「ゲームルール」の版間の差分

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== Gameplay options ==
+
== ゲームプレイオプション ==
The gameplay options can change the game to be less historical.
+
ゲームプレイオプションは、ゲームをより史実から逸脱したものに変えることができます。
 +
 
 
{| class="mildtable sortable"
 
{| class="mildtable sortable"
! Rule
+
! ルール
! Setting
+
! 設定
 
! class="unsortable" | Effects
 
! class="unsortable" | Effects
! Achievements
+
! 実績
 
|-
 
|-
| rowspan="7" | '''Exclave Independence'''
+
| rowspan="7" | '''飛び地独立'''
| Off
+
| オフ
| Rulers can have disconnected land anywhere in the world
+
| 支配者は世界のどこにいても土地を分断することができる(飛び地を持つことができる)
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Limited (AI Only)
+
| 制限(AIのみ)
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path
+
| 平和時のAI支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Significant (AI Only)
+
| 重要(AIのみ)
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path
+
| 平和時のAI支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Total (AI Only)
+
| 完全(AIのみ)
| AI Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path
+
| 平和時のAI支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Limited
+
| 制限
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path
+
| 平和時の支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Significant
+
| 重要
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path
+
| 平和時の支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Total
+
| 完全
| Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path
+
| 平和時の支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Multiplayer: Murder Schemes'''
+
| rowspan="3" | '''マルチプレイ: 暗殺の策謀'''
| Default
+
| デフォルト
| Players can use Hostile Schemes against other players and their families
+
| プレイヤーは他のプレイヤーとその家族に対して敵対的な計画を使うことができる
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No Players
+
| プレイヤー以外
| Players cannot use Hostile Schemes against other players but can against their families
+
| プレイヤーは他のプレイヤーに対して敵対的な計画を使用することはできないが、家族に対しては使用できる
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No Player Families
+
| プレイヤーの家族以外
| Players cannot use Hostile Schemes against other players or their families
+
| プレイヤーは他のプレイヤーまたはその家族に対して敵対的な計画を使用することはできない
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Minor Diseases'''
+
| rowspan="2" | '''軽微な病気'''
| Default
+
| デフォルト
| Minor diseases appear as per normal
+
| 軽微な病気は普通に出現する
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Fewer
+
| 少ない
| Minor diseases appear 30% less often
+
| 軽微な病気は30%少なく出現する
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Matrilineal Marriages'''
+
| rowspan="5" | '''母系結婚'''
| Default
+
| デフォルト
| AI characters will arrange matrilineal marriages if they belong to the player's close family, a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
+
| AIキャラクターは、プレイヤーの近親者、評判の良い王朝、平等な領国、または強力な支配者に属している場合、母系結婚に再編する<br>
 +
女性の支配する領国はデフォルトで母系結婚に設定される
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default (no Player exception)
+
| デフォルト(プレイヤーの例外なし)
 
| AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
 
| AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Always
+
| 常に
 
| AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers
 
| AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Female Dominated & Equal
+
| 女性優位&平等
 
| AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers
 
| AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Never
+
| なし
 
| AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm
 
| AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Gender Equality'''
+
| rowspan="3" | '''男女平等'''
| Default
+
| デフォルト
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Equal
+
| 平等
 
| All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law
 
| All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Inverted
+
| 逆転
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted
 
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Regional Heresies'''
+
| rowspan="3" | '''地域的異端'''
| Strict
+
| 厳密
 
| Heresies are 200 times more likely to be historical if they happen in certain regions
 
| Heresies are 200 times more likely to be historical if they happen in certain regions
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| Heresies are 5 times more likely to be historical if they happen in certain regions
 
| Heresies are 5 times more likely to be historical if they happen in certain regions
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Relaxed
+
| 緩やか
 
| Heresies are random no matter where they happen
 
| Heresies are random no matter where they happen
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Mongol Invasion'''
+
| rowspan="3" | '''モンゴルの侵略'''
| Default
+
| デフォルト
 
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
 
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Never
+
| なし
 
| Only player characters can use the Become Greatest of Khans decision
 
| Only player characters can use the Become Greatest of Khans decision
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Random
+
| ランダム
 
| An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before
 
| An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Casus Belli Costs'''
+
| rowspan="2" | '''開戦事由コスト'''
| Default
+
| デフォルト
 
| Casus Bellis cost resources
 
| Casus Bellis cost resources
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No Costs
+
| コストなし
 
| Casus Bellis do not cost resources
 
| Casus Bellis do not cost resources
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Culture Conversion Speed'''
+
| rowspan="5" | '''文化転向速度'''
| Significantly Slower
+
| かなり遅い
 
| The Promote Culture councilor task makes progress 4 times slower
 
| The Promote Culture councilor task makes progress 4 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Slower
+
| 遅い
 
| The Promote Culture councilor task makes progress 2 times slower
 
| The Promote Culture councilor task makes progress 2 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| The Promote Culture councilor task makes progress as per normal
 
| The Promote Culture councilor task makes progress as per normal
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Faster
+
| 早い
 
| The Promote Culture councilor task makes progress 2 times faster
 
| The Promote Culture councilor task makes progress 2 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Significantly Faster
+
| かなり速い
 
| The Promote Culture councilor task makes progress 4 times faster
 
| The Promote Culture councilor task makes progress 4 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Faith Conversion Speed'''
+
| rowspan="5" | '''改宗速度'''
| Significantly Slower
+
| かなり遅い
 
| The Convert Faith in County councilor task makes progress 4 times slower
 
| The Convert Faith in County councilor task makes progress 4 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Slower
+
| 遅い
 
| The Convert Faith in County councilor task makes progress 2 times slower
 
| The Convert Faith in County councilor task makes progress 2 times slower
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| The Convert Faith in County councilor task makes progress as per normal
 
| The Convert Faith in County councilor task makes progress as per normal
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Faster
+
| 早い
 
| The Convert Faith in County councilor task makes progress 2 times faster
 
| The Convert Faith in County councilor task makes progress 2 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| Significantly Faster
+
| かなり早い
 
| The Convert Faith in County councilor task makes progress 4 times faster
 
| The Convert Faith in County councilor task makes progress 4 times faster
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Diplomatic Range'''
+
| rowspan="3" | '''外交範囲'''
| Restricted
+
| 制限あり
 
| Diplomatic Range is reduced by 25%
 
| Diplomatic Range is reduced by 25%
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Default
+
| デフォルト
 
| Diplomatic Range remains unchanged
 
| Diplomatic Range remains unchanged
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Unrestricted
+
| 無制限
 
| Characters can interact no matter the distance
 
| Characters can interact no matter the distance
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''End Date'''
+
| rowspan="2" | '''終了日'''
 
| 1453
 
| 1453
 
| The game will end in 1453
 
| The game will end in 1453
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| No End Date
+
| 終了日なし
| The game will never end
+
| ゲームは終了日を持ちません。
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''De Jure Requirement'''
+
| rowspan="3" | '''慣習的領土の要件'''
| On
+
| オン
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On (Limited)
+
| オン(制限あり)
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title
 
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Off
+
| オフ
 
| Titles with de jure land can only be destroyed manually
 
| Titles with de jure land can only be destroyed manually
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Custom Kingdoms'''
+
| rowspan="2" | '''カスタム国家'''
| On
+
| オン
 
| The Found a New Kingdom and Found a New Empire decisions are available
 
| The Found a New Kingdom and Found a New Empire decisions are available
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Off
+
| オフ
 
| The Found a New Kingdom and Found a New Empire decisions are not available
 
| The Found a New Kingdom and Found a New Empire decisions are not available
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Generate Families'''
+
| rowspan="3" | '''家族生成'''
| On
+
| オン
 
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
 
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On (AI Only)
+
| オン(AIのみ)
 
| Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33
 
| Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Off
+
| オフ
 
| Landed characters with no recorded family will not start with any family
 
| Landed characters with no recorded family will not start with any family
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Same-Sex Relations'''
+
| rowspan="2" | '''同性間の関係'''
| Default
+
| デフォルト
 
| All faiths start with their historical same-sex relations doctrine
 
| All faiths start with their historical same-sex relations doctrine
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Accepted
+
| 受容
 
| All faiths start with the Accepted same-sex relations doctrine
 
| All faiths start with the Accepted same-sex relations doctrine
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="5" | '''Sexuality Distribution'''
+
| rowspan="5" | '''性的関心の分布'''
| Default
+
| デフォルト
 
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Bisexuality
+
| 両性愛
 
| Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual
 
| Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Homosexuality
+
| 同性愛
 
| Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Asexuality
+
| 無性愛
 
| Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual
 
| Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Equal
+
| 平等
 
| Characters have equal chances to be heterosexual, homosexual, bisexual and asexual
 
| Characters have equal chances to be heterosexual, homosexual, bisexual and asexual
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Faith Acceptance'''
+
| rowspan="2" | '''信仰の受容'''
| Default
+
| デフォルト
 
| All faiths start with their historical views on other faiths
 
| All faiths start with their historical views on other faiths
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Full
+
| フル
 
| All faiths start with the Full Tolerance special doctrine
 
| All faiths start with the Full Tolerance special doctrine
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="2" | '''Randomized Faiths'''
+
| rowspan="2" | '''ランダムな信仰'''
| Off
+
| オフ
 
| All characters and counties start with their historical faith
 
| All characters and counties start with their historical faith
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On
+
| オン
 
| All characters and counties start with a random faith
 
| All characters and counties start with a random faith
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="3" | '''Random Ruler Placement'''
+
| rowspan="3" | '''ランダムな統治者の配置'''
| Off
+
| オフ
 
| All rulers have start with their real historical titles
 
| All rulers have start with their real historical titles
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| On
+
| オン
 
| All rulers have start with random historical titles
 
| All rulers have start with random historical titles
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| On (Conversion)
+
| オン(改宗)
 
| All rulers have start with random historical titles and convert to the faith of their primary title's capital
 
| All rulers have start with random historical titles and convert to the faith of their primary title's capital
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
|-
 
|-
| rowspan="4" | '''Hungarian Migration'''
+
| rowspan="4" | '''ハンガリー人の移住'''
| Historical
+
| 史実
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Random
+
| ランダム
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before
 
| An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Immediate
+
| 即時
 
| The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli
 
| The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
| align=center | [[File:Icon achievements enabled.png|24px]]
 
|-
 
|-
| Player-Only
+
| プレイヤーのみ
 
| Only player characters can use the Prepare to Cross the Carpathian decision
 
| Only player characters can use the Prepare to Cross the Carpathian decision
 
| align=center | [[File:Icon achievements disabled.png|24px]]
 
| align=center | [[File:Icon achievements disabled.png|24px]]

2021年1月5日 (火) 18:10時点における版

ゲームルールは、新しいゲームを開始するときに使用できる構成の選択肢であり、一部のメカニクスが若干変更される可能性があります。このようなオプションの多くは、実績を無効にします。

難易度

難易度を設定すると、プレイヤーには下記のボーナスが付きます。

難易度 敵対的計画への抵抗力  生殖力 短い治世[1] 暴政の利得(ゲイン)  ストレスの利得(ゲイン)  騎士生存確率 病気になる確率  健康ブースト Factions.png 派閥形成 封臣の評価 主君の評価 実績
非常に簡単 +30 +20% -50% -75% -50% +75% -75% 中程度 かなり遅い +25 +50 Icon achievements disabled.png
簡単 +15 +10% -25% -25% -25% +66% -15% 少し 少し遅い 0 0 Icon achievements disabled.png
普通 0 0 0 0 0 0 0 なし 標準 0 0 Icon achievements enabled.png

ゲームプレイオプション

ゲームプレイオプションは、ゲームをより史実から逸脱したものに変えることができます。

ルール 設定 Effects 実績
飛び地独立 オフ 支配者は世界のどこにいても土地を分断することができる(飛び地を持つことができる) Icon achievements enabled.png
制限(AIのみ) 平和時のAI支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う Icon achievements enabled.png
重要(AIのみ) 平和時のAI支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う Icon achievements enabled.png
完全(AIのみ) 平和時のAI支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う Icon achievements enabled.png
制限 平和時の支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う Icon achievements enabled.png
重要 平和時の支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う Icon achievements enabled.png
完全 平和時の支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う Icon achievements enabled.png
マルチプレイ: 暗殺の策謀 デフォルト プレイヤーは他のプレイヤーとその家族に対して敵対的な計画を使うことができる Icon achievements enabled.png
プレイヤー以外 プレイヤーは他のプレイヤーに対して敵対的な計画を使用することはできないが、家族に対しては使用できる Icon achievements enabled.png
プレイヤーの家族以外 プレイヤーは他のプレイヤーまたはその家族に対して敵対的な計画を使用することはできない Icon achievements enabled.png
軽微な病気 デフォルト 軽微な病気は普通に出現する Icon achievements enabled.png
少ない 軽微な病気は30%少なく出現する Icon achievements disabled.png
母系結婚 デフォルト AIキャラクターは、プレイヤーの近親者、評判の良い王朝、平等な領国、または強力な支配者に属している場合、母系結婚に再編する

女性の支配する領国はデフォルトで母系結婚に設定される

Icon achievements enabled.png
デフォルト(プレイヤーの例外なし) AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers
Female Dominated realms default to Matrilineal
Icon achievements enabled.png
常に AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers Icon achievements enabled.png
女性優位&平等 AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers Icon achievements enabled.png
なし AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm Icon achievements enabled.png
男女平等 デフォルト All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines
All realms start with their historical gender succession law
Icon achievements enabled.png
平等 All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine
All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)
All realms start with the Equal gender succession law
Icon achievements disabled.png
逆転 All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted
All realms start with their historical gender succession law inverted
Icon achievements enabled.png
地域的異端 厳密 Heresies are 200 times more likely to be historical if they happen in certain regions Icon achievements enabled.png
デフォルト Heresies are 5 times more likely to be historical if they happen in certain regions Icon achievements enabled.png
緩やか Heresies are random no matter where they happen Icon achievements enabled.png
モンゴルの侵略 デフォルト An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before Icon achievements enabled.png
なし Only player characters can use the Become Greatest of Khans decision Icon achievements disabled.png
ランダム An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before Icon achievements enabled.png
開戦事由コスト デフォルト Casus Bellis cost resources Icon achievements enabled.png
コストなし Casus Bellis do not cost resources Icon achievements disabled.png
文化転向速度 かなり遅い The Promote Culture councilor task makes progress 4 times slower Icon achievements enabled.png
遅い The Promote Culture councilor task makes progress 2 times slower Icon achievements enabled.png
デフォルト The Promote Culture councilor task makes progress as per normal Icon achievements enabled.png
早い The Promote Culture councilor task makes progress 2 times faster Icon achievements disabled.png
かなり速い The Promote Culture councilor task makes progress 4 times faster Icon achievements disabled.png
改宗速度 かなり遅い The Convert Faith in County councilor task makes progress 4 times slower Icon achievements enabled.png
遅い The Convert Faith in County councilor task makes progress 2 times slower Icon achievements enabled.png
デフォルト The Convert Faith in County councilor task makes progress as per normal Icon achievements enabled.png
早い The Convert Faith in County councilor task makes progress 2 times faster Icon achievements disabled.png
かなり早い The Convert Faith in County councilor task makes progress 4 times faster Icon achievements disabled.png
外交範囲 制限あり Diplomatic Range is reduced by 25% Icon achievements enabled.png
デフォルト Diplomatic Range remains unchanged Icon achievements enabled.png
無制限 Characters can interact no matter the distance Icon achievements disabled.png
終了日 1453 The game will end in 1453 Icon achievements enabled.png
終了日なし ゲームは終了日を持ちません。 Icon achievements disabled.png
慣習的領土の要件 オン Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land Icon achievements enabled.png
オン(制限あり) Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title Icon achievements enabled.png
オフ Titles with de jure land can only be destroyed manually Icon achievements enabled.png
カスタム国家 オン The Found a New Kingdom and Found a New Empire decisions are available Icon achievements enabled.png
オフ The Found a New Kingdom and Found a New Empire decisions are not available Icon achievements enabled.png
家族生成 オン Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33 Icon achievements enabled.png
オン(AIのみ) Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33 Icon achievements enabled.png
オフ Landed characters with no recorded family will not start with any family Icon achievements enabled.png
同性間の関係 デフォルト All faiths start with their historical same-sex relations doctrine Icon achievements enabled.png
受容 All faiths start with the Accepted same-sex relations doctrine Icon achievements disabled.png
性的関心の分布 デフォルト Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual Icon achievements enabled.png
両性愛 Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual Icon achievements enabled.png
同性愛 Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual Icon achievements enabled.png
無性愛 Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual Icon achievements enabled.png
平等 Characters have equal chances to be heterosexual, homosexual, bisexual and asexual Icon achievements enabled.png
信仰の受容 デフォルト All faiths start with their historical views on other faiths Icon achievements enabled.png
フル All faiths start with the Full Tolerance special doctrine Icon achievements disabled.png
ランダムな信仰 オフ All characters and counties start with their historical faith Icon achievements enabled.png
オン All characters and counties start with a random faith Icon achievements disabled.png
ランダムな統治者の配置 オフ All rulers have start with their real historical titles Icon achievements enabled.png
オン All rulers have start with random historical titles Icon achievements disabled.png
オン(改宗) All rulers have start with random historical titles and convert to the faith of their primary title's capital Icon achievements disabled.png
ハンガリー人の移住 史実 An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before Icon achievements enabled.png
ランダム An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before Icon achievements enabled.png
即時 The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli Icon achievements enabled.png
プレイヤーのみ Only player characters can use the Prepare to Cross the Carpathian decision Icon achievements disabled.png

鉄人モード(Ironman)

鉄人モード(Ironman)は、キャラクタの切り替えと手動保存を無効にする特殊なゲームルールです。ゲームの終了時と同様に、ゲームは6か月ごとに自動的に保存されます。実績取得は鉄人モードでのみ可能です。鉄人モードでは、ゲームオーバー画面にはメインメニューに戻るオプションしかありません。[2]

  1. 訳者注:即位したばかりのときにつくマイナスの補正。時間が立つほどに少なくなっていき、ある一定期間すぎると完全になくなります。の期間
  2. 訳者注:日本語Modを導入している場合は鉄人モードになることはできません。