|
|
638行目: |
638行目: |
| | | |
| ==== 領国創始ディシジョン ==== | | ==== 領国創始ディシジョン ==== |
− | 以下のユニークディシジョンは、強力で新しい領国の作成をもたらします。
| + | 以下のユニークディシジョンは、新たな強大な領国をもたらします。 |
| {| class="mildtable" | | {| class="mildtable" |
| ! ディシジョン | | ! ディシジョン |
771行目: |
771行目: |
| | | |
| |- id="Form Portugal" | | |- id="Form Portugal" |
− | | Form Portugal<br>{{collapse|1=''Once I am in control of the western coast of the Iberian Peninsula, I can form the Kingdom of Portugal and establish our own unique culture.''}} | + | | ポルトガルを形成<br>{{collapse|1=''イベリア半島の西海岸を掌握したら、私はポルトガル王国を形成し、我々の独自の文化を確立することができる。''}} |
| | | | | |
− | * {{icon|prestige}} {{green|+350}} Prestige | + | * {{icon|prestige}} {{green|+350}} 威信 |
− | * {{icon|kingdom}} Gain the Kingdom of Portugal title | + | * {{icon|kingdom}} ポルトガル王国の称号を得る |
− | * {{icon|de jure}} Duchy of Algarve becomes de jure part of Kingdom of Portugal | + | * {{icon|de jure}} アルガルヴェ(Algarve)公爵領はポルトガル王国の慣習的領土の一部になる |
− | * {{icon|de jure}} Duchy of Beja becomes de jure part of Kingdom of Portugal | + | * {{icon|de jure}} ベージャ(Beja)公爵領はポルトガル王国の慣習的領土の一部になる |
− | * {{icon|de jure}} Duchy of Coimbra becomes de jure part of Kingdom of Portugal | + | * {{icon|de jure}} コインブラ(Coimbra)公爵領はポルトガル王国の慣習的領土の一部になる |
− | * {{icon|de jure}} Duchy of Portucale becomes de jure part of Kingdom of Portugal | + | * {{icon|de jure}} ポルトゥカーレ(Portucale)公爵領はポルトガル王国の慣習的領土の一部になる |
− | * {{icon|culture}} All Iberian culture group characters and counties adopt Portuguese culture | + | * {{icon|culture}} すべてのイベリア文化グループのキャラクターと伯爵領がポルトガル文化を受け入れる |
− | * {{icon|innovation}} Culture gains a random Civic and Military Innovation | + | * {{icon|innovation}} 文化は1つのランダムな内政(Civic)と軍事の革新性を得る |
− | * {{icon|yes}} Gain ''the Great'' nickname | + | * {{icon|yes}} 「偉大な者」の異名を得る |
− | | {{icon|gold}} 300 Gold | + | | {{icon|gold}} 300のゴールド |
| | | | | |
| <section begin=FormPortugalDecisionRequirements/> | | <section begin=FormPortugalDecisionRequirements/> |
− | * {{icon|yes}} Independent | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} Control Algarve, Beja, Coimbra and Portucale | + | * {{icon|yes}} アルガルヴェ、ベージャ、コインブラ、ポルトゥカーレを掌握している |
− | * {{icon|culture}} Iberian culture group | + | * {{icon|culture}} イベリア文化グループ |
| <section end=FormPortugalDecisionRequirements/> | | <section end=FormPortugalDecisionRequirements/> |
| | | |
| |- id="Found the Kingdom of Aragon" | | |- id="Found the Kingdom of Aragon" |
− | | Found the Kingdom of Aragon<br>{{collapse|1=''The Aragón river flows through my realm, creating rich and fertile lands. Such a land deserves to be its own kingdom, so I shall make it one!''}} | + | | アラゴン王国の創設<br>{{collapse|1=''私の領土を流れるアラゴン川は、豊かで肥沃な土地を作り出している。そのような土地は自身が王国になるのに値するものであり、私がそれを一つにする!''}} |
| | | | | |
− | * {{icon|prestige}} {{green|+350}} Prestige | + | * {{icon|prestige}} {{green|+350}}の威信 |
− | * {{icon|kingdom}} Gain the Kingdom of Aragon title | + | * {{icon|kingdom}} アラゴン王国の称号を得る |
− | * {{icon|de jure}} Duchy of Aragon becomes de jure part of Kingdom of Aragon | + | * {{icon|de jure}} アラゴン公爵領はアラゴン王国の慣習的領土の一部になる。 |
− | * {{icon|de jure}} Duchy of Barcelona becomes de jure part of Kingdom of Aragon | + | * {{icon|de jure}} バルセロナ公爵領はアラゴン王国の慣習的領土の一部になる。 |
− | | {{icon|gold}} 200 Gold | + | | {{icon|gold}} 200のゴールド |
| | | | | |
− | * {{icon|yes}} Independent | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} Control the Duchy of Aragon and Duchy of Barcelona | + | * {{icon|yes}} アラゴン公爵領とバルセロナ公爵量を掌握している |
− | * {{icon|yes}} Title rank is count or duke | + | * {{icon|yes}} 称号階位が伯爵もしくは公爵 |
| | | |
| |- id="Found Kingdom of Bosnia" | | |- id="Found Kingdom of Bosnia" |
− | | Found Kingdom of Bosnia<ref name=DecisionsLocalization>{{cite file|game\localization\english\decisions_l_english.yml}}</ref><br>{{collapse|1=''The mountains and forests of central Bosnia flit ceaselessly between lords from the north and south. Perhaps not for much longer...''}} | + | | ボスニア王国の確立<ref name=DecisionsLocalization>{{cite file|game\localization\english\decisions_l_english.yml}}</ref><br>{{collapse|1=''中央ボスニアの山河の領有権は南北の諸侯たちの間を絶えず行き来してきた。それももうすぐ終わることだろう…''}} |
| | | | | |
− | * {{icon|kingdom}} Gain the Kingdom of Bosnia title | + | * {{icon|kingdom}} ボスニア王国(Kingdom of Bosnia)の称号を得る |
− | * {{icon|de jure}} Duchy of Bosnia becomes de jure part of Kingdom of Bosnia | + | * {{icon|de jure}} ボスニア公爵領はボスニア王国の慣習的領土の一部になる。 |
− | * {{icon|de jure}} Duchy of Zachlumia becomes de jure part of Kingdom of Bosnia | + | * {{icon|de jure}} ザフルミア(Zachlumia)公爵領はボスニア王国の慣習的領土の一部になる。 |
− | | {{icon|gold}} 300 Gold<br>{{icon|prestige}} 200 Prestige | + | | {{icon|gold}} 300のゴールド<br>{{icon|prestige}} 200の威信 |
| | | | | |
− | * {{icon|yes}} Independent | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} Control Bosnia and Zachlumia | + | * {{icon|yes}} ボスニアとザフルミアを掌握している |
− | * {{icon|yes}} Capital is within Bosnia or Zachlumia | + | * {{icon|yes}} 首都がボスニアもしくはザフルミアに存在する |
− | * {{icon|yes}} Feudal or Clan government | + | * {{icon|yes}} 封建制もしくは氏族制政府 |
− | * {{icon|yes}} Title rank is count or duke | + | * {{icon|yes}} 称号階位が伯爵もしくは公爵 |
− | * {{icon|Reputable}} Level of Splendor is at least Reputable | + | * {{icon|Reputable}} 栄光レベルが最低でも評判のいい(Reputable) |
− | * {{icon|culture}} Bosnian, Croatian or Serbian culture | + | * {{icon|culture}} ボスニアもしくはクロアチアもしくはセルビア文化 |
− | * {{icon|no}} Tribal era | + | * {{icon|no}} 部族時代 |
| | | |
| |- id="Restore Israel" | | |- id="Restore Israel" |
− | | Restore Israel<br>{{collapse|1=''It is time for the Children of Israel to found a new United Monarchy built around Jerusalem and the Promised Land, so that Jews may once more live together in peace and harmony.''}} | + | | イスラエルの復興<br>{{collapse|1=''今こそイスラエルの子どもたちは、イェルサレムと約束の地の周辺に新たな統一王国を築き、ユダヤ人たちが再び平和で調和した生活を送れるようにするべきだ。''}} |
| | | | | |
− | * {{icon|prestige}} {{green|+150}} Prestige | + | * {{icon|prestige}} {{green|+150}} 威信 |
− | * {{icon|piety}} {{green|+100}} Piety | + | * {{icon|piety}} {{green|+100}} 信仰点 |
− | * {{icon|fervor}} {{green|+25%}} Fervor | + | * {{icon|fervor}} {{green|+25%}} 情熱 |
− | * {{icon|kingdom}} Kingdom of Jerusalem title is replaced by Kingdom of Israel | + | * {{icon|kingdom}} エルサレム王国の称号はイスラエル王国に置き換わる |
− | * {{icon|kingdom}} Gain the Kingdom of Israel title | + | * {{icon|kingdom}} イスラエル王国の称号を得る |
− | * {{icon|unknown}} {{green|33%}} chance for each owned county to gain the character's faith and culture | + | * {{icon|unknown}} {{green|33%}} 自信が所有する各伯爵領が自分の宗派と文化に鞍替えする確率 |
− | | None | + | | なし |
| | | | | |
− | * {{icon|yes}} Adult | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} Independent | + | * {{icon|yes}} 独立している |
− | * {{icon|yes}} At peace | + | * {{icon|yes}} 平和状態にある |
− | * [[File:Religion kabarism.png|24px]] Judaism religion | + | * [[File:Religion kabarism.png|24px]] ユダヤ教 |
| * [[File:Religion kabarism.png|24px]] County of Jerusalem shares the character's faith | | * [[File:Religion kabarism.png|24px]] County of Jerusalem shares the character's faith |
− | * {{icon|Illustrious}} Level of Fame is at least Illustrious | + | * {{icon|Illustrious}} 名声レベルが最低でも屈指の大成者 |
− | * {{icon|devoted servant}} Level of Devotion is at least Devoted Servant | + | * {{icon|devoted servant}} 献身レベルが最低でも献身的なしもべ |
− | * {{icon|yes}} Control Oultrejourdain, Palestine and Urdunn | + | * {{icon|yes}} 外ヨルダン、パレスチナ、ウルダン(Urdunn)を掌握している |
| | | |
| |- id="Restore the Danelaw" | | |- id="Restore the Danelaw" |
849行目: |
849行目: |
| | None | | | None |
| | | | | |
− | * {{icon|yes}} Adult | + | * {{icon|yes}} 成人している |
− | * {{icon|yes}} At peace | + | * {{icon|yes}} 平和状態にある |
| * {{icon|yes}} Control Deira, East Anglia, East Seaxe, Lancester and Mercia | | * {{icon|yes}} Control Deira, East Anglia, East Seaxe, Lancester and Mercia |
| * {{icon|culture}} North Germanic culture group | | * {{icon|culture}} North Germanic culture group |
この記事の古いセクションの検証または更新にご協力ください。
少なくともいくつかはバージョン1.1で最終的に検証されました。
ディシジョン(Decisions)とは、伯爵以上の所領有りのキャラクターがとることのできるユニークな行動です。キャラクターに
無能力者の特性がある場合、ほとんどのディシジョンは使用できません。キャラクターが仕様要件の1つ以上を満たさない限り、ディシジョンは表示されません。
大ディシジョン
大ディシジョン(Major decisions)[1]は世界に永続的な痕跡を残し、そのディシジョンによって影響を受けるすべての支配者に対して通知がされます。
※説明文の一部な日本語化MOD(CK3_JPM_PROJECT)の翻訳を使用しています。
基本
ユニークディシジョン
以下の大ディシジョンは、キャラクターに関係なく、1ゲームにつき1回のみ行うことができます。
基本
領国創始ディシジョン
以下のユニークディシジョンは、新たな強大な領国をもたらします。
ディシジョン
|
効果
|
コスト
|
要求事項
|
転輪聖王になる
必要な儀式と式典をもって、天下を統べる正当な支配者としての神聖な地位を宣言する。
|
+750 威信
+2 名声レベル
+50% 情熱
−50% 聖戦(Holy War)の信仰点コスト
チャクラヴァルティ(Chakravarti)の特性を得る
デカン帝国(Deccan Empire)、ラージャスターン帝国(Empire of Rajastan)、ベンガル帝国(The Bengal Empire)の称号はインド帝国(Empire of India)に置き換わる
インド帝国の称号を得る
宗派は「世界の正当な統治者(Rightful Rulers of the World)」の特別な教義を得る
50% 各封臣があなたの宗派に鞍替えする確率
|
500の信仰点
規模に応じたゴールド
|
成人している
独立している
献身レベルが「宗教的イコン」
領国首都がインド地域に存在する
デカン帝国、ラージャスターン帝国、ベンガル帝国を掌握している
以下の宗教のどれか1つ
仏教(Buddhism)
ヒンディー教(Hinduism)
ジャイナ教(Jainism)
|
最も偉大なるハンへの登極
我らの広大な領域から向こう端の小さな集落までの全ての部族長を召集する準備ができている。彼らは私がハンの中のハン、つまりこの空の下にいる全ての者の主であることを宣言するだろう。 ここからだ、我らの征服は。
|
モンゴル帝国の称号を得る
モンゴル帝国は高度分割相続制(High Partition)の継承法を得る
グレートカーン(the Greatest of Khans)の特性を得る
大ハーン(The Great Khan)の補正を得る
「モンゴルによる王国侵略戦争」の開戦事由を得る
名声レベルが「生ける伝説」になる(まだ到達していない場合)
5000の徴募兵、2000の弓騎兵(Horse Archers)、2000の軽装騎兵(Light Horsemen)、150の重装騎兵(Armored Horsemen)、50のマンゴネル(Mangonels)の軍勢を3つ得る。1400の弓騎兵、2000の軽装騎兵、250の重装騎兵、100のマンゴネルの軍勢を1つ得る。さらにこれは配給を使用しない。
|
350の威信
規模に応じたゴールド
|
成人している
独立している
部族制政府
称号階位が王もしくは皇帝
最低でも25の領国サイズ
領国首都がステップ地域(Steppe region)に存在する
テングリ教の宗派(Tengriism faith)
名声レベルが最低でも雲上人
モンゴル文化グループ
|
バクトリアの支配権を打ち立てる
何世代にもわたってバクトリア王は文明の交差点を支配してきた。彼らの外套を取り上げキャラバンサライ(隊商宿)からオアシスまで我らが拡大するときが来た。ここでは空の四隅の下で、私たちが統治者である。
|
バクトリア帝国(Empire of Bactria)の称号を得る
バルフ伯爵領は「王の通行料(Royal Tolls)」の永続的な補正を得る
|
350の威信
規模に応じたゴールド
|
成人している
独立している
封建制政府
称号階位が王もしくは皇帝
領国首都がバクトリア地域に存在する
バクトリア地域を掌握している
アフガン(Afghan)文化
名声レベルが最低でも屈指の大成者
以下の宗教のどれか1つ
仏教
ゾロアスター教
|
ウトラメール帝国を創設
アスカロンからオマールへと金色の十字架が輝き、不信心者たちが全て聖地から追放されて初めて、十字軍の聖なる使命が達成される。
|
+150 威信
+100 信仰点
+15% 情熱
−25% アシュアリー派の情熱
ウトラメール帝国(Outremer Empire)の称号を得る
アラビア王国はウトラメール帝国の慣習的領土の一部となる
エルサレム王目はウトラメール帝国の慣習的領土の一部となる
メソポタミア(Mesopotamia)王国はウトラメール帝国の慣習的領土の一部となる
シリア王国はウトラメール帝国の慣習的領土の一部となる
イスラエル王国を所有していればウトラメール帝国の慣習的領土の一部となる
他に王国を所有していればウトラメール帝国の慣習的領土の一部となる
ウトラメールに文化が変更される
エルサレム伯爵領はウトラメールに文化が変更されるCounty of Jerusalem changes culture to Outremer
文化は常備軍(Men-at-Arms)の革新性を得る
文化は砂漠での戦略(Desert Tactics)の革新性を得る
文化は創始者の以前の文化の革新性をすべて引き継ぐ
文化はレバント(Levantine)文化の中から2つのランダムな革新性を得る
文化はベドウィン(Bedouin)文化の中から1つのランダムな革新性を得る
スンナ派カリフ国(Sunni Caliphate)の称号を破壊する
35% 自信が所有する各々の伯爵領の宗派がカトリックに変更する確率
35% イスラム教の各封臣がカトリックに鞍替えする確率
50% 同じ文化グループの各々の封臣がウトラメール文化に変更する確率
|
なし
|
成人している
独立している
称号階位が王
宗派がカトリック
名声レベルが生ける伝説
ウトラメール地域を掌握している
領国首都がウトラメール地域に存在する
十字軍が可能
ビザンツ文化グループではない
|
ルーム王国を形成する。
小アジアにおけるローマの中心地を[faith]の支配下に置くことによって、我らは[god]の導きの下で新たな、よりよいローマをつくるだろう。
|
+150 威信
ルーム王国(Kingdom of Rum)の称号を得る
封臣として独立する場合、以前の主君は以下を得る
ルーム帝国の称号に対する曖昧な請求権(Unpressed claim)
−100 50年間の評価
|
なし
|
成人している
平和状態にある
小アジア(Asia Minor)を掌握している
呂国首都が小アジアもしくはペルシア地域に存在する
イスラム教
名声レベルが最低でも屈指の大成者
献身レベルが最低でも献身的なしもべ
以下のどれか1つ
独立している
主君がイスラム教
称号階位が皇帝
 ギリシャ文化
|
ポルトガルを形成
イベリア半島の西海岸を掌握したら、私はポルトガル王国を形成し、我々の独自の文化を確立することができる。
|
+350 威信
ポルトガル王国の称号を得る
アルガルヴェ(Algarve)公爵領はポルトガル王国の慣習的領土の一部になる
ベージャ(Beja)公爵領はポルトガル王国の慣習的領土の一部になる
コインブラ(Coimbra)公爵領はポルトガル王国の慣習的領土の一部になる
ポルトゥカーレ(Portucale)公爵領はポルトガル王国の慣習的領土の一部になる
すべてのイベリア文化グループのキャラクターと伯爵領がポルトガル文化を受け入れる
文化は1つのランダムな内政(Civic)と軍事の革新性を得る
「偉大な者」の異名を得る
|
300のゴールド
|
独立している
アルガルヴェ、ベージャ、コインブラ、ポルトゥカーレを掌握している
イベリア文化グループ
|
アラゴン王国の創設
私の領土を流れるアラゴン川は、豊かで肥沃な土地を作り出している。そのような土地は自身が王国になるのに値するものであり、私がそれを一つにする!
|
+350の威信
アラゴン王国の称号を得る
アラゴン公爵領はアラゴン王国の慣習的領土の一部になる。
バルセロナ公爵領はアラゴン王国の慣習的領土の一部になる。
|
200のゴールド
|
独立している
アラゴン公爵領とバルセロナ公爵量を掌握している
称号階位が伯爵もしくは公爵
|
ボスニア王国の確立[3]
中央ボスニアの山河の領有権は南北の諸侯たちの間を絶えず行き来してきた。それももうすぐ終わることだろう…
|
ボスニア王国(Kingdom of Bosnia)の称号を得る
ボスニア公爵領はボスニア王国の慣習的領土の一部になる。
ザフルミア(Zachlumia)公爵領はボスニア王国の慣習的領土の一部になる。
|
300のゴールド
200の威信
|
独立している
ボスニアとザフルミアを掌握している
首都がボスニアもしくはザフルミアに存在する
封建制もしくは氏族制政府
称号階位が伯爵もしくは公爵
栄光レベルが最低でも評判のいい(Reputable)
ボスニアもしくはクロアチアもしくはセルビア文化
部族時代
|
イスラエルの復興
今こそイスラエルの子どもたちは、イェルサレムと約束の地の周辺に新たな統一王国を築き、ユダヤ人たちが再び平和で調和した生活を送れるようにするべきだ。
|
+150 威信
+100 信仰点
+25% 情熱
エルサレム王国の称号はイスラエル王国に置き換わる
イスラエル王国の称号を得る
33% 自信が所有する各伯爵領が自分の宗派と文化に鞍替えする確率
|
なし
|
成人している
独立している
平和状態にある
ユダヤ教
County of Jerusalem shares the character's faith
名声レベルが最低でも屈指の大成者
献身レベルが最低でも献身的なしもべ
外ヨルダン、パレスチナ、ウルダン(Urdunn)を掌握している
|
Restore the Danelaw
As the laws of the Danes once ruled these lands they shall once again!
|
Kingdom of England title is replaced by Kingdom of the Danelaw
Gain the Kingdom of the Danelaw title
Kingdom of the Danelaw gains Scandinavian Elective title succession law
Gain the Dane nickname
|
None
|
成人している
平和状態にある
Control Deira, East Anglia, East Seaxe, Lancester and Mercia
North Germanic culture group
|
Restore the Kingdom of Cornwall
The spirit of ancient Dumnonia has burned in our breasts since Brutus first landed on Britannia's misty shores. It will burn brighter yet.
|
Gain the Kingdom of Cornwall title
Duchy of Hwicce becomes de jure part of Kingdom of Cornwall if owned
Duchy of Wessex becomes de jure part of Kingdom of Cornwall if owned
|
300 Gold
|
Adult
Independent
Feudal or Clan government
Title rank is count or duke
Owns Duchy of Cornwall and all its counties
Brythonic culture group
At least one barony has Brythonic culture group
Level of Fame is at least Exalted among Men
|
Restore the Holy Roman Empire
The true Empire in the West lies in tatters, the legacy of Charlemagne shattered by cruel fate. It would take a strong and godly ruler to return Germany's imperial dignity.
|
+750 Prestige
+500 Fame
+30 Opinion with current direct vassals for 30 years
Gain the Holy Roman Empire title
Holy Roman Empire gains Princely Elective title succession law
Unless the Empire of Germania is held, kingdoms that are part of its dejure become dejure part of the HRE
Held Kingdom Titles that are completely controlled become de jure part of Holy Roman Empire
Destroy the Kingdom of East Francia title
Gain the Great nickname
|
500 Gold
200 Piety
|
Adult
Independent
Feudal or Clan government
Title rank is king
At least 140 realm size
Owns the Kingdom of East Francia title
Own at least 3 kingdom titles
Christian religion
Level of Fame is at least Illustrious
Spiritual head of faith
One of the following
+60 Opinion with the head of faith
A hook on the head of faith
Owner of the Byzantine Empire title follows the same faith
 Excommunicated trait
Empire of Francia exists
|
Revive Greater Armenia
Greece and Persia are not the only lands ever to maintain imperial dignity. There was a time long ago, before Rome had ever seen an emperor, when our monarch was King of Kings. That time may yet come again.
|
Gain the Empire of Greater Armenia title
All held kingdoms in the region of Armenia become de jure part of Empire of Greater Armenia
|
2000 Prestige
1000 Piety
|
Adult
Independent
Feudal or Clan government
Title rank is king
Control the region of Armenia
One of the following
Armenian culture
Apostolic faith
|
Form Archduchy of Austria
By gaining enough influence within the Empire, the Austrian Duchy could achieve greater dignity than any other Elector.
|
+350 Prestige
Gain the Archduchy of Austria title
Gain the Primogeniture Law
Duchy of Austria becomes de jure part of Archduchy of Austria
Duchy of Carinthia becomes de jure part of Archduchy of Austria if controlled
|
1000 Gold
|
Adult
At peace
Control the region of Austria
Same faith as emperor
Same dynasty as emperor, or have a strong hook on emperor
Own the Holy Roman Empire title or be a vassal of its owner
Level of Fame is at least Illustrious
Title rank is king
|
Form the Swiss Confederation
If all the Alpine Cantons are brought together, the Empire will have to recognize their claim as a unified Confederation.
|
+350 Prestige
Gain the Kingdom of Switzerland title
Duchy of Currezia becomes de jure part of Kingdom of Switzerland
Duchy of Transjurania becomes de jure part of Kingdom of Switzerland
Duchy of Savoy becomes de jure part of Kingdom of Switzerland if controlled
Gain Absolute Crown Authority Law if government is Feudal/Clan
|
250 Gold
|
Adult
At peace
Does not own a Kingdom title
Control Duchy of Currezia, and Duchy of Transjurania
Liege owns an Empire title
Level of Fame is at least Illustrious
Central Germanic group, Cisalpine, Frankish, Italian, Lombard or Occitan culture
|
Unify the Burgundies
Ever since being brought under Frankish heel, the lands of the Burgundians have been fragmented, split by foreign Kings. If all the Burgundies were united under the same banner, they could finally reclaim their place as a sovereign power in Europe.
|
+150 Prestige
Gain the Kingdom of Burgundy title
Change culture to Occitan if not already
Culture discovers the Bailiffs, Burhs and Guilds innovations
Become independent
Former liege gains an unpressed claim on the Kingdom of Burgundy title
−100 Opinion with the former liege gains for 50 years
|
1000 Gold
|
Adult
At peace
Realm capital is in the region of Burgundy
Control the region of Burgundy
Title rank is count or duke
French or Occitan culture
Liege owns the Holy Roman Empire, Empire of Francia or Kingdom of France title
Level of Fame is at least Illustrious
|
Unify Italy
If the squabbling city-states and barbarous realms of Italy are brought once again under Imperial rule, the entire peninsula will regain its dignity and power.
|
+350 Prestige
Kingdom of Croatia and Kingdom of Sicily become de jure part of Empire of Italia
Culture discovers the Guilds, Men-at-Arms, and Pike Columns innovations
|
None
|
Adult
Independent
At peace
Own the Empire of Italia title
Control the regions of Italia and Illyricum
Realm Capital is in the region of Italia
Italian or Roman culture
Level of Fame is at least Exalted among Men
 Restore Carolingian Borders decision
|
Unite the Slavs
If all of the Slavic peoples unite, there is no one who can stop us. I will bring about the mightiest empire the world has ever known!
|
+750 Prestige
Culture gains up to 3 Innovations from other Slavic cultures
Gain the Empire of Slavia title
All owned Slavic kingdom titles become de jure part of Empire of Slavia
Gain the Bogatyr nickname if male
Gain the Polyanitsa nickname if female
|
600 Gold
|
East Slavic, West Slavic or South Slavic culture group except Vlach
Control the region of Slavia
|
Unite the South Slavs
We were one people when we first came to these lands. Over the years we scattered, dividing ourselves into many tribes. Now we are surrounded by mighty Empires with strange customs. Due to their influence our own way of life is slowly fading. We cannot let this happen — the time has come to unite once more.
|
+750 Prestige
Culture gains a random Civic and Military Innovation
All owned South Slavic kingdom titles are merged under the primary title
|
None
|
South Slavic culture group except Vlach
Control Bulgaria, Croatia, Moldavia, Serbia and Wallachia
Primary title is Bulgaria, Croatia, Moldavia, Serbia or Wallachia unless emperor
|
Unite the West Slavs
We were one people when we first came to these lands. Over the years we scattered, dividing ourselves into many tribes. With foreign forces lurking at our doorstep, it is time to stand together once more.
|
+750 Prestige
Culture gains a random Civic and Military Innovation
All owned West Slavic kingdom titles are merged under the primary title
Gain two levels of Crown Authority Law if government is Feudal or Clan
|
None
|
West Slavic culture group
Control Bohemia, Great Moravia, Poland and Pomerania
Primary title is Bohemia, Great Moravia, Poland or Pomerania unless emperor
|
Unite the Spanish Thrones
The Spanish Thrones will be united once more, and this time under the banner of [title].
|
+750 Prestige
All owned Spanish kingdom titles are merged under the primary title
Gain the next level of Crown Authority Law if government is Feudal or Clan
|
None
|
Iberian culture group
Control Castille, Léon and Galicia
Primary title is Castille, Léon, Galicia or Portugal unless emperor
Year is 1000 or above
|
Restore the Roman Empire
There are three separate decisions named Restore the Roman Empire, allowing the taker to form the Roman Empire title. They differ in description and requirements; there is a decision for each of these titles:[4]
If a character holds these titles at the same time, the decision for the title that appears first takes precedence (i.e. Byzantine Empire > Holy Roman Empire > Empire of Italia). The new Roman Empire inherits the title history of the decision's respective title.
Culture creation decisions
- こちらも参照: Culture#Creatable_cultures
The following decisions allow characters to create a new
culture.
Religious decisions
These decisions greatly affect at least one faith.
Decision
|
Effect
|
Cost
|
Requirements
|
Accuse the Krstjani of Heresy
The wild Bosnian highlands have, for years, housed a sect that does not truly belong to East or West, yet both seem content to ignore this growing deviation.\n\nNo longer! We shall have the [religious head] formally declare them heretics, and they will have nowhere to hide!
|
- If the head of faith refuses lose −30
Opinion with them and cannot take the decision for 30 years
- If the head of faith agrees gain +30
Opinion with them and the Krstjani loses the Ecumenism doctrine
- The head of faith always agrees if the character has a
Strong Hook on them
|
250 Piety
|
Adult
Independent
Title tier is at least duke
Feudal or Clan government
Faith has a head of faith
Character's faith has the Ecumenism doctrine
Krstjani faith has the Ecumenism doctrine
Level of Devotion is at least Devoted Servant
A neighbor Duke of at least 8 Realm Size practices Krstjani
 Excommunicated trait
|
Restore Ecumenical Patriarchate
Only a pious and influential ruler that holds sway over Constantinople will be capable of cleansing the Patriarchate to restore it to a purer form, devoid of barbarity and iconoclasm.
|
+250 Piety
+15% Fervor
−30% Iconoclasm Fervor
Orthodoxy faith gains the Ecumenism doctrine
Iconoclasm faith loses the Ecumenism doctrine
The Ecumenical Patriarchate replaces the Iconoclast Patriarchate
|
None
|
Adult
Independent
Title rank is king or emperor
Own the County of Constantinople title
1500 Piety
Orthodoxy Faith
Ecumenical Patriarchate
|
Establish Iconoclast Patriarchate
Only a pious and influential ruler that holds sway over Constantinople could cleanse the Ecumenical Patriarchate and restore it to a purer form, devoid of idolatry and corruption.
|
+250 Piety
+15% Fervor
−30% Orthodoxy Fervor
Iconoclasm faith gains the Ecumenism doctrine
Orthodoxy faith loses the Ecumenism doctrine
The Iconoclast Patriarchate replaces the Ecumenical Patriarchate
|
None
|
Adult
Independent
Title rank is king or emperor
Own the County of Constantinople title
1500 Piety
Iconoclasm Faith
Iconoclast Patriarchate
|
Restore the Faith High Priesthood
The office of the [religious head] — the High Priest of Judaism — has been vacant since the destruction of the Second Temple at the hands of the Romans. Yet, if we are able to retake control of enough of our ancestral holy sites, a new priesthood could be established.
|
+300 Prestige
+250 Piety
+10% Fervor
A random character becomes head of faith and vassal
|
None
|
Adult
Independent
At peace
Control at least 3 holy sites
1000 Piety
One of the following:
Historical Jewish faith (except Samaritanism)
Historical Zoroastrian faith
|
Dismantle the Papacy
Once the entire Italian peninsula has been brought under [faith] control, we will be able to permanently expunge the Catholic heathens from this world.
|
+500 Piety
+50% Fervor
−100% Catholicism fervor
Catholicism faith loses the Ecumenism doctrine
The former pope converts to the character's faith
Destroy the Papacy title
|
None
|
Adult
Independent
Title rank is king or emperor
Control the region of Italia
Realm capital is in the region of Africa, Europe or Middle-East
Religion of Faith is one of the following
Norse
Islam
Greco-Roman
Slavic
Baltic
Faith does not have Pacifism or Christian Syncretism tenets
The pope is landed
|
Restore the Papacy
If a pious Catholic were to recover the core territories of Saint Peter's patrimony, the Holy See could be restored once more to its rightful place in the Vatican.
|
+250 Piety
+15% Fervor
The Court Chaplain gains the Papacy, County of Rome, Duchy of Latium and Duchy of Spoleto titles
Catholicism faith gains the Ecumenism doctrine
|
None
|
Adult
Independent
Title rank is king or emperor
Catholicism faith
3000 Piety
Own the County of Roma title
Control Ancora, Latium, Romagna and Spoleto
|
Faith Cannibalism
Our creator [god] made us in their image. By imbibing the reflection of the divine we grow closer to [god].
|
−50% Piety cost to reform or create a faith with the Ritual cannibalism tenet
All close family members gain the Cannibal trait
All intimidated vassals gain the Cannibal trait
Gain the Devourer nickname
|
250 Piety
|
Adult
Cannibal trait or cannibal secret
Court chaplain has the Cannibal trait or a cannibal secret
Level of Devotion is at least Devoted Servant
+40 Opinion with head of faith if one exists
Faith has the Ritual Cannibalism tenet
Can only be done once per faith
|
False conversion decisions
These decisions are related to false faith conversion.
Decision
|
Effect
|
Cost
|
Requirements
|
Revoke False Conversion[8]
|
|
250 Piety
|
|
20 years
|
|
Amnesty for False Conversions
|
- If the decision taker's faith is
Pluralist, all AI vassals, guests and courtiers will convert if they would be more or equally tolerated under their original faith by the decision taker compared to their false faith. Moreover, they must be:
- Not
Zealous
- Not the head of the false faith
- Neither
Deceitful nor Paranoid, unless they practice the decision taker's faith in secret.
- For
Pluralist and independent rulers, sub-realm counties will also convert if they fulfil the tolerance requirement.
- On the other hand, if the decision taker is not
Pluralist, AI vassals, guests and courtiers as well as sub-realm counties will only convert to their original faith if they practice the decision taker's faith in secret.
- In all cases, converted counties may lose the
Suspected False Converts modifier, and will gain the modifier Relieved Crypto-Religionists for 25 years. Furthermore, converted characters will gain Promoted Religious Freedom (+30, −0.1 per month) opinion modifier with the decision maker for 25 years.
- Player vassals who are false converts are given a choice in revealing their faith or keeping it secret.
Honest and Trusting characters taking this decision gain 10 stress.
|
250 Piety
|
- One of the following is true:
- Is
Pluralist and for any vassal or county in the ruler's sub-realm that is falsely converted, the decision taker tolerates the original faith more than or as much as the false faith.
- Any vassal or sub-realm county practices the decision taker's faith in secret.
- Is adult
- Is not
Zealous
- Has less than
20 Dread.
- Has no tyranny
|
10 years
|
|
Minor decisions
The following decisions have a cooldown and do not affect the world at large.
Decision
|
Effect
|
Cost
|
Requirements
|
Cooldown
|
Search for Physician
A court physician is essential to care for the sick and wounded at my court. I will ask my servants to bring forth a number of suitable candidates.
|
Gain the option to hire one of the following Court Physicians within two weeks:
- A character with 5-10
Learning
- A character with 10-15
Learning
- A character with 1-15
Learning and the Wise Man or Mystic trait if they're in the capital county
- A character with 15
Learning if the character taking the decision has at least 15 Learning
|
None
|
|
1 year
|
Invite Knights
As the [title] of [realm], I need brave knights to defend the realm and conquer new lands. I will send out a herald to let my subjects know I am in search of skilled warriors.
|
3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
|
150 Prestige
|
|
10 years
|
Invite Claimants
In order to extend my realm, I must have valid claims on foreign land. Luckily for me, there are many claimants out there who would be willing to become my vassals in return for military support.
|
3 characters with relevant claims will arrive as guests within the next 5 years
|
150 Prestige if Count
350 Prestige if Duke
750 Prestige if King
1500 Prestige if Emperor
|
Title rank is at least duke
|
10 years
|
Convert to Local Culture
Truth be told, there is little separating my traditions from those of the people in my capital. We observe the same holy days, the same public feasts, and our language has become almost the same.
|
Adopts the culture of the realm capital
20% chance for each vassal to convert to the character's culture
|
300 Prestige
|
Adult
At peace
Realm capital has a different culture
|
Lifetime
|
Borrow Gold from Holy Order
I am in need of money, and who better to ask for help than the servants of [god]? I can send out letters and hope that I get a response.
|
Gain scaled Gold
The holy order will make demands if the loan is not repaid
If the character dies the loan is inherited
|
50 Piety
|
Any holy order with the same faith and enough gold
No active loan
|
15 years
|
Revoke Holy Order Lease
The Holy Order stationed in the [barony] has done good work, but the holding is now needed for other things.
|
Take a barony title from the holy order
−40 Opinion with the holy order grandmaster
−20 Opinion with the head of faith if one exists
|
500 Piety
|
Adult
At peace
Own the de jure county of a holy order barony
|
None
|
Submit to the Great Khan
It is time to acknowledge that the Mongols truly are the rulers of the world. I will join their ranks, rather than fight them.
|
Become a vassal of the Mongol Empire
All offensive wars end in white peace
|
None
|
Independent
Mongol Empire borders the realm
Title rank is emperor
|
None
|
Return Roma
The Holy Father has been vanquished from his seat in Roma. It is my sacred duty as a Catholic to return this most holy of places to its rightful owner.
|
The pope gains the County of Roma title
+250 Piety
+20 Opinion with the pope
+10 Stress if character has the Ambitious trait
+30 Stress if character has the Cynical trait
|
None
|
Independent
Own the County of Roma title
Catholicism faith
|
None
|
Raise a Runestone
My [relation], [ancestor] has passed away. I will raise a runestone to honor them life, and to bring fame to all who bear the name [dynasty]. Future generations will never forget the greatness of [ancestor]!
|
+100 Piety
+10 Opinion with vassals of the same faith
Capital county gains the Runestone permanent modifier
|
None
|
Ásatrú faith
Dead ancestor
|
None
|
Determine Bhakti
Every devout [faith follower] should have bhakti, or a devotion to a specific god or goddess who most strongly resonates with their soul. I should contemplate the various divine beings and decide which one calls to me the most.
|
If faith is Vaishnavism choose or replace one of the following permanent bonuses:
- −33%
Stress Gain and Medium Health Boost
- +10%
Domain Taxes from same faith and +20% Monthly Stewardship Lifestyle Experience
- +2
Martial and +3 Controlled Territory Defender Advantage
- +2
Learning and +20% Monthly Piety
If faith is Shaivism choose or replace one of the following permanent bonuses:
- +25%
Fertility, +10 Attraction Opinion, and +10 Close Relative Opinion
- +4
Attacker advantage and +4 Prowess
- +20
Spouse Opinion, +10 Close Relative Opinion, and +10 Dynasty Opinion
- +20%
Monthly Lifestyle Experience and +10 Religious Vassal Opinion
If faith is Smartism choose or replace one of the following permanent bonuses:
- +2
Stewardship, +5% Domain Taxes and −10 Attraction Opinion
- +2
Diplomacy and +2 Learning
- +10
Vassal Opinion and Small Health Boost
- +10
Dynasty Opinion and +2 Faith Hostility Advantage
For all other Faiths choose or replace one of the following permanent bonuses:
- −33%
Stress Gain and Medium Health Boost
- +2
Learning and +20% Monthly Prestige
- +4
Prowess and +4 Faith Hostility Advantage
- +2
Stewardship, +5% Domain Taxes and −10 Attraction Opinion
|
100 Piety if no patron deity
500 Piety if any patron deity
|
Faith has the Bhakti tenet
|
None
|
Divine the Stars
Our destinies are written in the stars themselves. By studying them I may gain some insight into what the future holds...
|
Gain a random modifier for 10 years:
- +2
Diplomacy, +25% Monthly Diplomacy Lifestyle Experience and −2 Martial
- +2
Martial, +25% Monthly Martial Lifestyle Experience and −2 Learning
- +2
Stewardship, +25% Monthly Stewardship Lifestyle Experience and −2 Intrigue
- +2
Intrigue, +25% Monthly Intrigue Lifestyle Experience and −2 Diplomacy
- +2
Learning, +25% Monthly Learning Lifestyle Experience and −2 Stewardship
|
None
|
Faith has the Astrology tenet
|
None
|
Give your Ancestor a Sky Burial
My [relation], [ancestor] has passed away. Tradition dictates that they should be given a sky burial, their remains left for the scavengers to feast upon so that they may feed the world which once fed them.
|
+250 Piety
+20 Opinion with vassals whose faiths have the same tenet
|
None
|
Faith has the Sky Burials tenet
Dead ancestor
|
None
|
Initiate Endura
As the end of my life draws near, I should initiate the Consolamentum ritual to cleanse my soul of sin and move on from this world.
|
Character dies
+1 Level of Devotion
|
None
|
Faith has the Consolamentum tenet
One of the following
60 years old
Health is Near Death or Dying
Incapable trait
|
None
|
Seek Aid of the Spirits
Spirits inhabit the world all around us, some helpful, some malevolent, and some indifferent to human lives. I can ask my priest to call upon them to aid me in my endeavors, but there is no telling what the outcome will be...
|
Choose an offering
- An expensive offering gives +40
Stress if the character has the Cynical or Greedy traits
- No offering gives +40
Stress if the character has the Generous or Humble traits
- Triggers one of the following
A positive effect
Lose a negative trait, if any, or gain a positive trait
- Lose
Dull trait, or gain Shrewd trait
- Lose
Weak trait, or gain Loses Strong trait
Gains a positive modifier
- +3
Stewardship and +25% Fertility for 20 years
- +3
Intrigue and +25% Dread Gain for 20 years
- +3
Learning and −25% Stress Gain for 20 years
- +3
Martial and +4 Prowess for 20 years
- +3
Diplomacy and Small Health Boost for 20 years
No effect
A negative effect
Possessed trait
Impotent trait
Infirm trait
Ill Ill trait
- Expensive offering will reduce the chance for no effect, increase the chance of a trait change should a positive effect occurs, and increase the chance of
Posssessed Trait should a negative effect occurs.
- No offering will increase the chance for no effect and negative effect.
- Having
Zealous trait will reduce the chance for no effect, while having Cynical trait will increase the chance for no effect.
- A
Court Chaplain with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning)
- A
Court Chaplain with 10 Learning will have no impact on the effect.
- A
Court Chaplain with 9 or lower Learning will reduce the chance for positive effect while increasing the chance for negative effect.
- Having a
Court Chaplain with any Mystic trait will increase the chance of positive effect.
- Having a
Court Chaplain with better Mystic trait will increase the chance for a trait change, should a positive effect occurs. The higher level of the trait, the higher the chance increases.
|
None
|
Faith has the Adorcism tenet
Court Chaplain
 Possessed trait
|
5 years
|
Take Vow of Poverty
Money is the root of all evil. While I cannot feasibly give away everything and remain [title], I can vow to give a portion of my income away each month.
|
Vow of Poverty
+5 Clergy Opinion
+2 Monthly Piety
−20% Monthly Income
+10 Stress if the character has the Ambitious trait
+35 Stress if the character has the Cynical trait
+60 Stress if the character has the Greedy trait
|
None
|
Faith has the Vows of Poverty tenet
|
None
|
Renounce Vow of Poverty
There is no getting around the fact that I need a bigger budget to effectively govern my realm. Pragmatism demands the revocation of my vow of poverty.
|
Lose Vow of Poverty
+10 Stress if the character has the Humble trait
+35 Stress if the character has the Zealous trait
+60 Stress if the character has the Generous trait
|
100 Piety
|
Faith has the Vows of Poverty tenet
|
None
|
Commission Epic
My family history contains many tales of great success and honor. If any of those were composed into a single story, it would certainly reflect very well on myself!
|
Choose who shall write the epic:
- Choosing the storyteller will give +30
Stress if the character has the Greedy trait
Choose a theme:
- Focusing on the character will grant 150
Prestige and 50 Renown when the poem is complete
- Focusing on family will grant 75
Prestige and 75 Renown when the poem is complete
- Focusing on truth will grant 150
Prestige and 250 Piety when the poem is complete
+2 Monthly Prestige for 10 years if the epic is regular
+5 Monthly Prestige for 10 years if the epic is exceptional
|
Depends on monthly income
|
Adult
Writing History perk
|
10 years
|
Extort Subjects
When I am in need of money, my subjects should be happy to pay their dues! Where would they even be without me, after all?
|
Two events to gain gold in exchange for penalties will take place within the next 5 days
+60 Stress if the character has the Generous trait
|
None
|
Adult
It is MY Domain perk
|
2 years
|
Sell Minor Titles
Selling titles — of purely symbolic importance — to people of more means than pedigree will bolster my treasury.
|
Scaled Gold
One of the following happens in 5 days:
- Gain random
Gold, Prestige and a Weak Hook on a vassal
- Gain random
Gold and reduce a powerful vassal's feudal taxes
- Lose random
Prestige and 30 Opinion with a vassal
- Choose to gain random
Gold or random Prestige
- Choose to gain random
Gold or random Renown
- Choose to lose random
Prestige or 30 Opinion with a powerful vassal
|
150 Prestige
|
Adult
At Any Cost perk
|
5 years
|
Embrace Celibacy
A life devoid of carnal pleasures will bring me peace and satisfaction.
|
Gain the Celibate trait
+60 Stress if the character has the Lustful trait
|
None
|
Adult
Restraint perk
 Seducer trait
 Eager Reveler trait
 Famous Reveler trait
 Legendary Reveler trait
|
1 year
|
Abandon Celibacy
I have duties to the realm, and to myself... I can no longer live in celibacy.
|
Lose the Celibate trait
|
None
|
Restraint perk
Celibate trait
|
1 year
|
Hold Mystical Communion
I will reach for the presence of [god] in transfixed ecstasy.
|
+300 Learning Lifestyle Experience
Gain the Divine Guidance modifier for 5 years, giving the following effects:
+1 Martial
+1 Learning
−25% Stress Gain
+25% Stress Loss
50% chance to gain one of the following in 3 days:
−20 Opinion with the court chaplain
Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
−20 Opinion with a vassal with the Zealous trait
Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
−30 Opinion with the head of faith and −1 level of devotion
Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue** +30 Opinion with a vassal with the Zealous trait
+30 Opinion with a vassal, councilor or family member with a required trait
Ill trait
Ill trait removed
|
100 Piety
|
Adult
One of the following
Wise Man trait
Mystic trait
Miracle Worker trait
|
5 years
|
Pet Cat
It is time to take a deep breath and find my trusted four-legged companion cat. Some people say cats are evil and selfish creatures, but no matter how tough life gets I know they will always be there for me!
|
−10 Stress
|
None
|
Pet cat
|
5 years
|
Pet Dog
It is time to take a deep breath and find my trusted four-legged companion dog. Some people say dogs are base creatures, but no matter how tough life gets I know they will always be there for me!
|
One of the following happens:
- 98% character gains −10
Stress
- 1% choice between an
Unpressed Claim on a random neighbor title or +20 Opinion with the title holder
- 1% character is injured
|
None
|
Pet dog
|
5 years
|
Attempt Suicide
There is only darkness and pain. People tell me it will get better, but how do they know? And what does that help me in this moment? It is time to shed the trappings of this mortal realm.
|
−1 Level of Devotion
50% chance the following happen
Character dies
−1 Level of Splendor
−30 Opinion with all vassals
|
None
|
Faith has the Consolamentum tenet
One of the following
Cancer trait
Melancholic trait
Great Pox trait
Incapable trait
Leper trait
Lunatic trait
Stress Level 3
Best Friend, Soulmate or Child with high Opinion died
|
5 years
|
Activities
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is
a child, imprisoned, at war or commanding an army.
Activity
|
Immediate effects
|
Cost
|
Additional requirements
|
Cooldown
|
Call Hunt
The untamed wilds are calling, and all manner of beasts are awaiting my spear and arrow!
|
−30 Stress if the character doesn't have the Lazy trait
Additional stress lost if character have Diligent, Athletic, Sadistic, Brave or Hunter trait.
Additional stress gain if character have Compassionate or Craven trait.
Can trigger events with courtiers, vassals and guests. See also modifiers from hunting.
|
Depends on primary title tier (divide by 1.5)
|
None
|
5 years
|
Host Feast
Cracking open the casks and inviting guests of honor is not only a duty, but an opportunity to reaffirm bonds of loyalty, and often a great pleasure!
|
+100 Piety if faith has the Hedonistic tenet
+100 Piety if faith has the Ritual Celebrations tenet
−30 Stress if the character doesn't have the Shy trait
Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
Can trigger events with courtiers, vassals, family, liege and personal scheme targets. See also modifiers from feasting.
|
Depends on primary title tier
|
None
|
5 years
|
Meditate in Seclusion
|
Choose a place to meditate based on what terrain controlled baronies have:
- If meditating at the castle lose −10
Stress
- If meditating outside the castle can lose or gain random
Stress, gain Learning or lose a negative trait
Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
−1 Diplomacy
−1 Martial
−1 Stewardship
−1 Intrigue
Each meditation increases the chance of a successful outcome for further meditations
|
None
|
Faith has one of the following tenets:
|
3 years
|
Go on a Pilgrimage
The holy sites are the places in our world that are closest to [faith]. To see them for myself is to prove my dedication as a [faith adherent].
|
Choose a destination
Can trigger various events. See also modifiers gained from pilgrimages.
50% Chance to gain or upgrade a Mystic trait if faith has the Esotericism tenet
- Grants a modifier for 10 years if faith has a corresponding tenet:
Character may die if they're ill
|
Depends on distance to destination
|
Lollardy faith
Paulicianism faith
Waldensianism faith
|
15 years
|
Undertake the Hajj
The Hajj to Mecca is one of the pillars of my faith. The time has come for me to undertake it, and fulfill my duty as a Muslim.
|
Gain the Hajjaj Trait
+250 Piety if Mecca is nearby
+375 Piety if Mecca is some distance away
+625 Piety if Mecca is far
+875 Piety if Mecca is very far
Gain the Display of Submission permanent modifier if faith has the Struggle and Submission tenet
Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
+5 Monthly Piety
+5 Same Faith Opinion
−10 Attraction Opinion
Character may die if they're ill
|
Depends on distance to Mecca
|
Islam religion
Alevism faith
Druze faith
Qarmatianism faith
Alawism faith
|
15 years
|
Host Grand Rite
We will worship [witch god] and delve deep into their mysteries! The Grand Rite is an excellent opportunity to socialize and exchange knowledge with my fellow witches.
|
7 days after starting the activity choose what to perform:
- Being successful grants +20
Opinion with every participant
- Being unsuccessful grants −15
Opinion with every participant and +20 Stress
Can trigger events with characters with the Witch trait
|
50 Gold
|
Witch trait
Witch Coven house modifier
|
10 years
|
Coping actions
Coping actions are decisions available to characters with a coping mechanism trait and reduce
Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.
Decision
|
Stress
|
Cost
|
Required trait
|
Description
|
Confess
|
−20
|
Expose a secret if the character has any
Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
−5 General Opinion
|
Contrite
|
Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.
|
Consume Hashish Cakes
|
−20
|
Gain the Hashish Stupor modifier for 2 years, giving the following effects:
−1 Stewardship
−2 Learning
|
Hashishiyah
|
Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!
|
Donate to Charity
|
−20
|
Scaled gold
|
Improvident
|
There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give.
|
Flagellate
|
−40
|
Gain the Wounded trait
- If already
Wounded, gain the Severely Injured trait
- If already
Severely Injured, gain the Brutally Mauled trait
- If already
Brutally Mauled, character dies
|
Flagellant
|
Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.
|
Indulge in Drink
|
−20
|
−150 Prestige
|
Drunkard
|
The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!
|
Indulge in Food
|
−20
|
Scaled gold
|
Comfort Eater
|
When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.
|
Lash Out
|
−20
|
50% Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
−10 Direct Vassal Opinion
50% Chance to lose −40 Opinion with a vassal
- Friend vassals will only be insulted if the character has no other vassals
|
Irritable
|
To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.
|
Seclude Yourself
|
−20
|
−150 Prestige
|
Reclusive
|
To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.
|
Shun Food
|
−20
|
Gain the Famished modifier for 3 years, giving the following effects:
−1 Prowess
Moderate Health Penalty
|
Inappetetic
|
I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.
|
Talk to Confidant
|
−20
|
−10 Opinion with all courtiers except one
|
Confider
|
To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
|
Visit a Brothel
|
−40
|
Scaled gold
20% chance to gain the Lover's Pox trait
5% chance to gain the Great Pox trait
5% chance to be suspected of adultery
|
Rakish
|
Nothing relieves the mind like some carnal relief.
|
Visit the Market
|
−20
|
Scaled gold
|
Profligate
|
Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!
|
Work off Some Stress (sic)[3]
|
−20
|
Gain the Sweaty Stench modifier for 1 year, giving the following effects:
−5 General Opinion
|
Athletic
|
Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.
|
Write Thoughts Down
|
−20
|
Gain the Occupied Writing modifier for 1 year, giving the following effects:
−2 Diplomacy
|
Journaller
|
I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!
|
Unused decisions
The following decisions are unavailable in-game:
Decision
|
Effect
|
Cost
|
Requirements
|
Cooldown
|
Notes
|
Restore Pope in Rome
|
|
|
|
|
|
Adopt Feudalism
|
|
|
|
|
|
Build a Grand Church
|
|
|
|
|
|
Wild Goose Chase[10]
|
−13 Gold
+20 Stress
|
-
|
- Not in an activity
- Not imprisoned
- Not busy with an event
- Does not have a contagious deadly disease
- Does not have the trait
Incapable
- Is not at war
- Is not currently commanding an army
|
-
|
Shown only in debug mode (debug_only = yes ).
|
See also
References
- ↑ 訳者注:日本語化MOD「大きな決断」から変更しました
- ↑ 訳者注:witch+craftで魔女の生成物かもしれません
- ↑ 3.0 3.1 3.2
game\localization\english\decisions_l_english.yml
- ↑ restore_roman_empire_decision, restore_roman_empire_holy_decision, restore_roman_empire_italian_decision in
game\common\decisions\80_major_decisions_roman.txt
- ↑
game\common\scripted_effects\00_major_decisions_scripted_effects.txt
- ↑ roman_restoration.0004 in
game\events\decision_events\roman_restoration_events.txt
- ↑ roman_restoration.0151 in
game\events\decision_events\roman_restoration_events.txt
- ↑
game\common\decisions\10_religious_decisions.txt
- ↑
events\religion_events\false_conversion_events.txt
- ↑
common\decisions\test_decision.txt