28行目:
28行目:
|}
|}
−
== Gameplay options ==
+
== ゲームプレイオプション ==
−
The gameplay options can change the game to be less historical.
+
ゲームプレイオプションは、ゲームをより史実から逸脱したものに変えることができます。
+
{| class="mildtable sortable"
{| class="mildtable sortable"
−
! Rule
+
! ルール
−
! Setting
+
! 設定
! class="unsortable" | Effects
! class="unsortable" | Effects
−
! Achievements
+
! 実績
|-
|-
−
| rowspan="7" | '''Exclave Independence'''
+
| rowspan="7" | '''飛び地独立'''
−
| Off
+
| オフ
−
| Rulers can have disconnected land anywhere in the world
+
| 支配者は世界のどこにいても土地を分断することができる(飛び地を持つことができる)
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Limited (AI Only)
+
| 制限(AIのみ)
−
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path
+
| 平和時のAI支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Significant (AI Only)
+
| 重要(AIのみ)
−
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path
+
| 平和時のAI支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Total (AI Only)
+
| 完全(AIのみ)
−
| AI Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path
+
| 平和時のAI支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Limited
+
| 制限
−
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path
+
| 平和時の支配者は、それが慣習上の領土の一部であるか、1つの伯爵領または海路によって首都に接続されていない限り、継承時に飛び地を失う
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Significant
+
| 重要
−
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path
+
| 平和時の支配者は、それが慣習上の領土の一部であるか、海路によって首都に接続されていない限り、継承時に飛び地を失う
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Total
+
| 完全
−
| Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path
+
| 平和時の支配者は、それが海路で首都に接続されていない限り、継承時に飛び地を失う
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="3" | '''Multiplayer: Murder Schemes'''
+
| rowspan="3" | '''マルチプレイ: 暗殺の策謀'''
−
| Default
+
| デフォルト
−
| Players can use Hostile Schemes against other players and their families
+
| プレイヤーは他のプレイヤーとその家族に対して敵対的な計画を使うことができる
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| No Players
+
| プレイヤー以外
−
| Players cannot use Hostile Schemes against other players but can against their families
+
| プレイヤーは他のプレイヤーに対して敵対的な計画を使用することはできないが、家族に対しては使用できる
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| No Player Families
+
| プレイヤーの家族以外
−
| Players cannot use Hostile Schemes against other players or their families
+
| プレイヤーは他のプレイヤーまたはその家族に対して敵対的な計画を使用することはできない
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="2" | '''Minor Diseases'''
+
| rowspan="2" | '''軽微な病気'''
−
| Default
+
| デフォルト
−
| Minor diseases appear as per normal
+
| 軽微な病気は普通に出現する
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Fewer
+
| 少ない
−
| Minor diseases appear 30% less often
+
| 軽微な病気は30%少なく出現する
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="5" | '''Matrilineal Marriages'''
+
| rowspan="5" | '''母系結婚'''
−
| Default
+
| デフォルト
−
| AI characters will arrange matrilineal marriages if they belong to the player's close family, a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
+
| AIキャラクターは、プレイヤーの近親者、評判の良い王朝、平等な領国、または強力な支配者に属している場合、母系結婚に再編する<br>
+
女性の支配する領国はデフォルトで母系結婚に設定される
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Default (no Player exception)
+
| デフォルト(プレイヤーの例外なし)
| AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
| AI characters will arrange matrilineal marriages if they belong to a Reputable Dynasty, an Equal realm, or are strong rulers<br>Female Dominated realms default to Matrilineal
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Always
+
| 常に
| AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers
| AI characters will arrange matrilineal marriages for all female Dynasty members unless target belongs to a Reputable Dynasty, an Equal realm, or are strong rulers
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Female Dominated & Equal
+
| 女性優位&平等
| AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers
| AI characters will arrange matrilineal marriages if part of a Female Dominated or Equal realm unless target belongs to a Reputable Dynasty or are strong rulers
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Never
+
| なし
| AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm
| AI characters will never arrange matrilineal marriages unless part of a Female Dominated realm
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="3" | '''Gender Equality'''
+
| rowspan="3" | '''男女平等'''
−
| Default
+
| デフォルト
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Equal
+
| 平等
| All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law
| All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| Inverted
+
| 逆転
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="3" | '''Regional Heresies'''
+
| rowspan="3" | '''地域的異端'''
−
| Strict
+
| 厳密
| Heresies are 200 times more likely to be historical if they happen in certain regions
| Heresies are 200 times more likely to be historical if they happen in certain regions
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Default
+
| デフォルト
| Heresies are 5 times more likely to be historical if they happen in certain regions
| Heresies are 5 times more likely to be historical if they happen in certain regions
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Relaxed
+
| 緩やか
| Heresies are random no matter where they happen
| Heresies are random no matter where they happen
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="3" | '''Mongol Invasion'''
+
| rowspan="3" | '''モンゴルの侵略'''
−
| Default
+
| デフォルト
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Never
+
| なし
| Only player characters can use the Become Greatest of Khans decision
| Only player characters can use the Become Greatest of Khans decision
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| Random
+
| ランダム
| An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before
| An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="2" | '''Casus Belli Costs'''
+
| rowspan="2" | '''開戦事由コスト'''
−
| Default
+
| デフォルト
| Casus Bellis cost resources
| Casus Bellis cost resources
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| No Costs
+
| コストなし
| Casus Bellis do not cost resources
| Casus Bellis do not cost resources
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="5" | '''Culture Conversion Speed'''
+
| rowspan="5" | '''文化転向速度'''
−
| Significantly Slower
+
| かなり遅い
| The Promote Culture councilor task makes progress 4 times slower
| The Promote Culture councilor task makes progress 4 times slower
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Slower
+
| 遅い
| The Promote Culture councilor task makes progress 2 times slower
| The Promote Culture councilor task makes progress 2 times slower
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Default
+
| デフォルト
| The Promote Culture councilor task makes progress as per normal
| The Promote Culture councilor task makes progress as per normal
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Faster
+
| 早い
| The Promote Culture councilor task makes progress 2 times faster
| The Promote Culture councilor task makes progress 2 times faster
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| Significantly Faster
+
| かなり速い
| The Promote Culture councilor task makes progress 4 times faster
| The Promote Culture councilor task makes progress 4 times faster
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="5" | '''Faith Conversion Speed'''
+
| rowspan="5" | '''改宗速度'''
−
| Significantly Slower
+
| かなり遅い
| The Convert Faith in County councilor task makes progress 4 times slower
| The Convert Faith in County councilor task makes progress 4 times slower
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Slower
+
| 遅い
| The Convert Faith in County councilor task makes progress 2 times slower
| The Convert Faith in County councilor task makes progress 2 times slower
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Default
+
| デフォルト
| The Convert Faith in County councilor task makes progress as per normal
| The Convert Faith in County councilor task makes progress as per normal
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Faster
+
| 早い
| The Convert Faith in County councilor task makes progress 2 times faster
| The Convert Faith in County councilor task makes progress 2 times faster
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| Significantly Faster
+
| かなり早い
| The Convert Faith in County councilor task makes progress 4 times faster
| The Convert Faith in County councilor task makes progress 4 times faster
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="3" | '''Diplomatic Range'''
+
| rowspan="3" | '''外交範囲'''
−
| Restricted
+
| 制限あり
| Diplomatic Range is reduced by 25%
| Diplomatic Range is reduced by 25%
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Default
+
| デフォルト
| Diplomatic Range remains unchanged
| Diplomatic Range remains unchanged
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Unrestricted
+
| 無制限
| Characters can interact no matter the distance
| Characters can interact no matter the distance
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="2" | '''End Date'''
+
| rowspan="2" | '''終了日'''
| 1453
| 1453
| The game will end in 1453
| The game will end in 1453
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| No End Date
+
| 終了日なし
−
| The game will never end
+
| ゲームは終了日を持ちません。
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="3" | '''De Jure Requirement'''
+
| rowspan="3" | '''慣習的領土の要件'''
−
| On
+
| オン
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| On (Limited)
+
| オン(制限あり)
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Off
+
| オフ
| Titles with de jure land can only be destroyed manually
| Titles with de jure land can only be destroyed manually
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="2" | '''Custom Kingdoms'''
+
| rowspan="2" | '''カスタム国家'''
−
| On
+
| オン
| The Found a New Kingdom and Found a New Empire decisions are available
| The Found a New Kingdom and Found a New Empire decisions are available
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Off
+
| オフ
| The Found a New Kingdom and Found a New Empire decisions are not available
| The Found a New Kingdom and Found a New Empire decisions are not available
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="3" | '''Generate Families'''
+
| rowspan="3" | '''家族生成'''
−
| On
+
| オン
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| On (AI Only)
+
| オン(AIのみ)
| Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33
| Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Off
+
| オフ
| Landed characters with no recorded family will not start with any family
| Landed characters with no recorded family will not start with any family
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="2" | '''Same-Sex Relations'''
+
| rowspan="2" | '''同性間の関係'''
−
| Default
+
| デフォルト
| All faiths start with their historical same-sex relations doctrine
| All faiths start with their historical same-sex relations doctrine
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Accepted
+
| 受容
| All faiths start with the Accepted same-sex relations doctrine
| All faiths start with the Accepted same-sex relations doctrine
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="5" | '''Sexuality Distribution'''
+
| rowspan="5" | '''性的関心の分布'''
−
| Default
+
| デフォルト
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Bisexuality
+
| 両性愛
| Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual
| Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Homosexuality
+
| 同性愛
| Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual
| Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Asexuality
+
| 無性愛
| Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual
| Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Equal
+
| 平等
| Characters have equal chances to be heterosexual, homosexual, bisexual and asexual
| Characters have equal chances to be heterosexual, homosexual, bisexual and asexual
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| rowspan="2" | '''Faith Acceptance'''
+
| rowspan="2" | '''信仰の受容'''
−
| Default
+
| デフォルト
| All faiths start with their historical views on other faiths
| All faiths start with their historical views on other faiths
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Full
+
| フル
| All faiths start with the Full Tolerance special doctrine
| All faiths start with the Full Tolerance special doctrine
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="2" | '''Randomized Faiths'''
+
| rowspan="2" | '''ランダムな信仰'''
−
| Off
+
| オフ
| All characters and counties start with their historical faith
| All characters and counties start with their historical faith
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| On
+
| オン
| All characters and counties start with a random faith
| All characters and counties start with a random faith
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="3" | '''Random Ruler Placement'''
+
| rowspan="3" | '''ランダムな統治者の配置'''
−
| Off
+
| オフ
| All rulers have start with their real historical titles
| All rulers have start with their real historical titles
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| On
+
| オン
| All rulers have start with random historical titles
| All rulers have start with random historical titles
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| On (Conversion)
+
| オン(改宗)
| All rulers have start with random historical titles and convert to the faith of their primary title's capital
| All rulers have start with random historical titles and convert to the faith of their primary title's capital
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
−
| rowspan="4" | '''Hungarian Migration'''
+
| rowspan="4" | '''ハンガリー人の移住'''
−
| Historical
+
| 史実
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Random
+
| ランダム
| An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before
| An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Immediate
+
| 即時
| The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli
| The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
−
| Player-Only
+
| プレイヤーのみ
| Only player characters can use the Prepare to Cross the Carpathian decision
| Only player characters can use the Prepare to Cross the Carpathian decision
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]