feast doesn't truly start until the livestock joins the table. | feast_livestock_at_feast_modifier | |
Blew off Steam |
|
This character hasn't been this rested and invigorated in a long time! | feast_blew_off_steam_modifier | |
Hearty Diet |
|
A sound meal can mend the gravest illness. | feast_hearty_diet_modifier | |
Obsessed With Garum |
|
It goes with everything! | feast_obsessed_with_garum_modifier |
From pilgrimage
The following modifiers may be gained through the Go on a Pilgrimage or Undertake the Hajj activities.[3] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Sympathy to Heathens |
|
- | pilgrimage_sympathetic_towards_faiths_modifier | |
Disdain for Heathens |
|
- | pilgrimage_disdainful_towards_faiths_modifier | |
Foreign Guards |
|
This character has hired foreign personal guards from distant lands | pilgrimage_foreign_guards_modifier | |
Divine Protection |
|
This character has safely traveled with almost no protection through foreign lands | pilgrimage_divine_protection_modifier | |
Varied Pilgrimage Companions |
|
This character has traveled with a wide range of different people | new_pilgrimage_companions_modifier | |
Got Lost |
|
This character got completely lost on a pilgrimage | pilgrimage_completely_lost_modifier | |
Dedicated Pilgrim |
|
- | dedicated_to_pilgrimage_modifier | Not to be confused with Determined Pilgrim |
Theatrical Pilgrimage |
|
This character has made sure that everyone knows how pious their pilgrimage was | showy_about_pilgrimage_modifier | |
Worldly Pilgrimage |
|
A pilgrimage has taught this character much about the world | pilgrimage_worldly_modifier | |
Determined Pilgrim |
|
This character has been on a Pilgrimage while following the Armed Pilgrimages tenet. | pilgrimage_armed_pilgrimages_modifier | Requires faith to have Armed Pilgrimages tenet. Not to be confused with Dedicated Pilgrim |
Poverty's Journey |
|
This character has been on a Pilgrimage while following the Mendicant Preachers tenet. | pilgrimage_mendicant_preachers_modifier | Requires faith to have Mendicant Preachers tenet. |
The Seats of Bishops |
|
This character has been on a Pilgrimage while following the Ecclesiarchy tenet. | pilgrimage_pentarchy_modifier | Requires faith to have Ecclesiarchy tenet. |
Display of Submission |
|
This character has been on a Pilgrimage while following the Struggle and Submission tenet. | pilgrimage_struggle_submission_modifier | Requires faith to have Struggle and Submission tenet. |
In the Footsteps of My Forebears |
|
This character has been on a Pilgrimage while following the Ancestor Worship tenet. | pilgrimage_ancestor_worship_modifier | Requires faith to have Ancestor Worship tenet. |
Halq |
|
This character's head has been shaved clean, a sign of their recent completion of the Hajj. | hajj_halq_modifier | Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
|
Met Mystic on Pilgrimage |
|
- | pilgrimage_religious_reflections_modifier | |
Restful Traveler |
|
This character takes it very easy when journeying. | pilgrimage_rest_and_good_health_modifier |
Religious modifiers
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Recent Excommunication |
|
This character has recently been excommunicated, damaging their standing in the eyes of their faith. | recent_excommunication | |
Excommunication Recently Lifted |
|
It will take some time before the stain of this character's former excommunication fades completely. | excommunication_recently_lifted | |
Vow of Poverty |
|
This character has made a sacred vow to give away much of their wealth. | vow_of_poverty_modifier | |
Temporal Condemnation |
|
Religious authorities have condemned this character as unsuitable to lead the faithful. | temporal_condemnation_modifier | |
Scorned Clergy |
|
This character has publicly insulted and threatened a member of the clergy. | scorned_theocrats_modifier | |
Non-Believer |
|
This character has been exposed as a non-believer. | known_non_believer | |
Ardent Dynasty |
|
Nobody can deny the fervor and bravery what which the members of this dynasty have distinguished themselves with time and again in war, especially when it comes to matters of faith. | dynasty_beneficiary_won_ghw | |
Crusading House |
|
When it was time to prove their devotion to the Church, the members of this House were ready to answer the call to arms and distinguish themselves in battle against the heathens. | house_beneficiary_won_ghw_crusade |
|
House of the Mujahid |
|
There is no doubt about it: the spirit of the sacred struggle is alive and strong within the members of this House. | house_beneficiary_won_ghw_jihad |
|
Holy Warriors |
|
Members of this House have distinguished themselves in the fight against the enemies of the Faith time and again, proving beyond doubt their zeal. | house_beneficiary_won_ghw |
|
False conversion modifiers
The following modifiers are related to the false conversion mechanic.[4][5] Note that both of these modifiers are county modifiers.
Name | Effects | Description | Modifier ID | Notes |
---|---|---|---|---|
Suspected False Converts |
|
Many communities in this county are thought to still practice their old faith in secret. | false_convert_modifier | |
Relieved Crypto-Religionists |
|
The populace here are thankful for permission to practice their faith in the open once more. | relieved_cryptos_modifier |